GM Zinou's Cosmic Captive, PBP multi-table special [tier 5-6] (Inactive)

Game Master Zinou


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Grand Lodge

WarP 7 HP: 52/52 | AC 17 | T 11 | FF 16 | Fort +10 | Ref +6 | Will +11| CMD 21 (23 vs overrun)| Initiative +7 | Perception +7 |

Grag's missing will save: 1d20 + 11 ⇒ (2) + 11 = 13 Sigh.... just sigh.....

Silver Crusade

Male Aasimar Paladin 9 (HP: 91/91), Init: +1, AC: 31 T: 13, FF: 30, Perception +18 (Darkvision), F: +12, R: +8, W: +12, CMB: +12, CMD: 25
Per Diem:
  • Daylight 1/1 (CL 9)
  • Beneficent Touch 1/1
  • Smite Evil 2/2
  • Lay on Hands 11/11 (4d6)
  • Divine Bond 1/1
  • Demonbane: 1/Scenario
  • Jorciel steps forward and swings Daybringer down on the green
    abomination, then cuts back upwards:

    ATK: 1d20 + 10 ⇒ (10) + 10 = 20 for DMG: 1d8 + 4 ⇒ (6) + 4 = 10
    ATK 2: 1d20 + 5 ⇒ (2) + 5 = 7 MISS

    Dark Archive

    Grag flees in fear while the party presses on!

    Meanwhile, the coordinated assault of Dunia and Orophin destroys the green skeleton.

    Jorciel aims his blows on the remaining one, hitting once.

    Celie moves the sphere and curses the reddish skeleton.

    The skeleton takes no damage from the sphere and 5' step out of it, shrugging most of Celie's curse. He attacks twice Jorciel but misses both.

    Moving forward, his presence shakes Dunia and Orophin! Both please make a will save DC 16 or flee.

    Dice rollz:

    Ref save RCT |16: 1d20 + 6 ⇒ (19) + 6 = 25

    Will save RCT |16: 1d20 + 8 ⇒ (12) + 8 = 20

    RCTc1 vs Jorciel |27: 1d20 + 10 - 2 ⇒ (1) + 10 - 2 = 9

    RCTc1 vs Jorciel |27: 1d20 + 10 - 2 ⇒ (3) + 10 - 2 = 11

    ROUND FOUR - Cultists chamber - Fight! - Everyone's up to act except Grag!
    Conditions: Low gravity
    Buffs: None.

    ----------------------
    Jorciel [58/58] : ?
    Orophin [33/33] : ? + 1 save will vs fear DC 16 or flee for 1d4 ⇒ 1 rounds.
    Celie [51/51] : ?
    Dunia [19/38] : ? + 1 save will vs fear DC 16 or flee for 1d4 ⇒ 1 rounds.
    Rallas [39/44] : ?

    Grag [45/45, flees 2/3] : Flees
    ----------------------
    CULTIST SKELETONS! [Red@17, -2 attack for 1/1 round]:
    ----------------------

    Silver Crusade

    Male Aasimar Paladin 9 (HP: 91/91), Init: +1, AC: 31 T: 13, FF: 30, Perception +18 (Darkvision), F: +12, R: +8, W: +12, CMB: +12, CMD: 25
    Per Diem:
  • Daylight 1/1 (CL 9)
  • Beneficent Touch 1/1
  • Smite Evil 2/2
  • Lay on Hands 11/11 (4d6)
  • Divine Bond 1/1
  • Demonbane: 1/Scenario
  • "Foul creature, this is your end!" Jorciel steps a bit off the stairs to flank, slicing twice in a wide diagonal circle:

    ATK 1: 1d20 + 10 + 2 ⇒ (18) + 10 + 2 = 30 for DMG: 1d8 + 4 ⇒ (6) + 4 = 10
    ATK 1: 1d20 + 5 + 2 ⇒ (8) + 5 + 2 = 15 for DMG?: 1d8 + 4 ⇒ (1) + 4 = 5

    Grand Lodge

    Male Elf slayer 3/Un Rogue 6/snakebite brawler 2, HP 103 AC 23(27), T 17(21), FF 16(20), F +14, R +19, W +12, Initi. +11, CMD 23, Perception +21, lowlight(+24 traps)

    Rallas aims for a weak spot in the creature's defenses as he swings his blade in a vicious arc. using studied target and power attack

    attack: 1d20 + 10 + 1 - 2 + 2 ⇒ (7) + 10 + 1 - 2 + 2 = 181d10 + 7 + 6 + 1 ⇒ (4) + 7 + 6 + 1 = 182d6 ⇒ (1, 5) = 6

    Scarab Sages

    Female Oread Spiritualist (Ectoplasmatist) 11 | HP 80/91 | AC 25(29), T 14, FF 23(27) | Fort +13(15), Ref +9(11), Will +15(17) | Init +3 | Perc +14(16) | Sense Motive +17(19) | Spells Remaining: level 1 4/6, level 2 4/5, level 3 1/4, level 4 0/2 |

    Will: 1d20 + 8 + 4 ⇒ (13) + 8 + 4 = 25 Thanks Jorciel

    You ain' nuttin' but a twisted shell belong to a twisted man. Jus' lie on down!

    Dunia shrugs off the fearful gaze and continues to flay her foes, her lash flickering a dull red as she does so. Brand

    Lash: 1d20 + 7 ⇒ (14) + 7 = 21
    Magic Slashing: 1d8 + 6 ⇒ (4) + 6 = 10 DC 13 Fort Save or take 1 damage
    Lash: 1d20 + 7 ⇒ (11) + 7 = 18
    Magic Slashing: 1d8 + 6 ⇒ (1) + 6 = 7

    Liberty's Edge

    Male Assimar(musetouched) HP 45/45; Reroll @+3 1/1; Channels available 2/7; Energy body available 3/3 Oracle-6 AC19 (T:11; FF18); Fort +3; Ref +3; Will +5; Perc +0; Init +1;

    Orophin steps forward to slam his morning star into the last creature.

    attack: 1d20 + 6 ⇒ (3) + 6 = 9
    damage: 1d8 + 3 ⇒ (5) + 3 = 8

    "Arghh..the smell. I don't think I'll be able to enjoy a fine wine for weeks!" bemoans the singer.

    will: 1d20 + 4 ⇒ (8) + 4 = 12

    Rather than attack, Orophin decides that a strategic withdrawl to get some clean air would be a better solution to the problem.

    Sovereign Court

    Female Half-Elf Witch 7 | HP:51/51 | AC: 13/ FF 13/ T 11 | Fort: +4 Ref: +4 Will: +7 | Perception: +10| Init: +6

    Celie watches as the big guy flees. "Just can't hire good help these days." Cackling she targets the remaining bad guy. "You're not on my good side today." giving him her pretended evil eye once again. Targeting AC this time, DC 18 Will

    Dark Archive

    Please, when you have to make a save, roll it first.

    Orophin flees while Dunia stands strong and hit once the remaining skeleton. Jorciel hits once as well, however Rallas misses his blow.
    Celie curses the skeleton again which resists to most of it.

    The creature, finding Jorciel difficult to target, decides to attack Rallas instead and hits him once.

    Dice rollz:

    Will save RCT |16: 1d20 + 8 ⇒ (16) + 8 = 24

    RCTc1 vs Rallas |20: 1d20 + 10 - 2 ⇒ (8) + 10 - 2 = 16

    RCTc1 vs Rallas |20: 1d20 + 10 - 2 ⇒ (19) + 10 - 2 = 27
    for Claw: 1d8 + 4 ⇒ (6) + 4 = 10

    ROUND FIVE - Cultists chamber - Fight! - Everyone's up to act except Grag!
    Conditions: Low gravity
    Buffs: None.

    ----------------------
    Jorciel [58/58] : ?
    Orophin [33/33] : ?
    Celie [51/51] : ?
    Dunia [19/38] : ?
    Rallas [29/44] : ?

    Grag [45/45, flees 3/3] : Flees
    ----------------------
    CULTIST SKELETONS! [Red@37, -2 attack, -2 AC]:
    ----------------------

    Silver Crusade

    Male Aasimar Paladin 9 (HP: 91/91), Init: +1, AC: 31 T: 13, FF: 30, Perception +18 (Darkvision), F: +12, R: +8, W: +12, CMB: +12, CMD: 25
    Per Diem:
  • Daylight 1/1 (CL 9)
  • Beneficent Touch 1/1
  • Smite Evil 2/2
  • Lay on Hands 11/11 (4d6)
  • Divine Bond 1/1
  • Demonbane: 1/Scenario
  • "DID YOU NOT HEAR ME ABOMINATION?! DIE!"

    Aware that there is much left to do, Jorciel holds back his smiting power, and continues to swing with skill alone:
    ATK 1: 1d20 + 10 ⇒ (16) + 10 = 26 for DMG: 1d8 + 4 ⇒ (2) + 4 = 6
    ATK 2: 1d20 + 5 ⇒ (8) + 5 = 13

    Grand Lodge

    Male Elf slayer 3/Un Rogue 6/snakebite brawler 2, HP 103 AC 23(27), T 17(21), FF 16(20), F +14, R +19, W +12, Initi. +11, CMD 23, Perception +21, lowlight(+24 traps)

    Rallas steps to his side to get in a better position to attack. He aims for a spot in the cultist's ribcage and swings his blade savagely.

    attack: 1d20 + 10 - 2 + 2 + 1 ⇒ (6) + 10 - 2 + 2 + 1 = 171d10 + 7 + 6 + 1 ⇒ (1) + 7 + 6 + 1 = 152d6 ⇒ (1, 4) = 55 ft step, studied target, flank and power attack

    Dark Archive

    The assault of Jorciel shakens the creature just as much as Celie's curse to lower its defense. Rallas profits from it rightfully and cuts the thing in half with maestria!

    COMBAT OVER! Well done!

    The party now has some time to heal up.

    PARTY STATUS: Dunia [19/38] ; Rallas [29/44]

    Scarab Sages

    Female Oread Spiritualist (Ectoplasmatist) 11 | HP 80/91 | AC 25(29), T 14, FF 23(27) | Fort +13(15), Ref +9(11), Will +15(17) | Init +3 | Perc +14(16) | Sense Motive +17(19) | Spells Remaining: level 1 4/6, level 2 4/5, level 3 1/4, level 4 0/2 |

    Dunia pulls out a wand to tend to her wounds, before ambling off after Grag.

    Someone gon' have to get 'im

    CLW Wand: 1d8 + 1 ⇒ (4) + 1 = 5
    CLW Wand: 1d8 + 1 ⇒ (7) + 1 = 8
    CLW Wand: 1d8 + 1 ⇒ (5) + 1 = 6

    Sovereign Court

    Female Half-Elf Witch 7 | HP:51/51 | AC: 13/ FF 13/ T 11 | Fort: +4 Ref: +4 Will: +7 | Perception: +10| Init: +6

    Looking at the downed skeleton, Celie shrugs. "Just another dead human." she looks over their bodies to see if they have anything of worth.

    perception: 10 + 10 = 20

    Grand Lodge

    Male Elf slayer 3/Un Rogue 6/snakebite brawler 2, HP 103 AC 23(27), T 17(21), FF 16(20), F +14, R +19, W +12, Initi. +11, CMD 23, Perception +21, lowlight(+24 traps)

    Would someone mind looking after this gash before it gets infected? It looks worse than it feels...but still hurts...

    Sovereign Court

    Female Half-Elf Witch 7 | HP:51/51 | AC: 13/ FF 13/ T 11 | Fort: +4 Ref: +4 Will: +7 | Perception: +10| Init: +6

    Celie pokes it with her finger. "Well, that does look bad..." she pokes it again. "I guess I can take care of it for you."

    CLW: 1d8 + 1 ⇒ (8) + 1 = 9
    CLW: 1d8 + 1 ⇒ (4) + 1 = 5

    That should be fine."

    Grand Lodge

    Male Elf slayer 3/Un Rogue 6/snakebite brawler 2, HP 103 AC 23(27), T 17(21), FF 16(20), F +14, R +19, W +12, Initi. +11, CMD 23, Perception +21, lowlight(+24 traps)

    Thanks....might want to work on your exploratory methods though... Rallas says with a smirk. He looks around at the cultists' bodies. Anything of use here?perc: 1d20 + 12 ⇒ (7) + 12 = 19

    He looks around Hey...where did Grag get to....?

    Liberty's Edge

    Male Assimar(musetouched) HP 45/45; Reroll @+3 1/1; Channels available 2/7; Energy body available 3/3 Oracle-6 AC19 (T:11; FF18); Fort +3; Ref +3; Will +5; Perc +0; Init +1;

    Orophin returns, looking shamefaced.

    "I am sorry my friends. I know not what overcame me. It was like stage fright, but dozens of times worse."

    He looks horrified by his actions.

    Grand Lodge

    Male Elf slayer 3/Un Rogue 6/snakebite brawler 2, HP 103 AC 23(27), T 17(21), FF 16(20), F +14, R +19, W +12, Initi. +11, CMD 23, Perception +21, lowlight(+24 traps)

    Worry not, I have seen the toughest flee from the slightest thing....it was obvious of a magical nature. Sometimes you cannot help yourself....it's nothing to be ashamed about.

    Silver Crusade

    Male Aasimar Paladin 9 (HP: 91/91), Init: +1, AC: 31 T: 13, FF: 30, Perception +18 (Darkvision), F: +12, R: +8, W: +12, CMB: +12, CMD: 25
    Per Diem:
  • Daylight 1/1 (CL 9)
  • Beneficent Touch 1/1
  • Smite Evil 2/2
  • Lay on Hands 11/11 (4d6)
  • Divine Bond 1/1
  • Demonbane: 1/Scenario
  • There are things in this universe that chill the mortal heart. Fret not, and stand by me. I'll protect thee. Now, let us get to the center of this rock."

    Grand Lodge

    WarP 7 HP: 52/52 | AC 17 | T 11 | FF 16 | Fort +10 | Ref +6 | Will +11| CMD 21 (23 vs overrun)| Initiative +7 | Perception +7 |

    Flee, ha. I thought I heard some rustling over there. Didn't want us getting out flanked. Maybe something's wrong with my hearing. Grag is going to have difficulty accepting the idea that he may have fled. Had to be something else.

    Dark Archive

    Uh wrong thread, Jane/Celie/Amsheagar. ^^
    We're waiting on the Overseer to take over.

    Sovereign Court

    Female Half-Elf Witch 7 | HP:51/51 | AC: 13/ FF 13/ T 11 | Fort: +4 Ref: +4 Will: +7 | Perception: +10| Init: +6

    Celie laughs, "Sure big guy."

    oops.. Last time that happened, i was using a 5e character in a pf game... went on for a few combats.


    "Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Year of Fortune's Fall // DA Duology Maps

    ★ - OVERSEER ANNOUNCEMENT - ★

    The asteroid groans as if an invisible weight had been lifted from it, leaving the air cleaner and breathing easier. The reassuring breeze emanating from tunnels suddenly drops in intensity, leaving a feeble stream that whistles weakly as it drifts off into space. A moment later, portals wreathed in tumbling stone open all across the asteroid, and Sorrina Westyr urgently beckons everyone to come through.

    “We've truly grabbed the scorpion by the tail. Whatever entity was holding us at bay has loosened its grip, but it has redirected its efforts to cutting off the source of air that allows us to survive in this place. The path forward is no longer filled with lethal energy. We have at most…an hour or two before we must return home or face asphyxiation. But if we press forward and find the source of the air, I believe it is tied to whatever captive is imprisoned here. Our portal minders will stand ready in case we need to evacuate quickly.”

    Sorrina leads the assembled Pathfinders toward the edge of an immense, steeply sloped tunnel that descends into a miles-wide, spherical cavern. A crude stone fortress floats near the cave's center as if it were a rocky sun, and enormous slabs of earth orbit it like a miniature asteroid belt. These slabs gravitate inward toward the fortress, but periodic blasts of air slow their approach and cast the jagged masses back toward the edge of the cavern. Each gust is slightly weaker than the last.

    Robed figures cling to the rocky slabs and chant loudly, as if empowering the stone. Unimpressed, Sorrina Westyr casts a spell at one of the distant cultists and flings him off his crude platform.

    Aiiiiiiiiiiieeeeeeee!” The cultist screams, arms and legs askew as he hurtles toward the fortress and collides with its surface with a faint splat.

    “Woo hoo, Bullseye!” Drandle Dreng claps, then goes back to organizing a party of Pathfinders who are busily unpacking knotted ropes. “Hurry, there’s not a moment to lose!”

    “We must get to that fortress,” Sorrina announces before signaling others to lower knotted ropes down to the cavern. “Clear off the opposition, then we'll make our way inside. I find it reassuring that whatever lies within the fortress has an aura of good, and no doubt seeks our aid.”

    Part III Begins!
    We have 25 of the 150 Clues We Need -- Now, go find the rest!

    Dark Archive

    Looking down through the opening into the perfectly circular cavern, a rune-scribed floating island begins drifting beneath the tunnel and brushing against the knotted lowered ropes.

    "Aha! These rocky fragments gravitate toward the fortress." shouts the Master of Spells as she hangs from a rope, heading towards another similar island.

    "If we can cling on before it travels out of reach, it should carry us toward our destination!" she exclaims cheerfully.

    Then, the iceberg-sized rock spins slightly and reveals a host of undead cultists that cease their chanting, point toward the assembled Pathfinders, and let loose unholy wails.

    "Now! Go, go, go, go!" she cries out as agents begin rappelling down to the crude platform.

    Ok, Pathfinders, I need to know how you plan on addressing this obstacle. To oversimplify things so as to help everybody understand the layout here, there is the stone equivalent of the Death Star in the middle of this circular cavern, around which stone platforms are orbiting in haphazard motion. Upon these platforms are BBEGs.

    You can hitch a ride on a platform and it will bring you to the stone Death Star. However, that is not the only way there. You could fly there, but you will need to be able to fly nonstop for ten minutes. Attempting a controlled fall with feather fall is too dangerous due to the orbiting rocks that move in hard-to-predict orbits and are likely to crash into plummeting adventurers.

    Whatever you decide, I need to know fast; with that in mind I will go which whatever approach gets mentioned twice first. :)

    Silver Crusade

    Male Aasimar Paladin 9 (HP: 91/91), Init: +1, AC: 31 T: 13, FF: 30, Perception +18 (Darkvision), F: +12, R: +8, W: +12, CMB: +12, CMD: 25
    Per Diem:
  • Daylight 1/1 (CL 9)
  • Beneficent Touch 1/1
  • Smite Evil 2/2
  • Lay on Hands 11/11 (4d6)
  • Divine Bond 1/1
  • Demonbane: 1/Scenario
  • Jorciel, thinking back to the previous attempt at descent, opts for the platform.

    Grand Lodge

    WarP 7 HP: 52/52 | AC 17 | T 11 | FF 16 | Fort +10 | Ref +6 | Will +11| CMD 21 (23 vs overrun)| Initiative +7 | Perception +7 |

    Grag is eager to not get distracted by some rustling and prove himself in a fight.

    Sovereign Court

    Female Half-Elf Witch 7 | HP:51/51 | AC: 13/ FF 13/ T 11 | Fort: +4 Ref: +4 Will: +7 | Perception: +10| Init: +6

    Celie frowns. "I think that's too far to fly... So I'll be traveling with you guys this time." Celie watches as the other team moves forward to get onto the moving disk. "That might be the best way."

    Liberty's Edge

    Male Assimar(musetouched) HP 45/45; Reroll @+3 1/1; Channels available 2/7; Energy body available 3/3 Oracle-6 AC19 (T:11; FF18); Fort +3; Ref +3; Will +5; Perc +0; Init +1;

    "A dashing through the storm. On a one rune asteroid. Dodging dead we go. Sail into the void.." sings Orophin, agreeing with the platform.

    Scarab Sages

    Female Oread Spiritualist (Ectoplasmatist) 11 | HP 80/91 | AC 25(29), T 14, FF 23(27) | Fort +13(15), Ref +9(11), Will +15(17) | Init +3 | Perc +14(16) | Sense Motive +17(19) | Spells Remaining: level 1 4/6, level 2 4/5, level 3 1/4, level 4 0/2 |

    Den le's grab some rope. Always want to fall to my death.

    Dark Archive

    Very well :)

    You have several knotted ropes before you that drop in the void.

    Climb check DC is 5. You have to make the check twice. For the first, you can take 10. Once you'll get there, I'll roll an initiative and we'll see what happens. Celie can fly down but you risk to smash into an orbiting rock.

    Silver Crusade

    Male Aasimar Paladin 9 (HP: 91/91), Init: +1, AC: 31 T: 13, FF: 30, Perception +18 (Darkvision), F: +12, R: +8, W: +12, CMB: +12, CMD: 25
    Per Diem:
  • Daylight 1/1 (CL 9)
  • Beneficent Touch 1/1
  • Smite Evil 2/2
  • Lay on Hands 11/11 (4d6)
  • Divine Bond 1/1
  • Demonbane: 1/Scenario
  • Taking 10 works for Jorciel this time, so he does so.

    the paladin makes his way down. It's not pretty, but the metal gauntlets help him with the sliding as he makes his way down the rope.

    Grand Lodge

    WarP 7 HP: 52/52 | AC 17 | T 11 | FF 16 | Fort +10 | Ref +6 | Will +11| CMD 21 (23 vs overrun)| Initiative +7 | Perception +7 |

    Grag's practiced hands help him quickly descend the ropes. climb: 1d20 + 9 ⇒ (8) + 9 = 17 climb: 1d20 + 9 ⇒ (7) + 9 = 16

    Scarab Sages

    Female Oread Spiritualist (Ectoplasmatist) 11 | HP 80/91 | AC 25(29), T 14, FF 23(27) | Fort +13(15), Ref +9(11), Will +15(17) | Init +3 | Perc +14(16) | Sense Motive +17(19) | Spells Remaining: level 1 4/6, level 2 4/5, level 3 1/4, level 4 0/2 |

    Dunia has a +5 to climb, so she'll pass both checks

    Dunia grumbles as she sways her way down the rope.

    Maybe a rock jus' gon' crush us. Leas' that way we don' have so long t' think 'bout it.

    Sovereign Court

    Female Half-Elf Witch 7 | HP:51/51 | AC: 13/ FF 13/ T 11 | Fort: +4 Ref: +4 Will: +7 | Perception: +10| Init: +6

    Celie will climb.
    take 10 for the first.
    climb: 1d20 ⇒ 8
    she fails her second check.

    Liberty's Edge

    Male Assimar(musetouched) HP 45/45; Reroll @+3 1/1; Channels available 2/7; Energy body available 3/3 Oracle-6 AC19 (T:11; FF18); Fort +3; Ref +3; Will +5; Perc +0; Init +1;

    Orophin sings as he climbs down.
    climb 1, take ten: 10 + 2 = 12
    climb 2: 1d20 + 2 ⇒ (9) + 2 = 11

    "Once upon a mountain,
    Climbing mighty slow.
    Rocks whizzing past me,
    Undead horde below...
    "

    Grand Lodge

    Male Elf slayer 3/Un Rogue 6/snakebite brawler 2, HP 103 AC 23(27), T 17(21), FF 16(20), F +14, R +19, W +12, Initi. +11, CMD 23, Perception +21, lowlight(+24 traps)

    Rallas has +5 climb...so all good....and stupid site never showed new posts at all....ive been watching...gonna have to go into thread every day regardless

    Dark Archive

    The party slips down the ropes easily and reach without trouble the first half of the rope dangling down towards a floating platform.

    Orophin, Celie and Jorciel choose to take their time to descend while Grag, Dunia and Rallas rush towards the threat.

    On the platform, you recognize the same creature you just fought earlier!

    OK everyone: the combat begins as you still have some feet to climb down (one move action). You can't take ten. You take your second roll from the previous post. The DC is still 5 (thus, Celie hasn't failed). Only Jorciel must roll, then. You arrive dropping into the red rectangle.

    Dice rolls:

    Dunia: Init: 1d20 + 2 ⇒ (13) + 2 = 15
    Celie: Init: 1d20 + 6 ⇒ (2) + 6 = 8
    Jorciel: Init: 1d20 + 1 ⇒ (17) + 1 = 18
    Rallas: Init: 1d20 + 10 ⇒ (2) + 10 = 12
    Orophin Init: 1d20 + 1 ⇒ (19) + 1 = 20
    Grag: Init: 1d20 + 7 ⇒ (20) + 7 = 27

    CT: 1d20 + 6 ⇒ (11) + 6 = 17

    ROUND ONE - Hitching a ride - Fight! - Bold are up to act!
    Conditions: Low gravity
    Buffs: None.

    ----------------------
    Jorciel [58/58] : ?
    Orophin [33/33] : ?
    Grag [45/45] : ?

    ----------------------
    CULTIST SKELETONS! [Red@ ; Green@]:
    ----------------------
    Celie [51/51] : ?
    Dunia [38/38] : ?
    Rallas [44/44] : ?
    ----------------------

    Liberty's Edge

    Male Assimar(musetouched) HP 45/45; Reroll @+3 1/1; Channels available 2/7; Energy body available 3/3 Oracle-6 AC19 (T:11; FF18); Fort +3; Ref +3; Will +5; Perc +0; Init +1;

    Orophin skinnies down the rope and readies his morning star to strike at the first of the undead that gets within range.

    readied attack: 1d20 + 6 ⇒ (14) + 6 = 20
    damage(blunt, magic): 1d8 + 3 ⇒ (7) + 3 = 10

    Silver Crusade

    Male Aasimar Paladin 9 (HP: 91/91), Init: +1, AC: 31 T: 13, FF: 30, Perception +18 (Darkvision), F: +12, R: +8, W: +12, CMB: +12, CMD: 25
    Per Diem:
  • Daylight 1/1 (CL 9)
  • Beneficent Touch 1/1
  • Smite Evil 2/2
  • Lay on Hands 11/11 (4d6)
  • Divine Bond 1/1
  • Demonbane: 1/Scenario
  • Climb: 1d20 - 2 ⇒ (3) - 2 = 1

    Jorciel falls unceremoniously, but gets up, immediately drawing Daybringer.

    Dark Archive

    Jorciel's falling DMG: 2d6 ⇒ (3, 5) = 8

    Orophin gets down without trouble and readies himself while Jorciel falls and gets up, longsword in hand.

    Dark Archive

    Grag?

    Grand Lodge

    WarP 7 HP: 52/52 | AC 17 | T 11 | FF 16 | Fort +10 | Ref +6 | Will +11| CMD 21 (23 vs overrun)| Initiative +7 | Perception +7 |

    Grag finishes his climb down and then draws his axe, smiling at the opportunity to actually fight these guys.

    Dark Archive

    The greenish skeleton steps closer to Jorciel and tries to attack him with its claw, hitting once.

    Orophin and Grag, feeling the aura of death, begin to shiver.

    Both of you, please roll a will save vs fear DC 16 or be frightened for 1d4 ⇒ 1 round.

    The other one steps closer, draws a dagger and throws it towards 1Celie, 2Dunia, 3Rallas: 1d3 ⇒ 2 Dunia's rope. It hits and cuts it, causing the oread to fall on the ground and hurt herself a little.

    Dice:

    RCTc1 vs Jorciel |27: 1d20 + 10 ⇒ (15) + 10 = 25

    RCTc2 vs Jorciel |27: 1d20 + 10 ⇒ (19) + 10 = 29
    for Claw: 1d8 + 4 ⇒ (2) + 4 = 6

    Dagger |9: 1d20 + 8 ⇒ (13) + 8 = 21
    for 1d4 + 4 ⇒ (4) + 4 = 8

    Falling DMG Dunia: 2d6 ⇒ (1, 5) = 6

    ROUND TWO - Hitching a ride - Fight! - Bold are up to act!
    Conditions: Low gravity
    Buffs: None.

    ----------------------
    Celie [51/51] : ?
    Dunia [32/38, prone] : ?
    Rallas [44/44] : ?
    Jorciel [44/58] : ?
    Orophin [33/33] : ? + 1 will save vs fear DC 16 or be frightened for 1 round.
    Grag [45/45] : ? + 1 will save vs fear DC 16 or be frightened for 1 round.

    ----------------------
    CULTIST SKELETONS! [Red@ ; Green@]:
    ----------------------

    Grand Lodge

    WarP 7 HP: 52/52 | AC 17 | T 11 | FF 16 | Fort +10 | Ref +6 | Will +11| CMD 21 (23 vs overrun)| Initiative +7 | Perception +7 |

    will save: 1d20 + 11 ⇒ (11) + 11 = 22 well that's better.
    axe: 1d20 + 11 ⇒ (6) + 11 = 171d12 + 14 ⇒ (7) + 14 = 21 Swings wildly toward the chest of the creature before him. Come, let's fight!

    Silver Crusade

    Male Aasimar Paladin 9 (HP: 91/91), Init: +1, AC: 31 T: 13, FF: 30, Perception +18 (Darkvision), F: +12, R: +8, W: +12, CMB: +12, CMD: 25
    Per Diem:
  • Daylight 1/1 (CL 9)
  • Beneficent Touch 1/1
  • Smite Evil 2/2
  • Lay on Hands 11/11 (4d6)
  • Divine Bond 1/1
  • Demonbane: 1/Scenario
  • Don't forget the +4 versus fear when within 10' of Jorciel.

    "Your claws mean nothing to me. Iomedae provides, and I shall be her instrument!"

    Twice the blade flashes as Jorciel moves into position:

    ATK 1: 1d20 + 10 + 2 ⇒ (14) + 10 + 2 = 26 for DMG if hit: 1d8 + 4 ⇒ (3) + 4 = 7
    ATK 2: 1d20 + 5 + 2 ⇒ (10) + 5 + 2 = 17 for DMG if hit: 1d8 + 4 ⇒ (4) + 4 = 8

    Grand Lodge

    Male Elf slayer 3/Un Rogue 6/snakebite brawler 2, HP 103 AC 23(27), T 17(21), FF 16(20), F +14, R +19, W +12, Initi. +11, CMD 23, Perception +21, lowlight(+24 traps)

    Rallas darts forward towards the other cultist (red) and brings his blade down in a furious swing. power attack and charge if in a steaight line...if not disregard the charge
    attack: 1d20 + 10 - 2 + 2 ⇒ (12) + 10 - 2 + 2 = 221d8 + 7 + 6 ⇒ (1) + 7 + 6 = 14

    Liberty's Edge

    Male Assimar(musetouched) HP 45/45; Reroll @+3 1/1; Channels available 2/7; Energy body available 3/3 Oracle-6 AC19 (T:11; FF18); Fort +3; Ref +3; Will +5; Perc +0; Init +1;

    will: 1d20 + 4 + 4 ⇒ (6) + 4 + 4 = 14

    Orophin again turns to flee the combat. Somewhat hedged in by the area he cowers in the corner.

    Sovereign Court

    Female Half-Elf Witch 7 | HP:51/51 | AC: 13/ FF 13/ T 11 | Fort: +4 Ref: +4 Will: +7 | Perception: +10| Init: +6

    Celie looks at the skeleton in the group and gives it an evil eye. "You know you're not in a good spot." Evil Eye, DC 18 -2 AC

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