PFS PbP Game Day 3 - Mists of Mwgani (Table B) (Inactive)

Game Master Deane Beman


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Dark Archive

Human/Sorceres 1 - HP: 7/7, - AC: 12/T: 11/FF: 11 - CMD: 10 - F: +1 / R: +1/ W: +3 - Init: +3 - Perception: +1

Tera moves and schoots her crossbow on the second mask;

attack: 1d20 + 1 ⇒ (2) + 1 = 3
damage: 1d8 + 1 ⇒ (2) + 1 = 3

*and it hits the wall*
"lets say wapons aren't my thing" Tera says quite annoyed


As teh Vargouille circles around the crates Yaro and Tera try to take it out at range...the starknife chips away at the hideous creature while the crossbow bolt sails wide.

The Vargouille moves in on Shechera, who is studying it intently. Their eyes lock as the flying demon head moves in for a kiss. Shechera turns her head away at the last moment leaving teh Vargouille tonguing at air.

Melee Touch Attack: 1d20 + 5 ⇒ (4) + 5 = 9, Damage: 1d4 ⇒ 3

Shechera gets an AoO...then everyone gets a round 2 action. I'm willing to bet this thing doesn't survive the round; but you never know.

Round 2

Julien
Tera
Yaroslav
Kazuo
Maldrek
Shechera
Vargouille 2 (-4)

The Exchange

Slayer 2
Defense:
AC 16 Tch 12, FF 14, CMD 18, hp 12 /20, Fort +6, Ref +6, Will +1
Offense:
Init: +2; Spd 30; CMB: +6; 2 Shortswords +6 (1d6 +4/ 19-20); 1 Shortsword +8 (1d6+4/ 19-20); Studied Target: +1 on attack and damage; Move Action
Skills:
Bluff +5; Climb +8; Diplomacy +6; Intimidate +5; Perception +5; Stealth +7; Survival +5; Swim+8

What in the Nine Hells! Why did does it want to Kiss me!?!? the Slayer screems as she slashes frantically at it with her sword. Stepping to the side she calms down a bit and lashes out at the strange creature with both swords.

I'm guessing it is actually in my square right now so
AoO Shortsword w/ Studied Target
Attack: 1d20 + 8 + 1 ⇒ (1) + 8 + 1 = 10
Damage: 1d6 + 4 ⇒ (2) + 4 = 6
5ft step to the side
Shortswords w/ Studied Target and 2WF
Attack 1: 1d20 + 6 + 1 ⇒ (6) + 6 + 1 = 13
Damage 1: 1d6 + 4 ⇒ (5) + 4 = 9
Attack 2: 1d20 + 6 + 1 ⇒ (15) + 6 + 1 = 22
Damage : 1d6 + 4 ⇒ (2) + 4 = 6


Male Half-Elf Investigator (Empiricist) 1l HP: 9/9 | AC: 17 | T: 13 | FF: 14 | CMD: 14 | Fort: 1 | Ref: 5 | Will: 1 (+2 charm/compulsion; +2 enchantment) | Init: +4* | Perc: +5 (+1 traps)

I guess one is dead? I only see one on the map.
Julien, with a clear line of sight, hurls both alkyses in quick succession.

alkys 2wf thrown: 1d20 ⇒ 2
second one: 1d20 ⇒ 2

"Empirical evidence suggests that something is wrong with these."

Dark Archive

Human/Sorceres 1 - HP: 7/7, - AC: 12/T: 11/FF: 11 - CMD: 10 - F: +1 / R: +1/ W: +3 - Init: +3 - Perception: +1

Tera moves and shoots an acid splash on towards the mask

ranged touch attack: 1d20 + 1 ⇒ (4) + 1 = 5
attack: 1d3 + 1 ⇒ (2) + 1 = 3

"now you look your lovely self again I want to suggest not to get kissed Shechera, or you look like that.... no offence but it doesn't fit you"

Dark Archive

LN Male Hellspawn Tiefling GhostRider Cavalier4 of the Dragon Init +2; AC19 (21 with shield), Touch12, FF17 (19 with shield), CMD16; hp 35/35; Fort +5, Ref +3, Will +1 (+3 vs. mind-affecting from demons); Perception: +0 (darkvision 60 ft)

"Shechera, if you would like to be kissed, just give me a sign, but for awhile, I think I will be acting as weird overprotective father!" Maldrek took his warhammer and jumped forward with a nice hit.

Attack (+flank, -PA): 1d20 + 6 + 2 - 1 ⇒ (20) + 6 + 2 - 1 = 27 DMG (+PA): 1d8 + 4 + 3 ⇒ (6) + 4 + 3 = 13
Confirm: 1d20 + 6 + 2 - 1 ⇒ (11) + 6 + 2 - 1 = 18 extra DMG: 2d8 + 14 ⇒ (1, 3) + 14 = 18

Sorry, cannot update map, because I'm travelling. Hopefully, that was enough :)


Lips snarled the Vargouille readies himself for another pass at the comely slayer...until Maldrek reduces the grotesque creature to a small mound of pulpy flesh. The group searches the room; aside from the wooden masks (which may have some value to a collector) there is nothing of note in the room.

A scraping noise and a low, maniacal giggle can be heard from the lower eastern room.

The Exchange

Slayer 2
Defense:
AC 16 Tch 12, FF 14, CMD 18, hp 12 /20, Fort +6, Ref +6, Will +1
Offense:
Init: +2; Spd 30; CMB: +6; 2 Shortswords +6 (1d6 +4/ 19-20); 1 Shortsword +8 (1d6+4/ 19-20); Studied Target: +1 on attack and damage; Move Action
Skills:
Bluff +5; Climb +8; Diplomacy +6; Intimidate +5; Perception +5; Stealth +7; Survival +5; Swim+8

I'd rather kiss your horse Maldrek. I don't need a father either. I've never had one and I don't want one now.
Putting her finger to her lips she signals the party to be quiet as she moves up to the door for the lower eastern room and opens it slowly.
stealth: 1d20 + 7 ⇒ (3) + 7 = 10

Dark Archive

Human/Sorceres 1 - HP: 7/7, - AC: 12/T: 11/FF: 11 - CMD: 10 - F: +1 / R: +1/ W: +3 - Init: +3 - Perception: +1

"poor child" Tera says quietly only for Maldrek to hear.

Tera follows Shechera in a calm manner

Dark Archive

LN Male Hellspawn Tiefling GhostRider Cavalier4 of the Dragon Init +2; AC19 (21 with shield), Touch12, FF17 (19 with shield), CMD16; hp 35/35; Fort +5, Ref +3, Will +1 (+3 vs. mind-affecting from demons); Perception: +0 (darkvision 60 ft)

"You like Aspen more than me?", Maldrek looks surprised.

He nods to Tera's words and follows Shechera.

Grand Lodge

HP: 21/21 | AC:16 | T:10 | FF:16 | CMD:15| Fort:+5 | Ref:+1 | Will:-1 | Init: +0 | Perc: +3 | Sense Motive: +4 Human (Mwangi/Tian-Min mix) Samurai (Sword Saint) Ronin 2

"huh huh huh kissin funny"


Male Half-Elf Investigator (Empiricist) 1l HP: 9/9 | AC: 17 | T: 13 | FF: 14 | CMD: 14 | Fort: 1 | Ref: 5 | Will: 1 (+2 charm/compulsion; +2 enchantment) | Init: +4* | Perc: +5 (+1 traps)

Julien gives Kazuo a concerned look before hurrying off after the others.


Public Restrooms

These public restrooms seem to be for the use of visiting clientele. Several stalls are here and a huge cesspool below collects the offal. Mad laughter echoes in this cramped stone chamber. The stench of sewage battles the cold of the mist, but through the haze can be seen smears of blood across the floor, walls, and ceiling, as well as the doors of several stalls. An ape dressed in the tattered and torn uniform of a night watchman wallows here taunting a tiny snake with human body parts.

Dark Archive

Human/Sorceres 1 - HP: 7/7, - AC: 12/T: 11/FF: 11 - CMD: 10 - F: +1 / R: +1/ W: +3 - Init: +3 - Perception: +1

"I vote to take them out non leathal, just in case, then again the big ugly money seems a bit of a bully" Tera looks disaproving to the ape.

Silver Crusade

Male Human Cleric 1 HP: 8/8 | AC:14 | T:12 | FF:10 | CMD:12 | Fort:+2 | Ref:+2 | Will:+5 (+2 vs charm and compulsion) | Init: +2 | Perc: +3 | Sense Motive: +3 | BitOfLuck: 2/6; TouchOfGood: 5/6 |

"I wonder, if they are able to understand speech in their current form?" he raises his voice as little "Emm...hello?".

Dark Archive

LN Male Hellspawn Tiefling GhostRider Cavalier4 of the Dragon Init +2; AC19 (21 with shield), Touch12, FF17 (19 with shield), CMD16; hp 35/35; Fort +5, Ref +3, Will +1 (+3 vs. mind-affecting from demons); Perception: +0 (darkvision 60 ft)

Maldrek could figure enough by himself.
"Guys, we have working method of cure"
After he charged, he put his warhammer forward, but made it more as a push, not as blow, but his hit was clumsy.

Attack (+charge, -nonlethal, -PA): 1d20 + 6 + 2 - 4 - 1 ⇒ (1) + 6 + 2 - 4 - 1 = 4 DMG (+PA): 1d8 + 4 + 3 ⇒ (4) + 4 + 3 = 11


Maldrek slips on a bit of scattered excrement as he charges in, trying to knock out the ape. A melee ensues.

Initiative Order
Tera
Maldrek
Kazuo
Yaroslav
Shechera
Ape Man
Julien
Viper

Initiative Rolls:

Ape Man: 1d20 + 6 ⇒ (3) + 6 = 9
Viper: 1d20 + 3 ⇒ (4) + 3 = 7
Julien: 1d20 + 2 ⇒ (6) + 2 = 8
Kazuo: 1d20 + 0 ⇒ (20) + 0 = 20
Maldrek : 1d20 + 2 ⇒ (19) + 2 = 21
Shechera : 1d20 + 3 ⇒ (6) + 3 = 9
Tera: 1d20 + 3 ⇒ (19) + 3 = 22
Yaroslav: 1d20 + 2 ⇒ (11) + 2 = 13

Dark Archive

LN Male Hellspawn Tiefling GhostRider Cavalier4 of the Dragon Init +2; AC19 (21 with shield), Touch12, FF17 (19 with shield), CMD16; hp 35/35; Fort +5, Ref +3, Will +1 (+3 vs. mind-affecting from demons); Perception: +0 (darkvision 60 ft)

Probably, I should try to talk first..

But his hands were working the long-known procedure of bringing hammer up and than moving it down. Tiefling was aiming for ribs, not for head and this made fight so awkward.

Attack (+charge,-nonlethal,-PA): 1d20 + 6 - 4 - 1 ⇒ (11) + 6 - 4 - 1 = 12 DMG (+PA): 1d8 + 4 + 3 ⇒ (7) + 4 + 3 = 14

The Exchange

Slayer 2
Defense:
AC 16 Tch 12, FF 14, CMD 18, hp 12 /20, Fort +6, Ref +6, Will +1
Offense:
Init: +2; Spd 30; CMB: +6; 2 Shortswords +6 (1d6 +4/ 19-20); 1 Shortsword +8 (1d6+4/ 19-20); Studied Target: +1 on attack and damage; Move Action
Skills:
Bluff +5; Climb +8; Diplomacy +6; Intimidate +5; Perception +5; Stealth +7; Survival +5; Swim+8

Shechera move in a lot more cautiously than the last time the party encountered ape-men. Stickiing close to the wall to avoid opening up herself to attacks she waits for an oppening and the darts in trying to catch the beast in the side of the head with the flat of her blade.
Move then Attack
Shorsword w/ non-leathal
Attack: 1d20 + 8 - 4 ⇒ (19) + 8 - 4 = 23 possible crit
Damage: 1d6 + 4 ⇒ (4) + 4 = 8
Confirm Crit:
Attack: 1d20 + 8 - 4 ⇒ (4) + 8 - 4 = 8
Damage: 1d6 + 4 ⇒ (1) + 4 = 5


Male Half-Elf Investigator (Empiricist) 1l HP: 9/9 | AC: 17 | T: 13 | FF: 14 | CMD: 14 | Fort: 1 | Ref: 5 | Will: 1 (+2 charm/compulsion; +2 enchantment) | Init: +4* | Perc: +5 (+1 traps)

I should have an extra +2 initiative right now from my luck pool, ao should be ahead of the ape. Move to east side of him.

Julien skirts around behind and attempts a trip.
trip: 1d20 + 2 ⇒ (15) + 2 = 17 flanking also?

The Exchange

Slayer 2
Defense:
AC 16 Tch 12, FF 14, CMD 18, hp 12 /20, Fort +6, Ref +6, Will +1
Offense:
Init: +2; Spd 30; CMB: +6; 2 Shortswords +6 (1d6 +4/ 19-20); 1 Shortsword +8 (1d6+4/ 19-20); Studied Target: +1 on attack and damage; Move Action
Skills:
Bluff +5; Climb +8; Diplomacy +6; Intimidate +5; Perception +5; Stealth +7; Survival +5; Swim+8

Shechera calls over to the rest of the party, A little help here please!

Grand Lodge

HP: 21/21 | AC:16 | T:10 | FF:16 | CMD:15| Fort:+5 | Ref:+1 | Will:-1 | Init: +0 | Perc: +3 | Sense Motive: +4 Human (Mwangi/Tian-Min mix) Samurai (Sword Saint) Ronin 2

"I help!" Ape-Digger moves to attack as well. sansetsukon attack: 1d20 + 6 ⇒ (11) + 6 = 17damage: 1d10 + 6 ⇒ (3) + 6 = 9


Just waiting on Tera and Yaroslav...I'll push the game forward later on today if we don't hear from them.

Silver Crusade

Male Human Cleric 1 HP: 8/8 | AC:14 | T:12 | FF:10 | CMD:12 | Fort:+2 | Ref:+2 | Will:+5 (+2 vs charm and compulsion) | Init: +2 | Perc: +3 | Sense Motive: +3 | BitOfLuck: 2/6; TouchOfGood: 5/6 |

Yaroslav moves a bit closer to the fight.

"Luck is on your side, warrior" he says as he touches Shechera.

Bit of luck: Shechera takes the higher of 2d20 for her next d20 roll.

The Exchange

Slayer 2
Defense:
AC 16 Tch 12, FF 14, CMD 18, hp 12 /20, Fort +6, Ref +6, Will +1
Offense:
Init: +2; Spd 30; CMB: +6; 2 Shortswords +6 (1d6 +4/ 19-20); 1 Shortsword +8 (1d6+4/ 19-20); Studied Target: +1 on attack and damage; Move Action
Skills:
Bluff +5; Climb +8; Diplomacy +6; Intimidate +5; Perception +5; Stealth +7; Survival +5; Swim+8

Thank you Yarsolav, let us hope we can end this fight quickly.


Malderk misses the mark but Shechera strikes true. Distracted by the warriors in front of them, the ape barely notices Julien slide in behind him and tripping him up. Digger is able to sneak in a blow while the ape writhes around on the ground. Tera sends a blob of acid at the snake and burns it from existence. The ape tries to maul Shechera but the wily slayer jumps out of the way as the prone ape grabs for her legs.

Pretty safe to assume that the entire party will squeak in the necessary damage to render the ape unconscious…so we'll call it here.

The party works in tandem to take down the ape...like the others he returns to his human form immediately upon losing consciousness.

GM Rolls:

Acid Spash: 1d20 + 1 ⇒ (10) + 1 = 11, 1d3 ⇒ 3
Attack vs. Shechera: 1d20 + 3 ⇒ (1) + 3 = 4, 1d4 + 1 ⇒ (1) + 1 = 2

Dark Archive

Human/Sorceres 1 - HP: 7/7, - AC: 12/T: 11/FF: 11 - CMD: 10 - F: +1 / R: +1/ W: +3 - Init: +3 - Perception: +1

The snake doesn't trun human afterwards?


Nope. It was just a snake. Apparently living in what passes for a toilet in the Blakros museum.

The Exchange

Slayer 2
Defense:
AC 16 Tch 12, FF 14, CMD 18, hp 12 /20, Fort +6, Ref +6, Will +1
Offense:
Init: +2; Spd 30; CMB: +6; 2 Shortswords +6 (1d6 +4/ 19-20); 1 Shortsword +8 (1d6+4/ 19-20); Studied Target: +1 on attack and damage; Move Action
Skills:
Bluff +5; Climb +8; Diplomacy +6; Intimidate +5; Perception +5; Stealth +7; Survival +5; Swim+8

OK looks like we'll need to get this guy somewhere safe and the head deeper into the Museum. Let get his out of here before he wakes up and see's what he was doing. I wonder who the poor bastard was he was feeding to the snake.


After finishing up in the employee restroom (which is really a place you don't want to spend too much time...) the group explores the storage room to the north. This simple room of unadorned stone is piled floor to ceiling with boxes and crates, allowing room for only a few small corridors between these towers of dusty, mothballed exhibits. There is otherwise nothing of interest here.

Moving on to the easternmost museum room (and since this is clearly the end of our journey feel free to retcon any preparations before entering the room...

North Exhibit Hall

A long hallway leads to this grand hall, wherein the Blakros Museum shows off its finest collections. Mock vines cling to the walls and hang from the fifty-foot-high domed ceiling, and huts of grass are strewn about the open area. At the center of this sprawling chamber, a miniature replica of a traditional Mwangi ziggurat rises out of the mist to a height of nearly twenty feet. At the top of the ziggurat, a rail-thin elven gentleman is strapped to an altar, his bare chest painted with strange sigils and monkey paw-shaped blots of paint.

The Tik Taan hold court here, served by a band of savage primates (escaped from all over Absalom) snarling, spitting, and cavorting madly about the ziggurat. Nearly 20 apes, baboons, and other monkeys revel here, but a terrifying howl shatters the revelry shortly after you enter the room and the primates scatter into the mists, making way for their champion, a large ape named Da’Tunga.

Initiative Order
Julien
Tera
Shechera
Da'Tunga
Idol: 1d20 ⇒ 14
Kazuo
Maldrek
Yaroslav

Initiative Rolls:

Da'Tunga: 1d20 + 2 ⇒ (15) + 2 = 17
Idol: 1d20 ⇒ 14
Julien: 1d20 + 4 ⇒ (20) + 4 = 24
Kazuo: 1d20 + 0 ⇒ (12) + 0 = 12
Maldrek : 1d20 + 2 ⇒ (8) + 2 = 10
Shechera : 1d20 + 3 ⇒ (14) + 3 = 17
Tera: 1d20 + 3 ⇒ (18) + 3 = 21
Yaroslav: 1d20 + 2 ⇒ (1) + 2 = 3

Perception DC12:

A small wooden idol appears to be moving around the room.

The Exchange

Slayer 2
Defense:
AC 16 Tch 12, FF 14, CMD 18, hp 12 /20, Fort +6, Ref +6, Will +1
Offense:
Init: +2; Spd 30; CMB: +6; 2 Shortswords +6 (1d6 +4/ 19-20); 1 Shortsword +8 (1d6+4/ 19-20); Studied Target: +1 on attack and damage; Move Action
Skills:
Bluff +5; Climb +8; Diplomacy +6; Intimidate +5; Perception +5; Stealth +7; Survival +5; Swim+8

Da'Tunga doesn't look Large on the map.
Perception: 1d20 + 5 ⇒ (2) + 5 = 7
Crouching down low Shechera darts in close to the giant ape slashing the beast in the chest with a quick flick of one of her blades

Shortsword w/ charge
Attack: 1d20 + 8 + 2 ⇒ (19) + 8 + 2 = 29 possible crit
Damage: 1d6 + 4 ⇒ (5) + 4 = 9
Confirm:
Attack: 1d20 + 8 + 2 ⇒ (4) + 8 + 2 = 14
VC shirt Reroll: 3 stars
Attack: 1d20 + 8 + 2 + 3 ⇒ (5) + 8 + 2 + 3 = 18
Damage: 1d6 + 4 ⇒ (6) + 4 = 10


Male Half-Elf Investigator (Empiricist) 1l HP: 9/9 | AC: 17 | T: 13 | FF: 14 | CMD: 14 | Fort: 1 | Ref: 5 | Will: 1 (+2 charm/compulsion; +2 enchantment) | Init: +4* | Perc: +5 (+1 traps)

Perception: 1d20 + 5 ⇒ (12) + 5 = 17

The sharp-eyed half-elf spots the idol in the corner. "Somebody handle that idol!", he shouts, as he charges the ape, swinging his hooked club in a fierce trip attack.

Charging, and spending 2 pts. to use inspiration on the attack.
trip: 1d20 + 1 + 2 + 1d6 ⇒ (14) + 1 + 2 + (5) = 22


Shechera charges the giant ape and thrashes it within an inch of its life. Adding insult to injury Julien moves up and sends the ape crashing to the floor. The surrounding apes, baboons and other assorted primates begin to hoot and howl as their champion hits the ground. Da'Tunga snarls at his assailants as if working out in his primitive mind which one he wants to kill first.

"The....idol. Stop the idol!" The Elven man strapped to the altar can barely be heard above the cacophony.

Tera is up, Da'Tunga is barely alive and prone.

The Exchange

Slayer 2
Defense:
AC 16 Tch 12, FF 14, CMD 18, hp 12 /20, Fort +6, Ref +6, Will +1
Offense:
Init: +2; Spd 30; CMB: +6; 2 Shortswords +6 (1d6 +4/ 19-20); 1 Shortsword +8 (1d6+4/ 19-20); Studied Target: +1 on attack and damage; Move Action
Skills:
Bluff +5; Climb +8; Diplomacy +6; Intimidate +5; Perception +5; Stealth +7; Survival +5; Swim+8

Tera! Do you see the idol? I'll take care of this beast.

Dark Archive

Human/Sorceres 1 - HP: 7/7, - AC: 12/T: 11/FF: 11 - CMD: 10 - F: +1 / R: +1/ W: +3 - Init: +3 - Perception: +1

Tera runs towards the idol. "fine plan love, but what do you suggest I do with it?"

I take it I can't run there in one move... but if I can I'll pick up the idol and detect magic on in as I have no idea what to do :$

Dark Archive

LN Male Hellspawn Tiefling GhostRider Cavalier4 of the Dragon Init +2; AC19 (21 with shield), Touch12, FF17 (19 with shield), CMD16; hp 35/35; Fort +5, Ref +3, Will +1 (+3 vs. mind-affecting from demons); Perception: +0 (darkvision 60 ft)

"I'd like to smash it, but I think Zartha will be very unhappy to hear about such behaviour from my side... But if you say this is only way we can solve that, put it aside and let me land a good blow." Maldrek raised his warhammer.


Tera picks up the idol and stared at it for a moment. It is indeed quite magical. Suddenly grass, weeds and vines sprout from the floor and try to wrap themselves around her legs. The prone DaTunga swipes furiously at his assailants before falling unconscious.

Tera:
Reflex DC12 to avoid

Attack vs Shechara: 1d20 - 1 ⇒ (5) - 1 = 4, Damage: 1d6 + 2 ⇒ (3) + 2 = 5

Happy Thanksgiving to those who are celebrating today. Everyone is up...feel free to act in any order.

Dark Archive

Human/Sorceres 1 - HP: 7/7, - AC: 12/T: 11/FF: 11 - CMD: 10 - F: +1 / R: +1/ W: +3 - Init: +3 - Perception: +1

REFLEX: 1d20 + 1 ⇒ (16) + 1 = 17

Tera uses buring hands on the plants coming out of the floor.

burning hands: 5d4 + 10 ⇒ (2, 2, 2, 4, 1) + 10 = 21

Silver Crusade

Male Human Cleric 1 HP: 8/8 | AC:14 | T:12 | FF:10 | CMD:12 | Fort:+2 | Ref:+2 | Will:+5 (+2 vs charm and compulsion) | Init: +2 | Perc: +3 | Sense Motive: +3 | BitOfLuck: 2/6; TouchOfGood: 5/6 |

"Starsong, bless us, so we could crush evil, that surrounds us!" Yaroslav yells and burst of energy diverges from him.

Cast: Bless; Everyone is in the area of effect


Male Half-Elf Investigator (Empiricist) 1l HP: 9/9 | AC: 17 | T: 13 | FF: 14 | CMD: 14 | Fort: 1 | Ref: 5 | Will: 1 (+2 charm/compulsion; +2 enchantment) | Init: +4* | Perc: +5 (+1 traps)

Julien rushes over to Tera, weapons in hand, and takes a good look at the idol, keeping clear of the entangling vines.

Kn. History: 1d20 + 7 + 1d6 ⇒ (7) + 7 + (6) = 20


Julien can't recall any information about the idol. But an equally high K: Arcana roll will do the trick.

Dark Archive

Human/Sorceres 1 - HP: 7/7, - AC: 12/T: 11/FF: 11 - CMD: 10 - F: +1 / R: +1/ W: +3 - Init: +3 - Perception: +1

After her fire attack Tera focuses het attention back to the idol to study it.

k. Arcana: 1d20 + 6 ⇒ (15) + 6 = 21


Tera has never seen the like of this idol before, she quickly determines that it has a high degree of magical properties…it was responsible not only for casting the entangle spell a few seconds ago but it also the source of the mists that cause the curse inflicting the entire museum.

The idol slips from Tera's hands and begins floating above everybody's head.


Shechera, Julien, Maldren and Kazuo may act. The idol is above your heads but within melee reach.

Grand Lodge

HP: 21/21 | AC:16 | T:10 | FF:16 | CMD:15| Fort:+5 | Ref:+1 | Will:-1 | Init: +0 | Perc: +3 | Sense Motive: +4 Human (Mwangi/Tian-Min mix) Samurai (Sword Saint) Ronin 2

"Stop acting alive!" Kazuo swings at the idol. melee attack: 1d20 + 6 ⇒ (2) + 6 = 8damage: 1d10 + 6 ⇒ (5) + 6 = 11

Dark Archive

LN Male Hellspawn Tiefling GhostRider Cavalier4 of the Dragon Init +2; AC19 (21 with shield), Touch12, FF17 (19 with shield), CMD16; hp 35/35; Fort +5, Ref +3, Will +1 (+3 vs. mind-affecting from demons); Perception: +0 (darkvision 60 ft)

"I will probably get some punishment from Zarta later, but I don't want to become a monkey". Maldrek charged and hit it with his warhammer.

Attack (+charge, -PA): 1d20 + 6 + 2 - 1 ⇒ (2) + 6 + 2 - 1 = 9 DMG (+PA): 1d8 + 4 + 3 ⇒ (2) + 4 + 3 = 9
DM 1 star reroll:
Attack (+charge, -PA, +1 star): 1d20 + 6 + 2 - 1 + 1 ⇒ (10) + 6 + 2 - 1 + 1 = 18
If charge is not applicable, subtract 2 from result


Male Half-Elf Investigator (Empiricist) 1l HP: 9/9 | AC: 17 | T: 13 | FF: 14 | CMD: 14 | Fort: 1 | Ref: 5 | Will: 1 (+2 charm/compulsion; +2 enchantment) | Init: +4* | Perc: +5 (+1 traps)

"I hate to break a historical artifact, but it is attacking us."

Julien rushes toward the idol and throws an alkys at it.

attack: 1d20 + 2 + 1d6 ⇒ (12) + 2 + (6) = 20 Using my last 2 inspiration
damage: 1d8 + 1 ⇒ (3) + 1 = 4


As the idol is destroyed by the coordinated effort of the Pathfinders, the gathered primates try to flee the museum in sudden confusion. The mists infesting the museum vanish as well, and everyone under their control is freed.

Nigel is incredibly grateful for his rescue and gives awards you with a rare weapon from his own personal collection to express his gratitude. The weapon is an incredibly ancient Mwangi spear that Chelish explorers found near the colony of Sargava during the reign of the expansionist Chelish prince, Haliad I.

With the curse of the Tik Taan ended, the Blakros Museum returns to business as usual (after some clean up). More importantly, the eternally grateful Nigel now makes all of the Blakros Museum’s vast collection available to the Society for study and considers re-petitioning membership.

Well played everyone! The event has been reported to the event organizers and chronicle sheets linked in the Discussion tab. I'm hoping to run one more game for the Game Day event shortly after the holidays...keep an eye open if you're interested!


Male Half-Elf Investigator (Empiricist) 1l HP: 9/9 | AC: 17 | T: 13 | FF: 14 | CMD: 14 | Fort: 1 | Ref: 5 | Will: 1 (+2 charm/compulsion; +2 enchantment) | Init: +4* | Perc: +5 (+1 traps)

"I guess idol minds really are the devil's workshop."

Had to end it on a wisecrack like a CSI episode.

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