GM Jiggy's Impact at Woodhaven (Inactive)

Game Master Jiggy

When a meteor strike turns Woodhaven upside down and brings dark secrets to light, the PCs are called upon to restore the peace.


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Spells and Consumables Dwarf Cleric 6 | Init -1 | HP 59 | AC 22 (20) |PP 13 ||

Garnult says Somebody's comin...


Male Fighter 4| AC 20 T 13 FF 17 | HP 53/53 | F +7 R +4 W +6; +1 v Fear| Init +3 | Perc +7

Warren slides against the wall to surprise whoever comes around the corner.

Stealth: 1d20 + 3 ⇒ (11) + 3 = 14


Male Human Wizard (Manipulator) 4 | Init +1 | HP 20/30 | AC 15, T 11, FF 14 | Fort +5, Ref +5, Will +6 | CMB +1, CMD 12 | Perc +0, SensMtv +7

"I'll handle this," Tolbert says, stepping boldly into the middle of the path and adjusting his robes.


Female Human Archaeologist 4 | Init +2 | HP 28/35 | AC 19, T 12, FF 17 | Fort +4, Ref +7, Will +4 | CMB +7, CMD 19 | Perc +8, SensMtv +5

Cassidy will slip the lighted rock Garnult gave her into a pocket and will pull out her sword. And if there is a crevice to slink back into that's close, she'll do that too.


Tolbert steps around the corner while the rest of you attempt to go unnoticed in the tunnel.

Tolbert:

Coming around the bend, you immediately find yourself in a large, natural cavern, probably 150 feet across in any direction, and lit with wall-mounted torches and freestanding braziers alike. At the far side runs an underground river, flowing roughly southwest-to-northeast. A couple of crude wharfs have been constructed along the river, and a rowboat is docked at one of them.

Within the cavern are six people: a dwarf, three humans, a half-elf, and an undine. As soon as you walk in, the undine and dwarf see you. The undine looks first to the dwarf, who immediately shouts, "Who are you?!" The undine then looks back at you, as does everyone else in the room.

Just after Tolbert rounds the bend, you all hear a gruff voice shout "Who are you?!"


Male Human Wizard (Manipulator) 4 | Init +1 | HP 20/30 | AC 15, T 11, FF 14 | Fort +5, Ref +5, Will +6 | CMB +1, CMD 12 | Perc +0, SensMtv +7

"I'm with the mayor's taskforce on vermin. We tracked a monstrous spider to its lair within these tunnels. Have any of you had encounters with it or other dangerous pests?"

Bluf: 1d20 + 8 ⇒ (1) + 8 = 9


GM stuff:

2d20 ⇒ (9, 17) = 26

Tolbert:

The dwarf gives you a dark look.
"Kill him."

The rest of you hear the same gruff voice say, "Kill him."

Block o' initiative:
Tolbert: 1d20 + 1 ⇒ (14) + 1 = 15
Cassidy: 1d20 + 2 ⇒ (4) + 2 = 6
Warren: 1d20 + 2 ⇒ (13) + 2 = 15
Garnult: 1d20 + 0 ⇒ (9) + 0 = 9
D1: 1d20 + 0 ⇒ (15) + 0 = 15
U1: 1d20 + 1 ⇒ (3) + 1 = 4
HE1: 1d20 + 3 ⇒ (16) + 3 = 19
HP1: 1d20 + 4 ⇒ (16) + 4 = 20
HP2: 1d20 + 4 ⇒ (19) + 4 = 23
HA1: 1d20 + 2 ⇒ (19) + 2 = 21

Order:
HP2
HA1
HP1
HE1
Warren
Tolbert
D1
Garnult
Cassidy
U1

(Back in a sec with those first four...)


Tolbert:

One of the humans picks up his polearm and moves to a position in front of the dwarf and undine. Another human moves behind the first, drawing a bow as he goes, and fires an arrow at you:
Attack: 1d20 + 4 ⇒ (9) + 4 = 13, Damage: 1d8 ⇒ 7
The arrow slams into you for 7 damage!
Much like the first human, the third picks up a polearm and moves to defend the dwarf, undine, and archer.
The half-elf takes an elven curve blade from his back and advances 60 feet toward you, now adjacent to you.

The rest of you hear hurried footsteps, along with a thud and a cry of pain from Tolbert!

Warren and Tolbert up!


Male Human Wizard (Manipulator) 4 | Init +1 | HP 20/30 | AC 15, T 11, FF 14 | Fort +5, Ref +5, Will +6 | CMB +1, CMD 12 | Perc +0, SensMtv +7

How far away are the other three? Close enough to catch in a color spray with the ECB guy?


Male Fighter 4| AC 20 T 13 FF 17 | HP 53/53 | F +7 R +4 W +6; +1 v Fear| Init +3 | Perc +7

Warren comes around the corner to Tolbert's aid. As he rounds the corner, one had comes off his weapon for a second and stays on your side of the corner and motions for you to stop as you hear, "Crap! Tolbert go back to the spider and get the rest of the exterminators". He steps up and attacks the man next to Tolbert.

Two-Bladed Sword Attack Two-Handed: 1d20 + 7 + 2 ⇒ (12) + 7 + 2 = 21 Damage: 1d8 + 4 + 2 ⇒ (1) + 4 + 2 = 7 Favored class human applies to half-elves if I am correct.

I'm assuming I'm close enough to move up and attack but not close enough to 5' step and full attack


GM stuff:

Half-elf: 6/13

Warren:

As you come around the corner, you see a large natural cavern with an underground river in the back. Well, I guess you've probably just read Tolbert's spoiler by now, so, you see that. :)

The five guys in back are arranged approximately thus:

AXDXU
XPXPX

(A=archer, D=dwarf, U=undine, P=polearm-guy)

The group is about 50 feet away from your and Tolbert's position.

Tolbert:

The five guys in back are arranged approximately thus:

AXDXU
XPXPX

(A=archer, D=dwarf, U=undine, P=polearm-guy)

The group is about 50 feet away from your and Warren's position.

Everyone else hears the sound of metal on metal, and a grunt in an unfamiliar voice.


Male Human Wizard (Manipulator) 4 | Init +1 | HP 20/30 | AC 15, T 11, FF 14 | Fort +5, Ref +5, Will +6 | CMB +1, CMD 12 | Perc +0, SensMtv +7

Tolbert steps back, content to let Warren handle the half-elf, pulls out his shiny new wand, and lets a charge fly at the archer.

magic missile: 1d4 + 1 ⇒ (3) + 1 = 4


Male Fighter 4| AC 20 T 13 FF 17 | HP 53/53 | F +7 R +4 W +6; +1 v Fear| Init +3 | Perc +7

GM:
I will admit that i read Tolbert's spoiler after I decided to come to his rescue and got a bit of a surprise. I figured I'd see what he saw when I came around the corner. I'm also guessing from the grunt that I hit the half-elf


GM stuff:

HE 6/13
Archer 11/15

Warren and Tolbert:

Tolbert zaps the archer!

The dwarf shouts "Take out that wand!" and then begins casting a spell. See the Spellcraft spoiler if you ID it.

Cassidy and Garnult: you hear the gruff voice yell "Take out that wand!"

If you come around the corner, you find...:

...that it opens into a huge natural cavern. An underground river runs through the back of the cavern, and two crude wharfs have been made, one of which has a rowboat moored by it. Warren and Tolbert stand near the entrance with you, and half-elf wielding an elven curve blade is toe-to-toe with Warren.

About 50ft further back in the cavern, five other people stand: a dwarf, an undine, and three humans. Two of the humans stand with polearms at the ready in front of the other three people. They're arranged approximately like this:

A D U
. P P

(A=archer, D=dwarf, U=undine, P=polearm guy)

The dwarf appears to be in the process of casting a spell. See the Spellcraft spoiler if you ID it.

Spellcraft DC 22:

He's casting sleep.


Male Human Wizard (Manipulator) 4 | Init +1 | HP 20/30 | AC 15, T 11, FF 14 | Fort +5, Ref +5, Will +6 | CMB +1, CMD 12 | Perc +0, SensMtv +7

Spellcraft: 1d20 + 8 ⇒ (2) + 8 = 10


Oh, forgot to say, Cassidy and Garnult, you're up.


Spells and Consumables Dwarf Cleric 6 | Init -1 | HP 59 | AC 22 (20) |PP 13 ||

Garnult casts Divine Favor and hustles forward, drawing his warhammer as he does!


Garnult comes around the corner, hammer in hand, ending just a few feet behind Tolbert and Warren.


Female Human Archaeologist 4 | Init +2 | HP 28/35 | AC 19, T 12, FF 17 | Fort +4, Ref +7, Will +4 | CMB +7, CMD 19 | Perc +8, SensMtv +5

Cassidy will move closer and attack the half-elf, if she was close enough to move and attack (and if possible, flanking).

attack: 1d20 + 5 ⇒ (13) + 5 = 18 damage: 1d8 + 4 ⇒ (8) + 4 = 12


GM stuff:

Archer 11/15

Cassidy comes around the corner and steps in front of Tolbert, finishing off the half-elf with a deft swing of her sword!

The undine regards the group carefully, but makes no obvious actions.

The human archer takes a shot at Tolbert:
Attack (against cover): 1d20 + 4 ⇒ (19) + 4 = 23, Damage: 1d8 ⇒ 6
Despite having to aim past Cassidy, he sinks another arrow into the lawyer!

Responding to the dwarf's earlier order to take out the guy with the wand, one of the polearm wielders pulls a chakram from his belt and chucks it in the general direction of Tolbert, hoping for a lucky shot:
Chakram vs cover: 1d20 - 3 ⇒ (18) - 3 = 15, Damage: 1d8 + 2 ⇒ (3) + 2 = 5
...and he gets uncomfortably close! The other frontliner also tries to get a chakram around Cassidy and into Tolbert's head:
Chakram vs cover: 1d20 - 3 ⇒ (18) - 3 = 15, Damage: 1d8 + 2 ⇒ (5) + 2 = 7
And now both sides of Tolbert's moustache have been trimmed!

Warren and Tolbert, you're up!

Updated order:
HA1
HP1
HP2
Warren
Tolbert
D1
Garnult
Cassidy
U1


Male Fighter 4| AC 20 T 13 FF 17 | HP 53/53 | F +7 R +4 W +6; +1 v Fear| Init +3 | Perc +7

Warren whaps Tolbert on the back of the head and says What part of go back to the Spider didn't you understand! He then grabs Tolbert by the collar and proceeds around the corner as he passes Cassidy and Garnult he says in a low voice And I motioned you two to stay put!

Assuming Tolbert goes with him he then says Drink em if you got em.

Warren stops moving 10' past the corner. That's probably all of the actions I can do.


Hm, okay, I'll interpret that as a move and trying to move your ally. If Tolbert goes along with it, he'll be next to you in the passageway without having spent any of his own actions yet. If not, then he can just take his turn normally.


Male Fighter 4| AC 20 T 13 FF 17 | HP 53/53 | F +7 R +4 W +6; +1 v Fear| Init +3 | Perc +7

GM:
I was assuming that it would take a double move for me to get where I wanted and Tolbert would do what he wants. Unless a character is unconscious or disabled I would never think you could move someone else, they would have to use their own movement. My plan is to "sheath" my weapon and then draw my bow. So if there are any actions left then that's what I would do.
Ok, I went back and read the room description again. Looks like I might have been able to move and "sheath". It's up to you on that. One thing I didn't see was the width of the tunnel we have been in and the width of the opening.


Ah, okay, looked like you were trying to drag him. It's one move action to get back out of the cavern and into the tunnel (to the place you started before you went in, since you only moved in a single move action anyway). So you could sheathe your sword as one action, then move out into the tunnel. TOLBERT, that means your turn is just going to proceed as normal; scratch what I said earlier.

EDIT: Tunnel and entrance widths are 15ft.


Male Fighter 4| AC 20 T 13 FF 17 | HP 53/53 | F +7 R +4 W +6; +1 v Fear| Init +3 | Perc +7

How wide is the tunnel and it's opening into the cavern?


Male Human Wizard (Manipulator) 4 | Init +1 | HP 20/30 | AC 15, T 11, FF 14 | Fort +5, Ref +5, Will +6 | CMB +1, CMD 12 | Perc +0, SensMtv +7

Tolbert steps to stay behind Cassidy, and pulls out a scroll of mage armor to protect himself.


GM stuff:

Archer 11/15

Tolbert pulls out a scroll and surrounds himself with layers of protective force!

The dwarf finishes his spell!
It was sleep. The first two of you to fail go night-night:
Cassidy's Will save: 1d20 + 2 ⇒ (11) + 2 = 13
Tolbert's Will save: 1d20 + 3 ⇒ (18) + 3 = 21
Garnult's Will save: 1d20 + 7 + 2 ⇒ (1) + 7 + 2 = 10

Cassidy and Garnult collapse to the ground, leaving the wounded but freshly-armored Tolbert standing alone!

The dwarf then casts another spell, with no obvious visible effect.

Spellcraft DC 22:
Bless.

Cassidy and Garnult snooze peacefully on the ground.

The undine continues to observe the battle without making a move to intervene.

The archer takes another shot at Tolbert!
Attack, with no cover left: 1d20 + 4 + 1 ⇒ (8) + 4 + 1 = 13, Damage: 1d8 ⇒ 1
The arrow skips off of the newly-applied magical barrier!

The polearm-wielders continue to hold position, apparently content to let the ranged combatants take you all down from behind the safety of their glaives.

Warren and Tolbert, back to you already!


Male Human Wizard (Manipulator) 4 | Init +1 | HP 20/30 | AC 15, T 11, FF 14 | Fort +5, Ref +5, Will +6 | CMB +1, CMD 12 | Perc +0, SensMtv +7

Spellcraft: 1d20 + 8 ⇒ (18) + 8 = 26

Tolbert drops to the ground amidst the hail of ranged attacks, and fires another bolt from his wand, this time at the spellcasting Dwarf.

magic missile: 1d4 + 1 ⇒ (4) + 1 = 5


Male Fighter 4| AC 20 T 13 FF 17 | HP 53/53 | F +7 R +4 W +6; +1 v Fear| Init +3 | Perc +7

Warren sighs. For being so smart, you are awful stupid! You should get around the corner and heal up! If I drop you better run outta here and tell the captain! With that said Warren draws his bow as he steps into the opening and shoots at the archer.

Longbow: 1d20 + 4 + 2 ⇒ (1) + 4 + 2 = 7 Damage: 1d8 + 2 ⇒ (3) + 2 = 5


GM stuff:

Archer 11/15

Warren looses an arrow, but misses!

The dwarf barks out more orders: "They've got us out-ranged! Advance!"

The dwarf delays.

Cassidy and Garnult continue to snooze, undisturbed.

The undine and archer delay.

The two humans with glaives advance about 40 feet, stopping just before coming within reach of Cassidy and Warren.

As a refresher: front of the party is Warren and the sleeping Cassidy, while the back row is Tolbert (prone) and Garnult (sleeping). There's about ten feet of space between the front row and the two glaive-wielders.

The dwarf follows behind his guards.

The archer follows only about 20 feet, and attempts to finish off Tolbert:
Attack vs Prone AC: 1d20 + 4 + 1 ⇒ (2) + 4 + 1 = 7, Damage: 1d8 ⇒ 3
He misses terribly!

The undine advances about 30 feet, and casts a spell on Warren!

Spellcraft DC 19:
Cause fear.

Warren's Will save: 1d20 + 2 ⇒ (18) + 2 = 20
Magical fear fills Warren's heart, and though he doesn't run, he's quite shaken!

Party up!

Updated order:
HP1
HP2
D1
HA1
U1
Warren
Tolbert
Garnult
Cassidy

Rough map:

T=Tolbert, W=Warren, C=Cassidy, G=Garnult
P=Polearm, A=Archer, D=Dwarf, U=Undine, X=Empty space
(Note that the polearm users have reach.)

XXTXXGXX
XXCXXWXX
XXXXXXXX
XXXXXXXX
XPXXXXPX
XXXDXXXX
XXXXXXXX
XXXXUXXX
XXXXXXXX
XXXXXXAX


Male Fighter 4| AC 20 T 13 FF 17 | HP 53/53 | F +7 R +4 W +6; +1 v Fear| Init +3 | Perc +7

Tolbert see if you can help Garnult and remember if I go down get out of here!

Warren then shoots at the Polearmman in front of him, drops his bow and pulls out his sword.

Longbow: 1d20 + 4 + 2 - 2 ⇒ (10) + 4 + 2 - 2 = 14 Damage: 1d8 + 2 ⇒ (4) + 2 = 6 +2 Fav enemy -2 shaken


Male Human Wizard (Manipulator) 4 | Init +1 | HP 20/30 | AC 15, T 11, FF 14 | Fort +5, Ref +5, Will +6 | CMB +1, CMD 12 | Perc +0, SensMtv +7

Tolbert stands up, then fires an enfeebling ray at the polearmsman in front of him.

Ranged Touch: 1d20 + 2 ⇒ (14) + 2 = 16
Strength Damage: 1d6 + 1 ⇒ (5) + 1 = 6

-Posted with Wayfinder


GM stuff:

Archer 11/15

Warren's arrow misses, but Tolbert's ray strikes its target!
Enemy fort save: 1d20 + 3 ⇒ (18) + 3 = 21
He's weakened only slightly.

Cassidy and Garnult continue to sleep soundly.

The glaive-wielders wait a moment for their archer ally, who steps forward a bit and tries to finish off Tolbert:
Attack (within PBS range): 1d20 + 4 + 1 + 1 ⇒ (12) + 4 + 1 + 1 = 18, Damage: 1d8 + 1 ⇒ (1) + 1 = 2
Tolbert takes an arrow to the gut, but stays on his feet!

The weakened glaive user steps forward and reaches over the sleeping Cassidy to try and put Tolbert down:
Attack: 1d20 + 4 + 1 - 1 ⇒ (6) + 4 + 1 - 1 = 10, Damage: 1d10 + 3 - 2 ⇒ (8) + 3 - 2 = 9
A miss!

The other steps up and takes a swipe not at Warren, but at his weapon!
Disarm (with reach): 1d20 + 4 + 1 ⇒ (7) + 4 + 1 = 12
Warren maintains his grip on his sword!

The dwarf and undine maintain their positions safely behind their guards.

Party up! Warren, you're no longer shaken.


Male Fighter 4| AC 20 T 13 FF 17 | HP 53/53 | F +7 R +4 W +6; +1 v Fear| Init +3 | Perc +7

Warren takes a 5' step forward and attacks.

Two-Bladed Sword Attack 1: 1d20 + 5 + 2 ⇒ (7) + 5 + 2 = 14 Damage: 1d8 + 3 + 2 ⇒ (1) + 3 + 2 = 6
Two-Bladed Sword Attack 2: 1d20 + 5 + 2 ⇒ (9) + 5 + 2 = 16 Damage: 1d8 + 3 + 2 ⇒ (7) + 3 + 2 = 12


Try as he might, Warren fails to get an attack past his opponent's armor!


Male Human Wizard (Manipulator) 4 | Init +1 | HP 20/30 | AC 15, T 11, FF 14 | Fort +5, Ref +5, Will +6 | CMB +1, CMD 12 | Perc +0, SensMtv +7

Tolbert steps back, then unleashes a blast of light against the glaive-wielder.

Color Spray, DC 14


GM stuff:

Archer 11/15
P1 2d4 ⇒ (3, 4) = 7

Will save: 1d20 + 0 ⇒ (3) + 0 = 3

The bandit that was attacking Tolbert collapses in a heap!

Cassidy and Garnult continue snoring.

The bandit felled by Tolbert lies on the ground, drooling and twitching. The one engaging Warren decides not to do the 5ft step dance; he drops his polearm, draws a sword, and takes a swing!

Longsword: 1d20 + 4 + 1 ⇒ (17) + 4 + 1 = 22, Damage: 1d8 + 3 ⇒ (4) + 3 = 7

He puts a large gash into Warren!

The archer tries to finish off Tolbert (who still needs to update his HP after the last arrow...)
Attack: 1d20 + 4 + 1 + 1 ⇒ (3) + 4 + 1 + 1 = 9, Damage: 1d8 + 1 ⇒ (5) + 1 = 6
A pitiful miss!

The undine shakes his head, then addresses the dwarf:
"I've seen enough to make my recommendation to my superiors."
Without another word, he turns and flat-out sprints to the back of the cave, diving into the river.

The dwarf swears loudly, then casts a spell and approaches Warren, attempting to touch him:

Touch: 1d20 + 1 ⇒ (11) + 1 = 12

The dwarf lays his hand on Warren, and a spell surges into him!
Fort save: 1d20 + 5 ⇒ (7) + 5 = 12
Fortunately, it has no perceptible effect!

Party up!


Male Fighter 4| AC 20 T 13 FF 17 | HP 53/53 | F +7 R +4 W +6; +1 v Fear| Init +3 | Perc +7

Warren takes a 5' step back and sees if he can help Garnult.


Male Human Wizard (Manipulator) 4 | Init +1 | HP 20/30 | AC 15, T 11, FF 14 | Fort +5, Ref +5, Will +6 | CMB +1, CMD 12 | Perc +0, SensMtv +7

Tolbert kicks at Cassidy. "Wake up! I need you to go chase that undine through the river!"

Full-round action to wake, I think.


Standard action to wake, actually.

Tolbert and Warren rouse their friends, who wake to find themselves lying prone on the cavern floor with their fallen weapons next to them where they landed.

Cassidy and Garnult, you finally get a turn!


Spells and Consumables Dwarf Cleric 6 | Init -1 | HP 59 | AC 22 (20) |PP 13 ||

Garnult casts a spell from prone, healing Warren for CLW: 1d8 + 2 ⇒ (4) + 2 = 6 then Garnult gets up.


Female Human Archaeologist 4 | Init +2 | HP 28/35 | AC 19, T 12, FF 17 | Fort +4, Ref +7, Will +4 | CMB +7, CMD 19 | Perc +8, SensMtv +5

Cassidy grabs her weapon as she stands up, and looks around assessing the situation.


The freshly-awakened allies stand, one casting a spell and the other grabbing her sword.

The archer again takes a shot at Tolbert who STILL needs to update his HP in an attempt to even the rapidly-shifting odds of the fight:
Attack: 1d20 + 4 + 1 + 1 ⇒ (15) + 4 + 1 + 1 = 21, Damage: 1d8 + 1 ⇒ (7) + 1 = 8
An arrow slams into Tolbert's chest and he collapses like a rag doll!

Meanwhile, the man with a sword continues his melee with Warren:
Longsword: 1d20 + 4 + 1 ⇒ (6) + 4 + 1 = 11, Damage: 1d8 + 3 ⇒ (6) + 3 = 9
It's a wild haymaker, and misses the mark!

In desperation, the dwarf makes another attempt with his magic, casting a spell and then stepping up to try and touch Warren:
Touch: 1d20 + 1 ⇒ (8) + 1 = 9
Warren dodges the swipe this time, and the dwarf spews some more profanities!

Party up!


Spells and Consumables Dwarf Cleric 6 | Init -1 | HP 59 | AC 22 (20) |PP 13 ||

Garnult calls to the other Dwarf in their language By the Stones of our Fathers' man! Stop fightin! I'm a Dwarf and a follower of the Forgefather, throw down your weapon or better yet, smash those bastards shootin the arrows!

Garnult reaches down and heals Tolbert CLW: 1d8 + 2 ⇒ (2) + 2 = 4 and grabs his Shield while he is at it. Not sure if I have enough actions but I figured talking was a swift, casting a standard and picking up the shield a move. The shield can wait if I run out of actions.


Male Fighter 4| AC 20 T 13 FF 17 | HP 53/53 | F +7 R +4 W +6; +1 v Fear| Init +3 | Perc +7

As Warren attacks the dwarf with the glowing hand he says You can throw down your weapons and surrender now or you can pay the price. It looks like your boss isn't happy with you already as he ran away.

Two-Bladed Sword Attack 1: 1d20 + 5 ⇒ (18) + 5 = 23 Damage: 1d8 + 3 ⇒ (7) + 3 = 10
Two-Bladed Sword Attack 2: 1d20 + 5 ⇒ (5) + 5 = 10 Damage: 1d8 + 3 ⇒ (8) + 3 = 11


Garnult: Your shield is strapped to your arm, but your hammer is on the ground. We'll go ahead and say you could reach Tolbert and then pick up your hammer.

Tolbert's aorta stops spewing, though he doesn't wake. Meanwhile, Warren swiftly puts the enemy dwarf to the ground in a bloody heap!


Female Human Archaeologist 4 | Init +2 | HP 28/35 | AC 19, T 12, FF 17 | Fort +4, Ref +7, Will +4 | CMB +7, CMD 19 | Perc +8, SensMtv +5

Cassidy charges the archer.she will activate arch. luck. This is her second time today activating it; I believe.

attack: 1d20 + 8 ⇒ (11) + 8 = 19 damage: 1d8 + 5 ⇒ (4) + 5 = 9


Cassidy slices into the archer, dropping him to the ground!

Suddenly finding himself devoid of conscious companions, the remaining bandit drops his sword, falls to his knees, and announces "I surrender! Please, I don't want to die!"

With Tolbert stable and the color spray victim having multiple rounds remaining before he's conscious again, we're out of initiative now.


Spells and Consumables Dwarf Cleric 6 | Init -1 | HP 59 | AC 22 (20) |PP 13 ||

Garnult says Disarm those ones... Indicating the downed foes.

If someone disarms them Garnult channels Channel: 1d6 ⇒ 1 healing everyone within 30' including the enemies Channel: 1d6 ⇒ 3


Male Fighter 4| AC 20 T 13 FF 17 | HP 53/53 | F +7 R +4 W +6; +1 v Fear| Init +3 | Perc +7

Hopefull Garnult waits until Warren has them all tied up. Either way Warren starts tying up the prisoners, disarming them and searching them and checking to see if any are dead.

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