(PFS) GM Alice's The Blakros Matrimony (Inactive)

Game Master Alice Margatroid

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Stuff and whatnot.

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

Shel checking in for duty!

Grand Lodge

Venture-Captain Kynrac Chronarion | Male Elf Oracle (Ancient Lorekeeper) 17 | HP 190/190 | AC:35 T:15 FF:32 CMD:27 (+1 AC +1 FF/surp.) | F+15 R+13 (evasion) W+15 (+2 ench, +11 mind-aff; +1 FF/surp.) | Init +6 (roll 3 times take best, always act in surprise round) | Perception +21 (darkvision) |

Kynrac joins the team, almost finished with my previous game.

Liberty's Edge

M Half-Elf Inquisitor of Desna 10 | HP 77/77 | AC 34 (37 vs crits) | T 22 | FF 31] | AC 28 | T 16 | FF 25 | CMD 29 | Fort +11 | Ref +7 | Will +12 | Init +7 | Perc +18

Terrill, checking in.

A question for all: there are six PCs signed up on Warhorn, but it seems there are only 4 PCs (Shel, Mifune, Kynrac & Terrill) and one Paizo alias (nogoodscallywag) that have posted in the recruitment thread. If we could, it would be nice to connect with that 6th player and bring them in to the discussion. Anyone know who it is or how to find him/her?

It's obviously not a big issue, but since we have a chance to get to know each other a bit, and it sounds like it'll be an RP-loaded game, we can get a bit more depth than sometimes is the case with PFS.

Dark Archive

Male Human (Tian-Min) Hellknight 2/Samurai (Sword Saint) 6 | HP 68/68 | AC 23; Touch 12; Flat-Footed 21 | CMD 25 | Fort +10 Ref +7 Will +6 | Init +4 | Perception +12 | Sense Motive +12

Mifune checking in :D


I know the 6th player (he's in one of my other games), so I will poke him to come around. The 5th player I am assuming is nogoodscallywag, so I hope s/he can find his/her way here.

The Exchange

Male Wayang Illusionist (Shadowcaster) 5/Veiled Illusionist 2 | HP 39/39, AC 13 (21), FF 11, T 13, F +4, R +5, W +5, Init +7, Perc +6

Aha! I am here! Thanks for letting me know about the Discussion thread!

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

Hey jak, I played in a couple of daway's games with you a while back (I was also an illusionist). Glad to see you!

The Exchange

Male Wayang Illusionist (Shadowcaster) 5/Veiled Illusionist 2 | HP 39/39, AC 13 (21), FF 11, T 13, F +4, R +5, W +5, Init +7, Perc +6

Oh, hey. Good to see you too! You just played in my Echoes of the Overwatched PbP as well!

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

Awesome, didn't know that was yours! You ran a very good game, btw. I enjoyed it.

The Exchange

Male Wayang Illusionist (Shadowcaster) 5/Veiled Illusionist 2 | HP 39/39, AC 13 (21), FF 11, T 13, F +4, R +5, W +5, Init +7, Perc +6

Thanks!


The PBP scene here is way too small... ;)

Liberty's Edge

M Half-Elf Inquisitor of Desna 10 | HP 77/77 | AC 34 (37 vs crits) | T 22 | FF 31] | AC 28 | T 16 | FF 25 | CMD 29 | Fort +11 | Ref +7 | Will +12 | Init +7 | Perc +18
GM Alice wrote:
The PBP scene here is way too small... ;)

I've noticed the same. It seems like this vast world of people playing, but I very often run into folks I've played with before. I wonder, are there circles of players out there that I've never met or played with? When will my circle and theirs overlap? Are are there really just 26 people actually playing PbP, and I've now met them all?

Dark Archive

Male Human (Tian-Min) Hellknight 2/Samurai (Sword Saint) 6 | HP 68/68 | AC 23; Touch 12; Flat-Footed 21 | CMD 25 | Fort +10 Ref +7 Will +6 | Init +4 | Perception +12 | Sense Motive +12

Hey now. I don't believe any of you have ever met me :P

Granted, I've played like one or two games through PbP lol

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

I've not had an in person group in about four years. I work roughly a 60 hour week, and I'm just too pooped to try to maintain a regular group, unfortunately.

Liberty's Edge

M Half-Elf Inquisitor of Desna 10 | HP 77/77 | AC 34 (37 vs crits) | T 22 | FF 31] | AC 28 | T 16 | FF 25 | CMD 29 | Fort +11 | Ref +7 | Will +12 | Init +7 | Perc +18

My tabletop game meets twice a month, and I manage to make it to most of the games, but it's tough. But the GM is also the owner of the game store where we play, so his collection of minis is incredible, which adds to the fun.

My son, who is 12, plays tabletop every Sunday, and twice a week after school. Lucky little bugger.

The Exchange

Male Wayang Illusionist (Shadowcaster) 5/Veiled Illusionist 2 | HP 39/39, AC 13 (21), FF 11, T 13, F +4, R +5, W +5, Init +7, Perc +6

I have a weekly game that I DM, and one semi-regular one I play in, and I try to run as many PFS games as I have time for, which isn't many these days, and I try to play in a tabletop PFS game once or twice a month at one of my local stores.

Dark Archive

Male Human (Tian-Min) Hellknight 2/Samurai (Sword Saint) 6 | HP 68/68 | AC 23; Touch 12; Flat-Footed 21 | CMD 25 | Fort +10 Ref +7 Will +6 | Init +4 | Perception +12 | Sense Motive +12

As for me...I've got a group I play PFS with every other week, but really work just drains me too much to participate further :(

On the side note of roles though, I've got an AC of 18, two melee weapons, and no ranged weapons :D

I do however do a mean scary face (meaning Intimidate)

Liberty's Edge

M Half-Elf Inquisitor of Desna 10 | HP 77/77 | AC 34 (37 vs crits) | T 22 | FF 31] | AC 28 | T 16 | FF 25 | CMD 29 | Fort +11 | Ref +7 | Will +12 | Init +7 | Perc +18

Yeah, I was thinking a little discussion of roles and personalities might be good.

Terrill is very melee-focused, though can do decent damage with his composite bow if there's a need. His casting tends to focus on buffs to himself, but I did just pick up Bless, so he can help out the gang as well.

By way of background and personality - he really represents Desna's aspect of freedom and roaming. He's from Andoran, but was basically chased out because he freed someone from prison who he thought had been unjustly locked up. He felt that the person's freedom was much more importance than someone else's notion of justice, and has kind of continued to act along those lines. So he won't have a lot of love for the idea of the marriage in the Blakros Matrimony (just a different kind of chains, in his sight), but he'll do his best to keep his views to himself, for the good of the Society.

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

Shel is a skillful little rogue. She doesn't do much damage, but she's always happy to take a flank and aid someone else, if possible.

She is a utility knife in the skills department, with a bit of most of them covered. While adventuring, she is all business and not particularly pleasant. She expects to take the lead and make the calls while on a mission. While in a more relaxed setting, like a wedding, she will be much more relaxed and happy to be around.

Liberty's Edge

M Half-Elf Inquisitor of Desna 10 | HP 77/77 | AC 34 (37 vs crits) | T 22 | FF 31] | AC 28 | T 16 | FF 25 | CMD 29 | Fort +11 | Ref +7 | Will +12 | Init +7 | Perc +18

Well, with his teamwork feats, Terrill is always happy to have a flanking buddy.

It's funny to have so much lead time on this before we start playing. I check this thread as obsessively as I check my PbP threads, which doesn't make a ton of sense.


Shel Whispertongue PFS wrote:
While in a more relaxed setting, like a wedding

Relaxed setting? ;)

My character, a Paladin of Shelyn, has not been more stressed than her experience in this scenario... she had a miniature crisis of faith!

All I can say is that I hope you guys have face skills. Diplomacy has never been more important than this scenario!


Terrill Mayern wrote:
It's funny to have so much lead time on this before we start playing. I check this thread as obsessively as I check my PbP threads, which doesn't make a ton of sense.

Hahah! Glad to see you're excited. I'm chomping at the bit to start too!

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

Shel's got a bit of Diplomacy. Hopefully it's enough, lol.

I am excited to go through this scenario, though. I've heard it was a good one!

The Exchange

Male Wayang Illusionist (Shadowcaster) 5/Veiled Illusionist 2 | HP 39/39, AC 13 (21), FF 11, T 13, F +4, R +5, W +5, Init +7, Perc +6

Jakarno is a pretty unique little Wizard. He's an Illusionist, and so will be able to throw around Images and Colour Spray, of course, with a pretty decent save DC. He's super-light on damaging spells, however. He's got battlefield control and save-or-suck covered in many different ways. He's got lots of options in his toolbox. For a wedding, he'll probably prepare more Illusions, disguise and escape spells - pretty much all non-lethal. Summon spells are really his only way to damage things (until he can get some Shadow Evocations >:D )

Skills-wise, he's got knowledges, of course, but also Bluff, Disguise and Stealth - unusually for a Wizard.

In personality, he's... well, you'll see when we get started. He's a Wayang, but was abducted as a baby and taken to Nidal for study. When he was a boy he escaped into the sewers and was taken in by Goblins (hence the Adopted Trait). He's paranoid, and disguises himself as a different individual on each mission. Spending time with him you will most likely eventually notice he is disguised, but perhaps not, and perhaps not know what his real race is. He'll call himself a different name than Jakarno as well, even though I leave his alias alone.


I notice that Jakarno is currently Shadow Lodge - don't forget you'll have to change that :)


Going through people's sheets. I am pretty pedantic, but I mostly just think that having a second pair of eyes on your stats helps! Everyone makes mistakes.

Leaving Kynrac until after you've finished your previous game and levelled up.

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@Shel,
- In your skills section you've got the right Perception modifier, but not at the top of the page in the mini-statblock.
- You've got your touch AC as 15, but I only count 14 (+3 Dex, +1 size)
- You forgot your racial modifier to Climb checks (should be +7 instead of +5)
- As an fyi, the ranger's bonus from Track only applies to one use of the Survival skill, so it's a circumstantial modifier not added to the total... a pretty major use of it, to be fair, but still. :)

----------

@Jakarno,
- As I mentioned above, still Shadow Lodge.
- You've got your Int score as 22, but I can't figure out how you've done so. 18 base + 2 race + 1 level = 21. This has a trickle-on effect to a lot of other things as well (skill bonuses, spells per day, DCs etc).
- You've either got 1 skill rank overspent (assuming 21 Int) or 3 ranks not yet spent (assuming 22 Int).
- Your Disguise mod should be +10, not +9. Alternatively it should have only 3 ranks in it (and explains the extra skill point).
- You're missing two languages known from your Linguistics ranks.
- Your Stealth mod should be +14, not +13. (Or the skill point thing again.)
- I'm guessing your extra spell slots are from the Shadow Spell ability?
- What do your Evoking Day and Year of the Risen Rune chronicles give you?
- Your flat footed AC should be 11, not 14 (+1 size)

----------

Others to come later!

The Exchange

Male Wayang Illusionist (Shadowcaster) 5/Veiled Illusionist 2 | HP 39/39, AC 13 (21), FF 11, T 13, F +4, R +5, W +5, Init +7, Perc +6

The extra point of Int is from the Rivalry's End scenario boon.

Fixed the faction.

As for the skill points, I didn't retro-actively add skill points for when his Int went up.

The spell slots are indeed from the Shadow Spell ability. As a Shadowcaster, he gets one additional spell level per day per caster level, i.e. at 4th level he gets 4 1st level spells or 2 2nd level or 3 1st and 1 2nd.

I thought I fixed his FF AC.

As I level up I often end up with skill point drift as I lose track of spell ranks... I'll have to look it over. I have a physical character sheet that I usually level up on first then transfer to the forum profile.

The Evoking Day one ... I forget. It gives a boon that allows one to be able to scribe an Evocation spell into one's spellbook for free or at a reduced cost. Or something.

The Year of the Risen Rune is a boon. Actually, everyone can download that one. It's for any character that has earned six prestige points during the last season. It has Faction-specific boons. The Shadow Lodge one gives him +2 Intimidate against Pathfinders. Kind of pointless for Jakarno. ;)


Didn't realise that the Rivalry's End scenario boon gave you a stat bonus, that's awesome. :)

Ohh, right, the one that was on the blog not long ago? I forgot about applying that to my characters that qualified... hmmm.

Hope I don't seem too persnickety with all this, guys! It's a habit I do in all my games, PFS and otherwise... regular audits on players sheets just to catch errors (because seriously, eeeeveryone makes them). I do realise some players find it a little insulting though (like I'm assuming you're cheating or something).

Dark Archive

Male Human (Tian-Min) Hellknight 2/Samurai (Sword Saint) 6 | HP 68/68 | AC 23; Touch 12; Flat-Footed 21 | CMD 25 | Fort +10 Ref +7 Will +6 | Init +4 | Perception +12 | Sense Motive +12

@GM Alice: If I'm wanting to burn the 2 PP for the honorary Hellknight title, should I report that to you at the beginning of the module then?

Grand Lodge

Venture-Captain Kynrac Chronarion | Male Elf Oracle (Ancient Lorekeeper) 17 | HP 190/190 | AC:35 T:15 FF:32 CMD:27 (+1 AC +1 FF/surp.) | F+15 R+13 (evasion) W+15 (+2 ench, +11 mind-aff; +1 FF/surp.) | Init +6 (roll 3 times take best, always act in surprise round) | Perception +21 (darkvision) |

There we are! We've just finished "Severing Ties", and as soon as I receive the chronicle by email I'll level Kynrac up (to level 5) and update the profile accordingly.

Some information about Kynrac:

He's an elven ancient lorekeeper oracle with the time mystery. He's mainly a buffer and a healer with decent face skill (diplomacy only, though) and knowledges. Despite a fair skill in knowledges, one of his revelation can allow him to reroll failed knowledge checks with a bonus. He's part of the Riftwardens, allowing him to further specialize in Knowledge (Planes).

His revelations allow him a wide range of action, varying from defensive (20% miss chance on himself for up to 5 minutes per day) to combat (he rolls initiative twice and takes the best roll - please take this into account if you roll initiative for us, GM Alice).

His spells are mostly heals, buffs (his trusty wand of Bless is his best friend at every fight's start - that'll allow you to wade into melee earlier, Terrill). One of his favourite spell is Oracle's Burden, which curses an enemy with Kynrac's own curse, his burnt hands (-4 penalty on weapon attack rolls - that's why he hardly ever draws a weapon). He can also deal with weak pesky opponents like swarms with Burning Hands, and attack other targets with Scorching Ray and Flaming Sphere.

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

I made the corrections, DM. Everything you found was correct from what I could tell. A second set of eyes never hurts anything!

Liberty's Edge

M Half-Elf Inquisitor of Desna 10 | HP 77/77 | AC 34 (37 vs crits) | T 22 | FF 31] | AC 28 | T 16 | FF 25 | CMD 29 | Fort +11 | Ref +7 | Will +12 | Init +7 | Perc +18

I've got no problem with a sheet audit, so feel free.

Terrill has moderate diplomacy and intimidate, and a high sense motive, so he may be listening and reading folks more than launching a charm offensive. But he's happy to aid other's checks.

Sounds like we've got an interesting bunch of PCs for this.

Grand Lodge

Venture-Captain Kynrac Chronarion | Male Elf Oracle (Ancient Lorekeeper) 17 | HP 190/190 | AC:35 T:15 FF:32 CMD:27 (+1 AC +1 FF/surp.) | F+15 R+13 (evasion) W+15 (+2 ench, +11 mind-aff; +1 FF/surp.) | Init +6 (roll 3 times take best, always act in surprise round) | Perception +21 (darkvision) |

Character sheet should be updated.


Mifune: Yeah, I guess so. I think you put that stuff on your ITS now, right?

There are a lot of ways to help with non-Diplomacy skills; you can get a lot of bonuses from Sense Motive and Perception for example, and creative skill use is always an option. In fact, I encourage it. :)


@Jakarno - just had a look at the Shadowcaster archetype, and it looks like you've got more spells prepared than you should. Or can you explain when your spells per day come from?

The shadow spell slots are a total equal to the highest spell level you can cast, so 2 levels worth of slots, but it looks like you have an extra 2nd level spell slot. Unless I'm missing something..

-----

@Kynrac,

- You have two levels of your favoured class bonus left unaccounted for (either 2 skill points or 2 hp missing... or I guess the elf favoured class bonus, whatever it is)

-----

Will look at Mifune and Terrill over the weekend :)

The Exchange

Male Wayang Illusionist (Shadowcaster) 5/Veiled Illusionist 2 | HP 39/39, AC 13 (21), FF 11, T 13, F +4, R +5, W +5, Init +7, Perc +6

Holy smokes, you're right! I misread that! Thanks for pointing it out. I'll fix that.

Grand Lodge

Venture-Captain Kynrac Chronarion | Male Elf Oracle (Ancient Lorekeeper) 17 | HP 190/190 | AC:35 T:15 FF:32 CMD:27 (+1 AC +1 FF/surp.) | F+15 R+13 (evasion) W+15 (+2 ench, +11 mind-aff; +1 FF/surp.) | Init +6 (roll 3 times take best, always act in surprise round) | Perception +21 (darkvision) |

Yup, two elf oracle bonuses (2* +1/2 actual level for speed/slow revelation I'll take at 7th). Good eye!


About a week left :)

-----

@Mifune,

- Do you have a boon or something that gives you a stat boost like Jakarno has? Seems like you're at 22 p.b., not 20 p.b.
- What are Rentetsu and Shisui? Just a masterwork katana/wakizashi pair?

-----

@Terrill,

Congrats, I can find nothing to complain about :P

Dark Archive

Male Human (Tian-Min) Hellknight 2/Samurai (Sword Saint) 6 | HP 68/68 | AC 23; Touch 12; Flat-Footed 21 | CMD 25 | Fort +10 Ref +7 Will +6 | Init +4 | Perception +12 | Sense Motive +12
GM Alice wrote:

About a week left :)

-----

@Mifune,

- Do you have a boon or something that gives you a stat boost like Jakarno has? Seems like you're at 22 p.b., not 20 p.b.
- What are Rentetsu and Shisui? Just a masterwork katana/wakizashi pair?

-----

@Terrill,

Congrats, I can find nothing to complain about :P

Way of the Kirin did the same thing for Lantern Lodgers that Rivalry's End did for Shadow Lodgers.

Rentetsu is an Elysian Bronze Wakizashi and Shusui is an Adamantine Katana

Liberty's Edge

M Half-Elf Inquisitor of Desna 10 | HP 77/77 | AC 34 (37 vs crits) | T 22 | FF 31] | AC 28 | T 16 | FF 25 | CMD 29 | Fort +11 | Ref +7 | Will +12 | Init +7 | Perc +18
GM Alice wrote:

@Terrill,

Congrats, I can find nothing to complain about :P

Except that this game doesn't start until Oct 5!

Dark Archive

Male Human (Tian-Min) Hellknight 2/Samurai (Sword Saint) 6 | HP 68/68 | AC 23; Touch 12; Flat-Footed 21 | CMD 25 | Fort +10 Ref +7 Will +6 | Init +4 | Perception +12 | Sense Motive +12

Updated the profile with better naming on the swords as well as some new stuff resulting from a module I played Sunday and a Chronicle Sheet my GM just got to me.

Dark Archive

Character Stats:
  • 30/42 HP
  • AC 15 (T 12 : FF 13)
  • Fort +6: Ref +7: Will +3
  • Initiative +4
  • Half-Elf Rogue 4 / Fighter 1

    Hey everyone.
    Trys actually just leveled to 5 on Sunday, so I need to update her character sheet. I'm cool with playing down with her too.

    GM, can you make the Gameplay thread so we can dot it?


    Welcome Trys!

    Go ahead and dot.

    Dark Archive

    Character Stats:
  • 30/42 HP
  • AC 15 (T 12 : FF 13)
  • Fort +6: Ref +7: Will +3
  • Initiative +4
  • Half-Elf Rogue 4 / Fighter 1

    Trys is ready to go, unless someone has a fun trinket I should buy that's less than 1,500 Gold.

    Trys is a melee heavy, intimidation focused Rogue/Fighter who deals Non-Lethal damage and is so frightening that enemies rethink attacking her and run away instead. She is one of my favorite characters to play and in certain situations she is admittedly OP, like against a group of medium humanoids.


    Trys, just did a review of your sheet.

    - You're either 1 hp or 1 skill point over limit (depending on how a favoured class bonus lands).
    - I can't figure out what your second rogue talent is.
    - Where do the misc +1 bonuses on Climb/Acrobatics come from?
    - Where does the misc +2 bonus on Sense Motive come from?
    - Masterwork intimidate tools, huh? What exactly are these, flavour-wise? :) Note that mwk tools require you to actively use them in order to get the bonus...

    Dark Archive

    Character Stats:
  • 30/42 HP
  • AC 15 (T 12 : FF 13)
  • Fort +6: Ref +7: Will +3
  • Initiative +4
  • Half-Elf Rogue 4 / Fighter 1

    I am 5th level and I took 2 HP and 3 Skill Ranks along the way. I double checked the math and it looks good.

    My two Talents give me Intimidating Prowess and Weapon Focus. I just entered the feats rather than the talents that grant them.

    Climb/Aerobatics bonus is a reminder for me that the armor check penalty for those two skills is less because of the Agile quality of my armor. The PDF does not have a spot to account for that so I but it in the bonus instead.

    I just picked up some Mwk Sense Motive tools, apparently I forgot to write them on the sheet.

    My Intimidation tool is normally concealed in the red scarf I wear around my neck. Revealed it shows a string of teeth taken from my prior defeated foes. The Sense Motive tool is a book detailing facial expressions people use when they are lying or hiding the truth.


    If that's the case then you should have 42 HP.

    10 Ftr1 (from 1st level) + 20 Rog4 (5 per level) + 10 from Con (2 per level) + 2 favoured class bonus

    Also, if you took Intimidating Prowess via a rogue talent then you're missing a feat (5th level feat).

    The Exchange

    Male Wayang Illusionist (Shadowcaster) 5/Veiled Illusionist 2 | HP 39/39, AC 13 (21), FF 11, T 13, F +4, R +5, W +5, Init +7, Perc +6

    What does a Sense Motive tool look like?


    Yeah, I'm sort of iffy on the Sense Motive tool myself (when are you actually going to have a chance to open the book up and start reading it while you scope people out?) but it's technically legal if you ever do find a chance to do so. The forum posts on the matter are basically "You have to actively use a tool" and "Don't make us make a ruling on this, please" and "Expect table variation for some things". :P

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