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RPG Superstar 2015

Gravel to Granite (Inactive)

Game Master Lareg

Started. Recruiting open. Apprentice-level game (Super Genius Games rule pre lvl 1. Pathfinder @ lvl 1 & beyond). Characters begin pre level 1, gain levels, and classes. Game run on the boards. Characters currently at lvl 2.


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Star Voter 2013

Male Half-Orc Monk 9 / Puppetmaster 2

Hey all. Toss your thoughts on characters here. If you have questions about my descriptions or the SGG rules this would be a good place to post also.

Star Voter 2013

Male Half-Orc Monk 9 / Puppetmaster 2

Characters find themselves in a mountainous region in proximity to a monastery and border town. Whether they have traveled with a group or come from the area, something drives them to go forth on their own.

Rumors of the monastery circulate throughout the region, but no one is sure where the monks go when they walk into the mountains. The town isn't much better than a trio of buildings held together by the hopes and fears of its inhabitants.

The inn claims to be home of the only bar for miles. Clearly the cook hasn't had to worry about competition as the hard breads and soup only satisfy the hungriest of travelers. The nearby shop is more of a warehouse that sometimes open to buy or sell whatever the owner seems to be interested in at the moment. Whatever the owner does sell, it's clear that he is the source of whatever 'law' that holds sway in the town. The few guards in the town are paid by him. Newest of the trio of buildings is the small keep built by a group of travelers that have settled in the area. Though they don't have the resources of the cloistered shop keeper, they have put out word to the surrounding region. If you want to make your own way, they will help.

-------

Further information about the area will depend on character backgrounds. Each character will know more depending on where they came from, their race, and class. I will share more with players individually and shape aspects of the setting based on their characters.


Male Human (mostly) Mystic Theurge

I'm thinking of a LN Duergar apprentice cleric of Nethys. Not quite sure what he's doing above ground (I hope the campaign info will make sense of that), but he's been plagued by strange visions and flashes of power.

Star Voter 2013

Male Half-Orc Monk 9 / Puppetmaster 2
Black Tom wrote:
I'm thinking of a LN Duergar apprentice cleric of Nethys. Not quite sure what he's doing above ground (I hope the campaign info will make sense of that), but he's been plagued by strange visions and flashes of power.

I'll take a closer look at Nethys to see how it will mesh. We'll work on a name change for the deity, but I would be surprised if the concept didn't work. I'll toss you a message once I have a chance to mull over the fit.


Male Human (mostly) Mystic Theurge

I could work with another deity but I don't know what pantheon you're using and I kind of like the Rune domain. I'm shooting for slightly sinister but not outright evil.

Star Voter 2013

Male Half-Orc Monk 9 / Puppetmaster 2
Black Tom wrote:
I could work with another deity but I don't know what pantheon you're using and I kind of like the Rune domain. I'm shooting for slightly sinister but not outright evil.

Domain wise that is fine. I'd just be putting a spin on Nethys, which from what I saw should be quite simple. Go ahead and start fleshing out the character. I'll pm you with specifics for a 0 lvl cleric.

I'll get you the specifics for the campaign equivalent deity soonish.

Grand Lodge

Male Half-Orc Crusader Cleric 3 (HP: 27/27; Init +3; AC:19; TCH:13; FF:16; Perc +2, Sense +7, F/R/W: 5/4/5)

Aak was exiled due to being small for his race. Due to this racism, he was tossed to the perils of nature. It was only by Aak's force of will to survive did he do so. His instincts have brought hi to the 'shanty' of a town. Unsure what he will find he presses forward, hoping to find a way to be a better warrior and show his former family that he is better then what they though him to be at first glance.

I figured he has a 8 charisma score due to scars caused by being burned in the face as a young child.

Star Voter 2013

Male Half-Orc Monk 9 / Puppetmaster 2
Aak wrote:

Aak was exiled due to being small for his race. Due to this racism, he was tossed to the perils of nature. It was only by Aak's force of will to survive did he do so. His instincts have brought hi to the 'shanty' of a town. Unsure what he will find he presses forward, hoping to find a way to be a better warrior and show his former family that he is better then what they though him to be at first glance.

I figured he has a 8 charisma score due to scars caused by being burned in the face as a young child.

Sounds great.


Male Drow Rogue (Trapsmith) 2

Left behind as a small child during a raid on his village, Silx survived as a slave and servant through cheating, lying, and backstabbing. One day he siezed his opportunity and escaped, but still faces odd looks and threats everywhere. Right now he's just searching for work so he can feed himself

Star Voter 2013

Male Half-Orc Monk 9 / Puppetmaster 2
Aak wrote:

Aak was exiled due to being small for his race. Due to this racism, he was tossed to the perils of nature. It was only by Aak's force of will to survive did he do so. His instincts have brought hi to the 'shanty' of a town. Unsure what he will find he presses forward, hoping to find a way to be a better warrior and show his former family that he is better then what they though him to be at first glance.

I figured he has a 8 charisma score due to scars caused by being burned in the face as a young child.

The only change I might suggest is the deity. For a fighter this isn't such a big deal, but take a look at the spoiler note if you are thinking about having your deity play a part in your characters decisions / demeanor.

A note on deities:

For the campaign I am mainly a trio of dwarven centric deities. They include Torag, Droskar, and Kaldan*. Although other might deities exist, this particular region knows of only these three. I think Droskar could work well for your character concept. Let me know what you think.

*Kaldan is a deity that I have created for this campaign. He is basically a magic/psionic focused deity.

Star Voter 2013

Male Half-Orc Monk 9 / Puppetmaster 2

Racial background sent to B.T. and Silx. Aak, I've a spoiler of what I'm thinking for you below.

Half Orc:

Born as a member of a nomadic tribe of orcs, Aak was already slighted because of his mix breeding. Though his mother remained an important prisoner, captured during a raid, she could not keep Aak from being exiled as he came of age.

There are several orc tribes that travel the region, raiding as they move. There is no telling which of these tribes exiled Aak or if his parent's still live.

Grand Lodge

Male Half-Orc Crusader Cleric 3 (HP: 27/27; Init +3; AC:19; TCH:13; FF:16; Perc +2, Sense +7, F/R/W: 5/4/5)

Sounds good to me...I will simply go without a deity for simplicity sake. Background looks good, thanx :)

Star Voter 2013

Male Half-Orc Monk 9 / Puppetmaster 2
Aak wrote:
Sounds good to me...I will simply go without a deity for simplicity sake. Background looks good, thanx :)

Awesome. Just waiting to hear from the others on the proposed racial background.

Once we have those all set I'll have a couple of trait / bonus feat options for each of you to select from.

Then we'll start the discussion for how the three of you meet (we can role play that, I can send a write up, or we can all chat through a group backstory).


Male Human (mostly) Mystic Theurge

Did you PM me about the racial background? I haven't received anything.

Star Voter 2013

Male Half-Orc Monk 9 / Puppetmaster 2
Black Tom wrote:
Did you PM me about the racial background? I haven't received anything.

Did you get the deity info I sent? I bet I only sent that, but want to make sure that made it.

Edit: Racial info. sent. Looks like the other stuff made. Let me know if anything is missing.

Star Voter 2013

Male Half-Orc Monk 9 / Puppetmaster 2

Looks like all the background is agreeable. Let me know if you have any concerns. I'll be sending out trait / feat options for each character individually over the next day or so.

What are your guys' thoughts about how the three of you meet? Do you want to role play it? I could also write up a group back story or we can all chat through the groups formation. What do you all think?


Male Drow Rogue (Trapsmith) 2

I'm fine with either. It'd be interesting to see how we get along lol

Grand Lodge

Male Half-Orc Crusader Cleric 3 (HP: 27/27; Init +3; AC:19; TCH:13; FF:16; Perc +2, Sense +7, F/R/W: 5/4/5)

I'd like to rp it...i too would like to see how we mesh :)

Star Voter 2013

Male Half-Orc Monk 9 / Puppetmaster 2

Sent feat options on to all of you. Still no PM option for you Aak. See below.

Half-Orc feats. Pick one and let me know Aak.

Half-Orc racial feats:
Latent Talent (from psionics)
Heart of the Nomad
Benefit: Half-Orcs raised as nomads learn the hard way that only the strong survive. They gain a racial bonus equal to half their character level (min 1) on Survival checks. They also gain a +5 racial bonus on Constitution checks because of a forced march.

Deep Forces
Benefit: Duergar labor long to overcome the inborn resistances held by so many of their underground foes. Duergar with this racial trait receive a +1 racial bonus on caster level checks made to overcome spell resistance and +1 racial bonus on manifester level checks made to overcome a creature’s power resistance.

Grand Lodge

Male Half-Orc Crusader Cleric 3 (HP: 27/27; Init +3; AC:19; TCH:13; FF:16; Perc +2, Sense +7, F/R/W: 5/4/5)

Heart of the Nomad, not going psionic :)

Star Voter 2013

Male Half-Orc Monk 9 / Puppetmaster 2
Aak wrote:
Heart of the Nomad, not going psionic :)

Gah, I posted one of the wrong feats for you (the psonics one isn't right).

Correct Feat:

Crafty Grapple
Benefit: If an opponent larger than you attempts to grapple you and fails, you may make a trip attack as an immediate action against that opponent with a +1 bonus. This does not provoke an attack of opportunity.

Grand Lodge

Male Half-Orc Crusader Cleric 3 (HP: 27/27; Init +3; AC:19; TCH:13; FF:16; Perc +2, Sense +7, F/R/W: 5/4/5)

I'll take Crafty Grapple then :)

Star Voter 2013

Male Half-Orc Monk 9 / Puppetmaster 2
Aak wrote:
I'll take Crafty Grapple then :)

Noted :-)


Male Drow Rogue (Trapsmith) 2

shall we start the imaginary tavern?

Star Voter 2013

Male Half-Orc Monk 9 / Puppetmaster 2
Silx wrote:
shall we start the imaginary tavern?

What feat were you thinking? I'll post the game play thread for the tavern shortly.


Male Drow Rogue (Trapsmith) 2

haha definitely not the psionic one

Star Voter 2013

Male Half-Orc Monk 9 / Puppetmaster 2
Silx wrote:
haha definitely not the psionic one

Noted.

Star Voter 2013

Male Half-Orc Monk 9 / Puppetmaster 2

Game play thread started. Should show up in the campaign tab.

Star Voter 2013

Male Half-Orc Monk 9 / Puppetmaster 2

Looks like we'll have up to five people playing. That's fine by me. I'll be closing recruitment.


filler of waterskins

Your bard is here, reporting for duty.

What skills should I cover? I expect to have eight skill ranks per level.

(My only preference is that I prefer not to be a walking library responsible for all Knowledge skills. I would very much like to give the Geisha archetype a try, re-flavored to be telling fortunes instead of serving tea, and it swaps out expertise in all Knowledge skills for expertise in Diplomacy, Knowledge (Local), and one Versatile Performance perform skill. But I can discard the archetype if everyone else abhors Knowledge skills.)


M Human Paladin (sacred servant) 1

The sorcerer can take care of Knowledge: Arcana and Local for you. Diplomacy is also on his list.

I like fortunetelling/divination in genereal. Nelith might have a poor opinion of the gnome now, but it will definitely improve if he found out that Shayne is a bard AND has such a talent.


Male Drow Rogue (Trapsmith) 2

I'll have rogue things covered, such as disable device and use magic device


M Human Paladin (sacred servant) 1

Seems we have a party of four ? (Fine by me, though.)

Star Voter 2013

Male Half-Orc Monk 9 / Puppetmaster 2

I"m not sure what happened to the cleric. It may end up being four after all.


filler of waterskins

Well, if only two Knowledge skills are covered by others in the party, and someone else wants to handle Diplomacy, then I should not be a Geisha. No need to use the Prankster archetype either. A "plain vanilla" Bard I'll be!

The fortune-telling will still be part of my backstory, but it will not affect game mechanics as a re-flavor of the Geisha "Tea Ceremony" ability.

Star Voter 2013

Male Half-Orc Monk 9 / Puppetmaster 2

Might want to see what the cleric is going to cover before you set anything in stone.


Male Duergar Cleric 0

I'm definitely going for Knowledge (arcana) and probably Knowledge (religion) too, but I'm sorely pressed for skill points.


Male Drow Rogue (Trapsmith) 2

I will get a lot, so tell me what you guys NEED to have. I will be sure to have disable device, perception, stealth, sleight of hand, and bluff. right now i dont have disable device, i will when we reach lv 1


Aasimar (Archon-touched) Druid (Urban) 1

disable device, stealth, and bluff


filler of waterskins

Well, let's just go through the list of "someone should have them" skills and summarize the above...

Appriase - Shayne the Bard
Bluff - Silx the Rogue
Diplomacy - Nelith the Sorcerer
Disable Device - Silx the Rogue
Intimidate - ?
Knowledge Arcana - Nelith the Sorcerer and Siccar the Cleric
Knowledge Dungeoneering - Shayne the Bard
Knowledge Engineering - Shayne the Bard
Knowledge Geography - Shayne the Bard
Knowledge History - Shayne the Bard
Knowledge Local - Nelith the Sorcerer
Knowledge Nature - Shayne the Bard
Knowledge Nobility - Shayne the Bard
Knowledge Planes - Shayne the Bard
Knowledge Religion - Siccar the Cleric
Linguistics - ?
Perception - Silx the Rogue
Sense Motive - ?
Spellcraft - ?
Stealth - Silx the Rogue
Survival - ?
Use Magic Device - Silx the Rogue

Would our Half-Orc be willing to do our intimidating?

Perhaps Siccar would be willing to focus on either Sense Motive or Survival instead of Knowledge Arcana?

I had offered to handle Linguistics, but if others will be doing our Diplomacy, Bluff and Intimidate then one of them should probably take that skill so our "party face" is the one speaking those languages.

Also, I have mediocre Intelligence but no other reason to be the one doing Appraise. Should I be doing something else instead? In any case, one non-Knowledge and seven Knowledges will use all eight of my skill ranks. If I am not being the "party face" then my Versatile Performance will still be of use to help me Aid Another to our "party face" with just a single skill rank in a few Performances.

Grand Lodge

Male Half-Orc Crusader Cleric 3 (HP: 27/27; Init +3; AC:19; TCH:13; FF:16; Perc +2, Sense +7, F/R/W: 5/4/5)

i can try, i got charisma 8 lol


filler of waterskins
Aak wrote:
i can try, i got charisma 8 lol

You probably have a Half-Orc racial ability that more than compensates.


filler of waterskins

Also, I should ask Siccar the Cleric whether Shayne should focus on offensive or defensive spellcasting.

If Shayne is not our "party face" then he does not need to make Charisma his highest stat if he is our buffer. Perhaps I should be focusing on Dexterity for better ranged attacks or Intelligence for more skill ranks?

Do you see Siccar as using his magic mainly to help himself personally, buff the party, or harm the foes? (Or more than one of these.)


Male Duergar Cleric 0

Siccar will be focussing on utility magic, probably defensive and buffing and a bit of divination. Offensive cleric spells are pretty weak anyway.

And Siccar is going for Knowledge (arcana), period. He's obsessed with magic.

Grand Lodge

Male Half-Orc Crusader Cleric 3 (HP: 27/27; Init +3; AC:19; TCH:13; FF:16; Perc +2, Sense +7, F/R/W: 5/4/5)

I should be sitting around +5 which isn't bad at all now that I did the crunch lol


filler of waterskins
Siccar Pendelev wrote:

Siccar will be focussing on utility magic, probably defensive and buffing and a bit of divination. Offensive cleric spells are pretty weak anyway.

And Siccar is going for Knowledge (arcana), period. He's obsessed with magic.

Sounds like a plan. I'll remain focused on Charisma.


Aasimar (Archon-touched) Druid (Urban) 1

Appraise isn't used much. I wouldn't bother with it.
I'd advise concentrating on Dexterity, you need a good ac/initiative.
With our ability modifiers we can cover a lot of the skills that are not "trained only".
So int 10 or even 9, and dex as high as possible.


Aasimar (Archon-touched) Druid (Urban) 1

I'd go for party buffs exclusively.


Male Drow Rogue (Trapsmith) 2

when i get lv 1 i get a LOT more skill points. one's im sure to pick up are disable device, sense motive, intimidate, and use magic device


Aasimar (Archon-touched) Druid (Urban) 1

umd ? Why ? Whe have three full casters.
Spellcraft=I can take care of it, but I doubt we'll ever need it.

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