Mythic 6 - Tar-Baphon's final trap and the world left untouched.

Game Master Davachido

Initiative:
Initiative order: Amelia, Dreyyn, Demons, Nethan, Elise, Elves

Current Map


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Human Male Adult Incanter Archmage, L6/T4, HP:62/62, AC:24/T:24/FF:19, F:+4/R:+7/W:+6, Am.Init:+11, Prcptn:+11, CMB:+3, CMD:18, Speed:30', MPPs:10/11, LPPs:2/2, SPs:10/11, CMPs(BLK):6/6, Wand:35
SKILLS:
Acro:+10, Know(All,Exc:Martial)/(PL/Psi/Arc):+10/+12, SpellCraft:+18, Stealth:+10

I am with Radiance, PF baffles me at times too. Actually, it should be the other way around because flying is already an advantage.


Female Human (Ulfen) | Status: | Hp 99/99 [117/117] | AC 18, Touch 11 [9], FF 17 | CMD 21 [23] | Fort +12 [+15], Ref +4 [+5], Will +3 [+5] +2 vs enchantment, sleep | Resist Fire 10 | Improved Uncanny Dodge | Per +9 | Init +5 [+7]

There is also the small difference in prerequisites :P


It might be to do with vital strike being a new feat and fly-by is a monster feat from 3.5 days and they didn't want to change it? Or maybe they just wanted fly-by to be used with vital strike since quite a few monsters have both.

Though I guess if they wanted spellcasters not to be able to use spells on a spring attack they could just word the feat to only work with melee or ranged attacks made with weapons or something. Though yes, fly spell + fly-by attack can make hilarious fly past a door and shoot inside style of combat.


AC 13(17). F+2 R+5 W+5. Per +5 Init +9. HP 44/44 MP 2/9 Pre 3/5 WCM 5/6 AR 3/9 BoH 1/1 1st 3/6 2nd 4/6 3rd 3/4

Mythic Vital Strike - I remember hearing it is one of the most powerful mythic feats. I think I saw a build that one shotted a Demon Lord using that. Not sure what M6 does to it though, given it never gets the magic x4.


current map HP 48/60 | AC 21, Touch 15, FF 18 | Fort +8, Ref +8, Will +3 | Per +9 | Init +4 Slayer 6 / Mythic Champion Tier 2

i don't usually go for crit-fishing stuff, but Fly-By Attack with yellow magic and flying spears sounds cool and more in line with what i imagined for Dreyyn.

Initially I imagined more of a pouncer but that is hard to pull off.


Pouncing is hard at low levels in PF. Though mythic vital strike does effectively give you pounce albeit with only one attack roll and one set of sneak attack rolls as opposed to two. 2d8+18+2d6 would be quite nice for a single attack, then using your three attacks if you decide to stay close or if someone approaches you.


Female Human (Ulfen) | Status: | Hp 99/99 [117/117] | AC 18, Touch 11 [9], FF 17 | CMD 21 [23] | Fort +12 [+15], Ref +4 [+5], Will +3 [+5] +2 vs enchantment, sleep | Resist Fire 10 | Improved Uncanny Dodge | Per +9 | Init +5 [+7]

@Pounce - Check out this 3rd tier Mythic Champion Ability though!

Fleet Warrior (Ex) wrote:

When making a full attack, you can move up to your speed either before or after your attacks. This movement provokes attacks of opportunity as normal.

I mean it isn't charge -> full attack but with Dreyyn's speed it might be good enough : )


Inactive

Yeah, that's a good ability! In fact, Amelia is probably taking the Fleet Warrior ability using Path Dabbling at her next opportunity, to further keep her mobile and in-range while she's hurling starknives around. (Though if someone else has other good ideas for Path Dabbling, I'm all ears -- Amelia has one path ability from any Mythic path open to her.)


I see in my future, all 3 martials taking fleet warrior. The monsters oh they will melt. I'm slowly starting to see why they gave MR monsters lots of DR and forcing characters to spend abilities to get around it.


Female Human (Ulfen) | Status: | Hp 99/99 [117/117] | AC 18, Touch 11 [9], FF 17 | CMD 21 [23] | Fort +12 [+15], Ref +4 [+5], Will +3 [+5] +2 vs enchantment, sleep | Resist Fire 10 | Improved Uncanny Dodge | Per +9 | Init +5 [+7]

I'm going to get the Titanic Rage (I think it is called!) and fluff it as a partial dragon transformation : )

Edit: It was Titan's Rage. Close enough !


AC 13(17). F+2 R+5 W+5. Per +5 Init +9. HP 44/44 MP 2/9 Pre 3/5 WCM 5/6 AR 3/9 BoH 1/1 1st 3/6 2nd 4/6 3rd 3/4

I believe Al can put 1600 lbs on a floating disk for 16 hours.
Big problem is it is a 5ft disk.

I was trying to find out if we can restore him to mobility/his old body. ie make him human again.


Inactive

Ooh, that's a good solution, Al! Put those Mythic Spells to work! Maybe we could create a platform for the floating disk? Kind of like a raft.


current map HP 48/60 | AC 21, Touch 15, FF 18 | Fort +8, Ref +8, Will +3 | Per +9 | Init +4 Slayer 6 / Mythic Champion Tier 2

or maybe we could just get a seed and Groot him somewhere else.


Human Male Adult Incanter Archmage, L6/T4, HP:62/62, AC:24/T:24/FF:19, F:+4/R:+7/W:+6, Am.Init:+11, Prcptn:+11, CMB:+3, CMD:18, Speed:30', MPPs:10/11, LPPs:2/2, SPs:10/11, CMPs(BLK):6/6, Wand:35
SKILLS:
Acro:+10, Know(All,Exc:Martial)/(PL/Psi/Arc):+10/+12, SpellCraft:+18, Stealth:+10
Dreyyn wrote:
or maybe we could just get a seed and Groot him somewhere else.

LOL, GROOOOOTTTTT!

Although, I am not sure if he has always been a plant. Like Al, I am under the same impression that he was humanoid before as well.


Female Human (Ulfen) | Status: | Hp 99/99 [117/117] | AC 18, Touch 11 [9], FF 17 | CMD 21 [23] | Fort +12 [+15], Ref +4 [+5], Will +3 [+5] +2 vs enchantment, sleep | Resist Fire 10 | Improved Uncanny Dodge | Per +9 | Init +5 [+7]

While it is an amusing thought I do think he is just 'infested/infected' by the plant. : )


Sorry for the delay again, just hit busy times at work. I should post soon.


Inactive

I'm gonna vote for using the floating disk of awesome to carry our tree-like friend! The idea of using a cutting is interesting too, but there's a large chance things don't quite work out the way we'd expect.


Female Human (Ulfen) | Status: | Hp 99/99 [117/117] | AC 18, Touch 11 [9], FF 17 | CMD 21 [23] | Fort +12 [+15], Ref +4 [+5], Will +3 [+5] +2 vs enchantment, sleep | Resist Fire 10 | Improved Uncanny Dodge | Per +9 | Init +5 [+7]

Yeah I'm going to +1 that idea.

However since we are in a hurry we might wanna secure our mark first then head back and pick up or plant friend : )?


AC 13(17). F+2 R+5 W+5. Per +5 Init +9. HP 44/44 MP 2/9 Pre 3/5 WCM 5/6 AR 3/9 BoH 1/1 1st 3/6 2nd 4/6 3rd 3/4

Unless someone is superhumanly strong enough to rip up the main body? Anyone got stupid strength? ;P

Edit: we need someone to Hulk Groot!


I assume you guys take a little time to uproot him through cutting the roots out or burning them through if you are taking the whole of him. As opposed to herculesing him out, funny as that would be.


Human Male Adult Incanter Archmage, L6/T4, HP:62/62, AC:24/T:24/FF:19, F:+4/R:+7/W:+6, Am.Init:+11, Prcptn:+11, CMB:+3, CMD:18, Speed:30', MPPs:10/11, LPPs:2/2, SPs:10/11, CMPs(BLK):6/6, Wand:35
SKILLS:
Acro:+10, Know(All,Exc:Martial)/(PL/Psi/Arc):+10/+12, SpellCraft:+18, Stealth:+10

We know Al is the He-Man of the group.


AC 13(17). F+2 R+5 W+5. Per +5 Init +9. HP 44/44 MP 2/9 Pre 3/5 WCM 5/6 AR 3/9 BoH 1/1 1st 3/6 2nd 4/6 3rd 3/4

You laugh...
...no that's all I was going to say


Female Human (Ulfen) | Status: | Hp 99/99 [117/117] | AC 18, Touch 11 [9], FF 17 | CMD 21 [23] | Fort +12 [+15], Ref +4 [+5], Will +3 [+5] +2 vs enchantment, sleep | Resist Fire 10 | Improved Uncanny Dodge | Per +9 | Init +5 [+7]

Now Herculesing him out is only the Mythic Display of Strength away :P


Are people finding it difficult to come up with a solution to the situation? You could just run if you want. Throw something in their faces and make a break for it? Think of the situation as you are being surrounded by 12 tiny gollums who think all of your stuff is 'precious' if this helps you figure out what you want to do.


Female Human (Ulfen) | Status: | Hp 99/99 [117/117] | AC 18, Touch 11 [9], FF 17 | CMD 21 [23] | Fort +12 [+15], Ref +4 [+5], Will +3 [+5] +2 vs enchantment, sleep | Resist Fire 10 | Improved Uncanny Dodge | Per +9 | Init +5 [+7]

Sorry just had a really long day yesterday. Master thesis is due to be handed in on friday so sorta making the last little things on it.

But I have time tonight to post - and sorta a plan that may or may not work out :P


AC 13(17). F+2 R+5 W+5. Per +5 Init +9. HP 44/44 MP 2/9 Pre 3/5 WCM 5/6 AR 3/9 BoH 1/1 1st 3/6 2nd 4/6 3rd 3/4

No... I have a 'trick' planned ;P

They shouldn't have worked for wisps. Damn things are evil incarnate.


Human Male Adult Incanter Archmage, L6/T4, HP:62/62, AC:24/T:24/FF:19, F:+4/R:+7/W:+6, Am.Init:+11, Prcptn:+11, CMB:+3, CMD:18, Speed:30', MPPs:10/11, LPPs:2/2, SPs:10/11, CMPs(BLK):6/6, Wand:35
SKILLS:
Acro:+10, Know(All,Exc:Martial)/(PL/Psi/Arc):+10/+12, SpellCraft:+18, Stealth:+10

Alþórel, don't you want Nethan to give you signal that most of them are around you? I don't think you can see them?


Female Human (Ulfen) | Status: | Hp 99/99 [117/117] | AC 18, Touch 11 [9], FF 17 | CMD 21 [23] | Fort +12 [+15], Ref +4 [+5], Will +3 [+5] +2 vs enchantment, sleep | Resist Fire 10 | Improved Uncanny Dodge | Per +9 | Init +5 [+7]

*Notes down that Al does really not like wisps* <- could be handy in an alternative future :P

Elise planned trick was going to be "hey look at my pretty cool poleaxe! But I have another even more awesome weapon I can show to your Laughing Lie if you are really nice!" and then when they agree she would show them her claws.

Now ideally that means they accept being tricked and bring us to the Lie. A slightly worse outcome would be that they take it as a permission to chop off her hand :P


AC 13(17). F+2 R+5 W+5. Per +5 Init +9. HP 44/44 MP 2/9 Pre 3/5 WCM 5/6 AR 3/9 BoH 1/1 1st 3/6 2nd 4/6 3rd 3/4

@all: Er, the intention was to give enough time for everyone else to drift away. You know his radius from hard won experience.
@Nethan: can't see a way to tell me, but you should be ready for the 'surprise round' if this works.


I guess fire is an apt distraction.


Female Human (Ulfen) | Status: | Hp 99/99 [117/117] | AC 18, Touch 11 [9], FF 17 | CMD 21 [23] | Fort +12 [+15], Ref +4 [+5], Will +3 [+5] +2 vs enchantment, sleep | Resist Fire 10 | Improved Uncanny Dodge | Per +9 | Init +5 [+7]

Not super duper sure on the map - I *think* the small grey squares are the foes but not 100%. If so I think she can reach the top two : )


Yes, They would be pictures but since none of you can actually see what they are yet, blank cubes it is.


Female Human (Ulfen) | Status: | Hp 99/99 [117/117] | AC 18, Touch 11 [9], FF 17 | CMD 21 [23] | Fort +12 [+15], Ref +4 [+5], Will +3 [+5] +2 vs enchantment, sleep | Resist Fire 10 | Improved Uncanny Dodge | Per +9 | Init +5 [+7]

Mkay. I moved Elise up to a pair : )


Human Male Adult Incanter Archmage, L6/T4, HP:62/62, AC:24/T:24/FF:19, F:+4/R:+7/W:+6, Am.Init:+11, Prcptn:+11, CMB:+3, CMD:18, Speed:30', MPPs:10/11, LPPs:2/2, SPs:10/11, CMPs(BLK):6/6, Wand:35
SKILLS:
Acro:+10, Know(All,Exc:Martial)/(PL/Psi/Arc):+10/+12, SpellCraft:+18, Stealth:+10

Dreyyn, don't you have some sort of combat tactical map collective or you are not high enough level or in our case experience points for class features/feats? Or it's not that simple to share my sight in some way with the party?


current map HP 48/60 | AC 21, Touch 15, FF 18 | Fort +8, Ref +8, Will +3 | Per +9 | Init +4 Slayer 6 / Mythic Champion Tier 2

I'm not a Vitalist or Tactician, if that is what you are asking.

I'm a Slayer, so half ranger half rogue. Not of much use myself if i cant see them. My only advantage is that my equipment is all equipped, and i have very little that they could access without a disarm/sunder.


Human Male Adult Incanter Archmage, L6/T4, HP:62/62, AC:24/T:24/FF:19, F:+4/R:+7/W:+6, Am.Init:+11, Prcptn:+11, CMB:+3, CMD:18, Speed:30', MPPs:10/11, LPPs:2/2, SPs:10/11, CMPs(BLK):6/6, Wand:35
SKILLS:
Acro:+10, Know(All,Exc:Martial)/(PL/Psi/Arc):+10/+12, SpellCraft:+18, Stealth:+10

LOL ... I am losing it!


They only have normal invisibility. I wouldn't want to spring improved invisibility en masse on a party. Would be rather annoying unless you have blasters everywhere. Then again I'm sure Al would be waiting for another chance to fireball something.


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Just because I keep forgetting to update the document for the Bloodrager and the Slayer, I think everything else is the M6 document but these feats should work for the ones missing from the document.

Deadly Sneak attack now also states: Slayer 6

Duelist now states: Slayer 3

Advanced Slayer Talent

Prerequisite: Slayer 6, Extra Slayer Talent.

Benefit: Gain one advanced slayer talent.

Stalker

Prerequisite: Slayer 6

Benefit: You gain the Stalker class feature and you may study a target as swift action.

Special: If you have both Stalker and Precision you may study as a free action once per turn.

Precision

Prerequisite: Slayer 6

Benefit: You may study a target as swift action, in addition, the bonus granted by study is increased to +3 for one of attack rolls, damage rolls, skill checks or to slayer DCs made at the time the power is used.

Special: If you have both Stalker and Precision you may study as a free action once per turn.

Bloodtap

Prerequisite: Bloodrager 6

Benefit: Gain the 8th level power of your bloodline and your bonus spell.

@Elise: I'm trying to remember you already took this feat but I hadn't added it to the document yet right? It's called breath of fire on your sheet?

Skin of Iron

Prerequisite: Bloodrager 6

Benefit: You gain DR 1/- and may gain one more first level spell slot.

Greater Bloodrage

Prerequisite: Bloodrage 6, Bloodtap, Skin of Iron

Benefit: You gain the Greater Bloodrage class feature and your DR is increased by 1 to DR 2/-.


AC 13(17). F+2 R+5 W+5. Per +5 Init +9. HP 44/44 MP 2/9 Pre 3/5 WCM 5/6 AR 3/9 BoH 1/1 1st 3/6 2nd 4/6 3rd 3/4

BWAHAHA! FEAR ME!.
Also, Al is on 31. Pretty sure he was too overconfident to heal after the tiny scrape he took last time, then a little more from the fireball. Unless the scrape healed by itself?


That's my bad, I forgot that you didn't heal up to full. I can't tell if Al is crazy or brave... or a mix of both.


Female Human (Ulfen) | Status: | Hp 99/99 [117/117] | AC 18, Touch 11 [9], FF 17 | CMD 21 [23] | Fort +12 [+15], Ref +4 [+5], Will +3 [+5] +2 vs enchantment, sleep | Resist Fire 10 | Improved Uncanny Dodge | Per +9 | Init +5 [+7]

@Feat - Yepp that is it! I'll update to the proper name when I get home : )


Human Male Adult Incanter Archmage, L6/T4, HP:62/62, AC:24/T:24/FF:19, F:+4/R:+7/W:+6, Am.Init:+11, Prcptn:+11, CMB:+3, CMD:18, Speed:30', MPPs:10/11, LPPs:2/2, SPs:10/11, CMPs(BLK):6/6, Wand:35
SKILLS:
Acro:+10, Know(All,Exc:Martial)/(PL/Psi/Arc):+10/+12, SpellCraft:+18, Stealth:+10
GM_Radiance wrote:
That's my bad, I forgot that you didn't heal up to full. I can't tell if Al is crazy or brave... or a mix of both.

Most definitely, a crazy ol' fart ... ;-)


current map HP 48/60 | AC 21, Touch 15, FF 18 | Fort +8, Ref +8, Will +3 | Per +9 | Init +4 Slayer 6 / Mythic Champion Tier 2

ugh, i am lost again. i dont know if i am supposed to add another feat.

also when might we have time to retrain? just wondering as i was planning on going more into spear and less into dual bladed sword.


Female Human (Ulfen) | Status: | Hp 99/99 [117/117] | AC 18, Touch 11 [9], FF 17 | CMD 21 [23] | Fort +12 [+15], Ref +4 [+5], Will +3 [+5] +2 vs enchantment, sleep | Resist Fire 10 | Improved Uncanny Dodge | Per +9 | Init +5 [+7]

@Nethan - Here's to the new bed. I hope it is comfy : )

@Dreyyn - I have some spare time tomorrow, I can take a look and see if I can figure it out!


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@Dreyyn: The feats you have are (non-mythic):

(Bonus: M6 full BAB class) Combat Expertise
(bonus from Slayer Talent) Two Weapon Fighting [Combat]
(Level 1) Exotic Weapon Proficiency (Two-Bladed Sword)
(Human) Dodge
(Level 3) Mobility
(Level 5) Canny Tumble
(bonus from Slayer Talent) Improved Two-Weapon Fighting
(Bonus: M6 level up) Missing.

At least as far as I can tell?

As for retraining, after this adventure/dungeon there will be a bit of a pause to allow downtime stuff. I'm hoping to gather people's thoughts and see if we can narrow down the plot, I have a plan for that but let's see the end of this section first. :D


1 person marked this as a favorite.
current map HP 48/60 | AC 21, Touch 15, FF 18 | Fort +8, Ref +8, Will +3 | Per +9 | Init +4 Slayer 6 / Mythic Champion Tier 2

thanks, i favorited that post so i can refer back to it. s

i will take Advanced Slayer Talent, one of which gives me access to certain Advanced Rogue Talents, one of which is the tasty Opportunist which i think will work well when i am flanking with Amelia or Elise.

One can Vital Strike on an attack of opportunity, right?


Inactive

Not sure how well Opportunist will work with Amelia. Point Blank Master lets her throw her starknives at melee range without drawing AOOs, but I don't think that triggers Opportunist since they're still ranged attacks? Still works fine with Elise, though, and Nethan and the occasional charging Alporel!


Female Human (Ulfen) | Status: | Hp 99/99 [117/117] | AC 18, Touch 11 [9], FF 17 | CMD 21 [23] | Fort +12 [+15], Ref +4 [+5], Will +3 [+5] +2 vs enchantment, sleep | Resist Fire 10 | Improved Uncanny Dodge | Per +9 | Init +5 [+7]

@Vital Strike + AoO - Sadly I don't think you can. You can't really use Vital Strike for anything but 'I take a Standard Action to smack my foe in the face' (as Paizo defined the 'attack action' as only the standard action thing labelled 'attack action' and not any action that is both an attack and an action, if that makes sense. Also why it doesn't play nice with charge or spring attack!).

Not sure if there are workarounds or not; perhaps just asking Radiance nicely will do :P?

But on the other hand, free attacks are still nice and we'll do our best to hook you up : )


For the attack action think of 4e keywords, I guess? Despite pathfinder's idea to get away from that sort of thing they sure have it a lot.

Yea opportunist doesn't work with ranged attacks, just melee at least as far as I can tell so it would work if Amelia stabbed a creature instead of throwing the knife.

Though Al and Nethan both have melee abilities, so they can help out too. Since you have enough movement it'll be easier to flank with whoever you like most of the time.

Anyway, with the advanced feat in the first place you need to take extra talent feat so might be a little bit before you get it. You could probably take gang up by taking combat trick talent. You'd then have the required feat for advanced talent and have a nifty way to flank, still needs two allies I guess but could be useful if the wizards want to learn a summon or two to help out. I'm rambling, though.


Inactive

Are all the little thieves gone? I wasn't sure if the rest of the party could take its turn yet, or if it's just Nethan.

I've been thinking about mythic paths and found Concentrated Barrage (from the Marshal path, but Amelia can grab it with Path Dabbling):

Concentrated Barrage (Ex) wrote:

You can direct your allies to attack as a unified force. As a standard action, you can expend one use of mythic power to enable two allies within 30 feet of you to each make a single ranged or melee attack at a target you designate. Allies must be able to attack the target (either with a ranged weapon or by being close enough to use a melee weapon), and may choose not to.

Each attack is resolved using the attacker's highest base attack bonus, and this attack doesn't count toward the ally's total number of actions on its turn. At 6th tier and higher, you can affect up to three allies with this ability. At 9th tier and higher, you can affect up to four allies with this ability.

Seems like a pretty good ability when combined with Amazing Initiative to take an extra standard action. Also more interesting than just having everyone take Fleet Warrior. :P I'm mentioning it so early in case it's relevant to Dreyyn or the party's build decisions.

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