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Shechera does not fight the urge and bursts into the room and charges at the Ape men.
Not sure how far I can get before we roll for init.

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"Wow Shechera calm down for a min, but keep the thought... Gentlemen, can you enlighten us on the situation? You wouldn't want us to assume the worst and get in trouble would you?"
Tera raises her hand when she told Shechera to stop, she didn't look pleased with the situation at all.
Bluff check if needed; Bluff: 1d20 + 8 ⇒ (6) + 8 = 14

GM Beman |

Since your initiating you can act in the surprise round. We'll go initiative order after that.
So Shechera first, then Julien and Yaroslav.
Surprise Round
Shechera
Round 1
Julien
Yaroslav
Ape Man 1
Ape Man 2
Shechera
Tera
Kazuo
Maldrek
Ape Men: 1d20 + 6 ⇒ (12) + 6 = 18
Julien: 1d20 + 2 ⇒ (19) + 2 = 21
Kazuo: 1d20 + 0 ⇒ (12) + 0 = 12
Maldrek : 1d20 + 2 ⇒ (8) + 2 = 10
Shechera : 1d20 + 3 ⇒ (13) + 3 = 16
Tera: 1d20 + 3 ⇒ (11) + 3 = 14
Yaroslav: 1d20 + 2 ⇒ (18) + 2 = 20

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NOOOOO! Howls Shechera she lashes out at one of the Ape me with a shortsword.
Attack: 1d20 + 9 ⇒ (2) + 9 = 11
Damage: 1d6 + 5 ⇒ (5) + 5 = 10

Julien Slade |

Julien rushes toward the sound of screams.
I have moved myself 30'. I wasn't sure if I had the option of being closer when the surprise round starts.

Julien Slade |

Julien charges in and hops up onto the desk.
looks like a DC10 for Hop Up. Using a point of luck pool.
acrobatics: 1d20 + 5 + 1d6 ⇒ (4) + 5 + (4) = 13
HP 8/8
1/1 (remaining) Comp. Languages
1/1 Detect Secret Doors
1/1 Erase
1/1 Read Magic
Luck Pool 1/2
Daring: 1 pt: +d6 on Acrobatics, Climb, Esc. Artist, Fly, Ride, Swim
Opportunistic Evasion: 1 pt to avoid dmg after successful Reflex save
Inspiration Pool 4/4
0 pts: Know/Ling/Spellcraft
1 pt: any skill check
2 pts: attack or save
Replenishes on insp roll of 6 or natural 20 on Sense Motive or Knowledge

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Yaroslav moves inside the room and throws his starknife in the ape, that is not in combat.
Attack: 1d20 + 3 - 2 ⇒ (11) + 3 - 2 = 12
damage: 1d4 + 1 ⇒ (3) + 1 = 4

GM Beman |

Julien deftly leaps atop a desk just after Shechera plunges his sword into the flat-footed ape. Yaroslav buries a star knife into the second simian as they both try to slam Shechera!
Ape 1: 1d20 + 3 ⇒ (12) + 3 = 15, Damge: 1d4 + 1 ⇒ (4) + 1 = 5
Ape 1: 1d20 + 3 ⇒ (7) + 3 = 10, Damge: 1d4 + 1 ⇒ (2) + 1 = 3
Shechera, Tera, Kazuo & Maldrek to close out round 1, then back to Julien and Yaroslav to start Round 2.

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Shechera rips her blade out of the ape man and slashes at it again, this time bringing both blades. The first slashes high at the beast's chest and then twisting around she dips down and cuts deep into its thigh.
Attack 1: 1d20 + 7 ⇒ (13) + 7 = 20
Damage 1: 1d6 + 5 ⇒ (2) + 5 = 7
Attack 2: 1d20 + 7 ⇒ (13) + 7 = 20
Damage 2: 1d6 + 5 ⇒ (5) + 5 = 10

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If the first attack is enough to knock out one of the ape men Shechera will focus the second attack on the other beast.
Shechera lets out an inhuman howl as she fights, blood spaying across her face. Hearing Tera's comment she turns her head and gives the mystic a mad look.

Julien Slade |

Julien addresses the ape men: "What are you looking for?"
Trying to figure out if they are intelligent, or what kind of creatures they are.
Kn. Nature: 1d20 + 10 + 1d6 ⇒ (9) + 10 + (5) = 24 inspiration

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Maldrek was puffing, trying to reach enemies. Moving in armour wasn't very easy for guy, who used to ride.
"Give me space to charge!"
Acrobatics: 1d20 + 2 - 4 ⇒ (18) + 2 - 4 = 16

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hope it's ok to post slightly ahead of init
"May luck favor you, warrior" Yaroslav said and touched Maldreks shoulder.
Bit of luck: Maldrek takes the higher of 2d20 for his next d20 roll.

GM Beman |

Round 2
>>>Julien
Yaroslav
Ape Man 2 (4)
>>>Shechera
>>>Tera
>>>Kazuo
>>>Maldrek (takes the higher of 2d20 for his next d20 roll.)
Shechera slices into the first ape and it falls to the floor. As its life slips away the ape-like features dissipate; returning the man to his human-self. The second ape lunges at Shechera in retaliation but can't connect with the nimble slayer. Meanwhile Yaroslav asks his deity to grand Maldrek with a bit of luck!
Attack: 1d20 + 3 ⇒ (5) + 3 = 8, Damage: 1d4 + 1 ⇒ (2) + 1 = 3
I believe Julien still has a 2nd round action; and everyone else who has not gone this round may do so.

Julien Slade |

Julien aims an aklys at the feet of the other ape but misses.
trip: 1d20 + 1 - 2 ⇒ (6) + 1 - 2 = 5 using 2-weapon fighting
Not sure if I get a high ground bonus. If that fails by 10 or more I will drop it.
He gives up on that line of attack and aims the other at the ape's head.
throw: 1d20 + 2 - 2 + 1 ⇒ (1) + 2 - 2 + 1 = 2 assuming high ground

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So, did I need both attacks to take the Apeman down or did one attack to it and the other go to the second Apeman?
Shechera hesitates for a moment as she the beast turn into a man at her feet.
Please don't tell me that death is the only release from this curse...
In a flash of inspiration the slayer steps up to the side of the remaining ape man and brings the pommels down on the creatures head in an attempt to knock it out.
Attack 1: 1d20 + 7 - 4 ⇒ (6) + 7 - 4 = 9
Damage 1: 1d6 + 5 ⇒ (6) + 5 = 11 non-lethal
Attack 2: 1d20 + 7 - 4 ⇒ (11) + 7 - 4 = 14
Damage 2: 1d6 + 5 ⇒ (2) + 5 = 7 non-lethal

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Not death just unconsciousness...
Digger! Look, they turned back! We can turn back! Still holding her bloody swords the slayer turns to the party. Someone! Knock me unconscious! I don't want to end up like them! she points to one of the men they just fought.
She seems to be ignoring the voice in the cabinet.

Julien Slade |

"Fear not, Shechera, we will fix you." I hope.
Do Shechera and Digger look like the other ape-men?
Julien calls to the voice in the cabinet that it is safe.

GM Beman |

Your ape-like companions look more human than apes you just fought.
The quivering man emerges from the filing cabinet and introduces himself as Saldak. He names his two coworkers currently lying on the floor as Yannis and Kadarnik. Saldak is a scribe, his jowls quaver and shake with terror as he recounts his tale.
"The offices suddenly flooded with a strange mist early this morning, and that tendrils of it seemed to pour down Kadarnik’s and Yannis’ throats moments before they went stark mad!"Nigel was examining some artifacts in another area of the museum and Saldak is certain that these Tik Taan idols are responsible for the museum’s current predicament. “I smelled something wrong with those hideous monkey-faced things as soon as Lugizar brought them out of his pack. I’ve a nose for trouble, I do! No one listens!”
Saldak rummages through one of the desks and produces some scraps of Mwangi cloth inscribed with strange writing. He interprets the script on the cloth which reveals not only a warning against the idols’ corrupting powers, but also a powerful chant that dispels their influence over men. (Treat as a scroll of break enchantment.)
He looks down at his fallen companions. "Will they be alright?"

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After a combat is over, Yaroslav rushes to the body of the man, that was sliced by Shechera
"Oh Desna almighty! How could I've been so stupid not to see that these are men under a curse!" He dropped to the knees near the body and started checking on his wounds.
May it be that he's still alive and I can still save this poor soul?
Heal: 1d20 + 7 ⇒ (16) + 7 = 23 to stabilize in case he is not quite dead

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Maldrek looked around a bit disappointing. He missed good fight, because of his cumbersome armor. Anyway, looks like those agents were capable to fight themselves, so he relaxed. No need to rush in fight then.

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"Maldrek, if you're so disappointed you missed the brawl. Why not help Shechera with her request and knock her out. I might help her to change back and help you release some frustration... A win-win situation if you ask me" Tera says with a jolly voice while shortly looking up from the cloth before turning her attention back to it as if she said nothing.

Julien Slade |

"The Tik Taan idols--where are they?" While the others see to healing, Julien tries to get information from the scribe. He looks around the room for anything else that seems significant.
Kn. History: 1d20 + 7 + 1d6 ⇒ (13) + 7 + (4) = 24 inspiration

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"This might hurt," said tiefling. "are you sure you want it?"
He put his warhammer on the ground and took one of his gauntlets off.
-Posted with Wayfinder

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"Luck fortunes this man. He will live." Yaroslav switched his attention to Saldak. "Your friends will be alright. They will need some care and attention, though. I suggest you and your companions flee this place until we can handle this curse. We are deeply sorry that we had to deal with your assistants that way."
The healer finally stands up and wipes his hands on the robes. After that he cleans his starknife the same way and secures it on his back.
"This path can sometimes be dirty, indeed" he says while overlooking his once white robes "Well then. Can you give us directions on where to search for Nigel and these idols?"

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No s#*% Maldrek. Shechera growls as she cleans the blood off her swords and sheaths them. Moving over to the Cavalier she sticks out her jaw and looks him in the eye. Do it.
Before he actually knocks me out we might want to make sure we have enough resources to get her back to full-ish hp.
In Game: Shechera really doesn't want to be a crazy monkey creature and is afraid that if she stays this way for too long she'll end up hurting someone in the party.
Out of Game: I good with not getting knocked out for a number of reasons. One, I don't think I'll actually be a danger to the party, two I don't want to be a drain on the party and three, the mist actually makes her more "Bad Ass".

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"Yaroslav and Miss Tera," Maldrek looks at priest and wizard, "how do you think, can she be poisoned by the mist again, if I knock her out and then we bring her back to mind?"
I have one potion of CLW I can contribute to team, but I'd like to keep it for a case, we need to return cleric back to condition

GM Beman |

For the sake of moving forward, even number means Shechera gets changed back to human, odd favors the Digger. 1d100 ⇒ 4
As Tera reads the parchment Shechera's ape like features disappear, leaving her feeling much like herself again. Digger begins picking at his newly forming body hair and still has a craving for bananas.
The museum employees wish you well as they timidly leave the building in search of a physicker who keeps late hours.
East Exhibit Hall
The party moves across to the East Exhibit Hall. A large placard above the entryway to this hall reads “Hunting the Beasts of Legend” in great block letters. This gigantic chamber is relatively free of mist, and darkness is held at bay by braziers of radiant light. Behemoths occupy these halls, great taxidermy nightmares such as a two-headed bear easily taller than an ogre; a great desiccated beetle, its carapace larger than the face of the clock tower of Absalom’s Clockwork Cathedral; a massive specimen of chimera, its jaws open in a mock roar; and an assembled skeleton of a tyrant lizard. The walls here are studded with strange masks, staves, spears, and other implements of long forgotten cultures, most likely used in ritual hunts of the beasts preserved here.
Suddenly two of the stone faced helms hanging on the eastern wall begin to crackle loudly as shards of stone begin breaking away from what appears to be flesh underneath.
Round 1 Map updated…the heads are floating but are currently at a height you can reach with melee weapons.
Julien
Tera
Yaroslav
Kazuo
Maldrek
Shechera
Vargouille 1
Vargouille 2
Julien: 1d20 + 2 ⇒ (19) + 2 = 21
Kazuo: 1d20 + 0 ⇒ (12) + 0 = 12
Maldrek : 1d20 + 2 ⇒ (5) + 2 = 7
Shechera : 1d20 + 3 ⇒ (2) + 3 = 5
Tera: 1d20 + 3 ⇒ (14) + 3 = 17
Yaroslav: 1d20 + 2 ⇒ (12) + 2 = 14
Vargouilles: 1d20 + 1 ⇒ (2) + 1 = 3

Julien Slade |

The half-elf is quick to react. Julien tries to remember if he has read of anything like these floating heads.
Kn. History: 1d20 + 7 + 1d6 ⇒ (14) + 7 + (4) = 25
He rushes toward the creature and swings his aklys.
I believe that is a 30' movement, between the tables(?). Acrobatics if necessary. acrobatics: 1d20 + 1 ⇒ (14) + 1 = 15
Attack: 1d20 + 1 ⇒ (4) + 1 = 5

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Thank you Tera, Shechera says with a relived sigh. I am so sorry I snapped at you before, the mist... It gets inside your head.
In the Exhibition Hall Shechera cautiously moves forward, swords drawn and studies the strange creature to the north.
Move 30' and Study Target

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Kn.Planes/Religion: 1d20 + 5 ⇒ (2) + 5 = 7 to find out what are those creatures
Yaroslav moves a bit closer and prepares to throw his starknife.

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Oh, Asmodeus, let me get a normal swing and I'd like to see how it cracks
Knowledge (planes): 1d20 + 2 ⇒ (16) + 2 = 18 +3 if demons
"Oh, there comes my moment to show you..", he couldn't finish, because he charged full-speed ahead and hit strange creature with his warhammer.
Attack (+charge, -PA): 1d20 + 5 + 2 - 1 ⇒ (12) + 5 + 2 - 1 = 18 DMG (+PA): 1d8 + 4 + 3 ⇒ (8) + 4 + 3 = 15

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"Don't let them kiss you", blurbed Maldrek, raising his brainsplasher for another hit.