PFS PbP - The Prince of Augustana (#0-13) Low tier table 1 (Inactive)

Game Master Revvy Bitterleaf

Setting stones

Sewer Junction

Almsman Sanctuary

Relios Emporium


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Scarab Sages

Feel free to introduce yourselves and get to know each other during the journey. I'll just post the rest of the introduction so you can also get started with asking questions if you want.

After a hurried summons to the Grand Lodge in Absalom, a quick conversation with Venture-Captain Alissa Moldreserva, and a wet, stormy trip across the Inner Sea to Andoran, the small, warm Pathfinder Lodge in Augustana is a welcome break from travel.

“I can’t believe we are wasting our time on this matter,” says Caudron Wallace, the venture-captain of Augustana as he paces the main hall.

“Frankly, I want as little to do with it as possible, so I’m passing it on to you.”
Wallace nods toward a door at the back of the room. “The vagrant through there was found collapsed on our front steps gripping a wayfinder of all things. We still don’t know who he is. Talk to him, for the tale he tells is amazing if true, and then come back here.”

Scarab Sages

As you enter the room at the back of the main hall, you find a small sitting room with six comfortable chairs and a few bookshelves filled with the latest Pathfinder Chronicles. An old, withered man sits in one of the chairs, half-dozing when you enter. His skin is shockingly pale and his features are sharp with high cheekbones and a jutting chin. Despite his incredibly filthy visage, matted white hair, and infirmity, when he awakes and regards you he does so with a look of absolute, confident superiority.

“My loyal subjects, welcome! I know that some of you might" not recognize me in my current state, but it is truly me, Gandros, the long-lost Prince of Augustana. I have been in hiding since the untimely death of my father, the Emperor, preparing for my return to glory. Unfortunately, I bear ill news. The army I have been gathering in the otherworld has been infiltrated by agents of our enemies. When last I called my forces together for inspection, dark assassins attacked me and I barely escaped with my life.”

He takes this opportunity to roll up his sleeve and reveals a series of recently inflicted claw and tooth marks on his right forearm. He then launches into a breathless retelling of how he came to be in the Lodge, without pause or acknowledgement of interruptions.

“I fled back through the magic portal to this realm. Grievously wounded, and with the assassins in close pursuit, I leapt into the dark river. I floated past the Almsman’s Sanctuary, but couldn’t climb out of the water. I did manage to grab one of the bridges, but a plank fell in with me. I held on for dear life and continued to drift downstream. I went over a waterfall and then emerged in the lake of ships and crawled to shore. Augustana has changed since I last walked my city’s bright streets, but I managed to find this house, bearing the symbol of my father’s empire.”
He holds up the wayfinder hanging from a chain around his neck. “I knew I would find help here! If you remove the threat from my kingdom below and help restore me to my rightful place as Emperor of Andoran, I will grant you any boon within my power!”

Dark Archive

Tiefling Rogue 1 / Wizard 4 / Sleepless Detective 1 / Arcane Trickster 3 | HP 54/54 | AC 21; Tch 17; FF 14 | F +4; R +14; W +8 | CMB+3; CMD 20 | Speed 30 ft | Init +13 | +1 Shortbow: +12 (1d6+1/x3) | Perc +21

Saarai, a shapely tiefling with a sour disposition, looks bemused as she speaks with Gandros, long-lost Prince of Augustana. Having just assisted in the rescue of three Pathfinders wrongfully accused of murder, a little lighthearted fun seems in order.

Saarai curtsies in her most regal fashion, nearly prostrating herself before the man. "I am glad you have come here, and we are ready to assist you. I should have you know that I am a fabulously wealthy duchess, also trying to reclaim my title," Saarai lies, "so I understand what you are going through. Perhaps once we are done here, you can return the favor."

bluff: 1d20 + 4 ⇒ (13) + 4 = 17

Saarai examines the old man for any clues, and also tries to determine if he is telling the truth.

perception: 1d20 + 4 ⇒ (13) + 4 = 17
sense motive: 1d20 + 4 ⇒ (9) + 4 = 13

"What is it, exactly, we can do for you?" she asks with furrowed brow.

The Exchange

(not raging) AC 22 T 15 FF 19 (uncanny dodge) l Current HP 52/53| F +12 (+2 vs poison) R +6 W +4 (+2 vs mind affecting) | Init +2 | Perc +10 Rage 13/13

Some might recognize this creature as a nagaji--relatives of the snake-like naga--but would recognize none of the lithe, slithering qualities of snakes in his husky form. His weathered scales are rough and cracked, which—along with their sandy color—might remind one of dried-out dirt. An ancient scar dominates his face, five gouged lines running from forehead to neck. A massive hammer with blunted spikes and a halberd stretch across his back, along with a shortbow and a few dozen arrows. Armor of mirror-like plates encircles his torso.

He speaks with a grinding, rumbling voice. “Ha! An Andoren emperor. That’ll be the day.” He folds his arms.

He turns and regards his fellow Pathfinder agents with a nod. “The name’s Old Iron Tyr. Hope you kids are up for a fight ‘cause it sounds like we’re in for some fun. I just hope these ‘assassins--’” He makes air quotes. “--aren’t soft-skulls like this one. Hard skulls make better sounds when you crush ‘em.” He chuckles.

Grand Lodge

True Neutral Peri-Blooded Aasmiar Female HP 20/20; AC/FF/T 13/11/12; CMD 12, F +1, R +4, W+6; Init +2; Perception +03

A girl enters, no a woman, a heavily tattooed woman enters into the room. She is dressed in the typical varisian garb that you would expect save that she wears gloves that reach just beyond her untoned biceps. The yellow dress gives a hint of what lies beneath as she curtsies, demurely (almost seductively) she says m'lords, m'ladies. Allow me to introduce myself. I am Delphi, servant of the sacred flame of Feronia, mother to the Empyreal lord Ragathiel and while flames can purge sickness and disease they also May raze your enemies in divine judgement. That is why I am here, the Society thought my skill with fire would be of great assistance to you.

She too judges the intent of this would be ruler.
sense motive: 1d20 + 7 ⇒ (14) + 7 = 21
perception: 1d20 + 3 ⇒ (12) + 3 = 15

Scarab Sages

Gadros ignores Old Iron Tyr completely while somehow conveying that he's doing it on purpose.

Gadros peeks up at hearing that Saarai is a Dutchess, and looks at her while she does a curtsy but doesn't respond to anything she is saying....seemingly waiting for something.

Saarrai and Delphinia both see that he is indeed covered in wounds and seems to be telling the truth..they are also able to piece together from his reactions to both them and Old Iron Tyr that he most likely won't respond to anyone not calling him by a royal title

Dark Archive

Tiefling Rogue 1 / Wizard 4 / Sleepless Detective 1 / Arcane Trickster 3 | HP 54/54 | AC 21; Tch 17; FF 14 | F +4; R +14; W +8 | CMB+3; CMD 20 | Speed 30 ft | Init +13 | +1 Shortbow: +12 (1d6+1/x3) | Perc +21

Clearly enjoying herself, Saarai prostrates herself even further on the ground.

"With most groveling and humble apologies, Great and Most Regal Prince Gandros--or should I call you 'Emperor-in-waiting-Gandros'?--I have neglected to call you by your proper title! It must be the many years I have been away from my duchy! I beg most sincerely for your apologies, and cast myself on your many mercies!"

bluff: 1d20 + 4 ⇒ (13) + 4 = 17

Scarab Sages

Gadros smiles at Saaria "Finally someone who has something resembling some civilized behavior, I do miss having some social interaction with a certain...status."

Grand Lodge

True Neutral Peri-Blooded Aasmiar Female HP 20/20; AC/FF/T 13/11/12; CMD 12, F +1, R +4, W+6; Init +2; Perception +03

Call this a gift, m'lord The strawberry blonde walks over to the "Prince of Augustana" and heals the man with an all but fresh wand of CLW. 1d8 + 1 ⇒ (4) + 1 = 5

The healing from the wand feels like a gentle heat washing over the body.

Dark Archive

Tiefling Rogue 1 / Wizard 4 / Sleepless Detective 1 / Arcane Trickster 3 | HP 54/54 | AC 21; Tch 17; FF 14 | F +4; R +14; W +8 | CMB+3; CMD 20 | Speed 30 ft | Init +13 | +1 Shortbow: +12 (1d6+1/x3) | Perc +21

Saarai keeps her eyes lowered as she addresses Gadros and feigns embarrassment.

"I am but a lowly duchess...like the dew before the sun, I bow before you. I ask what humble service we might do for you, Emperor? You command, I live to obey."

Saarai is nearly kissing the ground at this point.

The Exchange

(not raging) AC 22 T 15 FF 19 (uncanny dodge) l Current HP 52/53| F +12 (+2 vs poison) R +6 W +4 (+2 vs mind affecting) | Init +2 | Perc +10 Rage 13/13

Perception: 1d20 + 6 ⇒ (18) + 6 = 24
Sense Motive: 1d20 ⇒ 13
Old Iron Tyr smiles to himself at the fawning of the two planetouched. He mutters to himself, “Heh. So we’re playing it that way?” He gives a casual salute and straightens himself up a bit. “Don’t mind Old Iron, Mr. Emperor. This polite ‘interaction’ ain’t my specialty. Threats are, though, and you say you got one that needs removing.”
Diplomacy: 1d20 + 6 ⇒ (17) + 6 = 23

Scarab Sages

Male Human (and Eidolon) Summoner 7

"Sorry I'm late! Sorry I'm late!" Breathless and practically falling over himself in his rush to enter the room, a young Human in unassuming, casual clothing stumbles awkwardly into the midst of the party. He attempts to recollect himself, brushing his long white bangs back behind his ears, in stark contrast to his short dark brown hair; to no avail, as they fall right back in front of his eyes. Ignoring them, he turns to Venture Captain Wallace and says, "My apologies for the delay, Captain. You see, I..." he trails off and looks to one side, visibly annoyed. "Will you zip it!?" he says to the thin air above and beside him. Having apparently forgotten his excuse, he turns again to the captain and says simply, "My apologies." He turns now to the mysterious old man. "I received word of your arrival...erm...my lord? My name is Ilyjah Hightower a...ah...Summoner...I suppose. Out of respect for local custom, and for you, of course, my Eidolon, Nadir, is not present at this... he cringes as the unseen voice says something else. ...at this momenent... Ilyjah continues through grit teeth. Clearing his throat and attempting once again to regain his composure, he says, as professionally as he can, How may we be of assistance?

Suck up, Nadir, the unseen Eidolon sneers from beyond the Veil of the Planes. As if this old fool could actually be "royalty"!

the way I have these two written, the unique circumstances of Ilyjah and Nadir's meeting, and the tightness of their soul bond, allows Nadir to communicate telepathically with Ilyjah even when he is not on the same plane as him. If this is not allowable, I will edit this.

Scarab Sages

@Iljah As far as I know you can't actually communicate telepathically between planes with your Eidelon when it's not around...but that doesn't mean you can't _think_ you can. So you can do this and have fun roleplaying like that..you just don't get any mechanical benefit out of it

Gadros seems pleased that you are all treating him with respect and with some effort on your part you are able to get him to answer some questions you have, but even your best worded phrases come back with nonsense answers, he also contradicts himself while answering any of your questions..sometimes even in the same sentence. During all this he is aloof and intolerable.

For example when asked about the magic portal he used he tell you it was yellow and it ripped open the sky..but it was also purple and had sparks ..and it sometimes had an orange glow around it while it changed shape from a circle to something which was a bit more square, and it floated around from left to right..or it might have been blue.

Feel free to come up with a few questions you might want to ask, I will do my best to give you some answers ;) But moving so you'll know what to expect next

Scarab Sages

Once you are done talking to Gandros, you can return to the main hall to converse with Venture-Captain Wallace.

“My diviners say that there is some truth to his story. There has never been a Prince of Augustana, nor an Emperor in Andoran, but the old fellow has a surprising amount of knowledge of the pre-revolution noble families of the city. He may be the lost scion of some noble line. If so, he’s fallen far. From the filth and stink on him when we found him, we’re fairly certain he’s been living in or near a sewer. The wayfinder is also a mystery, but for now, it makes him one of ours. However, I’m more interested in his supposed gate to the otherworld. If it exists, I want to know about it. Implausible as it may seem, I’m certain that his injuries were caused by otherworldly beings.
We must take the possibility of a portal seriously. I don’t want to dirty my hands with this, but you don’t have that choice.
Retrace the old man’s path through the sewers. The Almsman, whom he repeatedly mentions, is rumored to be an eccentric priest who runs some sort of hidden beggar’s sanctuary in the sewers. He may know where our prince’s portal is, if you can find him. But be warned; a local gang calling themselves the Steel Wyverns claims the sewers near the Almsman’s Sanctuary as their own territory.”

Knowledge Local (or Diplomacy Gather information) DC 15 - Steel Wyverns:
The Steel Wyverns
were once the most powerful criminal organization in the city, but they have been in decline for decades. Now they are a rag-tag gang of thugs and petty crooks. The wyverns prefer to fight with spiked chains, which they call “Wyvern stings.”

Knowledge Local (or Diplomacy Gather information) DC 20 - The Almsman:
The Almsman has recently started providing sanctuary and assistance to the city’s beggars. He is a mysterious figure who wears
a mask, but most folk believe he is a priest. Most of the city’s poor do not know where his sanctuary is—those who do know won’t tell.

Grand Lodge

True Neutral Peri-Blooded Aasmiar Female HP 20/20; AC/FF/T 13/11/12; CMD 12, F +1, R +4, W+6; Init +2; Perception +03

Diplomacy Gather information for both
1d20 + 9 ⇒ (5) + 9 = 141d20 + 9 ⇒ (14) + 9 = 23

Scarab Sages

Male Human (and Eidolon) Summoner 7

No benefits. Just giggles. Or eyerolls. One of those :p

Knowledge Local for both
1d20 + 5 ⇒ (11) + 5 = 161d20 + 5 ⇒ (8) + 5 = 13

The Exchange

(not raging) AC 22 T 15 FF 19 (uncanny dodge) l Current HP 52/53| F +12 (+2 vs poison) R +6 W +4 (+2 vs mind affecting) | Init +2 | Perc +10 Rage 13/13

Diplomacy (gather information) for both.

Diplomacy: 1d20 + 6 ⇒ (13) + 6 = 19
Diplomacy: 1d20 + 6 ⇒ (18) + 6 = 24

Scarab Sages

@Old Iron Tyr *insert Gabriel Iglesias DAYUM! here*

Dark Archive

Tiefling Rogue 1 / Wizard 4 / Sleepless Detective 1 / Arcane Trickster 3 | HP 54/54 | AC 21; Tch 17; FF 14 | F +4; R +14; W +8 | CMB+3; CMD 20 | Speed 30 ft | Init +13 | +1 Shortbow: +12 (1d6+1/x3) | Perc +21

gather information: 1d20 - 2 ⇒ (5) - 2 = 3

"Well, this has been fun so far. But I will brave raw sewage for our 'Emperor,'" Saarai says sarcastically.

"We should get looking for this 'Almsman.'"

Scarab Sages

Male Human (and Eidolon) Summoner 7

Heaving a heavy sigh, Ilyjah mutters, "Slogging through sewers guarded by thuggish gang members...and gods know what else. Wonderful."

"Indeed! It's been far too long since we've seen some action! Let's get going already!"

"Right...I'm going to hit up the bazaar first to see if I can find anything useful there. Would anyone like to come with me?"

And here, I would like to inquire about money. I got some money from my last two PFS meets. Does that count? Or, do we get a pre-set amount of money to spend on equipment and items? Or, do we just bypass shopping altogether and just jump right into adventuring?

Dark Archive

Tiefling Rogue 1 / Wizard 4 / Sleepless Detective 1 / Arcane Trickster 3 | HP 54/54 | AC 21; Tch 17; FF 14 | F +4; R +14; W +8 | CMB+3; CMD 20 | Speed 30 ft | Init +13 | +1 Shortbow: +12 (1d6+1/x3) | Perc +21

Yes, the gold you receive on your Chronicle Sheets is what you can spend; usually you do that between scenarios, but my guess is our kindly DM wouldn't mind if you do a little shopping before we head out.

Scarab Sages

Male Human (and Eidolon) Summoner 7

@Saarai Sweet! Thanks! So...I suppose the only question now is what to buy. I guess I can't go wrong with a few potions.
@Revvy I have a Chronicle for Assault on the Kingdom of the Impossible in which my party was rewarded with a little coin thingy that gives +4 circumstance bonus to Appraise, Diplomacy or Knowledge (any) skill check when dealing with a citizen of Jalmeray in a major city in Absalom or any major city in Andoran, Celiax, Jalmeray, Osirion, Qadira, or Taldor. I was wondering if I can use this bonus during this campaign, since it takes place in Absalom?

Scarab Sages

@Iljah, sure you can use it... if I remember correctly it takes a few hours to locate one. But it's once a scenario and as soon as you actually start to share information with each other you already know everything you will be able to remember/find out right now. And I'm fine with you going shopping

After you are all done shopping you meet back where ever you agreed to meet up at.

Finding a sewer access point that's big enough for you all to fit through takes some time.

DC 20 perception or DC 15 knowledge local/diplomacy gather information as you either look around for one yourself or ask some of the locals:
As you walk along the docks looking for a sewer outlet you finaly manage to locate one, but the pipe extends under a breaker and is hard to see from land. If you enter the sewers by the outflow pipe the first 100 feet are a major passage without a walkway, so you'd need to wade or swim through the filth...or find another way in to bypass this

DC 15 Knowledge local (or diplomacy gather information) general stuff about Absolom sewers:
The sewer tunnels under the city are divided into two types, major passages and minor passages. Both types have a single walkway running along one wall (the west wall of a north-south tunnel, or the north wall of an east-west tunnel). The ceilings are generally about 6 feet above the walkways. Minor tunnels have a channel 5 feet wide and 3 feet deep through which effluvium flows.
The channels in major tunnels are 10 feet wide and 5 feet deep. Where passages meet, there are usually planks laid across the channels to allow pedestrians to cross from one walkway to the other.
The water in the channel is revoltingly filthy.

Dark Archive

Tiefling Rogue 1 / Wizard 4 / Sleepless Detective 1 / Arcane Trickster 3 | HP 54/54 | AC 21; Tch 17; FF 14 | F +4; R +14; W +8 | CMB+3; CMD 20 | Speed 30 ft | Init +13 | +1 Shortbow: +12 (1d6+1/x3) | Perc +21

Saarai knows a bit about the sewers, and explains where the best access points might be, as well as what it might be like once inside.

"We're going to have a grand time!" Saarai says flatly.

perception: 1d20 + 4 ⇒ (16) + 4 = 20
knowledge (local): 1d20 + 8 ⇒ (17) + 8 = 25
diplomacy: 1d20 - 2 ⇒ (1) - 2 = -1

The Exchange

(not raging) AC 22 T 15 FF 19 (uncanny dodge) l Current HP 52/53| F +12 (+2 vs poison) R +6 W +4 (+2 vs mind affecting) | Init +2 | Perc +10 Rage 13/13

Looks like Saarai has the info covered, but Old Iron would try himself, too.

Perception: 1d20 + 6 ⇒ (17) + 6 = 23
Diplomacy: 1d20 + 6 ⇒ (4) + 6 = 10

A low grumbling rises from the back of Old Iron Tyr's throat, and the sides of his wide mouth turn down. "Looks like we're gonna be swimming, boys and girls. Hope old Marcus Farabellus taught you kids about avoiding drowning." His nostrils flare, and his brow furrows. He points at the sewer filth. "If you think you don't need to know, just remember, when you start drowning, you're gonna get some of that in your mouth. Old Iron Tyr looks down at the dented but clean plates of his armor. "Also hope one of you spellcaster people got prestidigitation. Never know when a nice nagaji lady will show up." He grins, revealing his clean, but chipped and cracked teeth.

Grand Lodge

True Neutral Peri-Blooded Aasmiar Female HP 20/20; AC/FF/T 13/11/12; CMD 12, F +1, R +4, W+6; Init +2; Perception +03

Diplomacy for both again
1d20 + 9 ⇒ (14) + 9 = 231d20 + 9 ⇒ (17) + 9 = 26

Scarab Sages

Male Human (and Eidolon) Summoner 7

After buying two potions of cure light wounds (50GP each), a magic fang potion and a mage armor potion (both also 50 gp) potion price list, spending in total exactly 200 gp (Big spender! Nadir scoffs), Ilyjah returns to find out everyone is looking up information about the [s]dreaded[/] oh-so-fun sewers.

Knowledge Check for both

1d20 + 5 ⇒ (10) + 5 = 151d20 + 5 ⇒ (1) + 5 = 6

Ilyjah had heard about the little passage leading into the sewers through the grapevine, but he never given it much thought. Seeing it now, though, made him rather uncomfortable. The smell coming from the pipe was not helping to sooth his nerves, either. Or his stomach. "Ugh...There has GOT to be another way to do this..."
"It's just water..." Nadir mutters. He cannot see, or smell, the fetid, gray water oozing from the outflow pipe. "How bad could it possibly be?
Ilyjah simply groans in response.

@Revvy: Can I use my bonus to try and get a map of the sewers themselves? Getting lost in the sewers doesn't sound like fun...

Scarab Sages

..you can try, going to assume that you will and give you the answer that's in the scenario

Ilyah spends some time to try to find a contact that might help him track down a map to the sewers and after a few hours finds a small man from Jalmeray working at the Hall of Records as a clerk. After showing him the coin he is carrying the man agrees to try to help.

The clerk after returning in a few hours how ever has some bad news; all records of the sewers construction and maintenance were lost during the People’s Revolution.

Let me know if you decide to go in here or try something else

Scarab Sages

Male Human (and Eidolon) Summoner 7

@Revvy: I'll run with it. Thank you for accommodating Ilyjah's hairbrained ideas. :p
"I...see. *sigh* Thank you for your help...I'm sorry to have taken up your time, sir." Crestfallen, Ilyjah shuffles out of the Hall of Records.
"Well!" He sighs out loud as the hall's doors close behind him. "That didn't work."
For a while, even Nadir remains silent. At length, the Outsider asks, "...so...what are you going to do?"
There's nothing for it, Ilyjah replies. "Let's go. He spun on his heel to rejoin the others.

Sorry about that, guys. Just exploring my options.

Scarab Sages

Just let me know when you are ready to wade in through raw sewage...or come up with something else you want to do

Scarab Sages

Male Human (and Eidolon) Summoner 7

I'm ready to get my Mike Row on and go sewer swimming.

Grand Lodge

True Neutral Peri-Blooded Aasmiar Female HP 20/20; AC/FF/T 13/11/12; CMD 12, F +1, R +4, W+6; Init +2; Perception +03

ready

Scarab Sages

K..I think everyone here is medium, right?

You make it up with some difficulty The water is difficult (and smelly) terrain to wade through the 100 ft of sewage until you reach a part of the sewers that actually does has a walkway next to it.

The smell of waste and rot is strong in this large chamber where filthy water flows in a series of cascades between tiered stone tanks. A raised platform along the east wall is connected to the passage’s walkways by several thick wooden planks creating a makeshift bridge. On that platform is what looks to be a makeshift alchemy lab on a rough-hewn table—beakers, glass vials, dirty bottles, and moldy buckets cover the entire surface of the table.

There are also 3 humans there, who spot you as you wade through the "water"

"Hey, you there. This is our turf! Leave all your valuable belongings behind and return to where you came from..and _maybe_ you get to leave here unhurt."

Two of the human are wearing leather armor and carrying spiked chains, the other one is wearing some sort of though leather apron and is standing near the workbench.

Delphinia: 1d20 + 2 ⇒ (9) + 2 = 11
Ilyjah+Nadir: 1d20 + 3 ⇒ (19) + 3 = 22
Old Iron Tyr: 1d20 + 2 ⇒ (19) + 2 = 21
Saarai: 1d20 + 4 ⇒ (15) + 4 = 19
Wyverns: 1d20 + 0 ⇒ (13) + 0 = 13
Human: 1d20 + 2 ⇒ (6) + 2 = 8

init
Ilyjah+Nadir, Old Iron Tyr, Saarai
Wyverns
Delphinia
Human

Map linked on top, feel free to move yourselves, but please don't move the map..it will mess things up. also since I think it makes about 10 minutes to summon your eidelon, you might want to summon him after this combat so he's available

Dark Archive

Tiefling Rogue 1 / Wizard 4 / Sleepless Detective 1 / Arcane Trickster 3 | HP 54/54 | AC 21; Tch 17; FF 14 | F +4; R +14; W +8 | CMB+3; CMD 20 | Speed 30 ft | Init +13 | +1 Shortbow: +12 (1d6+1/x3) | Perc +21

Saarai casually looses an arrow at the man in the leather apron, hoping to catch him off guard before he can act, but her arrow lands with a THUNK in his wooden table.

[i]"Come get our valuables, bub!"[/b] Saarai sneers. "If you can!"

Shortbow attack: 1d20 + 6 ⇒ (3) + 6 = 9 for shortbow damage: 1d6 ⇒ 5

The Exchange

(not raging) AC 22 T 15 FF 19 (uncanny dodge) l Current HP 52/53| F +12 (+2 vs poison) R +6 W +4 (+2 vs mind affecting) | Init +2 | Perc +10 Rage 13/13

Old Iron Tyr double moves along the walkway, drawing his halberd as he moves.

He grins at the Steel Wyverns and waves his halberd in a "come here" motion."Let's see what you kids got."

Not raging yet.

Scarab Sages

Male Human (and Eidolon) Summoner 7

"Oh...crap."
"You fool! You're supposed to summon me BEFORE charging off into a dungeon-er, sewer...? Whatever! Just hurry up and call me already!"

I read up on d20pfsrd that summoning takes one minute?
Regardless, I should have done a prepared action, but I wasn't sure how soon we would get into combat. D: I'm kinda busy right now, so for now, I'll take a five foot step back and, as a move action, ready my light crossbow while preparing to summon. Is that acceptable, or do I need both hands free to prepare the summoning? I didn't read anything about that: it just said it's a one minute ritual... If I do need both hands free, then I won't ready my crossbow and I'll just prepare the summoning. Sorry. D:

Scarab Sages

You seem to be right about the 1 minute as opposed to 10, I just knew it was a pretty long time..still that would be 10 rounds..long time in combat. I don't think you need 2 hands free to summon. As a summoner you can use summon monster as a standard action, so you could summon something now if you want..if you ready something you have to specify what you are readying for though...for example when X starts to cast a spell I'll summon a pony in front of him that will try to bull rush him, or something like that. And in the case of pbp please also include any dice rolls for your readied action so I can use those when/if your readied action takes place. Unless you started to summon your eidelon, in which case you can start doing that...but since it will take 10 rounds..I'd advice against doing that.

Also about the 5ft step...you stepped right through a solid wall ;) I've moved you back (the brownish thingies are solid blocks, that you can't stand on or walk through)

Saarai tries to shoot one of the humans with an arrow but fails to hit (even without counting cover from her fellow party members)

Old Iron Tyr moves forward to engage the enemy

While Ilyjah prepares to summon something (going to put you in delay for now to keep the pace going)

The 2 humans with the spiked chains move forward

"Ah..so it's a fight you want?! It's a fight we'll give you!"

One of them stepping on the planks and trying to hit Old Iron Tyr ..the other one waiting for his chance (ready)

To hit Old Iron Tyr AC: 1d20 + 1 ⇒ (7) + 1 = 8 but he just manages to hit the stone in front of his feet

init
Delphinia + Ilyjah
Human
Old Iron Tyr, Saarai
Wyverns

Scarab Sages

Male Human (and Eidolon) Summoner 7

DERP I didn't realize that was a wall. :I Okay then. Let's see...
So, Nadir is going to be pretty upset, but I'll take your advice and cast Summon Monster I as a standard action and summon a dog . As a move action I ready my light crossbow. I don't think I can do anything else this turn.

Uttering a curse and an apology under his breath, Ilyjah taps into a power he rarely uses and calls a white, sparkly celestial dog to his side. He can hear his Eidolon hiss angrily in his ear as he pulls out his crossbow and slips a bolt into place.

Scarab Sages

Just so you know...the monster you summon can take an action right away (otherwise a lvl 1 wizard who'd cast summon monster 1 for 1 round would not get a lot of use out of it), so go ahead and have your dog do something if you want

Ilyaj summons a dog while Nadir is cursing in his head

init
Delphinia (+Dog)
Human
Old Iron Tyr, Saarai
Wyverns

Grand Lodge

True Neutral Peri-Blooded Aasmiar Female HP 20/20; AC/FF/T 13/11/12; CMD 12, F +1, R +4, W+6; Init +2; Perception +03

Delphina will move up 30 and go full defense.

Scarab Sages

Male Human (and Eidolon) Summoner 7

Oh, thanks. I didn't know that, since I never use Summon Monster. So, let's see.

Doge moves 40 feet to where Old Iron Tyr is to help him out (there's no icon for Doge so I can't actually move him).
Woof.

Scarab Sages

Ilyjah Hightower and Nadir wrote:

Oh, thanks. I didn't know that, since I never use Summon Monster. So, let's see.

Doge moves 40 feet to where Old Iron Tyr is to help him out (there's no icon for Doge so I can't actually move him).
Woof.

Just so you know, summon monster has a range (I think it's close..so 25ft at lvl 1) so you can just summon it at the other side of the water and have it bite someone..I've added a picture of a dog and moved it next to Olr Iron for now

Scarab Sages

Delphinia moves 30 ft and goes full defensive Feel free to move yourself on the map btw

The human next to the workbench picks up a small bag from the table and tosses it at Old Iron Tyr
to hit touch AC Old Iron Tyr: 1d20 + 0 - 4 ⇒ (15) + 0 - 4 = 11 but it lands into the water between them

Gotto love season 0 enemies and the tactics they use ;)

init
Old Iron Tyr, Saarai
Wyverns
Delphinia , Ilyjah(+Dog)

The Exchange

(not raging) AC 22 T 15 FF 19 (uncanny dodge) l Current HP 52/53| F +12 (+2 vs poison) R +6 W +4 (+2 vs mind affecting) | Init +2 | Perc +10 Rage 13/13

Old Iron Tyr takes a swing.

Attack with Halberd: 1d20 + 4 ⇒ (6) + 4 = 10
Damage: 1d10 + 4 ⇒ (6) + 4 = 10

I'm guessing that's a whiff

Dark Archive

Tiefling Rogue 1 / Wizard 4 / Sleepless Detective 1 / Arcane Trickster 3 | HP 54/54 | AC 21; Tch 17; FF 14 | F +4; R +14; W +8 | CMB+3; CMD 20 | Speed 30 ft | Init +13 | +1 Shortbow: +12 (1d6+1/x3) | Perc +21

Hoping her luck improves, Saarai takes a step forward and fires another arrow at the alchemist tossing bombs. Again, her aim is a little off.

shortbow attack: 1d20 + 6 ⇒ (6) + 6 = 12
shortbow dmg: 1d6 ⇒ 1

Scarab Sages

Old Iron Tyr's halberd swing fails to hit anything other then a wall
But Saarai's arrow find it's way through the man's apron and bites into his flesh ...barely

In response both thugs move forward (first one takes a 5ft step) and attack Old Iron Tyr with their spiked chains

To hit Old Iron Tyr's AC: 1d20 + 1 ⇒ (5) + 1 = 6
To hit Old Iron Tyr's AC: 1d20 + 1 ⇒ (6) + 1 = 7

but both of them fail to hit anything other then the floor again

init
Delphinia , Ilyjah(+Dog)
Human
Old Iron Tyr, Saarai
Wyverns

Damage Human: 1
Damage =: 0
Damage +: 0

Scarab Sages

Male Human (and Eidolon) Summoner 7

With an series of enraged barks, the dog lunges past Old Iron Tyr and bites his attacker.
Read: Doge takes a five foot step forward and bites. If this provokes an AoO, Doge's AC is 13.
to attack the human: 1d20 + 1 ⇒ (1) + 1 = 2
The dog misses abysmally.

Ilyjah, not feeling overly confident, takes aim at the bandit by the work bench with his light crossbow.
Five foot step back and attacks with crossbow. I'm not sure which modifier goes into it long range weapons. Some tell me dex, other tell me str, sooo...just to be safe, I'm not going to add a mod into my roll. My str mod is zero anyway, and my dex mod is +1. It probably won't even matter.
light crossbow attack: 1d20 ⇒ 15

That...I think that hit. ._.
light crossbow damage: 1d8 ⇒ 4?

Grand Lodge

True Neutral Peri-Blooded Aasmiar Female HP 20/20; AC/FF/T 13/11/12; CMD 12, F +1, R +4, W+6; Init +2; Perception +03

I can't move myself since I am posting from an iPhone. Delphinia will move behind the dog and cast burning hands hitting both baddies.

Burning hands, oracle spell.
5d4 + 5 ⇒ (2, 4, 4, 1, 4) + 5 = 20

Scarab Sages

The dog can't move into the same square as Old Iron Tyr (the rules don't allow sharing the same square, passing through a square with a friendly is allowed..ending in it is not

Thrown weapons (including slings) use strength to hit and damage, (cross)bows use dex to hit

@ Delphinia ..there's no way you can hit both of them without also damaging Old Iron Tyr (and the dog)..are you sure you want to do that?

Iljyah loads his crossbow and fires it across the sewers hitting the human standing next to the workbench while the dog he summoned stand around growling not being able to attack anything

The man standing next to the workbench picks up a small vial in response and tosses it at Iljyah

To hit touch AC Ilyjah: 1d20 + 0 - 4 ⇒ (13) + 0 - 4 = 9 but it lands 1d8 ⇒ 7 on the platform next to Iljyah's feet (1 fire damage for both Iljyah and Saarai - allthough I don't think the tiefling has any problems with that)

init
Delphinia (with either a new action, burning hands over a party member if Old Iron Tyr will allow that or only targeting one of the spiked chain wielding humans),Old Iron Tyr, Saarai
Wyverns
Ilyjah
Human

Damage Human: 5
Damage =: 0
Damage +: 0

Grand Lodge

True Neutral Peri-Blooded Aasmiar Female HP 20/20; AC/FF/T 13/11/12; CMD 12, F +1, R +4, W+6; Init +2; Perception +03

Sorry. I thought there was only a dog there. I will edit and make it the Cantrips acid splash.
1d20 + 3 - 4 ⇒ (1) + 3 - 4 = 01d3 ⇒ 3

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