Alchemy: formulae known: 6 (Disguise Self, Enlarge Person, Reduce Person, Crafter's Fortune, See Alignment, Expeditious Retreat? Shield? CLW?)
Extracts/day 2
Prepared: Enlarge Person
May use craft: alchemy to identify potions (as detect magic)
Inspiration (+1d6 exploding) pool=5 (Int +1/2 level)
0 pts: Know/Ling/Spellcraft
1 pt: any skill check
2 pts: attack or save
Replenishes on insp roll of 6 or natural 20 on Sense Motive or Knowledge
Trapfinding: +1 perception and disable device
[Spoiler=Racial Traits, Feats, Traits]
Keen Senses: +2 perception
Low-light vision
Ancestral arms: Aklys
Drow Magic: dancing lights, darkness, and faerie fire 1/day
Traits
Child of Two Peoples: +2 trait bonus vs. charm/compulsion, knows Elven and Varisian (from People of the North)
Tireless Intellect: reroll 1 Int skill 1/day
Feats
(starting): Two-Weapon Fighting