Æven Ægir |
Aeven nods as Zivrul follows Adoy, and Aeven follows Ziv, "Understood!
Perception: 1d20 + 7 ⇒ (9) + 7 = 16
Adoy the sly |
Adoy, shocked at the slimes appearance from nowhere, at least as far as he is concerned, steps away from the icky green puddle. Reflexively, ye raises a force shield.
AC is now 23
Æven Ægir |
"Unable to comprehend, what is that green slime and how do you fight it?"
(Aeven does have the means to damage it if someone knows and can tell him.)
Fraga |
How does one fight a pile of moving jelly?
Fraga will move to intercept it from someone else and try to smash it flat with the maul
attack: 1d20 + 9 ⇒ (17) + 9 = 26
damage: 2d8 + 8 ⇒ (6, 3) + 8 = 17
Æven Ægir |
"I can only burn it with acid but did Fraga's maul do any damage?"
Adoy the sly |
acid or fire, destroy it
Extending a hand, a blast of heat slams into one of the slimes
energy ray, fire, augmented: 1d20 + 6 ⇒ (1) + 6 = 7
damage: 2d6 + 2 ⇒ (5, 1) + 2 = 8
And strikes too quick, missing.
Sigh!
Fraga |
Did that work?
Fraga goes to slash the smaller things with his feet
attack: 1d20 + 5 ⇒ (1) + 5 = 6
damage: 1d6 + 5 ⇒ (3) + 5 = 8
attack: 1d20 + 5 ⇒ (18) + 5 = 23
damage: 1d6 + 5 ⇒ (6) + 5 = 11
Æven Ægir |
Aeven responds, "I will watch to see what martial method works best for this green colored slime and heal if any of you are injured in order to contribute. This is just my first experience with this slime and do not know how to proceed in defeating it."
Sorry for my delay, IT work has me a little busy but since it is quiet today, I am catching up.
GM DeathbySuburbs |
Adoy's attack misses the mess of slime, smoldering the moist clay in front of the creature.
Fraga destroys the slime on the right. Smaller, the left chunk of slime decides to slither off somewhere else into the strange flora of the underground jungle city.
Strangely enough, the two guards continue to be in some kind of trance as the low hum from inside the giant, round, clay structure also continues.
Æven Ægir |
Aeven nods and looks at his companions, "Before we go, anyone injured?"
Æven Ægir |
"If no one is injured, I am ready. Don't worry my friends, I am prepared to fight. I just have never seen green slimy stuff that moved and I didn't know how to combat it. Also, I need to conserve my energy for larger fights that you may definitely need me."
GM DeathbySuburbs |
The four move carefully into the hole down a ten foot tube and stop at the end of the opening, just before a set of carved rock stairs that descend about twenty feet into a massive pit filled with frog warriors emitting the loud humming sound that you heard outside this structure.
Across the circular structure, nearly one hundred feet in diameter, there is a dais. Upon that raised platform sits a giant frog-like creature. Pale, crepey skin, eyes rolled back in his head, humming along with the thirty or so warriors as a priestess prepares some sort of instruments to begin what is likely a ritual.
Surprised, Zivrul gasps as she recognizes her gnome friend, suspended by a chain over a small hot and glowing well. No creature has sensed the presence of the warmers.
Even with the stairs is a six-inch ledge that runs along the circumference of the inside walls, most likely a seem produced by shoddy construction.
Æven Ægir |
Sensing a battle, Aeven calls forth his Repeating Heavy Crossbow.
Bolts: 3d6 ⇒ (1, 3, 5) = 9
(-1 PP, 4/5 PPS, 2 Min, (2) Mags (5/5, 4/5) appear, one loaded 4/5 in Heartburn)
Aeven nods, "I'll cover you Fraga!"
Adoy the sly |
Adoy shoots his crossbow at the frog priestess, while using his mind to increase the chances of a hit.
Manifesting inevitable strike, swift action
light xbow: 1d20 + 7 + 5 ⇒ (7) + 7 + 5 = 19
damage: 1d6 ⇒ 2
GM DeathbySuburbs |
The Blue goblin's bolt pierces the forearm of the frog priestess who drops the ceremonial dagger intended to end the gnome in a sacrificial ritual. Before the curved silver dagger hits the ground, the priestess lets out a squeal which ends the unified humming and slowly returns the warriors and their chieftain to consciousness.
The rest of the party may make a surprise attack before round one. There are 30 warriors in the ceremonial pit, an injured priestess and a nearly immobile chieftain atop the dais before them.
Æven Ægir |
Surprise Round
Aeven also attacks the priest to make sure she does not launch any heathen divine spells at his friends.
Attack: 1d20 + 5 ⇒ (10) + 5 = 15
Magical Damage: 1d10 + 1 ⇒ (5) + 1 = 6
Magical Acid Damage: 1d6 ⇒ 1
(-1 bolt, 3/5 mag)
Zivrul |
1d20 + 8 ⇒ (18) + 8 = 26
1d20 + 6 ⇒ (13) + 6 = 19
4d6 + 4 ⇒ (5, 5, 1, 5) + 4 = 20
Zivrul's entrance is acrobatic to say the least as she cartwheels along the small ledge sending a cone of daggers towards the priestess from her cloak landing nearly all of them while artfully missing the gnome.
GM DeathbySuburbs |
fraga: 1d20 + 5 ⇒ (10) + 5 = 15
Aeven: 1d20 + 5 ⇒ (11) + 5 = 16
Adoy: 1d20 + 5 ⇒ (12) + 5 = 17
zivrul: 1d20 + 7 ⇒ (14) + 7 = 21
Chieftain: 1d20 + 9 ⇒ (14) + 9 = 23
priestess: 1d20 + 4 ⇒ (19) + 4 = 23
warrior1: 1d20 + 2 ⇒ (8) + 2 = 10
warrior2: 1d20 + 2 ⇒ (12) + 2 = 14
warrior3: 1d20 + 2 ⇒ (12) + 2 = 14
warrior4: 1d20 + 2 ⇒ (18) + 2 = 20
warrior5: 1d20 + 2 ⇒ (1) + 2 = 3
warrior6: 1d20 + 2 ⇒ (12) + 2 = 14
warrior7: 1d20 + 2 ⇒ (2) + 2 = 4
warrior8: 1d20 + 2 ⇒ (9) + 2 = 11
warrior9: 1d20 + 2 ⇒ (2) + 2 = 4
warrior10: 1d20 + 2 ⇒ (20) + 2 = 22
GM DeathbySuburbs |
Round One
The chieftain lets out a great roaring bellow. Make a Will Save please
The priestess struggles to reach a bag that she dropped after the initial onslaught, but is currently too weak to make much progress.
A warrior in the midst of the pit launches a javelin at Zivrul.
Attack: 1d20 + 4 ⇒ (14) + 4 = 18
damage: 1d6 + 2 ⇒ (6) + 2 = 8
The javelin finds its way beyond the dagger cloak into the shoulder of the nimble drow.
Struggling with the injury, Zivrul attempts to run around the ledge to reach the dais. With the pain as distraction, she slips and falls onto the warriors in the crowded pit, knocking two down with her.
Acrobatics: 1d20 + 8 ⇒ (1) + 8 = 9
Warrior 4, launches a javelin at Fraga, which snaps in half from the force of it hitting the hardened hall.
attack: 1d20 ⇒ 2
No need to post your actions in order, I will recap!
Æven Ægir |
Will Save
1d20 + 7 ⇒ (10) + 7 = 17
17 - 2 = 15 if the roar does not cause the following effects, disease, mind-affecting effects, poison, effects that cause either exhaustion or fatigue, or fear
Combat to follow after Adoy goes.
Adoy the sly |
will: 1d20 + 3 ⇒ (12) + 3 = 15
not certain if that saved, so the following action depends on the result
Adoy steps up to the nearest foe and hits them
unarmed strike: 1d20 + 6 ⇒ (20) + 6 = 26
damage: 1d3 + 3 + 1d6 ⇒ (1) + 3 + (4) = 8
critical confirm: 1d20 + 6 ⇒ (15) + 6 = 21
damage: 1d3 + 3 + 1d6 ⇒ (1) + 3 + (2) = 6
Æven Ægir |
GM, how injured is Zivrul?
Fraga |
Fraga jumps into the middle of the group, waving the large mual over his head
damage: 2d8 + 9 ⇒ (6, 3) + 9 = 18
Æven Ægir |
Aeven notices Zivrul in bad shape and if unaffected by the Chieften's roar, he moves within 30' of Zivrul trying not to draw an attack of opportunity. He then casts a heal on Zivrul.
Heal Zivrul: 3d8 + 2 ⇒ (4, 5, 4) + 2 = 15
(-1 SP, healed Zivrul 15 points)
Æven Ægir |
"Tag, you're it Mr GM!"
GM DeathbySuburbs |
Unaffected by the roar of the chieftain, Adoy, Fraga and Aeven get right to work.
Adoy's mighty fists bursts through the crunchy and slimy head of the nearest frog warrior. number 2
Fraga' s maul flails wildly above the fray before landing squarely upon a frog warrior's head reducing him into a sulking pile of slimy green guts and pale, rough hide. number 3
Aeven manages to avoid any attacks as he tries to revive their barely conscious drow companion, now in the midst of the frog men coming out of a trance to respond to this unwelcome threat. Aeven successful transmits healing energy into Zivrul as she slowly recovers and begins to escape along the wall.