Kick in the Door

Game Master BloodWolven

Loot sheet

Goo Goblin fight!

New Fight!


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HP: 28/54, AC: 25/T: 13/FF: 22, Perc +7, SM +2, Init +6, F: +7(+8vs poison/drugs)/ R: +5/ W: +3(+4 vs. fear/Mind), CMB: +8, CMD: 23, Speed: 20

But thanks for the try, Vuvu...


Rd 2

Vuvu attempts to strike the ghost w bottled lightning

1d20 + 8 ⇒ (15) + 8 = 23 vs touch for 1d6 + 5 ⇒ (1) + 5 = 6 elec


Round 2
The group hits her with multiple strikes. She screams in anger. She speaks to Arsil.

Arsil/Thassilonian:
Insolent B!tch, may your descendents curse the day that you met me. Then she says, "Vessel." to Locke.

Then right before she casts a spell on Arsil he sees Locke speaking one word and disperses. Locke drops to the ground the same time as David.

The dog continues to attack David, first its attack of opportunity.

1d20 + 12 ⇒ (4) + 12 = 16 attack bite, 3d6 + 10 ⇒ (6, 2, 1) + 10 = 19 damage.
1d20 + 12 ⇒ (17) + 12 = 29 attack bite, 3d6 + 10 + 1d6 ⇒ (4, 3, 4) + 10 + (1) = 22 damage with fire.

Round 3
Go!


HP: 28/54, AC: 25/T: 13/FF: 22, Perc +7, SM +2, Init +6, F: +7(+8vs poison/drugs)/ R: +5/ W: +3(+4 vs. fear/Mind), CMB: +8, CMD: 23, Speed: 20

Wait, both David and Locke are down?


RD 3

Vuvu pours a healing extract down lockes throat

1d8 + 4 ⇒ (1) + 4 = 5 of healing to him


Vital Stats:
Fighter 3 HP: 11/31, AC: 18/T: 12/FF: 16, Perception +7, Sense Motive +1, Initiative: +2, F: +5/ R: +3/ W: +3(+4 vs. fear), CMB: +7, CMD: 19, Speed: 30
Skills:
Climb +8, Diplomacy +9, Handle Animal +7, Intimidate +7, Linguistics +3, Perception +7, Profession (soldier) +5, Ride +5, Survival +5 (+7 to avoid becoming lost when using compass), Swim +6

stabilization check: 1d20 + 2 - 13 ⇒ (1) + 2 - 13 = -10

And with that I'm dead, goodbye and good luck


Hp 35/40 AC 23 / 16 / 17 (+5 Perc; +6 Init; Fort +6, Ref +7, Will +5)

i am slightly confused as to what happened. If i understood the ghost tried casting a spell but Locke prevented her from finishing it and he dropped as a result.


Wait your that hurt? This is what happens when I am not around at a conference all week can we give my extract there to david instead dm? I should be able to tap the heal check


Yes, Vuvu would have saw the blood spurting from David and healed him first. Locke looks healthy in the sense of not having any obvious wounds. It would make sense to heal David first, I will allow it.

The canine statue has hit the group with a fire breath and now attacked David twice. Once for the Attack of opportunity and the other for its turn. David if you wish to move from the Canine, most actions would still provoke from it.


Vital Stats:
Fighter 3 HP: 11/31, AC: 18/T: 12/FF: 16, Perception +7, Sense Motive +1, Initiative: +2, F: +5/ R: +3/ W: +3(+4 vs. fear), CMB: +7, CMD: 19, Speed: 30
Skills:
Climb +8, Diplomacy +9, Handle Animal +7, Intimidate +7, Linguistics +3, Perception +7, Profession (soldier) +5, Ride +5, Survival +5 (+7 to avoid becoming lost when using compass), Swim +6

Even if Vuvu heals me 5 pts I'll still be at - 8. I still won't be able to do anything.


but still alive and I can work on you.


Vital Stats:
Fighter 3 HP: 11/31, AC: 18/T: 12/FF: 16, Perception +7, Sense Motive +1, Initiative: +2, F: +5/ R: +3/ W: +3(+4 vs. fear), CMB: +7, CMD: 19, Speed: 30
Skills:
Climb +8, Diplomacy +9, Handle Animal +7, Intimidate +7, Linguistics +3, Perception +7, Profession (soldier) +5, Ride +5, Survival +5 (+7 to avoid becoming lost when using compass), Swim +6

O.k. good luck


HP: 28/54, AC: 25/T: 13/FF: 22, Perc +7, SM +2, Init +6, F: +7(+8vs poison/drugs)/ R: +5/ W: +3(+4 vs. fear/Mind), CMB: +8, CMD: 23, Speed: 20

With Hagrin and Arsil taking care of the ghost, Mirage finds it more important to deal with the wolf, who will probably kill the grunter if no one helps him. He gets away from the ghost, ignoring it completely (and maybe taking an AoO) to go after doggy. He steps over Locke, granting cover to Vuvu and the fallen cleric at the same time, and attacks the Dog:
PA Greatsword: 1d20 + 8 - 1 ⇒ (12) + 8 - 1 = 19! Damage: 2d6 + 8 ⇒ (5, 2) + 8 = 15


Hp 35/40 AC 23 / 16 / 17 (+5 Perc; +6 Init; Fort +6, Ref +7, Will +5)

Round 3

Spell Combat: Arcane Mark, Arcane Accuracy (swift)

Concentration: 1d20 + 12 ⇒ (8) + 12 = 20

Spell strike Short sword: 1d20 + 7 - 2 + 5 ⇒ (17) + 7 - 2 + 5 = 271d6 + 5 ⇒ (3) + 5 = 8

Short Sword: 1d20 + 7 - 2 + 5 ⇒ (16) + 7 - 2 + 5 = 261d6 + 5 ⇒ (4) + 5 = 9

Thssilonian:
Yadi Yada... and i don't deal in curses.


Round 3

With Arsil's and Hagrin's attacks the ghost seems to dematerialize. The canine statue takes a step back and growls. Fire growing in its mouth.

Round 4
Go!


rd 4

Vuvu pours another CLW extract down David's gullet

1d8 + 4 ⇒ (2) + 4 = 6


HP: 28/54, AC: 25/T: 13/FF: 22, Perc +7, SM +2, Init +6, F: +7(+8vs poison/drugs)/ R: +5/ W: +3(+4 vs. fear/Mind), CMB: +8, CMD: 23, Speed: 20

Mirage imagines the creature will stop attacking, so he just holds his sword and readies and attack should it come to attack them again, fire breath included.
Readied Attack: 1d20 + 8 - 1 ⇒ (19) + 8 - 1 = 26! Damage: 2d6 + 8 ⇒ (5, 3) + 8 = 16
Confirmation: 1d20 + 8 - 1 ⇒ (7) + 8 - 1 = 14! Damage: 2d6 + 8 ⇒ (5, 3) + 8 = 16


Hp 35/40 AC 23 / 16 / 17 (+5 Perc; +6 Init; Fort +6, Ref +7, Will +5)

round 4

Arsil will put a hand inside her pocket and turn toward the large dog.

DM / thassilonian:
Thaolin, stop attacking its is over, Please she has in her hand one of the command crystal, and is also ready to attack should it come to this.


Half-orc rogue (unchained, scout) 1 - HP: 10/10

Even though he does not understand the language, Hagrin notices that Arsil is addressing the big dog, so decides to hold his action.

Delaying Action: If the dog moves aggressively, Hagrin will move forward to I:1 and attack


Arsil:
You think that the crystal should warm to the touch if activated or at least glow. You don't feel or see such things, then again it is in your pocket.

The canine statue stops growling and the fire breathe subsides. It barks happily at you a few times and wags its tail.


HP: 28/54, AC: 25/T: 13/FF: 22, Perc +7, SM +2, Init +6, F: +7(+8vs poison/drugs)/ R: +5/ W: +3(+4 vs. fear/Mind), CMB: +8, CMD: 23, Speed: 20

Still holding his greatsword, Mirage takes a step to the side to let someone see what's wrong with Locke, but keeps an ever-watchful eye on the doggy. "Is everyone alright?"


Hp 35/40 AC 23 / 16 / 17 (+5 Perc; +6 Init; Fort +6, Ref +7, Will +5)

Arsil will move up to Lock and check to see if he is breathing.

Then she will head toward the canine statue.

Thassilonian:
Thank you Thaolin, thank you very much for responding with my plea. she says as she makes a scratching motion on the armor plates of the construct.

I don't know yet mirage but i think vuvu's timely potion saved david's life and i will wait from him to tell us how is locke


HP: 28/54, AC: 25/T: 13/FF: 22, Perc +7, SM +2, Init +6, F: +7(+8vs poison/drugs)/ R: +5/ W: +3(+4 vs. fear/Mind), CMB: +8, CMD: 23, Speed: 20

"Sleeping, I would bet." He gives the man a gentle shake with his right foot.


Half-orc rogue (unchained, scout) 1 - HP: 10/10

Hagrin moves toward David and Vuvu, to try and understand if his healing powers are needed.


I accidentally posted this in another campaign

Vuvu goes to Arsil and recovers the healing extract he gave her, and he pours it down Davids throat, grunting all the while

2d8 + 4 ⇒ (3, 8) + 4 = 15

Then he sees what he can learn about Locke

1d20 + 10 ⇒ (17) + 10 = 27 heal


Locke is breathing.

As Arsil begins to scratch the statue, a film breaks off the armor plates, and fur begins to be exposed.

Vuvu/Arsil:
Locke looks to be in deep sleep, no he is in a dreaming sleep. He will stay in that comotose state until he finds a way out of his dream. Arsil you could try to send someone in to help.


HP: 28/54, AC: 25/T: 13/FF: 22, Perc +7, SM +2, Init +6, F: +7(+8vs poison/drugs)/ R: +5/ W: +3(+4 vs. fear/Mind), CMB: +8, CMD: 23, Speed: 20

"So, what's wrong with sleeping beauty?"


sone kind of magical sleep.


HP: 28/54, AC: 25/T: 13/FF: 22, Perc +7, SM +2, Init +6, F: +7(+8vs poison/drugs)/ R: +5/ W: +3(+4 vs. fear/Mind), CMB: +8, CMD: 23, Speed: 20

"Hmmm, so he will be fine." The hobgoblin turns and moves inside the treasure chamber, to examine what's good in there. "Honestly I did not expect to see much coin from this missions but... Wow!"


Vital Stats:
Fighter 3 HP: 11/31, AC: 18/T: 12/FF: 16, Perception +7, Sense Motive +1, Initiative: +2, F: +5/ R: +3/ W: +3(+4 vs. fear), CMB: +7, CMD: 19, Speed: 30
Skills:
Climb +8, Diplomacy +9, Handle Animal +7, Intimidate +7, Linguistics +3, Perception +7, Profession (soldier) +5, Ride +5, Survival +5 (+7 to avoid becoming lost when using compass), Swim +6

David wakes up and says "Thanks" he takes 2 potions of cure light wounds from his pack and drinks them. 2d8 + 2 ⇒ (1, 6) + 2 = 9


they said this would cost me some of my vitality...

Vuvu attempts to use the staff again

I assume I am harmed for each hp healed? I think it was 3d8+5

Vuvu attempts to heal david again


Hp 35/40 AC 23 / 16 / 17 (+5 Perc; +6 Init; Fort +6, Ref +7, Will +5)

It is worse then just some magical induced slumber Mirage, His mind is trapped, out of synch with everything else. The ghost might even be there and try to posses or fuse with him. I am going to have to go inside his mind and rescue him. I have no idea how long this is going to take me.

She scratch the newfound fur

Thasilonian:
I am going to meditate for a while. Thaolin Could you please guard my body from harm until i come back please?

Alright mirage can you please lock this door please? I am leaving the rest up to you vuvu.

She goes to sit in a corner of the room sits in a meditative state her training sword on her lap, relaxes her breathing and .....

Goes for the rescue.


Vuvu, fortitude save DC 20.

Arsil:
The dream state is definitely in Lockes mind. You see the Dragon's Draught. There is no village outside instead it looks like the building is on a floating island or just lots of fog obscuring around it and the ground. You can here as is a river is running just outside of view. The door to the Dragons Draught is open and you can hear lewd sounds and moans of women coming from inside. A small toy mechanical dog comes up to you. The dog speaks to you, "Arsil my new friend, if you wish to join, please venture forth, though if you mean to harm my mistress you should gather more of your friends, you think it was hard to defeat her before, it is different in here."


Hp 35/40 AC 23 / 16 / 17 (+5 Perc; +6 Init; Fort +6, Ref +7, Will +5)

DM:
Where is the one i seek? Do i have equipment ? how does magic feel in here? (casting a simple light spell to try)


Arsil:
Presently you are in your normal wear with armor. Your blade is at your side. As you focus your light comes to be but it is much brighter than normal. Though it does not displace the fog at all, nor the ability to see through them better. "You search for Him... This is his realm. He is within my mistress is occupying him at the moment. You can let more enter in, bring His body in here and the others, the room makes spells much more effective. I like you and He likes you, we are more merged, or perhaps a simpler side of him has merged with me."

*Edited


Hp 35/40 AC 23 / 16 / 17 (+5 Perc; +6 Init; Fort +6, Ref +7, Will +5)

DM:
Well considering i am still a bit surprise to see you here, as i have no clue to whom you might be apart from Thaolin she says with a smile. Well let's get to work now shall we it don't do to keep HER waiting. She sits in the same fashion, relax her breathing and open her mind Sinc i am within a dream maybe i can use the amplification process of this "room" to my benefit. she relaxes some more and extend the reach of the power. Her lips barely move as she says Sleep Now, For Arsil Summons you all to her. trying to get her real body to move its lips in the same fashion.


Hp 35/40 AC 23 / 16 / 17 (+5 Perc; +6 Init; Fort +6, Ref +7, Will +5)

Her lips barely moving those closest to her can hear this faint whisper Sleep Now, For I summon you all to me.

You all feel tired as the voice's whisper reaches you ears. But you know that if you had wanted to resist the effect you could very easily.


Half-orc rogue (unchained, scout) 1 - HP: 10/10

Hagrin stares for a long moment, as Arsil simply decides to drift away into sleep, going inside Locke's mind to rescue his soul...

It is all too alien to him, and he looks around to the others for answers, though all of them seem too immersed in their own affairs, while Vuvu is saving lives in a corner.

At Arsil's whisper, a broad smile opens in Hagrin's face - "Guys, we really cannot miss out on this" - he comments, sitting down next to his sleeping companion, as comfortable as he can, and whispering in her ear - "I am on my way Arsil" - letting the unnatural sleep wash over with a smile on his lips.


Hagrin/Arsil/any others who do not resist:
The dream state is definitely in Lockes mind. You see the Dragon's Draught. There is no village outside instead it looks like the building is on a floating island or just lots of fog obscuring around it and the ground. You can here as is a river is running just outside of view. The door to the Dragons Draught is open and you can hear lewd sounds and moans of women coming from inside. A small toy mechanical dog is next to Arsil. It wags its tail happily at her and yaps at the newcomers.


1d20 + 4 ⇒ (12) + 4 = 16

Failed


Vuvu you take 1d4 ⇒ 4 Con damage and 1d8 + 5 ⇒ (7) + 5 = 12 hit point damage.


HP: 28/54, AC: 25/T: 13/FF: 22, Perc +7, SM +2, Init +6, F: +7(+8vs poison/drugs)/ R: +5/ W: +3(+4 vs. fear/Mind), CMB: +8, CMD: 23, Speed: 20

"Again we go after the missing sheep..." The hobgoblin sits down in a corner, his Greatsword over his lad, and close his eyes to let the effect take place. His alert senses beeped high in his mind, thinking it would be stupid to let yourself fall on such a simple trap, but he have made this before, to save Vuvu, and it didn't end up that bad. So he ignored his senses and tried to pass out, focusing on the void.
_____________________
As he finds himself on a place he's never been, Mirage looks confused.
"I know we are in Locke's mind, but what is this place?"


Does locke get healed or does Vuvu just take damage?


As others sleep Vuvu stats awake and tends to the sleepers


Vital Stats:
Fighter 3 HP: 11/31, AC: 18/T: 12/FF: 16, Perception +7, Sense Motive +1, Initiative: +2, F: +5/ R: +3/ W: +3(+4 vs. fear), CMB: +7, CMD: 19, Speed: 30
Skills:
Climb +8, Diplomacy +9, Handle Animal +7, Intimidate +7, Linguistics +3, Perception +7, Profession (soldier) +5, Ride +5, Survival +5 (+7 to avoid becoming lost when using compass), Swim +6

David watches as wounds open up on Vuvu, but before he can say thank you falls asleep.


Hp 35/40 AC 23 / 16 / 17 (+5 Perc; +6 Init; Fort +6, Ref +7, Will +5)

Feeling people arriving she will emerge from her trance like state Ha so good of you to come. Let me give you the quick run down. As i had originally thought, the ghost somehow managed to posses / take refuge in his mind. They both are inside that inn. We are going to go inside and defeat her once and for all. Two words of warning without lock and since vuvu isn't here there won't be much healing to be had. Now Also since we are all in the same "plane" of existence she isn't probably a ghost here but she is also what she was before becoming a ghost. So possibly more powerful.

Arsil will cast a detect magic spell

DM:
arsil will focus on her different weapon: (the goblin bane, short sword, the MW scimitar, the magical training longsword) and as well as the weapon of everyone else in the party in order to see if they remain the same as in the real world

But then again so am I

DM / thassilonian :
Thaolin what can you tell me about your mistress, who was she? what did she do in life, how did you to meet what was her name etc...


HP: 28/54, AC: 25/T: 13/FF: 22, Perc +7, SM +2, Init +6, F: +7(+8vs poison/drugs)/ R: +5/ W: +3(+4 vs. fear/Mind), CMB: +8, CMD: 23, Speed: 20

Mirage will check if his wounds still stand at this weird world.


Locke gets healed as the staff takes essence from Vuvu.
--------------------------------------
Arsil's weapons materialize, as do the other's.

Mirage you would likely see yourself as whole, so you would not be hurt in the dream world, unless your mind can't wrap around it then your wounds would be present.

The mechanical little dog speaks in the same strange language to Arsil.

Arsil:
First off it is great that you have your character built the way she is knowing Thassilonian and her research.

"She created me, a great wizardess in her own time. Perhaps you should talk with her and see what she wants. A direct path would not be advised."


dm I forget the staff when charged does just a csw right?


Hp 35/40 AC 23 / 16 / 17 (+5 Perc; +6 Init; Fort +6, Ref +7, Will +5)

Thassilonian:
A wise advice i will remember it. Thank you she says petting the small dog

DM:
i played a series of PFS games with this character: Mist of Mwuangi / Bloodcove massacre / Rescue at Azlan ridge. And she developed because of these a passion for ancien lore / languages.

Well if we are already lets go

No specific results from my detect magic i take it.

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