GM ShadowLord's Rise of the Runelords Campaign (Inactive)

Game Master GM ShadowLord

CHAPTER 4 - FORTRESS OF THE STONE GIANTS (Part 1: Stones over Sandpoint)

Current Map


7,151 to 7,200 of 8,947 << first < prev | 139 | 140 | 141 | 142 | 143 | 144 | 145 | 146 | 147 | 148 | 149 | next > last >>

HP 96/105 (135)| AC: 12/12/10 CMD: 26 | F: +10 R: +4 W: +7 | Initiative: +2 | Rage: 25/25 | Vampiric Touch: 5/5 Vampiric Power 3/3 | Darkvision 30ft | DR 2/-, 5/Silver | Resist Cold, Electricity 10 | Fortification 15%
Skills:
Acrobatics +21 Intimidate +15 Perception +20 Survival: +18

Not really much I can do since he's behind everyone. This was supposed to be a neat trick but it was just stupid. Sorry for holding everything up.


Female Human Witch (Ley Line Guardian) 10 HP: 53/53 | AC: 13 (17 mage armor) | T: 13 (15) | FF: 11(15) | CMD: 16 | Fort: +6 | Ref: +7 | Will: +10 | Init: +7| Perc: +3 Yavenee

If the ceiling is high enough can't you fly over someone in your way?


HP 96/105 (135)| AC: 12/12/10 CMD: 26 | F: +10 R: +4 W: +7 | Initiative: +2 | Rage: 25/25 | Vampiric Touch: 5/5 Vampiric Power 3/3 | Darkvision 30ft | DR 2/-, 5/Silver | Resist Cold, Electricity 10 | Fortification 15%
Skills:
Acrobatics +21 Intimidate +15 Perception +20 Survival: +18

Probably can't fly over El, and Krystal just tore whole big enough for herself. He could try smashing the wall but that might take the whole thing down, and then he'd still be behind everyone.


HP 96/105 (135)| AC: 12/12/10 CMD: 26 | F: +10 R: +4 W: +7 | Initiative: +2 | Rage: 25/25 | Vampiric Touch: 5/5 Vampiric Power 3/3 | Darkvision 30ft | DR 2/-, 5/Silver | Resist Cold, Electricity 10 | Fortification 15%
Skills:
Acrobatics +21 Intimidate +15 Perception +20 Survival: +18

I'll just try to smash the wall and then the one after to get to the caster.

Bite: 1d20 + 14 - 2 - 1 + 1 ⇒ (20) + 14 - 2 - 1 + 1 = 32
Damage: 1d8 + 16 ⇒ (6) + 16 = 22
And of course I get a Nat 20 on the f&!$ing inanimate object.


Female Human Witch (Ley Line Guardian) 10 HP: 53/53 | AC: 13 (17 mage armor) | T: 13 (15) | FF: 11(15) | CMD: 16 | Fort: +6 | Ref: +7 | Will: +10 | Init: +7| Perc: +3 Yavenee

With the extra 30ft of speed from haste you could probably fly over me through the door, over Elisai and still make an attack


HP 96/105 (135)| AC: 12/12/10 CMD: 26 | F: +10 R: +4 W: +7 | Initiative: +2 | Rage: 25/25 | Vampiric Touch: 5/5 Vampiric Power 3/3 | Darkvision 30ft | DR 2/-, 5/Silver | Resist Cold, Electricity 10 | Fortification 15%
Skills:
Acrobatics +21 Intimidate +15 Perception +20 Survival: +18

Maybe? I don't know how high the ceilings are though.


female half-crystal dragon ftr4/nnj4 | HP 72/72; THP 0| AC 23, FF 22, TAC 15 | F +15, R +7, W +4 | CMB 12, CMD 25 | Init +6 | Lowlight, darkvision 60ft, Per +7 ki 7/7 | limited shape-shifting: crystal drg 4/4 rnds per day | 2 claws +14 (1d4+7), +14 bite (1d6+7), sonic breath (4d4 sonic; DC 20) 1/1 |

Remember Sunday, Krysta is medium sized. Strictly speaking the whole is big enough for any medium creature to pass through.


HP 96/105 (135)| AC: 12/12/10 CMD: 26 | F: +10 R: +4 W: +7 | Initiative: +2 | Rage: 25/25 | Vampiric Touch: 5/5 Vampiric Power 3/3 | Darkvision 30ft | DR 2/-, 5/Silver | Resist Cold, Electricity 10 | Fortification 15%
Skills:
Acrobatics +21 Intimidate +15 Perception +20 Survival: +18

And Sunday is Large right now.


female half-crystal dragon ftr4/nnj4 | HP 72/72; THP 0| AC 23, FF 22, TAC 15 | F +15, R +7, W +4 | CMB 12, CMD 25 | Init +6 | Lowlight, darkvision 60ft, Per +7 ki 7/7 | limited shape-shifting: crystal drg 4/4 rnds per day | 2 claws +14 (1d4+7), +14 bite (1d6+7), sonic breath (4d4 sonic; DC 20) 1/1 |

Doh! Guess you could try and squeeze through but Krysta be ticked is she can't attack because another large person gets in her way.


HP 96/105 (135)| AC: 12/12/10 CMD: 26 | F: +10 R: +4 W: +7 | Initiative: +2 | Rage: 25/25 | Vampiric Touch: 5/5 Vampiric Power 3/3 | Darkvision 30ft | DR 2/-, 5/Silver | Resist Cold, Electricity 10 | Fortification 15%
Skills:
Acrobatics +21 Intimidate +15 Perception +20 Survival: +18

Which is how Sunday feels atm. Nowhere to go.


HP -16/94 | AC 26 TAC 15 FF 23 | CMD 30 | F +11 R +12 W +8 (evasion; immune to sleep; +2 vs enchantments; 1 Will reroll) | Ini: +3 (+4 terrain) | Senses: low-light +21 (+5 vs traps;+4 terrain) |
Skills:
Acrobatics+22,Climb+9,C.(traps)+5,Diplomacy-2,Disable dev.+23,Hand. animal+5/+9,Heal+8,Inti+5,K.dung+7,K.geo+5/+9,K.nature+9,Prof.(hunter)+4,Ri de+7,Spellcraft+5,Stealth+13/+17[+18/+22], Surv.+13/+17[+18/+22],Swim+6
Half-elf male Ranger 10 | RoTRL Doc·Treasure | +2 goblins, +5 giants, +4 undead, +4 urban/underground | Ghina +15 HP 67/67 AC 26 TAC 17 | (Died fighting Mokmurian)

Delendir arches his right eyebrow as he takes aim for another volley of arrows. "It seems you have size issues there"


TG1 | FF

Sunday decides that the best way to the creature is through the wall as well. Ripping into the wooden wall, he quickly tears it to shreds and manages to gnaw a whole before him.

Elisai's critical attack proves to be too much for the male ogre and as blow after blow land on his body, he is ripped to pieces and crumbles to the ground in the hallway.

Delendir and Yavenee's target is now down, I assume you do not want to continue to use your moves against it?


TG1 | FF

Bump Delendir and Yavenee.


HP -16/94 | AC 26 TAC 15 FF 23 | CMD 30 | F +11 R +12 W +8 (evasion; immune to sleep; +2 vs enchantments; 1 Will reroll) | Ini: +3 (+4 terrain) | Senses: low-light +21 (+5 vs traps;+4 terrain) |
Skills:
Acrobatics+22,Climb+9,C.(traps)+5,Diplomacy-2,Disable dev.+23,Hand. animal+5/+9,Heal+8,Inti+5,K.dung+7,K.geo+5/+9,K.nature+9,Prof.(hunter)+4,Ri de+7,Spellcraft+5,Stealth+13/+17[+18/+22], Surv.+13/+17[+18/+22],Swim+6
Half-elf male Ranger 10 | RoTRL Doc·Treasure | +2 goblins, +5 giants, +4 undead, +4 urban/underground | Ghina +15 HP 67/67 AC 26 TAC 17 | (Died fighting Mokmurian)

Suddenly realizing about the opportunity to engage the wizard when the first ogre falls, Delendir quickly moves forward and shots at the first clear sight of the bestial creature.
+1 longbow+favored enemy: 1d20 + 11 + 5 ⇒ (10) + 11 + 5 = 26
P damage+favored enemy: 1d8 + 6 + 5 ⇒ (2) + 6 + 5 = 13

"Ghina! The wizard!" the half-elf signals the way to his hawk who flights around, probably taking attacks from the creature.
Bite: 1d20 + 8 ⇒ (3) + 8 = 11
S/B/P damage: 1d4 + 1 ⇒ (1) + 1 = 2

Ghina's AC is 22


Female Human Witch (Ley Line Guardian) 10 HP: 53/53 | AC: 13 (17 mage armor) | T: 13 (15) | FF: 11(15) | CMD: 16 | Fort: +6 | Ref: +7 | Will: +10 | Init: +7| Perc: +3 Yavenee

Yavenee moves forward, locking eyes on Delendir's target calling forth a wave of misfortune.

Standard action: Evil Eye-(DC 20) The target takes a –2 penalty on attack rolls


TG1 | FF

Yavenee's misfortune is not as fortunate as she would have liked. It appears this female ogre is of solid mind.

When Ghina flies in the female ogre swipes helplessly at Ghina with her dagger, but fails to strike the bird as it maneuvers too quickly for her. When Ghina attempts to strike the ogre, it also is able to dodge the attack.

Delendir's arrow is placed spot on, but it goes directly through one of the female ogres who's image shudders and then disappears completely. Two images remain.

The female ogre moves away from Ghina provoking and up to the doorway where she casts a spell! She casts confusion which should hit everyone. Each of you needs to make a DC18 Will save or roll against the chart below and follow the appropriate course of action on your turn.

01–25 Act normally
26–50 Do nothing but babble incoherently
51–75 Deal 1d8 points of damage + Str modifier to self with item in hand
76–100 Attack nearest creature (for this purpose, a familiar counts as part of the subject's self)

R2: Elisai, Delendir, Yavenee, Female Ogre, Krysta, Male Ogre, Sunday
R3: Elisai, Delendir, Yavenee, Female Ogre, Krysta, Male Ogre, Sunday

Will: 1d20 + 10 ⇒ (11) + 10 = 21
1d20 + 10 ⇒ (6) + 10 = 16
1d4 ⇒ 1


Female Human Medium (Spirit Dancer) 7 HP: 75/75 | AC: 16 | T: 10 | FF: 14 | CMD: 20 | Fort: +5 | Ref: +3 | Will: +6 | Init: +4| Perc: +10

Will Save: 1d20 + 6 ⇒ (17) + 6 = 23

Elisai shrugs off the confusion effect, instead moving up to the ogre and striking quickly.

Attack: 1d20 + 9 ⇒ (4) + 9 = 13
Damage: 3d6 + 16 ⇒ (2, 2, 4) + 16 = 24


HP 96/105 (135)| AC: 12/12/10 CMD: 26 | F: +10 R: +4 W: +7 | Initiative: +2 | Rage: 25/25 | Vampiric Touch: 5/5 Vampiric Power 3/3 | Darkvision 30ft | DR 2/-, 5/Silver | Resist Cold, Electricity 10 | Fortification 15%
Skills:
Acrobatics +21 Intimidate +15 Perception +20 Survival: +18

Will: 1d20 + 8 ⇒ (5) + 8 = 13
1d100 ⇒ 6

Shaking his head furiously Sunday charges forth at the wall in front him, slamming his head into it.
Bite: 1d20 + 14 - 2 - 1 + 1 ⇒ (1) + 14 - 2 - 1 + 1 = 13


female half-crystal dragon ftr4/nnj4 | HP 72/72; THP 0| AC 23, FF 22, TAC 15 | F +15, R +7, W +4 | CMB 12, CMD 25 | Init +6 | Lowlight, darkvision 60ft, Per +7 ki 7/7 | limited shape-shifting: crystal drg 4/4 rnds per day | 2 claws +14 (1d4+7), +14 bite (1d6+7), sonic breath (4d4 sonic; DC 20) 1/1 |

will: 1d20 + 6 ⇒ (19) + 6 = 25
Krysta had just finished tearing her hole in the wall to bypass Elisai's hulking form and was about to go through it when the large woman stepped in front of her knew hole and blocked her again! "Block someone else's hole!" she yelled and then moved along the wall towards the fire and ripped through the wall down there instead.

bite: 1d20 + 11 - 3 ⇒ (17) + 11 - 3 = 251d8 + 6 + 9 ⇒ (5) + 6 + 9 = 20


HP -16/94 | AC 26 TAC 15 FF 23 | CMD 30 | F +11 R +12 W +8 (evasion; immune to sleep; +2 vs enchantments; 1 Will reroll) | Ini: +3 (+4 terrain) | Senses: low-light +21 (+5 vs traps;+4 terrain) |
Skills:
Acrobatics+22,Climb+9,C.(traps)+5,Diplomacy-2,Disable dev.+23,Hand. animal+5/+9,Heal+8,Inti+5,K.dung+7,K.geo+5/+9,K.nature+9,Prof.(hunter)+4,Ri de+7,Spellcraft+5,Stealth+13/+17[+18/+22], Surv.+13/+17[+18/+22],Swim+6
Half-elf male Ranger 10 | RoTRL Doc·Treasure | +2 goblins, +5 giants, +4 undead, +4 urban/underground | Ghina +15 HP 67/67 AC 26 TAC 17 | (Died fighting Mokmurian)

Will+elven immunities DC 18: 1d20 + 5 + 2 ⇒ (16) + 5 + 2 = 23 I assume Ghina is out of the area of effect
Delendir feels a tinkle in his mind, but his elven nature helps him resist the enchantment "What is that? What are you trying to twist in our minds b+&~~?"

Ghina's AoO Bite: 1d20 + 8 ⇒ (2) + 8 = 10
S/B/P damage: 1d4 + 1 ⇒ (2) + 1 = 3

Taking actions as I believe the male ogre is no more

The half-elf waits, expecting his loyal hawk to try clear the ranger's way through the illusions. And Ghina "steps" in the air and attacks!
Bite: 1d20 + 8 ⇒ (4) + 8 = 12
S/B/P damage: 1d4 + 1 ⇒ (2) + 1 = 3

Talon: 1d20 + 8 ⇒ (8) + 8 = 16
S damage: 1d4 + 1 ⇒ (1) + 1 = 2

Talon: 1d20 + 8 ⇒ (20) + 8 = 28
S damage: 1d4 + 1 ⇒ (1) + 1 = 2

Crit?: 1d20 + 8 ⇒ (1) + 8 = 9
S damage: 1d4 + 1 ⇒ (4) + 1 = 5

It is then Delendir steps back and releases his new volley of arrows over Yavenne and into the wizard ogre!
+1 longbow-RS+favored enemy (deadeye to avoid Yavenne's cover): 1d20 + 11 - 2 + 5 ⇒ (5) + 11 - 2 + 5 = 19
P damage+favored enemy (manyshot 2 arrows): 2d8 + 12 + 10 ⇒ (4, 4) + 12 + 10 = 30

+1 longbow-RS+favored enemy (deadeye to avoid Yavenne's cover): 1d20 + 11 - 2 + 5 ⇒ (2) + 11 - 2 + 5 = 16
P damage+favored enemy: 1d8 + 6 + 5 ⇒ (7) + 6 + 5 = 18

+1 longbow-RS+favored enemy (deadeye to avoid Yavenne's cover): 1d20 + 6 - 2 + 5 ⇒ (13) + 6 - 2 + 5 = 22
P damage+favored enemy: 1d8 + 6 + 5 ⇒ (3) + 6 + 5 = 14


1 person marked this as a favorite.
TG1 | FF

Both Sunday and Krysta respectively rip holes through their walls large enough for them to move through. Clearly the architects of the Fort are frowning down upon them from above.

Ghina's retaliatory attack as the ogress moves away misses, but when she closes in again her second talon is able to find the real target through the images and damage her slightly.

Elisai's attack is slices between two of the images and slams into the floor helplessly, sending chunks of splinters flying into the air.

Delendir's first and third attack miss the the casting ogress, but fly close enough to eradicate her two remaining images leaving just the caster before them.

R3: Elisai, Delendir, Yavenee, Female Ogre, Krysta, Sunday
R4: Elisai, Delendir, Yavenee, Female Ogre, Krysta, Sunday

1d3 ⇒ 3 Hit!


2 people marked this as a favorite.
Female Human Witch (Ley Line Guardian) 10 HP: 53/53 | AC: 13 (17 mage armor) | T: 13 (15) | FF: 11(15) | CMD: 16 | Fort: +6 | Ref: +7 | Will: +10 | Init: +7| Perc: +3 Yavenee

Still affects her for a round. This hex lasts for a number of rounds equal to 3 + the witch’s Intelligence modifier. A Will save reduces this to just 1 round.

Will Save: 1d20 + 7 ⇒ (12) + 7 = 19

Yavenee gestures at the ogress, chanting in a ululating tone ans she attempts to twist the monster's own magic against her.

Cast Arcane Disruption (DC 18). The subject must succeed at a concentration check (DC = 10 + 1/2 its caster level) in order to cast an arcane spell, use any spell-like ability (even those that come from a divine source), use arcane spell completion or spell trigger magic items, or use any of the following class features that come from an arcane spellcasting class: arcane school powers, arcanistexploits, bardic performances, magus arcana, or witch hexes. Spells, spell-like abilities, or class features that take a free, swift, or immediate action aren’t affected by this spell, nor are mythic spells or mythic powers.

No more spellcasting for you


TG1 | FF

Your adversary is completely unprepared for Yavenee's spell and staggers back a half-step from it. Shaking it off she grinds her teeth and reaches into her spell pouch and flings a patch of fur towards the witch, but it's not the fur that attracts your attention. A blast of electricity sparks from her fingertips as a lightning bolt crackles and fires into Yavenee (35 damage, DC15 for half) before taking a step to the left. This should provoke from Ghina and Elisai.

R3: Elisai, Delendir, Yavenee, Female Ogre, Krysta, Sunday
R4: Elisai, Delendir, Yavenee, Female Ogre, Krysta, Sunday

Will: 1d20 + 10 ⇒ (1) + 10 = 11
Concentration DC14: 1d20 + 10 ⇒ (10) + 10 = 20
Damage: 9d6 ⇒ (2, 2, 4, 3, 5, 4, 3, 6, 6) = 35


HP 96/105 (135)| AC: 12/12/10 CMD: 26 | F: +10 R: +4 W: +7 | Initiative: +2 | Rage: 25/25 | Vampiric Touch: 5/5 Vampiric Power 3/3 | Darkvision 30ft | DR 2/-, 5/Silver | Resist Cold, Electricity 10 | Fortification 15%
Skills:
Acrobatics +21 Intimidate +15 Perception +20 Survival: +18

1d100 ⇒ 52

I have nothing in my bat hands/paws...


2 people marked this as a favorite.
TG1 | FF

Scratch yourself in the face!


HP -16/94 | AC 26 TAC 15 FF 23 | CMD 30 | F +11 R +12 W +8 (evasion; immune to sleep; +2 vs enchantments; 1 Will reroll) | Ini: +3 (+4 terrain) | Senses: low-light +21 (+5 vs traps;+4 terrain) |
Skills:
Acrobatics+22,Climb+9,C.(traps)+5,Diplomacy-2,Disable dev.+23,Hand. animal+5/+9,Heal+8,Inti+5,K.dung+7,K.geo+5/+9,K.nature+9,Prof.(hunter)+4,Ri de+7,Spellcraft+5,Stealth+13/+17[+18/+22], Surv.+13/+17[+18/+22],Swim+6
Half-elf male Ranger 10 | RoTRL Doc·Treasure | +2 goblins, +5 giants, +4 undead, +4 urban/underground | Ghina +15 HP 67/67 AC 26 TAC 17 | (Died fighting Mokmurian)

Ghina's AoO Bite: 1d20 + 8 ⇒ (15) + 8 = 23
S/B/P damage: 1d4 + 1 ⇒ (1) + 1 = 2

Delendir observes shocked how Yavenne's is electrified "Are you ok!???" he renews his assault on the evil caster with a new volley of arrows, his quiver quickly depleting once more.
+1 longbow-RS+favored enemy (deadeye to avoid Yavenne's cover): 1d20 + 11 - 2 + 5 ⇒ (9) + 11 - 2 + 5 = 23
P damage+favored enemy (manyshot 2 arrows): 2d8 + 12 + 10 ⇒ (2, 5) + 12 + 10 = 29

+1 longbow-RS+favored enemy (deadeye to avoid Yavenne's cover): 1d20 + 11 - 2 + 5 ⇒ (2) + 11 - 2 + 5 = 16
P damage+favored enemy: 1d8 + 6 + 5 ⇒ (7) + 6 + 5 = 18

+1 longbow-RS+favored enemy (deadeye to avoid Yavenne's cover): 1d20 + 6 - 2 + 5 ⇒ (15) + 6 - 2 + 5 = 24
P damage+favored enemy: 1d8 + 6 + 5 ⇒ (1) + 6 + 5 = 12

Meanwhile, Ghina keeps her struggle to force the wizard at the doors.
Bite: 1d20 + 8 ⇒ (14) + 8 = 22
S/B/P damage: 1d4 + 1 ⇒ (3) + 1 = 4

Talon: 1d20 + 8 ⇒ (16) + 8 = 24
S damage: 1d4 + 1 ⇒ (1) + 1 = 2

Talon: 1d20 + 8 ⇒ (18) + 8 = 26
S damage: 1d4 + 1 ⇒ (4) + 1 = 5


TG1 | FF

Ghina's attack misses as does Delendir's first two attacks. Both the ranger and her companions final attacks break through to the ogre though and start piling on some damage.


HP 96/105 (135)| AC: 12/12/10 CMD: 26 | F: +10 R: +4 W: +7 | Initiative: +2 | Rage: 25/25 | Vampiric Touch: 5/5 Vampiric Power 3/3 | Darkvision 30ft | DR 2/-, 5/Silver | Resist Cold, Electricity 10 | Fortification 15%
Skills:
Acrobatics +21 Intimidate +15 Perception +20 Survival: +18

1d8 + 7 ⇒ (4) + 7 = 11
6 due to DR
Shaking its head and letting out distressed squeaks the giant bat begins clawing at its face.


TG1 | FF

R3: Elisai, Delendir, Yavenee, Female Ogre, Krysta, Sunday
R4: Elisai, Delendir, Yavenee, Female Ogre, Krysta, Sunday


Female Human Medium (Spirit Dancer) 7 HP: 75/75 | AC: 16 | T: 10 | FF: 14 | CMD: 20 | Fort: +5 | Ref: +3 | Will: +6 | Init: +4| Perc: +10

Taking advantage of the creatures positioning change and keen to not give it a second chance, Elisai unleashes a hail of attacks onto it, attempting to cut it down after evading them for so long.
"Taste Steel" she cries out as she brings her blade around in a clean arc.

AoO: 1d20 + 9 ⇒ (5) + 9 = 14
Damage: 3d6 + 16 ⇒ (1, 3, 4) + 16 = 24

Full Attack: 1d20 + 9 ⇒ (15) + 9 = 24
Damage: 3d6 + 16 ⇒ (1, 6, 2) + 16 = 25
Full Attack: 1d20 + 9 ⇒ (8) + 9 = 17
Damage: 3d6 + 16 ⇒ (6, 6, 1) + 16 = 29


TG1 | FF

Elisai's window of opportunity falls short as does her second swipe, but her first attack draws blood from the ogress.


Female Human Witch (Ley Line Guardian) 10 HP: 53/53 | AC: 13 (17 mage armor) | T: 13 (15) | FF: 11(15) | CMD: 16 | Fort: +6 | Ref: +7 | Will: +10 | Init: +7| Perc: +3 Yavenee

Reflex: 1d20 + 4 ⇒ (20) + 4 = 24

The extra time taken to concentrate is enough warning, allowing Yavenee to dodge the worst of the bolt. Body still crackling with residual electricity, the witch locks her baleful glare on the ogress, calling forth dark fortune upon her enemy.

Misfortune Hex (DC 20 Will save) Anytime the creature makes an ability check, attack roll, saving throw, or skill check, it must roll twice and take the worse result. A Will save negates this hex.

Let's see how well you concentrate now


female half-crystal dragon ftr4/nnj4 | HP 72/72; THP 0| AC 23, FF 22, TAC 15 | F +15, R +7, W +4 | CMB 12, CMD 25 | Init +6 | Lowlight, darkvision 60ft, Per +7 ki 7/7 | limited shape-shifting: crystal drg 4/4 rnds per day | 2 claws +14 (1d4+7), +14 bite (1d6+7), sonic breath (4d4 sonic; DC 20) 1/1 |

Determined to get into this fight somehow Krysta moved through her newly opened hole and then attempted to tear open a new one into the next room where the ogress was.
bite w/patk: 1d20 + 11 - 3 ⇒ (4) + 11 - 3 = 121d8 + 6 + 9 ⇒ (7) + 6 + 9 = 22
This time her teeth snapped out and tore through the wood, getting a bite on it, and then ripped it out. She spit the chunk of wood out to the side and prepared to once more enter the breach.


3 people marked this as a favorite.
TG1 | FF

Once more Krysta blasts through the wall, this time leading into the area with the last remaining ogre. As Yavenee's hex lands on the female ogre, there is just too much happening simulatneously for her to concentrate on and she is unable to avoid the unlucky hex. Raising her hands in defiance, she calls another bolt of lighting at the witch. As she stretches her hands forward and thrusts the patch of fur towards Yavenee, her fingers crackle and pop, but no lightning emerges as the hex does it's work and prevents a potentially deadly blast from striking the witch.

With nothing left but to hide, she ducks to the left to avoid fire from the hallway.

The ogress screams and throws her head back, [biggger]"WHAT?! NOOO!"[/biggger]

I am officially debuffed.

R4: Elisai, Delendir, Yavenee, Female Ogre, Krysta, Sunday
R5: Elisai, Delendir, Yavenee, Female Ogre, Krysta, Sunday

Misfortune Will: 1d20 + 10 ⇒ (9) + 10 = 19 Nooooooooooo!
Concentration: 1d20 + 10 ⇒ (12) + 10 = 22 Nooooooooooo!
Concentration: 1d20 + 10 ⇒ (3) + 10 = 13 Nooooooooooo!


HP 96/105 (135)| AC: 12/12/10 CMD: 26 | F: +10 R: +4 W: +7 | Initiative: +2 | Rage: 25/25 | Vampiric Touch: 5/5 Vampiric Power 3/3 | Darkvision 30ft | DR 2/-, 5/Silver | Resist Cold, Electricity 10 | Fortification 15%
Skills:
Acrobatics +21 Intimidate +15 Perception +20 Survival: +18

1d100 ⇒ 100

Letting out a screech the giant bat begins trying to bite chunks out of the enlarged Elisai while discombobulating spirits lash out at her.

Bite: 1d20 + 14 - 2 - 1 + 1 ⇒ (14) + 14 - 2 - 1 + 1 = 26
Damage: 1d8 + 16 ⇒ (8) + 16 = 24
Bite (Haste): 1d20 + 14 - 2 - 1 + 1 ⇒ (13) + 14 - 2 - 1 + 1 = 25
Damage: 1d8 + 16 ⇒ (2) + 16 = 18

Spirits: 1d20 + 9 ⇒ (17) + 9 = 26
Negative Energy: 1d4 + 2 ⇒ (4) + 2 = 6


HP -16/94 | AC 26 TAC 15 FF 23 | CMD 30 | F +11 R +12 W +8 (evasion; immune to sleep; +2 vs enchantments; 1 Will reroll) | Ini: +3 (+4 terrain) | Senses: low-light +21 (+5 vs traps;+4 terrain) |
Skills:
Acrobatics+22,Climb+9,C.(traps)+5,Diplomacy-2,Disable dev.+23,Hand. animal+5/+9,Heal+8,Inti+5,K.dung+7,K.geo+5/+9,K.nature+9,Prof.(hunter)+4,Ri de+7,Spellcraft+5,Stealth+13/+17[+18/+22], Surv.+13/+17[+18/+22],Swim+6
Half-elf male Ranger 10 | RoTRL Doc·Treasure | +2 goblins, +5 giants, +4 undead, +4 urban/underground | Ghina +15 HP 67/67 AC 26 TAC 17 | (Died fighting Mokmurian)

"Surrender ogress!!! Who is the boss of the fortress? Where is she?!" the half-elf pushes forward stepping side by side with Yavenne and if the ogress does not surrender, he keeps shotting more and more arrows.
+1 longbow-RS+favored enemy (deadeye to avoid cover): 1d20 + 11 - 2 + 5 ⇒ (4) + 11 - 2 + 5 = 18
P damage+favored enemy (manyshot 2 arrows): 2d8 + 12 + 10 ⇒ (2, 5) + 12 + 10 = 29

+1 longbow-RS+favored enemy (deadeye to avoid Yavenne's cover): 1d20 + 11 - 2 + 5 ⇒ (8) + 11 - 2 + 5 = 22
P damage+favored enemy: 1d8 + 6 + 5 ⇒ (7) + 6 + 5 = 18

+1 longbow-RS+favored enemy (deadeye to avoid Yavenne's cover): 1d20 + 6 - 2 + 5 ⇒ (16) + 6 - 2 + 5 = 25
P damage+favored enemy: 1d8 + 6 + 5 ⇒ (1) + 6 + 5 = 12

Meanwhile, Ghina keeps her struggle to force the wizard at the doors.
Bite: 1d20 + 8 ⇒ (11) + 8 = 19
S/B/P damage: 1d4 + 1 ⇒ (1) + 1 = 2

Talon: 1d20 + 8 ⇒ (7) + 8 = 15
S damage: 1d4 + 1 ⇒ (3) + 1 = 4

Talon: 1d20 + 8 ⇒ (3) + 8 = 11
S damage: 1d4 + 1 ⇒ (1) + 1 = 2


1 person marked this as a favorite.
Female Human Witch (Ley Line Guardian) 10 HP: 53/53 | AC: 13 (17 mage armor) | T: 13 (15) | FF: 11(15) | CMD: 16 | Fort: +6 | Ref: +7 | Will: +10 | Init: +7| Perc: +3 Yavenee

Turning her attention, Yavenee frowns as she realizes that the ogress has ensorcelled Sunday's mind, causing him to attack his friends. "Stop!" she commands, her voice ringing out with power as she gestures and summons up the magic to freeze him in place.

Cast Hold Person. DC 18 Will
Assuming he still counts as humanoid


HP 96/105 (135)| AC: 12/12/10 CMD: 26 | F: +10 R: +4 W: +7 | Initiative: +2 | Rage: 25/25 | Vampiric Touch: 5/5 Vampiric Power 3/3 | Darkvision 30ft | DR 2/-, 5/Silver | Resist Cold, Electricity 10 | Fortification 15%
Skills:
Acrobatics +21 Intimidate +15 Perception +20 Survival: +18
Yavenee wrote:

Turning her attention, Yavenee frowns as she realizes that the ogress has ensorcelled Sunday's mind, causing him to attack his friends. "Stop!" she commands, her voice ringing out with power as she gestures and summons up the magic to freeze him in place.

Cast Hold Person. DC 18 Will
Assuming he still counts as humanoid

... that's a good question.

*checks around* Pretty sure he still counts as Humanoid.

Will: 1d20 + 8 ⇒ (6) + 8 = 14
At least the Will saves continue to suck.

The giant bat immediately locks up.


Female Human Medium (Spirit Dancer) 7 HP: 75/75 | AC: 16 | T: 10 | FF: 14 | CMD: 20 | Fort: +5 | Ref: +3 | Will: +6 | Init: +4| Perc: +10

Sunday do you ignore Displacement?

Assuming everything hits through Displacement then I'm on 14HP


1 person marked this as a favorite.
female half-crystal dragon ftr4/nnj4 | HP 72/72; THP 0| AC 23, FF 22, TAC 15 | F +15, R +7, W +4 | CMB 12, CMD 25 | Init +6 | Lowlight, darkvision 60ft, Per +7 ki 7/7 | limited shape-shifting: crystal drg 4/4 rnds per day | 2 claws +14 (1d4+7), +14 bite (1d6+7), sonic breath (4d4 sonic; DC 20) 1/1 |

Krysta was pleased at the sound of the ogress yelling in what was obviously not a good way and slipped through the hole she had made in the wall. Seeing Ghina attacking it Krysta took advantage of the distraction the bird gave and lashed out with her jaws. She struck fiercely at the creature's legs, hoping to hamstring her but ultimately going for any damage she could do.
bite w/patk/flank/sneak: 1d20 + 11 + 2 - 3 ⇒ (19) + 11 + 2 - 3 = 291d8 + 6 + 9 + 1d6 ⇒ (7) + 6 + 9 + (5) = 27


HP 96/105 (135)| AC: 12/12/10 CMD: 26 | F: +10 R: +4 W: +7 | Initiative: +2 | Rage: 25/25 | Vampiric Touch: 5/5 Vampiric Power 3/3 | Darkvision 30ft | DR 2/-, 5/Silver | Resist Cold, Electricity 10 | Fortification 15%
Skills:
Acrobatics +21 Intimidate +15 Perception +20 Survival: +18

I thought I did but Beast Shape 2 does not give me acces toBlindsense, would need Beast Shape 3 for that.

1d100 ⇒ 56
1d100 ⇒ 25
1d100 ⇒ 97


1 person marked this as a favorite.
TG1 | FF

Sunday viciously tears into Elisai while under the spell of the ogress, nearly taking her to the ground with his ferocious attacks.

Krysta's determination and tunneling finally pays off as she reaches a foe she can literally sink her teeth into. The crystal dragon rips away flesh from the ogres legs, causing her to wobble and nearly topple over.

Between Delendir and Ghina, only Delendir's third shot manages to bypass the defenses of the ogre. Though she is still on her feet, the numerous wounds are quickly compounding.

Sunday is unable to fight of Yavenee's spell, and is temporarily held in place.

R5: Elisai, Delendir, Yavenee, Female Ogre, Krysta, Sunday


Female Human Medium (Spirit Dancer) 7 HP: 75/75 | AC: 16 | T: 10 | FF: 14 | CMD: 20 | Fort: +5 | Ref: +3 | Will: +6 | Init: +4| Perc: +10

Someone needs to tell me if under 50 hits or over 50 hits.

Pissed with Sunday, for a brief moment Elisai entertains the idea of giving him a quick slap before turning back towards the Ogre and slashing twice.

Attack: 1d20 + 9 ⇒ (12) + 9 = 21Damage: 3d6 + 16 ⇒ (5, 3, 1) + 16 = 25
Attack: 1d20 + 9 ⇒ (20) + 9 = 29Damage: 3d6 + 16 ⇒ (1, 2, 5) + 16 = 24
Confirm: 1d20 + 9 ⇒ (14) + 9 = 23Damage: 3d6 + 16 ⇒ (5, 5, 6) + 16 = 32


1 person marked this as a favorite.
TG1 | FF

Elisai slices into the ogre twice, the second is so brutal that the slash rips open her chest cavity and breaks numerous bones in her body.
She gasps in pain and begins to cough blood out of her mouth before collapsing first to her knees before losing consciousness completely and falling forward on her face with a loud, wet thud. As the blood begins to drain from the large humanoid across the wooden floor, silence falls once more in the fort.

Nicely done, good combat everyone! I like it when we make to rounds 5 or 6!

Taking the time to check the bodies of the ogres on the floor reveals the following items of interest:

Ogre Loot:

3 javelin
3 potions of cure serious wounds
2 +1 human bane ogre hook
2 +1 hide armor
1 belt of giant strength +2
1 wand of acid arrow (43 charges)
1 dagger
1 amulet of natural armor +1
1 headband of alluring charisma +2
1 ring of protection +1
1 +1 ogre hook

The silence is short lived however. Shortly after taking inventory of the gear from the ogres, the sound of footsteps from the stairwell catch you attention. The party quickly snaps around and prepares for combat once more!

Fortunately for them, it is only Vale and Kaven, two of the three Black Arrows your rescued from the captivity back on the Kreeg farm yesterday. Relieved when they catch sight of, both men are out of breath. Kaven speaks first in bursts of breath, "Have you. Seen Jakardros. And Shalelu? Are they. With you?"


HP -16/94 | AC 26 TAC 15 FF 23 | CMD 30 | F +11 R +12 W +8 (evasion; immune to sleep; +2 vs enchantments; 1 Will reroll) | Ini: +3 (+4 terrain) | Senses: low-light +21 (+5 vs traps;+4 terrain) |
Skills:
Acrobatics+22,Climb+9,C.(traps)+5,Diplomacy-2,Disable dev.+23,Hand. animal+5/+9,Heal+8,Inti+5,K.dung+7,K.geo+5/+9,K.nature+9,Prof.(hunter)+4,Ri de+7,Spellcraft+5,Stealth+13/+17[+18/+22], Surv.+13/+17[+18/+22],Swim+6
Half-elf male Ranger 10 | RoTRL Doc·Treasure | +2 goblins, +5 giants, +4 undead, +4 urban/underground | Ghina +15 HP 67/67 AC 26 TAC 17 | (Died fighting Mokmurian)

"Jakardos? Shalelu?" Delendir raises surprised while he is picking the weapons of the ogres "What do you mean? I thought they were with you!"
Sense motives: 1d20 + 0 ⇒ (3) + 0 = 3


1 person marked this as a favorite.
HP -16/94 | AC 26 TAC 15 FF 23 | CMD 30 | F +11 R +12 W +8 (evasion; immune to sleep; +2 vs enchantments; 1 Will reroll) | Ini: +3 (+4 terrain) | Senses: low-light +21 (+5 vs traps;+4 terrain) |
Skills:
Acrobatics+22,Climb+9,C.(traps)+5,Diplomacy-2,Disable dev.+23,Hand. animal+5/+9,Heal+8,Inti+5,K.dung+7,K.geo+5/+9,K.nature+9,Prof.(hunter)+4,Ri de+7,Spellcraft+5,Stealth+13/+17[+18/+22], Surv.+13/+17[+18/+22],Swim+6
Half-elf male Ranger 10 | RoTRL Doc·Treasure | +2 goblins, +5 giants, +4 undead, +4 urban/underground | Ghina +15 HP 67/67 AC 26 TAC 17 | (Died fighting Mokmurian)

Delendir looks worried at the giant bat "Oh! Do not be scared! It is Daud!" the ranger negates with the head "No comments, I didn't know he was a bat in his true form either"

"But what is up with Jakardos and Shalelu, when did you saw them last time? We left them with you in the caves!!" the ranger picks up one of the human bane ogre hooks observing their great quality and looks if he can properly balance it with his both hands despite the size. If so he plans to use it while the group is at the fort.


TG1 | FF

Kaven hadn't seen the bat until Delendir made a comment. When he takes note of Sunday in bat form, he half trips over himself in surprise. Regaining his composure, he explains that the group broke up to take rotational shifts to check out the opposite end of the tunnel. Shalelu and Jakardros never returned from their last shift.

Vale jumps in, "We were hoping they had met up with you, but it appears not."


Female Human Witch (Ley Line Guardian) 10 HP: 53/53 | AC: 13 (17 mage armor) | T: 13 (15) | FF: 11(15) | CMD: 16 | Fort: +6 | Ref: +7 | Will: +10 | Init: +7| Perc: +3 Yavenee

Her eyes on Sunday, frozen in the air in bat form, Yavenee moves over to Elisai gently resting her hands on the spirit dancer.

Healing Hex: 2d8 + 7 ⇒ (4, 7) + 7 = 18


HP -16/94 | AC 26 TAC 15 FF 23 | CMD 30 | F +11 R +12 W +8 (evasion; immune to sleep; +2 vs enchantments; 1 Will reroll) | Ini: +3 (+4 terrain) | Senses: low-light +21 (+5 vs traps;+4 terrain) |
Skills:
Acrobatics+22,Climb+9,C.(traps)+5,Diplomacy-2,Disable dev.+23,Hand. animal+5/+9,Heal+8,Inti+5,K.dung+7,K.geo+5/+9,K.nature+9,Prof.(hunter)+4,Ri de+7,Spellcraft+5,Stealth+13/+17[+18/+22], Surv.+13/+17[+18/+22],Swim+6
Half-elf male Ranger 10 | RoTRL Doc·Treasure | +2 goblins, +5 giants, +4 undead, +4 urban/underground | Ghina +15 HP 67/67 AC 26 TAC 17 | (Died fighting Mokmurian)

"Well. We will need to go look for them then, and make sure they are not in trouble" Delendir points to the still closed doors in the eastern room "Let's have a quick look on there and make sure we are not leaving any business here, then I think we can look down at the caves where you left them" the half-elf looks to the others for confirmation, then goes check the two doors and opens them.
North: Perception (+3 vs traps): 1d20 + 15 ⇒ (3) + 15 = 18
South: Perception (+3 vs traps): 1d20 + 15 ⇒ (20) + 15 = 35

If Elisai, or Daud, still look injured after Yavenee's help, Delendir will hand moderate and light potions from the groups sack for them to heal up.


Female Human Witch (Ley Line Guardian) 10 HP: 53/53 | AC: 13 (17 mage armor) | T: 13 (15) | FF: 11(15) | CMD: 16 | Fort: +6 | Ref: +7 | Will: +10 | Init: +7| Perc: +3 Yavenee

Both confusion and hold person are rounds per level so Sunday should be good now.

7,151 to 7,200 of 8,947 << first < prev | 139 | 140 | 141 | 142 | 143 | 144 | 145 | 146 | 147 | 148 | 149 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Another RotRL Campaign by DM Crispy - Gameplay All Messageboards

Want to post a reply? Sign in.