GM Jiggy's Impact at Woodhaven (Inactive)

Game Master Jiggy

When a meteor strike turns Woodhaven upside down and brings dark secrets to light, the PCs are called upon to restore the peace.


501 to 550 of 1,210 << first < prev | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | next > last >>

Spells and Consumables Dwarf Cleric 6 | Init -1 | HP 59 | AC 22 (20) |PP 13 ||
GM Jiggy wrote:


Only if you still have the staggered condition upon the resolution of that action. Since that action was healing, you weren't staggered anymore, so no HP loss. Now stop trying to make this harder than it already is! ;)

LoL


The polearm wielder is put back down by a bolt of force before he can even stand!

Warren stands and prepares to trade arrows with the archer!

Back in a minute for the archer's turn.


The archer swears, then steps back and tries to finish the healer before things get further out of hand:

Rapid Shot: 1d20 + 8 + 1 ⇒ (7) + 8 + 1 = 16, Damage: 1d8 + 1 + 1 ⇒ (1) + 1 + 1 = 3
Rapid Shot: 1d20 + 8 + 1 ⇒ (2) + 8 + 1 = 11, Damage: 1d8 + 1 + 1 ⇒ (4) + 1 + 1 = 6

Both arrows skip off Garnult's armor!

Party up! Current archer damage: 6


Spells and Consumables Dwarf Cleric 6 | Init -1 | HP 59 | AC 22 (20) |PP 13 ||

Yer done for boy. Better throw down that peashooter an run, you know whats best. Garnult says through bloodied teeth.

Warhammer: 1d20 + 7 ⇒ (14) + 7 = 21 Warhammer: 1d8 + 4 ⇒ (6) + 4 = 10


Garnult steps up to the archer and rings his bell, but good!

Damage total: 16


Male Human Wizard (Manipulator) 4 | Init +1 | HP 20/30 | AC 15, T 11, FF 14 | Fort +5, Ref +5, Will +6 | CMB +1, CMD 12 | Perc +0, SensMtv +7

Tolbert lobs another missile, this time at the archer.

1d4 + 1 ⇒ (2) + 1 = 3

-Posted with Wayfinder


Zot!

Up to 19 now.


Male Fighter 4| AC 20 T 13 FF 17 | HP 53/53 | F +7 R +4 W +6; +1 v Fear| Init +3 | Perc +7

Warren mutely attacks the archer.

Longbow: 1d20 + 5 + 2 ⇒ (11) + 5 + 2 = 18 Damage: 1d8 + 2 ⇒ (1) + 2 = 3


Warren's arrow misses the mark, but just barely!

The archer continues trying to put down the healer:

Rapid Shot: 1d20 + 8 + 1 ⇒ (16) + 8 + 1 = 25, Damage: 1d8 + 1 + 1 ⇒ (1) + 1 + 1 = 3
Rapid Shot: 1d20 + 8 + 1 ⇒ (7) + 8 + 1 = 16, Damage: 1d8 + 1 + 1 ⇒ (8) + 1 + 1 = 10

The first arrow sinks into a chink in Garnult's armor, while the second skips off!

Party up!


Spells and Consumables Dwarf Cleric 6 | Init -1 | HP 59 | AC 22 (20) |PP 13 ||

Garnult keeps coming forward Warhammer: 1d20 + 7 ⇒ (17) + 7 = 24Warhammer: 1d8 + 4 ⇒ (6) + 4 = 10


The archer falls!

Out of combat. Nicely done!


Spells and Consumables Dwarf Cleric 6 | Init -1 | HP 59 | AC 22 (20) |PP 13 ||

Garnult spits a mouthful of blood on the ground and says Shoulda listened.

Garnult gathers his allies together and 2d6 ⇒ (4, 3) = 7 and 2d6 ⇒ (5, 6) = 11 heals them.

What about him? Garnult points at the remaining wizard.


The blinded caster is sitting with his back along the ravine wall, fidgeting with his fingers and looking scared.


Spells and Consumables Dwarf Cleric 6 | Init -1 | HP 59 | AC 22 (20) |PP 13 ||

After ensuring his allies are alive, Garnult will go bludgeon the caster into submission.

Moving forward Garnult says You choice you skinny little twig, cast one spell and I'll break ya like I did the other two. if he resists, bad things happen.


Male Fighter 4| AC 20 T 13 FF 17 | HP 53/53 | F +7 R +4 W +6; +1 v Fear| Init +3 | Perc +7

Warren gathers the archers and polearm wielders gear into a pile.

"Cassidy when you are ready would you check this stuff for magical emanations? You may want to talk to the wizard before Garnult reduces him to mush. I think his blood is up currently and you can usually sweet-talk information out of people."


Male Human Wizard (Manipulator) 4 | Init +1 | HP 20/30 | AC 15, T 11, FF 14 | Fort +5, Ref +5, Will +6 | CMB +1, CMD 12 | Perc +0, SensMtv +7

Tolbert hauls himself from the ground with a groan.

"What in Hell was that all about? Oh, and someone fetch me that wand."

-Posted with Wayfinder


The blinded caster knows better than to resist being restrained, and the other two are unconscious, so there's no issue with going through their gear.

Loot list (I'm not interested in going through a bunch of Spellcraft checks for this stuff):

1x wand of scorching ray (7 charges left)
3x potion of shield of faith (CL3), and 3x empty vials with the same label
1x potion of bull's strength, and 1x empty vial with the same label
1x potion of cat's grace, and 1x empty vial with the same label
1x masterwork composite longbow (STR +1)
1x masterwork glaive
913gp
Assorted mundane crap

Figured it was safe to assume a rummaging through pockets, etc. But if you're going for a strip search or whatever, you'll need to announce that.


Spells and Consumables Dwarf Cleric 6 | Init -1 | HP 59 | AC 22 (20) |PP 13 ||

Now why you and your mates do something stupid like TRY and kill us?" Garnult says to the wizard

-Posted with Wayfinder


The caster sighs, dejected. "We're a hit squad. You were our targets. Simple as that."


Female Human Archaeologist 4 | Init +2 | HP 28/35 | AC 19, T 12, FF 17 | Fort +4, Ref +7, Will +4 | CMB +7, CMD 19 | Perc +8, SensMtv +5

"Well done everyone. Sorry I wasn't much help. Anyone need the cure light wounds wand?"

Cassidy will pull out the wand, use it on herself once and will pass it off to anyone else who needs it.

wand: 1d8 + 1 ⇒ (7) + 1 = 8


Female Human Archaeologist 4 | Init +2 | HP 28/35 | AC 19, T 12, FF 17 | Fort +4, Ref +7, Will +4 | CMB +7, CMD 19 | Perc +8, SensMtv +5

Afterwards, Cassidy will turn to the blind wizard to assist w/questioning,though a little out of temper, seeing how badly her teammates where hurt.

"What do you mean it's a simple as that. Who hired you and why did they want us dead?" diplomacy: 1d20 + 8 ⇒ (20) + 8 = 28

using Arch. Luck. Would this be my first activation of it for the day, since I got tripped the last time before finishing my turn?


Cassidy Montblanc wrote:
using Arch. Luck. Would this be my first activation of it for the day, since I got tripped the last time before finishing my turn?

Yeah, since you got tripped before you would have attacked, we'll say you didn't activate it that round.

The man looks rather shaken, sweating a bit and breathing rapidly, his gray-pupiled eyes darting back and forth. He clearly feels he's caught between a rock and a hard place.

"Look, lady," he says, "In our line of work, talking about your superiors is a good way to get yourself killed. Higher-ups don't take kindly to the underlings spilling the beans. You gotta understand that, right?"

You all notice that he's phrasing himself like he's acting as a member of an organization as opposed to, say, a freelance hit-man who just took a one-time contract.

Cassidy and Garnult:

You both pick up that this guy is really fretting, like he's torn between trying to be helpful so that you'll spare him, versus being scared of being killed if he betrays his superiors. You think that if you could offer him reasonable assurance of survival, he might cough up some info in exchange.

GM stuff:

Cassidy: 1d20 + 4 ⇒ (18) + 4 = 22
Garnult: 1d20 + 7 ⇒ (20) + 7 = 27
Warren: 1d20 + 1 + 2 ⇒ (12) + 1 + 2 = 15
Tolbert: 1d20 + 6 ⇒ (9) + 6 = 15


Female Human Archaeologist 4 | Init +2 | HP 28/35 | AC 19, T 12, FF 17 | Fort +4, Ref +7, Will +4 | CMB +7, CMD 19 | Perc +8, SensMtv +5

"I do understand. A few miles back is the town of Woodhaven, you can go there as a place to lie low for awhile, I'll write a note on your behalf to Captain A. I imagine she will offer you protection at our request, but only if you give us valuable information."


Spells and Consumables Dwarf Cleric 6 | Init -1 | HP 59 | AC 22 (20) |PP 13 ||

That didna work so well for yer buds eh? Garnult says a thumb pointing to the bodies Dwarves don't go down that easy ya ken?


Male Fighter 4| AC 20 T 13 FF 17 | HP 53/53 | F +7 R +4 W +6; +1 v Fear| Init +3 | Perc +7

"Cassidy, thank you for the wand. You will need to use it on me though, as I can't"

CLW wand: 1d8 + 1 ⇒ (3) + 1 = 4
CLW wand: 1d8 + 1 ⇒ (7) + 1 = 8

"It looks like we'll have to head back to Woodhaven with this lot and try again."


The blind man perks up a bit at Cassidy's offer.

"Do... do you really think I could get into prison?" he asks hopefully.


Male Human Wizard (Manipulator) 4 | Init +1 | HP 20/30 | AC 15, T 11, FF 14 | Fort +5, Ref +5, Will +6 | CMB +1, CMD 12 | Perc +0, SensMtv +7

"Why yes, if you confess, we can bypass the trial to save the city coffers the expense. I think that would please everyone involved. Assuming you tell us what we want to know, of course."

BTW, why are the shield of faith potions CL3? They don't scale up until CL6.

Also, which town are we closer to now?


Spells and Consumables Dwarf Cleric 6 | Init -1 | HP 59 | AC 22 (20) |PP 13 ||

Garnult harumphs loudly and says Or. You can resist and I've got some hanging rope right here. Bandits and highwaymen get hung.... good cop/bad cop?


Tolbert "Beetle" Musgrave wrote:
BTW, why are the shield of faith potions CL3? They don't scale up until CL6.

Because a 3min duration is better for setting up an ambush than a 1min duration.

The blind man straightens up, showing the beginnings of an excited smile. "Get me safely into prison, and I'll tell you anything you want to know."


Female Human Archaeologist 4 | Init +2 | HP 28/35 | AC 19, T 12, FF 17 | Fort +4, Ref +7, Will +4 | CMB +7, CMD 19 | Perc +8, SensMtv +5

"Well, it looks like we head back to Woodhaven for now."

I'll keep track of how many charges have been used on the C.L.W. Wand."


You pack up the unconscious pair and begin heading back to Woodhaven, leading your blinded captive by his bonds (and slowly, since he's not used to being blind). As you get underway, he asks, "So, what do you want to know?"


Female Human Archaeologist 4 | Init +2 | HP 28/35 | AC 19, T 12, FF 17 | Fort +4, Ref +7, Will +4 | CMB +7, CMD 19 | Perc +8, SensMtv +5

"What's the name and objective of the organization you worked for, and why they are so interested in us?"


"Well," he says as he shuffles forward carefully down the path, "We don't exactly have a name, since we're not really into advertising ourselves, but I work—well, worked—for the thieves' guild in Zunberg. I'm mostly just an enforcer, so I don't know all the reasons for everything, but there was some talk of maybe establishing a chapter in Woodhaven, but that got scrapped when we got a report that some folks busted that operation. Now, I don't know what you all are after, but I guess the higher-ups were worried that your business with the Woodhaven thieves might lead you to us, so we were given a rough description and told to make sure you never made it to Zunberg. Then, well, you know how it went from there..."


Female Human Archaeologist 4 | Init +2 | HP 28/35 | AC 19, T 12, FF 17 | Fort +4, Ref +7, Will +4 | CMB +7, CMD 19 | Perc +8, SensMtv +5

"Do you know the names or physical description of your bosses and where to find them?" "Also, did you hear anything about a rock being received by your group recently?"


Spells and Consumables Dwarf Cleric 6 | Init -1 | HP 59 | AC 22 (20) |PP 13 ||

Garnult grunts in response to the man's forthcoming attitude. Sounds like I've got a problem needs fixin in Zunberg.


Male Human Wizard (Manipulator) 4 | Init +1 | HP 20/30 | AC 15, T 11, FF 14 | Fort +5, Ref +5, Will +6 | CMB +1, CMD 12 | Perc +0, SensMtv +7

"If they're that worried about us, it sounds like they have some grand ambitions. I think we're on the right track."


The man continues to speak: "No one meets more than one tier of leadership. That is, while you might meet the person who gives you orders, but you won't meet the person who gives that person orders. I honestly don't even know how many rungs the ladder has, so to speak."

To Cassidy's second question, he replies, "As an enforcer, I generally don't know what goods move in or out of the guild unless I'm taking it off a target. I haven't heard anything about 'a rock', I'm afraid."


Female Human Archaeologist 4 | Init +2 | HP 28/35 | AC 19, T 12, FF 17 | Fort +4, Ref +7, Will +4 | CMB +7, CMD 19 | Perc +8, SensMtv +5

"You have be most helpful so far, but your information hasn't been very specific. The thieves' guild in Zunberg has acquired something that belongs to us. We want to get it back. We need some type of lead: a name, a location, something. Anything along those lines?"


Spells and Consumables Dwarf Cleric 6 | Init -1 | HP 59 | AC 22 (20) |PP 13 ||

Garnult eyes the man sidelong. His hand rests on his warhammer.


Garnult Tarnhammer wrote:
Garnult eyes the man sidelong. His hand rests on his warhammer.

Then, Garnult realizes that the man is completely unaware of his gesture, on account of being blind. ;)

"Oh, you're trying to get something back?" the man says. "Hm... Well, you could try posing as buyers, maybe? Or you could go to the woman I report to and see if she knows any team leaders outside of Enforcement. She's a human woman who carries a sword and wears light armor. She's very particular; her home-based office on the east side of town is very tidy and she polishes her armor every day. I think that's to help keep up her public facade of being a straight-laced worshipper of Iomedae. Her name is Leyva Toldril. How you get the information out of her is something I'll leave to you."

The man pauses a moment, thinking, then says, "Also, you could try looking for the blue-skinned man who gave me and my team your description. Presumably you know what he looks like, and he's as likely as not to know what's going on. I don't know where to find him, but I bet he's not exactly hard to spot in a crowd, you know?"


Female Human Archaeologist 4 | Init +2 | HP 28/35 | AC 19, T 12, FF 17 | Fort +4, Ref +7, Will +4 | CMB +7, CMD 19 | Perc +8, SensMtv +5

Cassidy makes a frustrated face at the enforcer and than says"thanks" in a sweet voice to him.


Let me know whether you guys have any more questions or if you're ready to move on.


Spells and Consumables Dwarf Cleric 6 | Init -1 | HP 59 | AC 22 (20) |PP 13 ||

ready to go boss

-Posted with Wayfinder


Male Fighter 4| AC 20 T 13 FF 17 | HP 53/53 | F +7 R +4 W +6; +1 v Fear| Init +3 | Perc +7

Ready to go.


Male Human Wizard (Manipulator) 4 | Init +1 | HP 20/30 | AC 15, T 11, FF 14 | Fort +5, Ref +5, Will +6 | CMB +1, CMD 12 | Perc +0, SensMtv +7

I'm done.

-Posted with Wayfinder


Female Human Archaeologist 4 | Init +2 | HP 28/35 | AC 19, T 12, FF 17 | Fort +4, Ref +7, Will +4 | CMB +7, CMD 19 | Perc +8, SensMtv +5

done,done.


The rest of the trip back to Woodhaven passes uneventfully, and you reach the city in the early evening. After handing off your captives to the local authorities, you head to the inn for some much-needed rest.

The next morning, you (presumably?) hit the road again. By late afternoon, you can see the skyline of Zunberg ahead; you'll get there in probably another half-hour of walking.

What's the plan, team?


Male Human Wizard (Manipulator) 4 | Init +1 | HP 20/30 | AC 15, T 11, FF 14 | Fort +5, Ref +5, Will +6 | CMB +1, CMD 12 | Perc +0, SensMtv +7

I can take the lead on Diplomacy, and start asking around, posing as a potential buyer for powerful necromantic objects. Sound good?


Spells and Consumables Dwarf Cleric 6 | Init -1 | HP 59 | AC 22 (20) |PP 13 ||

Garnult is good with that.


Female Human Archaeologist 4 | Init +2 | HP 28/35 | AC 19, T 12, FF 17 | Fort +4, Ref +7, Will +4 | CMB +7, CMD 19 | Perc +8, SensMtv +5

Sounds Good.

501 to 550 of 1,210 << first < prev | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / GM Jiggy's Impact at Woodhaven Gameplay All Messageboards

Want to post a reply? Sign in.