Lost Lands Mega-Campaign (Inactive)

Game Master Grimmy

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The Lost City of Barakus | Valley of the Shrines | The Wizard's Amulet


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Overview
A thought occurs. I see that many are still confused about the structure of the campaign and what exactly I am recruiting for.

Maybe it will help if I use proper names.

So let me start over.

I am running a long-term multi-party sandbox campaign called "The Lost Lands".

Each party begins with a starting adventure located on the same regional map. There is a very detailed city, a massive deadly mega-dungeon, and the surrounding wilderness with dozens of adventure sites and smaller dungeons and other locales to explore.

Each adventuring party has a specific adventure module as their point of entry into the campaign. The actions of the PC's impact the world, and can be felt by the PC's in the other parties. For example if a party slays a dragon and claims it's hoard, that dragons lair will be empty if another party arrives.

There are currently three active groups, playing three adventures, called "The Wizard's Amulet", "The Mouth of Doom", and "Valley of the Shrines".

I am recruiting for a fourth group, who will be playing an adventure called "Lost City". Play to begin in August. This recruitment thread will be open in a week or so.

I am also recruiting for a tournament style one-shot competitive dungeon crawl pitting two teams against each other to survive and escape with the most loot. Survivors will move to the bench for "The Lost Lands" for placement in any of the four groups, bringing with them any loot recovered from the tournament. This one-shot tournament module is called "Dungeon of Dread". Recruitment thread will go live within the week. Gameplay will begin in June, if recruiting is complete.

Finally, recruitment will remain open for a period for bench characters for placement in any of the four groups. When the other two recruitment threads have been opened, this will thread will serve as the dedicated recruitment thread for bench characters for the Lost Lands multi-party sandbox campaign.

Please favorite this post of you read it and found it helpful.


I have read your information on Bards Gate and I have some questions

Do you have the details on Sefagreth, god of trade and Dre’uain, god of crafts, as I think they would tie in with many of the merchant guilds?

Now it seems that north of the city is mountains (mines were mentioned) and are now haunted by gnolls and orcs, who raid a lot. Which direction is the grand duchy, Reme and the "Imperial power growing in the south." The wood elves? What is the relationship ship bards gate have with these polities? You have mentioned trade with Reme and the Grand Duchy, and that the Duchies troops are helping to guard the region. But is Bards gate aligned with them, disaffected with them, or just tolerates them?

Does the mage academy in Reme recruit students from here?

What is the attitude of the merchants (and the rest of the population) to the wood elves, and their curbing the potential expansion of the city?

Who rules the city? A mayor or lord? Was he elected and by whom? Who opposes him?

Is the grand Duchy thinking of annexing Bards gate?

Reason for asking
I was going to have my parents involved in a faction of merchants who feel chaffed over the wood elf restrictions, and the city leaderships inability to stop the raids. A bit of intrigue my character could be linked to. Political strife could be linked to, well a lot. Evil cults in the back ground, charismatic demagogues railing against the government, revolutionaries plotting to take over and so on. Chaotic Good implies an active political scene.

Oh, please don't feel pressured to answer all these, I just think it could be handy to know.


BTW found these online.

Bard's gate regional

Bard's gate close regional

The first map is a bit weird, as it has world of greyhawk region names on it, but it seems to link with the close regional map. There are other maps there that may be handy.
If you already know about these just ignore.


DM Grimmy wrote:

@Karl Hammarhand I haven't forgotten your questions, I am just struggling to get my head around the theology. It might be clearer to me tomorrow when I'm less tired. It is the monotheism that is throwing me for a loop. How committed are you to that angle? If very, I will keep mulling it over, but if it is something you aren't too attached to, I could find a place for your deity much more easily without the monotheistic component.

Re: Hewing Spear, it will be an existing weapons unmodified stats, simply reskinned. If not halberd, something else which deals piercing and slashing damage. Halberd still seems like a close match, since you want to wield a shield and don't want reach.

As for your warning about pathfinder mechanics familiarity I would not be too concerned at all about that. I will elaborate later.

Halbred it is, as for religion, they believe there are other gods. They simply do not worship them. They do venerate angels and saints that have served their god or who have a lived a life worthy of veneration.

OTOH other good gods could be 'demoted' in their minds to something of the status of saints. Beings that might be worthy of respect but not actual worship.


Really like the idea of record keeping OOC. I'll work up the wizard (scrollmaster) / monk I mentioned earlier. I'm imagining this specific character would be best suited for the campaign starting in August as he is unlikely to work very well in a competitive environment.


@Karl - So they're basically the same as any other gods followers then? Well that clears up the monotheism thing. Sounds cool :)


Damien "Wet" Winters wrote:
@Karl - So they're basically the same as any other gods followers then? Well that clears up the monotheism thing. Sounds cool :)

Mostly, although the trappings will look like a mishmash of Arthurian legend, Celtic druidism (the real thing not 'game' druid) and early medieval Christianity. Of course there is not enough of the tribe to fill a modern high school so I imagine their impact on the world will be less than earth-shattering.


DM Grimmy wrote:
Leshanda wrote:
Ha ha honestly I've been looking to play since valley of the shrines. I would've been scared off if you hadn't posted walls of text.

Really love your backstory. Are you attached to that avatar for Leshanda? For some reason she looks too modern. I think I might have OCD or similar (not joking), the strangest things bug me.

Where would you want Leshanda? The tournament or the bench waiting for an open spot?

No, that was the only red-head beauty I could find on short notice. Tell me if this one is ok. I would like to place Leshanda in the tournament simply to get used to the pbp format again. I'm doing my best looking at other pbp campaigns to learn, but I'm still a little nervous about my ability. =/


Karl Chillstrike wrote:

I have read your information on Bards Gate and I have some questions

Do you have the details on Sefagreth, god of trade and Dre’uain, god of crafts, as I think they would tie in with many of the merchant guilds?

Yes I think I have his domains, favored weapon, modes of worship, and a short paragraph. He is one of the deities I haven't uploaded, I told Karl Hammarhand I was going to get those deiyties up yesterday but I got stuck in Boston.

Karl Chillstrike wrote:

Now it seems that north of the city is mountains (mines were mentioned) and are now haunted by gnolls and orcs, who raid a lot. Which direction is the grand duchy, Reme and the "Imperial power growing in the south." The wood elves? What is the relationship ship bards gate have with these polities? You have mentioned trade with Reme and the Grand Duchy, and that the Duchies troops are helping to guard the region. But is Bards gate aligned with them, disaffected with them, or just tolerates them?

A major merchant tradeway connects Bard's Gate to Reme in the Grand Duchy of Waywarch to the West. I don't have the exact mileage in front of me, but it is about a 10 days march for most adventuring parties or merchant caravans.

The "Imperial power growing in the south" must remain unspecified for now. Sourcebooks with further deatils have been kickstarted and will be out sometime next year, but it is going to be outside the scope of this campaign anyway. It might have been helpful for back-stories but I just couldn't wait to get started.

I think the Wood-elves mentioned are the same ones that will be relevant to Group 4 in Lost City. They are East of Bard's Gate. More details in the next couple of months, but they are located on the map where actual gameplay will occur, not just "off-screen."

Bard's Gate is a trade-partner with Reme and even receives military support from Waymarch forces. They are distinct in that they are self-governed and do not pay fealty to any monarch or noble lord.

Karl Chillstrike wrote:
Does the mage academy in Reme recruit students from here?

I imagine so, but ask Edward Sobel, the Academy Magicka in Reme is his creation. *Casts Summon Edward.*

Karl Chillstrike wrote:


What is the attitude of the merchants (and the rest of the population) to the wood elves, and their curbing the potential expansion of the city?

Oh, you meant those wood elves. Ok they are North, not East, and much closer. Bard's Gate is not expansionist, they have no imperial ambition. They have a strategic trade-location and revolve around crafts and trades. I believe those wood-elves are in the Lyre Valley, smack in the middle of a rugged wilderness with a massive mountain range just north of it. Bard's Gate has a citadel up there with griffon riding knights, as well as a force of rangers, but they are up there to check the gnoll and orc raiders you mentioned from fortifying and threatening the city. They are not up there looking to expand Bard's Gate's dominion. The only ones who would have any issue with those wood-elves would be loggers or people looking to re-open closed mines. (The rangers from the city don't always see eye-to-eye with the wood-elves about conduct in the wilderness, but they are not actually in open conflict.)

Karl Chillstrike wrote:

Who rules the city? A mayor or lord? Was he elected and by whom? Who opposes him?

I don't have my sourcebook with me but I think I can get this right from memory.

Her name is Cylyria. She is very popular. I believe she has been elected and re-elected for several terms. Her title escapes me, possibly "Magister". No, I don't think that's right. I'll get back to you. There are also a couple of interesting council's.

She has opposition from at least one guild-master and one merchant-house, but only in the sense that they criticise her policies and want her replaced, not in the sense that they themselves are vying for her position.

Karl Chillstrike wrote:


Is the grand Duchy thinking of annexing Bards gate?

Not openly but it is a topic of speculation among movers and shakers.

Karl Chillstrike wrote:


Reason for asking
I was going to have my parents involved in a faction of merchants who feel chaffed over the wood elf restrictions, and the city leaderships inability to stop the raids. A bit of intrigue my character could be linked to. Political strife could be linked to, well a lot. Evil cults in the back ground, charismatic demagogues railing against the government, revolutionaries plotting to take over and so on. Chaotic Good implies an active political scene.

Oh, please don't feel pressured to answer all these, I just think it could be handy to know.

SO MUCH PRESSURE, SOMEONE IS TAKING AN INTEREST IN MY GAME, WHAT AM I GOING TO DO!?!!!?

(^__-)


Karl Chillstrike wrote:

BTW found these online.

Bard's gate regional

Bard's gate close regional

The first map is a bit weird, as it has world of greyhawk region names on it, but it seems to link with the close regional map. There are other maps there that may be handy.
If you already know about these just ignore.

I think that 1st one is no good. Some of the results in your second link are the ones I am using. I have them hosted on the obsidian portal page, link is up top and also in campaign info tab.


Karl Hammarhand wrote:
DM Grimmy wrote:

@Karl Hammarhand I haven't forgotten your questions, I am just struggling to get my head around the theology. It might be clearer to me tomorrow when I'm less tired. It is the monotheism that is throwing me for a loop. How committed are you to that angle? If very, I will keep mulling it over, but if it is something you aren't too attached to, I could find a place for your deity much more easily without the monotheistic component.

Re: Hewing Spear, it will be an existing weapons unmodified stats, simply reskinned. If not halberd, something else which deals piercing and slashing damage. Halberd still seems like a close match, since you want to wield a shield and don't want reach.

As for your warning about pathfinder mechanics familiarity I would not be too concerned at all about that. I will elaborate later.

Halbred it is, as for religion, they believe there are other gods. They simply do not worship them. They do venerate angels and saints that have served their god or who have a lived a life worthy of veneration.

OTOH other good gods could be 'demoted' in their minds to something of the status of saints. Beings that might be worthy of respect but not actual worship.

What about Arden? He is a sun-god widely believed to be dead and no longer worshiped. They gave him an egyptian flavor associated with RA but we could ditch that. Only thing is, he lost the Sun domaibn from his portfolio to Mitra, so he has no living actual clerics that he is granting powers to. You would be the only living proof that he is not dead, the first individual in centuries being granted actual divine powers from Arden. But you would have zero factional support in terms of restorative magic and raise dead.

There might be other good options I haven't uploaded yet, I meant to do it yesterday but I couldn't get to my computer.


Lareg wrote:
Really like the idea of record keeping OOC. I'll work up the wizard (scrollmaster) / monk I mentioned earlier. I'm imagining this specific character would be best suited for the campaign starting in August as he is unlikely to work very well in a competitive environment.

That's cool but FYI tournament is not PVP, just competing for treasure.

If I remember correctly the Lost City is without a full arcane caster, but they are more urgently light on skills, ranged damage dealers, and restorative divine magic.


Leshanda wrote:
DM Grimmy wrote:
Leshanda wrote:
Ha ha honestly I've been looking to play since valley of the shrines. I would've been scared off if you hadn't posted walls of text.

Really love your backstory. Are you attached to that avatar for Leshanda? For some reason she looks too modern. I think I might have OCD or similar (not joking), the strangest things bug me.

Where would you want Leshanda? The tournament or the bench waiting for an open spot?

No, that was the only red-head beauty I could find on short notice. Tell me if this one is ok. I would like to place Leshanda in the tournament simply to get used to the pbp format again. I'm doing my best looking at other pbp campaigns to learn, but I'm still a little nervous about my ability. =/

Perfect.

Keep in mind Leshanda could die in the tournament though. It's a short hack and slash grind.

You don't need to be a pathfinder expert in my games, you just have to think like you would if it was real.

I make sure there is at least one person in each group who's good with the rules though, to help with the mechanical tactics. I allow talking OOC in the discussion thread to get advice from each other during combat.


For the tournament I am liking Iron Killer with his drow ninja and Tsiron if I haven't pissed him off too much and he still wants in. Leshanda is welcome too.


I would love to run in a tournament, seems like something Leshanda would do to gain experience and perhaps a little fame.


Ok cool.


DM Grimmy wrote:
Karl Hammarhand wrote:
DM Grimmy wrote:

@Karl Hammarhand I haven't forgotten your questions, I am just struggling to get my head around the theology. It might be clearer to me tomorrow when I'm less tired. It is the monotheism that is throwing me for a loop. How committed are you to that angle? If very, I will keep mulling it over, but if it is something you aren't too attached to, I could find a place for your deity much more easily without the monotheistic component.

Re: Hewing Spear, it will be an existing weapons unmodified stats, simply reskinned. If not halberd, something else which deals piercing and slashing damage. Halberd still seems like a close match, since you want to wield a shield and don't want reach.

As for your warning about pathfinder mechanics familiarity I would not be too concerned at all about that. I will elaborate later.

Halbred it is, as for religion, they believe there are other gods. They simply do not worship them. They do venerate angels and saints that have served their god or who have a lived a life worthy of veneration.

OTOH other good gods could be 'demoted' in their minds to something of the status of saints. Beings that might be worthy of respect but not actual worship.

What about Arden? He is a sun-god widely believed to be dead and no longer worshiped. They gave him an egyptian flavor associated with RA but we could ditch that. Only thing is, he lost the Sun domaibn from his portfolio to Mitra, so he has no living actual clerics that he is granting powers to. You would be the only living proof that he is not dead, the first individual in centuries being granted actual divine powers from Arden. But you would have zero factional support in terms of restorative magic and raise dead.

There might be other good options I haven't uploaded yet, I meant to do it yesterday but I couldn't get to my computer.

Arden could work but I see Cian as part of a regular religious tradition. Can there be priests of Arden amongst the Tuatha, even if they do not have any 'clerical' magical power? A variant of Mitra could work without too much reskinning. There are plenty of Christian sects outside the Roman Catholic church.


Yeah of course, thats what I meant, all the worship could be just as you described it, Arden just wouldn't be granting any powers to any classed NPC's, it would just be you.

The reason I'm reluctant with Mitra is I really use that faith to contrast with the declining faiths of Thyr and Muir that produced great heroes in the last age. I paint Mitra as the lawful stupid establishment religion who think there's no need for heroics with all the ancient evils vanquished.

Ill see what else I've got when I get home where my siurcebook is.


Karl Chillstrike wrote:


<Snipped>

Does the mage academy in Reme recruit students from here?

<snipped>

Probably no reason not to but Bard's gate has its own mage guild/academy.

its possible that those that fail to get in, find thier way to Reme. but Reme can be just as selective.

information is kind of eluded to in reading Janna's childhood story

see the spoiler in her alias titled "A page from her childhood:"


DM Grimmy wrote:

Yeah of course, thats what I meant, all the worship could be just as you described it, Arden just wouldn't be granting any powers to any classed NPC's, it would just be you.

The reason I'm reluctant with Mitra is I really use that faith to contrast with the declining faiths of Thyr and Muir that produced great heroes in the last age. I paint Mitra as the lawful stupid establishment religion who think there's no need for heroics with all the ancient evils vanquished.

Ill see what else I've got when I get home where my siurcebook is.

No hurry.


DM Grimmy wrote:
Lareg wrote:
Really like the idea of record keeping OOC. I'll work up the wizard (scrollmaster) / monk I mentioned earlier. I'm imagining this specific character would be best suited for the campaign starting in August as he is unlikely to work very well in a competitive environment.

That's cool but FYI tournament is not PVP, just competing for treasure.

If I remember correctly the Lost City is without a full arcane caster, but they are more urgently light on skills, ranged damage dealers, and restorative divine magic.

Sounds like that could work really well. The character will likely have good skills and fair casting / melee ability. With the arcane school I had in mind (wood) and tweaks to casting ranged damage dealing would also be available.

Edit Here is the very shell of an alias that I'd like to reuse. I've updated it with class and a background story seed based on the wiki. I can work up stats over the next couple days, but wanted to make sure the archetypes are ok.


Empty Hand is good, Scrollmaster is good, backstory is great. Use of Yenomesh tells me you took time to check out the setting info I put up.

I'm liking your odds.


I'm not pissed, actually.

Do you want me to restat the TM?


How's thjs Arden showed favor to Cian early everyone was thrilled but the Tuatha only keep their religious lore orally passed down by recited and sung lore. Cian lacked the memory and reluctantly the priests realized he was not the cleric/teacher everyone was hoping for but xomething different.


You can do a Tiefling TM but it would be a total rebuild from the ground up, like more than half of that character was disallowed stuff I think.

DM Grimmy wrote:


Character Guidelines:
*2nd Level
*20 Point Buy
*No starting stat below 7 racial, no starting stat above 18 racial.
*Bonus Feat
*No Traits, except Rogues
*Fighters get 4+ Int skill ranks
*CRB: everything (some changes to leadership and crafting and few spells but nothing that matters at this level)
*APG: Most archetypes, most feats and spells, most rage powers and bloodlines etc.
*UM: Most feats and spells, ask first on archetypes and additional class features like bloodlines.
*UC: Some archetypes, some feats.
*Anything ARG ask first.
*Nothing AP or Golarion specific in flavor
*Races: CRB plus drow, tiefling, aasimar.
*Base Classes: Cavalier, Inquisitor.

Anything else ask first, if I can see that someone is excited about something for RP reasons, and it strongly fits the flavor of the setting and campaign, I make occasional exceptions.
Short backstories ok. Present them as three sections: Background, Personality, Motivations. A few sentences for each is enough. Check out the obsidian portal wiki page for inspiration.
Lost Lands Wiki

I make some exceptions but if I tried to explain my rationale we'd be here all day because I'm completely nits. For example, I don't have Oracle listed, but if someone wanted to make a Rage Prophet I'm suddenly cool with oracle levels as part of that build. So you have to just run things past me sometimes, just don't send me builds out of the blue that don't follow the guidelines.


Karl Hammarhand wrote:
How's thjs Arden showed favor to Cian early everyone was thrilled but the Tuatha only keep their religious lore orally passed down by recited and sung lore. Cian lacked the memory and reluctantly the priests realized he was not the cleric/teacher everyone was hoping for but xomething different.

Love it.

Scarab Sages

I just want to make sure of this. For the tournament is it two teams battle their way through a dungeon trying to get as much treasure as they can while trying to stay alive or is this a every man for himself free for all last four standing get to join the big game? Either way is fine by me, I may just live longer with the first one.


2 teams of four. I'm thinking all survivors go on the bench with whatever loot they scored.

Scarab Sages

DM Grimmy wrote:
2 teams of four. I'm thinking all survivors go on the bench with whatever loot they scored.

Cool. Well we've got three only need five more, everyone call your friends and lets have ourselves a tourney.


I'll open a recruitment thread specifically for the tournament tomorrow.


@Karl Chiller Sefagreth and Dre'uain the Lame added to wiki as requested ;)


@Karl Hammarhand Finally back at home with my sourcebook, interesting coincidence, Arden has a son.

Quote:

Arn, Lesser God of the Sun

Alignment: Neutral Good
Domains: Sun, Healing, Good
Symbol: Radiant half circle of bronze, representing
the sun
Garb: Yellow and white robes
Favored Weapons: Bronze tipped staff (Quarter-
staff)
Form of Worship and Holidays: Disrobing at sunrise. Summer solstice.
Typical Worshippers: Celestials. Good-aligned arcanists.

Known to be the son of Vionir and commonly believed to be the son of Arden, Arn is referred to as the herald of light. He serves as Vionir’s messenger and has had many cults throughout the ages who worship him as their chief deity. His followers constantly seek to recover the remains of Arden, hoping to fully restore his godhood and reestablish the triumvirate of light and cast down the shadows of evil forever.

Looks like Arden really is dead, but he has a son and a wife.

Quote:


Vionir, Goddess of Light
Alignment: Lawful Good
Domains: Good, Healing, Sun
Symbol: Stylized solar disk with wavy arms.
Garb: White satin robes
Favored Weapons: Spear
Form of Worship and Holidays: Worshippers fast
during every new moon and offer gifts to the temple on both solstices.
Typical Worshippers: Good-aligned arcanists and celestials
Mother of Arn the Sun Lord, Vionir is popular among commoners and farmers. As with her son she is considered the successor to Arden, whom some believe was her husband before his destruction by Tsathogga. Vionir’s priesthood is vehemently opposed to the Violet Brotherhood whom they seek to expose at every op- portunity. Worshippers also loathe undead and destroy them whenever possible.


DM Grimmy wrote:
@Karl Chiller Sefagreth and Dre'uain the Lame added to wiki as requested ;)

Excellent

Scarab Sages

DM Grimmy wrote:
I'll open a recruitment thread specifically for the tournament tomorrow.

Are you going to link the recruitment thread here?


Yeah.

Scarab Sages

Is there any information on the underground drow village? I've read through the wiki and the background of the only drow who is currently playing and didn't find much to work with.


I have the first chapter of the new underdark adventure as a PDF and the Drow city wasn't covered yet. The rest of the book is finished and shipping out soon, I'll read it as soon as I get it, but there's a chance the Drow city isn't in there, the author said he was going to focus on weird underdark stuff.

I also have one of their older underdark adventures from 3.5 that I need to read through better to see if there's any good drow lore.

For now I don't know much though.

I also saw another drow adventure from a different 3PP that I will pick up if there isn't enough good drow stuff to work with.


DM Grimmy wrote:

@Karl Hammarhand Finally back at home with my sourcebook, interesting coincidence, Arden has a son.

Quote:

Arn, Lesser God of the Sun

Alignment: Neutral Good
Domains: Sun, Healing, Good
Symbol: Radiant half circle of bronze, representing
the sun
Garb: Yellow and white robes
Favored Weapons: Bronze tipped staff (Quarter-
staff)
Form of Worship and Holidays: Disrobing at sunrise. Summer solstice.
Typical Worshippers: Celestials. Good-aligned arcanists.

Known to be the son of Vionir and commonly believed to be the son of Arden, Arn is referred to as the herald of light. He serves as Vionir’s messenger and has had many cults throughout the ages who worship him as their chief deity. His followers constantly seek to recover the remains of Arden, hoping to fully restore his godhood and reestablish the triumvirate of light and cast down the shadows of evil forever.

Looks like Arden really is dead, but he has a son and a wife.

Quote:


Vionir, Goddess of Light
Alignment: Lawful Good
Domains: Good, Healing, Sun
Symbol: Stylized solar disk with wavy arms.
Garb: White satin robes
Favored Weapons: Spear
Form of Worship and Holidays: Worshippers fast
during every new moon and offer gifts to the temple on both solstices.
Typical Worshippers: Good-aligned arcanists and celestials
Mother of Arn the Sun Lord, Vionir is popular among commoners and farmers. As with her son she is considered the successor to Arden, whom some believe was her husband before his destruction by Tsathogga. Vionir’s priesthood is vehemently opposed to the Violet Brotherhood whom they seek to expose at every op- portunity. Worshippers also loathe undead and destroy them whenever possible.

Works perfectly with my backstory


Fantastic!

(^_^)


Tournament recruitment thread is up.

Iron Killer, Tsiron, Tired Dude, please head over.

Dungeon of Dread


Grimmy, I'm goig to do the write up for my family, touching on the merchants and their associations in bards gate. All changible if you don't like it.

In basic, my family is a well to do carpentry business, furniture, woodwork, wooden weapons, planks for building. Karl has six siblings, a pair older brothers, an older sister and three younger sisters. The eldest brother is the heir to the business, no. 2 is his assistant and replacement, older sister is offered to the merchant god as a priest. Karl...was seen as a spare and so never got much attention. The younger sisters are marriage prospects. Karl's parents decided to use him as a magic item creator, and marry him off at some point. Karl was not consulted about this. This leads into his background.

Karl's parents are agitating for greater logging so they can expand their business. The wood elves are an obstacle to this. They are members of the bards gate crafters association, a capitalistic group that aims for higher profit for its members.

His family status is divorced from the business, but not from the family, although a bit frosty. This is as the parents think if karl is successful, this will reflect well on them. If not, well so be lt.


I'll open the Lost City page tomorrow so Chillstrike, Cian, and Okrin Goodspeed can finalize alias's and workout possible pre-existing connections between the PC's, and find the fourth member. I'm thinking some kind of ranger or cleric of a nature type god would be good. I will try to get the rest of the deities up so there's something decent to choose from.


That all sounds great KC.


KC, what is that crafters association, did you invent that? Don't go too far with that til we have time to compare with the sourcebook. Bard's Gate is already very detailed.


Are you still looking for a nature cleric for Lost City or would I be better making a character for the tournament?


I'm thinking Aasimar female cleric of Freya (Valkyrie wanna be) with Animal domain (White wolf companion).


Lost City still has a spot, it doesn't have it's own recruitment thread yet though, probably tomorrow I'll open one.

Tell us about yourself though. I'm very focused on finding the right players not just the right PC's.

I know I've written a ridiculous amount of text in this thread, but I did it so I could hopefully find a certain type of player I'm looking for.

I really think I'm offering a unique and awesome campaign, but it will be a bust if I don't get players that put a lot into it to and appreciate it. So look around and make sure it's for you. Or if you already know it's for you, tell me why (^_^)


PC sounds very cool.


I started with AD&D "back in the day". I like the old school feel of what you are offering and I really like the combination of RPing and hack n slash. This is a new world to me so I am excited to maybe have an opportunity to explore it. I love Golarian, but I would like something different.

I like a good mix of RP and combat. I enjoy playing with others and attempt to include everyone. I am a good min/maxer, but try to keep my characters balanced with the party and campaign. I have a good understanding of pathfinder rules, but think the GM has the final say. I can post daily (even on the weekends) and would like a multiple post a day game.

The idea of multiple groups in a sandbox world excites me the most!

Admitted weakness: brand new to this world, so I will need to research.


Brand new to the world is not a weakness, I actually ask that one because I don't want too many players who know campaign spoilers and stuff like that.

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