Elf

Elum Firestarter's page

3 posts. Alias of Hiram138.


About Elum Firestarter

Male ifrit sorcerer (wishcrafter) 1 (Pathfinder RPG Advanced Race Guide 128, Pathfinder RPG Bestiary 2 160)
CN Medium outsider (native)
Init +1; Senses darkvision 60 ft.; Perception +2
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Defense
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AC 11, touch 11, flat-footed 10 (+1 Dex)
hp 6 (1d6)
Fort +1, Ref +1, Will +3
Resist fire 5
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Offense
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Speed 30 ft.
Melee dagger +0 (1d4/19-20) or
. . morningstar +0 (1d8)
Ranged light crossbow +1 (1d8/19-20)
Spell-Like Abilities (CL 1st; concentration +5)
. . 1/day—efreeti magic[ARG]
Sorcerer (Wishcrafter) Spells Known (CL 1st; concentration +5)
. . 1st (4/day)—charm person (DC 15), hypnotism (DC 15), mage armor
. . 0 (at will)—daze (DC 14), detect magic, prestidigitation, read magic
. . Bloodline Efreeti
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Statistics
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Str 10, Dex 12, Con 10, Int 16, Wis 12, Cha 18
Base Atk +0; CMB +0; CMD 11
Feats Eschew Materials, Expanded Arcana[APG]
Traits freed slave (katapesh), Magical Talent (Mage Hand)
Skills Bluff +8, Knowledge (arcana) +7, Knowledge (planes) +7, Linguistics +4, Perception +2, Profession (tanner) +5, Spellcraft +7, Use Magic Device +8
Languages Common, Gnome, Halfling, Ignan, Kelish, Osiriani
SQ fire ray, hypnotic, wishbound arcana
Other Gear crossbow bolts (10), dagger, light crossbow, morningstar, bedroll, belt pouch, flint and steel, masterwork backpack[APG], mess kit[UE], trail rations (5), waterskin, 48 gp, 9 sp, 1 cp
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Special Abilities
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Darkvision (60 feet) You can see in the dark (black and white vision only).
Efreeti You were born with the power of fire genies, and the magic of the efreet is strong in you.

Bloodline Arcana: Whenever you cast a spell that deals energy damage, you can change the type of damage to fire. This also changes the spell's descri
Efreeti Magic (1/day) (Sp) Cast enlarge person or reduce person 1/day.
Energy Resistance, Fire (5) You have the specified Energy Resistance against Fire attacks.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Fire Ray (1d6 fire damage, 7/day) (Sp) Starting at 1st level, you can unleash an elemental ray as a standard action, targeting any foe within 30 feet as a ranged touch attack. This ray deals 1d6 points of fire damage + 1 for every two sorcerer levels you possess. You can use this ability
Hypnotic (1/day) +1 to DC of spells that fascinate. May make creature reroll against such 1/day.
Magical Talent (Mage Hand, 1/day) (Sp) Choose one 0-level spell - it becomes a 1/day spell-like ability for you.
Wishbound Arcana (Su) Use expressed wishes of nearby creatures as verbal components of your spell.

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