Rallas Linnderil |
Rallas shifts his ficus to the elemental, after seeing Grag drop. He steps firward and swings hus blade.
attack: 1d20 + 10 - 2 ⇒ (9) + 10 - 2 = 171d10 + 7 + 6 ⇒ (5) + 7 + 6 = 18on phone...please move me to base contact. also usibg power attack
Orophin Telemnarn |
Orophin smarts from the hefty blow from the troll. Again he withdraws, and circles around until he can get closer to the elemental, although not closing all the way into combat range with it... yet.
Orophin also has 7points NL damage
Dunia Mbani |
Make wit' yo' hexwork faster! Dey hittin' pretty hard!
Dunia hops down a shallow part of the slope acrobatics: 1d20 + 2 ⇒ (8) + 2 = 10
swinging her lash with all her might and a spell in her thoughts as she does so. Ectoplasmic Lash: 1d20 + 7 ⇒ (4) + 7 = 11
Magic Slashing: 1d8 + 6 ⇒ (5) + 6 = 11
Concentration to cast Brand defensively: 1d20 + 8 ⇒ (4) + 8 = 12
Ectoplasmic Lash: 1d20 + 7 ⇒ (1) + 7 = 8
Magic Slashing: 1d8 + 6 ⇒ (3) + 6 = 9 and a DC 13 Fort or take 1 damage
Unfortunately very little goes according to plan.
Blows a raspberry at the dice roller
Grag Gorumbound |
Thanks for the cover Dunia. Without it I was going to be in a word of hurt. I think we need to start being a lot more tactical. This guy his hitting for 50 damage a turn and if its any indicator of whats to come, we need to have a better strategy.
Reawakened and with cover from Dunia, Grag retrieves his greataxe and stands up. Move and move.
Feeling a bit woozy from the massive blows he calls upon the fervor of Gorum to renew his strength. fervor healing: 2d6 ⇒ (2, 3) = 5.
GM Zinou |
Celie curses the troll and while Rallas circles around it to attack the elemental. He misses, however. Orophin circles around the troll as well. Thank you, I missed these 7 NL
Dunia jumps with ease, aided by the gravity and provides cover for her half-orc companion who rises on his feet with his greataxe ready and heals himself. She misses her attack and concentration, though.
The troll, maddened by Celie's curse, runs for her and tries to attack her with a claw while the elemental, surrounded by the pathfinders, steps back and attacks Rallas and Dunia.
Save will RT |18: 1d20 + 3 - 2 ⇒ (2) + 3 - 2 = 3
EEs1 vs Rallas |20: 1d20 + 14 ⇒ (11) + 14 = 25
for Slam: 2d6 + 16 ⇒ (5, 1) + 16 = 22
EEs2 vs Dunia |25: 1d20 + 14 ⇒ (13) + 14 = 27
for Slam: 2d6 + 16 ⇒ (2, 5) + 16 = 23
RTc1 vs Celie |13: 1d20 + 10 ⇒ (11) + 10 = 21
for Claw: 1d6 + 11 ⇒ (2) + 11 = 13
RTc1(bis) vs Celie |13: 1d20 + 10 ⇒ (17) + 10 = 27
ROUND FIVE - Earth Guardians - Fight! - Everyone's up to act!
Conditions: Low gravity
Buffs: None.
----------------------
Celie [38/51] : ?
Rallas [-5/44] : NEEDS TO STABILIZE
Dunia [15/38] : ?
Orophin [18/33, 7 NL] : ?
Grag [10/45, divine favor] : ?
Jorciel [30/58] : ?
----------------------
LARGE EARTH ELEMENTAL! [Red@26]: Attacks Dunia and Rallas!
----------------------
ROCK TROLL! [Green@, -2 saves, misfortuned]: Attacks Celie!
----------------------
Orophin Telemnarn |
Orophin seeing the tide turning against the group sighs and reaches out his senses again. He borrows life from the smallest plants and insects. From the elements themselves and from the troll, whose unnatural vitality serves as a potent well of life energy for him to draw from. And then the singer releases it with a single perfect note.
Excluding the troll and elemental!
channel to heal: 3d6 + 1 ⇒ (6, 6, 2) + 1 = 15
He then steps up to provide flanking assistance for the rest of the team.
GM Zinou |
Orophin calls upon the power of life itself to heal his companions!
You can't have Jorciel and Celie in it, though.
ROUND FIVE - Earth Guardians - Fight! - Everyone's up to act!
Conditions: Low gravity
Buffs: None.
----------------------
Celie [38/51] : ?
Rallas [10/44, prone] : ?
Dunia [30/38] : ?
Grag [25/45, divine favor] : ?
Jorciel [30/58] : ?
Orophin [32/33] : Channels!
----------------------
LARGE EARTH ELEMENTAL! [Red@26]: Attacks Dunia and Rallas!
----------------------
ROCK TROLL! [Green@, -2 saves, misfortuned]: Attacks Celie!
----------------------
Dunia Mbani |
As Grag steps forward, Dunia seamlessly falls back behind him, focusing as her lash turns a cold blue before it springs forward to strike the elemental. Chill Touch
Lash: 1d20 + 7 ⇒ (13) + 7 = 20
Damage: 1d8 + 6 + 1d6 ⇒ (5) + 6 + (5) = 16DC 15 fort save or 1 Str Damage
Lash: 1d20 + 7 ⇒ (19) + 7 = 26
Damage: 1d8 + 6 + 1d6 ⇒ (2) + 6 + (1) = 9DC 15 fort save or 1 Str Damage
Jorciel |
Jorciel sides down the side of the bluff and brings his blade around in a sweeping overhead chop. ATK!: 1d20 + 10 + 2 ⇒ (17) + 10 + 2 = 29 for DMG: 1d8 + 4 ⇒ (6) + 4 = 10
GM Zinou |
@Rallas: crawling provokes an AoO as normal. Are you sure you want to do this?
Crawling: You can crawl 5 feet as a move action. Crawling incurs attacks of opportunity from any attackers who threaten you at any point of your crawl. A crawling character is considered prone and must take a move action to stand up, provoking an attack of opportunity.
Rallas Linnderil |
no...no AoO...i will stay put
Rallas whips out a wand from under his cuff and tries to heal himself.
UMD: 1d20 + 8 ⇒ (8) + 8 = 16clw: 1d8 + 1 ⇒ (3) + 1 = 4
GM Zinou |
That's what I thought ;)
Rallas tries to activate his wand but fails. Meanwhile, Grag, Dunia and Jorciel team up to attack the elemental who still stands strong on his legs.
Not caring for his runebound slave, he continues to attack and focuses on Grag and Orophin, wounding them direly but not putting them unconscious.
Save fort EE |15: 1d20 + 11 ⇒ (8) + 11 = 19
EEs1 vs Grag |17: 1d20 + 14 ⇒ (18) + 14 = 32
for Slam: 2d6 + 16 ⇒ (6, 2) + 16 = 24
EEs2 vs Orophin |19: 1d20 + 14 ⇒ (19) + 14 = 33
for Slam: 2d6 + 16 ⇒ (2, 5) + 16 = 23
ROUND SIX - Earth Guardians - Fight! - Everyone's up to act!
Conditions: Low gravity
Buffs: None.
----------------------
Celie [38/51] : ?
Rallas [10/44, prone] : ?
Dunia [30/38] : ?
Grag [1/45, divine favor] : ?
Jorciel [30/58] : ?
Orophin [9/33] : ?
----------------------
LARGE EARTH ELEMENTAL! [Red@54]: Attacks Dunia and Rallas!
----------------------
ROCK TROLL! [Green@, -2 saves, misfortuned, asleep 1/7 rounds]: Sleeps !
----------------------
Orophin Telemnarn |
Orophin is knocked from his feet by the blow, his singers body unable to handle the shock of the blow.
The extra 11 points of NL puts him unconscious :-(
The audience had turned hostile. He had heard of other, lesser, performers being pelted with rotten tomatoes. But this was worse. Chairs, tables, oh what had gone wrong?
Celie |
Glad that the troll is down for now she moves to the edge of the clif to look at the fight. "Are you ready for some action Misfortune?
A little fox poked is nose out of the Celine's bag. He was holding a doll. "Do I have to?" he wines.
Smiling, Celine casts a spell on him, "Yes, you do. Go over there and help that elf."
Leaving her bag, Misfortune scurries down the cliff towards the poor elf.
Taking in the scene, Celine shouts out. [b]Get the Assimar.[b/]
Misfortune moves to him Nipping him on the ear and delivering a cure light wounds charge.
CLW: 1d8 + 5 ⇒ (6) + 5 = 11
cant edit the map on my phone. Someone move me to the cliffs edge near the battle. EDIT: Seeing that she drops after that attack, having the fox go to him is reasonable.
Orophin Telemnarn |
Many thanks, that removes all the NL as well as a chunk of the base damage.
Seeing the group still badly injured, he borrows still more life from the troll and shares it with the nearby pathfinders.
channel, excludes elemental and troll: 3d6 + 1 ⇒ (3, 6, 6) + 1 = 16
The spiritual glaive continues to hack away at the mighty creature.
attack: 1d20 + 9 ⇒ (12) + 9 = 21
damage: 1d8 + 1 ⇒ (2) + 1 = 3 <-force damage, so presumably bypasses DR
Jorciel |
"Be undone!"
Jorciel swings hard twice keeping an eye on defense. The first blow connects with such surety that the second is knocked off balance:
ATK 1 (Defensive): 1d20 + 10 - 4 ⇒ (18) + 10 - 4 = 24 for DMG: 1d8 + 4 ⇒ (7) + 4 = 11
ATK 2 (Defensive): 1d20 + 5 - 4 ⇒ (1) + 5 - 4 = 2 MISS
AC is 29
Dunia Mbani |
Somewhat flummoxed by the earthen guardians defenses,Dunia continues to chip away at its edges. What will it take for this thing to fall?!
Lash: 1d20 + 9 ⇒ (3) + 9 = 12
Magic Slashing + Negative Energy: 1d8 + 8 + 1d6 ⇒ (4) + 8 + (3) = 15
GM Hmm |
★ - OVERSEER ANNOUNCEMENT - ★
“We’ve discovered a path to the Vault Entrance!” Sorrina Westyr’s image appears drenched but defiant, in the midst of pouring heavy rain. Ignoring the water sleeting off her, the Master of Spells points with her wand as she illuminates the asteroid map behind her. “Reports from those traveling through the Ice Reservoir indicate that most of the enemies in that region have been mopped up, though a few scattered groups may still be dealing with ongoing fights.” She taps the map. “We’ve discovered an entrance to the Vault through this area. If you’re nearby, proceed here as fast as you can!”
Then a serious expression crosses her face. “Our efforts have not gone without notice. My divinations indicate that Kelizandri, the Brackish Emperor himself, is displeased and wreaking havoc. Beware of flash floods and rain! Take care, Pathfinders!”
AREA E: The Ice Reservoir, is claimed and free for travel! GMs, there is a Water Event happening now!
GM Zinou |
Orophin falls unconscious but is healed by Misfortune. On the ground, he channels positive energy to heal his buddies. His spiritual weapon misses barely, though.
Jorciel attacks the elemental once but hits only once. Dunia misses but Grag hits strongly. The elemental seems to shiver but still stands. Rallas tries to heal once again but doesn't manage to activate his wand. He manages however to retrieve his weapon that was lying on the floor.
The elemental steps back while the troll snores. He attacks the prone healer and the strong paladin!
EEs1 vs Jorciel |29: 1d20 + 14 ⇒ (20) + 14 = 34
for Slam: 2d6 + 16 ⇒ (5, 1) + 16 = 22
EEs2 vs Orophin |19: 1d20 + 14 + 4 ⇒ (12) + 14 + 4 = 30
for Slam: 2d6 + 16 ⇒ (1, 4) + 16 = 21
CONFIRM vs Jorciel |29: 1d20 + 14 ⇒ (16) + 14 = 30
for Slam: 2d6 + 16 ⇒ (2, 6) + 16 = 24
ROUND SEVEN - Earth Guardians - Fight! - Everyone's up to act!
Conditions: Low gravity
Buffs: None.
----------------------
Celie [38/51] : ?
Rallas [26/44, prone] : ?
Dunia [38/38] : ?
Grag [17/45, divine favor] : ?
Jorciel [0/58, staggered] : ?
Orophin [36/33, prone] : ?
----------------------
LARGE EARTH ELEMENTAL! [Red@76]: Attacks Jorciel and Orophin!
----------------------
ROCK TROLL! [Green@, -2 saves, misfortuned, asleep 2/7 rounds]: Sleeps !
----------------------
Celie |
Seeing that the Elemental has made some space between itself and her team, Celie smiles. "The elements are not happy with you." she says in Infernal. As the fire starts to swirl around her hands, she puts them up as a huge blast erupts behind the elemental, enveloping it in a wave of fire.
fireball: 7d6 ⇒ (6, 6, 1, 1, 3, 4, 2) = 23 17 reflex for half
Grag Gorumbound |
After the ball of fire Grag steps up and swings his axe once more. axe: 1d20 + 11 + 3 ⇒ (6) + 11 + 3 = 201d12 + 14 + 3 ⇒ (1) + 14 + 3 = 18
Edit ninja'd, I guess Grag did not realize the combat was over.
Rallas Linnderil |
ah....didnt know i was up...lost track...sorry...good job guys!
Rallas gets up and dusts himself off and looks around.
well, at least we all came out alive...
Celie |
Celie smiles and moves to the rest of her party. Pulling out her Cure Light Wounds want and starts to heal people.
clw: 1d8 + 1 ⇒ (1) + 1 = 2
clw: 1d8 + 1 ⇒ (4) + 1 = 5
clw: 1d8 + 1 ⇒ (8) + 1 = 9
Celie Healed
clw: 1d8 + 1 ⇒ (3) + 1 = 4
clw: 1d8 + 1 ⇒ (5) + 1 = 6
clw: 1d8 + 1 ⇒ (3) + 1 = 4
clw: 1d8 + 1 ⇒ (8) + 1 = 9
Rallas Healed
clw: 1d8 + 1 ⇒ (5) + 1 = 6
clw: 1d8 + 1 ⇒ (8) + 1 = 9
clw: 1d8 + 1 ⇒ (8) + 1 = 9
Greg Healed
clw: 1d8 + 1 ⇒ (3) + 1 = 4
clw: 1d8 + 1 ⇒ (2) + 1 = 3
clw: 1d8 + 1 ⇒ (7) + 1 = 8
clw: 1d8 + 1 ⇒ (2) + 1 = 3
clw: 1d8 + 1 ⇒ (6) + 1 = 7
clw: 1d8 + 1 ⇒ (7) + 1 = 8
clw: 1d8 + 1 ⇒ (3) + 1 = 4
clw: 1d8 + 1 ⇒ (8) + 1 = 9
clw: 1d8 + 1 ⇒ (1) + 1 = 2
clw: 1d8 + 1 ⇒ (7) + 1 = 8
clw: 1d8 + 1 ⇒ (5) + 1 = 6
Jorciel Healed
Dunia Mbani |
At leas' it sound like t'ings goin' better in de rest of de comet.
Orophin Telemnarn |
Hold off on the heal wand! So many of us are injured, Orophin can do it more efficiently I think. He is also down 21 points from that last blow
Borrowing still more life from the troll, who rapdily recovers it, the singer shares out the creatures unnatural vitality with the rest of the group
channel to heal: 3d6 + 1 ⇒ (3, 4, 1) + 1 = 9
channel to heal: 3d6 + 1 ⇒ (1, 5, 1) + 1 = 8
that would take us up to
Celie [51/51] : ?
Rallas [43/44, prone] : ?
Dunia [38/38] : ?
Grag [34/45, divine favor] : ?
Jorciel [17/58, ] : ?
Orophin [29/33, ] : ?
Then applying the rolls above would give
Celie - non required
Rallas - probably none required for one hp
Grag - two to take him to full.
Jorciel - seven to take him to 54
So probably 12 charges back in your wand.
Final hp
Celie 51
Rallas 43
Dunia 38
Grag 45
Jorciel 54
Orophin 29
Jorciel |
Sorry, super busy weekend.
When Jorciel recovers, he gives thanks to everyone for the glorious victory and subsequent healing.
"We must hurry though, much has transpired. Can we get to the heart of this cataclysm?"
Rallas Linnderil |
Thanks for the curative magicks, friends...that thing hit hard. Let's be off, now...we mustn't get behind... Rallas says as he gets ready to head out
GM Zinou |
You handle your healing means as you wish but I'd recommend to use wands only for after the fight.
Before going towards the next encounter, there's one more thing...
Before fleeing, the rock troll lingers around and looks at you with blank eyes.
You can try to make a DC 24 diplomacy check to persuade the troll to join your cause. The DC is lowered to 20 if you speak Terran.
Orophin Telemnarn |
"My good troll!" starts Orophin.
"You have been poorly used by these creatures. Come, join us. Get revenge on those who so cruelly abused your freedom."
diplomacy: 1d20 + 18 ⇒ (13) + 18 = 31
"Let us sing together of caves and stone!"
GM Zinou |
The troll agrees to follow you all and joins the pathfinders in battle!
Success reported. Let's move on!
You head deaper into the crater and reach what looks like... a city! Indeed, what was once a massive convex wall has since shattered, flinging many chunks of rock outward as other fragments collapsed inward. Even now, the wall seems to undulate and ripple as it slowly knits itself back together. A sickly heat radiates outward from the walls, and hundreds of feet deeper inside stands a staggeringly titanic set of stone doors. Some immense force inside the asteroid has warped these barriers, hurling them open.
The walls are approximately 30 feet high and tipped with jagged battlements that wriggle as the wall tries to grow higher and thicker to repair the recent damage. Two humans attack you as you are about to enter the walls!
Many of you spot a trap in between the barricades!
Perception, Dunia: 1d20 + 8 ⇒ (19) + 8 = 27
Perception, Celie: 1d20 + 10 ⇒ (9) + 10 = 19
Perception, Jorciel: 1d20 + 5 ⇒ (15) + 5 = 20
Perception, Rallas: 1d20 + 13 ⇒ (14) + 13 = 27
Perception, Orophin: 1d20 + 0 ⇒ (11) + 0 = 11
Perception, Grag: 1d20 + 6 ⇒ (3) + 6 = 9
Dunia: Init: 1d20 + 2 ⇒ (3) + 2 = 5
Celie: Init: 1d20 + 6 ⇒ (6) + 6 = 12
Jorciel: Init: 1d20 + 1 ⇒ (3) + 1 = 4
Rallas: Init: 1d20 + 10 ⇒ (4) + 10 = 14
Orophin Init: 1d20 + 1 ⇒ (7) + 1 = 8
Grag: Init: 1d20 + 7 ⇒ (15) + 7 = 22
AC: 1d20 + 3 ⇒ (5) + 3 = 8
ROUND ONE - Gateway to the Vault - Fight! - Celie, Rallas and Grag up to act!
Conditions: Low gravity
Buffs: None.
----------------------
Celie [51/51] : ?
Rallas [44/44] : ?
Grag [45/45] : ?
----------------------
EVIL CULTISTS! [Red@ ; Green@]: ?
----------------------
Dunia [38/38] : ?
Jorciel [58/58] : ?
Orophin [33/33] : ?
----------------------
Celie |
Celie moves up to within 40 feet of the two cultists and screams. Causing th2 Red one some damage and possibly making him dazed for a round.
Ear-Piercing Scream: 3d6 ⇒ (1, 1, 6) = 8 15 fort for half damaged and no daze effect
Grag Gorumbound |
Grag calls on Gorum's strength, Fervor, bull's strength charges the cultists, jumping the area of the trap. acrobatics: 1d20 - 6 + 2 ⇒ (7) - 6 + 2 = 3
axe, charge: 1d20 + 11 + 2 + 2 ⇒ (6) + 11 + 2 + 2 = 211d12 + 14 + 3 ⇒ (7) + 14 + 3 = 24
I'm aiming for red, but don't know what will happen with this trap. So I'm not moving myself yet. Move me adjacent to red if my action works.
Rallas Linnderil |
Rallas sees the area covered by the trap. Grabbing his blade tigbt, he darts forward and tries to jump it in one swift motion.
double mo e with inclded.. acrobatics: 1d20 + 12 ⇒ (4) + 12 = 16
GM Zinou |
Celie moves forward and shouts a piercing scream against the red-clad cultist while Grag tries to tumble above the trap but fails and triggers it. Some blocks of rock fall from above and crush him.
@Grag: You have a speed of 20 feet... you can't reach the cultists in this way. I placed you 40 feet before your position and moved Rallas as well.
Save fort red |15: 1d20 + 7 ⇒ (11) + 7 = 18
Trap vs Grag FFAC |16: 1d20 + 15 ⇒ (2) + 15 = 17
for Rocks!: 6d6 ⇒ (2, 3, 5, 5, 6, 3) = 24
ROUND TWO - Gateway to the Vault - Fight! - Everyone's up to act!
Conditions: Low gravity
Buffs: None.
----------------------
Dunia [38/38] : ?
Jorciel [58/58] : ?
Orophin [33/33] : ?
Celie [51/51] : ?
Rallas [44/44] : ?
Grag [21/45] : ?
----------------------
EVIL CULTISTS! [Red@4 ; Green@]: Both start to cast a spell!
----------------------
Dunia Mbani |
Dunia tucks her head to her chest and sprints across the field into the midst of the cultists.
Ran, so no dex to AC for a turn
Rallas Linnderil |
No magic for you, cur! Rallas spits as he arcs his blade towards the cultists gut.
5 ft step towards tge red one, using power attack and activating studied target as a move action.
attack: 1d20 + 10 - 2 + 1 ⇒ (9) + 10 - 2 + 1 = 181d10 + 7 + 6 + 1 ⇒ (9) + 7 + 6 + 1 = 23