Jorciel |
Jorciel steps forward and swings Daybringer down on the green
abomination, then cuts back upwards:
ATK: 1d20 + 10 ⇒ (10) + 10 = 20 for DMG: 1d8 + 4 ⇒ (6) + 4 = 10
ATK 2: 1d20 + 5 ⇒ (2) + 5 = 7 MISS
GM Zinou |
Grag flees in fear while the party presses on!
Meanwhile, the coordinated assault of Dunia and Orophin destroys the green skeleton.
Jorciel aims his blows on the remaining one, hitting once.
Celie moves the sphere and curses the reddish skeleton.
The skeleton takes no damage from the sphere and 5' step out of it, shrugging most of Celie's curse. He attacks twice Jorciel but misses both.
Moving forward, his presence shakes Dunia and Orophin! Both please make a will save DC 16 or flee.
Ref save RCT |16: 1d20 + 6 ⇒ (19) + 6 = 25
Will save RCT |16: 1d20 + 8 ⇒ (12) + 8 = 20
RCTc1 vs Jorciel |27: 1d20 + 10 - 2 ⇒ (1) + 10 - 2 = 9
RCTc1 vs Jorciel |27: 1d20 + 10 - 2 ⇒ (3) + 10 - 2 = 11
ROUND FOUR - Cultists chamber - Fight! - Everyone's up to act except Grag!
Conditions: Low gravity
Buffs: None.
----------------------
Jorciel [58/58] : ?
Orophin [33/33] : ? + 1 save will vs fear DC 16 or flee for 1d4 ⇒ 1 rounds.
Celie [51/51] : ?
Dunia [19/38] : ? + 1 save will vs fear DC 16 or flee for 1d4 ⇒ 1 rounds.
Rallas [39/44] : ?
Grag [45/45, flees 2/3] : Flees
----------------------
CULTIST SKELETONS! [Red@17, -2 attack for 1/1 round]:
----------------------
Jorciel |
"Foul creature, this is your end!" Jorciel steps a bit off the stairs to flank, slicing twice in a wide diagonal circle:
ATK 1: 1d20 + 10 + 2 ⇒ (18) + 10 + 2 = 30 for DMG: 1d8 + 4 ⇒ (6) + 4 = 10
ATK 1: 1d20 + 5 + 2 ⇒ (8) + 5 + 2 = 15 for DMG?: 1d8 + 4 ⇒ (1) + 4 = 5
Rallas Linnderil |
Rallas aims for a weak spot in the creature's defenses as he swings his blade in a vicious arc. using studied target and power attack
attack: 1d20 + 10 + 1 - 2 + 2 ⇒ (7) + 10 + 1 - 2 + 2 = 181d10 + 7 + 6 + 1 ⇒ (4) + 7 + 6 + 1 = 182d6 ⇒ (1, 5) = 6
Dunia Mbani |
Will: 1d20 + 8 + 4 ⇒ (13) + 8 + 4 = 25 Thanks Jorciel
You ain' nuttin' but a twisted shell belong to a twisted man. Jus' lie on down!
Dunia shrugs off the fearful gaze and continues to flay her foes, her lash flickering a dull red as she does so. Brand
Lash: 1d20 + 7 ⇒ (14) + 7 = 21
Magic Slashing: 1d8 + 6 ⇒ (4) + 6 = 10 DC 13 Fort Save or take 1 damage
Lash: 1d20 + 7 ⇒ (11) + 7 = 18
Magic Slashing: 1d8 + 6 ⇒ (1) + 6 = 7
Orophin Telemnarn |
Orophin steps forward to slam his morning star into the last creature.
attack: 1d20 + 6 ⇒ (3) + 6 = 9
damage: 1d8 + 3 ⇒ (5) + 3 = 8
"Arghh..the smell. I don't think I'll be able to enjoy a fine wine for weeks!" bemoans the singer.
will: 1d20 + 4 ⇒ (8) + 4 = 12
Rather than attack, Orophin decides that a strategic withdrawl to get some clean air would be a better solution to the problem.
Celie |
Celie watches as the big guy flees. "Just can't hire good help these days." Cackling she targets the remaining bad guy. "You're not on my good side today." giving him her pretended evil eye once again. Targeting AC this time, DC 18 Will
GM Zinou |
Please, when you have to make a save, roll it first.
Orophin flees while Dunia stands strong and hit once the remaining skeleton. Jorciel hits once as well, however Rallas misses his blow.
Celie curses the skeleton again which resists to most of it.
The creature, finding Jorciel difficult to target, decides to attack Rallas instead and hits him once.
Will save RCT |16: 1d20 + 8 ⇒ (16) + 8 = 24
RCTc1 vs Rallas |20: 1d20 + 10 - 2 ⇒ (8) + 10 - 2 = 16
RCTc1 vs Rallas |20: 1d20 + 10 - 2 ⇒ (19) + 10 - 2 = 27
for Claw: 1d8 + 4 ⇒ (6) + 4 = 10
ROUND FIVE - Cultists chamber - Fight! - Everyone's up to act except Grag!
Conditions: Low gravity
Buffs: None.
----------------------
Jorciel [58/58] : ?
Orophin [33/33] : ?
Celie [51/51] : ?
Dunia [19/38] : ?
Rallas [29/44] : ?
Grag [45/45, flees 3/3] : Flees
----------------------
CULTIST SKELETONS! [Red@37, -2 attack, -2 AC]:
----------------------
Jorciel |
"DID YOU NOT HEAR ME ABOMINATION?! DIE!"
Aware that there is much left to do, Jorciel holds back his smiting power, and continues to swing with skill alone:
ATK 1: 1d20 + 10 ⇒ (16) + 10 = 26 for DMG: 1d8 + 4 ⇒ (2) + 4 = 6
ATK 2: 1d20 + 5 ⇒ (8) + 5 = 13
Rallas Linnderil |
Rallas steps to his side to get in a better position to attack. He aims for a spot in the cultist's ribcage and swings his blade savagely.
attack: 1d20 + 10 - 2 + 2 + 1 ⇒ (6) + 10 - 2 + 2 + 1 = 171d10 + 7 + 6 + 1 ⇒ (1) + 7 + 6 + 1 = 152d6 ⇒ (1, 4) = 55 ft step, studied target, flank and power attack
Dunia Mbani |
Dunia pulls out a wand to tend to her wounds, before ambling off after Grag.
Someone gon' have to get 'im
CLW Wand: 1d8 + 1 ⇒ (4) + 1 = 5
CLW Wand: 1d8 + 1 ⇒ (7) + 1 = 8
CLW Wand: 1d8 + 1 ⇒ (5) + 1 = 6
Celie |
Celie pokes it with her finger. "Well, that does look bad..." she pokes it again. "I guess I can take care of it for you."
CLW: 1d8 + 1 ⇒ (8) + 1 = 9
CLW: 1d8 + 1 ⇒ (4) + 1 = 5
That should be fine."
Rallas Linnderil |
Thanks....might want to work on your exploratory methods though... Rallas says with a smirk. He looks around at the cultists' bodies. Anything of use here?perc: 1d20 + 12 ⇒ (7) + 12 = 19
He looks around Hey...where did Grag get to....?
Orophin Telemnarn |
Orophin returns, looking shamefaced.
"I am sorry my friends. I know not what overcame me. It was like stage fright, but dozens of times worse."
He looks horrified by his actions.
Rallas Linnderil |
Worry not, I have seen the toughest flee from the slightest thing....it was obvious of a magical nature. Sometimes you cannot help yourself....it's nothing to be ashamed about.
Jorciel |
There are things in this universe that chill the mortal heart. Fret not, and stand by me. I'll protect thee. Now, let us get to the center of this rock."
Grag Gorumbound |
Flee, ha. I thought I heard some rustling over there. Didn't want us getting out flanked. Maybe something's wrong with my hearing. Grag is going to have difficulty accepting the idea that he may have fled. Had to be something else.
GM Hmm |
★ - OVERSEER ANNOUNCEMENT - ★
The asteroid groans as if an invisible weight had been lifted from it, leaving the air cleaner and breathing easier. The reassuring breeze emanating from tunnels suddenly drops in intensity, leaving a feeble stream that whistles weakly as it drifts off into space. A moment later, portals wreathed in tumbling stone open all across the asteroid, and Sorrina Westyr urgently beckons everyone to come through.
“We've truly grabbed the scorpion by the tail. Whatever entity was holding us at bay has loosened its grip, but it has redirected its efforts to cutting off the source of air that allows us to survive in this place. The path forward is no longer filled with lethal energy. We have at most…an hour or two before we must return home or face asphyxiation. But if we press forward and find the source of the air, I believe it is tied to whatever captive is imprisoned here. Our portal minders will stand ready in case we need to evacuate quickly.”
Sorrina leads the assembled Pathfinders toward the edge of an immense, steeply sloped tunnel that descends into a miles-wide, spherical cavern. A crude stone fortress floats near the cave's center as if it were a rocky sun, and enormous slabs of earth orbit it like a miniature asteroid belt. These slabs gravitate inward toward the fortress, but periodic blasts of air slow their approach and cast the jagged masses back toward the edge of the cavern. Each gust is slightly weaker than the last.
Robed figures cling to the rocky slabs and chant loudly, as if empowering the stone. Unimpressed, Sorrina Westyr casts a spell at one of the distant cultists and flings him off his crude platform.
“Aiiiiiiiiiiieeeeeeee!” The cultist screams, arms and legs askew as he hurtles toward the fortress and collides with its surface with a faint splat.
“Woo hoo, Bullseye!” Drandle Dreng claps, then goes back to organizing a party of Pathfinders who are busily unpacking knotted ropes. “Hurry, there’s not a moment to lose!”
“We must get to that fortress,” Sorrina announces before signaling others to lower knotted ropes down to the cavern. “Clear off the opposition, then we'll make our way inside. I find it reassuring that whatever lies within the fortress has an aura of good, and no doubt seeks our aid.”
Part III Begins!
We have 25 of the 150 Clues We Need -- Now, go find the rest!
GM Zinou |
Looking down through the opening into the perfectly circular cavern, a rune-scribed floating island begins drifting beneath the tunnel and brushing against the knotted lowered ropes.
"Aha! These rocky fragments gravitate toward the fortress." shouts the Master of Spells as she hangs from a rope, heading towards another similar island.
"If we can cling on before it travels out of reach, it should carry us toward our destination!" she exclaims cheerfully.
Then, the iceberg-sized rock spins slightly and reveals a host of undead cultists that cease their chanting, point toward the assembled Pathfinders, and let loose unholy wails.
"Now! Go, go, go, go!" she cries out as agents begin rappelling down to the crude platform.
Ok, Pathfinders, I need to know how you plan on addressing this obstacle. To oversimplify things so as to help everybody understand the layout here, there is the stone equivalent of the Death Star in the middle of this circular cavern, around which stone platforms are orbiting in haphazard motion. Upon these platforms are BBEGs.
You can hitch a ride on a platform and it will bring you to the stone Death Star. However, that is not the only way there. You could fly there, but you will need to be able to fly nonstop for ten minutes. Attempting a controlled fall with feather fall is too dangerous due to the orbiting rocks that move in hard-to-predict orbits and are likely to crash into plummeting adventurers.
Whatever you decide, I need to know fast; with that in mind I will go which whatever approach gets mentioned twice first. :)
Jorciel |
Jorciel, thinking back to the previous attempt at descent, opts for the platform.
Celie |
Celie frowns. "I think that's too far to fly... So I'll be traveling with you guys this time." Celie watches as the other team moves forward to get onto the moving disk. "That might be the best way."
Orophin Telemnarn |
"A dashing through the storm. On a one rune asteroid. Dodging dead we go. Sail into the void.." sings Orophin, agreeing with the platform.
Dunia Mbani |
Den le's grab some rope. Always want to fall to my death.
GM Zinou |
Very well :)
You have several knotted ropes before you that drop in the void.
Climb check DC is 5. You have to make the check twice. For the first, you can take 10. Once you'll get there, I'll roll an initiative and we'll see what happens. Celie can fly down but you risk to smash into an orbiting rock.
Jorciel |
Taking 10 works for Jorciel this time, so he does so.
the paladin makes his way down. It's not pretty, but the metal gauntlets help him with the sliding as he makes his way down the rope.
Dunia Mbani |
Dunia has a +5 to climb, so she'll pass both checks
Dunia grumbles as she sways her way down the rope.
Maybe a rock jus' gon' crush us. Leas' that way we don' have so long t' think 'bout it.
Orophin Telemnarn |
Orophin sings as he climbs down.
climb 1, take ten: 10 + 2 = 12
climb 2: 1d20 + 2 ⇒ (9) + 2 = 11
"Once upon a mountain,
Climbing mighty slow.
Rocks whizzing past me,
Undead horde below..."
Rallas Linnderil |
Rallas has +5 climb...so all good....and stupid site never showed new posts at all....ive been watching...gonna have to go into thread every day regardless
GM Zinou |
The party slips down the ropes easily and reach without trouble the first half of the rope dangling down towards a floating platform.
Orophin, Celie and Jorciel choose to take their time to descend while Grag, Dunia and Rallas rush towards the threat.
On the platform, you recognize the same creature you just fought earlier!
OK everyone: the combat begins as you still have some feet to climb down (one move action). You can't take ten. You take your second roll from the previous post. The DC is still 5 (thus, Celie hasn't failed). Only Jorciel must roll, then. You arrive dropping into the red rectangle.
Dunia: Init: 1d20 + 2 ⇒ (13) + 2 = 15
Celie: Init: 1d20 + 6 ⇒ (2) + 6 = 8
Jorciel: Init: 1d20 + 1 ⇒ (17) + 1 = 18
Rallas: Init: 1d20 + 10 ⇒ (2) + 10 = 12
Orophin Init: 1d20 + 1 ⇒ (19) + 1 = 20
Grag: Init: 1d20 + 7 ⇒ (20) + 7 = 27
CT: 1d20 + 6 ⇒ (11) + 6 = 17
ROUND ONE - Hitching a ride - Fight! - Bold are up to act!
Conditions: Low gravity
Buffs: None.
----------------------
Jorciel [58/58] : ?
Orophin [33/33] : ?
Grag [45/45] : ?
----------------------
CULTIST SKELETONS! [Red@ ; Green@]:
----------------------
Celie [51/51] : ?
Dunia [38/38] : ?
Rallas [44/44] : ?
----------------------
Orophin Telemnarn |
Orophin skinnies down the rope and readies his morning star to strike at the first of the undead that gets within range.
readied attack: 1d20 + 6 ⇒ (14) + 6 = 20
damage(blunt, magic): 1d8 + 3 ⇒ (7) + 3 = 10
Jorciel |
Climb: 1d20 - 2 ⇒ (3) - 2 = 1
Jorciel falls unceremoniously, but gets up, immediately drawing Daybringer.
GM Zinou |
The greenish skeleton steps closer to Jorciel and tries to attack him with its claw, hitting once.
Orophin and Grag, feeling the aura of death, begin to shiver.
Both of you, please roll a will save vs fear DC 16 or be frightened for 1d4 ⇒ 1 round.
The other one steps closer, draws a dagger and throws it towards 1Celie, 2Dunia, 3Rallas: 1d3 ⇒ 2 Dunia's rope. It hits and cuts it, causing the oread to fall on the ground and hurt herself a little.
RCTc1 vs Jorciel |27: 1d20 + 10 ⇒ (15) + 10 = 25
RCTc2 vs Jorciel |27: 1d20 + 10 ⇒ (19) + 10 = 29
for Claw: 1d8 + 4 ⇒ (2) + 4 = 6
Dagger |9: 1d20 + 8 ⇒ (13) + 8 = 21
for 1d4 + 4 ⇒ (4) + 4 = 8
Falling DMG Dunia: 2d6 ⇒ (1, 5) = 6
ROUND TWO - Hitching a ride - Fight! - Bold are up to act!
Conditions: Low gravity
Buffs: None.
----------------------
Celie [51/51] : ?
Dunia [32/38, prone] : ?
Rallas [44/44] : ?
Jorciel [44/58] : ?
Orophin [33/33] : ? + 1 will save vs fear DC 16 or be frightened for 1 round.
Grag [45/45] : ? + 1 will save vs fear DC 16 or be frightened for 1 round.
----------------------
CULTIST SKELETONS! [Red@ ; Green@]:
----------------------
Grag Gorumbound |
will save: 1d20 + 11 ⇒ (11) + 11 = 22 well that's better.
axe: 1d20 + 11 ⇒ (6) + 11 = 171d12 + 14 ⇒ (7) + 14 = 21 Swings wildly toward the chest of the creature before him. Come, let's fight!
Jorciel |
Don't forget the +4 versus fear when within 10' of Jorciel.
"Your claws mean nothing to me. Iomedae provides, and I shall be her instrument!"
Twice the blade flashes as Jorciel moves into position:
ATK 1: 1d20 + 10 + 2 ⇒ (14) + 10 + 2 = 26 for DMG if hit: 1d8 + 4 ⇒ (3) + 4 = 7
ATK 2: 1d20 + 5 + 2 ⇒ (10) + 5 + 2 = 17 for DMG if hit: 1d8 + 4 ⇒ (4) + 4 = 8
Rallas Linnderil |
Rallas darts forward towards the other cultist (red) and brings his blade down in a furious swing. power attack and charge if in a steaight line...if not disregard the charge
attack: 1d20 + 10 - 2 + 2 ⇒ (12) + 10 - 2 + 2 = 221d8 + 7 + 6 ⇒ (1) + 7 + 6 = 14
Orophin Telemnarn |
will: 1d20 + 4 + 4 ⇒ (6) + 4 + 4 = 14
Orophin again turns to flee the combat. Somewhat hedged in by the area he cowers in the corner.