GM Zinou's Cosmic Captive, PBP multi-table special [tier 5-6] (Inactive)

Game Master Zinou


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Grand Lodge

Male Elf slayer 3/Un Rogue 6/snakebite brawler 2, HP 103 AC 23(27), T 17(21), FF 16(20), F +14, R +19, W +12, Initi. +11, CMD 23, Perception +21, lowlight(+24 traps)

Rallas shifts his ficus to the elemental, after seeing Grag drop. He steps firward and swings hus blade.

attack: 1d20 + 10 - 2 ⇒ (9) + 10 - 2 = 171d10 + 7 + 6 ⇒ (5) + 7 + 6 = 18on phone...please move me to base contact. also usibg power attack

Dark Archive

Celie wrote:
my previous hex was at the rock troll, not the elemental.

Of course. My bad.

Liberty's Edge

Male Assimar(musetouched) HP 45/45; Reroll @+3 1/1; Channels available 2/7; Energy body available 3/3 Oracle-6 AC19 (T:11; FF18); Fort +3; Ref +3; Will +5; Perc +0; Init +1;

Orophin smarts from the hefty blow from the troll. Again he withdraws, and circles around until he can get closer to the elemental, although not closing all the way into combat range with it... yet.

Orophin also has 7points NL damage

Scarab Sages

Female Oread Spiritualist (Ectoplasmatist) 11 | HP 80/91 | AC 25(29), T 14, FF 23(27) | Fort +13(15), Ref +9(11), Will +15(17) | Init +3 | Perc +14(16) | Sense Motive +17(19) | Spells Remaining: level 1 4/6, level 2 4/5, level 3 1/4, level 4 0/2 |

Make wit' yo' hexwork faster! Dey hittin' pretty hard!

Dunia hops down a shallow part of the slope acrobatics: 1d20 + 2 ⇒ (8) + 2 = 10
swinging her lash with all her might and a spell in her thoughts as she does so. Ectoplasmic Lash: 1d20 + 7 ⇒ (4) + 7 = 11
Magic Slashing: 1d8 + 6 ⇒ (5) + 6 = 11
Concentration to cast Brand defensively: 1d20 + 8 ⇒ (4) + 8 = 12
Ectoplasmic Lash: 1d20 + 7 ⇒ (1) + 7 = 8
Magic Slashing: 1d8 + 6 ⇒ (3) + 6 = 9 and a DC 13 Fort or take 1 damage

Unfortunately very little goes according to plan.

Blows a raspberry at the dice roller

Grand Lodge

WarP 7 HP: 52/52 | AC 17 | T 11 | FF 16 | Fort +10 | Ref +6 | Will +11| CMD 21 (23 vs overrun)| Initiative +7 | Perception +7 |

Thanks for the cover Dunia. Without it I was going to be in a word of hurt. I think we need to start being a lot more tactical. This guy his hitting for 50 damage a turn and if its any indicator of whats to come, we need to have a better strategy.

Reawakened and with cover from Dunia, Grag retrieves his greataxe and stands up. Move and move.
Feeling a bit woozy from the massive blows he calls upon the fervor of Gorum to renew his strength. fervor healing: 2d6 ⇒ (2, 3) = 5.

Dark Archive

Celie curses the troll and while Rallas circles around it to attack the elemental. He misses, however. Orophin circles around the troll as well. Thank you, I missed these 7 NL

Dunia jumps with ease, aided by the gravity and provides cover for her half-orc companion who rises on his feet with his greataxe ready and heals himself. She misses her attack and concentration, though.

The troll, maddened by Celie's curse, runs for her and tries to attack her with a claw while the elemental, surrounded by the pathfinders, steps back and attacks Rallas and Dunia.

Dem dice:

Save will RT |18: 1d20 + 3 - 2 ⇒ (2) + 3 - 2 = 3

EEs1 vs Rallas |20: 1d20 + 14 ⇒ (11) + 14 = 25
for Slam: 2d6 + 16 ⇒ (5, 1) + 16 = 22

EEs2 vs Dunia |25: 1d20 + 14 ⇒ (13) + 14 = 27
for Slam: 2d6 + 16 ⇒ (2, 5) + 16 = 23

RTc1 vs Celie |13: 1d20 + 10 ⇒ (11) + 10 = 21
for Claw: 1d6 + 11 ⇒ (2) + 11 = 13

RTc1(bis) vs Celie |13: 1d20 + 10 ⇒ (17) + 10 = 27

ROUND FIVE - Earth Guardians - Fight! - Everyone's up to act!
Conditions: Low gravity
Buffs: None.

----------------------
Celie [38/51] : ?
Rallas [-5/44] : NEEDS TO STABILIZE
Dunia [15/38] : ?
Orophin [18/33, 7 NL] : ?
Grag [10/45, divine favor] : ?
Jorciel [30/58] : ?

----------------------
LARGE EARTH ELEMENTAL! [Red@26]: Attacks Dunia and Rallas!
----------------------
ROCK TROLL! [Green@, -2 saves, misfortuned]: Attacks Celie!
----------------------

Liberty's Edge

Male Assimar(musetouched) HP 45/45; Reroll @+3 1/1; Channels available 2/7; Energy body available 3/3 Oracle-6 AC19 (T:11; FF18); Fort +3; Ref +3; Will +5; Perc +0; Init +1;

Orophin seeing the tide turning against the group sighs and reaches out his senses again. He borrows life from the smallest plants and insects. From the elements themselves and from the troll, whose unnatural vitality serves as a potent well of life energy for him to draw from. And then the singer releases it with a single perfect note.

Excluding the troll and elemental!
channel to heal: 3d6 + 1 ⇒ (6, 6, 2) + 1 = 15

He then steps up to provide flanking assistance for the rest of the team.

Dark Archive

Orophin calls upon the power of life itself to heal his companions!
You can't have Jorciel and Celie in it, though.

ROUND FIVE - Earth Guardians - Fight! - Everyone's up to act!
Conditions: Low gravity
Buffs: None.

----------------------
Celie [38/51] : ?
Rallas [10/44, prone] : ?
Dunia [30/38] : ?
Grag [25/45, divine favor] : ?
Jorciel [30/58] : ?

Orophin [32/33] : Channels!
----------------------
LARGE EARTH ELEMENTAL! [Red@26]: Attacks Dunia and Rallas!
----------------------
ROCK TROLL! [Green@, -2 saves, misfortuned]: Attacks Celie!
----------------------

Sovereign Court

Female Half-Elf Witch 7 | HP:51/51 | AC: 13/ FF 13/ T 11 | Fort: +4 Ref: +4 Will: +7 | Perception: +10| Init: +6

Smiling, Celie says, "Now, Mr. Troll, I told you to go to sleep. It's past your bedtime." Slumber DC 18 Will. she cackles extending the hexes currently out.

Dark Archive

Save will RT |18: 1d20 + 3 - 2 ⇒ (12) + 3 - 2 = 13
Save will(bis) RT |18: 1d20 + 3 - 2 ⇒ (12) + 3 - 2 = 13

The troll falls asleep on the ground.

Grag, Jorciel, Dunia and Rallas are still up!

Grand Lodge

WarP 7 HP: 52/52 | AC 17 | T 11 | FF 16 | Fort +10 | Ref +6 | Will +11| CMD 21 (23 vs overrun)| Initiative +7 | Perception +7 |

Grag presses back into the fight axe: 1d20 + 11 + 3 + 2 ⇒ (9) + 11 + 3 + 2 = 251d12 + 14 + 3 ⇒ (7) + 14 + 3 = 24, sticking his axe deep within the rocky beast.

Scarab Sages

Female Oread Spiritualist (Ectoplasmatist) 11 | HP 80/91 | AC 25(29), T 14, FF 23(27) | Fort +13(15), Ref +9(11), Will +15(17) | Init +3 | Perc +14(16) | Sense Motive +17(19) | Spells Remaining: level 1 4/6, level 2 4/5, level 3 1/4, level 4 0/2 |

As Grag steps forward, Dunia seamlessly falls back behind him, focusing as her lash turns a cold blue before it springs forward to strike the elemental. Chill Touch

Lash: 1d20 + 7 ⇒ (13) + 7 = 20
Damage: 1d8 + 6 + 1d6 ⇒ (5) + 6 + (5) = 16DC 15 fort save or 1 Str Damage
Lash: 1d20 + 7 ⇒ (19) + 7 = 26
Damage: 1d8 + 6 + 1d6 ⇒ (2) + 6 + (1) = 9DC 15 fort save or 1 Str Damage

Grand Lodge

Male Elf slayer 3/Un Rogue 6/snakebite brawler 2, HP 103 AC 23(27), T 17(21), FF 16(20), F +14, R +19, W +12, Initi. +11, CMD 23, Perception +21, lowlight(+24 traps)

Rallas crawls out of the reach of the creature to avoid getting pummeled again.

Sovereign Court

Female Half-Elf Witch 7 | HP:51/51 | AC: 13/ FF 13/ T 11 | Fort: +4 Ref: +4 Will: +7 | Perception: +10| Init: +6

Seeing Rallas craw, Celie calls out, "Crawl this way poor fool"

Silver Crusade

Male Aasimar Paladin 9 (HP: 91/91), Init: +1, AC: 31 T: 13, FF: 30, Perception +18 (Darkvision), F: +12, R: +8, W: +12, CMB: +12, CMD: 25
Per Diem:
  • Daylight 1/1 (CL 9)
  • Beneficent Touch 1/1
  • Smite Evil 2/2
  • Lay on Hands 11/11 (4d6)
  • Divine Bond 1/1
  • Demonbane: 1/Scenario
  • Jorciel sides down the side of the bluff and brings his blade around in a sweeping overhead chop. ATK!: 1d20 + 10 + 2 ⇒ (17) + 10 + 2 = 29 for DMG: 1d8 + 4 ⇒ (6) + 4 = 10

    Dark Archive

    @Rallas: crawling provokes an AoO as normal. Are you sure you want to do this?

    Crawling while prone (PRD):

    Crawling: You can crawl 5 feet as a move action. Crawling incurs attacks of opportunity from any attackers who threaten you at any point of your crawl. A crawling character is considered prone and must take a move action to stand up, provoking an attack of opportunity.

    Grand Lodge

    Male Elf slayer 3/Un Rogue 6/snakebite brawler 2, HP 103 AC 23(27), T 17(21), FF 16(20), F +14, R +19, W +12, Initi. +11, CMD 23, Perception +21, lowlight(+24 traps)

    no...no AoO...i will stay put

    Rallas whips out a wand from under his cuff and tries to heal himself.

    UMD: 1d20 + 8 ⇒ (8) + 8 = 16clw: 1d8 + 1 ⇒ (3) + 1 = 4

    Dark Archive

    That's what I thought ;)

    Rallas tries to activate his wand but fails. Meanwhile, Grag, Dunia and Jorciel team up to attack the elemental who still stands strong on his legs.

    Not caring for his runebound slave, he continues to attack and focuses on Grag and Orophin, wounding them direly but not putting them unconscious.

    Dem dice:

    Save fort EE |15: 1d20 + 11 ⇒ (8) + 11 = 19

    EEs1 vs Grag |17: 1d20 + 14 ⇒ (18) + 14 = 32
    for Slam: 2d6 + 16 ⇒ (6, 2) + 16 = 24

    EEs2 vs Orophin |19: 1d20 + 14 ⇒ (19) + 14 = 33
    for Slam: 2d6 + 16 ⇒ (2, 5) + 16 = 23

    ROUND SIX - Earth Guardians - Fight! - Everyone's up to act!
    Conditions: Low gravity
    Buffs: None.

    ----------------------
    Celie [38/51] : ?
    Rallas [10/44, prone] : ?
    Dunia [30/38] : ?
    Grag [1/45, divine favor] : ?
    Jorciel [30/58] : ?
    Orophin [9/33] : ?

    ----------------------
    LARGE EARTH ELEMENTAL! [Red@54]: Attacks Dunia and Rallas!
    ----------------------
    ROCK TROLL! [Green@, -2 saves, misfortuned, asleep 1/7 rounds]: Sleeps !
    ----------------------

    Liberty's Edge

    Male Assimar(musetouched) HP 45/45; Reroll @+3 1/1; Channels available 2/7; Energy body available 3/3 Oracle-6 AC19 (T:11; FF18); Fort +3; Ref +3; Will +5; Perc +0; Init +1;

    Orophin is knocked from his feet by the blow, his singers body unable to handle the shock of the blow.

    The extra 11 points of NL puts him unconscious :-(

    The audience had turned hostile. He had heard of other, lesser, performers being pelted with rotten tomatoes. But this was worse. Chairs, tables, oh what had gone wrong?

    Sovereign Court

    Female Half-Elf Witch 7 | HP:51/51 | AC: 13/ FF 13/ T 11 | Fort: +4 Ref: +4 Will: +7 | Perception: +10| Init: +6

    Glad that the troll is down for now she moves to the edge of the clif to look at the fight. "Are you ready for some action Misfortune?

    A little fox poked is nose out of the Celine's bag. He was holding a doll. "Do I have to?" he wines.

    Smiling, Celine casts a spell on him, "Yes, you do. Go over there and help that elf."

    Leaving her bag, Misfortune scurries down the cliff towards the poor elf.

    Taking in the scene, Celine shouts out. [b]Get the Assimar.[b/]
    Misfortune moves to him Nipping him on the ear and delivering a cure light wounds charge.
    CLW: 1d8 + 5 ⇒ (6) + 5 = 11

    cant edit the map on my phone. Someone move me to the cliffs edge near the battle. EDIT: Seeing that she drops after that attack, having the fox go to him is reasonable.

    Liberty's Edge

    Male Assimar(musetouched) HP 45/45; Reroll @+3 1/1; Channels available 2/7; Energy body available 3/3 Oracle-6 AC19 (T:11; FF18); Fort +3; Ref +3; Will +5; Perc +0; Init +1;

    Many thanks, that removes all the NL as well as a chunk of the base damage.

    Seeing the group still badly injured, he borrows still more life from the troll and shares it with the nearby pathfinders.

    channel, excludes elemental and troll: 3d6 + 1 ⇒ (3, 6, 6) + 1 = 16

    The spiritual glaive continues to hack away at the mighty creature.
    attack: 1d20 + 9 ⇒ (12) + 9 = 21
    damage: 1d8 + 1 ⇒ (2) + 1 = 3 <-force damage, so presumably bypasses DR

    Dark Archive

    Ok, I moved you, Celie. Good idea, but the fox will trigger an AoO from the elemental. Do you want to try an acrobatic check DC 29 for 'Misfortune'?

    The troll begins to snore but suddenly stops and mumbles in his sleep in the giant tongue:

    "No, halfling, no sunlight! I turn to stone!"

    Sovereign Court

    Female Half-Elf Witch 7 | HP:51/51 | AC: 13/ FF 13/ T 11 | Fort: +4 Ref: +4 Will: +7 | Perception: +10| Init: +6

    movement speed of 40, would he be able to scurry around the battle and come in from the other side to avoid the AOO? If not, AC is 19 and health is 45.

    Dark Archive

    Oh, you're right! No AoO, then. Well done!

    The other four are still up to act! :)

    Silver Crusade

    Male Aasimar Paladin 9 (HP: 91/91), Init: +1, AC: 31 T: 13, FF: 30, Perception +18 (Darkvision), F: +12, R: +8, W: +12, CMB: +12, CMD: 25
    Per Diem:
  • Daylight 1/1 (CL 9)
  • Beneficent Touch 1/1
  • Smite Evil 2/2
  • Lay on Hands 11/11 (4d6)
  • Divine Bond 1/1
  • Demonbane: 1/Scenario
  • "Be undone!"

    Jorciel swings hard twice keeping an eye on defense. The first blow connects with such surety that the second is knocked off balance:

    ATK 1 (Defensive): 1d20 + 10 - 4 ⇒ (18) + 10 - 4 = 24 for DMG: 1d8 + 4 ⇒ (7) + 4 = 11
    ATK 2 (Defensive): 1d20 + 5 - 4 ⇒ (1) + 5 - 4 = 2 MISS

    AC is 29

    Scarab Sages

    Female Oread Spiritualist (Ectoplasmatist) 11 | HP 80/91 | AC 25(29), T 14, FF 23(27) | Fort +13(15), Ref +9(11), Will +15(17) | Init +3 | Perc +14(16) | Sense Motive +17(19) | Spells Remaining: level 1 4/6, level 2 4/5, level 3 1/4, level 4 0/2 |

    Somewhat flummoxed by the earthen guardians defenses,Dunia continues to chip away at its edges. What will it take for this thing to fall?!

    Lash: 1d20 + 9 ⇒ (3) + 9 = 12
    Magic Slashing + Negative Energy: 1d8 + 8 + 1d6 ⇒ (4) + 8 + (3) = 15


    "Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Year of Fortune's Fall // DA Duology Maps

    ★ - OVERSEER ANNOUNCEMENT - ★

    “We’ve discovered a path to the Vault Entrance!” Sorrina Westyr’s image appears drenched but defiant, in the midst of pouring heavy rain. Ignoring the water sleeting off her, the Master of Spells points with her wand as she illuminates the asteroid map behind her. “Reports from those traveling through the Ice Reservoir indicate that most of the enemies in that region have been mopped up, though a few scattered groups may still be dealing with ongoing fights.” She taps the map. “We’ve discovered an entrance to the Vault through this area. If you’re nearby, proceed here as fast as you can!”

    Then a serious expression crosses her face. “Our efforts have not gone without notice. My divinations indicate that Kelizandri, the Brackish Emperor himself, is displeased and wreaking havoc. Beware of flash floods and rain! Take care, Pathfinders!”

    AREA E: The Ice Reservoir, is claimed and free for travel! GMs, there is a Water Event happening now!

    Grand Lodge

    WarP 7 HP: 52/52 | AC 17 | T 11 | FF 16 | Fort +10 | Ref +6 | Will +11| CMD 21 (23 vs overrun)| Initiative +7 | Perception +7 |

    Grag in a last stand clefts his axe deep into the rock of the elemental. ace: 1d20 + 11 + 3 ⇒ (12) + 11 + 3 = 261d12 + 14 + 3 ⇒ (4) + 14 + 3 = 21

    Grand Lodge

    1 person marked this as a favorite.
    I.AM.GM.ZINOU.S.TOOL

    *Click wiiiiiir. Bot Buddy 1291 activates! 100-1110*

    Rallas tries to activate his wand once again but it doesn't activate. He picks up his elven curved blade with the other hand.

    UMD: 1d20 + 8 ⇒ (9) + 8 = 17

    Dark Archive

    Orophin falls unconscious but is healed by Misfortune. On the ground, he channels positive energy to heal his buddies. His spiritual weapon misses barely, though.

    Jorciel attacks the elemental once but hits only once. Dunia misses but Grag hits strongly. The elemental seems to shiver but still stands. Rallas tries to heal once again but doesn't manage to activate his wand. He manages however to retrieve his weapon that was lying on the floor.

    The elemental steps back while the troll snores. He attacks the prone healer and the strong paladin!

    Dem dice:

    EEs1 vs Jorciel |29: 1d20 + 14 ⇒ (20) + 14 = 34
    for Slam: 2d6 + 16 ⇒ (5, 1) + 16 = 22

    EEs2 vs Orophin |19: 1d20 + 14 + 4 ⇒ (12) + 14 + 4 = 30
    for Slam: 2d6 + 16 ⇒ (1, 4) + 16 = 21

    CONFIRM vs Jorciel |29: 1d20 + 14 ⇒ (16) + 14 = 30
    for Slam: 2d6 + 16 ⇒ (2, 6) + 16 = 24

    ROUND SEVEN - Earth Guardians - Fight! - Everyone's up to act!
    Conditions: Low gravity
    Buffs: None.

    ----------------------
    Celie [38/51] : ?
    Rallas [26/44, prone] : ?
    Dunia [38/38] : ?
    Grag [17/45, divine favor] : ?
    Jorciel [0/58, staggered] : ?
    Orophin [36/33, prone] : ?

    ----------------------
    LARGE EARTH ELEMENTAL! [Red@76]: Attacks Jorciel and Orophin!
    ----------------------
    ROCK TROLL! [Green@, -2 saves, misfortuned, asleep 2/7 rounds]: Sleeps !
    ----------------------

    Sovereign Court

    Female Half-Elf Witch 7 | HP:51/51 | AC: 13/ FF 13/ T 11 | Fort: +4 Ref: +4 Will: +7 | Perception: +10| Init: +6

    Seeing that the Elemental has made some space between itself and her team, Celie smiles. "The elements are not happy with you." she says in Infernal. As the fire starts to swirl around her hands, she puts them up as a huge blast erupts behind the elemental, enveloping it in a wave of fire.

    fireball: 7d6 ⇒ (6, 6, 1, 1, 3, 4, 2) = 23 17 reflex for half

    Dark Archive

    In a blast of fire, the elemental falls on the ground, dead.

    The rock troll wakes up and flees the battle.

    COMBAT OVER!

    Grand Lodge

    WarP 7 HP: 52/52 | AC 17 | T 11 | FF 16 | Fort +10 | Ref +6 | Will +11| CMD 21 (23 vs overrun)| Initiative +7 | Perception +7 |

    After the ball of fire Grag steps up and swings his axe once more. axe: 1d20 + 11 + 3 ⇒ (6) + 11 + 3 = 201d12 + 14 + 3 ⇒ (1) + 14 + 3 = 18
    Edit ninja'd, I guess Grag did not realize the combat was over.

    Grand Lodge

    Male Elf slayer 3/Un Rogue 6/snakebite brawler 2, HP 103 AC 23(27), T 17(21), FF 16(20), F +14, R +19, W +12, Initi. +11, CMD 23, Perception +21, lowlight(+24 traps)

    ah....didnt know i was up...lost track...sorry...good job guys!

    Rallas gets up and dusts himself off and looks around.

    well, at least we all came out alive...

    Sovereign Court

    Female Half-Elf Witch 7 | HP:51/51 | AC: 13/ FF 13/ T 11 | Fort: +4 Ref: +4 Will: +7 | Perception: +10| Init: +6

    Celie smiles and moves to the rest of her party. Pulling out her Cure Light Wounds want and starts to heal people.

    clw: 1d8 + 1 ⇒ (1) + 1 = 2
    clw: 1d8 + 1 ⇒ (4) + 1 = 5
    clw: 1d8 + 1 ⇒ (8) + 1 = 9
    Celie Healed
    clw: 1d8 + 1 ⇒ (3) + 1 = 4
    clw: 1d8 + 1 ⇒ (5) + 1 = 6
    clw: 1d8 + 1 ⇒ (3) + 1 = 4
    clw: 1d8 + 1 ⇒ (8) + 1 = 9
    Rallas Healed
    clw: 1d8 + 1 ⇒ (5) + 1 = 6
    clw: 1d8 + 1 ⇒ (8) + 1 = 9
    clw: 1d8 + 1 ⇒ (8) + 1 = 9
    Greg Healed
    clw: 1d8 + 1 ⇒ (3) + 1 = 4
    clw: 1d8 + 1 ⇒ (2) + 1 = 3
    clw: 1d8 + 1 ⇒ (7) + 1 = 8
    clw: 1d8 + 1 ⇒ (2) + 1 = 3
    clw: 1d8 + 1 ⇒ (6) + 1 = 7
    clw: 1d8 + 1 ⇒ (7) + 1 = 8
    clw: 1d8 + 1 ⇒ (3) + 1 = 4
    clw: 1d8 + 1 ⇒ (8) + 1 = 9
    clw: 1d8 + 1 ⇒ (1) + 1 = 2
    clw: 1d8 + 1 ⇒ (7) + 1 = 8
    clw: 1d8 + 1 ⇒ (5) + 1 = 6
    Jorciel Healed

    Scarab Sages

    Female Oread Spiritualist (Ectoplasmatist) 11 | HP 80/91 | AC 25(29), T 14, FF 23(27) | Fort +13(15), Ref +9(11), Will +15(17) | Init +3 | Perc +14(16) | Sense Motive +17(19) | Spells Remaining: level 1 4/6, level 2 4/5, level 3 1/4, level 4 0/2 |

    At leas' it sound like t'ings goin' better in de rest of de comet.

    Liberty's Edge

    Male Assimar(musetouched) HP 45/45; Reroll @+3 1/1; Channels available 2/7; Energy body available 3/3 Oracle-6 AC19 (T:11; FF18); Fort +3; Ref +3; Will +5; Perc +0; Init +1;

    Hold off on the heal wand! So many of us are injured, Orophin can do it more efficiently I think. He is also down 21 points from that last blow

    Borrowing still more life from the troll, who rapdily recovers it, the singer shares out the creatures unnatural vitality with the rest of the group

    channel to heal: 3d6 + 1 ⇒ (3, 4, 1) + 1 = 9
    channel to heal: 3d6 + 1 ⇒ (1, 5, 1) + 1 = 8
    that would take us up to
    Celie [51/51] : ?
    Rallas [43/44, prone] : ?
    Dunia [38/38] : ?
    Grag [34/45, divine favor] : ?
    Jorciel [17/58, ] : ?
    Orophin [29/33, ] : ?

    Then applying the rolls above would give
    Celie - non required
    Rallas - probably none required for one hp
    Grag - two to take him to full.
    Jorciel - seven to take him to 54
    So probably 12 charges back in your wand.

    Final hp
    Celie 51
    Rallas 43
    Dunia 38
    Grag 45
    Jorciel 54
    Orophin 29

    Silver Crusade

    Male Aasimar Paladin 9 (HP: 91/91), Init: +1, AC: 31 T: 13, FF: 30, Perception +18 (Darkvision), F: +12, R: +8, W: +12, CMB: +12, CMD: 25
    Per Diem:
  • Daylight 1/1 (CL 9)
  • Beneficent Touch 1/1
  • Smite Evil 2/2
  • Lay on Hands 11/11 (4d6)
  • Divine Bond 1/1
  • Demonbane: 1/Scenario
  • Sorry, super busy weekend.

    When Jorciel recovers, he gives thanks to everyone for the glorious victory and subsequent healing.

    "We must hurry though, much has transpired. Can we get to the heart of this cataclysm?"

    Grand Lodge

    Male Elf slayer 3/Un Rogue 6/snakebite brawler 2, HP 103 AC 23(27), T 17(21), FF 16(20), F +14, R +19, W +12, Initi. +11, CMD 23, Perception +21, lowlight(+24 traps)

    Thanks for the curative magicks, friends...that thing hit hard. Let's be off, now...we mustn't get behind... Rallas says as he gets ready to head out

    Grand Lodge

    WarP 7 HP: 52/52 | AC 17 | T 11 | FF 16 | Fort +10 | Ref +6 | Will +11| CMD 21 (23 vs overrun)| Initiative +7 | Perception +7 |

    Grag nods at the witch and the oracle. Thank you for repairing my body. I will remember that.

    Sovereign Court

    Female Half-Elf Witch 7 | HP:51/51 | AC: 13/ FF 13/ T 11 | Fort: +4 Ref: +4 Will: +7 | Perception: +10| Init: +6

    Save your heals encase we have combat soon. Wands are easy out of combat heal while channels are good for healing our fighters in combat.

    Dark Archive

    You handle your healing means as you wish but I'd recommend to use wands only for after the fight.
    Before going towards the next encounter, there's one more thing...

    Before fleeing, the rock troll lingers around and looks at you with blank eyes.

    You can try to make a DC 24 diplomacy check to persuade the troll to join your cause. The DC is lowered to 20 if you speak Terran.

    Liberty's Edge

    Male Assimar(musetouched) HP 45/45; Reroll @+3 1/1; Channels available 2/7; Energy body available 3/3 Oracle-6 AC19 (T:11; FF18); Fort +3; Ref +3; Will +5; Perc +0; Init +1;

    "My good troll!" starts Orophin.

    "You have been poorly used by these creatures. Come, join us. Get revenge on those who so cruelly abused your freedom."

    diplomacy: 1d20 + 18 ⇒ (13) + 18 = 31

    "Let us sing together of caves and stone!"

    Dark Archive

    The troll agrees to follow you all and joins the pathfinders in battle!

    Success reported. Let's move on!

    You head deaper into the crater and reach what looks like... a city! Indeed, what was once a massive convex wall has since shattered, flinging many chunks of rock outward as other fragments collapsed inward. Even now, the wall seems to undulate and ripple as it slowly knits itself back together. A sickly heat radiates outward from the walls, and hundreds of feet deeper inside stands a staggeringly titanic set of stone doors. Some immense force inside the asteroid has warped these barriers, hurling them open.

    The walls are approximately 30 feet high and tipped with jagged battlements that wriggle as the wall tries to grow higher and thicker to repair the recent damage. Two humans attack you as you are about to enter the walls!

    Many of you spot a trap in between the barricades!

    Dem dice:

    Perception, Dunia: 1d20 + 8 ⇒ (19) + 8 = 27
    Perception, Celie: 1d20 + 10 ⇒ (9) + 10 = 19
    Perception, Jorciel: 1d20 + 5 ⇒ (15) + 5 = 20
    Perception, Rallas: 1d20 + 13 ⇒ (14) + 13 = 27
    Perception, Orophin: 1d20 + 0 ⇒ (11) + 0 = 11
    Perception, Grag: 1d20 + 6 ⇒ (3) + 6 = 9

    Dunia: Init: 1d20 + 2 ⇒ (3) + 2 = 5
    Celie: Init: 1d20 + 6 ⇒ (6) + 6 = 12
    Jorciel: Init: 1d20 + 1 ⇒ (3) + 1 = 4
    Rallas: Init: 1d20 + 10 ⇒ (4) + 10 = 14
    Orophin Init: 1d20 + 1 ⇒ (7) + 1 = 8
    Grag: Init: 1d20 + 7 ⇒ (15) + 7 = 22

    AC: 1d20 + 3 ⇒ (5) + 3 = 8

    ROUND ONE - Gateway to the Vault - Fight! - Celie, Rallas and Grag up to act!
    Conditions: Low gravity
    Buffs: None.

    ----------------------
    Celie [51/51] : ?
    Rallas [44/44] : ?
    Grag [45/45] : ?

    ----------------------
    EVIL CULTISTS! [Red@ ; Green@]: ?
    ----------------------
    Dunia [38/38] : ?
    Jorciel [58/58] : ?
    Orophin [33/33] : ?
    ----------------------

    Sovereign Court

    Female Half-Elf Witch 7 | HP:51/51 | AC: 13/ FF 13/ T 11 | Fort: +4 Ref: +4 Will: +7 | Perception: +10| Init: +6

    Celie moves up to within 40 feet of the two cultists and screams. Causing th2 Red one some damage and possibly making him dazed for a round.

    Ear-Piercing Scream: 3d6 ⇒ (1, 1, 6) = 8 15 fort for half damaged and no daze effect

    Grand Lodge

    WarP 7 HP: 52/52 | AC 17 | T 11 | FF 16 | Fort +10 | Ref +6 | Will +11| CMD 21 (23 vs overrun)| Initiative +7 | Perception +7 |

    Grag calls on Gorum's strength, Fervor, bull's strength charges the cultists, jumping the area of the trap. acrobatics: 1d20 - 6 + 2 ⇒ (7) - 6 + 2 = 3
    axe, charge: 1d20 + 11 + 2 + 2 ⇒ (6) + 11 + 2 + 2 = 211d12 + 14 + 3 ⇒ (7) + 14 + 3 = 24

    I'm aiming for red, but don't know what will happen with this trap. So I'm not moving myself yet. Move me adjacent to red if my action works.

    Grand Lodge

    Male Elf slayer 3/Un Rogue 6/snakebite brawler 2, HP 103 AC 23(27), T 17(21), FF 16(20), F +14, R +19, W +12, Initi. +11, CMD 23, Perception +21, lowlight(+24 traps)

    Rallas sees the area covered by the trap. Grabbing his blade tigbt, he darts forward and tries to jump it in one swift motion.

    double mo e with inclded.. acrobatics: 1d20 + 12 ⇒ (4) + 12 = 16

    Dark Archive

    Celie moves forward and shouts a piercing scream against the red-clad cultist while Grag tries to tumble above the trap but fails and triggers it. Some blocks of rock fall from above and crush him.

    @Grag: You have a speed of 20 feet... you can't reach the cultists in this way. I placed you 40 feet before your position and moved Rallas as well.

    Save fort red |15: 1d20 + 7 ⇒ (11) + 7 = 18

    Trap vs Grag FFAC |16: 1d20 + 15 ⇒ (2) + 15 = 17
    for Rocks!: 6d6 ⇒ (2, 3, 5, 5, 6, 3) = 24

    ROUND TWO - Gateway to the Vault - Fight! - Everyone's up to act!
    Conditions: Low gravity
    Buffs: None.

    ----------------------
    Dunia [38/38] : ?
    Jorciel [58/58] : ?
    Orophin [33/33] : ?
    Celie [51/51] : ?
    Rallas [44/44] : ?
    Grag [21/45] : ?

    ----------------------
    EVIL CULTISTS! [Red@4 ; Green@]: Both start to cast a spell!
    ----------------------

    Scarab Sages

    Female Oread Spiritualist (Ectoplasmatist) 11 | HP 80/91 | AC 25(29), T 14, FF 23(27) | Fort +13(15), Ref +9(11), Will +15(17) | Init +3 | Perc +14(16) | Sense Motive +17(19) | Spells Remaining: level 1 4/6, level 2 4/5, level 3 1/4, level 4 0/2 |

    Dunia tucks her head to her chest and sprints across the field into the midst of the cultists.

    Ran, so no dex to AC for a turn

    Grand Lodge

    Male Elf slayer 3/Un Rogue 6/snakebite brawler 2, HP 103 AC 23(27), T 17(21), FF 16(20), F +14, R +19, W +12, Initi. +11, CMD 23, Perception +21, lowlight(+24 traps)

    No magic for you, cur! Rallas spits as he arcs his blade towards the cultists gut.

    5 ft step towards tge red one, using power attack and activating studied target as a move action.

    attack: 1d20 + 10 - 2 + 1 ⇒ (9) + 10 - 2 + 1 = 181d10 + 7 + 6 + 1 ⇒ (9) + 7 + 6 + 1 = 23

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