Lucendar's Legacy of Fire PbP

Game Master Lucendar


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hp 61/61, AC 22/15/17, F +13 R +12 W +11 Init: +4, Perception: +0

Didn't we take a wand of CLW off the goblin? Is that used up too?


hp 55/55 AC: 26/17/21 F +5 R +11 W +6 {+4 vs bards/sonic/lang; +1 vs traps} Initiative + 4; Perception +9
The_Gnoll_DM wrote:
Eli Wynnstock wrote:
Sorry, being unconscious I missed the fact I needed to roll saves. Current Dex 15 +2, Current Con 8 -1. Taking 6 damage from -2 is -8, which is what my Con is at the time of the damage, according to the rules doesn't that make Eli DEAD DEAD, despite Quzman's stabilizing roll? If I live then I will have hp: 43/20 with the ability to cast 2 CLW spells, a potion of CLW and a potion of CMW. The wand is indeed at 0 charges. If I die, I will have to figure out who Eli's Replacement will be.

From the Pathfinder FAQ:

Ability damage only results in a penalty to actions associated with that ability score; it does NOT make you lose access to feats or spells that require ability score minimums, since your actual ability score does not lower.
Thus, Eli's Con score to reach, for purposes of death, is still -10 not -8. Quzman stabilized him and saved his life. Until he recovers his Con, Eli is currently at 20/37 hps.

Cool, I thought that might be the case.


hp 55/55 AC: 26/17/21 F +5 R +11 W +6 {+4 vs bards/sonic/lang; +1 vs traps} Initiative + 4; Perception +9
Jameena Al'Qadr wrote:
Didn't we take a wand of CLW off the goblin? Is that used up too?

You are right, I noted it in the Books of Eli, but forgot to update my owns sheet that Eli is carrying it. We have one wand with 32 charges. Well now 30 charges.

Eli shivers as he regains consciousness, I..t's so cold, ar...e they d...ead? Jameena's healing powers warm the adventure quickly. Still in some pain he pulls the goblin's curative wand out and touches it to the last remaining red blisters. I am weak, but it seems to me that chamber back there allowed us to recuperate much faster than normal. Maybe we should return there and gain our strength back."

cure light wounds 1d8 + 1 ⇒ (8) + 1 = 9
cure light wounds 1d8 + 1 ⇒ (6) + 1 = 7

hp: 32/32


Let me know when you make a decision.


HP 63/63; AC: 25(23)/15/21(19); F+7/R+9/W+4; Init: +3 (+5); Percep: +11 (+13)

"I think you might be right my friend. Here, let me help you back up to the ledge above.", as Quzman moves to assist Eli back to the top so we can move back to recover his strength.

It sounded like 2 for recovery and 2 indifferent, so if there are no objections, why don't we rest again then? At least we do now know of some more physical healing we have access to now.


The goblin had a wand of cure light wounds, 32 charges that Dumah identified. I'm not showing where anyone actively claimed it. So, at this point would we have to rest for 24 hours to regain spells?


HP 63/63; AC: 25(23)/15/21(19); F+7/R+9/W+4; Init: +3 (+5); Percep: +11 (+13)
Dumah wrote:
The goblin had a wand of cure light wounds, 32 charges that Dumah identified. I'm not showing where anyone actively claimed it. So, at this point would we have to rest for 24 hours to regain spells?

I'm fine either way. The wand has been found, but there had still been a motion to recover made by Eli and no other direction given. I was just giving the thread a little bump and possible action to take.


Dumah will keep watch while the others are helped back up to the main level. Where do you think is a secure place to rest? I think this chamber here is not a good choice, in case more of those things find there way here.


hp 55/55 AC: 26/17/21 F +5 R +11 W +6 {+4 vs bards/sonic/lang; +1 vs traps} Initiative + 4; Perception +9

"We should go back, we seemed to recover in merely hours what normally would have taken us days. There must be some divine presence there that aids us."

Dumah, I have that wand. I had just forgotten to update it on my sheet. Or else I did and hit cancel instead of save changes. Either way It is there now and I used 2 charges so we now have 30 left.


The garden was safe before and it expedited your rest, so you decide to use it again. 2 hours later, you feel refreshed, but you feel the magic has been drained and whatever special property the room had, it has vanished. Eli recovers his lost Con and you can memorize your spells. Post your spells before advancing.


You pass through the arch in the treasure room to find stairs leading down to a massive stone door, upon which words are carved into in Terran, which Dumah translates to read as follows: "Within lies Shirak, most fervent of Rovagug's followers. Death and curses to all who dare plunder her tomb!"

When you are ready to proceed, let me know, and Quzman can take 20 on the Strength check and open the door.


Male Human Unchained Monk 6 | AC 21/21/17 | HP 66/66 | F+7, R+10, W+7 | Evasion | +2 on saves v. Enchantment spells and effects | Immune to all diseases, magical and supernatural | Init. +4; Perception +12 | CMD 27 | Speed 50'.

"How pleasant. I'd suggest being very careful from here on out..." Ty mutters upon hearing the mage's translation of the strange runes.


hp 61/61, AC 22/15/17, F +13 R +12 W +11 Init: +4, Perception: +0

Jameena's new spell selection: 1x Hero's Defiance, 1x Bless, 1x Bless weapon


HP 63/63; AC: 25(23)/15/21(19); F+7/R+9/W+4; Init: +3 (+5); Percep: +11 (+13)

Quzman's new spells are 1x Endure Elements and 1x Hunter's Howl

"That sounds promising... The chance to remove a blight on this world caused by a misguided fool who follows the Rough Beast is is welcome to me. When you are ready, I can try and open this door for us."

Also, I wanted to post in this thread too, in case it was missed in the other. I will be out of town until next Wednesday, starting in the morning (and I have to pack tonight, so may not have much chance to post after this). Please DMNPC me as needed. Thanks.


hp 61/61, AC 22/15/17, F +13 R +12 W +11 Init: +4, Perception: +0

Right before entering, Jameena will cast bless on the entire group, bless weapon on Quzman's scimitar and make her own scimitar keen with Divine bond.


hp 55/55 AC: 26/17/21 F +5 R +11 W +6 {+4 vs bards/sonic/lang; +1 vs traps} Initiative + 4; Perception +9

Does the 1 point of lost Dex heal as well, or just the 2 pts of Con?

"Well, it seems we must get through here if we are going to find the magic the Vadishal demands we find. Whenever you are ready Quzman, do your thing." Pulling a vial from his pouch he stands ready with the potion in one hand and Tempest in the other.

AC: 19; hp 43/43
Temp DEX 15+2
Effects: bless
Potion of bull's strength ready.


When everyone is ready to progress, Dumah will cast Mage Armor on himself, stow his walking stick and get his scroll of True Strike out, having it at the ready in his offhand.

After he finishes translating for the others, Dumah ponders for a moment. Shirak? Have I come across that before…? He concentrates, mentally sifting through his prior readings on prominent servants of Rovagug.

Knowledge History 1d20 + 10 ⇒ (6) + 10 = 16
Knowledge Nobility 1d20 + 8 ⇒ (11) + 8 = 19
Knowledge Planes 1d20 + 14 ⇒ (16) + 14 = 30
Knowledge Religion 1d20 + 12 ⇒ (20) + 12 = 32

Spells Memorized:

Spoiler:

0 Level (4): Detect Magic, Light, Ray of Frost, Presdigitation (each usable nine times daily)
1st Level (4+1): Mage Armor, Shield, Grease, Magic Missile, Magic Missile*
2nd Level (4+1): Glitterdust, See Invisibility, Cats Grace, Scorching Ray, Flaming Sphere*
3rd Level (3+1): Haste, Haste, Lightning Bolt*, Fireball*

AC 16, Hit points 45/45, Bless, Mage Armor.


HP 63/63; AC: 25(23)/15/21(19); F+7/R+9/W+4; Init: +3 (+5); Percep: +11 (+13)

As he hears the last comments and actions of his friends preparing for what lay beyond, Quzman turns to the door and throws all of his effort into opening it wide.


As Quzman concentrates and exerts all of his strength pulling, nearly straining his back, the door moves, releasing dust into the air, as it grates across the aground. Beyond the door, there is only darkness. Party light source? Light spell?


hp 61/61, AC 22/15/17, F +13 R +12 W +11 Init: +4, Perception: +0

Jameena steps boldly into the room, divine light shining from her scimitar.

My weapon sheds light as a torch when enhanced with Divine Bond.


I only see Dumah's Light spell or sunrods or Jameena's sword and they provide the same radius so I'll continue.

Armed with your light sources and your senses on point, the party walks into the dusty room. The floor is rough stone and cut in even square pieces. With the radius of your light, you believe the room is 50' wide and you think you see columns in the SE and SW corners of the room. The ceiling is outside the radius of your light. You proceed forward slowly only to see the pedestal of a statue in the middle of the room. The stone base is present but nothing else.

Perception checks:
Dumah: 1d20 + 9 ⇒ (13) + 9 = 22
Eli: 1d20 + 9 ⇒ (16) + 9 = 25
Jameena: 1d20 ⇒ 3
Quzman: 1d20 + 10 ⇒ (4) + 10 = 14
Tyronel: 1d20 + 10 ⇒ (15) + 10 = 25

Eli and Tyronel:
As the party looks around, only Eli and Tyronel's keen ears pick up faint sounds of wings flapping coming from the west and getting closer.

Suddenly, 20' to the west of you, from the darkness and into the edge of your light comes what appears to be a winged horse with a dragon tail and a fanged mouth flapping its wings, 15' above the ground.

Initiative!
Dumah: 1d20 + 8 ⇒ (18) + 8 = 26
Eli: 1d20 + 8 ⇒ (18) + 8 = 26
Jameena: 1d20 + 3 ⇒ (6) + 3 = 9
Quzman: 1d20 + 3 ⇒ (7) + 3 = 10
Tyronel: 1d20 + 4 ⇒ (6) + 4 = 10
Fanged Horse: 1d20 + 3 ⇒ (12) + 3 = 15

Initiative Order:
Dumah
Eli
Fanged Horse
Quzman
Tyronel
Jameena

This is a surprise round, so only Eli and Tyronel get to act. Move or standard actions only. Eli is up!

Combat Map


hp 61/61, AC 22/15/17, F +13 R +12 W +11 Init: +4, Perception: +0

Is it too late to mention that Jameena has her Detect Evil active?


Jameena Al'Qadr wrote:
Is it too late to mention that Jameena has her Detect Evil active?

That's fine. While you would have sensed the presence of evil when you reached the base, it is not until the 3rd round that you sense power and location. So you would have still been surprised. However, yes, you do sense evil from the horse.


Dumah wrote:

After he finishes translating for the others, Dumah ponders for a moment. Shirak? Have I come across that before…? He concentrates, mentally sifting through his prior readings on prominent servants of Rovagug.

Knowledge History 1d20+10
Knowledge Nobility 1d20+8
Knowledge Planes 1d20+14
Knowledge Religion 1d20+12

Dumah:
Yes, in your readings on gnoll culture and history, especially during the last year, you have come across the name Shirak. Apparently, she was a powerful gnoll priestess and favored minion of Rovagug, and one of the few who survived when the Templars of the 5 Winds defeated the efreeti prince Jhavhul hundreds of years ago. The House of the Beast is said to be her home and resting place.

Eli Wynnstock wrote:
Does the 1 point of lost Dex heal as well, or just the 2 pts of Con?

Eli's stats are back to normal.


Male Human Unchained Monk 6 | AC 21/21/17 | HP 66/66 | F+7, R+10, W+7 | Evasion | +2 on saves v. Enchantment spells and effects | Immune to all diseases, magical and supernatural | Init. +4; Perception +12 | CMD 27 | Speed 50'.

As the creature passes within range, Ty fires a single arrow at it, hoping to start off the battle with a bang.

Attack 1d20 + 12 ⇒ (20) + 12 = 32
Damage 1d8 + 11 ⇒ (1) + 11 = 12

Possible Critical 1d20 + 12 ⇒ (18) + 12 = 30
Damage 1d8 + 11 ⇒ (3) + 11 = 14 and
1d8 + 11 ⇒ (1) + 11 = 12

AC 22, DR 2, HP 59


hp 55/55 AC: 26/17/21 F +5 R +11 W +6 {+4 vs bards/sonic/lang; +1 vs traps} Initiative + 4; Perception +9

Eli pours the potion down his throat as soon as he hears the flapping of the creatures wings. "We are not alone," he says as he stretches his arms, feeling the power of might surge through them.

AC: 19; hp 43/43
Effects: bless, bull's strength
Temp STR: 12 +1


After Eli drinks his potion, the fanged horse screams at the party "Shinde mirulak infernus!" in some awful sounding language that even Dumah does not understand, before unleashing a cone of searing fire from his mouth that hits the entire party! Nobody in the party manages to move in time to avoid the brunt of the fiery blast, except for Jameena. However, after the blast, all of you feel a deep painful sensation where your skin was burned that excruciatingly hurts every time you move. In game terms, for now, you all suffer -4 penalty on all future attack rolls, saving throws, and skill checks.

Saves:
Dumah Reflex: 1d20 + 5 ⇒ (7) + 5 = 12
Dumah Will: 1d20 + 6 ⇒ (3) + 6 = 9
Eli Reflex: 1d20 + 10 ⇒ (3) + 10 = 13
Eli Will: 1d20 + 6 ⇒ (13) + 6 = 19
Jameena Reflex: 1d20 + 10 ⇒ (12) + 10 = 22
Jameena Will: 1d20 + 10 ⇒ (4) + 10 = 14
Quzman Reflex: 1d20 + 9 ⇒ (4) + 9 = 13
Quzman Will: 1d20 + 4 ⇒ (2) + 4 = 6
Tyronel Reflex: 1d20 + 7 ⇒ (4) + 7 = 11
Tyronel Will: 1d20 + 6 ⇒ (11) + 6 = 17
Damage: 8d6 ⇒ (4, 2, 5, 5, 1, 5, 5, 4) = 31

Everyone but Jameena takes 31 points of fire damage. Jameena takes 9 points of damage.

Summary of Surprise Round:
Eli drank potion of Bull's Strength
Winged horse breathed fire on the party, severely wounding almost all of you
Despite his pain, Tyronel's arrow found its mark, and the beast screamed in agony, its anger now focused on the archer!

Round 1:
Dumah and Eli are up!
Remember, winged horse is still 15' in the air, hovering, and out of melee reach!


Dumah rushes over to Quzman, arcane words already tumbling from his lips as he crosses over. When he reaches him, he touches Quzman with his hand, and single feather pinched between two fingers. Remember our exercises in the desert, the spell I have that makes you fly? It is now on you. It is the only time I can cast it right now, so use it well!

Move to H12 and use bonded object spell ability to cast Fly on Quzman.

AC 16, Hit points 14/45, Bless, Mage Armor. To hit, Saves and Skills at -4.

If you haven’t had a chance to check out the PRD in the last day, try to take a moment to do so. Not only did they add Ultimate Combat, but they reformatted it and it looks amazing! Reports so far indicate it is way easier to use on smart phones.


hp 55/55 AC: 26/17/21 F +5 R +11 W +6 {+4 vs bards/sonic/lang; +1 vs traps} Initiative + 4; Perception +9

Eli feels the blisters popping on his skin from the horses terrible, fiery breath. He starts to speak aloud the words of the Epic poem From the Inferno, a warriors ballad about the Gorrun Order and thier last stand against a horde of red dragons.

Begin Inpire Courage
AC: 19, hp 43/12
Effects: bless, bull's strength, Inspire Courage
Temp STR: 12 +1


Dumah wrote:
Move to H12 and use bonded object spell ability to cast Fly on Quzman.

Since Quzman will be out of town for 1 week, can you cast on this spell on someone else, like perhaps Jameena, as I don't want a DMPC to have the most important spell on him? Let me know.


The winged horse, wounded, looks at the archer and sees his scalding wound. He then casts magic at him.

Tyronel, I need 2 d20 rolls please.


Redo:
Dumah rushes over to Jameena, arcane words already tumbling from his lips as he crosses over. When he reaches her, he touches Jameena with a hand that has a single feather pinched between two fingers. Remember our exercises in the desert, the spell I have that makes you fly? It is now on you. It is the only time I can cast it right now, so use it well!

Move to G14 and use bonded object spell ability to cast Fly on Jameena.

AC 16, Hit points 14/45, Bless, Mage Armor. To hit, Saves and Skills at -4.


Male Human Unchained Monk 6 | AC 21/21/17 | HP 66/66 | F+7, R+10, W+7 | Evasion | +2 on saves v. Enchantment spells and effects | Immune to all diseases, magical and supernatural | Init. +4; Perception +12 | CMD 27 | Speed 50'.

1d20 ⇒ 2
1d20 ⇒ 8

This can't be good, LOL.

AC 22, DR 2, HP 28/59


Tyronel wrote:

1d20

1d20

This can't be good, LOL.

No, it can't.

The winged horse casts magic. A vague shape appears and moves toward Tyronel, touching him.

Tyronel:
You see the winged horse turn into a fearsome skeletal horseman with a scythe, as he rides toward you and raises his weapon. In one stroke, you feel your head decapitated from your body!

The party sees Tyronel scream in terror, then sees him drop his bow and grasp at his heart, a frozen look of fear on his face, and then fall backwards, motionless! Jameena and Quzman are up!


hp 61/61, AC 22/15/17, F +13 R +12 W +11 Init: +4, Perception: +0

Uh ohh...If that was what I think it was, Ty is in for a real bad day!

Jameena's face takes on a look of hard determination.

"I will not let you down. Guard yourself while I engage this demon-spawn. Do you have any idea what it is and how best to fight it?"

Then the flying horse casts it's evil spell and Ty drops.

"NO! Perish by the might of the Dawnflower, creature of evil!", she cries out and launches herself upward, rushing towards the monster with outstretched scimitar.

Smite Evil followed by a flying charge

Attack roll (charge + bless + inspire -4) 1d20 + 15 + 2 + 1 + 1 - 4 ⇒ (3) + 15 + 2 + 1 + 1 - 4 = 18
Damage roll (+inspire) 1d6 + 9 + 1 ⇒ (6) + 9 + 1 = 16 +6 if Evil Outsider or undead.

AC vs horsie: 24, hp 45/56


Jameena, your hps should be 47/56. You only took 9 damage.

Frantic that he can't reach the evil demonic horse, Quzman drops his scimitar and dagger, and pulls out his bow and lets an arrow fly. However, the pain in his hand from the fire and concern over not hitting Jameena causes him to miss.

Attack: 1d20 + 9 + 1 + 1 - 4 + 4 - 4 ⇒ (10) + 9 + 1 + 1 - 4 + 4 - 4 = 17

Summary of Round:
Eli inspired
Dumah cast fly on Jameena
The flying horse cast magic and Tyronel fell
Jameena charged but missed
Quzman pulled out his bow but also missed

Round 2:
Eli and Dumah are up!

1d4 ⇒ 2

Updated Map


Eying the grevious wounds that Tyronel inflicted as well as the positioning of his allies, Dumah opts for a safer route to try and put an end to the beast. With two fingers of his hand curled under, a few arcane words cause emerald darts of energy to launch from the other three fingers. The darts spiral past Eli and arc away from Jameena before slamming into the strange airborne horse. Hopefully to great and dramatic effect!

Magic Missile damage 3d4 + 6 ⇒ (1, 3, 4) + 6 = 14


SR check: 1d20 + 6 + 4 ⇒ (1) + 6 + 4 = 11

Unfortunately, the magic missiles fizz as they strike the creature!


hp 55/55 AC: 26/17/21 F +5 R +11 W +6 {+4 vs bards/sonic/lang; +1 vs traps} Initiative + 4; Perception +9

Rnd 2 Inspire Courage
AC: 19, hp 43/12
Effects: bless, bull's strength, Inspire Courage, -4 blisters
Temp STR: 12 +1

Eli rushes to Ty's side and lays his hands on the fallen warrior intoning the words of magic that bring the warmth of healing. Hold Fast Sandstalkers!"

Move to F17; Cast cure light wounds, Free action continue to inspire.

1d8 + 2 ⇒ (1) + 2 = 3 Healing for Ty


Eli Wynnstock wrote:

Rnd 2 Inspire Courage

AC: 19, hp 43/12
Effects: bless, bull's strength, Inspire Courage, -4 blisters
Temp STR: 12 +1

Eli rushes to Ty's side and lays his hands on the fallen warrior intoning the words of magic that bring the warmth of healing. Hold Fast Sandstalkers!"

Eli:
As you rush to your comrade's side and lean down to cast your curative spell, you realize that Tyronel's face is frozen in fear and that his body is cold, as he is no longer breathing nor alive...

The demonic horse, in an awkward sight, stands on its hind legs and proceeds to engage Jameena in combat. It bites the paladin once, ripping through her flesh, and then kicks her twice, breaking ribs and causing her to spit blood. "Die, holy scum" it yells in an unholy voice!

Bite: 1d20 ⇒ 16
Hoof: 1d20 ⇒ 10
Hoof: 1d20 ⇒ 9
Total damage: 2d6 + 2d8 + 18 ⇒ (4, 3) + (6, 2) + 18 = 33


Seeing the beating the paladin just took, Quzman yells "Dumah, speed us up; Eli, do something, man, we're getting our asses kicked!" He then shoots 2 more arrows at the demonic horse thing, hitting once!

1d20 + 10 + 1 + 1 - 4 ⇒ (12) + 10 + 1 + 1 - 4 = 20
1d20 + 5 + 1 + 1 - 4 ⇒ (19) + 5 + 1 + 1 - 4 = 22
Damage: 1d8 + 3 + 4 + 1 ⇒ (7) + 3 + 4 + 1 = 15
Jameena is up!


hp 61/61, AC 22/15/17, F +13 R +12 W +11 Init: +4, Perception: +0

In case I need to make a fly check, here it is: Fly 1d20 + 3 + 3 - 3 - 4 ⇒ (9) + 3 + 3 - 3 - 4 = 8

Jameena barely flinches, but pauses for a moment to wipe blood from her lip. A soft glow envelops her hand, and her bruises and burns recede visibly. Swift self heal - 7 LoH left 3d6 ⇒ (6, 2, 4) = 12

"So...you talk. Then use that voice to tell whatever foul god you serve that it was Jameena Al'Qadr, servant of Sarenrae, and the Sand Stalkers that slew you."

Her shining scimitar flashes, too fast for the eye to follow.

Attack roll (smite + inspire + bless -4) 1d20 + 15 + 1 + 1 - 4 ⇒ (13) + 15 + 1 + 1 - 4 = 26
Damage roll 1d6 + 9 + 1 ⇒ (6) + 9 + 1 = 16 +6 if Evil Outsider or Undead

Attack roll 1d20 + 10 + 1 + 1 - 4 ⇒ (8) + 10 + 1 + 1 - 4 = 16
Damage roll 1d6 + 9 + 1 ⇒ (6) + 9 + 1 = 16

AC vs horsie: 26, hp 24/54 (typo on my max hp earlier)


Round 3: Dumah will cast Haste on all of the Sand Stalkers.

AC 16, Hit points 14/45, Inspire Courage, Bless, Mage Armor. To hit, Saves and Skills at -4.


A little late but Summary of Round 2:
Dumah cast Magic Missiles at the demonic horse but they failed to penetrate its SR
Eli went to heal Ty, only to discover he was dead
Demonic horse hit Jameena 3 times, severely wounding here with hooves and bite
Jameena's Smite hurt the beast, causing it to scream in pain, while the 2nd attack missed
Quzman shot 2 arrows, hitting once

Round 3:
Dumah cast Haste
Eli is up!


hp 55/55 AC: 26/17/21 F +5 R +11 W +6 {+4 vs bards/sonic/lang; +1 vs traps} Initiative + 4; Perception +9

Rnd 3 Inspire Courage
AC: 20, hp 43/12
Effects: bless, bull's strength. haste, Inspire Courage, -4 blisters
Temp STR: 12 +1

Eli cries out in anguish, "For this you will pay!" He charges across the room and with spring in his step runs up the wall alowing his magic slippers to keep him securly there. Once below the flying horse he jabs Tempest at the beasts underbelly.

Attack Roll 1d20 + 9 + 1 + 1 + 1 - 4 ⇒ (12) + 9 + 1 + 1 + 1 - 4 = 20 Does Jamenna's positon give him a flank bonus?

Damage + cold 1d8 + 1 + 1d6 ⇒ (6) + 1 + (6) = 13 Sneak Attack Damage if Flanking 2d6 ⇒ (2, 3) = 5


No flank, Eli, so your attack does not penetrate the horse's thick skin.

The upright horse again full attacks the paladin and flies 5' up, out of the bard's reach. The paladin nearly falls from the force of the blows, but her Hero's Defiance thankfully saves her: 4d6 ⇒ (3, 5, 2, 4) = 14

Bite: 1d20 ⇒ 1
Hoof: 1d20 ⇒ 11
Hoof: 1d20 ⇒ 11
Damage: 2d8 + 12 ⇒ (8, 5) + 12 = 25

Jameena, no need for Fly checks or any other d20 rolls, unless I request them. Thanks! Also, no LoH as a swift action this round since the spell was an immediate action.


A hasted Quzman full attacks with his bow but only 1 arrow hits:

1d20 + 10 + 1 + 1 + 1 - 4 ⇒ (7) + 10 + 1 + 1 + 1 - 4 = 16
1d20 + 10 + 1 + 1 + 1 - 4 ⇒ (16) + 10 + 1 + 1 + 1 - 4 = 25
1d20 + 5 + 1 + 1 + 1 - 4 ⇒ (15) + 5 + 1 + 1 + 1 - 4 = 19
Damage: 1d8 + 3 + 1 + 4 ⇒ (3) + 3 + 1 + 4 = 11

Updated Map


hp 61/61, AC 22/15/17, F +13 R +12 W +11 Init: +4, Perception: +0

Jameena sends the flying horse a cold smile, then retaliates.

Attack roll 1d20 + 15 + 1 + 1 + 1 - 4 ⇒ (7) + 15 + 1 + 1 + 1 - 4 = 21
Damage roll 1d6 + 9 ⇒ (1) + 9 = 10

Attack roll 1d20 + 1 + 15 + 1 + 1 - 4 ⇒ (1) + 1 + 15 + 1 + 1 - 4 = 15
Damage roll 1d6 + 9 ⇒ (2) + 9 = 11

Attack roll 1d20 + 10 + 1 + 1 + 1 - 4 ⇒ (15) + 10 + 1 + 1 + 1 - 4 = 24
Damage roll 1d6 + 9 ⇒ (4) + 9 = 13

Edit: Crit threat

Attack roll 1d20 + 10 + 1 + 1 + 1 - 4 ⇒ (3) + 10 + 1 + 1 + 1 - 4 = 12
Damage roll 1d6 + 9 ⇒ (3) + 9 = 12

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