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Pathfinder: Ascension (Inactive)

Game Master Robert Brookes

"We began as wanderers, and we are wanderers still. We have lingered long enough on the shores of the cosmic ocean. We are ready at last to set sail for the stars." -- Carl Sagan


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"We began as wanderers, and we are wanderers still. We have lingered long enough on the shores of the cosmic ocean. We are ready at last to set sail for the stars." -- Carl Sagan

PATHFINDER: ASCENSION

Many have stared up into the inky darkness that lies between the stars and wondered aloud, "What is out there?" Some know the truth as fear; in the terrible, unknowable things that writhe in the dark, reach out and caress the mind only to destroy it. Others know the beauty, danger and intrigue of the specks of colored light that circle the heavens; the splendor of Sovaryn, the linearity of Verces, the crimson savannahs of Akiton. But eldritch and academic knowledge only tells so much of a story, it paints the broad strokes and leaves gaps in between where a thousand narraitives are waiting to be revealed.

For one group of intrepid adventurers, their destiny is painted in the stars.

OVERVIEW

Ascension is a fan-made adventure path that will send players into the stars above and beyond on an adventure of exploration, wonder and danger. The campaign begins with a handful of explorers and adventurers working for a Chelish nobleman on an expedition to ruins in eastern Cheliax, and ends in a journey across time and space.

PLAY STYLE

Ascension will be played weekly on roll20.net on a schedule to be announced depending on the availabilities of players involved. The video camera and voice chat functions of roll20.net will not be utilized and the story will be told in text; a cooperative narraitive. This is not a play-by-post.

Players will be expected to bring strong characterizations to the table to help weave an interesting and fun story for all to participate in. Both roleplaying and combat will be highlighted in this adventure path. Players should expect a healthy dose of both!

SESSION DETAILS

Ascension will be played in roughly 4-hour sessions, weekly. The day of the week will be determined once players have been decided on, and will help form the decision process on players in the campaign. The more people that can play on the same night, the more likely they are to be chosen. Players will be expected to show up to session regularly, absent players will be NPCd by the GM, as real-life does some time interfere.

If a player is absent for two sessions in a row without any prior warning, they will be worked out of the campaign and a replacement spot will open. Further openings/departures will be handled on a case-by-case basis per the GM.

CHARACTER CREATION

Players should make characters following the below criteria:

Level: 1st
Alignment Restrictions: Non-Evil
Sourcebooks: No 3rd-party material. 3.5 Pathfinder Material published by Paizo must be OKed on a case-by-case basis.
Traits: You may choose up to 2 traits, one of which must be a campaign trait.
Point Buy: 25
Starting Wealth: Max standard.
Background: Please take time to create an interesting character that you will have fun playing, and that will work well with others in a group environment. You may be as detailed as you like and write as long of a background as you wish (and I do love detailed character backgrounds), but please at least have a minimum of three paragraphs worth of information. This should include a section on why your character came to be in the campaign/how they became involved in the expedition. If your character trait helps define this, feel free to elaborate/personalize the details.

After creating your character, please create a forum alias with a fully-statted out character sheet located in your profile (as of 11/8/12 you can't create profiles, but I've heard that will be resolved soon, so until then feel free to post that info here in-thread).

OPTIONAL RULES

Traits: You may choose up to 2 traits, one of which must be a campaign trait.
Hero Points: Hero points will be used, as per Advanced Player's Guide. Hero point spells, feats and maghic items will be normally available.

CAMPAIGN DETAILS

Characters in Ascension are assumed to have been recruited for an archaeological expedition by Paracount Gideon Hightower, a member of Her Royal Magistrix's Expeditionary Force of Cheliax. The reasons for your recruitment are yours to decide, though campaign traits can help expand on this premise.

You will know at the start of the session that your team is to investigate ruins in the Aspodell Mountains bordering Andoran. However the nature of the expedition has been kept a secret and will remain so until the group reaches the mountain camp site north of Piren's Bluff, where Gideon will explain to the team the purpose of their mission and the need for secrecy.

It is assumed that the expedition will be dangerous, both due natural denizens of the mountain and weather hazards. The campaign will begin in the month of Lamashan in the year 4712.

RECOMMENDATIONS

If you are a ranger, some favored enemy recommendations are: Construct, Undead, Aberration, Humanoid (human) and Monstrous Humanoid. Recommendations for favored terrain are: Urban, Underground, Forest, Mountain and Desert.

You will encounter other creature types and terrains, but those above feature heavily.

CAMPAIGN TRAITS
The following campaign traits are available for Ascension:

Expert In Your Field
Paracount Hightower hand-picked you for this expedition because of your expertise in a specific field of study. You were promised exclusive access to the ruin when it is discovered and a sizable stipend upon securing of the site.
Benefit: Choose either Knowledge (arcana), Knowledge (planes), Knowledge (engineering) or Linguistics. You gain a +1 trait bonus to the chosen skill and this skill is always considered a class skill for you.

Shield of Renown
Given the potentially dangerous nature of the expedition, Paracount Hightower has hired you as muscle to protect the team. You were chosen for your excellence in battle and previous experience as a mercenary. Your pay for the mission puts the average salaries of average sellswords to shame.
Benefit: You receive a +1 trait bonus to AC when adjacent to a member of the Expetionary that was chosen by Paracount Hightower. In addition, you add 50gp to yoru starting money as an advance of your promised pay on completion of the expedition.

Construct Specialist
Your research into mechanical design and engineering of construct type creatures put you on Gideon's list of specialists to hire for the expedition. Your natural, intuitive understanding of these pieces of artifice is a point of personal pride.
Benefit: You gain a +2 trait bonus on Knowledge (arcana) checks to identify the special abilities of constructs. Furthermore, you receive a +1 trait bonus on melee damage rolls and ranged damage rolls within 30-feet against constructs that you have successfully identified with Knowledge (arcana).

Trailblazer
For whatever reason, you know the Aspodell Mountains intimately. The rolling hills, rocky cliffs and forested slopes have become like a second home to you. You are eminently aware of the dangers of the mountains and can adequately guide others through them. For this skill, Gideon sought you out for his expedition.
Benefit: You gain a +2 trait bonus on Survival checks. Also, while in the Aspodell Mountains you are able to act on the surprise round of an encounter, though you are still considered flat-footed until you act.

RECRUITMENT FORM

When you create a character and opt to recruit for this campaign, please make a forum post with the following information in it:

Quote:


Character Name: Character Name
Class: Class
Campaign Trait: Campaign Trait Chosen (If Any)
Availability: Specify days of the week / hours of availability. Please also note GMT offset (eastern time, pacific, etc). Example: Tuesdays - Thursdays, 6:00pm - 9:00pm Eastern.

Recruitment will close on November 30th Decisions on recruitment will be made by December 7th.

Tentative start date for Ascension is January, 2013. This is mostly to avoid people being unavailable due to holiday plans.

If you have any questions, feel free to ask!


Ooh, questions, so many questions! Chelish nobleman, from what little I know, aren't exactly known to be very nice. Is the one the PC's are working for different?

Would you be allowing Aasimar as a playable race? I have a character (mechanically speaking) that I've always wanted to play and I have just the idea for a character (story wise) to make it work!


Whatever he may be like in private or in the Chelish Courts, Gideon Hightower presents himself to others approached in this expedition as a charming, affable and personable gentleman who posits himself as a curator of history and explorer. For those concerned about playing paladins recruited by Gideon, he does not have an evil aura.

Aasimar is also quite acceptable! Any of the Core, Uncommon or Rare races that paizo has released are available. This includes the aasimar variants and abilities found in Blood of Angels.


Also, a preview of what is to come in the campaign's six-part adventure path style:

----

Part 1: The Caves of Steel (1st - 5th)
Part 2: Through a Glass, Clearly (5th - 7th)
Part 3: Like Stars, Like Dust (7th - 9th)
Part 4: The Currents of Space (9th - 12th)
Part 5: The Gods Themselves (12th - 14th)
Part 6: The End of Eternity (14th - 17th)


Perfect! The idea I had plays a little of the mechanics of a character I made a long time ago, fell in love with but never got to play.

Also, that's good.

The Aasimar is (mechanically) a Synthesist summoner who isn't calling an eidolon but using arcane magic to become more angelic. It doesn't change anything mechanically, just the fluff of it. Would that be alright?

The character himself is a youth who was, since he was old enough to speak, asking his mother questions about why he was different. He isn't just curious, he's got this almost insatiable need to know more about his heritage. Because of this he has become a scholar on planes and arcane magic. It was actually his studies that lead him to discovering how to use old rituals to do what he's done. Though he hasn't revealed to many yet about the magics he's called, he has made sort of a name for himself as a scholar and recently received a message from Hightower saying that there might be something within the ruins that interests him.

The actual background will have a lot more to it, but I wanted to get the concept approved before I wrote out a few pages. XD


That's a fun concept. From the sounds of it he is using summoning powers to channel celestial forces to empower himself. Eidolons are outsiders and they are considered to be a "fragment" of the summoner, so it totally works in that thematic sense. A powerful arcanist tapping into his celestial family tree for strength!


The way you say it sounds so much nicer. I'll start working on the background! (Mechanically he's already done. Speaking of, here are the character sheets I have for him, Edited for the character creation rules given plus a new name.)

Gabriel (Fused)


Can't wait to see the background!


The background is nothing special, to be honest. For the most part it just tells the tale of him growing up. It was very much inspired by the fact that I realized Aasimar age much slower then humans do.

Tell me what you think. If it needs any changes or if you have any comments.

Spoiler:
His first memory was not of this world. His first sight was not of earth, but of a heavenly, loving world filled with light, and good and joy. The first smell he can recall was spring, dew touching grass under a brilliant, sunlit canopy of trees. The first sound a song, sung by a voice to pure to be real, to amazing to be true, singing a song in a language nearly as old, or perhaps older, then time itself. Gabriel was not born on this world, and his very first memory, one of happiness, of joy, of being held and loved and sung to sleep, will forever haunt his dreams.

His next memory was not nearly so grand, nor was it really the next. It's simply a thought that has stuck with him for many years. At the age of six Gabriel realized he was much smaller then the other six year old children within the temple he was being raised in. There were not many. One or two children of the clerics, like him, a few orphans. But he remembered feeling smaller, younger, then the other six year olds. He remember being treated a little differently too, by everyone save his mother and father. The other priests of the temple, his friends, and even those that came in too pray all looked at him like he was different. Not bad, but something they couldn't understand. He was an unearthly beautiful child with grey hair and eyes, so his heritage was plain for all to see.

Gabriel would eventually learn that he was not human, at least not entirely. At first the revelation would astound him, but after a while he began to grow used to, even accept his heritage. It came as a surprise to him and his family when they realized he was growing much slower then other children as well. It was hard for him to keep friends. He might make a friend, but in a few years he would remain virtually the same while they grew older, ascending into adult hood even. He had his parents though. His loving mother, a cleric of Iomedae, and his father, when the man was not away on missions serving the church as a paladin, and they loved him dearly. And he had the library within the temple to keep his attention. The library was where he spent much of his time, studying and reading. He was an exceptionally bright young boy and learned very quickly about many things. His focus, however, was always on his first memory.

He studied the myriad of planes that existed in the universe, how they interacted with the world, how they worked, and even began formulating theories on how things worked within these planes. Gabriel's focus was on the celestial planes, normally, but sometimes his thoughts would stray as he came across a particular piece of lore that needed more explanation.

It was around his sixteenth birthday year that his parents decided to move. Though he was pretty sure he hadn't been born there, Gabriel had grown up in the temple to Iomedae within Magnimar, it was all he knew. Without a doubt he was nervous. His mother, a cleric of Iomedae, and his father, a paladin of the same goddess, decided that it might be good for Gabriel to live in a place where children aged more slowly, like him. For Gabriel, in the past ten years, had barely aged a year. So they took their son to an elven village, giving up their friends, their home and their positions for their son.

They found a village at the edge of Kyonin, one that worshiped Sheyln and Desna, and much like the goddess' these people worshiped, they were a happy and cheerful people. It was here that Gabriel found his first real friends to, elven children who, like him, seemed untouched by time. It was here that Gabriel opened up and became more child like.

His parents saw this and were glad. They too made friends amongst those within the village, their age and status as servants of a goodly god earning them much respect. Gabriels father took up the position of one of the villages defenders. His mother would have too, given her skill with a longsword, but her healing abilities were often needed more often then her martial skills.

For years, Gabriel grew up like a normal child. The elven children aged slower still then him, but the difference was almost academic to them. The years passed and the rapidly maturing, if slowly aging, children were given more responsibility. For his time spent in the library, Gabriel became an assistant at the local temple. Though he revered Iomedae he was taught that all the goodly gods could be worshiped. He found that their archives were just as big as the temples he used to live in, and his interest in the planes was renewed, though somewhat subdued given his friendships. It was a glorious life for him and he loved his parents dearly for their sacrifice, reminding them as often as he could how thankful he was. But he failed to notice as the years, while leaving him and the elves untouched for the most part, took their toll on his parents.

It was during this time that Gabriel uncovered and old tome, one that spoke of ancient rights, a sacred ritual that would let him call upon his heritage. His mother and father supported him day and night as he practiced and practiced, failing each time to successfully preform the right but believing he was getting closer. But then something happened that diverted his attention.

Not a few months after Gabriels 52nd birthday, the young boy, whose voice had just begun to deepen, whose skill with arcane magic was slowly growing, whose life was utterly perfect in this small village with his family and friends, lost his father. It was not a violent death, nor was it a painful one. Gabriels father lived a full life and died at the age of 70. He passed silently in the night. However, too Gabriel it was a shocking reminder of how different he was from his parents. He spent a great deal of time with his mother then, who was only a year younger then her husband had been. She often urged him to go out and play with the other youths or go to the temple for his job, but Gabriel spent a great deal of time simply relaxing with his mother. When she passed three years later, Gabriel was saddened, and he mourned her loss as he had his father. But his faith that they had gone to a better place, his first memories of just how joyful that place was, and his memories of the last few years spent with his mother helped him accept the loss and move. And her last words, whispered to him on her death bed, he would carry with him for the rest of his life.

“My son... my beautiful, gifted son. Your father and I... we love you so much... one day you will be an amazing man... I know it. We know it. Never forget Gabriel... that of the many things we did in our life... none of those things have ever made us feel more proud... then you.”

His fathers funeral had been simple and small, one that ended in drinks by the other defenders of the village and tales of the mans bravery. But his mother's funeral had nearly the entire village in attendance. She had been one of the village healers, perhaps the most gifted of them as well, and many either owed her thanks for healing an injury or thanks for saving a member of their family. Gabriel knew that day that his family, if they had been outsiders when first coming, had been long since accepted as a member of the village. Many people offered him consolidations.

Gabriel spent three days after her funeral alone, recalling everything he could about his mother and father both, burning the memories into his mind so he could never forget how amazing his family had been. On the third day, his mothers closest friend came by and told him that his parents had prepared for this day. He owned the small home now, and his service with the church would earn him food every day now. She told him that he could have as long as he needed to recover, however, and that food wold be brought to him if he ran out. But Gabriel, who had been raised by a cleric and a paladin who often spoke of duty and responsibility said, with a sad smile, “It's okay. I have to earn my keep now. It's what they taught me.”

Gabriel, at the age of 55, spent the next year focusing on his duties, his studies and on his magical practice. One day, it all seemed to click in his head, and he wondered why he had never seen it before. For the first time he called upon his heritage, called the strength of his celestial inheritance and changed into something more.
And with the perfection of this spell, Gabriel's interest in things otherworldly rose a new, and he suddenly realized that his studies could no longer continue within this village that had been his home for decades. More over, the dreams of that other world began to come to him every night, singing their song of joy and filling him with warmth and a burning need to learn more. At first he resisted. Gabriel had a life here, after all, and he had friends he cared for deeply. But the idea of adventure, the possibility to study at other temples and learn even more, and the road itself all seemed to call to him. Those blasted dreams came nightly now, and even seemed to invade his day dreams, urging him to make a choice. Finally he could take it no more.

With heartfelt goodbyes he left this village that had taken his family in to answer the call. What exactly he was being called to do, Gabriel could not know, but the dreams became less insistent the moment he made his decision to leave and only touched his thoughts at night when he was on the open road.

His time within the temple and his studies had prepared Gabriel a great deal more then he expected. Though he often had to join up with caravans to get from one city to another, his understanding of the planes and his dabbling in the arcane arts left him with the ability to summon creatures to his aid. They weren't much stronger then any apprentice wizards, but his unique knowledge let him maintain the spells for minutes instead of seconds, offering a great deal more protection in dangerous times.

And for the times when he was in a village and the call for help arose, a being wearing glowing robes and flowing hair of the purest white would appear. Though this unearthly being did not appear very strong ruffians, bandits and cut-throats could not seem to overcome his strength. At least, those that chose to fight him at all. It wasn't unheard of for a bandit, having just made off with someones gold, or a cut-throat, having just botched a job, to surrender at the sight of such an angelic being. Rumors of such a being walking the earth have taken on a life of their own, but no one seems to have connected them to the scholar that tries to seem unimportant.

Over the years Gabriel has made a name for himself as a scholar. While there are certainly more learned experts in the fields of magic and the planes, there are few as young as he (relatively speaking) or as willing to travel. This has earned him a personal invitation from one Paracount Hightower, tempting the young Gabriel with the promise of something that should, as the letter said, 'Hold a wealth of information whose value will be quite high for someone of your particular interests.' That, far more then the promise of wealth, has brought Gabriel to Cheliax, a country he had gone out of his way to avoid in the past.


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This seems really neat. I love the idea of a recurring real time game. Pencil me in for an app! It will likely have errors, and I may need some help, so any assistance is appreciated.


A couple small things on the background. I notice you've used the long-life aging presented for Aasimar in the Advanced Race Guide. There was some discussion on the forums regarding that since it contradicted previously established aging rules for them in the setting. In the end, James Jacobs said that it should be considered an error and that Aasimar should age as their 'parent race' did, as Blood of Angels made a point to describe that Aasimar could aesthetically be any race (half orc, elf, human, etc).

Given that, I do like the possibility that some aasimar are exceptionally long-lived, and their ages can be as myriad as their unique abilities. So while it would be considered unusual, I'm perfectly fine with Gabriel using those age rules. So, consider this just an official stamp of approval in case anyone else points out the discrepancy.

The other thing is really minor; you stated city instead of country for Cheliax. That's an easy fix :)

Other than those small points, I really like it!

A couple of questions now, based on that:

What country did Gabriel grow up in before his family moved, and where was the elven community he grew to maturity in? Were they both in the same country, or did they travel to Kyonin to find that community later in life?


@Handy: Whatever help you need, just let me know. If you're not familiar with the setting of Golarion, feel free to check out the Pathfinder Wiki for information on the setting, its nations and peoples. And if you don't have access to all of the Pathfinder sourcebooks, you can find 99.9% of the information at the d20pfsrd. Just stay away from the 3PP (3rd Party) material for this campaign :)


I actually need your help on that. I've never been in a Golarion setting campaign before, so I don't know it very well. Do you have any suggestions?


Given everything you've given me, Varisia would be a good, safe example. It is the largest and most well-established (in terms of written material) country on the continent Avistan. The elven kingdom of Kyonin is a reasonable travel distance from it, and Gideon could conceivably have heard of Gabriel while in Kyonin and made the offer to him. The starting point for the campaign, Piren's Bluff, is on the border of Cheliax and Andoran, and would be a several week journey from Kyonin by land. That is where the PCs will be meeting and where the story begins in earnest.

I'd recommend looking up a map of the Inner Sea on google image search, and then browsing the Pathfinder wiki to get a handle on some more of the setting details.


Cool. Will do. Both of those work and I'll add them to the background shortly. As for the invitation, Gabriel has been traveling for the last decade or so, so he could have met Gideon anywhere. I'll see if I can think up suggestions while I'm looking into the setting, but anywhere that's going to have a library with information on magic or the different planes will attract Gabriel.


Absalom has some pretty prestigious libraries on the topic. However you'll probably find the below list most helpful: List of Arcane Colleges.


Character Name: Luc Du Poinet
Class: Rogue
Campaign Trait: Expert in your field (Engineering)
Availability: Wednesday and Thursday 8PM EST on, possibly other days but those are optimal.

Luc is a treasure acquisitions expert, with extensive knowledge on traps and how mechanics works. He's a fidgety human of slight stature and is the nervous type. "You handle poison darts as often as I have and you gain a perspective on life that it is only a small slip from ending."

He's interested in history which is the main reason he dungeon delves, but he's not above from taking a bit more than his share if he thinks he can get away with it. "Hey if I'm the one breaking into the dangerous areas how is it not fair if I get an extra coin or gem or artifact."

Combat is a bit of a sticky situation he'd rather stand back with his crossbow and plink bolts than get in close, though creatures that are not paying attention. "They have claws and teeth and tentacles and teeth and and and... oh you mean it's asleep? I'll be right back"

True neutral leanings, he's loyal to a point, if you mistreat him the trap may not be quite as disarmed as he said it was. "I said I THINK it's disarmed... if you can do a better job feel free to risk your fingers and eyes peeking and prodding in every hole you find"

Women are a weakness though, a pretty face and a kind word can get him to do any number of foolish things... like risk his life, or spend money, or put down the book.


Oh, yes, while I am researching the setting perhaps you could post an advertisement for the game on the Giant in the Playground forums as well? They're quite popular. It's just a suggestion of course! In case you wanted more areas to advertise.


Dotting, And working on a couple character concepts. Possibly going with an Inquisitor / Oracle going to Hellknight Signifer if that's alright? I've been wanting to give one a go for a while, and since the campaign starts in Cheliax it seems fitting.


@Gabriel: Not a bad idea, I'll go trundle over to Rich's corner of the world and see what's happening :)

@Seagull: A Hellknight would be a really interesting option for this, just remember that there's a restriction against evil characters, though that won't keep a good servant of law and order down! I'd really like to see how a Hellknight overcomes some of the social challenges in this, and how they react to the story as it progresses.

What kind of Oracle or Inquisitor were you thinking of doing, and what deity? I'm intrigued.


Edited the backstory a little. He was born in the temple of Iomedae in Maginmar and when his family moved they took up residence in a small elven village at the edge of Kyonin territory. (Didn't want to use one of the bigger settlements since I imagined it being a small place.)

Going to keep looking into the setting. Golarion is pretty interesting and I might want to add a little more detail to Gabriels travels. The libraries sound like a good place to start.

Anything else to do or can I consider Gabriel an official submission to try and get into the campaign now?


UPDATE

I realized that there was a small bit of information in the recruitment thread that was left out. Campaign start time will not be able to be any later than 6:30pm EST in order to allow for a full session and to not drag on needlessly late. Please keep that in mind for availability.

Also, thanks to Gabriel's suggestion we have a sister recruitment thread up at Giant in the Playground's forums here


@Gabriel: Make sure you post the recruitment blurb that can be found at the bottom of my original post, that way I can easily reference people's details when it comes down to recruitment decision time!

Other than that, I think you're good to go :)


Character Name: Gabriel Ethelstan
Class: Summoner (Synthesist)
Campaign Trait: Expert In Your Field (Planes)
Availability: Anytime (At the moment. Currently job hunting)

And done then.


As a quick note, I may be rewriting that background between now and the date of choosing. Not the details mind you, but rather how it's presented. The backgrounds nice, but it's not exactly my best work and I can do better with that time I think.


Sounds good!


After messing around with a couple of builds. I think I'll be going just plain Oracle until I can get to the Hellknight class. As for what kind of Oracle, I'm not entirely sure. Flame seems to be the most logical choice. But I can't help but wonder if something else would be more interesting without getting to weird.

Also. I'm not entirely sure if the Signifer initiation thing can be done before the party gets carried off into the cosmos.


One more question. Are we doing max HP at first level?


Yes, HP at 1st level is max.

As for the signifer ritual, I can make adjustments as necessary to accommodate entry into the prestige class depending on where in the story the group is.


Character Name Gwyneira Valedare
Class: Oracle
Campaign Trait: Expert in Your Field (Arcana)
Availability: Anytime

Alright. Here's the starts for my soon to be Hellknight. Working on her background as we speak. And it should be up a little later on tonight.


Character Name:Gaius Vekkhar
Class:Fighter
Campaign Trait: Shield of Reknown
Availability: Sunday-Friday GMT+8 06:30-12:00 (aka 18:30-00:00 Eastern Standard Time)

Hello! I've been wanting to try Roll20 for ages now, but haven't been able to find anything where the time fits. I'm submitting Gaius for this, a solid fighter that does the things a fighter is supposed to do. I haven't written his background yet, but basically he's a mercenary that's served under many different banners/companies. Lately he's been working as an independent agent, with hopes of raising enough money to start his own mercenary company.

I'll be adding the background shortly!


I finished my background and also realized that my work schedule is going to change from January-March. I won't know which days I'd be available until much closer to the date.


Character Name: Dann
Class: Rogue (I think!)
Campaign Trait: Construct Specialist
Availability: Sun-Thurs, after 7ish EST. I'm in the EST time zone. My schedule tends to be fairly flexible as long as I know beforehand when to not schedule sessions.

Idea: I think Dann wants to be an older (40s) Indiana Jones-type character. Mostly a teacher/professor, perhaps tinkerer, who has an issue with finding adventures now and again. Will flesh out and try my hand at building him after football. Thanks!


Excellent posts, guys. Liking what I'm seeing for Gwyneria and Gaius thus far.

@Handy: Love to see an Indy-like in the party, that'd be great fun. Can't wait to see what you come up with! Football was a heart-attack for me tonight, it's not easy being a Pats fan! Whew D:


Oh, Gwyn, what Hellknight order are you going with: Pyre?


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Yes. Yes it was not. Our secondary gives me heart attacks. Went for a nice post-game run, I'll get to workin on it soon.


Dotting for interest. Will probably be going for ranged/reach weapon type character. Will post details after I flesh it out.


Backstory is giving me a little more trouble then I thought. Annnnnnnd, I was thinking either Order of the Nail, or Order of the Pike, Trying to pick which one would be better for the setting.


William Poole

Numbers:

Male, 38, Human, Rogue 1
NG
Medium
Initiative: +6
Speed: 30ft
Health: 10/10

Str: 10
Dex: 18
Con: 14
Int: 14
Wis: 15
Cha: 8

Defense:

AC: 17
Touch: 14
Flat-Footed: 13
Fort: 2
Ref: 6
Will: 2
CMD: 14

Offense:

BAB: 0
Melee: +0
Ranged: +4

Weapons:

Rapier, +4: 1d6, 18-20x2
Daggerx2 +4(+4 ranged): 1d4, x2

Skills:

Acrobatics: +7 (rank)
Appraise: +6 (rank)
Bluff: -1
Diplomacy: -1
Disable Device: +6 (rank)
Disguise: -1
EA: +7 (rank)
Fly: +3
Heal: +2
Intimidate: -1
Knowledge(Arcana): +5 (rank) (+7 for constructs)
Knowledge(Dungeon): +6 (rank)
Knowledge (Engineering): +5 (rank)
Perception: +6
Ride: +3
Sense Motive: +6 (rank)
Slight of Hand: +7 (rank)
Stealth: +7 (rank)
UMD: +3 (rank)

Equipment:

TBD

Class Abilities:

Sneak Attach
Trapfinding
Languages: Common, Sylvan, Thassilonian

Feats and Traits:

Scholar (Engineering/Arcana)
Weapon Finesse

Reactionary
Construct Specialist

Background (The good stuff):

William had an... interesting childhood in Egorian. His father was a scribe who stressed the importance of learning. William took this to heart. School nearly bankrupted the family, but William worked as hard as he could. The kids teased and made fun of William, his bookish nature, and often ink-stained hands. William further retreated into his books.

The hard work paid off, and his learning and natural curiosity was enough to land an invitation to the University of Egorian. His first year roommate, another hard working child from a lower background, David Womersly, just happened to be an avid fencer. Idle chatter while training turned into an interest in exploring and finding the unknown or undiscovered. The two explored caves, abandoned castles and forgotten villages in search of interesting things.

A junior professorship followed, and in between working and teaching, William and David continued to make yearly expeditions. Two years ago, things changed. William missed a trap inside an old castle keep, and David was killed. After a long depression, William found enough energy to look into this expedition organized by the Paracount. Maybe this would be enough to keep William going, or perhaps a last hurrah in honor of his friend.


@Seagull: Of all the Hellknight orders, I think either Order of the Pyre (who are focused on hunting down disruptive cults and cultists) or the Order of the Gate (charged with preventing dimensional incursions and planar breaches) would be good choices, given the themes of the campaign.


Current Submissions
The below list are of completed submissions across bot this thread and the thread at GiantITP. This only includes characters that have full stat blocks, backgrounds, and submitted the recruitment blurb at the bottom of the thread's first post for their character. This list will be updated every week:

Quote:


Gabriel Ethelstan (Aasimar, Summoner [Synthesist])
Gaius Vekkhar (Hobgoblin, Fighter)
Edward the Dual-Tongued (Human, Bard [Sound-Striker, Dirge Bard])

Anyone who doesn't see their name on this list needs to make sure they've met all of the recruitment criteria: Full 1st level stat block/character sheet, Background, Recruitment Post with availability

If I missed anyone who has all of the criteria, let me know.


Not sure what I missed. Did I forget to include anything on the stat block/character sheet? I'm still fairly new to all of this, and possibly forgot something. Oh! I see I missed the detail about starting time. Let me try this again... :)

Character Name: William Poole
Class: Rogue
Campaign Trait: Construct Specialist
Availability: Sun-Thurs, after 6ish EST. I'm in the EST (GMT -5) time zone. My schedule tends to be fairly flexible as long as I know beforehand when to not schedule sessions. So once we get a night nailed down, I can work with it.

Stats:

Male, 38, Human, Rogue 1
NG
Medium
Initiative: +6
Speed: 30ft
Health: 10/10
Str: 10
Dex: 18
Con: 14
Int: 14
Wis: 15
Cha: 8

Defense:

AC: 17
Touch: 14
Flat-Footed: 13
Fort: 2
Ref: 6
Will: 2
CMD: 14

Offense:

BAB: 0
Melee: +0
Ranged: +4

Weapons:

Rapier, +4: 1d6, 18-20x2
Daggerx2 +4(+4 ranged): 1d4, x2

Skills:

Acrobatics: +7 (rank)
Appraise: +6 (rank)
Bluff: -1
Diplomacy: -1
Disable Device: +6 (rank)
Disguise: -1
EA: +7 (rank)
Fly: +3
Heal: +2
Intimidate: -1
Knowledge(Arcana): +5 (rank) (+7 for constructs)
Knowledge(Dungeon): +6 (rank)
Knowledge (Engineering): +5 (rank)
Perception: +6
Ride: +3
Sense Motive: +6 (rank)
Slight of Hand: +7 (rank)
Stealth: +7 (rank)
UMD: +3 (rank)

Equipment:

TBD

Class Abilities:

Sneak Attach
Trapfinding
Languages: Common, Sylvan, Thassilonian

Feats and Traits:

Scholar (Engineering/Arcana)
Weapon Finesse

Reactionary
Construct Specialist


Background:

William had an... interesting childhood in Egorian. His father was a scribe who stressed the importance of learning. William took this to heart. School nearly bankrupted the family, but William worked as hard as he could. The kids teased and made fun of William, his bookish nature, and often ink-stained hands. William further retreated into his books.

The hard work paid off, and his learning and natural curiosity was enough to land an invitation to the University of Egorian. His first year roommate, another hard working child from a lower background, David Womersly, just happened to be an avid fencer. Idle chatter while training turned into an interest in exploring and finding the unknown or undiscovered. The two explored caves, abandoned castles and forgotten villages in search of interesting things.

A junior professorship followed, and in between working and teaching, William and David continued to make yearly expeditions. Two years ago, things changed. William missed a trap inside an old castle keep, and David was killed. After a long depression, William found enough energy to look into this expedition organized by the Paracount. Maybe this would be enough to keep William going, or perhaps a last hurrah in honor of his friend.


Looks good Handy! I'll add you to the roster when I update the list next week :)


I have a question. If I wanted Gabriel to know some old stories involving other Planes, particularly those involving the upper and lower planes but any in the Great Beyond in general, would that be something from Knowledge History or Knowledge Planes?

And yes, I've been doing some reading! Not quite enough, mind you, to rewrite the background yet, but soon!


It depends on how factual they are. Myths and legends about the planes could concievably be covered under knowledge (religion), while factual accounts of historical events on outer planes would be covered by knowledge (history). Both are supplemented well by knowledge (planes), which helps define what each plane is, info about its denizens and the things mentioned in the stories.


Cool. I've edited Gabriel a little. He has all three of those now, but lost Knowledge Arcana. Makes a little sense actually. He's never really studied most forms of magic. Just the one ritual to, as you say, tap into his celestial heritage for strength and a few summon spells he learned mostly through studying how the planes work and one or two spells he's picked up over his years of travel. That okay?


Since Summoners are charisma-based, intuitive casters as opposed to intelligence-based, learned spellcasters I think it makes fine sense if he isn't all that aware of how magic itself works.


I have just realized the downside to suggesting where the DM can find more good players. There are going to be more people to kil- err compete with for the openings. I'll have my revised background up later tonight! Found some free time (I'm planning on moving within the next few months and I'm mapping out places I might want to go to.)

A few questions if I may? Have you mentioned how many players you think you'll be taking or is that going to be dependent on how many things you find that interest you? Will you be looking for a particular party make up, or is your focus going to be on character concepts over power and you'll tailor fights and such around the party's abilities?

And finally, is Part 2's name based off what I think it's based off of?


@Marko:

I'm going to be taking 4 to 6 players, depending on the concepts I get and how much I think each player will require spotlight time to shine. Ideally 4, but if I find myself unable to whittle down that low I'll take 5 or 6.

I'm not looking for any particular party makeup specifically, though party balance will help weigh tough decisions when it comes down to choosing players, but it isn't an absolute as I can tweak the adventure as necessary.

As for the last observation... heh.

All of the parts are named after famous Isaac Aasimov stories -- the grandfather of sci-fi -- and take inspirations from them. :)


I can't believe I didn't see that. -facepalm-

Hmm...

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