[PFS] GM kuey's The Wounded Wisp (#6-10) - PbP Gameday 5 (Inactive)

Game Master kuey

maps and handouts

chronicles


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Welcome to my debut PbP game. Hope you would have a blast!

Before we start, I thought to share some of my preferences for PbP. (In spoiler tags to not take up space.)

Guidelines:

PbP Matters
1. This discussion thread is open for all OOC matters, so no ooc tag needed. For OOC matters in the gameplay thread, please use the [ ooc ] tag.

2. Please post at least once a day on weekdays, and once over the weekends. I do tend to check quite frequently so more frequent postings is welcomed, but that should be the minimum. If there're no posts from you for a while, I would NPC your character to keep the game going if necessary. If you need to be away for some time, please try to let me know early and we'll work out something.

3. If you have played and/or GMed this scenario before, please do not metagame or spoil the plot.

Rolls and Skill Checks
4. On rolls, I would do your initiative rolls, as well as perception rolls for the purpose of determining surprise (if relevant).

5. On knowledge checks for general information, I would put them in spoilers with the necessary DCs. Just go ahead to roll, and I'll trust you to resist reading them if the roll fails (or least not to metagame). There might be exceptions for plot-critical information though, where I would explicitly ask for knowledge checks. On knowledge checks for monster lore, please state what kind of information you want in order of preference together with your rolls, and I'll reveal accordingly.

6. On team effort skill checks, e.g. finding a hidden trail with survival, influencing attitude of NPCs with diplomacy, please be explicit when making the rolls whether you are attempting the check on your own, or whether you are assisting.

7. On skill checks in general, if I feel you have role-played well, e.g. gave a good description of what your character does to search for a trail, came up with creative ways to befriend a hostile NPC, I would give bonuses, or even waive the DC altogether. :)

Roleplaying Matters
8. The maps and handouts page would display all the maps, handouts, pictures, etc as the scenario progresses. The most current page would be right on top, while previous ones would be left there for your reference. (Incidentally, Android and IOS has the Google Slides app in case you work off mobile devices.)

9. Please have your full character information up on your character's profile page (to save time in case I need to check something), and have your stat block updated with the key information. Minimally please have up your current hp vs max hp, AC (normal, touch and flat-footed) and saves. Feel free to include others.

10. Finally, whilst I do enjoy roleplaying more than rollplaying, I've accepted that PFS games do skew towards the latter. That being said, it would be good if posts are more than simply dice rolls. :)

Getting Started
Ok with that out of the way, a few tasks before Gameday V kicks off.

A. Go to the Gameplay page and dot.
B. Go to the maps and handouts page and fill out the table there.
C. In this Discussion thread, do your day job roll (if any), and share whatever OOC information you wish about your character with the rest of the party, e.g. class, level, special abilities. No need for descriptions and intros yet - we'll leave that for the gameplay thread when we start. Also, just for this scenario, please post whether (i) you have played The Confirmation (#5-08) before, and (ii) if you have a wayfinder.

Fantastic! Looking forward to getting this started on 27 Aug!

The Exchange

Internal Alchemist 8 HP67/67 Fast Healing 4/4 | AC 20, T 12, FF 20 Uncanny Dodge| Fort +11, Ref +10, Will +5 | Init +2 | Perc +12, 60' Darkvision, Bombs (13/13) Fly (8/8) Effects: Ant Haul

Day Job: Alchemist. Benefiting from Crafter's Fortune: Alchemy: 1d20 + 12 ⇒ (8) + 12 = 20

The Exchange

hp 31/31; AC 16, 14, 12; fort +3 refl +8, will +3; bab 3, melee 3, ranged 6; cmb 4 cmd 19; init +4; folio reroll 1/1 | aasimar rogue/4 | - 4 *
skills:
acrobatics 11 appraise 6 bluff 1 craft: alchemy 9 diplomacy 1 disable 10 disguise 3 escape 1 intim 1 know dungeon 8 know local 9 linguistics 11 perception 8 ride 4 sense mtv 3 sleight of hand 11 stealth 11 UMD 9

day job craft alchemy: 1d20 + 7 ⇒ (15) + 7 = 22

has not played the confirmation... has a wayfinder.

Sovereign Court

Ifrit Inquisitor 4 HP: 28/33 AC:18 FF:15 T:13 F:+8 R:+5 W:+6 Perception +8 Darkvision 60 Effects: None

Craft(Armor): 1d20 + 4 ⇒ (1) + 4 = 5

No confirmation or wayfinder for this character.

Grand Lodge

NN male Tiefling Soul Seer Fighter 5
Spoiler:
|AC 20, T 14|HP: 35/35|F +4, R +5, W +4 (+2 vs negative energy, +1 vs sonic/figment/glamer/pattern/gaze/scent/poison/disease)|Init +4, Perc +9|CMB +9 (+2 to trip) CMD 23 (25 vs trip)|1/1 Explorer

Craft (Boneworking): 1d20 + 8 ⇒ (20) + 8 = 28

No confirmation or wayfinder for this character, either (but certainly for others).

Dark Archive

female Ifrit Sorcerer (Tattood) 2
Spoiler:
AC 13/T13/FF10 HP 1/14 F+2 R+3 W+3 Init +10 Perception+1

Well met all.
Feuerseele Ifrit fire sorcerer
No dayjob


Skull & Shackles Map Female Human Pathfinder Society GM Hell's Vengeance Map

Hello! Glad to be here. I have purchased the scenario, but I have not yet downloaded it and will hold off peeking so as to get the most out of my first play-through. Can I get some clarification on the replay ability? If I run my level 2 Sorc, does that burn the ability to ever run it again with another level 2, but I can still play it with new level 1's? What about what characters I can apply it to as a GM credit?

If I run Selima, she has a Confirmation GM credit and a wayfinder. No day job. She also has a Tiger animal companion, Thirsty.


Yes, you can play this with a level 2 character only once, but you can play it an infinite number of times with level 1 characters. In addition, as a GM, you can apply the chronicle to a different level 2 character only once, and an infinite number of level 1 characters. Of course, no character can have the same chronicle sheet twice.

I have a sylvan sorcerer character as well, with a roc animal companion. Unfortunately, it died in its latest scenario. :(

The Exchange

Internal Alchemist 8 HP67/67 Fast Healing 4/4 | AC 20, T 12, FF 20 Uncanny Dodge| Fort +11, Ref +10, Will +5 | Init +2 | Perc +12, 60' Darkvision, Bombs (13/13) Fly (8/8) Effects: Ant Haul

Oh sorry, no confirmation or wayfinder on Luurg. This is his first mission.

The Exchange

Female Human(Keleshite) Sorcerer(Sylvan) 2 HP 13/15 | AC 16, T 12, FF 14 | Fort +1, Ref +2, Will +3(+1 if Thirsty is w/i 30') | Init +2 | Perc +1
kuey wrote:

Yes, you can play this with a level 2 character only once, but you can play it an infinite number of times with level 1 characters. In addition, as a GM, you can apply the chronicle to a different level 2 character only once, and an infinite number of level 1 characters. Of course, no character can have the same chronicle sheet twice.

I have a sylvan sorcerer character as well, with a roc animal companion. Unfortunately, it died in its latest scenario. :(

Aw... my condolences. I've been really enjoying this character so far. Thanks much for the info, being able to apply the GM credits should have me covered for my future needs. Selima it is!

The Exchange

Internal Alchemist 8 HP67/67 Fast Healing 4/4 | AC 20, T 12, FF 20 Uncanny Dodge| Fort +11, Ref +10, Will +5 | Init +2 | Perc +12, 60' Darkvision, Bombs (13/13) Fly (8/8) Effects: Ant Haul

I have only been playing PbP for a couple months now, what is the significance of this event? Where can you learn more about 'boons'? And how do people level up characters to 12+ without it taking 4-5 years... if not more?

I do really enjoy the format though. You can generate well thought out responses and really put more into RP for your character than you may have time for in a real time game. You also get to put more focus into the technical aspects of the game with battle grids and movement things. Anyhow, just some thoughts before we kick off things this weekend.


Luurg wrote:

I have only been playing PbP for a couple months now, what is the significance of this event? Where can you learn more about 'boons'? And how do people level up characters to 12+ without it taking 4-5 years... if not more?

I do really enjoy the format though. You can generate well thought out responses and really put more into RP for your character than you may have time for in a real time game. You also get to put more focus into the technical aspects of the game with battle grids and movement things. Anyhow, just some thoughts before we kick off things this weekend.

During those events there usually are some special boons available. This can be a discount on items bought, the permission to play a special race or a special class and more.

To level a character it depends if you just play play-by-post or attend weekly tables. The secenarios are intended to be played in 4 - 6 hours at the table. Some, like myself play those tables also via Skype or Roll20. To level a char to level 12 you need 33xp. If you are nuts that takes 33 days ;-)
I hope this helps.


Luurg wrote:

I have only been playing PbP for a couple months now, what is the significance of this event? Where can you learn more about 'boons'? And how do people level up characters to 12+ without it taking 4-5 years... if not more?

I do really enjoy the format though. You can generate well thought out responses and really put more into RP for your character than you may have time for in a real time game. You also get to put more focus into the technical aspects of the game with battle grids and movement things. Anyhow, just some thoughts before we kick off things this weekend.

Yes, I know what you mean. I play both on roll20 and PbP, and I definitely enjoy having the time and space to flesh my characters out. I very often find that when I bring a character into a PbP game, I discover new things about him I didn't know before. One of my level 1 character with only 1 scenarios under his belt has a much richer back story and personality than my level 6 character. :)

But yes, it's slow. So a combination of real-time and PbP is necessary to have reasonable rate of levelling up. With a typical PbP scenario taking 1-2 months, that would be at least 3 years to get to level 12!


You can also apply credit for APs but those take even LONGER!

The Exchange

Internal Alchemist 8 HP67/67 Fast Healing 4/4 | AC 20, T 12, FF 20 Uncanny Dodge| Fort +11, Ref +10, Will +5 | Init +2 | Perc +12, 60' Darkvision, Bombs (13/13) Fly (8/8) Effects: Ant Haul

Thanks for the responses. Being able to also use the same characters at in person events makes sense. I however don't have that option so I guess PbP is where its at. Although I guess I could be more diligent in hunting through Roll20 for PFS games, they don't seem to come up much.


Some avenues you can try:

1. Warhorn: You can search for upcoming PFS games, including online ones. Link

2. Pathfinder Society Online Collective: A Google groups forum for online PFS. Link

3. Discord: An chat group on PFS matters, including a channel for people looking for games. Link

The Exchange

Internal Alchemist 8 HP67/67 Fast Healing 4/4 | AC 20, T 12, FF 20 Uncanny Dodge| Fort +11, Ref +10, Will +5 | Init +2 | Perc +12, 60' Darkvision, Bombs (13/13) Fly (8/8) Effects: Ant Haul

Great thanks Kuey!

Sovereign Court

Ifrit Inquisitor 4 HP: 28/33 AC:18 FF:15 T:13 F:+8 R:+5 W:+6 Perception +8 Darkvision 60 Effects: None

I've decided to go a different route with this PC so I'm an inquisitor instead of a samurai. It also gives us some divine which we lack.


Feel free to keep adjusting your level 1s until the gameday itself. If you have not done so, please go to the handouts page to fill in your character information. 2 more days!

The Exchange

Female Human(Keleshite) Sorcerer(Sylvan) 2 HP 13/15 | AC 16, T 12, FF 14 | Fort +1, Ref +2, Will +3(+1 if Thirsty is w/i 30') | Init +2 | Perc +1

Filled in my info and added tokens! I wasn't sure if you'd want Thirsty to act on his own initiative or Selima's, so I didn't fill in an initiative dice block for him, but the info is in the box.

@Luurg, I began PFS in 2013 and play almost exclusively PbP on the Paizo boards. My first character is level 6 now, but I also have a level 5, 3, two 2's and a 1. So I could have, in theory, focused on one character and reached level 12 in less than 3 years. Personally, I like having them around for a while. But if you're looking for some speedy games, Feral's PbPs have a quick pace. IIRC, he once ran a scenario on the boards in less than 24 hours once. On average, I think his games tend to run 2-3 weeks if everyone is posting regularly. HTH! ^_^

The Exchange

Internal Alchemist 8 HP67/67 Fast Healing 4/4 | AC 20, T 12, FF 20 Uncanny Dodge| Fort +11, Ref +10, Will +5 | Init +2 | Perc +12, 60' Darkvision, Bombs (13/13) Fly (8/8) Effects: Ant Haul

Thanks. Ya I guess I'm hoping to get some what of a range of character levels to try out new scenarios. It can be hard to wait on developing some character concepts when they aren't able to do what needs to be done until 5/6th level. I guess I'm just impatient sometimes :) I keep flipping back and forth on if I want to have Luurg start out with a bit more effectiveness or more RP flavor. Such dilemmas!

Sovereign Court

Year of Boundless Wonder
Selima wrote:
Filled in my info and added tokens! I wasn't sure if you'd want Thirsty to act on his own initiative or Selima's, so I didn't fill in an initiative dice block for him, but the info is in the box.

For the purpose of PbP to speed things up, Thirsty would act on your initiative. And I would be fine for each round, you switch between who goes first.

Dark Archive

female Ifrit Sorcerer (Tattood) 2
Spoiler:
AC 13/T13/FF10 HP 1/14 F+2 R+3 W+3 Init +10 Perception+1

Feuerseele means Firesoul in German.
Feuer
Seele

The Exchange

hp 31/31; AC 16, 14, 12; fort +3 refl +8, will +3; bab 3, melee 3, ranged 6; cmb 4 cmd 19; init +4; folio reroll 1/1 | aasimar rogue/4 | - 4 *
skills:
acrobatics 11 appraise 6 bluff 1 craft: alchemy 9 diplomacy 1 disable 10 disguise 3 escape 1 intim 1 know dungeon 8 know local 9 linguistics 11 perception 8 ride 4 sense mtv 3 sleight of hand 11 stealth 11 UMD 9

Just so you know, I will be at Strategicon all weekend (Friday-Monday evening). Probably won't be home til late Monday. I will try to keep up with posts via phone and computer at the hotel, but I will be mega-busy at the con, so no guarantees. Please bot my character as necessary to keep the game flowing... Thanks, and sorry in advance for my absence.

The Exchange

Internal Alchemist 8 HP67/67 Fast Healing 4/4 | AC 20, T 12, FF 20 Uncanny Dodge| Fort +11, Ref +10, Will +5 | Init +2 | Perc +12, 60' Darkvision, Bombs (13/13) Fly (8/8) Effects: Ant Haul

Great game so far Kuey, especially appreciating the nice maps and NPC portraits. Well done.

Sovereign Court

Year of Boundless Wonder

Thanks! I can't take credit for the maps - they're straight from the scenario itself. And for some of the NPC portraits, too! But you're welcomed. I had fun doing it. :)

The Exchange

Internal Alchemist 8 HP67/67 Fast Healing 4/4 | AC 20, T 12, FF 20 Uncanny Dodge| Fort +11, Ref +10, Will +5 | Init +2 | Perc +12, 60' Darkvision, Bombs (13/13) Fly (8/8) Effects: Ant Haul

These are purchased pdf scenarios from Paizo?

Grand Lodge

NN male Tiefling Soul Seer Fighter 5
Spoiler:
|AC 20, T 14|HP: 35/35|F +4, R +5, W +4 (+2 vs negative energy, +1 vs sonic/figment/glamer/pattern/gaze/scent/poison/disease)|Init +4, Perc +9|CMB +9 (+2 to trip) CMD 23 (25 vs trip)|1/1 Explorer

"Bottle of win" actually seems rather apropos to the item Feuerseele is referring to....

Dark Archive

female Ifrit Sorcerer (Tattood) 2
Spoiler:
AC 13/T13/FF10 HP 1/14 F+2 R+3 W+3 Init +10 Perception+1
Luurg wrote:
These are purchased pdf scenarios from Paizo?

Check out Honors Echo. It´s free and you can check the awesome quality of it.

And I meant bottle of wine, not important.

The Exchange

hp 31/31; AC 16, 14, 12; fort +3 refl +8, will +3; bab 3, melee 3, ranged 6; cmb 4 cmd 19; init +4; folio reroll 1/1 | aasimar rogue/4 | - 4 *
skills:
acrobatics 11 appraise 6 bluff 1 craft: alchemy 9 diplomacy 1 disable 10 disguise 3 escape 1 intim 1 know dungeon 8 know local 9 linguistics 11 perception 8 ride 4 sense mtv 3 sleight of hand 11 stealth 11 UMD 9

back lots of posts to read - 24 in gameplay and several of my games make this one look like no one's been posting much... I've got a LOT of reading to do... will try to post here asap.

Sovereign Court

Year of Boundless Wonder

I'll be on holiday for 4 days, so posting might slow down but I'll still try to keep to once a day.

Grand Lodge

NN male Tiefling Soul Seer Fighter 5
Spoiler:
|AC 20, T 14|HP: 35/35|F +4, R +5, W +4 (+2 vs negative energy, +1 vs sonic/figment/glamer/pattern/gaze/scent/poison/disease)|Init +4, Perc +9|CMB +9 (+2 to trip) CMD 23 (25 vs trip)|1/1 Explorer

Feuerseele, how are you doing 4d4 damage with burning hands at 1st level?

Sovereign Court

Year of Boundless Wonder

I checked earlier when the game started. He has:

- trait (magic): gifted adept, +1 CL to burning hands
- trait (regional): precocious spellcaster, +1 CL to burning hands (taken with extra traits feat)
- feat: mage's tattoo (from archetype tattooed sorcerer), +1 CL to evocation spells

Grand Lodge

NN male Tiefling Soul Seer Fighter 5
Spoiler:
|AC 20, T 14|HP: 35/35|F +4, R +5, W +4 (+2 vs negative energy, +1 vs sonic/figment/glamer/pattern/gaze/scent/poison/disease)|Init +4, Perc +9|CMB +9 (+2 to trip) CMD 23 (25 vs trip)|1/1 Explorer

Impressive you can do that - granted, those traits won't be good for much in a few levels (at which point he can retrain his Additional Traits feat, at least). That's always been my qualm with most CL-boosts: Most spells that really benefit from them have caps. What do you do when you've reached them?

Sovereign Court

Ifrit Inquisitor 4 HP: 28/33 AC:18 FF:15 T:13 F:+8 R:+5 W:+6 Perception +8 Darkvision 60 Effects: None

Retrain or get Intensify Spell.

The Exchange

Internal Alchemist 8 HP67/67 Fast Healing 4/4 | AC 20, T 12, FF 20 Uncanny Dodge| Fort +11, Ref +10, Will +5 | Init +2 | Perc +12, 60' Darkvision, Bombs (13/13) Fly (8/8) Effects: Ant Haul

I've been eyeing up intensify spell for my arcanist. Makes shocking grasp and burning hands potent spells for a level 2 slot.

The Exchange

Female Human(Keleshite) Sorcerer(Sylvan) 2 HP 13/15 | AC 16, T 12, FF 14 | Fort +1, Ref +2, Will +3(+1 if Thirsty is w/i 30') | Init +2 | Perc +1

So used on burning hands in this case, would intensified spell double the amount of damage dice used? That would be pretty nice for a level 2 spell slot. But what about the text that says "You must actually have sufficient caster levels to surpass the maximum in order to benefit from this feat." I've never really been clear on what that means.

Selima's build is focused on making Burning Arc her blast of choice. ^_^

Sovereign Court

Year of Boundless Wonder

I believe what it means is that while you have to use a 2nd level slot for an intensified burning hands, the actual damage is still your caster level x d4, but now capped at 10d4. So for example, if you were level 5 (without any other bonuses to caster level), whether you cast burning hands with intensified spell or not, you would still just do 5d4 damage. But if you were, say, level 8, a normal burning hands (using a level 1 slot) would only do 5d4 damage, but an intensified burning hands (using a level 2 slot) would now do 8d4 damage.

Sovereign Court

Ifrit Inquisitor 4 HP: 28/33 AC:18 FF:15 T:13 F:+8 R:+5 W:+6 Perception +8 Darkvision 60 Effects: None

That is completely correct Kuey.

Sovereign Court

Year of Boundless Wonder

[gm rant] Just to share, that combat was pretty much done deal before it began. 4 level 1 vs 7 of you, 3 at level 2 (including Thirsty). And really sad stats! A barbarian with only 15 Str and 13 Con? Come on... Hope I gave you a good scare with the ambush though. :) [/gm rant]

Also, as you can tell, the game is pretty much ending. Just one or two more posts from me.

The Exchange

Internal Alchemist 8 HP67/67 Fast Healing 4/4 | AC 20, T 12, FF 20 Uncanny Dodge| Fort +11, Ref +10, Will +5 | Init +2 | Perc +12, 60' Darkvision, Bombs (13/13) Fly (8/8) Effects: Ant Haul

It could have been a pretty good fight but ya there are more of us but they did knocked out 2 pretty fast and almost Thirsty too. The level differences are big with almost 2x the hp and better gear. I wouldn't mind a longer fight, but hey I'm built for it.. unlike poor Fue.

Sovereign Court

Year of Boundless Wonder

Yup, this scenario is not a very combat heavy one. I guess since as an evergreen, it is more to introduce beginners to PFS. When I first played this scenario, my party decimated the Aspis in 2 rounds. Didn't help that my level 2 occultist could do 3d6+6 damage. :)

The Exchange

Internal Alchemist 8 HP67/67 Fast Healing 4/4 | AC 20, T 12, FF 20 Uncanny Dodge| Fort +11, Ref +10, Will +5 | Init +2 | Perc +12, 60' Darkvision, Bombs (13/13) Fly (8/8) Effects: Ant Haul

Ya the evergreens I've been playing lately are very skills oriented, I'm interested to see if this changes. Its a nice change of pace... lets more classes and builds flourish in the game than just offensive beasts.

Dark Archive

female Ifrit Sorcerer (Tattood) 2
Spoiler:
AC 13/T13/FF10 HP 1/14 F+2 R+3 W+3 Init +10 Perception+1

I like them too.

Sovereign Court

Year of Boundless Wonder

Alright, that pretty much brings us to the end of the scenario. Please feel free to continue RPing in the gameplay thread. I'll be putting up the link for chronicles and reporting the game in a day or two.

And as part of Gameday V, you stand a chance to win a boon! Each of you gets to roll a d20. On a 20 or a 16, you have won one of the amazing boons! Roll on a d6 to determine which boon you get and pm me your email address so that I can send to you when I receive it.

1d20 ⇒ 2 Aw shucks...

A big thanks to all of you for making my first experience DMing PbP PFS such a blast. Please feel free to pm me any feedback you have. Thanks!

Sovereign Court

Year of Boundless Wonder

Alright. Chronicles are up. Follow up the link at the top. Let me know if there are any errors. Also, the game has been reported.

Sovereign Court

Ifrit Inquisitor 4 HP: 28/33 AC:18 FF:15 T:13 F:+8 R:+5 W:+6 Perception +8 Darkvision 60 Effects: None

Boon?: 1d20 ⇒ 16
Sweet!: 1d6 ⇒ 4

Grand Lodge

NN male Tiefling Soul Seer Fighter 5
Spoiler:
|AC 20, T 14|HP: 35/35|F +4, R +5, W +4 (+2 vs negative energy, +1 vs sonic/figment/glamer/pattern/gaze/scent/poison/disease)|Init +4, Perc +9|CMB +9 (+2 to trip) CMD 23 (25 vs trip)|1/1 Explorer

1d20 ⇒ 8

The Exchange

hp 31/31; AC 16, 14, 12; fort +3 refl +8, will +3; bab 3, melee 3, ranged 6; cmb 4 cmd 19; init +4; folio reroll 1/1 | aasimar rogue/4 | - 4 *
skills:
acrobatics 11 appraise 6 bluff 1 craft: alchemy 9 diplomacy 1 disable 10 disguise 3 escape 1 intim 1 know dungeon 8 know local 9 linguistics 11 perception 8 ride 4 sense mtv 3 sleight of hand 11 stealth 11 UMD 9

[dce=boon?]1d20[/dice]

The Exchange

Internal Alchemist 8 HP67/67 Fast Healing 4/4 | AC 20, T 12, FF 20 Uncanny Dodge| Fort +11, Ref +10, Will +5 | Init +2 | Perc +12, 60' Darkvision, Bombs (13/13) Fly (8/8) Effects: Ant Haul

Boon: 1d20 ⇒ 9

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