DM Mathpro |
1 person marked this as a favorite. |
Hey everyone,
I am going to be offline after another 45 minutes and won't be back until Monday sometime. My girlfriend is moving in tomorrow so I'm going to be busy trying to figure out how to unload a moving truck with a broken leg...
Anyway if you could please have final character alias's ready to go that would be greatly appreciated. Also for ease of use if you wouldn't mind formatting them in the style of the template below again that would be greatly appreciated. Please include links to all the spells you know if your a spell caster, it makes my job easier when I can just click a link to see what a spell does.
I know to get things laid out in the form of the template will take a little work(usually takes me about 2-3 hours) but I really appreciate having things uniform and organized so I know right where to look when I'm picking through profiles in the middle of battles or in other situations.
Once you get your full alias up I will be coming up with a specific plot hook to get your character tied into the game and personally invested.
Template
Hit Points: 203/203
Init: +5
Melee: +22/17/12/7
Range: +20/15/5
Heavy Shield Bash +22/+17/+12/+7 (1d4+5/20/x2)
+3 Ghost Touch, Greyflame Earth Breaker +25/+20/+15/+10 (2d6+10/20/x3)
+5 Greyflame, Unholy, Wounding Scythe +27/+22/+17/+12 (2d4+12/20/x4)
Gauntlet (from Armor) +22/+17/+12/+7 (1d3+5/20/x2)
Unarmed Strike +22/+17/+12/+7 (1d3+5/20/x2)
+2 Longbow, Composite (Str +3) +22/+17/+12/+7 (1d8+5/20/x3)
AC: 35
Cleric(undead lord) = 2+INT+FC= 8/level = 2+5+1
Holy Vindicator = 2+INT+FC= 7/level = 2+5+0
ACP = -5 //Armour Check Penalty
Format: Total = ranks + stat + trained(?) +other(noted) -ACP
Acrobatics: -2= 0 + DEX Mod + 0-ACP;
*Appraise: 5 = 0 + INT Mod + 0;
Bluff: 7= 0 + CHA Mod + 0;
*Climb: 10 = 7 + STR Mod + 3 -ACP;
*Diplomacy: 30 = 20 + CHA Mod + 3;
Disable Device: NA = 0 + DEX Mod + 0 - ACP;
Disguise: 7 = 0 + CHA Mod + 0;
Escape Artist: -2 = 0 + DEX Mod + 0 -ACP;
Handle Animal: NA = 0 + CHA Mod + 0;
*Heal: 31 = 20 + WIS Mod + 3;
*Intimidate: 30 = 20 + CHA Mod + 3;
*Know(Arcana): NA = 0 + INT Mod +0;
Know(Dungeon): NA = 0 + INT Mod + 0;
Know(Engineering): NA = 0+ INT Mod +0;
Know(Geography): NA = 0+ INT Mod +0;
*Know(History): NA = 0+ INT Mod +0;
Know(Local): 7 = 0 + INT Mod +0;
Know(Nature): NA = 0+ INT Mod +0;
*Know(Nobles): NA = 0+ INT Mod +0;
*Know(Planes): 12 = 4+ INT Mod +3;
*Know(Religion): 16 = 8+ INT Mod +3;
*Linguistics: NA = 0 + INT Mod + 0;
Perception: 28 = 20 + WIS MOD + 3 ;
*Profession: NA = NA + WIS Mod + 0;
*Ride: -2 = 0 + DEX Mod + 0 -ACP;
*Sense Motive: 8 = 0 + WIS Mod + 0;
Sleight of Hand: NA = 0 + DEX Mod + 0 -ACP;
*Spell Craft: 28 = 20+ INT Mod + 3;
Stealth: -2 = 0 + DEX Mod + 0 -ACP;
Survival: 8 = 0 + WIS Mod + 0;
*Swim: 10 = 7 + STR Mod + 3 -ACP;
Use Magical Device: NA = 0 + CHA Mod + 0;
Languages: Abyssal, Azlanti, Celestial, Common, Draconic, Necril, Undercommon
SQ
Class features:
Aura (Ex)
Bloodfire (Su)
Bloodrain (Su)
Cleric (Undead Lord) Domain: Undead
Cleric Channel Negative Energy 10d6 (12/day) (DC 27) (Su)
Corpse Companion (Su)
Death's Kiss (5 rounds) (11/day) (Su)
Divine Judgement (Sp)
Divine Retribution (Sp)
Divine Wrath (Sp)
Faith Healing (maximize) (Su)
Profane Stigmata: AC +5 (Swift) (Su)
Profane Stigmata: Attack Rolls +5 (Swift) (Su)
Profane Stigmata: Caster Level Checks +5 (Swift) (Su)
Profane Stigmata: Saving Throws +5 (Swift) (Su)
Profane Stigmata: Weapon Damage +5 (Swift) (Su)
Spontaneous Casting
Unlife Healer, Empowered (Su)
Feats:
Alignment Channel: Good, Brew Potion, Channel Smite, Combat Casting, Command Undead (DC 20), Craft Wand, Craft Wondrous Item, Destructive Dispel, Extra Channel: Cleric Channel Negative Energy 10d6, Greater Channel Smite, Improved Channel, Quicken Spell, Selective Channeling, Silent Spell
Traits:
Reactionary
Sacred Conduit
Racial Traits:
Bonus Feat
Skilled
+2 to all ability scores:
DC = 10 + WIS + Level
Caster Level 17
+22 melee touch
+20 ranged touch
Concentration: +25
Spells Known:
Level-0 (4):
Bleed (DC 18)
Detect Magic
Guidance
Light
Level-1 (6):
Bane (x3) (DC 19)
Detect Undead (x3)
Level-2 (6):
Death Knell (DC 20)
Desecrate (x3)
Hold Person (DC 20)
Effortless Armor (DC 20)
Level-3 (6):
Invisibility Purge (x2) (DC 21)
Dispel Magic (x3)
Bestow Curse (DC 21)
Level-4 (6):
Dimensional Anchor
Spell Immunity (DC 22)
Unholy Blight (x3) (DC 22)
Control Summoned Creature (DC 22)
Level-5 (5):
Slay Living(x2) (DC 23)
Raise Dead
Spell Immunity, Communal (x2)
Level-6 (5):
Hero's Feast
Blade Barrier (DC 24)
Harm (x2) (DC 24)
Banishment (DC 24)
Level-7 (4):
Blasphemy (x2) (DC 25)
Resurrection
Dictum
Level-8 (3):
Fire Storm (DC 26)
Unholy Aura (x2) (DC 26)
Level-9 (1):
Overwhelming Presence (DC 27)
Domain Spells:
1: Cause Fear
2: Ghoul Touch (DC 20)
3: Animate Dead
4: Enervation
5: [url=http://www.d20pfsrd.com/magic/all-spells/s/slay-living]Slay Living
6: Create Undead
7: Destruction
8: Create Greater Undead
9: Energy Drain
Level-1 (6):
Detect Undead
Level-2 (6):
Effortless Armor
Level-3 (6):
Level-4 (6):
Level-5 (5):
Spell Immunity, Communal
Level-6 (5):
Heroes' Feast
Blade Barrier
Level-7 (4):
Level-8 (3):
Fire Storm (DC 26)
Level-9 (1):
Overwhelming Presence
Domain Spells:
6: Create Undead
8: Create Greater Undead
AC: 35 = 10 + 14(Armour) + 1(Dex) +5 deflection+ 5 shield;
Touch: 16 = 10 + 3(Dex) +3;
Flat: 34 = 10 + 14(Armour) + 5 deflection + 5 shield;
Saves:
Fort: 17 = 12(base) +5(CON);
Ref: 9 = 6(base) + 3(DEX);
Will: 20 = 12(base) + 8(WIS);
Attack:
Melee: 22/17/12/7 = 17(base) + 5(STR);
Range: 20/15/10/5 = 17(base) + 3(DEX);
CMB: 22 = 17(base) + 5(STR);
CMD: 38 =10 + 17(base) + 5(STR) + 3(DEX);
Weapons:
Heavy Shield Bash +22/+17/+12/+7 (1d4+5/20/x2)
+3 Ghost Touch, Greyflame Earth Breaker +25/+20/+15/+10 (2d6+10/20/x3)
+5 Greyflame, Unholy, Wounding Scythe +27/+22/+17/+12 (2d4+12/20/x4)
Gauntlet (from Armor) +22/+17/+12/+7 (1d3+5/20/x2)
Unarmed Strike +22/+17/+12/+7 (1d3+5/20/x2)
+2 Longbow, Composite (Str +3) +22/+17/+12/+7 (1d8+5/20/x3)
--Weight:27.0, 259358gp
Armour:
+3 Animated Mithral Shield, Heavy Steel
+5 Unrighteous Adamantine Full Plate
--Weight:57.5, 94520gp
Misc Adventure Gear:
Backpack, Masterwork (empty)
Bag of Holding IV (empty)
Belt of Physical Might, STR & CON +6
Boots of Speed (10 rounds/day)
Cloak of Displacement, Minor
Goggles of Night
Headband of Mental Superiority, +6: Spellcraft, Diplomacy
Ioun Stone, Orange Prism
Mantle of Spell Resistance
Mask of the Skull
Potion of Cure Serious Wounds (CL 15)
Potion of Cure Serious Wounds (CL 20)
Ring of Protection, +5
Ring of Sustenance
Robe of Bones
Spell Tattoo: False Life, Greater (CL 20): Wrist Equipment Slot
--Weight:72.0, 450,200 gp, 0 sp
Special Substances and items:
--Weight:0, 0 gp
Tools and Skill Kits:
Unholy Symbol, Silver
--Weight:1, 25g
Clothes:
Clerics Vestments
--Weight:0.0 Free
Weight Toal:158.5
Light: 173, Med: 346, Heavy: 520
6005 gp
Lilly Talieb is 5’4 and 125 pounds. She has jet black hair and has red eyes that peer out from underneath the hood of her robes. She has a light blue tatoo on her wrist.
Name: Lilly Talieb
Race: Human
Job: Cleric(Undead lord)/Holy Vindicator
Age: 20
Likes: Controlling the undead
Dislikes: When the law gets in her way.
Background Info:
Edit: Really really wish paizo let you do nested spoilers...oh well. I copied this sheet from a 20th level necromancer I was running...feel free to laugh and how poorly she was constructed lol.
Telcia Dremen |
ok, made my adjustments, and even noticed an error or two (can't wear two amulets at once, derp.) Reformat is done, as far as I can tell. Let me know if any further adjustments will facilitate easier use.
EDIT: okay, double derp. still learning my way around the labyrinth that is the paizo account. Finally noticed the difference between an alias and a character, so now I got both. Fair warning: I learn quickly, but don't always notice little stuff, so I won't be averse to -some- handholding till I get all the nuances down. This mostly applies to the messageboard, profiles, and technical stuff for the site; RPing I can do.
Lyle Rihannsu |
Okay, I've made and converted my character sheet, in my profile.
Decided to change from Fiend Flayer to Bladebound owing to the prohibitively high Arcane Pool costs of the former archetype.
Otherwise, I think i'm ready to go!
Let me know about the mistakes i've doubtless made.
EDIT: Just realized one. There's no spot in the template for ability scores.
Rosa.Luminass |
I meant to ask are you allowing item creation feats GM?
Rosa.Luminass |
I think the GM said no all ready to custom items like this but I would like them. Note 100% on that. I now I do not let them, unlike Intelligent items where the cost is fixed and role defined it can get very complicated cross referencing what will and will not stake on items like that.
For slot saving I know this is a god send.
"If the item is one that occupies a specific place on a character's body, the cost of adding any additional ability to that item increases by 50%. For example, if a character adds the power to confer invisibility to her ring of protection 2, the cost of adding this ability is the same as for creating a ring of invisibility multiplied by 1.5."
GM could we do this ?
Rosa.Luminass |
Rosa.Luminass |
yep they both use the same slot so can only use one at a time.
But with the adding new ability rule they can be one object as long as the combined add is not +5 or above, I think thats the limit for level 16 but not 100% on that.
Mental Superiority would be +4 (as it adds +2 to 3 stats +1 per add so +3 and adds a Skill bonus +1 = +4 in all)
If I add
phylactery would be +1
so +5 in all and so ok to have, but if i added spell like things I can get over 5 real fast. This is to stop mad stacked powers in the same object and slot. So I can add nothing more its maxed.
cost wise is.
32,000gp for Mental Superiority
then
11,000gp x 1.5 = 16,500gp phylactery
For this item 43000gp and for saves is a (+5 item)
I think thats right.
Rosa.Luminass |
Had a look at the start thread and Gm said.
Average starting gold for the level(315,000)
All classes are allowed
***Any equipment found in Ulitmate Equipment is allowed***
***No Third party published material***
***Any and all paizo books are open and available for use***
Prestige classes are encouraged but not required
So I would say it looks yes but would need the Gm to say its ok before I spend a few hours resetting stuff :)
DM Mathpro |
I think the GM said no all ready to custom items like this but I would like them. Note 100% on that. I now I do not let them, unlike Intelligent items where the cost is fixed and role defined it can get very complicated cross referencing what will and will not stake on items like that.
For slot saving I know this is a god send.
"If the item is one that occupies a specific place on a character's body, the cost of adding any additional ability to that item increases by 50%. For example, if a character adds the power to confer invisibility to her ring of protection 2, the cost of adding this ability is the same as for creating a ring of invisibility multiplied by 1.5."
GM could we do this ?
Yes I will allow you to add abilities to things that occupy the same slot but it will cost 50% more. I will also have to limit things to +5 bonus like in Rosa's example.
Thank you Rosa for your help.
Rosa.Luminass |
Yep Rosa has Scribe scroll for just the same reason.
Thanks GM that lets me add some simple add items to Rosa's slots.
Boots rings etc,
Also from what the Gm has just posed I would say a ring of Sustenance is a real must.
Rosa.Luminass |
Finally done, but looks good now, skills and spells in place, I hope you like undead hehehe
Lyle Rihannsu |
Was looking over your profile Rosa and found a few things you should note;
-Resistance bonuses don't stack, thus your Cloak of Resistance will cancel out your permanencied 'Resistance'
-I can't find any 'Braces of natural armor' in Ultimate Equipment, I think you mean Bracers of Armor, which won't stack with your Full Plate.
-You might want to look into applying your Armor Check penalty to your dex-skills; your plate is Mithral but should still be a sizeable penalty.
-Because you fighter-dipped shouldn't you have a Caster Level of 15? Or have I miscounted something?
-How have you got 40ft movement? Shouldn't it be 30ft, not adding-in the movement penalty of full-plate?
Hope suggestions help.
Rosa.Luminass |
Is that you found wrong wow, I must be getting better at this
-Resistance bonuses don't stack
Forgot that aftr 4 hours of working on this on a very slow pc hehe.
-'Braces of natural armor' Bespoke waiting for GMs approval
-You might want to look into applying your Armor Check penalty to your dex-skills; your plate is Mithral but should still be a sizeable penalty.
Checked that and I found a Bug in may Herolab, email sent.
-Because you fighter-dipped shouldn't you have a Caster Level of 15? Or have I miscounted something?
Have a look at my Traits
-How have you got 40ft movement? Shouldn't it be 30ft, not adding-in the movement penalty of full-plate
Forgot to put back in the boots of Striding etc thanks or the spot, could be wants wrong with hero lab.
On a side note do tell how you got your black blade to be a whip, I thught they could only be one handed swords?
Lyle Rihannsu |
-Ahh good ol' magical knack, my mistake.
-Boots of Striding would bring you up to 40ft, but applying Full Plate's penatly should bring you down to 30ft or something?
This handy thing-
"A black blade is always a one-handed slashing weapon, a rapier, or a sword cane"
A Scorpion Whip is a one-handed slashing weapon.
Hope you won't mind but I'm putting the Striding and Springing enchant on my boots; too handy to miss.
Jaeger Frunte |
Ok, cleaned up my sheet and I started on the spell links, but those are slow going. I'll do more tonight.
How did I miss Boots of Striding and Springing? Way more useful than Boots of Escape AND lets me buy a couple more wands.
GM - Would you allow the Aurora Borealis power from the Starsoul Bloodline (via Eldritch Heratige) to count as a Illusion (Pattern) effect for purposes of Awesome Display (from Heavens Oracle Revelation)? It's a powerful combo, but it seems to fit in the vein of other Illusion Pattern effects. Plus, Aurora Borealis is a spell-like ability, so it would be mimicking a spell.
Rosa.Luminass |
With speed have a look at her Cleric Domains
Granted power of Travel domain +10' hehe
So 30' -Armor +10boots +10 Domain (also +10 in play Longstrider 16hours)
so she moves at 50' in full plate, can teleport and Jump to other planes.
The 1st time you know shes onto you is probably the moment she appears behind you with an evil blade coming out your chest who's telling you what part of your contract with hell you broke.
You have to remember Rosa and her sword are a 'Hound of Hell', her job is to go get way-would evil types and bring them to Hell's justice, shes all about movement and kicking butt, as I said Rosa is one scary lady.
Dropped the NA braces until GM says they are ok.
Ring +5 and change left over, she has some good spells to bump her AC to silly.
Cool did not know that about the Black sword, shame its not two handed but you need a hand free for spells, you could go b-sword but there is a limit. Add some thing to black mind reading, I think that may be a must.
Rosa.Luminass |
School transmutation; Level druid 1, ranger 1; Domain travel 1
CASTING
Casting Time 1 standard action
Components V, S, M (a pinch of dirt)
EFFECT
Range personal
Target you
Duration 1 hour/level (D)
DESCRIPTION
This spell gives you a +10 foot enhancement bonus to your base speed. It has no effect on other modes of movement, such as burrow, climb, fly, or swim.
Boots of Striding and Springing
Aura faint transmutation; CL 3rd
Slot feet; Price 5,500 gp; Weight 1 lb.
Description
These boots increase the wearer's base land speed by 10 feet. In addition to this striding ability (considered an enhancement bonus), these boots Allow the wearer to make great leaps. She can jump with a +5 competence bonus on Acrobatics checks.
Construction Requirements
Craft Wondrous Item, longstrider, creator must have 5 ranks in the Acrobatics skill; Cost 2,750 gp
Lyle Rihannsu |
This spell gives you a +10 foot enhancement bonus
These boots increase the wearer's base land speed by 10 feet. In addition to this striding ability (considered an enhancement bonus)
Multiple enhancement bonuses on the same object (in the case of armor and weapons), creature (in the case of natural armor), or ability score do not stack. Only the highest enhancement bonus applies.
d20pfsrd source
Another reason for them not stacking is a similar case that occurs which does not stack: Cat's Grace not stacking with a Belt of Dexterity, Bull's Strength not stacking with a Belt of Strength etc.
Rosa.Luminass |
Yep got that now seen the small print on the object, by drop the boots as a spell comes with the Domain and she will be doing little jumping in full plate. More cash errr ching
Lyle Rihannsu |
Have a look at the Ring of Spell Knowledge in UE
This ring comes in four types: ring of spell knowledge I, ring of spell knowledge II, ring of spell knowledge III, and ring of spell knowledge IV. All of them are useful only to spontaneous arcane spellcasters. Through study, the wearer can gain the knowledge of a single spell in addition to those allotted by her class and level. A ring of spell knowledge I can hold 1st-level spells only, a ring of spell knowledge II 1st- or 2nd-level spells, a ring of spell knowledge III spells of 3rd level or lower, and a ring of spell knowledge IV up to 4th-level spells. A ring of spell knowledge is only a storage space; the wearer must still encounter a written, active, or cast version of the spell and succeed at a DC 20 Spellcraft check to teach the spell to the ring. Thereafter, the arcane spellcaster may cast the spell as though she knew the spell and it appeared on her class’ spell list. Arcane spells that do not appear on the wearer’s class list are treated as one level higher for all purposes (storage and casting).
Or the Mnemonic Vestement also in UE
The surface of this delicate-looking blue silk robe is adorned with tiny embossed runes across its entire surface. If the wearer is a spontaneous caster, once per day she may use a spell slot to cast a spell from a written source (such as a scroll or spellbook) as if she knew that spell. The spell must be on her spell list, the same spell level or lower than the expended spell slot, and the same type of spell (arcane or divine) as the spell slot expended. The caster must also understand the written source (such as using Decipher Script or read magic) and be carrying it. Activating the robe is not an action, but casting the spell otherwise works as normal, including casting time, providing components or foci, and so on. Using a mnemonic vestment’s properties does not consume the written source.
DM Mathpro |
Ok, cleaned up my sheet and I started on the spell links, but those are slow going. I'll do more tonight.
How did I miss Boots of Striding and Springing? Way more useful than Boots of Escape AND lets me buy a couple more wands.
GM - Would you allow the Aurora Borealis power from the Starsoul Bloodline (via Eldritch Heratige) to count as a Illusion (Pattern) effect for purposes of Awesome Display (from Heavens Oracle Revelation)? It's a powerful combo, but it seems to fit in the vein of other Illusion Pattern effects. Plus, Aurora Borealis is a spell-like ability, so it would be mimicking a spell.
Yeah that would be fine Jaeger
Rosa.Luminass |
arr the +8 things from my understanding there is a limit to the +N you can have at 16th level I think it should be around +5 max why I have no idea some thing like level/3 I think. I wonder why I know that but not why humm
Rosa.Luminass |
Arr I see sorry, yep it your a two handed sword fight then +5 max and +2 would be hard core and fine v the rules I think, I think at 16th level you max some thing some where :) says the player with a Pc that has a Large +5 Admamintine Greatsword that can fly and talk.
An thanks or Shirt, Quick Runner's that's a real find :)