Monty's Last Haul (Inactive)

Game Master CaveToad

An Encounter in the Pathfinder Endless Encounter Series:
Main Encounters Thread


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Jack's AoO:He is actually wearing a breastplate and using a heavy shield. His flat footed AC is 18. You get +2 for flanking and +2 since you were invisible, effectively cancelling the -4 for nonlethal attack. So basically just your base +5 bonus, which would be still a miss.

Your AoO fails to disrupt his spell which goes off and bolsters his ally in some way. Jack is now visible and the twin sworded warrior has to deal with two flanking attackers.
---
The Half-Orc growls and steps forward into the mist, and finding Bubo launches a flurry of blows with his nunchuks.

Flurry attack: 1d20 + 3 ⇒ (5) + 3 = 8
Flurry attack: 1d20 + 3 ⇒ (17) + 3 = 20

<20% concealment miss chance: 1d100 ⇒ 9

What would have been a telling blow to Bubo, misses due to the thick swirling fog.
---
The big bearded man takes a swing at Kit again, cursing and yelling, "Take them down, I have two here, a dwarf and a cat-thing!"

Attack roll: 1d20 + 7 ⇒ (3) + 7 = 10

In his anger, he swings wildly again and Kit barely has to even sidestep to avoid the blow.
---
Riggar you go next.


HP: 6+? Dwarf Stone Warder Sorcerer (Deep Bloodline)

Riggar, tries to get his bearings straight and takes another swing at the enemy near him and Kit.

1d20 + 4 ⇒ (12) + 4 = 161d8 + 2 ⇒ (4) + 2 = 6
miss low: 1d100 ⇒ 39


Which enemy do you want to attack? There is a guy dual wielding swords in a chain shirt as well as the other guy in heavier armor, shield and longsword.


HP: 6+? Dwarf Stone Warder Sorcerer (Deep Bloodline)

dual wielded I guess. I didn't know there were multiple baddies


Spoiler:

DM Roll: 1d20 + 3 ⇒ (11) + 3 = 14
DM Roll: 1d20 + 6 ⇒ (17) + 6 = 23

Riggar, your blow strikes the dual wielding warrior, who already looks severely wounded from Bubo's bombs, and it takes pretty much all of the fight out of him. He looks like he is about to keel over.

---
Jack, next to you the red haired caster starts casting a spell. She snarls and smiles wickedly at you.

Cast defensively DC 17: 1d20 + 10 ⇒ (11) + 10 = 21

Her spell fires and a twin pair of magical missiles streak unerringly towards you.

Magic missile damage: 1d4 + 1 ⇒ (2) + 1 = 3
Magic missile damage: 1d4 + 1 ⇒ (1) + 1 = 2


Mekal and Jack, your turns are up next, along with the dual wielding warrior.


Male Human Bard (Archaeologist) 4

Assuming Mekal and the dual wielding warrior's actions don't change things too much I'll attack the one we have flanked. No non-lethal this time. Swift action for arcane strike

Attack Roll: 1d20 + 8 ⇒ (12) + 8 = 20

Damage: 1d8 + 5 ⇒ (1) + 5 = 6


Male Gnome Bard/1 [ HP 9/9 | AC 16/16/13, CMD 13, Fort +1, Ref +5, Will +2 | Init +5, Perception +6 ]

Mekal Casts Grease undernieth the Dual weilding warrior that Jack just attacked. i cant open the map because im at work can you adjust the grease spell to not hit one of the party members


Mekal, you know can barely see the dual wielding warrior Riggar is fighting, and the other warrior next to him, fighting Kit. The fog is so think, but you try and get your spell off through the chaos. You target it so that it will get the two warrior and the squares behind them. You have no idea where Jack is in the fog, and noise of the fight. Your spell will not actually get Jack however and will hit a third combatant, the dwarf caster next to Jack.

DC 14 Reflex save Dual Wielder: 1d20 + 3 ⇒ (12) + 3 = 15
DC 14 Reflex save Sword and Shield: 1d20 + 0 ⇒ (13) + 0 = 13
DC 14 Reflex save Dwarf: 1d20 + 1 ⇒ (9) + 1 = 10

Your grease manages to cause the big heavily armored fighter to slip to the floor, with a string of profanity and curses. You hear a crash in the fog as well, and Jack, next to you, you see the dwarf grunt and topple to the floor as well. Grease is displayed on the map now.

Also I hope everyone is remembering their +1 hit and damage from Mekal's bardsong.
-----
The dual wielding warrior, managed to keep his feet, he groans, heavily wounded, "Tantor, can you patch me up? I'm hurt real bad...". Gritting his teeth as he coughs up blood, he whirls his swords about and takes a few swings at Riggar.

short sword attack: 1d20 + 6 ⇒ (13) + 6 = 19
short sword attack: 1d20 + 6 ⇒ (13) + 6 = 19

fog miss chance <20%: 1d100 ⇒ 53
dog miss chance <20%: 1d100 ⇒ 48

Both blows seem to connect, and despite his wounded state, they are good blows and he is able to keep his target in sight, despite the fog.

shortsword damage to Riggar: 1d6 + 5 ⇒ (2) + 5 = 7
shortsword damage to Riggar: 1d6 + 3 ⇒ (3) + 3 = 6
---
Jack's attack follows, imbuing his weapon with arcane power, he drives home his attack on the dual wielder right after he twin strikes Riggar. The man's attack must have left him open, as Jack fells the man with his blow and he crumples to the floor next to his comrades.

End of Round 2.
----
Round 3 start.

The dwarf bellers, "Lamarr is down. They stuck him good."

He stands from prone ( Jack you get a free AoO if you wish ) and fire appears in the dwarf's hand and a bolt streaks at you Jack ( this provokes a second AoO if you have combat reflexes ).

Ranged Touch Attack: 1d20 + 2 ⇒ (8) + 2 = 10

Jack, the fire seems to just miss you, I am guessing your Touch AC is 11 based on stats. as you step aside at the last second, your eyebrows slightly singed. Annoyed, the dwarf curses you "Asmodeus take you!"

Kit and Bubo you act next


Female Catfolk
VITALS:
AC: 11, T: 11, FF: 10; HP: 8/8; F:0, R:1, W:1; CMB +0, CMD 11 ; Init: +1; Perc: -1
Expert 1
SKILLS:
Climb +8

Flank Attack 1: 1d20 + 5 + 2 + 1 ⇒ (10) + 5 + 2 + 1 = 18
Flank Attack 2: 1d20 + 5 + 2 + 1 ⇒ (14) + 5 + 2 + 1 = 22

She lashes out with her claws again

Flank Damage 1: 1d6 + 2 + 1 + 1d8 ⇒ (5) + 2 + 1 + (8) = 16
Flank Damage 2: 1d6 + 2 + 1 + 1d8 ⇒ (5) + 2 + 1 + (8) = 16


Male Ratfolk Alchemist (Plague Bringer) 4
Quick Reference:
[ HP 27/27 | AC 17/13/15, CMD 14, Fort +5, Ref +6, Will +2 | Init +2; Darkvision (60 ft.); Perception +10 ]

Backed into a corner, Bubo quickly mixes a bomb and hurls it at the opponent in front of him.

Provokes an AoO but the attack is uninterruptible.

Bomb (ranged touch): 1d20 + 6 + 1 ⇒ (9) + 6 + 1 = 16
Damage (fire): 2d6 + 5 + 1 ⇒ (1, 1) + 5 + 1 = 8
Miss Chance (20%): 1d100 ⇒ 70

Bomb in the face! Designating my own square as untouched by splash. I don't think Bubo could be aware of the enemy's position (unless someone informs him) and he'd likely rather not hit his allies, but if he does know the position of this enemy, he would designate the guy on the NW corner of the grease to be affected by splash (8 damage).


HP: 6+? Dwarf Stone Warder Sorcerer (Deep Bloodline)

HP22-13=9

Riggar, does his best to block the incoming swords, but his reflexes just aren't fast enough as both swords gash him. One across the ribs, as the other catches him in his thigh muscle.

Oh, that smarts, but I won't go down that easy, as he watches Jack eliminates that threat.


Kit the opponent you were flanking is already laying on the floor bleeding out. If you want to attack the burly fighter in heavier armor, ahead of you you can, but it will not be a flank attack. He is however prone, so his AC is down by 4.

Kit strikes the big man on the floor as he curses in the magical grease. being prone Kit is able to bypass his heavy armor and inflict two grievous claw wounds. The man roars in pain and spittle forms on his lips as he invents several new curse words.

Damage will be twin 8's minus the flank damage. Also your scent pinpoints him and bypasses the fog
---
Bubo you bomb right up close and personal against the half-orc, He takes a swing at your with his nunchuks as you bomb him.

Attack of Opportunity: 1d20 + 4 ⇒ (8) + 4 = 12

His attack is somewhat off and your defense are able to avoid it. Unfortunately the half-orc is also quite agile, and even your skilled throw misses him. Does he take splash?

The fog is too thick and too many things are in the way for splash to reach any of the other combatants. The only close one is already down.
---
The half-orc immediately follows up his attack with another set of flurry attacks.

Flurry Nunchuks: 1d20 + 3 ⇒ (4) + 3 = 7
Flurry Nunchuks: 1d20 + 3 ⇒ (14) + 3 = 17

Nunchuck #2 Fog miss chance <20%: 1d100 ⇒ 34

One nunchuk spins wildly, missing, but the other connects solidly.

Damage to Bubo: 1d6 + 3 ⇒ (5) + 3 = 8
---
The big warrior stands from prone. Kit and Riggar this will give both of you Attacks of Opportunity

Should he survive he will attack Kit again in a fury for clawing him.

(potential attack)
Power Attack Longsword: 1d20 + 6 ⇒ (3) + 6 = 9

Again, he fails to connect as he aims for the stars with his blow but meets nothing but thin air.
---
Riggar once your AoO is complete, your regular turn can be taken.


Male Ratfolk Alchemist (Plague Bringer) 4
Quick Reference:
[ HP 27/27 | AC 17/13/15, CMD 14, Fort +5, Ref +6, Will +2 | Init +2; Darkvision (60 ft.); Perception +10 ]

Wow, passed a touch AC 16? But yes, the half-orc takes splash. Plague vial is still active for hitting me so he needs to make a DC 16 Fort save or be sickened for 3 rounds.


HP: 6+? Dwarf Stone Warder Sorcerer (Deep Bloodline)

aoo: 1d20 + 5 ⇒ (13) + 5 = 181d8 + 3 ⇒ (3) + 3 = 6

Riggar, seeing the man fumble around while standing, takes a slash at the man. He connects with his shoulder, barely exposed from his armor and leaves a gash.

Attack if surviving AOO from self & kit round 3 action: 1d20 + 5 ⇒ (18) + 5 = 231d8 + 3 ⇒ (2) + 3 = 5

if AOO drops him: 1d8 + 2 ⇒ (8) + 2 = 10


Bubo Sraga wrote:
Wow, passed a touch AC 16? But yes, the half-orc takes splash. Plague vial is still active for hitting me so he needs to make a DC 16 Fort save or be sickened for 3 rounds.

Yes he has high touch AC...monk...

DC 16 Half-orc splash reflex save: 1d20 + 5 ⇒ (6) + 5 = 11
DC 16 Half-orc plague fort save: 1d20 + 4 ⇒ (17) + 4 = 21

The half-orc is still hit with some bomb splash effect and grunts in pain. His eyes widen as his hit on you causes some goo to fly off in a spray. Disgusted he fights off the sickening effect. "You filthy rat! I'll end you!"


As the big warrior stands from the magical grease, Riggar's blow takes its toll. The man stands, but staggers and suffers a lot of lost blood from the gash. "Urrk, damn the lot of you. I didn't want this cursed guard job." He spits some blood, and grunts, "So this looks like how its gonna be, buncha thieves..."

He looks quite wobbly. Will see if Kits AoO drops him.


Female Catfolk
VITALS:
AC: 11, T: 11, FF: 10; HP: 8/8; F:0, R:1, W:1; CMB +0, CMD 11 ; Init: +1; Perc: -1
Expert 1
SKILLS:
Climb +8

Claw Swipe AoO: 1d20 + 5 + 1 ⇒ (6) + 5 + 1 = 12
Scratch: 1d6 + 2 ⇒ (4) + 2 = 6

-Posted with Wayfinder


Kit tries to take a swing at the big warrior as he stands, and again her claw simply rakes harmlessly over the man's heavy armor.
---
Riggar batters at the man again, this time felling him as he wobbles about. The man grimaces as he goes down, "Oooofrghh.." and he topples into the fallen table and earthenware and food with a clatter, his armor, shield and sword making a huge racket.
---
The woman near Jack, hearing the noise, looks briefly concerned, but keeps her attention focused and weaves another magical spell.

Cast Defensively Concentration Check DC 17: 1d20 + 7 ⇒ (12) + 7 = 19

Another pair of magical missiles streak towards Jack.

Magic Missile Damage: 1d4 + 1 ⇒ (3) + 1 = 4
Magic Missile Damage: 1d4 + 1 ⇒ (1) + 1 = 2
---
Mekal and Jack you are up again.

Spoiler:

DM secret roll: 1d20 + 2 - 5 ⇒ (17) + 2 - 5 = 14


I will autobot Jack and Mekal if we don't hear from them by midday.


Male Human Bard (Archaeologist) 4

Jack slices at the woman who just hit him with a spell.

Swift action for Arcane Strike again

Attack: 1d20 + 7 ⇒ (17) + 7 = 24

Damage: 1d8 + 6 ⇒ (6) + 6 = 12


Mekal, still invisible (although making noise with his bard song) casts another grease under the half-orc. He has to step closer to see the area.

Jack invokes his arcane power again and takes a swipe at the woman who has been pummelling him with magic missiles.

concealment miss chance <20%: 1d100 ⇒ 92

His blow strikes true through the fog and cuts a huge gash across the woman's bare midriff.

"Aaaaauuuugghhh!", she screams in pain as blood runs down her midsection spilling on the floor and her legs.

Round 3 complete. Starting Round 4"

The dwarf seeing the woman take a powerful blow from Jack growls angrily and casts a spell again.

Cast Defensively DC 19: 1d20 + 7 ⇒ (11) + 7 = 18

In his effort to be cautious and guard against Jack's possible attack, he fumbles over some of the gestures and words, not entirely focused.

Failing that he side steps out of the grease past Jack.

Reflex save DC 14: 1d20 + 1 ⇒ (13) + 1 = 14

The dwarf manages to scoot out of the grease successfully.
----
Kit and Bubo act next


Female Catfolk
VITALS:
AC: 11, T: 11, FF: 10; HP: 8/8; F:0, R:1, W:1; CMB +0, CMD 11 ; Init: +1; Perc: -1
Expert 1
SKILLS:
Climb +8

where is the map again?


MAP LINK


Female Catfolk
VITALS:
AC: 11, T: 11, FF: 10; HP: 8/8; F:0, R:1, W:1; CMB +0, CMD 11 ; Init: +1; Perc: -1
Expert 1
SKILLS:
Climb +8

Claw 1: 1d20 + 5 + 2 + 1 ⇒ (4) + 5 + 2 + 1 = 12
Claw 2: 1d20 + 5 + 2 + 1 ⇒ (6) + 5 + 2 + 1 = 14
Acro: 1d20 + 8 ⇒ (8) + 8 = 16

She tumbles to reach the other combatant, but misses both her swipes
But just in case the 14 hit
Slash: 1d6 + 2 + 1 + 1d8 ⇒ (4) + 2 + 1 + (4) = 11


Male Ratfolk Alchemist (Plague Bringer) 4
Quick Reference:
[ HP 27/27 | AC 17/13/15, CMD 14, Fort +5, Ref +6, Will +2 | Init +2; Darkvision (60 ft.); Perception +10 ]

I think the fog is gone now? Only supposed to last three rounds. Bloody monks! 5-foot step SE then throwing a bomb and provoking an AoO. I'm targeting the ground to maximize splash damage and exclude ally squares. This splashes on the monk, misses Jack but somehow hits the guy behind Jack. Don't ask me how that works. Also hits the downed guy directly south of the fireplace if life wasn't miserable enough.

Bubo takes a quick step into the middle of the room before throwing a bomb into the fireplace, the explosion quickly spreading onto the enemy buy controlled enough to avoid himself and his allies.

Bomb (ranged touch vs. AC 10): 1d20 + 6 + 1 ⇒ (4) + 6 + 1 = 11
Damage (splash,fire): 2 + 5 + 1 = 8


HP: 6+? Dwarf Stone Warder Sorcerer (Deep Bloodline)

Posting turn early, map is confusing to me so please adjust accordingly

Riggar, seeing the fog dissipate, smiles a bit as he can clearly see the enemies, chaos and carnage before him. He takes a swing at the nearest enemy to him, moving as needed, but avoiding the slippery gunk if at all possible.

1d20 + 4 ⇒ (19) + 4 = 231d8 + 2 ⇒ (4) + 2 = 6


The map contains two greased areas, indicated by the camouflage colored squares. The two combatants in the middle are the warriors types who are down and out now, unconscious (indicated by the red skulls). The half-orc is in melee with Bubo (and now Kit) and the Dwarven caster and human female caster are at the back wall. The fog having cleared you see a huge banded chest at the back of the room. Multiple locks are on the chest. It is in the back corner by the woman caster (green robes on map).

Kit you are tumbling through the grease.

Reflex save DC 14: 1d20 + 6 ⇒ (18) + 6 = 24

You successfully grab hold of one of the beds and avoid slipping in the grease, however your acrobatics are no match for the half-orc's combat defense and he takes an attack of oppurtunity.

AoO vs. Kit: 1d20 + 3 ⇒ (7) + 3 = 10

Luckily his swing is a bit late, not expecting you to vault through the battlefield, just as the fog dissipates and you are able to advance to your final location. (You also only get a single attack having moved more than 5'). Your claw swipe against the half-orc is ineffective, he is quite agile and is using his monk training to its fullest to vex the group.
---
Bubo steps up and hurls a bomb into the fireplace. The half-orc doesn't seem to menace you when you hurl the bomb into the fire. It explodes into the room and into key directions. ( Can you let me know which combatants are hit? Including the two unconscious ones as well ).
---

Riggar let me know if you have any other questions about the map. You could move 10' past invisible Mekal and over the crates and barrels under the ladder to the attic (this is difficult terrain and takes 10' of movement as well ). The other targets are at the back of the room through the grease. Mekal's grease lasts 1 minute from casting start.

We will resolve the bomb first and then the half-orc goes, and then we can resolve Riggar's attack.


Male Ratfolk Alchemist (Plague Bringer) 4
Quick Reference:
[ HP 27/27 | AC 17/13/15, CMD 14, Fort +5, Ref +6, Will +2 | Init +2; Darkvision (60 ft.); Perception +10 ]

As for splash, hit is the half-orc, the one wielding two swords directly south of the fireplace, and the one that isn't a mage directly east of Jack.


HP: 6+? Dwarf Stone Warder Sorcerer (Deep Bloodline)

i can move past Mekal and Attack the guy above Bubo. You get no AOO, presuming you don't have combat reflexes :)


Half-orc Reflex Save DC 16: 1d20 + 6 ⇒ (15) + 6 = 21 (+Evasion)
Unconscious Dual Wield Fighter Reflex Save DC 16: 1d20 - 5 ⇒ (4) - 5 = -1
Dwarf Priest Reflex Save DC 16: 1d20 + 1 ⇒ (13) + 1 = 14

The half-orc is able to duck and spin about and evade any splash damage entirely. The Unconscious warrior and the dwarf are not so lucky. The warrior just twitches and spasms more, unbelievably still alive. The dwarf grunts, "Is that all you got?"
---
The half-orc despite being able to evade the bomb splash, is still heavily wounded. He growls "Hey just leave me be, I will leave and you can have whatever you came for."

He adopts a fully defensive style pose and doesn't attack anyone and slowly tries to move away through the grease towards the exit stairwell.

Acrobatics Roll DC 10 to move through grease: 1d20 + 7 ⇒ (13) + 7 = 20
Acrobatics Roll DC 13 to move through Bubo threatened area: 1d20 + 7 ⇒ (13) + 7 = 20
Acrobatics Roll DC 19 to move through Kit threatened area: 1d20 + 7 ⇒ (17) + 7 = 24
Acrobatics Roll DC 20 to move through Jack threatened area: 1d20 + 7 ⇒ (4) + 7 = 11

Jack you will receive AoO if you choose.
---

DM Roll:

Roll: 1d20 + 3 ⇒ (2) + 3 = 5

---
Riggar you can still move to your aforementioned location, but the half-orc has retreated across the room and if he survives is at the top of a narrow stairwell. You can change your declared action based on the change in situation.

Riggar Perception roll DC 6: 1d20 + 3 ⇒ (14) + 3 = 17

You are able to get a better look at the other dwarf now that the fog has lifted, and you see that he too is a priest, you notice his divine symbol (Knowledge Religion DC 10: 1d20 + 6 ⇒ (7) + 6 = 13) as that of Asmodeus.


Male Human Bard (Archaeologist) 4

Jack doesn't take his AoO, taking the Half-Orc at his word.


HP: 6+? Dwarf Stone Warder Sorcerer (Deep Bloodline)

Riggar, seeing the holy symbol of Asmodeus, his eyes go wide. He has never been the one to take lives, but something inside him *snaps*. He stumbles across the fireplace, and takes a swing at the dwarven brethren who served the Prince of Hell.

Move and attack if possible, otherwise double move to get there


Riggar trying to avoid the magical grease, opts to squeeze through the fireplace, which is lit. He puts a hand over his beard to keep from catching fire, and barrels through the arched fireplace knocking over the cook pot and splashing stew everywhere. Ouch, hot hot! He comes out the other side and faces his new dwarven nemesis.

Riggar attack roll: 1d20 + 4 ⇒ (18) + 4 = 22

Your axe connects solidly with your foe battering past his shield and gashing him across the chest.

damage: 1d8 + 3 ⇒ (8) + 3 = 11

The fury of your blow leaves your foe reeling. "Klova clarik dova Tuur!"

Dwarvish speakers:
"I can't believe you would strike a brother of the earth!"

---
The woman next to him screams at the half-orc "Globbok you coward, get back here, where are you going?!"

She backs into the corner propping one leg on the large chest, grimacing from her wounds, and casts a spell. Again a pair of magical missiles dart towards Jack.

Magic missile: 1d4 + 1 ⇒ (4) + 1 = 5
Magic missile: 1d4 + 1 ⇒ (1) + 1 = 2

---

DM Roll:

Roll: 1d20 + 2 - 13 ⇒ (19) + 2 - 13 = 8

Jack as you respond to the missiles, next to you the unconscious warrior twitches and expires with a death rattle.
---
Mekal and Jack you both go next to finish the round.


Male Human Bard (Archaeologist) 4

Can I 5 ft step down and attack the caster?


yes


Male Human Bard (Archaeologist) 4

Jack steps down to continue his assault on the woman who's been pelting him with magic but she deftly dodges the blow.

Attack: 1d20 + 7 ⇒ (3) + 7 = 10


Botting Mekal

Invisible Mekal steps 5' knocks an arrow into his shortbow and fires it at the mage. As his arrow is loosed, he turns visible.

Fire into Melee: 1d20 + 4 - 4 ⇒ (2) + 4 - 4 = 2

Sadly the arrow is poorly fired and clatters harmlessly off of the masonry.

End of Round 4. Starting Round 5.
----
The Dwarven Priest of Asmodeus starts casting a spell again.

Concentration Check DC 17: 1d20 + 7 ⇒ (19) + 7 = 26

"So you want to play rough eh? BURN!"

Fire cascades from his fingertips enveloping Riggar, Kit and a good chunk of that part of the room. The bedding starts on fire as well as a rug or two and other minor flammable objects.

Fire damage to Kit and Riggar: 3d4 ⇒ (1, 1, 3) = 5

Please make a DC 14 Reflex save for half damage.
---
Kit and Bubo you are up next.


HP: 6+? Dwarf Stone Warder Sorcerer (Deep Bloodline)

ref: 1d20 + 1 ⇒ (13) + 1 = 14
9-2=7

Riggar, sees the gout of flame rushing towards him. He gets his shield up in time deflect some of the flames.


Male Ratfolk Alchemist (Plague Bringer) 4
Quick Reference:
[ HP 27/27 | AC 17/13/15, CMD 14, Fort +5, Ref +6, Will +2 | Init +2; Darkvision (60 ft.); Perception +10 ]

Bubo moves away from the fire then retaliates by throwing a bomb straight ahead at the priest's partner.

Bomb (ranged touch): 1d20 + 6 + 1 ⇒ (8) + 6 + 1 = 15
Damage (fire): 2d6 + 5 + 1 ⇒ (2, 4) + 5 + 1 = 12

5-foot-step back (or move action). Then bomb at the warrior, and if it hits, splash (8 fire damage) misses Jack, Riggar, and the half-orc, but extends towards the priest. DC 16 Reflex halves.


Bubo are you talking the unconscious warrior at the bottom of the map or the female caster in the far southeast corner?


Male Ratfolk Alchemist (Plague Bringer) 4
Quick Reference:
[ HP 27/27 | AC 17/13/15, CMD 14, Fort +5, Ref +6, Will +2 | Init +2; Darkvision (60 ft.); Perception +10 ]

The guy north of Jack, in the middle eastern side, is who I'm aiming at. The caster is included in splash.


Female Catfolk
VITALS:
AC: 11, T: 11, FF: 10; HP: 8/8; F:0, R:1, W:1; CMB +0, CMD 11 ; Init: +1; Perc: -1
Expert 1
SKILLS:
Climb +8

RS: 1d20 + 5 ⇒ (5) + 5 = 10

The fire catches her by surprize.

She then lashes out at the one infront, flanking him now

Claw 1: 1d20 + 5 + 1 + 2 ⇒ (19) + 5 + 1 + 2 = 27
Claw 2: 1d20 + 5 + 1 + 2 ⇒ (1) + 5 + 1 + 2 = 9
Damage 1: 1d6 + 2 + 1d8 ⇒ (3) + 2 + (3) = 8
Damage 2: 1d6 + 2 + 1d8 ⇒ (3) + 2 + (1) = 6

-Posted with Wayfinder


Kit, I am not sure who you mean by flanking. Riggar is standing next to you, and you have the half-orc who is starting to descend the stairs, but you do not flank him. You are also squeezed into your square with furniture which would give you a penalty to hit. If you wished to move you would also invoke a roll due to the grease.


Female Catfolk
VITALS:
AC: 11, T: 11, FF: 10; HP: 8/8; F:0, R:1, W:1; CMB +0, CMD 11 ; Init: +1; Perc: -1
Expert 1
SKILLS:
Climb +8

i retract actions then. Till i can get home and have a look at the map. Sorry :s

-Posted with Wayfinder


no worries!


Female Catfolk
VITALS:
AC: 11, T: 11, FF: 10; HP: 8/8; F:0, R:1, W:1; CMB +0, CMD 11 ; Init: +1; Perc: -1
Expert 1
SKILLS:
Climb +8

She will search the corpses of those that have fallen, no need to rush into a fight she can't help with at this moment


Acrobatics check DC 10: 1d20 + 9 ⇒ (2) + 9 = 11

Kit nimbly navigates the grease and moves to the south part of the room where one warrior lies dead, and the other unconscious.

The other three remaining combatants are wounded or fleeing. You begin to search the bodies of the two fallen warriors.

The woman caster in the corner screams at you "Get away from them! You will pay!"
---
Just then Bubo's bomb goes off, catching the dwarven priest solidly in the explosion. The priest is knocked against the wall and falls face forward in a heap as the fire from repeated bombs and the priest's own fire spells add to the room's contents beginning to burn even more. The splash catches the woman caster.

Reflex save DC 16: 1d20 + 2 ⇒ (11) + 2 = 13

She also succumbs to the bombs fiery death and she crumples over the chest she was guarding.

Reflex save DC 16: 1d20 + 6 ⇒ (1) + 6 = 7

The half-orc to the north, heading down the stairs is also hit and it too brings him down and his unconscious body tumbles down the rest of the stairs banging against the door at the bottom in a heap.

Three foes are felled with a single bomb and the battle ends, but the fire rages on as flammable objects in the room catch fire. It has only been a few seconds but the smoke is starting to build.

We are now out of combat. Only one foe has died for sure, the others are probably unconscious, on their way to death.


HP: 6+? Dwarf Stone Warder Sorcerer (Deep Bloodline)

Riggar will go around, casting stabilize on the "bad guys" to prevent them from dying. He will then take the holy symbol of Asmodues and toss it in the fire. Even though he wants to unholy Dwarf to die, he remembers his father telling him that being judge, jury, and executioner is not for him to decide. Riggar will cast stabilize on the dwarf as well, then he will assist Kit, is trying to recover the key to the chest and the other belongings of the enemies.


you stabilize the rest easily, no one else dies. You search them all very well. In addition to their weapons and armor listed here, they have a combined total of 2730gp in coins, jewelry, gems, valuable clothing (perhaps in need of mending or washing), and various other trinkets.

nunchuks
2 breastplates
heavy steel shield
chain shirt
2 short swords
light steel shield
heavy mace

You do not find the key on any of them. The chest is large and well constructed. The lock on it is a good lock (DC 30) and if Kit (or potentially Jack with a few bonuses) takes 20 can open it in time.

Perception check: 1d20 + 5 ⇒ (18) + 5 = 23
Perception check: 1d20 + 9 ⇒ (20) + 9 = 29

Jack nor Kit seem to find any traps, and taking a risk, manage to open the lock without any issues, either with a little luck or by taking 20.

While opening the chest the others attempt to keep the fire at bay perhaps as it takes a few minutes to get it open.

Inside you find pieces just as Monty described. Several ancient pieces of artwork that none of you have ever seen as well as temple art that Riggar knows is from a temple of Torag by the obvious motifs on them.

Knowledge History: 1d20 + 6 ⇒ (10) + 6 = 16

Jack is not entirely sure where the are is from, but knows they are not anything commonplace.

There are also quite a few other valuable objects of unknown origin.

Appraise: 1d20 + 9 ⇒ (19) + 9 = 28
Appraise: 1d20 + 5 ⇒ (13) + 5 = 18

Jack and Bubo are able to appraise the total of the items at around 11,000 gp. (The Torag temple items are worth 1000gp).
There is also a wand labeled as a wand of false life ( caster 3rd level) - full charges.

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