Gravel to Granite (Inactive)

Game Master Lareg

Started. Recruiting open. Apprentice-level game (Super Genius Games rule pre lvl 1. Pathfinder @ lvl 1 & beyond). Characters begin pre level 1, gain levels, and classes. Game run on the boards. Characters currently at lvl 2.


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Male Half-Orc Monk 9 / Puppetmaster 2

Holiday coming up. I'll be heading out of town Wednesday, but will be checking in and posting until then. Expect a delay in posting after the 27th until December 2nd.


Male Half-Orc Monk 9 / Puppetmaster 2

Safe travels for those of you headed out for the holiday. Will check in as able.


Male Half-Orc Monk 9 / Puppetmaster 2

Back & ready to go.


Male Half-Orc Monk 9 / Puppetmaster 2

Busy week for me. I haven't had a chance to sift through PMs so we're just going to move forward.


Female Human Oracle (Life) [Planar Oracle] 2

Hey guys, just a heads up: December is shaping up to be a real bear at my office as law firms get in their billing in advance the end of the fiscal year, so I've been pulling overtime and generally working harder than usual. As such I've been pretty burned out when I get home so I may miss a day or two of posting here and there up through New Years. Please bear with me and any slowness to respond to stuff.


Male Half-Orc Monk 9 / Puppetmaster 2

Thanks for the heads up. Figured things would slow down over December / January.


Interesting timing on that DMPC, what I would've tried anyway:).

I was busy all week and the apartment office internet went out, so I didn't get a chance to get online so I apologize.

I'll add the archetype to my sheet, it is Arcane Duelist btw.


Male Drow Rogue (Trapsmith) 2

Following along, just a little unable to help right now


Male Half-Orc Monk 9 / Puppetmaster 2

Yeah, when I did a search to find out what the abilities Triela had listed in her profile did I found the archetype.

Thanks for the update. Glad to see everyone is in the loop.


Male Half-Orc Monk 9 / Puppetmaster 2

Bit of a delay, but below I've listed the contents of treasure found in the main treasury of the temple. Also, for reference here is the group items spreadsheet.

The main treasury contains five chests each holding 250 gp in coins (minted on one side with the symbol of the golden eye and on the other with the head of a former high priest), a gilded statue of a stallion worth 200 gp (but weighing 60 pounds), a map of the kingdom in ancient times (50 gp to an interested party), two masterwork longswords (150 gp each), and a suit of gilded scale mail (normal AC bonus but weighs 15 pounds more; worth 1,000 gp)


Male Half-Orc Monk 9 / Puppetmaster 2

Expecting a delay in posts from now until after new year. I'm around and will check in, but don't stress if you aren't able to check in.

Have a safe and happy holidays.


Male Half-Orc Monk 9 / Puppetmaster 2

Happy new year all. Come Monday teaching will start ramping up. I'd like to get in some posting before then, but do let me know if start of year has you swamped.


Female Human Oracle (Life) [Planar Oracle] 2

Following a preposterously busy holiday, I have returned!


Male Drow Rogue (Trapsmith) 2

Ditto! Also, I have something to say.

I feel like I've been lackluster at best in this game, and I intend to step up from this point on. Going to flesh out and record Silx's background in his profile and get deeper into the RP'ing as well.


Male Half-Orc Monk 9 / Puppetmaster 2

Really glad you all made it through the holidays safely. @Silx Really thrilled that your getting into your character.

You've all been great sticking with the game through the ups and downs. I'm really enjoying it and have much of the campaign fleshed out. Please let me know if there are things that you'd find helpful. So far the things I've thought of:

- Tactical maps
- General Geography (explored areas)
- NPC reference
- Campaign summary

Some of these I've mentioned, but haven't gotten set. My teaching schedule will be set by the 9th, so I should have a clear sense of my available time. Then I can sit down and get some of this going.


I would love a nice 9-5 job with perfectly predictabla hours in increments smaller then 12.


Male Half-Orc Monk 9 / Puppetmaster 2

I'll get right on that...


Female Human Oracle (Life) [Planar Oracle] 2

While you're at it could you add about 10 extra hours in a day so I have time for everything I want to do? ;)


Male Half-Orc Monk 9 / Puppetmaster 2

No kidding. Couldn't we all use some extra time in the day.

Also, I totally didn't realize until I was going through the campaign thread for relevant links that the thread has been going since October 15th of 2012. Crazy. Silx and Aak have been with it since the beginning and Caylen joined not long after. Anyhow, thought that was pretty cool.


Male Drow Rogue (Trapsmith) 2

I'm going to see if I can start working on some traps. A few portable things, perhaps a modified version of caltrops. Hmm...


Male Half-Orc Monk 9 / Puppetmaster 2

Sounds like a plan. Let me know what you have in mind and we can see if we can adapt things if you're not seeing what you're going for in standard rules.


Male Drow Rogue (Trapsmith) 2

What I'm thinking is some sort of three pronged spring device that brings spikes into their foot from the top when they step on it. I want it to be loud, painful, and stick in their foot until they sit down and take a few minutes to get it out.


Male Half-Orc Monk 9 / Puppetmaster 2

So I'm thinking the following rogue talent makes sense: quick trapsmith

I stumbled on to this thread while I was looking for info. on traps.

I'm thinking we'll have to sort this out a bit. I did find caltrop burst (scroll down a bit). We could use this as a working template for what you have in mind.


Male Drow Rogue (Trapsmith) 2

I believe I took cunning trigger.

Anyways, not quite the trap I had in mind. Closer to a bear trap, where it would continue to clamp on your foot after you set it off.


Male Half-Orc Monk 9 / Puppetmaster 2

This seems more along what you have in mind.

Finally tracked down the rules I was looking for. Time wise I'd say that parts for a bear trap could be purchased / found to reduce costs / time for building. Let me know your thoughts.


Male Drow Rogue (Trapsmith) 2

The second link does not work, but yeah the bear traps is pretty much exactly what I had in mind. Could I have a trap that functions exactly as them but just look a little different?


Male Half-Orc Monk 9 / Puppetmaster 2

This link should work. What sort of appearance do you have in mind?

Update:
I've done some looking at items with serrated edges and am going to rule that the bladed components of such a trap would cost 75 to 150 gp, plus the standard cost for commissioning a masterwork weapon (300 gp). Parts commissioned in this way would confer the standard +1 attack bonus to the trap. Regionally, the commonality of such a trap varies. In areas where such traps are used commonly by hunters the cost of commissioning parts would not apply (nor would the bonus).


Male Drow Rogue (Trapsmith) 2

Holy crap that's expensive.

Something like a pressure plate that has three bars of metal that flip up and down into the pressure plate with spikes on the end of them.


Male Half-Orc Monk 9 / Puppetmaster 2

So the spikes would spring up versus clamping from the sides? (be sure to read my update).

Agreed, much more expensive than makes sense - especially considering the cost of weapons. My guess is that it's to keep players from using large amounts of inexpensive traps to easily damage enemies while being free of danger.


Male Drow Rogue (Trapsmith) 2

Like a beat trap, but three spikes instead of two jaws.

Yeah I just wanted really fancy caltrops for sleeping at night and claymores for dungeon diving to cover our backs.


Male Half-Orc Monk 9 / Puppetmaster 2

Something with spikes as you've described would be much easier to create from common parts. Specifically, shield spikes (10 gp) could be easily adapted into such a trap. This trap seems more along the lines of what you have in mind.


Male Drow Rogue (Trapsmith) 2

Oh ya, that's pretty much exactly it! Not quite as impressive on damage as the bear trap though...hmm...perhaps some of both? What would be the costs of each trap?


Male Half-Orc Monk 9 / Puppetmaster 2

So by the standard rules a bear trap would cost 1,000 gp. The stake trap would cost 500 gp by the same rules. Keep in mind that if you're crafting the traps you only pay 1/3 of this cost (see here); 334 gp for a bear trap and 167 gp for a spike trap.

Depending on the trap you could reduce time to craft by purchasing parts, which could increase costs. Either way, costs would be less than just purchasing a trap that has already been built.

I'll take a look at 3rd party stuff to see if there are some more flexible rules for traps. Otherwise, I'll spend some time tweaking.


Male Drow Rogue (Trapsmith) 2

What is up with that ridiculous trap cost. I could drive to the store and pick one up with what I have in my wallet.


Male Half-Orc Monk 9 / Puppetmaster 2

Seeing a couple different pdfs that address traps to some extent, but can't swing cost at the moment. For now let's use what I posted earlier - which I've condensed below.

For simple traps (CR 1 or less) I am going to rule that parts cost no more than 1/4, rather than 1/3. So for the bear trap I'd say no more than 150 gp for parts (75 to 150 gp). Parts for the stake trap would be no more than 125 gp (20 gp to 125 gp).

The thing to keep in mind here is that this range in cost of parts includes mechanical parts that are more difficult to make with the level of technology assumed in Pathfinder. In our campaign there are areas where such technology is more easily (and inexpensively made). Think of it this way. I can go buy a watch for $1, but in Pathfinder a pocket watch costs nearly as much as a masterwork dagger (250 gp).


Male Drow Rogue (Trapsmith) 2

Fair enough. Still, I'll wait till we have some more cash, we're rather poor right now.


Male Half-Orc Monk 9 / Puppetmaster 2

Another option to consider. These simple traps can be fashioned from wood for a fraction of the cost. Beyond rope or twine, wood is freely available. Survival, knowledge (nature), and even craft (traps) to an extent could be used to gather wood that offers the right type of attributes. These types of traps would have the fragile attribute and likely suffer penalties to disable / strength checks for purposes of escaping from a trap. They'd likely offer bonuses to kept from being discovered in their native forest areas and penalties in other areas.

These are all initial thoghts. I'll see what rules I can find as further guidance.


Male Drow Rogue (Trapsmith) 2

Ya, that would be preferable. I'd make some nicer stuff out of metal later, but for now some homemade traps should do.


Certain things about traps, particularly spring based traps (like bear traps) would be far more expensive in a pre-industrial world where making the needed parts are much more difficult.

So, despite being cheap nowadays, they would be quite expensive in medieval world.

lol, I had to add "pre-industrial" to my dictionary, but the dictionary already had "pee-industrial" and "per-industrial." Who would put those in the default dictionary?


Female Human Oracle (Life) [Planar Oracle] 2

A good craft (trapsmithing) check can also make bear traps (if this hasn't been mentioned already). They're ruthlessly effective at low levels.


Female Human Oracle (Life) [Planar Oracle] 2

Also, it occurs to me that Triela could also benefit from the robe that Caylen identified. I know the group found it before she joined, but I figured it would be fair to see if there was any other interest in it before just assuming Caylen would take it.

For record it is a mnemonic vestment.


Male Half-Orc Monk 9 / Puppetmaster 2

Also, I made some changes to the base item so be sure to use the item description provided in the game thread (provided below for easy reference), namely that scrolls used via the garment are expended.

Lesser Mnemonic Vestment:
The surface of this delicate-looking cotton robe is adorned with tiny embossed flames, which circumscribe small runes, across its entire surface.

If the wearer is a spontaneous caster, once per day she may cast a spell from a written source (such as a scroll or spellbook) as if she knew that spell. The spell must be on her spell list, the same spell level or lower than the expended spell slot, and the same type of spell (arcane or divine) as the spell slot expended. The caster must also understand the written source (such as using Spellcraft or read magic) and be carrying it (one scroll may be held in each of the robe's pockets). Activating the robe is not an action, but casting the spell otherwise works as normal, including casting time, providing components or foci, and other requirements for normally using a scroll. Using a mnemonic vestment’s properties expends a scroll, but not a spellbook.

Lantern Lodge RPG Superstar 2013 Top 4

Hey guys! Sorry for my slowness, I've got a lot on my plate right now. You may or may not have seen it if you're following RPG Superstar this year, but I've made it to the top 32!

Give me all the well-wishing you can muster, I feel like I'll need it! ;)


Male Half-Orc Monk 9 / Puppetmaster 2

That is super awesome. Let me know if you if you need me to DMPC things a bit. Go get 'em.


Grats!!!

I didnt make :(

But Ill be happy to read your entries and provide feedback!

Lantern Lodge RPG Superstar 2014 Top 32

Yeah I might need a little GMPCing for the next week or so due to the added workload I've got right now plus RPG Superstar. I'm hoping to make a post tomorrow, but I'm not sure if I'll have time.

Also, if you guys gets a chance come Tuesday, swing on over to the RPG Superstar section of the site to vote on the monster round :)


Male Half-Orc Monk 9 / Puppetmaster 2

You got it.


Male Drow Rogue (Trapsmith) 2

According to this page, a simple metal bear trap would cost 2gp. I'm thoroughly confused on making traps now.


Of course that page also contradicts itself, saying dc 20 strength to pry the jaws apart, or dc 26 strength to escape, both of which are the same thing but with different dcs.


Male Drow Rogue (Trapsmith) 2

I think it means a third party could attempt to rescue them with a DC 20 strength check, but if they try to escape themselves then it's a DC 26.

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