GM Valen's PFS 1-33 Assault on the Kingdom of the Impossible (CORE)(PbP) (Inactive)

Game Master Lysle

Battle Map and Slides


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Devil We Know | Burden of Envy | B12 Somewhere Below (GM School)

You have been summoned to the city of Padiskar near the northern tip of the Isle of Jalmeray. It is not so much a city as a ring of small villages surrounding a massive, howling ruin, from which terrifying screams of whatever the Vudrani Maharaja Khiben-Sald left there in ancient times can still be heard.

Padiskar’s longtime Venture-Captain Aamina Shahrazad, was recently murdered, and you have been asked to meet with the new Venture-Captain, Vasuman Mihir, who maintains a small safe house for the Pathfinder Society in Padiskar.

The Exchange

Female Human Sorcerer 7 Init +7 | HP 34|52 | AC20, T11, FF19, +2 vs evil | Fort +11 Ref +7, Will +10 Resist Fire 5 | CMD 12 | Perception +20, SM +16
Resources:
Spells 5|5|0; Claws 9|9; Reroll: unused
Buffs:
Mage Armour, Heroism, Shield, PfE, MI, ER
Conditions: MI: 4 Images

A tall golden haired woman dressed in flowing silks hovers near a window, clutching herself. I wonder what horrors still lurk in those ancient ruins she mutters as she gathers her thing ready for the Captains briefing.

Grand Lodge

male human (ulfen) sorcerer/5 [HP: 32/32] [init: +4; perc: +0] [AC: 13(17+)/13/11(15+)] [saves: 4/4/5] [ CMB: 2; CMD 15(13)] [ele. rays used: 0/7] [Active Conditions: ]

An Ulfen man clad in traveling clothes and carrying a staff stands to the side of the room, looking over the others in silence.

Dark Archive

Female Human: HP: 35/38 | AC/FF/TCH (RAGE): 16(14)/16(14)/13(11) | F/R/W: +6/+5/+3 l init +5 I Per +7 Barbarian 3

A somewhat well-built Chellaxian woman, hunched over as if afraid for her life enters the room. She looks like a traveling barber but for her studded leather armor. She has black, flowing hair and a pair of shaving razors (kuiri) at her side in an easily-accessible pouch. ”I-I don’t. . . I-but-I don’t know if I’m. . . supposed-I, uh, I received this letter.” she was in a very timid voice, gently holding out her invitation, as if fearful the letter might come alive and bite her.

Grand Lodge

”Fernando” Male CG Dwarf Rogue 1 | HP 11/11 | AC 16 T 13 FF 13 | CMB +1, CMD 14 | F +2, R +6, W +2 | Init +3 | darkvision 60ft; Perc +6 | Speed 20ft | Active conditions: None

A dwarf in a trenchcoat and a wide-brimmed hat drinks from his tankard of ale, with a wide smile on his face. "Better hurry up before the captain goes looking for someone else to do the job"

Sovereign Court

Male Human Cleric of Shelyn 3.1 | AC 17 (T 10/FF 17) | CMB +4 CMD 14 (FF 14) | HP 24/24 | Init +0 | Fort +4 Ref +1 Will +6 | Perception +3 | Speed 20' | Channel Energy 7/7 | Bit of Luck 6/6 | Dazing Touch 6/6 | +2 Concentration

A tall, young looking human with long blonde hair and blue eyes joins the gathering. He is wearing a very intricate breastplate and carries a glaive which he is seen as using as a walking stick as he joins you. He also has a crossbow strapped to his back. Around his neck is a very noticeable silver necklace revealing he belongs to Shelyn.

He smiles as he sees the others that have gathered. "Greetings. Seems we all have been summoned here. I'm sure it will be a pleasure to work with all of you."

"Oh... before I forget. I am Wylka Forth. Shelyn's Disciple."

I haven't gotten my Chronicle sheet for my last adventure yet, but it is only 1 XP, so it won't do anything mechanically for my character.

Grand Lodge

”Fernando” Male CG Dwarf Rogue 1 | HP 11/11 | AC 16 T 13 FF 13 | CMB +1, CMD 14 | F +2, R +6, W +2 | Init +3 | darkvision 60ft; Perc +6 | Speed 20ft | Active conditions: None

"Nice meeting ya, Vylka." He does pronounce it wrong.

The dwarf extends his hand towards the cleric, with a wide smile on his face-"A man of faith, are ya? Vell, those are really useful here and there. I'm Fernando."-he pulls out a small amulet of Torag tied around his neck, showing it to Wylka.

"I'm not a man of religion meself, but I kiss this amulet tons once the dice start rolling. Haha!"


Devil We Know | Burden of Envy | B12 Somewhere Below (GM School)

You may already know something of how the new Venture-Captain, Vasuman Mihir, came to his current position.

Knowledge (local)(DC 10+):
The murder of the prior Venture-Captain, Aamina Shahrazad, was said to have been carried out by men loyal to Zamir, a bandit lord and rumored Aspis Consortium agent who operates out of the nearby jungles.

Sovereign Court

Male Human Cleric of Shelyn 3.1 | AC 17 (T 10/FF 17) | CMB +4 CMD 14 (FF 14) | HP 24/24 | Init +0 | Fort +4 Ref +1 Will +6 | Perception +3 | Speed 20' | Channel Energy 7/7 | Bit of Luck 6/6 | Dazing Touch 6/6 | +2 Concentration

Wylka gladly takes Fernando's hand and smiles down at him. "Glad to be accompanying you Fernando." He chuckles, "Faith can be served in many ways, not always directly like myself. I'm sure Torag is fond of you."


Devil We Know | Burden of Envy | B12 Somewhere Below (GM School)

As some of you may know the older scenarios, like this one, had Faction missions. In an effort to add some flavor of old with this run through of the scenario I will give you the Missives. These are purely optional and not required but should you wish to complete the missions you will get a little history of each faction. Nothing in game is affected by these (although occasionally they may provide you with information about opportunities that may help you complete a goal on a faction card).

As you and your fellow Pathfinder agents greet one another, you recall that this is not the first time that you have received greetings with respect to your impending mission in Jalmeray.

Argenta:
Shortly before your departure for Jalmeray, you were approached by a dock worker, who handed you a handwritten note accompanied by an advertisement for a jewelry store in Absalom. The hand-written note reads:

Agent of the True Commerce,

Jalmeray is known as the Kingdom of the Impossible and when it comes to bribing their tax collectors this moniker is truer than the sun is yellow. Offers of gifts to smooth transactions generally lead to misunderstandings there and, as a result, our reputation in the Thakur’s court is somewhat sullied. We must work to remedy this, but by different means. We need to impress the agents of the Thakur at the grass roots level. Should you encounter any of the Thakur’s agents, please make a determined effort to make a positive impression on them, and make sure that they associate that impression with Qadira.

I have one other request: there is a rumor that this Zamir acquired a dervish tapestry that does not belong to him. Those in our organization care not that he has it, but we want you to prove that you have the skills to get it back through negotiation or bribery.

Prove to me that you have these skills by carrying this tapestry to the designated storefront door here in Absalom.

Best Wishes for a Safe Journey,

A Business Fellow

Fernando & Hannar:
As you unpack your belongings from your long trip to Jalmeray, you find among them a hand-written note:

Faithful Agent,

This scoundrel Zamir is known to us. Another of our agents was with a caravan that he raided a few short weeks ago. The bandit stole an important and ancient item from the man and may still have it. The item is known as the Pharaoh’s Crook of Order, and though it is not a particularly powerful item, it is a token of favor given to the Society by the Ruby Prince himself and an important symbol of our historic explorations and delves in his country. We care only that it is in the hands of loyal Pathfinder agents—you may keep it if you like or return it to me for a reward.

A trusted agent in Jalmeray revealed to me in a letter that Zamir’s hideout is an ancient monastery filled with statues (though he failed to note the location). One statue in particular appears to venerate one of Osirion’s greatest hand-to-hand fighters, the beauty known as Banafrit. It is known that all statues of Banafrit were commissioned as oddities and trinkets. Stand close to her ear, whisper the words, “In greatness, for Pharaoh,” and her head should click and fall off. These statues were commissioned thousands of years ago—there may be problems.

Bring the head to Venture-Captain Valsin and tell him that it is a gift from an “Old Friend” and you will have my gratitude. Do not damage the head.

Signed,
A Friend of Valsin

Barbra:
Tucked within the letter you received, you found a handwritten note, which reads:

Exquisite Flesh Morsel,

I sent a Chelish diplomat named Sananda Florez to talk to Zamir some months back and it seems to she’s been enslaved by that beast instead. Though the idea of Sananda in chains is… thought-provoking, I need you to find her and ask what message she has for her sweet mistress. This is our code, and upon hearing it, she will share with you what she knows. You decide if she deserves to be free.

She was likely captured placing a small device (a smooth black stone) beneath the ruined gate of Zamir’s hideout. While we can hear what’s going on around this device, it does not tell us its location—an oversight to be sure. Find this device and return it to me—there’s too much attention on Zamir now and it no longer serves a purpose. Ensure that none of your pathetic Pathfinder colleagues sees you retrieve it.

Paracountess Zarta Dralneen

Wylka:
Upon your arrival at the docks in Jalmeray, you were approached by a page, who handed you an envelope bearing a red seal. The envelope contains a map to location for a dead drop in an alley in Oppara as well as hand-written letter that reads:

Agent of Nobility,

We among the noble classes have refined the art of personal combat to a science that is unmatched in the world. Everyone knows this. I’ve heard much of late about the so-called “empty hand martial arts.” Ridiculous as it may be, some are crediting these foreign methods as superior to ours.

Observe what you can of this outrageous fighting style while in Jalmeray and report the details to me. If this is the next Opparan dalliance, then I want to be at the front of the line.

I’ve also heard tales of monks using complicated mechanical statues with which to train their initiates. If you find one in Jalmeray, do me a favor and smash it to pieces and recover any mechanical trinkets that appear to power the thing. These trinkets could help us to build such
device elsewhere to train our noble operatives.

Kind Regards,

A Courtier of the Coming Empire

The Exchange

Female Human Sorcerer 7 Init +7 | HP 34|52 | AC20, T11, FF19, +2 vs evil | Fort +11 Ref +7, Will +10 Resist Fire 5 | CMD 12 | Perception +20, SM +16
Resources:
Spells 5|5|0; Claws 9|9; Reroll: unused
Buffs:
Mage Armour, Heroism, Shield, PfE, MI, ER
Conditions: MI: 4 Images

Argenta turns away from the window shivering despite the heat. Lets hope we aren't being sent into those haunted ruins...

She joins the rest of the party waiting for their briefing. Its good to meet you all, hopefully we will all be well suited to this mission. My name is Argenta, recently from Katapesh.

Dark Archive

Female Human: HP: 35/38 | AC/FF/TCH (RAGE): 16(14)/16(14)/13(11) | F/R/W: +6/+5/+3 l init +5 I Per +7 Barbarian 3

The Chellish lady hesitantly looks in the general direction of Argenta, but noticeably does not make eye contact. “I-but . . . oh, I, that is to say. . . I have. . . my na- uh, others call me, uh, Barbra. I. . . I am a, oh, I’m a barber. Pleased to meet you, Mistress” she timidly shirks away as if the mere act of declaring her name required all the courage she had.

Grand Lodge

male human (ulfen) sorcerer/5 [HP: 32/32] [init: +4; perc: +0] [AC: 13(17+)/13/11(15+)] [saves: 4/4/5] [ CMB: 2; CMD 15(13)] [ele. rays used: 0/7] [Active Conditions: ]

Hannar taps his Holy Symbol of Pharsma and says.."The Gods can hold sway over smallest of things at the simplest times. Oh, and I am called: Hannar the Wild"

Grand Lodge

”Fernando” Male CG Dwarf Rogue 1 | HP 11/11 | AC 16 T 13 FF 13 | CMB +1, CMD 14 | F +2, R +6, W +2 | Init +3 | darkvision 60ft; Perc +6 | Speed 20ft | Active conditions: None

"Anyone know a Zamir fellow 'round these parts?"-asks the dwarf inconspicuously, looking at the window, his smile temporarily gone from his face.

Whatever the answer, he offers everyone an empty cup, saying with a smile "If we're going to be working together, I find good ale always loosens one's muscles."

"It's a special brew, this one"-he says while gesturing towards a cask of ale that sits atop his backpack-"The brewer let it distill with some medicinal herbs, so it's good for clearing your throat and sinuses, and has a mint aftertaste."

The Exchange

Female Human Sorcerer 7 Init +7 | HP 34|52 | AC20, T11, FF19, +2 vs evil | Fort +11 Ref +7, Will +10 Resist Fire 5 | CMD 12 | Perception +20, SM +16
Resources:
Spells 5|5|0; Claws 9|9; Reroll: unused
Buffs:
Mage Armour, Heroism, Shield, PfE, MI, ER
Conditions: MI: 4 Images

Argenta smiles at Fernando, err, its a bit early for me, maybe a glass of water flavoured with some of the delicious local fruits

Local, untrained: 1d20 + 1 ⇒ (10) + 1 = 11

As for this Zamir, it seems that he is both a murderer and, according to some of my associates, a thief. Truly in all ways he is a terrible person.

Dark Archive

Female Human: HP: 35/38 | AC/FF/TCH (RAGE): 16(14)/16(14)/13(11) | F/R/W: +6/+5/+3 l init +5 I Per +7 Barbarian 3

Barbra looks at Fernando with a look of utter shock, as if she couldn't fathom why anyone would give her ANYTHING, let alone the gift of a drink. She backs into the corner and looks down at the carpet.

Sovereign Court

HP 28/28 | AC20 (15FF, 15T) | Perception +9, Sense Motive +8 | +5 Init | Fort +6, Ref +11, Will +7* | none

A female human in black cloth with a symbol of Pharasma arrives breathing heavily.

Sorry! I was on service duty and it just ended.

I’m Tatiana, follower of the Lady of the Grave, pleasure to meet you.

Sovereign Court

Male Human Cleric of Shelyn 3.1 | AC 17 (T 10/FF 17) | CMB +4 CMD 14 (FF 14) | HP 24/24 | Init +0 | Fort +4 Ref +1 Will +6 | Perception +3 | Speed 20' | Channel Energy 7/7 | Bit of Luck 6/6 | Dazing Touch 6/6 | +2 Concentration

Wylka smiles as Tatiana joins them. "No worries. I'm sure it will be a learning experience to accompany one of Pharasma's children."


Devil We Know | Burden of Envy | B12 Somewhere Below (GM School)

Tatiana:

A the conclusion of the your most service, you were approached by one in attendance who hands you an envelope bearing a red seal, before disappearing. The envelope contains a map to location for a dead drop in an alley in Oppara as well as hand-written letter that reads:

Agent of Nobility,

We among the noble classes have refined the art of personal combat to a science that is unmatched in the world. Everyone knows this. I’ve heard much of late about the so-called “empty hand martial arts.” Ridiculous as it may be, some are crediting these foreign methods as superior to ours.

Observe what you can of this outrageous fighting style while in Jalmeray and provide a report with the details to me at the indicated location. If this is the next Opparan dalliance, then I want to be at the front of the line.

I’ve also heard tales of monks using complicated mechanical statues with which to train their initiates. If you find one in Jalmeray, do me a favor and smash it to pieces and recover any mechanical trinkets that appear to power the thing. These trinkets could help us to build such
device elsewhere to train our noble operatives.

Kind Regards,

A Courtier of the Coming Empire


Devil We Know | Burden of Envy | B12 Somewhere Below (GM School)

Assuming there is no objection to starting a little early…

The door to the safe house opens and in walks a Vudrani man dressed in fine silks and carrying what appears to be a magical staff. ”Greetings, Pathfinders,” says upon entering. ”I am Venture-Captain Vasuman Mihir. I trust each of you had a safe and trouble-free journey. But enough with pleasantries.”

“This is a fake scepter of the arclords,” he says, hefting a bejeweled staff in his hands bearing glowing runes across its surface. “You will lead a caravan toward Niswan carrying this false relic and several crates of minor magical items. My porter, a young boy named Waman, will give you a detailed travel itinerary, which you must follow with care.”

“Except,” he continues, “that it is almost certain that you will be ambushed before you reach your destination, since young Waman is a spy for the Aspis Consortium and has sold out and murdered a dozen or more of our brethren and associates, including our former venturecaptain— I’m sure of it.”

“The scepter is bait in a trap, and you are the teeth.” Mihir looks at you intently, stressing the point. “Do not let on to Waman that you know of his transgressions—we need him to lead us to his master, the bandit lord Zamir. We’ll either make Zamir our man or disrupt his business permanently. I’ll deal with Waman myself once this affair is resolved.”

Venture-Captain Mihir hols up a second item, a plain-looking but easily recognizable wayfinder. “This wayfinder is also a fake, although unlike the scepter, it does have real power. The dial always points to the scepter.”

Mihir demonstrates, moving the wayfinder in a circle around the scepter, the needle pointing unerringly at it. “Waman gave Zamir information that enabled the bandit fool to steal artifacts from dozens of our caravans and even from safe houses such as this one. Zamir has a method of disassembling the artifacts so that he can smuggle them off the island with ease, bound for ports of call in Cheliax. What we do not know is where Zamir is, since he never attacks with his men.”

“I gave Waman the information about your journey, so at some point along the route, Zamir’s bandits will ambush you.” says Mihir. “Previous experience indicates that his bandits will not kill if they don’t have to. Let them steal the scepter. You must put up a small struggle, maybe even kill or injure several of his men, but most importantly you must let them escape and they must escape with the scepter.”

“Give them a few hours after the ambush to escape and then use the wayfinder to track Zamir to his hideout.” The Venture-Captain instructs. “Zamir is an arrogant man whose loyalties lie with whoever can make him famous to the people of Jalmeray. Right now he believes the Aspis Consortium is the answer. You will either convince him that the Society is the answer—as he could be a very powerful ally in the region—or you’ll end his operations for good.”

“How you handle it, I leave to you.” Mihir pauses briefly, as if to entertain any questions.

Dark Archive

Female Human: HP: 35/38 | AC/FF/TCH (RAGE): 16(14)/16(14)/13(11) | F/R/W: +6/+5/+3 l init +5 I Per +7 Barbarian 3

Barbra shirks even farther into her corner of the room if, if that is even possible. "Buh-wha, we- we're going to walk into a trap. But isn't that . . . I mean, REALLY dangerous? I mean- oh, um, venture captain . . . I, um. I mean, I don't- don't want to question, but . . how many men will ambush us. Not-oh, uh, not that I want to question your-uh-your wisdom but I just don't know about this mission" on the last line she seems to shrivel up even more, as if just becoming self-conscious for contradicting a venture captain.

Sovereign Court

Male Human Cleric of Shelyn 3.1 | AC 17 (T 10/FF 17) | CMB +4 CMD 14 (FF 14) | HP 24/24 | Init +0 | Fort +4 Ref +1 Will +6 | Perception +3 | Speed 20' | Channel Energy 7/7 | Bit of Luck 6/6 | Dazing Touch 6/6 | +2 Concentration

"Do not worry Barbra. We are not walking into the trap. They are. With foresight into the ambush we can limit our injuries which I can heal afterwards."

Wylka gives Barbra a reassuring smile.

Grand Lodge

male human (ulfen) sorcerer/5 [HP: 32/32] [init: +4; perc: +0] [AC: 13(17+)/13/11(15+)] [saves: 4/4/5] [ CMB: 2; CMD 15(13)] [ele. rays used: 0/7] [Active Conditions: ]

"What is the terrain that we will be passing through like? Is there anything special we need to prepare for? Will we be on foot or is transportation being provided?"


Devil We Know | Burden of Envy | B12 Somewhere Below (GM School)
Barbra the Barbarbarbarian wrote:
Barbra shirks even farther into her corner of the room if, if that is even possible. "Buh-wha, we- we're going to walk into a trap. But isn't that . . . I mean, REALLY dangerous? I mean- oh, um, venture captain . . . I, um. I mean, I don't- don't want to question, but . . how many men will ambush us. Not-oh, uh, not that I want to question your-uh-your wisdom but I just don't know about this mission" on the last line she seems to shrivel up even more, as if just becoming self-conscious for contradicting a venture captain.
Wylka Forth wrote:
"Do not worry Barbra. We are not walking into the trap. They are. With foresight into the ambush we can limit our injuries which I can heal afterwards."

“The cleric is correct.” Venture-Captain Mihir responds. “Zamir is a rebel and a bandit and the people of Padiskar know him from his youth as a fool who desires fame above all else. This is why I think his loyalty to the Aspis Consortium is thin at best and there’s a chance he can be brought to our side rather than simply slain.”, the Vudrani man explains.

“Despite this reputation among the locals, Zamir does have men in his employ.” Mihir continues, “How many? We don’t know exactly. The villagers are sure that he’s absorbed several smaller jungle-bandit groups and we’ve heard rumors that the long-deposed and villainous monks of the Tiger’s Eye are working for him.”


Devil We Know | Burden of Envy | B12 Somewhere Below (GM School)
Hannar the Wild wrote:
"What is the terrain that we will be passing through like? Is there anything special we need to prepare for? Will we be on foot or is transportation being provided?"

For the first time, Mihir laughs. “Ah, yes. I suppose I should not expect foreigners from Absalom to know their way around Jalmeray or the other Kingdoms of the Impossible.” The man’s mirth is fleeting, however. “The city of Niswan is many miles away, necessitating travel by wagon caravan. All routes between Padiskar and Niswan, save those by sea, require travel through the jungle. Bring sufficient food and water for your travels. Likewise, be prepared for wild beasts and insects. If you are not used to the heat of a tropical island such as Jalmeray, then prepare for that as well, I suppose.”

“As I noted, the travel itinerary, and thus the exact route, has been left up to my porter, Waman.” Mihir notes, “He routinely handled such matters before falling under my suspicion. Were I to now take the matter out of his hands, it may well alert him to the fact that I suspect him involved in treachery.”

The Exchange

Female Human Sorcerer 7 Init +7 | HP 34|52 | AC20, T11, FF19, +2 vs evil | Fort +11 Ref +7, Will +10 Resist Fire 5 | CMD 12 | Perception +20, SM +16
Resources:
Spells 5|5|0; Claws 9|9; Reroll: unused
Buffs:
Mage Armour, Heroism, Shield, PfE, MI, ER
Conditions: MI: 4 Images

Argenta scowls at the suggestion that we should recruit this man. This Zamir is by all accounts a liar, a thief and a murderer, while he may have influence here if you lie down with dogs you may expect to get up with fleas. Why would we ever desire to work with such as him?

Sovereign Court

HP 28/28 | AC20 (15FF, 15T) | Perception +9, Sense Motive +8 | +5 Init | Fort +6, Ref +11, Will +7* | none

The value of a man doesn't only reside of his past, but also in his potential futur.
If by convincing him to help we prevent a greater danger than just killing him it will be a good action.

Says Tatiana before she adds

Does the Society provides food? As for the water, I suppose I could call for Pharasma's gift to provide it.


Devil We Know | Burden of Envy | B12 Somewhere Below (GM School)
Tatiana Malkolva wrote:

The value of a man doesn't only reside of his past, but also in his potential futur.

If by convincing him to help we prevent a greater danger than just killing him it will be a good action.

Says Tatiana before she adds

Does the Society provides food? As for the water, I suppose I could call for Pharasma's gift to provide it.

"The Pharasman speaks wisdom." Venture-Captain Mihir agrees, "If you have been with the Society long enough, then you know that the organization has, at times, had use for liars, thieves, and those with... other skills."

"As for food, I would assume that a Pathfinder always has ample provision on his or her person whenever undertaking a mission, particularly one of length as you never know what the future may hold. Having sole control over one's own source of food is always wise, particularly when expecting betrayal." The Vudrani man notes, "Nevertheless, as part of the caravan's protective detail, you will be afforded a daily portion from the among its stocks."

"Good luck on your journey and may the gods guide your hand.” Mihir concludes.

Feel free to interpose additional questions to Mihir up to the first encounter, but in the interest of time (and as most PCs have already posted), I will try to move things along.

The caravan leaves two days hence. Thus, you have that amount of time to prepare for your journey.

Venture-Captain Mihir can ensure you have access to purchase items.
Padiskar is a small city; thus, unless I am mistaken, the availability of items is determined by Table 15-1 in the CRB (pg. 461).

The Exchange

Female Human Sorcerer 7 Init +7 | HP 34|52 | AC20, T11, FF19, +2 vs evil | Fort +11 Ref +7, Will +10 Resist Fire 5 | CMD 12 | Perception +20, SM +16
Resources:
Spells 5|5|0; Claws 9|9; Reroll: unused
Buffs:
Mage Armour, Heroism, Shield, PfE, MI, ER
Conditions: MI: 4 Images

Argenta will purchase a couple of weeks worth of trail rations just in case. Otherwise she is ready to go. She will use her endure elements wand on a daily basis if it is needed.


Devil We Know | Burden of Envy | B12 Somewhere Below (GM School)

Venture-Captain Mihir gives the imitation scepter, which was created by the Society and attuned to the fake wayfinder, to the party. It is of masterwork quality, but has no actual powes.

If you cast detect magic upon it:
You find the fake scepter does not radiate any magic aura.

Knowledge (history)(DC 15+) about the scepter of the arclords:
The Pathfinder Society did not entirely invent the scepter of the arclords. It is a legendary artifact lost when the Vudrani rajahs returned to the island in 2822 AR and destroyed the Arclords of Nex at Padiskar. The scepter’s actual powers and location (or even if it survives) are unknown.


Devil We Know | Burden of Envy | B12 Somewhere Below (GM School)

You may already know some additional information about Zamir, or be able to find out more by inquiring among the locals.

Gather Information or Knowledge (local) check (DC 15+):
Zamir is rumored to be a weretiger or perhaps a rakshasa.[dice=Gathering Information takes a number of hours equal to]1d4[dice]

Gather Information or Knowledge (local) check (DC 20+):
In addition to the above, you also know that Zamir is wanted by the Thakur (the leader of Jalmeray) for his activities as an unlawful revolutionary.

Please go ahead and discuss any plans for the anticipated ambush either in this thread in character or over in the Discussion thread out-of-character.

Once any plans are in place, please let me know 1) where the fake scepter of the arclords will be kept during the trip, and 2) where the fake wayfinder will be kept. Once set, I will assume that these items will remain in these locations unless an in-game post expressly states one or both items is being moved to another specified location (or until an NPC takes an action that may alter either one's location).

Dark Archive

Female Human: HP: 35/38 | AC/FF/TCH (RAGE): 16(14)/16(14)/13(11) | F/R/W: +6/+5/+3 l init +5 I Per +7 Barbarian 3

Buying food and a couple of Saps. Flavored as Zarta sending me some and deducting their price from my wages, as Barbra would never buy herself weapons.

The Exchange

Female Human Sorcerer 7 Init +7 | HP 34|52 | AC20, T11, FF19, +2 vs evil | Fort +11 Ref +7, Will +10 Resist Fire 5 | CMD 12 | Perception +20, SM +16
Resources:
Spells 5|5|0; Claws 9|9; Reroll: unused
Buffs:
Mage Armour, Heroism, Shield, PfE, MI, ER
Conditions: MI: 4 Images

Gather info: 1d20 + 13 ⇒ (9) + 13 = 22

Hmm, not only is this Zamir a criminal, it seems he is also wanted by the Thakur. I suspect an alliance with him would be more trouble than it is worth. He is also said to be a weretiger by some...

Does anyone have any ideas about how to set this up. We obviously wanted the sceptre to be found but we don't want it to look too easy. Perhaps in one of the crates in the caravan but near the bottom and well packed in straw or similar? As for the wayfinder, one of us should certainly keep it. Does anyone have any of those magical storage devices?

Grand Lodge

male human (ulfen) sorcerer/5 [HP: 32/32] [init: +4; perc: +0] [AC: 13(17+)/13/11(15+)] [saves: 4/4/5] [ CMB: 2; CMD 15(13)] [ele. rays used: 0/7] [Active Conditions: ]

"Jungle travel? Poisonous creatures and disease ridden mosiquitoes I bet. We had best be prepared for that as well."
Hannar buys more rations, 2 antitoxin. It would seem that the CRB doesn't carry anti-plague and I can't find any on my chronicles.

Hannar casts Detect Magic on the staff...

spellcraft: 1d20 + 5 ⇒ (19) + 5 = 24
"This thing doesn't even radiate magic? We better make sure it goes with the ones that do or we will not be fooling anyone."

trying to see what I may know about weretigers..

knowledge(arcana): 1d20 + 5 ⇒ (12) + 5 = 17
knowledge(planes): 1d20 + 5 ⇒ (12) + 5 = 17


Devil We Know | Burden of Envy | B12 Somewhere Below (GM School)
Hannar the Wild wrote:

trying to see what I may know about weretigers..

[dice=knowledge(arcana)]1d20+5
[dice=knowledge(planes)]1d20+5

The skill for humanoids, like weretigers, is Knowledge (local).

Grand Lodge

”Fernando” Male CG Dwarf Rogue 1 | HP 11/11 | AC 16 T 13 FF 13 | CMB +1, CMD 14 | F +2, R +6, W +2 | Init +3 | darkvision 60ft; Perc +6 | Speed 20ft | Active conditions: None

"Well, for what it's worth, I think I'd agree both with both ladies."-the dwarf says with a smile, taking a swig from his tankard.

"Why don't we proceed with the following: we try our best to take him alive, and question the bastard. That way, we can get info on any possible plans that might endanger any innocent folk, and we can question him about his motives, too."

The dwarf cracks his knuckles and arches his head "If he proves to be good-natured, we can go from there. I'm not above forgiveness, but I'm no fool."

Fernando purchases 20 rations and refill his waterskin with fresh water.

Sovereign Court

Male Human Cleric of Shelyn 3.1 | AC 17 (T 10/FF 17) | CMB +4 CMD 14 (FF 14) | HP 24/24 | Init +0 | Fort +4 Ref +1 Will +6 | Perception +3 | Speed 20' | Channel Energy 7/7 | Bit of Luck 6/6 | Dazing Touch 6/6 | +2 Concentration

"I agree we shouldn't make it too easy for them to find the scepter but we should also make it easy for them to grab it and be on there way quickly. If they have to dig for it, they might want to stay and fight longer."

Wylka taps his chin for a few moments, "How about this. We put it in a crate by itself in a wagon. But we make 'traps' around it to make it look like it is well secure. Make the 'traps' painful but not deadly."

"As for the Wayfinder, I'm willing to carry it."

Sovereign Court

HP 28/28 | AC20 (15FF, 15T) | Perception +9, Sense Motive +8 | +5 Init | Fort +6, Ref +11, Will +7* | none

Know. (history): 1d20 + 5 ⇒ (18) + 5 = 23
Know. (local): 1d20 + 4 ⇒ (5) + 4 = 9

The scepter of the Archlord is an Artifact, as such it dosn't necesseraly radiate magic.
As for hidding it, I propose we put it in a very large black box with multiple locks as well as ome traps as Wylka propose?

Tatiana bought rations for a week worth and prepare spell for a trip into the jungle.

Know. (local) weretiger: 1d20 + 4 ⇒ (15) + 4 = 19

Grand Lodge

”Fernando” Male CG Dwarf Rogue 1 | HP 11/11 | AC 16 T 13 FF 13 | CMB +1, CMD 14 | F +2, R +6, W +2 | Init +3 | darkvision 60ft; Perc +6 | Speed 20ft | Active conditions: None

"How about we buy a barrel, capable of holding the scepter. Then, we fill it with a cheap and bad grain ... and caltrops. That way, the thieves might think it's somewhat hidden and protected. Then, we wrap the box around with a 10 ft. chain, and we use this lock right here to lock it."-Fernando says while taking out a lock he has.

" However, I don't really have the funds to buy a chain right now. I can offer my lock and maybe 6 pounds worth of caltrops."


10 ft. chain - 30gp
Empty barrel - 2gp
Barrel's worth of cheap and bad grain - ???
6 pounds of caltrops - 3 gp

"I'm alright with Vylka holding the wayfinder. Just keep it hidden, in case they notice the arrow pointing at the scepter."-Fernando says finishing his ale and winking at Wylka.


Devil We Know | Burden of Envy | B12 Somewhere Below (GM School)

Tatiana (re weretigers):
Weretigers in humanoid form have large eyes, long noses, and sharp cheekbones. Most have brown or red hair, though a few have white, black, or even blue-gray. Their movements appear careful yet casual, and a person observing one could easily assume he's watching a skilled pickpocket, graceful dancer, or sultry courtesan.

Weretigers tend to be solitary creatures, only spending time with others of their kind when they feel the urge to breed. Evil weretigers enjoy the thrill of hunting intelligent prey.

Special Attacks: A lycanthrope retains all the special attacks, qualities, and abilities of the base creature. In hybrid or animal form it gains the special attacks, qualities, and abilities of the base animal. A lycanthrope also gains low-light vision, scent, and the following:

Change Shape (Su) All lycanthropes have three forms—a humanoid form, an animal form, and a hybrid form. Equipment does not meld with the new form between humanoid and hybrid form, but does between those forms and animal form. A natural lycanthrope can shift to any of its three alternate forms as a move-equivalent action. An afflicted lycanthrope can assume animal or hybrid form as a full-round action by making a DC 15 Constitution check, or humanoid form as a full-round action by making a DC 20 Constitution check.A slain lycanthrope reverts to its humanoid form, although it remains dead.

Curse of Lycanthropy (Su) A natural lycanthrope's bite attack in animal or hybrid form infects a humanoid target with lycanthropy (Fortitude DC 15 negates). If the victim's size is not within one size category of the lycanthrope, this ability has no effect.

Lycanthropic Empathy (Ex) In any form, natural lycanthropes can communicate and empathize with animals related to their animal form. They can use Diplomacy to alter such an animal's attitude, and when so doing gain a +4 racial bonus on the check. Afflicted lycanthropes only gain this ability in animal or hybrid form.

Grand Lodge

”Fernando” Male CG Dwarf Rogue 1 | HP 11/11 | AC 16 T 13 FF 13 | CMB +1, CMD 14 | F +2, R +6, W +2 | Init +3 | darkvision 60ft; Perc +6 | Speed 20ft | Active conditions: None

Fernando buys the barrel, the grain and the 4 pounds of caltrops.
For how much can I convince a farmer to give me his bad rice grain, enough to fill a barrel's worth?

Then he introduces the scepter into the barrel, fills it with grain and the 4 pounds of caltrops, and then takes it to a local artisan for him to hammer shut.

How much does it cost me for a local to hammer shut a barrel? Both sides if able.

When he is finished, he approaches Barbra with a smile on his face "Listen, lassie. Can you lift this up? I'm more of a dexterous type of dwarf, and you seem to have quite brawn for this package."-he says as he winks towards her.

Ready to approach the caravan.

Dark Archive

Female Human: HP: 35/38 | AC/FF/TCH (RAGE): 16(14)/16(14)/13(11) | F/R/W: +6/+5/+3 l init +5 I Per +7 Barbarian 3

Without missing a beat, the timid lady upends the barrel and places it on the wagon, Her movements almost mechanical. She is seemingly oblivious to any underlying meanings the dwarf may have intended and seems to only care about making sure the orders are followed through.

And, point of fact, you would want a Cooper or barrel-builder to seal your barrel for you. Probably the same one you bought the barrel from. I imagine sealing it with what you want inside would be included in the cost.

Sovereign Court

Male Human Cleric of Shelyn 3.1 | AC 17 (T 10/FF 17) | CMB +4 CMD 14 (FF 14) | HP 24/24 | Init +0 | Fort +4 Ref +1 Will +6 | Perception +3 | Speed 20' | Channel Energy 7/7 | Bit of Luck 6/6 | Dazing Touch 6/6 | +2 Concentration

Wylka goes and buys a 10' chain at Fernando's recommendation and then brings it to him. "Here we go. Is this what you wanted?"


Devil We Know | Burden of Envy | B12 Somewhere Below (GM School)
Fernando The Smiling wrote:
For how much can I convince a farmer to give me his bad rice grain, enough to fill a barrel's worth?

2 gp will get you 250 lbs. of grain, enough to fill a sizeable barrel I believe.

Fernando The Smiling wrote:
How much does it cost me for a local to hammer shut a barrel? Both sides if able.

The cooper's services are included in the purchase price of the barrel.


Devil We Know | Burden of Envy | B12 Somewhere Below (GM School)

It seems the preparation are complete or nearly so. Therefore, I will proceed in the interest of time.

If you have any additional preparations you wish to make, Skill checks to build traps, etc., then just include them in your posts with a EARLIER tag or something similar so I know what has been done in advance. I will give until the start of the next combat to post any advance preparations. If you know you have none, then please indicate in your post so I can move on quicker.

Having finished your preparations, you set off to the safe house where you find Waman, who provides you with a map and instructions regarding how to guide the caravan to Niswan.

Survival (DC 15+):
Your knowledge of the island reveals that the path Waman wants you to travel is the long way to Niswan.

Grand Lodge

”Fernando” Male CG Dwarf Rogue 1 | HP 11/11 | AC 16 T 13 FF 13 | CMB +1, CMD 14 | F +2, R +6, W +2 | Init +3 | darkvision 60ft; Perc +6 | Speed 20ft | Active conditions: None

EARLIER
"Thank you, Vylka. I appreciate your solidarity. I'll be sure to pay you back once we come upon some coin. I get to keep the chain, though!"-the dwarf says with a long, roaring laugh.

Fernando buys the barrel, introduces the scepter, fills it with rice and caltrops and asks the cooper to hammer it shut. Then, he wraps the chain around the barrel, locking it shut with the simple lock he bought.

"Say Wylka, if you're a cleric of Shelyn, are you good with them arts? Might scare the bejeebers out of them if we paint some fake runes into the barrel. Here, I always carry chalk with me."-Fernando says, taking out a piece of chalk from a pouch inside his trenchcoat.

"I always carry chalk with me! Saved me from a pinch more than once."

Grand Lodge

male human (ulfen) sorcerer/5 [HP: 32/32] [init: +4; perc: +0] [AC: 13(17+)/13/11(15+)] [saves: 4/4/5] [ CMB: 2; CMD 15(13)] [ele. rays used: 0/7] [Active Conditions: ]

survival: 1d20 ⇒ 4

"Ready to go."

The Exchange

Female Human Sorcerer 7 Init +7 | HP 34|52 | AC20, T11, FF19, +2 vs evil | Fort +11 Ref +7, Will +10 Resist Fire 5 | CMD 12 | Perception +20, SM +16
Resources:
Spells 5|5|0; Claws 9|9; Reroll: unused
Buffs:
Mage Armour, Heroism, Shield, PfE, MI, ER
Conditions: MI: 4 Images

Survival: 1d20 + 1 ⇒ (20) + 1 = 21

Argenta glances over the map provided. Hey, isn't this the long way round? Couldn't we find a shorter route?

Sovereign Court

Male Human Cleric of Shelyn 3.1 | AC 17 (T 10/FF 17) | CMB +4 CMD 14 (FF 14) | HP 24/24 | Init +0 | Fort +4 Ref +1 Will +6 | Perception +3 | Speed 20' | Channel Energy 7/7 | Bit of Luck 6/6 | Dazing Touch 6/6 | +2 Concentration

Earlier

Wylka smiles at Fernando and takes the chalk. He then uses the chalk to scribe some magical runes on the barrel without the magical part.

Current

Listening to Argenta and giving Waman a suggested out, "Perhaps there is some hazard we aren't aware of on the shorter route."

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