Motteditor's Reign of Winter PBP (Inactive)

Game Master motteditor

Combat map / overall map


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Manly Stats:
HP 179; F:17/R:10/W:19;Fly +13; (Loc) +21, (Nat) +22, (Geog) +5, (Plns) +10, Perc +33, Surv +18,Spllcrft+16
Tracksmage 16

Round 1

Apetir looks at the fey before him, angry at being tree-struck.

1d20 + 12 ⇒ (1) + 12 = 13 Know (Nature) - questions: DR? Special Attacks?

Apetir climbs over the trees (either via climbspeed or nature walk) towards the feyjerks, who clearly don't realize that nature can attack them back.

He reaches for the left baddie.

Claw: 1d20 + 11 ⇒ (7) + 11 = 18 to hit; (+grab)
1d4 + 7 ⇒ (3) + 7 = 10 damage.

1d20 + 11 ⇒ (4) + 11 = 15 CMD grapple

-16 hp


Female Char-cutie HP 218; AC 28, T 15, FF 26; F+20, R+8, W+14/+17(fear); Init +5; Perc +21; CMD 35/33ff; SR 28

Round 1

Status:

AC = 21
HP = 40/56
Weapon Equipped = MW Cold Iron Longsword
Condition(s) = Blessed?

Knowledge(Nature), Monster Lore: 1d20 + 8 + 2 ⇒ (2) + 8 + 2 = 12 Special Defenses? Spell Resistance?

Will Save v DC 13: 1d20 + 7 ⇒ (12) + 7 = 19

Tsin clears the tree with some difficulty, regretting her armor only slightly. She drops over the other side of the downed tree, and catches her breath. Double move, difficult terrain, no charge...sigh...

"They're surely the reason why we've been struck by the tree. Don't hold back, Hektir. That's if you can even understand the common tongue, you damned ape."


Male Elf Traveler 16 | init +6, per +32 | AC 35/19/29 | HP 130 | Fort +17, Reflex +15, Will +20 (+2) | CMB +14, CMD 33

Quinn keeps his panic from rising along with the temperature of his armour.

Will Save DC13: 1d20 + 9 ⇒ (7) + 9 = 16 +2 if enchantment)

"Witchery! They're trying to boil me in my chain shirt!" Quinn gives the ape a healing shove, then rushes forward, springing across the downed trees as he draws his weapon.

Cure Light Shove: 1d8 + 5 ⇒ (6) + 5 = 11

Quinn moves behind the ape, clearing the tress to the path on the other side


HP 98/98; AC 19, T 14, FF 15; F+9, R+14, W+15; Init +8; Perc+23 (24 vs traps); SR 27; immune to cold

Pems moves closer to the melee as he can and EVIL EYEs the nearest thing! -2 AC, Will Save DC 15; Save = 1 round, Fail = 5 rounds


retired (AP completed)

Knowledge (nature): 1d20 + 11 ⇒ (7) + 11 = 18 special defenses/resistances & weakest save?

"Nuglubs?! What the devil are nuglubs doing here? Blast Irrisen and all it's bothersome troubles!"

will determine appropriate spell throwing with result of the knowledge check =)

Status:

HP: 35/35
AC: 11 (11 T / 10 FF)
Fort: +2 // Ref: +3 // Will: +7 (+1 vs spells, SLAs, & Su abilities of evil arcane spellcasters)
Resist 5: Cold
Energy Absorption: 0/18 absorbed

Cantrips Prepared (4): detect magic, open/close, prestidigitation, read magic
Level 1 Prepared (3+2+1): feather fall [ ], hold portal [ ], protection from evil* [ ], magic weapon [ ], snapdragon fireworks [X] [ ]
Level 2 Prepared (3+2+1): glitterdust [ ] [ ], protection from arrows* [ ], resist energy [ ], spontaneous immolation [ ] [ ]
Level 3 Prepared (2+1+1): dispel magic* [ ] [ ], fireball [ ], haste [ ]

Protective Ward used: 0/8
Scorching Ray charges used: 33/42

Ongoing Effects:

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Sorry, bit crazy pre-Thanksgiving...

DR 5/cold iron; special attacks: bonus to trip foes; no special defenses; SR 13; weakest save: Will


retired (AP completed)

Caster Level check: 1d20 + 6 ⇒ (9) + 6 = 15

Malavarius draws his second (and last) scroll of fireball from within one of his baggy sleeves. "Maybe this one will have more pep. Well, let's hope anyway."

Fireball (fire): 5d6 ⇒ (1, 3, 4, 4, 2) = 14 Ref Save DC 16 for 1/2 damage

Status:

HP: 35/35
AC: 11 (11 T / 10 FF)
Fort: +2 // Ref: +3 // Will: +7 (+1 vs spells, SLAs, & Su abilities of evil arcane spellcasters)
Resist 5: Cold
Energy Absorption: 0/18 absorbed

Cantrips Prepared (4): detect magic, open/close, prestidigitation, read magic
Level 1 Prepared (3+2+1): feather fall [ ], hold portal [ ], protection from evil* [ ], magic weapon [ ], snapdragon fireworks [X] [ ]
Level 2 Prepared (3+2+1): glitterdust [ ] [ ], protection from arrows* [ ], resist energy [ ], spontaneous immolation [ ] [ ]
Level 3 Prepared (2+1+1): dispel magic* [ ] [ ], fireball [ ], haste [ ]

Protective Ward used: 0/8
Scorching Ray charges used: 33/42

Ongoing Effects:

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Round 2:

Quinn
Tsin
Hektir
Malavarius
Pemsworth
Gremlins

Quinn heals Hektir and clambers over the fallen tress moves as the ape moves effortlessly through them, clawing and grabbing the nearest gremlin. It bites and claws furiously right back at the larger creature, drawing blood and knocking the larger creature to the ground. 4 hp; it also got a trip. I think that should work even if you're grappling, no? So you're prone, but still grappling.

Tsin follows them as Pems and Mal bring their own spells to bear, though the latter again appears to have botched his scribing, with only a small ball of fire resulting. Moved the ball so you'd only catch one of them, since otherwise I think you'd have to get Hektir too, considering they're grappling.

It hisses as it emerges from the ball of fire, closing with Tsin and swiping ineffectually at her leg.

Mechanics:

Will save: 1d20 + 2 ⇒ (4) + 2 = 6
Reflex save: 1d20 + 7 ⇒ (3) + 7 = 10

Bite: 1d20 + 3 - 2 ⇒ (12) + 3 - 2 = 13
grapple: 1d20 + 5 ⇒ (3) + 5 = 8
1d4 + 1 ⇒ (4) + 1 = 5
Claw: 1d20 + 4 - 2 ⇒ (8) + 4 - 2 = 10
trip: 1d20 + 5 ⇒ (14) + 5 = 19
1d3 + 1 ⇒ (1) + 1 = 2
Claw: 1d20 + 4 - 2 ⇒ (18) + 4 - 2 = 20
trip: 1d20 + 5 ⇒ (20) + 5 = 25
1d3 + 1 ⇒ (3) + 1 = 4

Claw: 1d20 + 4 ⇒ (7) + 4 = 11
trip: 1d20 + 5 ⇒ (8) + 5 = 13
1d3 + 1 ⇒ (2) + 1 = 3

Gremlin 1: 5, -2 AC 5 rounds; grappled
Gremlin 2: 14

My guess is that'll be it for me until Friday/Saturday. Happy Thanksgiving, everyone!


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Female Char-cutie HP 218; AC 28, T 15, FF 26; F+20, R+8, W+14/+17(fear); Init +5; Perc +21; CMD 35/33ff; SR 28

Round 2

Status:

AC = 21
HP = 40/56
Weapon Equipped = MW Cold Iron Longsword
Condition(s) = Blessed?

Tsin watches as Hektir falls to the ground. Such a little thing, knocking the stuffing out of the ape! The creature should consider itself lucky Hektir didn't turn it into so much mashed potatoes by falling on it.

Turning back to her own nuglub, she at least appreciates not having to move up on it, seeing it arrive on her doorstep, a morbid guest to dinner. Well, let's see if we can't reduce you to a pile of cranberry sauce. Huh. I must be hungry.

MW Cold Iron Longsword, Power Attack: 1d20 + 10 + 1 - 2 ⇒ (2) + 10 + 1 - 2 = 11 for 1d8 + 6 + 6 ⇒ (5) + 6 + 6 = 17 damage

Perhaps her sword is better suited to carving inanimate turkeys... Sigh. Anyways, Happy Thanksgiving to you all!


Manly Stats:
HP 179; F:17/R:10/W:19;Fly +13; (Loc) +21, (Nat) +22, (Geog) +5, (Plns) +10, Perc +33, Surv +18,Spllcrft+16
Tracksmage 16

Round 2

Apetir can't believe he is on the ground, growing certain that he tripped over the tree rather than anything else. He continues to tear into the gremlin while he has it in his grip.

Bite: 1d20 + 11 - 4 ⇒ (13) + 11 - 4 = 20 to hit;
1d6 + 7 ⇒ (4) + 7 = 11 damage.

Claw: 1d20 + 11 - 4 ⇒ (13) + 11 - 4 = 20 to hit;
1d4 + 7 ⇒ (3) + 7 = 10 damage.

Claw: 1d20 + 11 - 4 ⇒ (7) + 11 - 4 = 14 to hit; (bless)
1d4 + 7 ⇒ (1) + 7 = 8 damage.

ApeTir:

ApeTir

AC: 19 (1 dex, 4 NA, 1 Deflection, 3 Barkskin)
Str: 23 (19 base + 4) (+6)
Dex: 12
Con: 16
Low Light Vision, Scent

Attack: +4 BAB +6 Str +1 Amulet =+11

Bite: +11, 1d6+7
Claws x2: +11, 1d4+7 + grab

Space 10 ft.; Reach 10 ft.
Speed 30 ft., Climb 30 ft.;

Hektir Status:

HP 43/63

Barkskin (1 hour)
Resinous Skin (1 hour)
Endure Elements (24 hours)
Resist Energy (1 hour)


Male Elf Traveler 16 | init +6, per +32 | AC 35/19/29 | HP 130 | Fort +17, Reflex +15, Will +20 (+2) | CMB +14, CMD 33

Quinn scampers along the fallen trees to hop down beside Tsin, weapon driving at the creature. "Kill the wretches, before they try to boil us again!"

rapier: 1d20 + 7 ⇒ (6) + 7 = 13
dmg: 1d6 + 3 ⇒ (5) + 3 = 8


Female Char-cutie HP 218; AC 28, T 15, FF 26; F+20, R+8, W+14/+17(fear); Init +5; Perc +21; CMD 35/33ff; SR 28

"Boil us... is that what I felt?! I could have sworn something swirled about me, a little blast of heat to my face, but I had no idea they were trying to heat us like that..."

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

2 people marked this as a favorite.

Round 3:

Quinn
Tsin
Hektir
Malavarius
Pemsworth
Gremlins

Quinn scrambles over the trees, swinging wildly at the nuglub as he reaches solid ground, but the creature ducks, dodging beneath his and Tsin's swings. It screeches as anger as it resists Pems' curse but can't find Tsin's flesh with fangs or claws.

Mal grumbles as he pushes his ways through the trees -- "Blast it, Zeno, I don't know why you silly featherbrains like to live in trees. These boughs are quite uncomfortable, and I think one's poking me in a spot I do NOT like to be poked!" -- before dropping his protective magic over his companions. Using his protective ward

The magic proves to be fortuitous as it saves Apie-Tir from one of his opponents' claws and from a worse wound from the other. 2 hp

Mechanics:

Will: 1d20 + 2 ⇒ (19) + 2 = 21

bite: 1d20 + 3 ⇒ (9) + 3 = 12
1d4 + 1 ⇒ (1) + 1 = 2

claw: 1d20 + 3 ⇒ (2) + 3 = 5
1d3 + 1 ⇒ (2) + 1 = 3
trip: 1d20 + 5 ⇒ (14) + 5 = 19

claw: 1d20 + 3 ⇒ (8) + 3 = 11
1d3 + 1 ⇒ (3) + 1 = 4
trip: 1d20 + 5 ⇒ (13) + 5 = 18

bite: 1d20 + 3 - 2 ⇒ (7) + 3 - 2 = 8
1d4 + 1 ⇒ (2) + 1 = 3

claw: 1d20 + 3 - 2 ⇒ (18) + 3 - 2 = 19
1d3 + 1 ⇒ (1) + 1 = 2
trip: 1d20 + 5 ⇒ (18) + 5 = 23

claw: 1d20 + 3 - 2 ⇒ (20) + 3 - 2 = 21
1d3 + 1 ⇒ (1) + 1 = 2
trip: 1d20 + 5 ⇒ (3) + 5 = 8

crit?: 1d20 + 3 - 2 ⇒ (15) + 3 - 2 = 16
1d3 + 1 ⇒ (2) + 1 = 3

Gremlin 1: 16, -2 AC 4 rounds; grappled
Gremlin 2: 14; -2 AC 1 round


Female Char-cutie HP 218; AC 28, T 15, FF 26; F+20, R+8, W+14/+17(fear); Init +5; Perc +21; CMD 35/33ff; SR 28

Round 3

Status:

AC = 21
HP = 40/56
Weapon Equipped = MW Cold Iron Longsword
Condition(s) = Blessed

Tsin takes another swipe at bringing down the nuglub free of Hektir's conjugal visit. Her backswing is checked prematurely by an errant branch.

MW Cold Iron Longsword, Power Attack: 1d20 + 10 + 1 - 2 ⇒ (4) + 10 + 1 - 2 = 13 for 1d8 + 6 + 6 ⇒ (8) + 6 + 6 = 20 damage

She continues the arc, trying to turn the blade for a second swing, but finds her proficiency with the blade not up to the task.


Manly Stats:
HP 179; F:17/R:10/W:19;Fly +13; (Loc) +21, (Nat) +22, (Geog) +5, (Plns) +10, Perc +33, Surv +18,Spllcrft+16
Tracksmage 16

Round 3

He continues to tear into the gremlin while he has it in his grip.

Bite: 1d20 + 11 - 4 ⇒ (6) + 11 - 4 = 13 to hit;
1d6 + 7 ⇒ (1) + 7 = 8 damage.

Claw: 1d20 + 11 - 4 ⇒ (17) + 11 - 4 = 24 to hit;
1d4 + 7 ⇒ (3) + 7 = 10 damage.

Claw: 1d20 + 11 - 4 ⇒ (7) + 11 - 4 = 14 to hit;
1d4 + 7 ⇒ (4) + 7 = 11 damage.

ApeTir:

ApeTir

AC: 19 (1 dex, 4 NA, 1 Deflection, 3 Barkskin)
Str: 23 (19 base + 4) (+6)
Dex: 12
Con: 16
Low Light Vision, Scent

Attack: +4 BAB +6 Str +1 Amulet =+11

Bite: +11, 1d6+7
Claws x2: +11, 1d4+7 + grab

Space 10 ft.; Reach 10 ft.
Speed 30 ft., Climb 30 ft.;

Hektir Status:

HP 41/63

Barkskin (1 hour)
Resinous Skin (1 hour)
Endure Elements (24 hours)
Resist Energy (1 hour)


retired (AP completed)

You do a good me, mott! =)

Malavarius maintains his protective magics as Hektir and the others fight with the nasty gremlins, cheering them on and pumping his fists in the air encouragingly, "Yes! That's the way! Good one! Oh, oh my! Not a good one; hit it, blast you, don't just flail at it! Yes, more like that! There you are! Ha ha!"

Nothing else from me but cheering. =P

Status:

HP: 35/35
AC: 11 (11 T / 10 FF)
Fort: +2 // Ref: +3 // Will: +7 (+1 vs spells, SLAs, & Su abilities of evil arcane spellcasters)
Resist 5: Cold
Energy Absorption: 0/18 absorbed

Cantrips Prepared (4): detect magic, open/close, prestidigitation, read magic
Level 1 Prepared (3+2+1): feather fall [ ], hold portal [ ], protection from evil* [ ], magic weapon [ ], snapdragon fireworks [X] [ ]
Level 2 Prepared (3+2+1): glitterdust [ ] [ ], protection from arrows* [ ], resist energy [ ], spontaneous immolation [ ] [ ]
Level 3 Prepared (2+1+1): dispel magic* [ ] [ ], fireball [ ], haste [ ]

Protective Ward used: 1/8
Scorching Ray charges used: 33/42

Ongoing Effects:
Protective Ward: 1/6 rounds

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

You're a fun character, Mal. I have a very similar one, but I haven't pulled him off quite as well in PBP.


Male Elf Traveler 16 | init +6, per +32 | AC 35/19/29 | HP 130 | Fort +17, Reflex +15, Will +20 (+2) | CMB +14, CMD 33

Quinn shifts around the small terror to create flanking for Tsin while continuing to jab at the beast.

rapier: 1d20 + 7 ⇒ (19) + 7 = 26
dmg: 1d6 + 3 ⇒ (2) + 3 = 5

crit confirm: 1d20 + 7 ⇒ (1) + 7 = 8
dmg: 1d6 + 3 ⇒ (1) + 3 = 4


HP 98/98; AC 19, T 14, FF 15; F+9, R+14, W+15; Init +8; Perc+23 (24 vs traps); SR 27; immune to cold

Pems watches the tiny terrors dance free of the larger blades and tries to hex one into lowering its AC! Evil Eye against whichever one I didn't try last time! Will DC 15: 1 round on a save, 5 rounds on a fail!

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Round 4:

Quinn
Tsin
Hektir
Malavarius
Pemsworth
Gremlins

Quinn stabs the closest gremlin, but the wound seems to close up as soon as his sword is withdrawn, the creature's imperviousness to normal weapons more than evident. Tsin has similarly little luck as she can't connect with the creature.

Hektir continues to roll on the ground with his foe, and is finally able to sink his claws into its flesh, thanks to Pems' magic, and rips it apart, leaving himself a bloody mess.

Seeing its companion fall, and shaken again by Pems' evil eye, the remaining gremlin withdraws, trying its best to flee.

Mechanics:

Will: 1d20 + 2 ⇒ (12) + 2 = 14

Gremlin 2: 14; -2 to hit


Manly Stats:
HP 179; F:17/R:10/W:19;Fly +13; (Loc) +21, (Nat) +22, (Geog) +5, (Plns) +10, Perc +33, Surv +18,Spllcrft+16
Tracksmage 16

Round 4

Apetir rises, dropping the mangled remains of the gremlin, and moves 30' in pursuit of the little bugger.

ApeTir:

ApeTir

AC: 19 (1 dex, 4 NA, 1 Deflection, 3 Barkskin)
Str: 23 (19 base + 4) (+6)
Dex: 12
Con: 16
Low Light Vision, Scent

Attack: +4 BAB +6 Str +1 Amulet =+11

Bite: +11, 1d6+7
Claws x2: +11, 1d4+7 + grab

Space 10 ft.; Reach 10 ft.
Speed 30 ft., Climb 30 ft.;

Hektir Status:

HP 43/63

Barkskin (1 hour)
Resinous Skin (1 hour)
Endure Elements (24 hours)
Resist Energy (1 hour)


Female Char-cutie HP 218; AC 28, T 15, FF 26; F+20, R+8, W+14/+17(fear); Init +5; Perc +21; CMD 35/33ff; SR 28

Round 4

Status:

AC = 21
HP = 40/56
Weapon Equipped = MW Cold Iron Longsword
Condition(s) = Blessed

Tsin spares no time pursuing the vicious little anklebiter. She assesses her distance to the creature, and feels the weight of her decision in donning the armor. She also looks down the path, expecting a litter of the same creatures, and she hopes for new opportunities to cleave at them.

Double move, 40', straight at the creature

Tsin looks skyward suddenly, expecting more trees to beset them on either side of the path.


retired (AP completed)

"Bah! Let the bothersome little gremlin go! Or do you think running off by yourselves into a mysterious and enchanted dark wood is a good thing to do?" Malavarius sighs and pokes his hat with his staff, stirring Zeno. "Can you believe them, Zeno? Running off like crazy people!"
"Maybe more trees will fall on them?"
"Trees? What's this about trees? Trees! I hadn't even considered the trees, Zeno, but you're absolutely right. Treacherous trees! We're surrounded by them, after all. Best keep your wits about you, Zeno."

That's my turn!

Status:

HP: 35/35
AC: 11 (11 T / 10 FF)
Fort: +2 // Ref: +3 // Will: +7 (+1 vs spells, SLAs, & Su abilities of evil arcane spellcasters)
Resist 5: Cold
Energy Absorption: 0/18 absorbed

Cantrips Prepared (4): detect magic, open/close, prestidigitation, read magic
Level 1 Prepared (3+2+1): feather fall [ ], hold portal [ ], protection from evil* [ ], magic weapon [ ], snapdragon fireworks [X] [ ]
Level 2 Prepared (3+2+1): glitterdust [ ] [ ], protection from arrows* [ ], resist energy [ ], spontaneous immolation [ ] [ ]
Level 3 Prepared (2+1+1): dispel magic* [ ] [ ], fireball [ ], haste [ ]

Protective Ward used: 1/8
Scorching Ray charges used: 33/42

Ongoing Effects:
Protective Ward: 2/6 rounds


Male Elf Traveler 16 | init +6, per +32 | AC 35/19/29 | HP 130 | Fort +17, Reflex +15, Will +20 (+2) | CMB +14, CMD 33

Quinn moves forward (a full 40 feet), staying just ahead of the ape, while clutching at the battered mug hanging from a thong about his neck. "Little beastie, you'll not drop trees on us and live another day!" With a quick flick of the mug, a wave of golden ale splashes into the air, freezes into a rigid form, and darts forward into the face of the gremlin.

Splash of Purity: 3d6 ⇒ (5, 4, 4) = 13 damage and blinded, DC 15 will save for half damage and no blindness

spell is Spear of Purity from Ultimate Magic


HP 98/98; AC 19, T 14, FF 15; F+9, R+14, W+15; Init +8; Perc+23 (24 vs traps); SR 27; immune to cold

Pems holds back, torn between chasing the gremlin and leaving the old wizard alone. He finally sighs and turns to Mal. "Sir, I don't think the trees are alive. I mean, they're alive, but I don't think they can move. I mean, of course they move in the wind, but not like they can chase... Nevermind sir. You keep a close eye on the trees, sir. I'll keep watch for gremlins." Pems sighs and draws his icicle dagger.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Round 5:

Quinn
Tsin
Hektir
Malavarius
Pemsworth
Gremlins

The frozen ale hits the nuglub, which collapses under the weight of its injuries and the cold brew.

You notice a wagon to the right.

Mechanics:

Caster check: 1d20 + 6 ⇒ (8) + 6 = 14
Will: 1d20 + 2 ⇒ (15) + 2 = 17

Gremlin 2: 20


Manly Stats:
HP 179; F:17/R:10/W:19;Fly +13; (Loc) +21, (Nat) +22, (Geog) +5, (Plns) +10, Perc +33, Surv +18,Spllcrft+16
Tracksmage 16

Round 5

Apetir moves up to the nuglub and pounds his tiny head into the ground, trying to ensure its death.

1d20 + 11 + 4 ⇒ (20) + 11 + 4 = 35 to hit;
1d4 + 7 ⇒ (1) + 7 = 8 damage.

Edit: 1d20 + 11 + 4 ⇒ (4) + 11 + 4 = 19 to hit; (pot crit)
1d4 + 7 ⇒ (2) + 7 = 9 damage.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

It dies. Horribly.


Female Char-cutie HP 218; AC 28, T 15, FF 26; F+20, R+8, W+14/+17(fear); Init +5; Perc +21; CMD 35/33ff; SR 28

Tsin points Hektir to the wagon, and motions for him to lift the wagon, and look underneath, while his form allows for massive lifting. Surprised he hasn't posed yet... suppose the flexing doesn't really show beneath the hair...

If still Round-based...

Tsin readies to strike at any further gremlins that manifest, while waiting for Hektir to lift heavy things.

MW Cold Iron Longsword, Power Attack: 1d20 + 10 + 1 - 2 ⇒ (13) + 10 + 1 - 2 = 22 for 1d8 + 6 + 6 ⇒ (4) + 6 + 6 = 16 damage

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

We're out of combat.


Manly Stats:
HP 179; F:17/R:10/W:19;Fly +13; (Loc) +21, (Nat) +22, (Geog) +5, (Plns) +10, Perc +33, Surv +18,Spllcrft+16
Tracksmage 16

Ooh...out of combat, are we?

Apetir ignores Tsin's suggestion of looking at wagon and instead begins to preen his wounds, examining them for severity.

He looks displeased by his ample wounds.

HP 43/63


Female Char-cutie HP 218; AC 28, T 15, FF 26; F+20, R+8, W+14/+17(fear); Init +5; Perc +21; CMD 35/33ff; SR 28

Tsin shakes her head, watching the beast poke at its wounds.

Take your stinking pause. There are awful things about, not like you give a damn. Dirty ape.

She nonetheless remains close by, as the ape simpers for Quinn's healing energies.


Male Elf Traveler 16 | init +6, per +32 | AC 35/19/29 | HP 130 | Fort +17, Reflex +15, Will +20 (+2) | CMB +14, CMD 33

Quinn applies his healing arts to the ape...

CLW: 1d8 + 5 ⇒ (3) + 5 = 8

CLW: 1d8 + 5 ⇒ (8) + 5 = 13

...then turns his attention to the wagon. "Be careful, more of those creatures may be lurking about."

Perception: 1d20 + 13 ⇒ (8) + 13 = 21


retired (AP completed)

Malavarius trundles his way over to the others, his staff crunching into the snow underfoot. "Dreadful beasts, gremlins. The most troublesome of the already troublesome fey! I say, what have you found, Tsin? Is it my good hat?"

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

With seemingly no more nuglubs around, you turn your attention to the wagon, which holds a half-dozen human corpses. Each of the bodies displays tiny bite and claw marks.

The path ahead appears to end more woods.


Manly Stats:
HP 179; F:17/R:10/W:19;Fly +13; (Loc) +21, (Nat) +22, (Geog) +5, (Plns) +10, Perc +33, Surv +18,Spllcrft+16
Tracksmage 16

Apetir shrugs off Quinn's attempts at healing, looking around for something.

We bought a wand of CLW. Who has the wand?

Apetit examines the wagon.

1d20 + 14 ⇒ (15) + 14 = 29 Perception

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Looking around the wagon, Hektir discovers a large wooden chest of clothing, a small locked coffer inside. Pems is able to open it fairly easily, finding inside three small vials full of liquid, 200 gp in coins, a gold locket, and a silver necklace with a pearl pendant.


HP 98/98; AC 19, T 14, FF 15; F+9, R+14, W+15; Init +8; Perc+23 (24 vs traps); SR 27; immune to cold

Pems has the wand. If you shrug off Quinn, Pems moves forward and holds up the wand.

"Looking for this, ape-man?" He activates the healing magic and a cold feeling counters the wounds in the ape's hide.

CLW: 1d8 + 1 ⇒ (5) + 1 = 6
CLW: 1d8 + 1 ⇒ (8) + 1 = 9
CLW: 1d8 + 1 ⇒ (5) + 1 = 6

44/50 charges remaining!


Manly Stats:
HP 179; F:17/R:10/W:19;Fly +13; (Loc) +21, (Nat) +22, (Geog) +5, (Plns) +10, Perc +33, Surv +18,Spllcrft+16
Tracksmage 16

Apetir gives Pems a big smile with his huge bone-crushing teeth therein.

He nods happily as the wand is used on him, stretching out his arms and beating his chest a few times.

While the wagon is ransacked, Apetir keeps lookout.

1d20 + 14 ⇒ (10) + 14 = 24 Perception

After the items are identified, Apetir will follow Tsin to scout the path to the north.


HP 98/98; AC 19, T 14, FF 15; F+9, R+14, W+15; Init +8; Perc+23 (24 vs traps); SR 27; immune to cold

Once the healing is finished, Pems will use detect magic to scan the items.


Female Char-cutie HP 218; AC 28, T 15, FF 26; F+20, R+8, W+14/+17(fear); Init +5; Perc +21; CMD 35/33ff; SR 28

Tsin steps lively as Pems produces the wand. She raises her arm, demonstrating the blood under her armpit.

CLW: 1d8 + 1 ⇒ (4) + 1 = 5
ClW: 1d8 + 1 ⇒ (3) + 1 = 4
CLW: 1d8 + 1 ⇒ (3) + 1 = 4

HP:53/56, Three more charges lost on the wand, thank you, Pems :)

Observing the path ending in dense woods, she turns back, climbing over the downed tree, and stalking past the piper.

"No heads up regarding your minions, I gather. We could have avoided injury had you mentioned the gremlins lying in wait down that path. Or are you ignorant?"

Tsin circles the pool, weapon in-hand. Please, make the first move.

If the piper does nothing but talk, she returns to the center space of the woods, and continues to the north, passing the treed house to its left.


retired (AP completed)

Malavarius arrives at the wagon and gasps, his bushy eyebrows turning down in sadness at the sight of it. "Blasted witches. Fool women only hurt the people unfortunate enough to live beneath them."

---

As Tsin marches back the way they'd come, Malavarius spins in place, confusion plain on his face. "Which way are we going? What's happening?!"

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

The vials and the pearl (but not the rest of the necklace) radiate magic.

As Tsin comments to they dawn piper, he merely looks down his nose at her for a moment.

"My apologies. They are not my servants, but I thought that since you are marked, they would not trouble you. I should have known that such as you who would claim Baba Yaga's help might not be able to handle a pair of gremlins."

Back at the fork in the round, Tsin leads you north to a large clearing, where dark forested paths lead north, east, and back south. But the way to the north is blocked by a rippling hemisphere of churning darkness and twisted shadows.

The surrounding trees seem to lean toward the area, as swirls of nearby snow and forest debris are sucked into the vortex, accompanied by a distant roar of wind. On the other side of the dark phenomenon, the path leads to a forest clearing containing a dilapidated wooden hut perched atop two giant chicken’s legs, surrounded by a picket fence of bleached bones.


retired (AP completed)

knowledge checks to glean some insight into the swirly shadows of that-can't-be-good?

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Sure. Arcana or Planes.


retired (AP completed)

Knowledge (planes): 1d20 + 15 ⇒ (18) + 15 = 33

Malavarius stops short as the swirling vortex comes into view. "Oh my. What do you suppose that is, Zeno?"

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

You believe the vortex is some sort of extraplanar portal or gateway that seems to be siphoning away reality itself. As such, it cannot be passed through or bypassed.

The vortex will take some time before it completely drains reality away from this area, taking everything nearby with it, but no more than a week at most.

It doesn't seem to be a spell effect, but rather a form of ritual magic. It is unlikely that the Dancing Hut created it -— something else surely did; if you had to guess, multiple external power sources sustain the vortex. If they are all destroyed, the backlash should disrupt the vortex as well.


Female Char-cutie HP 218; AC 28, T 15, FF 26; F+20, R+8, W+14/+17(fear); Init +5; Perc +21; CMD 35/33ff; SR 28
Dawn Piper wrote:
"My apologies. They are not my servants, but I thought that since you are marked, they would not trouble you. I should have known that such as you who would claim Baba Yaga's help might not be able to handle a pair of gremlins."

The veins in Tsin's arm raise like melded goosebumps as she tightens her grip. "Our mark made us stronger, it's true, but that hasn't stopped your kind from trying to obstruct us ever since. Your condescending, vile, violent kind, I should add. Funny. You're the first to actually use words, instead of aggression to meet us. It would be a shame if our oath's path traveled through your innards."

...

Tsin looks the sphere over, then looks through it, or around it, to take in what must be 'the' Hut. She focuses on the task at hand, wary of the swirling.

Knowledge, Arcana: 1d20 + 5 ⇒ (3) + 5 = 8

She turns to Mal, and awaits an explanation.


retired (AP completed)

Zeno shakes his head, "How should I know what that is?"
"What what is, Zeno? You mean that planar vortex that's slowly drilling a hole through our reality? I don't know how you should know such a thing, to be honest. It presents quite a problem though. I suspect we'll need to undo it if we're to free the Old Hag's hut."


Manly Stats:
HP 179; F:17/R:10/W:19;Fly +13; (Loc) +21, (Nat) +22, (Geog) +5, (Plns) +10, Perc +33, Surv +18,Spllcrft+16
Tracksmage 16

Apetir ends his knucklewalk at the barrier, wondering if he should test his manly apely strength against the barrier. He looks back at Mal, then at the wall, then back at Mal, wondering what to make of all this.

He scratches his large ass with his large monkey hand.

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