Mindwarp:An Abysmal Sojourn through Time and Space

Game Master GM Grimm

GM Notes:

1540/1500 XP

Initiative:

[dice=Adoy the Sly]1d20+5[/dice]
[dice=Kitai]1d20+6[/dice]
[dice=Brin Walker]1d20+0[/dice]
[dice=Fraga]1d20+5[/dice]
[dice=Ilya]1d20+3[/dice]
[dice=creature]1d20+6[/dice]

Gallery:


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All of you who enter will need to make a perception check please.


Mechanic:
Perception check: 1d20 + 4 ⇒ (11) + 4 = 15


Adoy the Sly, Initiative +5, HP 22/22, AC 19// T 15// FF 15, Fort +4// Ref +6// Will +3, perception +7, male, blue, Brawler/Egoist 1 Psi points 12/12
current effects:

perception: 1d20 + 7 ⇒ (2) + 7 = 9


**INACTIVE**Male Form Forgeborn Gestalt Psychic Warrior/Incanter, L2, HP:-1/16, AC:18/T:10/FF:18(+2), F:+4/R:+3/W:+5(+2), CMB:+4, CMD:17, Init:+5, Prcptn:+7, My Light, Speed:20', 5/6 PPS, 5/6 SPS
SKILLS:
Autohypnosis +7, Diplomacy +4, Knowledge (psionics) +6, Perception +7, Spellcraft +6

Aeven nods as Zivrul follows Adoy, and Aeven follows Ziv, "Understood!

Perception: 1d20 + 7 ⇒ (9) + 7 = 16


Init+5|AC 19/TA 16/FF 13|HP:19/25|F+5, R+6, W+5|Dark vision 60ft|Per +7|PP 1/1|DR2/-| Marat Brawler L2/Aegis [Aberrant] L2

perception: 1d20 + 7 ⇒ (9) + 7 = 16

They are strange just standing there


GM:
1d20 + 4 ⇒ (3) + 4 = 7

The green slime moves quickly, slamming down onto the path behind Adoy leaving him or Zivrul vulnerable, but completely missing its intended target.


Initiative:

1d20 + 5 ⇒ (12) + 5 = 17 Adoy
1d20 + 5 ⇒ (18) + 5 = 23 Fraga
1d20 + 5 ⇒ (7) + 5 = 12 Aeven
1d20 + 7 ⇒ (9) + 7 = 16 Zivrul

Combat, Round One
Fraga
Adoy
Zivrul
Aeven


Remember, combat does not have to be posted in order.I will recap.


Adoy the Sly, Initiative +5, HP 22/22, AC 19// T 15// FF 15, Fort +4// Ref +6// Will +3, perception +7, male, blue, Brawler/Egoist 1 Psi points 12/12
current effects:

Adoy, shocked at the slimes appearance from nowhere, at least as far as he is concerned, steps away from the icky green puddle. Reflexively, ye raises a force shield.

AC is now 23


**INACTIVE**Male Form Forgeborn Gestalt Psychic Warrior/Incanter, L2, HP:-1/16, AC:18/T:10/FF:18(+2), F:+4/R:+3/W:+5(+2), CMB:+4, CMD:17, Init:+5, Prcptn:+7, My Light, Speed:20', 5/6 PPS, 5/6 SPS
SKILLS:
Autohypnosis +7, Diplomacy +4, Knowledge (psionics) +6, Perception +7, Spellcraft +6

"Unable to comprehend, what is that green slime and how do you fight it?"

(Aeven does have the means to damage it if someone knows and can tell him.)


Init+5|AC 19/TA 16/FF 13|HP:19/25|F+5, R+6, W+5|Dark vision 60ft|Per +7|PP 1/1|DR2/-| Marat Brawler L2/Aegis [Aberrant] L2

How does one fight a pile of moving jelly?

Fraga will move to intercept it from someone else and try to smash it flat with the maul

maul attack:

attack: 1d20 + 9 ⇒ (17) + 9 = 26
damage: 2d8 + 8 ⇒ (6, 3) + 8 = 17


Adoy the Sly, Initiative +5, HP 22/22, AC 19// T 15// FF 15, Fort +4// Ref +6// Will +3, perception +7, male, blue, Brawler/Egoist 1 Psi points 12/12
current effects:

burn it. That usually works


**INACTIVE**Male Form Forgeborn Gestalt Psychic Warrior/Incanter, L2, HP:-1/16, AC:18/T:10/FF:18(+2), F:+4/R:+3/W:+5(+2), CMB:+4, CMD:17, Init:+5, Prcptn:+7, My Light, Speed:20', 5/6 PPS, 5/6 SPS
SKILLS:
Autohypnosis +7, Diplomacy +4, Knowledge (psionics) +6, Perception +7, Spellcraft +6

"I can only burn it with acid but did Fraga's maul do any damage?"


Fraga's heavy hammer smashes the thing so hard that it splits into two parts, albeit smaller, less threatening than before.


Perplexed and lacking the proper gear, Zivrul draws three daggers from her cloak and waits upon the direction of Adoy before making the next move.


Adoy the Sly, Initiative +5, HP 22/22, AC 19// T 15// FF 15, Fort +4// Ref +6// Will +3, perception +7, male, blue, Brawler/Egoist 1 Psi points 12/12
current effects:

acid or fire, destroy it

Extending a hand, a blast of heat slams into one of the slimes

energy ray, fire, augmented: 1d20 + 6 ⇒ (1) + 6 = 7

damage: 2d6 + 2 ⇒ (5, 1) + 2 = 8

And strikes too quick, missing.

Sigh!


Init+5|AC 19/TA 16/FF 13|HP:19/25|F+5, R+6, W+5|Dark vision 60ft|Per +7|PP 1/1|DR2/-| Marat Brawler L2/Aegis [Aberrant] L2

Did that work?

Fraga goes to slash the smaller things with his feet

Flurry of blows:
Trying Slashing damage instead of blunt with my unarmed strike
attack: 1d20 + 5 ⇒ (1) + 5 = 6
damage: 1d6 + 5 ⇒ (3) + 5 = 8
attack: 1d20 + 5 ⇒ (18) + 5 = 23
damage: 1d6 + 5 ⇒ (6) + 5 = 11


**INACTIVE**Male Form Forgeborn Gestalt Psychic Warrior/Incanter, L2, HP:-1/16, AC:18/T:10/FF:18(+2), F:+4/R:+3/W:+5(+2), CMB:+4, CMD:17, Init:+5, Prcptn:+7, My Light, Speed:20', 5/6 PPS, 5/6 SPS
SKILLS:
Autohypnosis +7, Diplomacy +4, Knowledge (psionics) +6, Perception +7, Spellcraft +6

Aeven responds, "I will watch to see what martial method works best for this green colored slime and heal if any of you are injured in order to contribute. This is just my first experience with this slime and do not know how to proceed in defeating it."

Sorry for my delay, IT work has me a little busy but since it is quiet today, I am catching up.


Adoy's attack misses the mess of slime, smoldering the moist clay in front of the creature.

Fraga destroys the slime on the right. Smaller, the left chunk of slime decides to slither off somewhere else into the strange flora of the underground jungle city.

Strangely enough, the two guards continue to be in some kind of trance as the low hum from inside the giant, round, clay structure also continues.


continue to fight the slime or do something else?


Adoy the Sly, Initiative +5, HP 22/22, AC 19// T 15// FF 15, Fort +4// Ref +6// Will +3, perception +7, male, blue, Brawler/Egoist 1 Psi points 12/12
current effects:

it's gone. Forget it we should. Let us find out what is happening here.

Adoy moves into the building, expecting the others to follow


**INACTIVE**Male Form Forgeborn Gestalt Psychic Warrior/Incanter, L2, HP:-1/16, AC:18/T:10/FF:18(+2), F:+4/R:+3/W:+5(+2), CMB:+4, CMD:17, Init:+5, Prcptn:+7, My Light, Speed:20', 5/6 PPS, 5/6 SPS
SKILLS:
Autohypnosis +7, Diplomacy +4, Knowledge (psionics) +6, Perception +7, Spellcraft +6

Aeven nods and looks at his companions, "Before we go, anyone injured?"


Init+5|AC 19/TA 16/FF 13|HP:19/25|F+5, R+6, W+5|Dark vision 60ft|Per +7|PP 1/1|DR2/-| Marat Brawler L2/Aegis [Aberrant] L2

"This place is very strange, we should find our little knome? friend and get out of here.'


**INACTIVE**Male Form Forgeborn Gestalt Psychic Warrior/Incanter, L2, HP:-1/16, AC:18/T:10/FF:18(+2), F:+4/R:+3/W:+5(+2), CMB:+4, CMD:17, Init:+5, Prcptn:+7, My Light, Speed:20', 5/6 PPS, 5/6 SPS
SKILLS:
Autohypnosis +7, Diplomacy +4, Knowledge (psionics) +6, Perception +7, Spellcraft +6

"If no one is injured, I am ready. Don't worry my friends, I am prepared to fight. I just have never seen green slimy stuff that moved and I didn't know how to combat it. Also, I need to conserve my energy for larger fights that you may definitely need me."


The four move carefully into the hole down a ten foot tube and stop at the end of the opening, just before a set of carved rock stairs that descend about twenty feet into a massive pit filled with frog warriors emitting the loud humming sound that you heard outside this structure.

Across the circular structure, nearly one hundred feet in diameter, there is a dais. Upon that raised platform sits a giant frog-like creature. Pale, crepey skin, eyes rolled back in his head, humming along with the thirty or so warriors as a priestess prepares some sort of instruments to begin what is likely a ritual.

Surprised, Zivrul gasps as she recognizes her gnome friend, suspended by a chain over a small hot and glowing well. No creature has sensed the presence of the warmers.

Even with the stairs is a six-inch ledge that runs along the circumference of the inside walls, most likely a seem produced by shoddy construction.


Frightened for his safety, Zivrul whispers to Adoy, That is my gnome friend.


Init+5|AC 19/TA 16/FF 13|HP:19/25|F+5, R+6, W+5|Dark vision 60ft|Per +7|PP 1/1|DR2/-| Marat Brawler L2/Aegis [Aberrant] L2

"This does not look well. Shall I go say hi so you guys can free the gnome?"


**INACTIVE**Male Form Forgeborn Gestalt Psychic Warrior/Incanter, L2, HP:-1/16, AC:18/T:10/FF:18(+2), F:+4/R:+3/W:+5(+2), CMB:+4, CMD:17, Init:+5, Prcptn:+7, My Light, Speed:20', 5/6 PPS, 5/6 SPS
SKILLS:
Autohypnosis +7, Diplomacy +4, Knowledge (psionics) +6, Perception +7, Spellcraft +6

Sensing a battle, Aeven calls forth his Repeating Heavy Crossbow.

Bolts: 3d6 ⇒ (1, 3, 5) = 9

(-1 PP, 4/5 PPS, 2 Min, (2) Mags (5/5, 4/5) appear, one loaded 4/5 in Heartburn)

Aeven nods, "I'll cover you Fraga!"


Adoy the Sly, Initiative +5, HP 22/22, AC 19// T 15// FF 15, Fort +4// Ref +6// Will +3, perception +7, male, blue, Brawler/Egoist 1 Psi points 12/12
current effects:

save him, we must. adoy stsnds ready


No one notices the outsiders. The ritual continues as a cave frog priestess raises a curved dagger and scabbard above her head and slowly pulls the blade from its sheath. The warriors continue to hum.


Adoy the Sly, Initiative +5, HP 22/22, AC 19// T 15// FF 15, Fort +4// Ref +6// Will +3, perception +7, male, blue, Brawler/Egoist 1 Psi points 12/12
current effects:

Adoy shoots his crossbow at the frog priestess, while using his mind to increase the chances of a hit.

Manifesting inevitable strike, swift action

light xbow: 1d20 + 7 + 5 ⇒ (7) + 7 + 5 = 19

damage: 1d6 ⇒ 2


The Blue goblin's bolt pierces the forearm of the frog priestess who drops the ceremonial dagger intended to end the gnome in a sacrificial ritual. Before the curved silver dagger hits the ground, the priestess lets out a squeal which ends the unified humming and slowly returns the warriors and their chieftain to consciousness.

The rest of the party may make a surprise attack before round one. There are 30 warriors in the ceremonial pit, an injured priestess and a nearly immobile chieftain atop the dais before them.


**INACTIVE**Male Form Forgeborn Gestalt Psychic Warrior/Incanter, L2, HP:-1/16, AC:18/T:10/FF:18(+2), F:+4/R:+3/W:+5(+2), CMB:+4, CMD:17, Init:+5, Prcptn:+7, My Light, Speed:20', 5/6 PPS, 5/6 SPS
SKILLS:
Autohypnosis +7, Diplomacy +4, Knowledge (psionics) +6, Perception +7, Spellcraft +6

Surprise Round

Aeven also attacks the priest to make sure she does not launch any heathen divine spells at his friends.

Attack: 1d20 + 5 ⇒ (10) + 5 = 15
Magical Damage: 1d10 + 1 ⇒ (5) + 1 = 6
Magical Acid Damage: 1d6 ⇒ 1

(-1 bolt, 3/5 mag)


Mechanics:

1d20 + 8 ⇒ (18) + 8 = 26

1d20 + 6 ⇒ (13) + 6 = 19

4d6 + 4 ⇒ (5, 5, 1, 5) + 4 = 20

Zivrul's entrance is acrobatic to say the least as she cartwheels along the small ledge sending a cone of daggers towards the priestess from her cloak landing nearly all of them while artfully missing the gnome.


Awaiting a surprise attack from Fraga before beginning round one.


Like a pin cushion pierced with daggers, the prinstead slumps backwards on the dais, down, but not necessarily dead.


Init+5|AC 19/TA 16/FF 13|HP:19/25|F+5, R+6, W+5|Dark vision 60ft|Per +7|PP 1/1|DR2/-| Marat Brawler L2/Aegis [Aberrant] L2

Attack:
attack: 1d20 + 9 ⇒ (19) + 9 = 28
damage: 2d8 + 8 ⇒ (2, 7) + 8 = 17


Unable to reach the dais, Fraga's maul crushes a warrior standing just in front of your group.


Spoiler:

fraga: 1d20 + 5 ⇒ (10) + 5 = 15

Aeven: 1d20 + 5 ⇒ (11) + 5 = 16

Adoy: 1d20 + 5 ⇒ (12) + 5 = 17

zivrul: 1d20 + 7 ⇒ (14) + 7 = 21

Chieftain: 1d20 + 9 ⇒ (14) + 9 = 23

priestess: 1d20 + 4 ⇒ (19) + 4 = 23

warrior1: 1d20 + 2 ⇒ (8) + 2 = 10
warrior2: 1d20 + 2 ⇒ (12) + 2 = 14
warrior3: 1d20 + 2 ⇒ (12) + 2 = 14
warrior4: 1d20 + 2 ⇒ (18) + 2 = 20
warrior5: 1d20 + 2 ⇒ (1) + 2 = 3
warrior6: 1d20 + 2 ⇒ (12) + 2 = 14
warrior7: 1d20 + 2 ⇒ (2) + 2 = 4
warrior8: 1d20 + 2 ⇒ (9) + 2 = 11
warrior9: 1d20 + 2 ⇒ (2) + 2 = 4
warrior10: 1d20 + 2 ⇒ (20) + 2 = 22


Combat Order

Chieftain
Priestess
Warrior 10
Zivrul
Warrior 4
Adoy
Aeven
Fraga
Warrior 2
Warrior 3
Warrior 6
Warrior 8
Warrior 1
Warrior 7
Warrior 9
Warrior 5


Round One

The chieftain lets out a great roaring bellow. Make a Will Save please

The priestess struggles to reach a bag that she dropped after the initial onslaught, but is currently too weak to make much progress.

A warrior in the midst of the pit launches a javelin at Zivrul.
Attack: 1d20 + 4 ⇒ (14) + 4 = 18
damage: 1d6 + 2 ⇒ (6) + 2 = 8

The javelin finds its way beyond the dagger cloak into the shoulder of the nimble drow.

Struggling with the injury, Zivrul attempts to run around the ledge to reach the dais. With the pain as distraction, she slips and falls onto the warriors in the crowded pit, knocking two down with her.
Acrobatics: 1d20 + 8 ⇒ (1) + 8 = 9

Warrior 4, launches a javelin at Fraga, which snaps in half from the force of it hitting the hardened hall.
attack: 1d20 ⇒ 2

No need to post your actions in order, I will recap!


**INACTIVE**Male Form Forgeborn Gestalt Psychic Warrior/Incanter, L2, HP:-1/16, AC:18/T:10/FF:18(+2), F:+4/R:+3/W:+5(+2), CMB:+4, CMD:17, Init:+5, Prcptn:+7, My Light, Speed:20', 5/6 PPS, 5/6 SPS
SKILLS:
Autohypnosis +7, Diplomacy +4, Knowledge (psionics) +6, Perception +7, Spellcraft +6

Will Save

1d20 + 7 ⇒ (10) + 7 = 17

17 - 2 = 15 if the roar does not cause the following effects, disease, mind-affecting effects, poison, effects that cause either exhaustion or fatigue, or fear

Combat to follow after Adoy goes.


Adoy the Sly, Initiative +5, HP 22/22, AC 19// T 15// FF 15, Fort +4// Ref +6// Will +3, perception +7, male, blue, Brawler/Egoist 1 Psi points 12/12
current effects:

will: 1d20 + 3 ⇒ (12) + 3 = 15

not certain if that saved, so the following action depends on the result

Adoy steps up to the nearest foe and hits them

unarmed strike: 1d20 + 6 ⇒ (20) + 6 = 26

damage: 1d3 + 3 + 1d6 ⇒ (1) + 3 + (4) = 8

critical confirm: 1d20 + 6 ⇒ (15) + 6 = 21

damage: 1d3 + 3 + 1d6 ⇒ (1) + 3 + (2) = 6


**INACTIVE**Male Form Forgeborn Gestalt Psychic Warrior/Incanter, L2, HP:-1/16, AC:18/T:10/FF:18(+2), F:+4/R:+3/W:+5(+2), CMB:+4, CMD:17, Init:+5, Prcptn:+7, My Light, Speed:20', 5/6 PPS, 5/6 SPS
SKILLS:
Autohypnosis +7, Diplomacy +4, Knowledge (psionics) +6, Perception +7, Spellcraft +6

GM, how injured is Zivrul?


Init+5|AC 19/TA 16/FF 13|HP:19/25|F+5, R+6, W+5|Dark vision 60ft|Per +7|PP 1/1|DR2/-| Marat Brawler L2/Aegis [Aberrant] L2

will save:
1d20 + 5 ⇒ (16) + 5 = 21

Fraga jumps into the middle of the group, waving the large mual over his head

Spoiler:
attack: 1d20 + 9 ⇒ (7) + 9 = 16
damage: 2d8 + 9 ⇒ (6, 3) + 9 = 18


@aeven, she is pretty messed up.


**INACTIVE**Male Form Forgeborn Gestalt Psychic Warrior/Incanter, L2, HP:-1/16, AC:18/T:10/FF:18(+2), F:+4/R:+3/W:+5(+2), CMB:+4, CMD:17, Init:+5, Prcptn:+7, My Light, Speed:20', 5/6 PPS, 5/6 SPS
SKILLS:
Autohypnosis +7, Diplomacy +4, Knowledge (psionics) +6, Perception +7, Spellcraft +6

Aeven notices Zivrul in bad shape and if unaffected by the Chieften's roar, he moves within 30' of Zivrul trying not to draw an attack of opportunity. He then casts a heal on Zivrul.

Heal Zivrul: 3d8 + 2 ⇒ (4, 5, 4) + 2 = 15

(-1 SP, healed Zivrul 15 points)


**INACTIVE**Male Form Forgeborn Gestalt Psychic Warrior/Incanter, L2, HP:-1/16, AC:18/T:10/FF:18(+2), F:+4/R:+3/W:+5(+2), CMB:+4, CMD:17, Init:+5, Prcptn:+7, My Light, Speed:20', 5/6 PPS, 5/6 SPS
SKILLS:
Autohypnosis +7, Diplomacy +4, Knowledge (psionics) +6, Perception +7, Spellcraft +6

"Tag, you're it Mr GM!"


Unaffected by the roar of the chieftain, Adoy, Fraga and Aeven get right to work.

Adoy's mighty fists bursts through the crunchy and slimy head of the nearest frog warrior. number 2

Fraga' s maul flails wildly above the fray before landing squarely upon a frog warrior's head reducing him into a sulking pile of slimy green guts and pale, rough hide. number 3

Aeven manages to avoid any attacks as he tries to revive their barely conscious drow companion, now in the midst of the frog men coming out of a trance to respond to this unwelcome threat. Aeven successful transmits healing energy into Zivrul as she slowly recovers and begins to escape along the wall.


gm:

1d20 + 2 ⇒ (11) + 2 = 13
1d20 + 2 ⇒ (10) + 2 = 12
1d20 + 2 ⇒ (15) + 2 = 17
1d20 + 2 ⇒ (4) + 2 = 6
1d20 + 2 ⇒ (8) + 2 = 10
1d20 + 2 ⇒ (20) + 2 = 22

confirm: 1d20 + 2 ⇒ (8) + 2 = 10

1d6 + 2 ⇒ (2) + 2 = 4

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