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[PFS] GM kuey's Thornkeep - The Forgotten Laboratory (2-4)

Game Master kuey

maps and handouts


Sovereign Court

Welcome to my PbP game. Hope you would have a blast!

Before we start, I would to share some of my ground rules. (In spoiler tags to not take up space.)

Guidelines:

PbP Matters
1. This discussion thread is open for all OOC matters, so no ooc tag needed. For OOC matters in the gameplay thread, please use the [ ooc ] tag.

2. Please post at least once a day, and once over the weekends. If you would be away, please let me know in advance where possible, and we can work something out. Otherwise, if you go missing, where necessary, I will bot or skip your characters for the sake of the rest of everyone else.

3. If you have any disagreements over some of my GM calls or interpretation of the scenario, please take it to the discussion thread or, even better, pm me. I think it’s better not to deal with rules arguments over the gameplay.

4. If you have played and/or GMed this scenario before, please do not metagame or spoil the plot. And please let me know.

5. I would have thought this would go without mentioning until I encountered such a player, so… It is the responsibility of the player to keep track of the game, including referencing the map on google slides. I understand that there are times where it is inconvenient to do so, etc. In that case, please be as specific as you can as to where you wish your character to move, what actions to take, etc. This is especially critical for this game as it is pretty much a dungeon crawl.

Combat
6. Once initiative is determined, for the group of characters who can take actions, I would resolve actions in posting order, NOT initiative order. I used to do the latter but it doesn’t work that well in PbP, so am going with the former instead.

Rolls and Skill Checks
7. I would do your initiative rolls, as well as perception rolls for the purpose of determining surprise (if any).

8. On knowledge checks for general information, I would usually put them in spoilers with the necessary DCs. Just go ahead to roll, and I'll trust that you would resist reading them if the roll fails (or least not to metagame). (Don’t forget that you can make knowledge checks untrained for DC10.) There might be exceptions for plot-critical information though, where I would explicitly ask for knowledge checks. As for knowledge checks for monster lore, please state what kind of information you want in order of preference together with your rolls, and I'll reveal accordingly, e.g. DR, resistances, special attacks, etc. You can also choose to let me reveal what I think your character would be most interested in.

9. On skill checks where there could be team effort involved, e.g. finding a hidden trail with survival, influencing attitude of NPCs with diplomacy, please be explicit when making the rolls whether you are attempting the check on your own, or whether you are assisting. (And take note of the pros and cons of either.) There might be situations where only one character is allowed to attempt the check (and the rest to assist) – I’ll state so explicitly if that’s the case.

10. On skill checks in general, if I feel you have roleplayed well, e.g. gave a good description of what your character does to search for a trail, came up with creative ways to befriend a hostile NPC, I would give bonuses, or even waive the DC altogether. :)

Roleplaying Matters
11. The maps and handouts link (at the top of the page) would display all the maps, handouts, pictures, etc as the scenario progresses. The most current page would be right on top, while previous ones would be left there for your reference. (Incidentally, Android and IOS has the Google Slides app in case you work off mobile devices.)

12. Please have your full character information up on your character's profile page for my vetting. Also, please have your stat block updated with the key information. Minimally, please have your current hp vs max hp, AC (normal, touch and flat-footed), CMB & CMD, all three saves and movement. Feel free to include others.

13. Finally, I do enjoy roleplaying more than rollplaying. While this would be limited for this game since it is largely a dungeon crawl, please still have posts that are more than simply dice rolls.

Getting Started
Ok with that out of the way, a few tasks before we kick off.

A. Go to the Gameplay page and dot.
B. Go to the maps and handouts page and fill out the table there. (Don’t worry about the 3 boxes below the table, i.e. token, initiative and perception. I’ll take care of that.)
C. In this Discussion thread, do your day job rolls (if any), and share whatever OOC information you would like the rest of the party to know about your character e.g. class, level, special abilities. We’ll leave character descriptions and introductions to the gameplay thread later when we are about to start.

Fantastic!

Liberty's Edge

CG Human Male Swashbuckler (Inspired Blade)-1/Bard (Archaeologist) -1/Investigator (Sleuth)-1 | HP 26/26 | AC 17 / 12 T / 15 FF | CMD 13 | Panache/Luck 7/7 | Archaeologist's Luck +1 9/10 | Fort +4, Reflex +9, Will +5 | Init +4 | Perception +5, Sense Motive +0 | Speed 30 ft. | Conditions: None

A swarthy Szcarni scoundrel sidles up to you from the shadows in the Grog Pit. He is dressed in flamboyant Varisian garb, a rapier at his hip and a chilled glass of Kyonin absinthe in his right hand. He slips an unlit Molthuni braganza cigarillo back into the pocket of his silk waistcoat.

"Greetings, GM Kuey, my name is Gitano Frallino. Some have called me 'the luckiest man alive."

"I have completed a number of missions as a member of the Pathfinder Society, including Master of the Fallen Fortress and #7-05 School of Spirits. GMG/Magabeus was my handler for the former and GM Red for the latter." The rest are a mix GM credits and player chronicles from F2F play.

"I would gladly join your hand-picked team of special agents for the opportunity to explore the infamous Thornkeep."

Gitano flashes a bright smile, offers a slow wink, and begins to hum a sly, low melody while you consider his request to join your merry band of adventurers.

♪♫A castle full of rascals
A fortress full of thieves
A parliament of silver tongues
That latter to deceive

Deep Purple A Castle Full of Rascals

I'm currently playing a Vigilante in GMG/Magabeus's Silverhex Chronicles and participating in GM Granta's GM Class. I've also volunteered to GM a table of the special in the upcoming PbP Game Day VI. IRL, I'm a 5-star GM and Venture-Captain for Southwest Washington.

Liberty's Edge

CG Human Male Swashbuckler (Inspired Blade)-1/Bard (Archaeologist) -1/Investigator (Sleuth)-1 | HP 26/26 | AC 17 / 12 T / 15 FF | CMD 13 | Panache/Luck 7/7 | Archaeologist's Luck +1 9/10 | Fort +4, Reflex +9, Will +5 | Init +4 | Perception +5, Sense Motive +0 | Speed 30 ft. | Conditions: None

It is Gitano's custom after a mission to invite a pretty young Pathfinder initiate--with impeccable penmanship--to accompany him to the Grog Pit. The initiate takes copious notes, while Gitano recounts the tale of his latest adventure, embellishing freely to spice up the boring parts.

Day Job Perform (oratory): 1d20 + 7 ⇒ (8) + 7 = 15

As the barkeep announces, "Last call for alcohol!" Gitano gathers up the young lady and her transcribed notes.

A Varisian gentleman with an unimpeachable reputation, Gitano escorts her back to Skyreach, after curfew, and slips the hot-off-the-presses report under the door of the Chronicles Department.

The Exchange

Female Half elf Cleric 2 Init +1 HP 13/13 AC 18 T11 FF17 Fort +3 Ref+1 Will+7 Perc +6 Channel 1d6 5/5 CLW Wand 50/50

A good-looking half elf lady, with silver hair and golden eyes, enters the room. She wears light clothes over her beautifully crafted chain mail, and an holy symbol of Abadar is displayed on her chest.

My name is Baied Eldourha. I've heard that a potentially lucrative mission will be soon attempted. Whether I'm recruited or not, I'll pray to the Master of the First Vault for the success of your endeavour.

Sovereign Court

As per the first post above, please report over the gameplay thread, and fill in the table at the google slides link. Once everyone has reported, we'll get started.

Liberty's Edge

Human Cavalier (Huntmaster) 2/ Hunter 1/ Brawler (Exemplar) 1 - HP: 39/39 - AC: 22, T: 12, FF 29 - CMD: 20 - Fort/Ref/Will: +11/+7/+3 (+2 vs charm and compulsion effects) - Initiative: +3 - Perception: +9 (+2 when adjacent to Ivar) - Challenge: 1/1 - Tactician: 1/1 - Animal Focus: 1/1 - Martial Flexibility: 3/4 - 1st level spells: 1/2

Dayjob, Survival: 1d20 + 8 ⇒ (7) + 8 = 15
I'll use my folio re-roll if it dosen't get used during play.

Everything's up to date, and I'm good to go!

Liberty's Edge

Animal Companion (Dog, Bodyguard) - HP: 30/30 - AC: 22, T: 14, FF 18 - CMD: 21 - Fort/Ref/Will: +7/+8/+2 (evasion) - Initiative: +4 - Perception: +8 (+2 when adjacent to Rogar)

Also, doggy.

Ivar has the Bodyguard archetype, so he always gets to act in the surprise round. His default order is to guard Rogar. He also has the Animal Focus ability on him (tiger variant).

Liberty's Edge

Human Cavalier (Huntmaster) 2/ Hunter 1/ Brawler (Exemplar) 1 - HP: 39/39 - AC: 22, T: 12, FF 29 - CMD: 20 - Fort/Ref/Will: +11/+7/+3 (+2 vs charm and compulsion effects) - Initiative: +3 - Perception: +9 (+2 when adjacent to Ivar) - Challenge: 1/1 - Tactician: 1/1 - Animal Focus: 1/1 - Martial Flexibility: 3/4 - 1st level spells: 1/2

I do find it hilarious, that with the two characters in the gameplay thread we already have 6 classes represented :D


Male Human

With a sigh of abject resignation, Sancho Panza de Hidalgo empties the contents of his master's footlocker into a large, sturdy sack and swings the bundle over one shoulder.

Sweat pours from his florid face and stains his dirty shirt. Sancho takes a last nip from his tarnished, silver flask and wipes his face on his sleeve. He jiggles the flask, the faint sloshing of the last dregs eliciting an anxious gasp.

Mother, I know I swore I'd lay off wine, women and dice. Two out of three ain't so bad, right?

With a last look around, Sancho shuffles out of the room, "Alright, then, can't keep Master Frallino waiting." Don't want the master thinking it's finally time to get himself a handy haversack, do we?

Sancho is Gitano's valet. He carries up to 100lbs of gear without encumbrance. He will make few appearances.

The Exchange

Female Half elf Cleric 2 Init +1 HP 13/13 AC 18 T11 FF17 Fort +3 Ref+1 Will+7 Perc +6 Channel 1d6 5/5 CLW Wand 50/50

Dayjob, profession-Merchant: 1d20 + 8 ⇒ (7) + 8 = 15

Dark Archive

M half-orc bloodrager (Steelblood rageshaper) 2 | HP: 21/21 | AC: 20 / T: 11 / FF: 19 | Fort: +7, Ref: +3, Will: +3 | CMB: +7, CMD: 17 | Init: +1, Perception: +5 | Bloodrage 9/9 | Conditions: None

Thanks for choosing me, kuey. I'm really looking forward to a great game, especially with some familiar faces here.

No day job here. I do have to add one more PFS session to my profile just for tracking purposes, but it is otherwise complete. I may pick up a cloak of resistance before we depart.

The Exchange

Female Half elf Cleric 2 Init +1 HP 13/13 AC 18 T11 FF17 Fort +3 Ref+1 Will+7 Perc +6 Channel 1d6 5/5 CLW Wand 50/50

Just a note: I'm French, so maybe (probably) not in the same time zone.

I'll post everyday, but my days aren't your days..

Grand Lodge

N Medium suli skald 2 | AC 19, T 12, FF 17 | hp 19/19 | Fort +5, Ref +2, Will +3; +4 vs. performance, sonic, language; Resist acid/cold/electricity/fire 7 | Init +8 | Percep -1 | CMD 16 | Elemental Assault 1/1, Raging Song 14/14, 1st Level 3/3 | Reroll @ +4 1/1 | Conditions: none

Ninja-dotted for now. Gotta update all of my GM tables, then will make a post here if I'm still awake.

Sovereign Court

A few of things:

1. As a party, before we enter the dungeons, I need you to decide your default marching order, i.e.
A: ?
B: ?
C: ?
D: ?
E: ?
F: ?

Six positions to fit in Ivar as well. I would use the above order for single file. Where space allows for double file, it would be
A-B
C-D
E-F

So just insert yourself into A-F above, or let me know your general preference and I'll deconflict.

2. As a dungeon crawl, there would be places where decisions need to be made of which exit to take. This can end up dragging the progress down if everyone let's someone else make the decision. I'll just take the first decision from any player, failing which after one day, I'll just roll randomly.

3. On a related point, if you have any standard SOP for dungeon crawling, e.g. listening at the door first, checking for traps, stealthing ahead by 30ft, please state upfront here and I'll weave in along the way. Or you could do it IC at the gameplay thread.

---

Other one-on-one matters:

1. Rogar, for animal companions, etc on PBP, I usually have them act on the same initiative as their master. This would help to speed up posting speed. I would have them make separate perception rolls for surprise round, etc though.

2. Baied, no worries! I'm actually posting from GMT+8, which is way off from almost everyone here!

Liberty's Edge

CG Human Male Swashbuckler (Inspired Blade)-1/Bard (Archaeologist) -1/Investigator (Sleuth)-1 | HP 26/26 | AC 17 / 12 T / 15 FF | CMD 13 | Panache/Luck 7/7 | Archaeologist's Luck +1 9/10 | Fort +4, Reflex +9, Will +5 | Init +4 | Perception +5, Sense Motive +0 | Speed 30 ft. | Conditions: None

Gitano would prefer to move in march order B or C.

A door opening SOP makes a lot of sense. After listening and checking for traps, Gitano would attempt to open locked doors, Disable Device +9.

Liberty's Edge

Human Cavalier (Huntmaster) 2/ Hunter 1/ Brawler (Exemplar) 1 - HP: 39/39 - AC: 22, T: 12, FF 29 - CMD: 20 - Fort/Ref/Will: +11/+7/+3 (+2 vs charm and compulsion effects) - Initiative: +3 - Perception: +9 (+2 when adjacent to Ivar) - Challenge: 1/1 - Tactician: 1/1 - Animal Focus: 1/1 - Martial Flexibility: 3/4 - 1st level spells: 1/2

Rogar will gladly volunteer to take position A as a meat shield/trap"finder", but then Ivar will have to take position B for sentimental/ability reasons.

GM kuey wrote:
1. Rogar, for animal companions, etc on PBP, I usually have them act on the same initiative as their master. This would help to speed up posting speed. I would have them make separate perception rolls for surprise round, etc though.

Just the way I like it!

Liberty's Edge

CG Human Male Swashbuckler (Inspired Blade)-1/Bard (Archaeologist) -1/Investigator (Sleuth)-1 | HP 26/26 | AC 17 / 12 T / 15 FF | CMD 13 | Panache/Luck 7/7 | Archaeologist's Luck +1 9/10 | Fort +4, Reflex +9, Will +5 | Init +4 | Perception +5, Sense Motive +0 | Speed 30 ft. | Conditions: None

C works for me, if there are no objections.

The Exchange

Female Half elf Cleric 2 Init +1 HP 13/13 AC 18 T11 FF17 Fort +3 Ref+1 Will+7 Perc +6 Channel 1d6 5/5 CLW Wand 50/50

D for me, if possible

Dark Archive

M half-orc bloodrager (Steelblood rageshaper) 2 | HP: 21/21 | AC: 20 / T: 11 / FF: 19 | Fort: +7, Ref: +3, Will: +3 | CMB: +7, CMD: 17 | Init: +1, Perception: +5 | Bloodrage 9/9 | Conditions: None

Looks like I'm the odd one out at GMT -5. I usually wake up to 5-6 posts in this game :) I'm not complaining.

As for marching order, Zav is highly martial, but his AC pales when compared to Rogar's. Ivar and Gitano are in B and C, so I guess we'll put Zav in D and keep Baied in the back?

Grand Lodge

N Medium suli skald 2 | AC 19, T 12, FF 17 | hp 19/19 | Fort +5, Ref +2, Will +3; +4 vs. performance, sonic, language; Resist acid/cold/electricity/fire 7 | Init +8 | Percep -1 | CMD 16 | Elemental Assault 1/1, Raging Song 14/14, 1st Level 3/3 | Reroll @ +4 1/1 | Conditions: none

I'm okay anywhere in the marching order, whatever is left unclaimed.

Assuming we will go through every room in the dungeon eventually, does the order particularly matter? If not, would it be easier to skip the decision process and just follow the order printed in the module?

Sovereign Court

So can I summarise the marching order as the following?

A: Roger
B: Ivar
C: Gitano
D: Zavubak
E: Baied
F: Reese

Reese, that is also possible. There are possibly some difference in the encounters depending on which order you do. On the other hand, if you have not played the module before, then it is largely random luck anyway. If the party prefers that, I'll go with that.

Liberty's Edge

CG Human Male Swashbuckler (Inspired Blade)-1/Bard (Archaeologist) -1/Investigator (Sleuth)-1 | HP 26/26 | AC 17 / 12 T / 15 FF | CMD 13 | Panache/Luck 7/7 | Archaeologist's Luck +1 9/10 | Fort +4, Reflex +9, Will +5 | Init +4 | Perception +5, Sense Motive +0 | Speed 30 ft. | Conditions: None

I'm okay with Reese's suggestion of sequential room clearing as long as it makes sense, and the encounters don't suggest a different course of action.

For a dungeon crawl, especially one with a warning about magical mazes and lethal traps, I'd like to have a door-opening/room entry SOP that includes searching for traps (Gitano has trapfinding for a +1 bonus to Perception to spot traps and on Disable Device to disarm them, including magical traps). He would also, time and situation permitting, detect magic before entering a room.

Sovereign Court

Reese, could you fill in the table at the maps and handouts? To facilitate my preparation of the chronicle sheet, among other things. Thanks!

Grand Lodge

N Medium suli skald 2 | AC 19, T 12, FF 17 | hp 19/19 | Fort +5, Ref +2, Will +3; +4 vs. performance, sonic, language; Resist acid/cold/electricity/fire 7 | Init +8 | Percep -1 | CMD 16 | Elemental Assault 1/1, Raging Song 14/14, 1st Level 3/3 | Reroll @ +4 1/1 | Conditions: none

Done.

Perform (sing): 1d20 + 10 ⇒ (10) + 10 = 20

Grand Lodge

N Medium suli skald 2 | AC 19, T 12, FF 17 | hp 19/19 | Fort +5, Ref +2, Will +3; +4 vs. performance, sonic, language; Resist acid/cold/electricity/fire 7 | Init +8 | Percep -1 | CMD 16 | Elemental Assault 1/1, Raging Song 14/14, 1st Level 3/3 | Reroll @ +4 1/1 | Conditions: none

I apologize for not posting lately. I have heat exhaustion, and it's a lot more draining in real life than in Pathfinder. I don't even have the mental energy to watch a movie without taking a nap.

The good news is that two days of rest and lots of water is all its supposed to take to recover, so I'll hopefully be back on Tuesday.

Liberty's Edge

CG Human Male Swashbuckler (Inspired Blade)-1/Bard (Archaeologist) -1/Investigator (Sleuth)-1 | HP 26/26 | AC 17 / 12 T / 15 FF | CMD 13 | Panache/Luck 7/7 | Archaeologist's Luck +1 9/10 | Fort +4, Reflex +9, Will +5 | Init +4 | Perception +5, Sense Motive +0 | Speed 30 ft. | Conditions: None

I forgot to add inspiration to my attempt to identify the magical pearl via Spellcraft (had a 14. but the DC was 16.
Gitano's player is not has smart as he is. If my head had not been buried in a deep, dark place, I would have added:
Inspiration: 1d6 ⇒ 6
The result of the Spellcraft check would have then been a 20. The item would not have helped Gitano, a spontaneous caster, but Baied would have appreciated it.

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