Ninja

Mifune the Ronin's page

196 posts. Organized Play character for crthesis.


Full Name

Mifune

Race

Human (Tian-Min)

Classes/Levels

Hellknight 2/Samurai (Sword Saint) 6 | HP 68/68 | AC 23; Touch 12; Flat-Footed 21 | CMD 25 | Fort +10 Ref +7 Will +6 | Init +4 | Perception +12 | Sense Motive +12

Gender

Male

Size

Medium

Age

24

Alignment

Lawful Neutral

Deity

Ichimeiyo

Location

Absalom

Languages

Common, Minkaian, Tien

Occupation

Ronin

Strength 19
Dexterity 14
Constitution 14
Intelligence 10
Wisdom 12
Charisma 14

About Mifune the Ronin

Male Human (Tian-Min) Hellknight 2/Samurai (Sword Saint) 6
LN Medium humanoid (human)
Init +4; Senses Perception +12
Aura aura of law

Defense:
AC 23, touch 12, flat-footed 21 (+11 armor, +2 Dex)
hp 68 (8d10+16)
Fort +10, Ref +7, Will +6
Defensive Abilities resolve, self reliant

Offense:
Speed 30 ft.
Melee +1 keen adamantine katana +15/+10 (1d8+8/15-20/×2) and
. . combat scabbard (heavy blade) +13/+8 (1d6+5/×2) and
. . masterwork elysian bronze wakizashi +14/+9 (1d6+5/18-20/×2)
Special Attacks brutal slash, iajutsu strike, challenge, smite chaos, terrifying iajutsu
Spell-Like Abilities
. . At will—detect chaos
. . 5—discern lies

Statistics:
Str 20, Dex 14, Con 14, Int 10, Wis 12, Cha 14
Base Atk +8; CMB +13; CMD 25
Feats Catch Off-Guard, Furious Focus, Intimidating Prowess, Power Attack, Weapon Focus (katana), Weapon Specialization (katana)
Traits bully, reactionary
Skills Diplomacy +12, Intimidate +19, Knowledge (local) +6, Knowledge (planes) +3, Perception +12, Sense Motive +12, Survival +9 (+11 to avoid becoming lost)
Languages Common, Minkaian, Tien
SQ hellknight armor, hellknight orders (order of the nail), mounted archer, orders (ronin), weapon expertise
Combat Gear Potion of cure light wounds (2), Wand of cure light wounds; Other Gear +2 Mithral Hellknight plate, +1 Keen Adamantine Katana, Heavy Scabbard, Masterwork Elysian Bronze Wakizashi, Belt of giant strength +2, Cloak of resistance +2, Wayfinder (empty), Backpack (6 @ 67.72 lbs), Waterskin, 3186 GP

Special Abilities:
Armiger +3 to Diplomacy vs Hellknights.
Aura of Law (Ex) The power of a Hellknight’s aura of law (see the detect law spell) is equal to his Hellknight level.
Brutal Slash +3 (Ex) Gain a bonus to confirm Iajutsu Strike criticals.
Catch Off-Guard Proficient with improvised melee weapons. Unarmed foe is flat-footed against your improvised weapons.
Detect Chaos (At will) (Sp) You can use Detect Chaos at will (as the spell).
Discern Lies (Sp) At 2nd level, a Hellknight can use discern lies as a spell-like ability a number of times per day equal to 3 plus his Charisma modifier. His caster level equals his total character level.
Furious Focus If you are wielding a weapon in two hands, ignore the penalty for your first attack of each turn.
Hellknight Armor 1 (Ex) Hellknight Armor -1 check penalty, +1 max DEX.
Hunting Lodge Can use Survival for Day Job rolls.
Iajutsu Strike +3d6/-4 AC (Full-round) (Ex) Draw sword as strike challenged foe for extra dam, but take AC penalty for 1 rd. You can use this once per foe, each day.
Mounted Archer (Ex) At 4th level, the samurai becomes skilled at firing ranged weapons while mounted. A samurai only takes a –2 penalty on attack rolls with ranged weapons while his mount takes a double move. This penalty increases to –4 while his mount is running.
Power Attack -3/+6 You can subtract from your attack roll to add to your damage.
Resolve (3/day) (Ex) Starting at 1st level, the samurai gains resolve that he can call upon to endure even the most devastating wounds and afflictions. He can use this ability once per day at 1st level, plus one additional time per day for every two samurai levels beyond
Ronin's Challenge +6 (2/day) (Ex) +6 to damage target, -2 AC vs. others when used, +2 attack/dodge AC vs challenger when returning a challenge
Self Reliant (Ex) At 2nd level, the ronin learns to rely solely on himself, even in the most difficult of times. Whenever the ronin fails a Will saving throw against an effect with a duration greater than 1 round, he can attempt another saving throw at the end of the
Smite Chaos (1/day) (Su) +2 to hit, +2 to damage, +2 deflection bonus to AC when used.
Terrifying Iajutsu (DC 15) (Ex) When hit foe with Iajutsu Strike, all foes in 30 ft shaken 1d4+1 rds (Will neg).
Wayfinder (empty) A small magical device patterned off ancient relics of the Azlanti, a wayfinder is typically made from silver and bears gold accents. With a command word, you can use a wayfinder to shine (as the light spell). The wayfinder also acts as a nonmagical (magnetic) compass, granting you a +2 circumstance bonus on Survival checks to avoid becoming lost. All wayfinders include a small indentation designed to hold a single ioun stone. An ioun stone slotted in this manner grants you its normal benefits (as if it were orbiting your head), but frequently reveals entirely new powers due to the magic of the wayfinder itself (see Seeker of Secrets page 51).

Note: This item costs only 250 gp for members of the Pathfinder Society

Construction
Requirements Craft Wondrous Item, light; Cost 250 gp
Weapon Expertise (Katana) (Ex) You can quick draw the chosen weapon, and gain +2 to confirm critical hits.