GM Mason's Curse of the Crimson Throne (Inactive)

Game Master Eminem80


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TheWaskally wrote:
GM Mason, with your permission I'd like to use the 'Death Goddess-Friendly' Death Domain option here.

Yes. That works.

Are you channeling positive or negative energy?


Is there any specific changes I should make for Pellius besides switching his skills around to accommodate Background Skills and reworking his gear and traits? I think I built him with 20 point buy but I can't remember.


I'm gonnna try and crank out a character for this. I feel like a Silence of the Lambs reference is going to have to be made somewhere in the backstory.

Sczarni

I'll just post the story snippet here, since I want to tinker around with the background a bit. Garvid Krein is an ex-Korvosan Guard of Korvosan descent (he doesn't really care whether he's considered Varisian or Cheliaxian.), that was Framed for murder by Lamm. Following his framing, and the fact that he has always been rumored to lack self-control a bit, he was kicked out rather unceremoniously out of the guard. Despite the fact that he's been set free, the combination of rumors among the guard and Korvosan law (...ugh) left him no chance of going back.

Short Story:

The broad-shouldered man sipped his ale quietly, his eyes staring at the shelf stacked with bottles in front of him. In all my days coming here, I've never seen anyone actually ask for anything that's not a beer or a lager. Must be there for ambiance, I guess.

In the corner of his eye a grinning young man, about fourteen (judging by the impressive amount of acne on his face), placed his hand in his pocket and began walking out of the tavern, whistling a happy tune. Before a meaty hand grabbed his raven-coloured long greasy hair and twisted his left arm, slamming the head on the bar, sending a flagon flying. A couple of sad ale drops fell on the ground.

"Now you did it, son, you spilled my drink. Don't worry, your nose ain't even broken, it's just bleeding a bit. Now, you're working for Lamm, aren't you? Don't say anything, whimper once for yes and twice for no."

The kid, nose filled with beer, snot and blood, began whimpering intensively, before a tuft of hair was torn from his head, crying out once and then, remembering the question, cried once more, before feeling the tight grip on his head soften. Whoops. Didn't mean to do that. Ah, hell, gives him something to brag about.

"Now, listen, son, I want you to run back to wherever the hell the old s%@@ stain's staying now, and tell him this one thing. Quote for quote, if you know what it means. He hasn't broken Garvid Krein. He just broke his chains." Pulling the hair backwards, Garvid grabbed the kid's dirty shirt, wiped the cocktail of fluids from the bar with it, and pushed the kid out the door. A pouch mysteriously appearing in his hand, he tossed it at a young lady in the crowd. "Mind your purse better next time, sweetheart.", before turning to the bartender raising an eyebrow at him. "Gaston, turn your judgemental Galtan face away. I was being nice to the kid. If a Hellknight patrol had seen him pick pockets, off with the hand. If he's lucky." Sighing and staring at his flagon and the setting sun outside, the big man looked at the wall once again. Ah, hell, it's not like I've got anything better to do. "Pass me that bottle, the one with the elvish stuff on it. That's the one. Good man.", before dropping a couple of coins on the bar, right next to a puddle of beer. "I'll be taking it home." Stuffing the bottle in a pocket in his massive leather coat, Garvid stood up from the chair. Walking out of the door, closing his eyes at the sun, he stopped. I really need to stop forgetting it., before reaching into the pub's door, and grabbing a well-worn halberd, the sigil of two swords crossed behind a tower, grafted on the blade, almost gone, but still visible. "Let's go home."

I've read all the character's backstories, and I do feel that there could definitely be some room for knowing each other before the game begins.


Im willing to link stories =^^=


I am interested in linking backstories too.

I think I've gotten Pellius' stats converted to the GM's specifications. Let me know if there's anything else specific I should fix. Will write a short story for him tomorrow.


Reworked:

Talin Moonscar
Human (Varisian) ranger (sable company marine) 1 (Pathfinder Campaign Setting: Inner Sea Combat)
NG Medium humanoid (human)
Init +3; Senses Perception +5
--------------------
Defense
--------------------
AC 19, touch 13, flat-footed 16 (+4 armor, +3 Dex, +2 shield)
hp 10 (1d10)
Fort +2, Ref +5, Will +1; +1 trait bonus vs. disease
--------------------
Offense
--------------------
Speed 30 ft. (20 ft. in armor)
Melee longsword +4 (1d8+3/19-20)
Special Attacks favored enemy (humans +2)
--------------------
Statistics
--------------------
Str 16, Dex 16, Con 11, Int 10, Wis 12, Cha 12
Base Atk +1; CMB +4; CMD 17
Feats Mounted Combat, Ride-by Attack
Traits orc impaler (lastwall), varisian immunity
Skills Acrobatics +1 (-3 to jump), Climb +5, Craft (armor) +2, Handle Animal +5, Knowledge (geography) +4, Perception +5, Profession (soldier) +5, Ride +5, Stealth +5, Survival +5, Swim +5
Languages Common, Varisian
SQ track +1, wild empathy +2
Other Gear mwk armored coat, mwk heavy steel shield, longsword, bedroll, belt pouch, fishhook (2), flint and steel, hip flask, masterwork backpack, mug/tankard, signal whistle, silk rope (50 ft.), string or twine, whetstone, 4 gp, 1 cp
--------------------
Special Abilities
--------------------
Favored Enemy (Humans +2) (Ex) +2 to rolls vs. Favored Enemy (Humans) foes.
Mounted Combat (1/round) Once per round you can attempt to negate a hit to your mount in combat.
Orc Impaler (Lastwall) +2 to confirm critical on charge (+3 vs orcs).
Ride-By Attack You can move - attack - move when charging mounted.
Track +1 Add the listed bonus to survival checks made to track.
Varisian Immunity +1 save vs disease. Immune to Vorel's phage & blood veil.
Wild Empathy +2 (Ex) Improve the attitude of an animal, as if using Diplomacy.


Dotting for interest. Working on a character for the campaign, not sure what I want to play as just yet.


I'm cool with linking stories if anyone likes (pending getting into the campaign, of course).


Lily Charis, a Kobold War Priest of Milani (says she is a priest of Iomedae to hide her true following).

If anyone want to link stories with her, I am fine with it.


Hello, GM Mason. This is Ariarh Kane and I would like to submit Emilia Zorzi for consideration. She is a Human (Chelaxian) Cleric of Pharasma (Domains: Healing & Knowledge). I have given her the Campaign Background Trait: Framed (Family Honour) for flavour sake only (no bonus/benefit taken).

Emilia's backstory, rp sample, physical description and personality are on her profile. I have not played CotCT before and even with my particular time zone (Southern Hemisphere: GMT+10) I can manage to post regularly.

Please let me know if there are any glaring errors and I'll amend them asap.

Thank you, kindly. :)

p.s. If accepted into the game, I am willing to link up stories with other players.


GM Mason wrote:
TheWaskally wrote:
GM Mason, with your permission I'd like to use the 'Death Goddess-Friendly' Death Domain option here.

Yes. That works.

Are you channeling positive or negative energy?

Positive Energy.


Lily Charis wrote:

Lily Charis, a Kobold War Priest of Milani (says she is a priest of Iomedae to hide her true following).

If anyone want to link stories with her, I am fine with it.

Looks good. Iomedae is not very popular Korvosa.


The Lion Cleric wrote:

I'll just post the story snippet here, since I want to tinker around with the background a bit. Garvid Krein is an ex-Korvosan Guard of Korvosan descent (he doesn't really care whether he's considered Varisian or Cheliaxian.), that was Framed for murder by Lamm. Following his framing, and the fact that he has always been rumored to lack self-control a bit, he was kicked out rather unceremoniously out of the guard. Despite the fact that he's been set free, the combination of rumors among the guard and Korvosan law (...ugh) left him no chance of going back.

** spoiler omitted **...

Very nice! I'm looking forward to your crunch and backstory now!


Would you allow a non-evil goblin if the story is good enough? Been wanting to play a goblin alchemist for a while but never got the chance.

Liberty's Edge

Just posting to say I am still interested in joining this game.


This is my submission. Calcedon is one of my favorite characters I've ever made and I still haven't had a chance to really play him for long. He was originally made for one campaign, and that one sank into the swamp. Then I updated him and put him in another campaign, and that one sank into the swamp. I'm hoping that this time if he gets in, it will stay up. My previous experience with this campaign is as far as it took to get a little past second level and that's it. I would really like to see what happens next, but I'll need help to get there.

Calcedon is a violinist, and a darn good one. Due to Versatile Performance, he'll be an astonishingly good face by level 2. Crunch and backstory is complete, and if you want to know even more about Cal, there's about 160 other posts from a previous campaign that will help you get to know him. Although some of what happened was due to the reactions he had from his fellow adventurers, and that will change with the reboot for him.

He's never actually met Lamm, but his parents were killed by him or his cronies about ten years previous. As requested, below I have written about how he found out about the starting antagonist to this plot.

RP Sample:
Calcedon sat on the stool across from the steel cage that held his uncle. The fight to get him there had taken nearly a year, and finally he was to be executed tomorrow. Since his incarceration, the violinist had visited him daily and brought his violin as well, playing private concerts for his uncle. Of course, the sound filled the prison and for a time all of them would just stop and listen to the hauntingly beautiful and mournful music.

His uncle Kaxon was his last living relative. His father had no brothers or sisters left alive, his mother's only brother from Cheliax had come when Calcedon's parents had been killed ten years ago to take over the family estate, but he was a monster. But there was something tragic that made him so, but his nephew never knew what that was. Just that he had eyes that held inexpressible and unimaginable pain. Cal had his own pain, and because of that he understood what it was like. And so he played.

This last day, he had played for nearly an hour. After that, the two of them sat for a long time in silence until it was uncharacteristically broken by his uncle. "Lamm." He croaked out of his misshapen lips. Kaxon followed the cult of Zon-Kuthon, and though he had often had the appearance of normalcy in public, Calcedon knew the man had twisted nearly every inch of his own flesh in some horrific way. In prison it was harder to keep up appearances.

Cal heard it, but he didn't really recognize it as having any particular meaning. "What... What was that?" he asked quickly, wanting to understand.

"Lamm killed my sister. I hope you sodomize him with a glaive." Kaxon's lips curled into a cruel smile. He had carefully crafted his last words to be as offensive and sacrilegious as possible. He had done a excellent job at that.

Bring up his dead parents had pretty much the effect his uncle was looking for. After weeks of visits and personal concerts, the kindness that Calcedon had poured out on him was requited with a twist of the knife in an old wound. Cal's eyes began to water. His emotions were somewhat dulled from the shock, but his wit was keen. "Sowing more pain into the world that will bear fruit after you have passed? That is just like you. Shall I have it engraved on your tombstone?"

In response, Kaxon merely stared with his dead eyes right at him, still smiling, still smug. It was a look of steadfast surety. There would be pain. There would be much pain. And you had no idea of the horrors that were coming your way.

Calcedon stood up, giving a slight nod of respect to the hardened criminal. In a way, he'd done him a kindness. Many people who had violent crime done never discovered the culprits. Cal could pursue Lamm and have him brought to justice as well. Perhaps in a month he could have him in this very same cell. But that smug smile gave him pause. Why would his uncle not have avenged his sister? Was he responsible, or did Lamm have connections in this city that protected him? Two things he knew for certain. Kaxon wasn't talking. And whatever path he chose, he would find pain.


Calcedon wrote:

This is my submission. Calcedon is one of my favorite characters I've ever made and I still haven't had a chance to really play him for long. He was originally made for one campaign, and that one sank into the swamp. Then I updated him and put him in another campaign, and that one sank into the swamp. I'm hoping that this time if he gets in, it will stay up. My previous experience with this campaign is as far as it took to get a little past second level and that's it. I would really like to see what happens next, but I'll need help to get there.

Calcedon is a violinist, and a darn good one. Due to Versatile Performance, he'll be an astonishingly good face by level 2. Crunch and backstory is complete, and if you want to know even more about Cal, there's about 160 other posts from a previous campaign that will help you get to know him. Although some of what happened was due to the reactions he had from his fellow adventurers, and that will change with the reboot for him.

He's never actually met Lamm, but his parents were killed by him or his cronies about ten years previous. As requested, below I have written about how he found out about the starting antagonist to this plot.

** spoiler omitted **...

Nice Cal! I was hoping to see a Bard submission and your submission did not disappoint. Though...now you have me afraid that this character is cursed! Just kidding.


DekoTheBarbarian wrote:
Would you allow a non-evil goblin if the story is good enough? Been wanting to play a goblin alchemist for a while but never got the chance.

With the quality of submissions, it would need a really good story/personality to get chosen. I love goblins though, so give it a go if you want to.


Will try to post updated history later tonight...

=^^=


Interest:

1) Melee/Tanky:
Seth86-Talin Moonscar-Human (Varisian) ranger (sable company marine)
Rennai-Mouse-Female Half-elf Brawler
Hokina-Lily Charis- Kobold WarPriest

2) Full Divine:
Ariarh Kane-Emilia Zorzi-Human Cleric of Pharasma
TheWaskally-Pavlo Grimulas-Human Cleric of Pharasma
Zousha-Pellius Zenderholm-Human (Chelaxian/Shoanti) Oracle

3) Full Arcane:
Captain Ford-Azzerix Wrymclaw-Kobold Sorcerer
Darkfire-RadayaHyland-Sylph Wizard (Wind Listener, Divination: Foresight)
Azule son of Abendago-Ifrit Sorcerer Wishcrafter

4) Skills/Melee/Partial Caster:
Osterisk-Calcedon-Human Bard (Chelish Diva)
The Nine-Aspexia "Asp" Asploric-Human Rogue
Enchanter Time-Rogue/Alchemist (*researching unchained)
Sarabian-Giorgio Karakos-Half-elf Inquisitor (Infiltrator) of Sarenrae

Concepts (No Character):
The Lion Cleric (melee/tank)
Deko the Barbarian-Goblin Alchemist

If I missed anyone, it was by accident. Please let me know. I am blown away by the quality of the submissions. I may decide before the weekend, but I will give a 24 hour notice.

Keep the submissions coming and thank you for your interest so far!


Aaaaaand.... done

Updated background:

Talin came to the city at a very young age. His parents were travelers, like most of his people. But something made them stay. He was not sure, but he grew up in this city. In turn, the sky brought him new wonders. The Sable Company. Their riders in the air, the way they moved. How people respected them. To a young boy, that was like a dream. Being a great hero of the city. Saving lives, making sure people are safe. Yes. That is what he wants to be when he grows up.

Talin joined the Sable Company at an early age, training with them. His hopes to be one of the ones soaring above the city, protecting them. That is his focus. He started out at the bottom. He expected this. Start at the bottom and work your way up. Hard work. Determination. With time, and long hours, he trained, part of his training lead him to the smith. An old dwarf, Warric. The two grew close around the anvil. Around the sounds of hammers falling. They never talked much, it was a very strange but also a very relaxing relationship between the two of them. When he wasn’t training or doing his duties, he would spend time with Warric. Learning the trade, finding his way around the armors of the Sable Company. He grew a certain fondness in making and inspecting armor, especially the ones the riders had. Theirs and their mounts. Finally the time came, he now was finally one of the marines, and his training has started, training to become one of the revered riders. Now, after all the basic training, doing errands, now the REAL work has started.

His superior called him and all the young recruits to the main hall of the barracks. Well, that’s what they thought. Only to see most of the Sables there. It was breath taking. Not that they havnt seen them like this before, but the sight was still awe-inspiring. Then the news fell. Their captain’s pride and joy, the one thing that brightened up the barracks more than the Hippogriffs themselves… Aldrea, Juliana’s daughter has been taken by a criminal named Lamm. The hall grew deathly quiet. One could see the horror and shock on everyone’s face. This would not stand…
And so they were sent out. Save Aldrea and put an end to this criminal’s life as a free man on the street.


As a note to the GM
I will be away this weekend at a LARP
So will be unavailable till late Sunday afternoon


How would you feel about us advancing age categories? I'm thinking about a midlife crisis academic wizard who's never been adventuring.

Sczarni

Garvin Krein's background below.

Background:

"Name?"

The bulky man grinned at the person asking the questions. "Abrogail Thrune the Second, Queen of Cheliax. Listen, Carlin, I've been working with you for seven bloody years, you can fill that f!+@ing paper by yourself."

The jailor couldn't help but smile a bit, at which point his face tried to go back to normal. "Alright, Garvid. Let's start filling it in. You know they need it in court."

"You are an a#&+@#+, Carlin.", replied Garvin, grinning at the questioner. Heh. Bastard likes procedure, but he's a good soul inside. Must be all the time with Zenderholm.

"Alright, officer, let's do it your way. Name's Garvid Krein, I'm from Old Korvosa. You can't find my next of kin, since my folks been dead for years now. Mom passed at my birth, since she was way too old to have a kid at these days, and my old man was usually sitting half asleep in the exact same spot you're sitting right now, until the prison escape a decade ago. Although your fat arse is straining the chair. Right, names are, actually Abrogail, heard my grandmother was quite the nationalist back in Cheliax, and Vasil Krein. Spell that with a 'v', you illiterate prick."

"Woah, Garvid, I sense some hostility in your voice!", grinned Carlin, writing stuff down.

"You two, get a room!", a drunken voice groaned from the next cell, rising from the dirty hay, just behind the water bucket. Garvid turned to the man, responding with a gutteral voice, "Tenro, you either shut your face, or I'll shove it so deep up your other hole, you're going to have the s&+!tiest thoughts for the rest of your life. Carlin, get him out of here, he's sober enough now." The guard left the quill and parchment on the filthy desk, grabbed his keys. As soon as the only other listener was out of the door, a friendly kick in the hindquarters as a parting present, Carlin sat down again, sighing. "Tell you what, Garvy, I'll fill the rest later. If I need help, I'll ask Papadopolo. He still tells stories of you growing up in the garrison."

"And he better, the ancient arse." Garvid lay down on the hay, taking the coat and putting it under his head. "So. I've been working here for almost a decade and a half, and the Marshall wants to kick me out because some arsewagon said I killed that Lord Touchy-Feely? She can shove the political pressure right up her fine back alley."

"Look, Garvy, we all know it wasn't you. But, Lord Touchy-Feely's been messing around with the Lambs for a long time, and some of them shanked him. You've brought him in, personally, three times in the dungeon, never with the same number of teeth he went out the night with, and when the bastard was found beaten to death in a gutter, with his junk out in the open, House Arkona want blood.", explained Carlin, pulling out a pipe and staring to fill it up. "Lamm must be f%*#ing ecstatic. Two of his problems out with one move."

"Good thinking, Carlin. Let's all be happy for the arse that abuses kids, kills nobles and ruins sterling reputations. Mine too.", smiling sadly at the smoking jailor. "So, now that that fisher is dead, I'm guessing I'll be out." Garvid stared in the distance. "Out, but not scot free, Garvy. Marshall's been saying that the nobles have been looking for some punishment, even though it wasn't you. I've just filled the papers for termination of duty. Although, she also said to tell you two things. Mercenaries are always welcome to help the Guard, and that the quartermaster's lost a set of standard patrol equipment to rust. And that she's sorry she couldn't do more, but we'll be seeing you again, Garvy."

Garvid stared at the distance. Just like that, fifteen years down the river. Because of this one little guttershite who can't resist not having child slaves. Dad would be f%&*ing proud. "Was that a threat or hope in your voice? With you guards, I can never tell.", Garvid forced a smile on his face. "But yeah, I'll be seeing you, Carlin, and when I see you again, you'll pay...", a demonic glare in his eyes. "Come on, I can't afford to pay for your drinking habits." Putting his hand on the man's shoulder, Carlin unlocked the door, muttering, "We'll miss you around here, buddy. Stay out of trouble, for my sake."

"No promises."

I'll get started on the crunch. Garvin will be a Barbarian, definitely Invulnerable Rager, possibly Urban Barbarian as well, using mainly a halberd and a gauntlet.

Traits-wise, would it be possible to take Blade of Mercy, despite the fact that he's definitely not a follower of (Sarenrae? Iomedae? That other one?), simply because beating people to unconciousness with a halberd screams medieval police brutality to me. Even if it's much more merciful that the alternative.


dotting while I work something up.


this is azule. Here is my character for review.

Spoiler:
Tarban Firebringer
Male ifrit sorcerer (wishcrafter) 1 (Pathfinder RPG Advanced Race Guide 126, 128)
CN Medium outsider (native)
Init +3; Senses darkvision 60 ft.; Perception +0
--------------------
Defense
--------------------
AC 13, touch 13, flat-footed 10 (+3 Dex)
hp 6 (1d6)
Fort +0, Ref +3, Will +2
Resist fire 5
--------------------
Offense
--------------------
Speed 30 ft.
Melee dagger +0 (1d4/19-20) or
. . morningstar +0 (1d8)
Ranged light crossbow +3 (1d8/19-20)
Spell-Like Abilities (CL 1st; concentration +5)
. . 1/day—efreeti magic
Sorcerer (Wishcrafter) Spells Known (CL 1st; concentration +5)
. . 1st (4/day)—charm person (DC 15), mage armor, sleep (DC 15)
. . 0 (at will)—detect magic, open/close (DC 14), prestidigitation, read magic
. . Bloodline Efreeti
--------------------
Statistics
--------------------
Str 10, Dex 16, Con 10, Int 13, Wis 10, Cha 18
Base Atk +0; CMB +0; CMD 13
Feats Eschew Materials, Expanded Arcana[APG]
Traits Magical Talent (Mage Hand), missing child (sibling)
Skills Knowledge (arcana) +5, Sense Motive +4, Spellcraft +5, Use Magic Device +8
Languages Common, Halfling, Ignan
SQ fire ray, hypnotic, wishbound arcana
Other Gear crossbow bolts (10), dagger, light crossbow, morningstar, bedroll, belt pouch, flint and steel, masterwork backpack, mess kit, trail rations (5), waterskin, 48 gp, 9 sp, 1 cp
--------------------
Special Abilities
--------------------
Darkvision (60 feet) You can see in the dark (black and white vision only).
Efreeti You were born with the power of fire genies, and the magic of the efreet is strong in you.

Bloodline Arcana: Whenever you cast a spell that deals energy damage, you can change the type of damage to fire. This also changes the spell's descri
Efreeti Magic (1/day) (Sp) Cast enlarge person or reduce person 1/day.
Energy Resistance, Fire (5) You have the specified Energy Resistance against Fire attacks.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Fire Ray (1d6 fire damage, 7/day) (Sp) Starting at 1st level, you can unleash an elemental ray as a standard action, targeting any foe within 30 feet as a ranged touch attack. This ray deals 1d6 points of fire damage + 1 for every two sorcerer levels you possess. You can use this ability
Hypnotic (1/day) +1 to DC of spells that fascinate. May make creature reroll against such 1/day.
Magical Talent (Mage Hand, 1/day) (Sp) Choose one 0-level spell - it becomes a 1/day spell-like ability for you.
Wishbound Arcana (Su) Use expressed wishes of nearby creatures as verbal components of your spell.
--------------------
My mother was a shaman of the Sklar-Quah. As a shaman she was not allowed to marry. She wanted a child very badly. So she wished to the fire spirits for a child of her own. That night a spirit visited her and filled her with a child. I lived a happy life, a simple life. One day while out with a clan sister Tama. Keeping her safe while she gathered plants for dinner. We were set apon by slavers. They surprised us. Immediately knocking me out. When I awoke. We were manacled and locked in a cage.

When we reached Korvosa's slave market. We were unshackled. During the night I "convinced" the guard. That we were friends and to let us go. As we ran Other guards saw us. During the pursuit we were seperated. I was able to kill and take the gear from one of my pursuers. But lost all trace of Tama.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.


The Lion Cleric wrote:

Garvin Krein's background below.

** spoiler omitted **...

I have no problem with you taking Blade of Mercy. Nice backstory.


@GM
Does the improved/expanded background look better? And does the personal link fit better too?


I was hoping to stat up as Mesmerist for this game, but I'm unsure if you're allowing Occult Adventures, given the similarity between Psychic Magic and Psionics


Since I was missed. How do you feel about me upping a character an age category?


Alright, I'm expanding Silvio's submission.

RP Sample:

Silvio ducks his head entering the small hovel. He slings his bag into a corner and steps quickly down the stairs. ”You’re late, boy!” A gravely voice startles him, making him stiffen. Silvio spins around and finds Kilain staring at him from the shadows. The young man relaxes just a bit. ”Kilian, damn it, you scared me half to death. Listen, I’m sorry, there was a cart that got stuck on the street and-”

”Shut up! I don’t care ‘bout no damned cart! Get to work!” The older man shouts at him and then shoves Silvio up against the wall. The man’s rotten teeth and breath make Silvio gag. ”You’re lucky I don’t beat you here and now. You’re getting too smart for your own good, Silvio. Lamm and I might just need to knock that out of you.” He pulls the blond haired, young man around and shoves him towards the back room. ”Now get to work!’

Silvio stumbles and rushes into the back room. He closes the door behind him as the familiar noxious fumes fill his nose. ”You liar, Silvio. There was no cart was there? You want him to beat you? Break your hand again? Where the hell were you?” It’s a thin voice, muffled by the mask Sasha is wearing. Silvio looks over to the half-starved teenage girl, her hands trembling a bit as she holds a lit tindertwig. The shaking was from the shiver, though it could just a well be from the fact that she probably hadn’t eaten since yesterday.

Pulling out half a roll from his pocket, he puts it on the table near her and he grabs his own mask. He had breathed in more than a lifetime of the shiver fumes, but every little bit helped. At least he no longer shook like Sasha did. Either his body was used to the exposure or it just hid it better. Sasha grabs the roll and tears into it, gulping down bites and finishing it in a matter of seconds.

”I know, I know, Sasha.” Silvio glances back and sees that they’re alone. The other two tables were empty for now, but he saw the equipment going. The others must be taking some of the product to the storehouse. Silvio and Sasha rarely went because they were more useful in the lab. ”I needed to check on Arcadius. I hadn’t seen him or Maretha in over a month. I was worried something had happened to him.”

”Well, you’d better forget that for now. I heard Kilain talking earlier. I think Gaedren’s coming to visit.” Silvio nearly drops the glass vial he’s holding. He turns around and stares at her. ”Gaedren’s coming here!” Sasha nods, trying to seem nonchalant about it, but he knows she’s just as scared as he is. ”That’s why Kilain was so nervous about you not being here. You think Kilian will work you over? Gaedren might just kill Maretha if he found you missing.”

Silvio shakes his head and tries not to think about it. ”Yeah, makes you miss the days when he just let us go hungry, huh?” Sasha laughs for a moment, but then breaks into a fit of coughing as she breathes in the fumes. He smiles and then sighs. ”Ok, if Gaedren is coming, we need to get to work. He’ll want to see the latest batch.”

Appearance:

Silvio is a thin young man. He has brittle blond hair, a telltale sign of his exposure to Shiver, but he doesn’t seem to have the shakes that most do. Growing up as one of Gaedren’s little Lamms, he has adopted an unassuming posture to stay out of the way and he tries to remain out of the spotlight most of the time. The fingers on his right hand refuse to straighten, clearly having been broken badly in the past. He can easily still grasp things, and he’s learned to be quite deft with his broken hand, but it’s a constant reminder of the consequences of life.

Background:

Silvio Slate's first memories are of being beaten in the orphanage. He grew up in Madame Origenna's orphanage, starving and having to hide food and hide himself to avoid being beaten. Arcadius and Maretha were the only friends he had. If it wasn't for them, he would have died there. Maretha was older and helped care for him, and Arcadius was stronger and could protect them. After several painful years of begging, hunger, and beatings, the three were bought by Gaedran Lamm and taken away.
Life as a 'Little Lamm' was better, but Silvio soon learned pain could come in other ways. He became a errand boy for Lamm, delivering good around the city. Soon Silvio learned what was inside the packages he would give to people. Shiver. As he grew up, Silvio moved from delivery boy to working in the Shiver labs and met Kilain. Kilain Beltran was a chemist to help Lamm make the Shiver. He saw Silvio's brightness and helped the boy become an apprentice. Silvio took to the chemicals quickly and soon began helping Kilian produce more of the addicting drug. Over time, Silvio was exposed to Shiver more and more. Cuts on his hand would get Shiver into them and he would breathe in the noxious fumes. Eventually Silvio himself was addicted, but Kilain and Lamm kept him working. Knowing Arcadius and Maretha were still in Lamm's clutches was often the only reason he could force himself to continue.


Here's Pellius' short story:
It was his height that made him stand out the most. His broad, red-robed shoulders were at least a head taller than the rest of the Sarenites shuffling through the crowded market street. A crowd was beginning to form around them, hungry peasants holding out their hands for sunflower-seed-flower bread, though when they saw one of the priests was a giant among them, some shied away. How could one of THEM be a Sarenite? Weren't they animists or pantheists or something?

Pellius sighed a bit. Even when trying to help he stood out. He handed some dawnflower bread to a petitioner and then ran his hand through his hair. His partner next to him and looked up at him. Lord Valdur Bromathan IV. A noble was there among the common folk distributing bread and it was HE who was the center of attention.

"Are you alright, Brother Pellius?"

"Fine, milord...fine."

"There's no need for titles like that. I'm your brother, just like all the other ones. Just call me Valdur."

"Alright. Brother Valdur."

"We're doing rather well here. Perhaps you need a walk to clear your head or something."

"I want to help, Brother."

"You are, you are, Pellius. Don't doubt that. But you do look troubled."

There was no arguing that. He'd had the dream again last night. The dark alley, the angry cry of his mother as a knife plunged into her back, the fire that surged from her body and consumed the street, and then waking up.

There hadn't been a fire when they'd showed him her body, of course, asked him to identify her, but every time the dreams came, fire came with them. He wasn't sure what it meant, but he saw it almost every night now, and he was sure it wasn't Sarenrae speaking to him through it. It wasn't the fire of warmth or light but of rage. Valdur was right. He needed some time to collect himself.

He strolled among the stalls in the street, shoppers hustling to get out of the way of the big savage in priest's clothing. Was that all he was to them? The tamed barbarian? The unpredictable giant? It was sickening. Even if he wore a massive sign that said "MY NAME IS PELLIUS, I'M A NICE PERSON!" people would still treat him with suspicion or contempt.

A cry rang out that snapped him out of his thoughts.

"GENTLY USED CURIOS AND SALVAGE! PRICES NEGOTIABLE!"

He wasn't sure why someone would run a pawn shop out of a stall. Probably from the Shingles or something, couldn't afford an actual store. He was about to move on when a glint of gold caught his attention. It was a ring. A ring with a red and blue crest on it. Three crowns and a sword. Then he noticed the scar on it. A mark from long ago that marred the crest and made it useless for stamping seals. Could it be? He moved up to the stall and looked more closely. It was! The ring he remembered from childhood, always on his mother's finger, missing from her body when he identified it. His father's ring.

"Oi you! If yer not 'ere to buy, get yer giant arse out'the way!"

"Where did you get this?"

"Wot's it te yew? I jus' sell this stuff. Where it comes from ain't my business."

"You said it yourself. Gently used curios and salvage. You had to get this from someone. Who?"

"Again, wot's it te yew, ya brute?"

"This was my father's ring, you arse!"

"Wot, yer father was a nobleman? Yew, one o' those horsef*ckers? More likely it were stolen. S'wot Gaedren said when 'e sold it te me. Took it off some horsef*cker b*tch who probably stole it."

"WHAT?!"

The anger was rising now. A few slights were nothing, but this...this was dishonoring everything his family had gone through.

"You can call me whatever you like, you cur. I can take a few insults. But you will NOT insult the memory of my mother! Who is this Gaedren you speak of? Because if he took that ring off my mother, that means he is the one who MURDERED HER!"

"Can't believe what I'm bloody'earin'ere. Yer sayin' one o' my best suppliers shanked yer mum an' that she 'ad a nobleman's ring in the middle o' the slums? Shoulda known better than to carry gold around if she knew wot was good fer 'er."

And then he saw fire. It wasn't the fire of warmth or light but of rage. And it began to consume the stall.

"BLOODY 'ELL! FIRE! 'OW THE'ELL'D YEW DO THA?!"

He snapped out of it to see the stall ablaze, and immediately rushed to help put it out. How? How had this happened? He couldn't have just willed the stall to explode into flames. He saw Valdur, and the others, rushing to help, and soon the fire was out. Stupid, stupid thing to do. If he hadn't gotten so angry, maybe this wouldn't have happened. His father's ring almost lost.

"Awright! Awright! I'm bloody sorry sir! 'Ere! Want yer da's ring back? Take it! I don' need it! Man ya want's named Gaedren Lamm, runs a racket down by the docks!"

"No...no I'm sorry. I got angry and I didn't know that would happen. I just destroyed your livelihood in anger and almost lost it. Here's gold. It's all I have. Consider it compensation for the damages."

There was a silence between the two of them for a moment, the tension and hostility of a moment ago sucked out of the air.

"Um...uh...thank ye kindly. S'more money than I'd probably see sellin' this sh*t anyway. An' take yer da's ring. If Gaedren really did shank yer ma fer it, I want no part in it. Only one question. If yer a Zenderholm, whot yew doin' down 'ere?"

"Because my mother was a horsef*cker."

"Well...I'm sorry I said that, lad. Hope they see sense then. Lad with a heart like yours deserves better than to be treated like sh*t by the likes 'o me. On me life, I'll never insult another Shoanti as long as I live."

"You're only saying that because you're afraid I'll set your hair on fire next."

The merchant bit his lip, afraid to admit he was right. But it was enough. He took the ring and turned to Valdur and the others.

"What did you do here, Brother?" Valdur asked in shock.

Pellius thought long and hard before answering.

"I don't know."


Part of me wants to join in with a glib, street smart Archaeologist Bard (or perhaps mesmerist if OA is allowed) who spent his childhood as part of Lamm's Little Lambs and is known to have the devil's own luck. Part of me questions if a fourth PbP is a good idea, not that I am having any difficulty keeping up with three.


Talin Moonscar wrote:

@GM

Does the improved/expanded background look better? And does the personal link fit better too?

No problem with you being out of town. Enjoy! Yes...everything looks good. Thank you for the time you have taken on your character.


Korak The Boisterous wrote:
Since I was missed. How do you feel about me upping a character an age category?

This is fine.


Gargazon wrote:
I was hoping to stat up as Mesmerist for this game, but I'm unsure if you're allowing Occult Adventures, given the similarity between Psychic Magic and Psionics

I am not familiar enough with OA to allow it. I am sorry.


Pellius Zenderholm wrote:
** spoiler omitted **...

Thanks


sample:

She slumped even more into the dingy bench seat staring into the darkness of the mug of ale in front of her. It had been three weeks since she discovered the one responsible for Herger's Death, and three weeks of frustration. Worse she had already almost blown through the payment for her last job.

She didnt usually drink, but it seemed to help keep her mind off.... four figures intered the darkened bar moving to the barkeep and leaning over whispering something into his ear. She slunk lower trying to disapear even more into the dark drowning despair she felt but kept an eye on them regardless.

perception: 1d20 + 4 ⇒ (15) + 4 = 19

Just last week a group of toughs had tried to 'ask' her a few questions for their employer... She knew they were from the cerulean society. These four were no doubt from the same. She didnt wait to see if they were looking for her, or just for entertainment, she slid out of the booth and followed deftly behind the tired barmaid heading torwards the bar, only deftly sliding into an empty booth and half turning away as the four men marched torwards the booth she had been in.

She moved for the door, hands low near her waist in case they made it to the booth before she could hit freedom.

HEY! There is no one in this...There she is get her!

One of the toughs said and she cringed darting for the door. She spat out a rough curse as she collided with some poor soul trying to enter the bar, her momentum sent them both sprawling to the ground. The man she collided with cursed too, but she didnt bother to pay attention as she scrambled to her feet and grabbed his hat taking off at a dead run down the road.

If she could put some distance on her pursuers she could melt away, she couldnt help but smirk at the sound of the four men cursing as they too crashed into the poor guy whom had just made it to his feet only to be rushed again.
stealth: 1d20 + 6 ⇒ (5) + 6 = 11
She darted into an alley and squatted next to some garbage and another man, whos glassy eyes barely looked up torwards her. He was on something she could tell and smelled horrible. She threw her cloak over herself placing the mans hat over her brow feigning unconcious stupor. She had to plug her nose and breath through her mouth to avoid retching.

But she heard the four men sprint by, paying the two slumped forms only a half glance. She counted to two hundred before she moved again taking the hat and propping it up on the drugged man's head with a sigh.

"Oh Herger, what the hell will I do now."
She muttered angrily to herself, pulling her cloak about her and moving deeper into the dock districts. She wanted to leave this place, she wanted to leave it so badly but she couldnt... not until Herger's murder was avenged. This city... It held nothing to her now.

Everything should be good to go. Best of luck to everyone!


Well, here is my submission.

RP sample can be found in Burnt offerings as Brandark Plainswalker.

Will create an alias if selected.

Dolgrin Rockstepper

Basic Info:

Male Dwarf Ranger 1
CG medium humanoid
Senses Darkvision (60)

Offence, Defence, and Stats:

OFFENSE
BAB 1 CMB 3 CMD 15
Space 5 Reach 5, Speed 20 ft

Melee
Battleaxe +3 (1d8+2/x3)
Dagger +3 (1d4+2/19-20/x3)

Ranged
Crossbow, light +3 (1d8/19-20/x2)
Sling +3(1d4+2/x2)

DEFENSE
AC 17, touch 12, flat-footed 15
Fort 3, Reflex 4, Will 2
hp 11

STATISTICS
STR 15 DEX 15 CON 12 INT 10 WIS 15 CHA 11

Racial Traits:

Slow and Steady: You have a base speed of 20 feet, but your speed is never modified by armor or encumbrance.

Defensive Training: Dwarves get a +4 dodge bonus to AC against monsters of the giant subtype.

Greed: Dwarves receive a +2 racial bonus on Appraise skill checks made to determine the price of nonmagical goods that contain precious metals or gemstones.

Hatred: Dwarves receive a +1 bonus on attack rolls against humanoid creatures of the orc and goblinoid subtypes due to special training against these hated foes.

Hardy: You receive a +2 racial bonus on saving throws against poison, spells, and spell-like abilities.

Stability: Dwarves receive a +4 racial bonus to their Combat Maneuver Defense when resisting a bull rush or trip attempt while standing on the ground.

Stonecunning: Dwarves receive a +2 bonus on Perception checks to potentially notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, whether or not they are actively looking.

Weapon Familiarity: You are proficient with battleaxes, heavy picks, and warhammers, and treat any weapon with the word “dwarven” in its name as a martial weapon.

Campaign Traits:

Missing Sibling (APCT 16): Sense motive is a class skill for you.

Glory of Old (DoG 11): You receive a +1 trait bonus on saving throws against spells, spell-like abilities, and poison.

Class Features:

Armor and Shield Proficiency: You are proficient in Light and Medium Armor. You are proficient with shields (except Tower Shields).

Weapon Proficiency: You are proficient with all Simple and Martial Weapons.

Favored Enemy (Core 64): You gain a bonus on Bluff, Knowledge, Perception, Sense Motive, Survival checks and attack and damage rolls against the following types of creatures:
Humanoid (human): (+2)

Track (Core 64): You add +1 to Survival skill checks made to follow tracks.

Wild Empathy (Core 64): You can improve the initial attitude of an animal (like a Diplomacy check to improve the attitude of a person). Your Wild Empathy Check is 1d20 + 1

Feats:

Point-Blank Shot (Core 131): You get a +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 feet.

Skills:

Acrobatics -1, Appraise 0, Bluff 0, Climb 2, Diplomacy 0, Disguise 0, Escape Artist -2, Fly -2, Handle Animal 4, Heal 6, Intimidate 0, Knowledge (dungeoneering) 4, Knowledge (nature) 4, Perception 2, Ride -2, Sense Motive 2, Stealth -2, Survival 6, Swim -2

Languages:

Dwarven, Common

Gear:

Armour:
Scale Mail

Weapons:
Battleaxe, Light Crossbow, Dagger, Sling, Bolts - crossbow (40), Bullets - Sling (10),

Adventuring Gear:
Kit - Ranger's , Fishing Kit, Grappling Hook, Kit - Cooking (AA), Kit - Dungeoneering, Kit - Gear Maintenance, Kit - Grooming

Money:

Cp
Sp 4
Gp 41
PP

background:

Background
Dolgrin was born of a merchant family in the 5 kings mountains, where he grew into his strapping height of 4ft 2in red haired 180lb solidity.

Shortly after he reached the age of 20, he joined the local guards in the 5 kings mountains as a guide. He was stationed near the capital for around 10 years.
Shortly after his stint in the local guards, his family moved to Janderhoff. He ended up going along, to make sure that they made it all right.

Soon after their arrival, his family started trading with the various human kingdoms and cities around Janderhoff. This trading by his family continued along bringing his family both wealth, and privilege in Janderhoff.

When Dolgrin reached the age of 50, his younger brother lead a Caravan to the city of Korvosa. He departed with 10 other dwarves. 3 months later, when the caravan returned, his brother was not there.

He decided to go to Korvosa to look into his brothers disappearance. Soon after arriving in Korvosa, and eventually getting an audience with Vencarlo Orisini, he learned that his brothers Caravan was targeted by local thieves, and that his brother went missing one night.

After questioning several thieves, he learned that the person in charge of the thieves that evening was Gaedren Lamm. His intends to pin this slippery person down, is to ask him the location of his brother, and if he is still alive.
This ongoing search for his brother, has taken a lot of the joy of life out of him, and he is dour, but still very loyal to the few friends that he has.


Garvid Krein's crunch is done. I took the fey magic alternate racial ability for humans, despite the fact Garvid has absolutely nothing to do with fey or magic. I saw it as fitting, since it let me take Sense Motive and Sleight of Hand as class skills, and low-light vision, as it would be fitting of someone used on doing night shifts. I hope it's ok, I can definitely change it later.

Sovereign Court

I know things are pretty busy already, but I'd like to throw together a Varisian Witch, doing my best to avoid the typical Slumber/Misfortune paradigm. The Cartomancer archetype seems thematically appropriate, but integrating the Harrow may be problematic in this format. Thoughts? I'll just go vanilla if it's an issue.


Dhenn wrote:
I know things are pretty busy already, but I'd like to throw together a Varisian Witch, doing my best to avoid the typical Slumber/Misfortune paradigm. The Cartomancer archetype seems thematically appropriate, but integrating the Harrow may be problematic in this format. Thoughts? I'll just go vanilla if it's an issue.

If it's drawing from the deck that's problematic for you, it can be simulated with dice rolls. Just roll a d6 to determine the suit.

Or, if you have some way to find or host the harrow images online, you could draw from a personal deck, then link the image of the card you drew (although that depends more on trust).

It can be done. :)


Hmm. How do you feel about the leadership feat? I have found the perfect Archetype for this character, Instructor Wizard, but it gives me a level 1 commoner cohort at first level and who then becomes a level 1 wizard when I hit 3, and at seventh level allows me to take leadership at 7th level.


Korak The Boisterous wrote:
Hmm. How do you feel about the leadership feat? I have found the perfect Archetype for this character, Instructor Wizard, but it gives me a level 1 commoner cohort at first level and who then becomes a level 1 wizard when I hit 3, and at seventh level allows me to take leadership at 7th level.

I just saw the Instructor Wizard Archetype, and I have to say, that's just awesome. I support this decision.


Yep, works perfectly with my Academic concept


dotting this one. You said all races are allowed depending upon story. Do you require the special feat for Tiefling variants?

Edit: I am trying to come up with a really unique concept for Rogue or Slayer. Are Demons/Devils or Goblins/Hobgoblins actually seen in the AP. Tengus are probably more Council of Thieves. I'd thought I'd ask, because even if they aren't seen in the main city, I didn't know if I'd see them as enemies later on in the AP. Make a story where mine somehow strayed away from the group, whether on purpose, by accident, or was separated at childbirth or some similar story.


Korak The Boisterous wrote:
Hmm. How do you feel about the leadership feat? I have found the perfect Archetype for this character, Instructor Wizard, but it gives me a level 1 commoner cohort at first level and who then becomes a level 1 wizard when I hit 3, and at seventh level allows me to take leadership at 7th level.

I'm struggling on the decision of whether to take 5 or 6 characters. I will already have to modify encounters. I don't think I want to deal with the leadership feat. I am sorry.


DoubleGold wrote:

dotting this one. You said all races are allowed depending upon story. Do you require the special feat for Tiefling variants?

Edit: I am trying to come up with a really unique concept for Rogue or Slayer. Are Demons/Devils or Goblins/Hobgoblins actually seen in the AP. Tengus are probably more Council of Thieves. I'd thought I'd ask, because even if they aren't seen in the main city, I didn't know if I'd see them as enemies later on in the AP. Make a story where mine somehow strayed away from the group, whether on purpose, by accident, or was separated at childbirth or some similar story.

Variant tieflings are fine without the feat. You just can't roll on the chart. I never understood why picking different versions of the tiefling required a feat. It just allows flexibility. Character concept and development is most important to me.

There are tons of ways to RP out the tiefling heritage. The worship of Asmodeus is huge in this region.


Marial "Mouse" Redfist wrote:
Dhenn wrote:
I know things are pretty busy already, but I'd like to throw together a Varisian Witch, doing my best to avoid the typical Slumber/Misfortune paradigm. The Cartomancer archetype seems thematically appropriate, but integrating the Harrow may be problematic in this format. Thoughts? I'll just go vanilla if it's an issue.

If it's drawing from the deck that's problematic for you, it can be simulated with dice rolls. Just roll a d6 to determine the suit.

Or, if you have some way to find or host the harrow images online, you could draw from a personal deck, then link the image of the card you drew (although that depends more on trust).

It can be done. :)

I just got out of a group in which I played a Cartomancer Witch. I would have liked to see it utilized but, no one wanted to interact with that part of my character. If you have any questions about the Harrow Dhenn, let me know.

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