GM Feral's Eyes of the Ten II (Inactive)

Game Master Feral

Combat Map
Handouts

Inits:
[dice=Atum]1d20+3[/dice]
[dice=Faldoc]1d20+10[/dice]
[dice=Karu]1d20[/dice]
[dice=Kyrac]1d20+5[/dice]
[dice=Markavious]1d20+16[/dice]


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Scarab Sages

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Atum Male Human (Garundi) | HP 128/128
Stats:
AC 31 T 17 FF 28 | CMD 36 (38 against bull rush/trip/sunder) | DR 3/adamantine | 30% fortification | F+17 R+13 W+12 (+4 vs mind-aff/death eff, imm to dis) | Init +3 | Perc +7
Living Monolith 14 |
Ka Stone 3/3:
HP 156/156 | AC 31 T 15 FF 29 | DR 3/adamantine, DR 5/evil | 30% fortification | stone blood

"Enough of this!" Atum bellows. "Faldoc, I'm going to break down this wall. Go in and disable the trap. Then I'll break down the next one and continue around. We'll find the exit door in one of the rooms. And if not we'll break our way out and what's left of the Decemvirate can fix it later."

Atum starts smashing walls with his adamantine weapon to speed up the exiting process.

Silver Crusade

| HP: 106/106 | AC: 14 | T: 14 | FF: 10 | Fort: 11 | Ref :12 | Will: 14(+2 vs. Enchantment)
Atum wrote:
And if not we'll break our way out and what's left of the Decemvirate can fix it later."

Amen to that

Mark will sit back invisibly waiting for a door to open and ready a scroll of T-Port if needed

Liberty's Edge

Half Elf Ranger (Urban) [15.0] HP 124/124 | AC 36 T 23 FF 28 | CMB +18 CMD 40 (FF 32) | F +15 R +22 W +13 (+2 vs enchant) | Init +10 | Perc +28 (low-light vision) | SM +1 | Stealth +24 | DD +25 | Acro/EA +21 | Climb/Swim +7 | Surv +20

DD: 1d20 + 22 - 2 ⇒ (7) + 22 - 2 = 27

If that failed:
DD again: 1d20 + 22 - 2 ⇒ (7) + 22 - 2 = 27
DD again: 1d20 + 22 - 2 ⇒ (10) + 22 - 2 = 30

Let me know what kind of saves I need to make.

Grand Lodge

Venture-Captain Kynrac Chronarion | Male Elf Oracle (Ancient Lorekeeper) 17 | HP 190/190 | AC:35 T:15 FF:32 CMD:27 (+1 AC +1 FF/surp.) | F+15 R+13 (evasion) W+15 (+2 ench, +11 mind-aff; +1 FF/surp.) | Init +6 (roll 3 times take best, always act in surprise round) | Perception +21 (darkvision) |

If Markavious is able to ID the spell contained within the trap, I'll gladly cast resist energy, communal for that kind of energy.

Silver Crusade

| HP: 106/106 | AC: 14 | T: 14 | FF: 10 | Fort: 11 | Ref :12 | Will: 14(+2 vs. Enchantment)
Kynrac wrote:
If Markavious is able to ID the spell contained within the trap, I'll gladly cast resist energy, communal for that kind of energy.

Spellcraft: 1d20 + 26 ⇒ (13) + 26 = 39

Arcana, Engineering: 1d20 + 25 ⇒ (9) + 25 = 34


I'm going to move things along. I don't think I've ever seen a table figure this puzzle out without brute forcing it.

Markavious determines the trap is a resetting chain lightning trap. I'll assume Kynrac hits everyone with a communal resist energy at this point.

Chain Lightning (reflex 22 for half): 15d6 ⇒ (6, 2, 4, 3, 1, 6, 4, 6, 3, 2, 4, 4, 6, 2, 2) = 55
Faldoc's Reflex: 1d20 + 17 ⇒ (6) + 17 = 23 - evaded

Chain Lightning: 15d6 ⇒ (3, 1, 6, 1, 6, 4, 5, 5, 3, 6, 6, 3, 2, 4, 5) = 60
Faldoc's Reflex: 1d20 + 17 ⇒ (18) + 17 = 35 - evaded

Third attempt doesn't fail enough to set it off.

DD Attempt #4: 1d20 + 20 ⇒ (11) + 20 = 31
DD Attempt #5: 1d20 + 20 ⇒ (17) + 20 = 37

With the fourth trap disabled the party is free to pull levers over and over until they spin the chamber into the proper position. They're presented with a curved stairwell carved of slick, gray basalt.

Liberty's Edge

Half Elf Ranger (Urban) [15.0] HP 124/124 | AC 36 T 23 FF 28 | CMB +18 CMD 40 (FF 32) | F +15 R +22 W +13 (+2 vs enchant) | Init +10 | Perc +28 (low-light vision) | SM +1 | Stealth +24 | DD +25 | Acro/EA +21 | Climb/Swim +7 | Surv +20

Anybody else dizzy from all the shifting? Faldoc's sickened condition certainly didn't improve after all of the movement. Shall we take the stairs or did you want to complete the search of this level first?

Silver Crusade

| HP: 106/106 | AC: 14 | T: 14 | FF: 10 | Fort: 11 | Ref :12 | Will: 14(+2 vs. Enchantment)

I see no reason to do any further searching down here, Let's head on up

Mark will send an eyeball up the stairs


Markavious's eye floats up the stairs. It does not return.

Liberty's Edge

Half Elf Ranger (Urban) [15.0] HP 124/124 | AC 36 T 23 FF 28 | CMB +18 CMD 40 (FF 32) | F +15 R +22 W +13 (+2 vs enchant) | Init +10 | Perc +28 (low-light vision) | SM +1 | Stealth +24 | DD +25 | Acro/EA +21 | Climb/Swim +7 | Surv +20

So, what happened, Mark? Any idea where it could have gone? Teleported? Disspelled?

Silver Crusade

| HP: 106/106 | AC: 14 | T: 14 | FF: 10 | Fort: 11 | Ref :12 | Will: 14(+2 vs. Enchantment)

Well that's never a good sign...Shall we?

Silver Crusade

| HP: 106/106 | AC: 14 | T: 14 | FF: 10 | Fort: 11 | Ref :12 | Will: 14(+2 vs. Enchantment)
Faldoc wrote:
So, what happened, Mark? Any idea where it could have gone? Teleported? Dispelled?

It could be either of those or it was beaten on, they are quite fragile.

Liberty's Edge

Half Elf Ranger (Urban) [15.0] HP 124/124 | AC 36 T 23 FF 28 | CMB +18 CMD 40 (FF 32) | F +15 R +22 W +13 (+2 vs enchant) | Init +10 | Perc +28 (low-light vision) | SM +1 | Stealth +24 | DD +25 | Acro/EA +21 | Climb/Swim +7 | Surv +20

After an inspection for pratfalls, Faldoc will allow the frontliners to lead the way.

Scarab Sages

Atum Male Human (Garundi) | HP 128/128
Stats:
AC 31 T 17 FF 28 | CMD 36 (38 against bull rush/trip/sunder) | DR 3/adamantine | 30% fortification | F+17 R+13 W+12 (+4 vs mind-aff/death eff, imm to dis) | Init +3 | Perc +7
Living Monolith 14 |
Ka Stone 3/3:
HP 156/156 | AC 31 T 15 FF 29 | DR 3/adamantine, DR 5/evil | 30% fortification | stone blood

Atum shrugs. "I know little of magic. Let's keep moving up though."


The party moves up the stairs and is quickly enveloped in a gray haze that limits their vision to no more than an a few inches. After several minutes of climbing, they emerge into an enormous open chamber.

Atop the stairs, the unnatural shadow disperses, emptying like a river of gray swirling fog into a tremendous, circular atrium. The fog collects along the perimeter of the room, hovering no more than a foot above the ground. The remainder of the floor is exposed. Its surface appears slick and glasslike. Light from below penetrates the translucent surface, giving off a faint, eerie glow. The walls too appear made of the same, glassy substance. They climb almost twenty feet, then curve inward into a shadowy metal dome. Pinholes of light twinkle on the surface of the dome ceiling, giving it the appearances of the night sky. A shifting array of scenes twist and dance across the surface of the murky windows, depicting scores of people and places in dozens of realms throughout Golarion.

A lone feminine figure dressed in a gown of peacock feathers, porcupine quills and shimmering plates of scintillating opalescent abalone stands in the center of the floor staring into the walls. Her face is covered with an ivory mask, featureless except for pale, pupil-less white orbs lined with jade where her eyes should be. Its surface is inlaid with complex patterns of runes and upon its left cheek rest three, blood-red, crystalline tears. Dozens of silver rings pierce the perimeter of the mask, and it is hooded with a bristling mane of more peacock feathers.

She looks up briefly in the party's direction but not at the party themselves.

“Well Adril, you have found me at last. I see you have once again manipulated the members of the Society into performing your dirty work. I congratulate you on your ingenuity. Well played. Now that you’re here, you may as well reveal yourself to your pawns."

At the same time the eraminho stones circling the party's heads fade to a dull gray color and clatter to the floor. Ether spills from the dead stones and within moments, materializes in the form of Adril Hestram. Four of him.

They grin toothy grins at the party before turning to face the masked woman. “And so it begins, Shemis… Endgame”, they say in unison.

For this encounter I won't be posting any modifiers for the enemy rolls so its important that you keep your AC and HP up to date in your header or in your posts.

Atum: 1d20 + 3 ⇒ (4) + 3 = 7
Faldoc: 1d20 + 10 ⇒ (16) + 10 = 26
Karu: 1d20 ⇒ 9
Kyrac: 1d20 + 5 ⇒ (20) + 5 = 251d20 + 5 ⇒ (2) + 5 = 71d20 + 5 ⇒ (14) + 5 = 19
Markavious: 1d20 + 16 ⇒ (15) + 16 = 31
3d20 ⇒ (16, 17, 15) = 48

Markavious, Faldoc, and Kynrac are up.

Silver Crusade

| HP: 106/106 | AC: 14 | T: 14 | FF: 10 | Fort: 11 | Ref :12 | Will: 14(+2 vs. Enchantment)

Spellcraft: 1d20 + 25 ⇒ (11) + 25 = 36...Is this Mirror Image that is producing 4 of him?


Markavious hasn't seen any spellcasting so he's got no reason to believe it's a spell. There looks to be four flesh and blood Adril Hestrams.

Silver Crusade

| HP: 106/106 | AC: 14 | T: 14 | FF: 10 | Fort: 11 | Ref :12 | Will: 14(+2 vs. Enchantment)

Mark wanting to remain Invisible casts Haste on the party and moves

Grand Lodge

Venture-Captain Kynrac Chronarion | Male Elf Oracle (Ancient Lorekeeper) 17 | HP 190/190 | AC:35 T:15 FF:32 CMD:27 (+1 AC +1 FF/surp.) | F+15 R+13 (evasion) W+15 (+2 ench, +11 mind-aff; +1 FF/surp.) | Init +6 (roll 3 times take best, always act in surprise round) | Perception +21 (darkvision) |

"Adril, at last. Now ends your madness once and for all. You shan't harm the Society more than you already have." solemnly announces the lorekeeper.

The oracle then glimpses beyond space and time to see which one(s) of the Adril is (are) the real one(s).

Time Sight, then move.

Liberty's Edge

Half Elf Ranger (Urban) [15.0] HP 124/124 | AC 36 T 23 FF 28 | CMB +18 CMD 40 (FF 32) | F +15 R +22 W +13 (+2 vs enchant) | Init +10 | Perc +28 (low-light vision) | SM +1 | Stealth +24 | DD +25 | Acro/EA +21 | Climb/Swim +7 | Surv +20

Which one is him?

If Kynrac can't determine that Faldoc will try to hit all of Adrils to see which one might be him, starting with Red and moving down the line. Adding +4 for Favored Enemy (Human).

Bow: 1d20 + 21 + 4 ⇒ (4) + 21 + 4 = 29 for Arrow: 2d6 + 13 + 4 ⇒ (2, 1) + 13 + 4 = 20 and Manyshot: 2d6 + 13 + 4 ⇒ (2, 2) + 13 + 4 = 21
Bow: 1d20 + 21 + 4 ⇒ (5) + 21 + 4 = 30 for Arrow: 2d6 + 13 + 4 ⇒ (3, 1) + 13 + 4 = 21
Bow: 1d20 + 21 + 4 ⇒ (8) + 21 + 4 = 33 for Arrow: 2d6 + 13 + 4 ⇒ (4, 2) + 13 + 4 = 23
Bow: 1d20 + 16 + 4 ⇒ (5) + 16 + 4 = 25 for Arrow: 2d6 + 13 + 4 ⇒ (4, 4) + 13 + 4 = 25
Bow: 1d20 + 11 + 4 ⇒ (5) + 11 + 4 = 20 for Arrow: 2d6 + 13 + 4 ⇒ (2, 6) + 13 + 4 = 25

I hope their FFAC sucks. AC 33 with Haste. Full HP and 71/130 Stoneskin remains.


Kynrac's magic reveals that all but one of the Adril's are actually dopplegangers. The leftmost Adril (red) is real!

Faldoc peppers the rogue venture-captain with arrows but it barely slows him down. He charges across the empty space and smashes the robed figure with his enormous hammer.

Attack: 1d20 ⇒ 14
Damage: 2d6 ⇒ (3, 3) = 6

The earthbreaker hits Shemis with a sickening crunch and leaves a bleeding wound but, remarkably, she stays on her feet.

The fake Adrils advance on the party. They ignore Atum and Karu in favor of the archer. Atum can take up to three AoOs.

Vs Faldoc: 1d20 ⇒ 12
Damage: 4d6 ⇒ (5, 3, 5, 6) = 19

Vs Faldoc: 1d20 ⇒ 10
Damage: 4d6 ⇒ (5, 5, 2, 4) = 16

Vs Faldoc: 1d20 ⇒ 20
Damage: 4d6 ⇒ (4, 4, 2, 2) = 12
Confirming: 1d20 ⇒ 9
Extra Damage: 6d6 ⇒ (6, 1, 1, 6, 5, 2) = 21

Faldoc is hit once for 32.

Concentration: 1d20 ⇒ 11

Shemis stumbles away bleeding. She manages a simple spell to protect herself and her robed form blurs slightly.

The party is up.

Liberty's Edge

Half Elf Ranger (Urban) [15.0] HP 124/124 | AC 36 T 23 FF 28 | CMB +18 CMD 40 (FF 32) | F +15 R +22 W +13 (+2 vs enchant) | Init +10 | Perc +28 (low-light vision) | SM +1 | Stealth +24 | DD +25 | Acro/EA +21 | Climb/Swim +7 | Surv +20

AoO for Improved Snap Shot, if applicable: 1d20 + 21 ⇒ (20) + 21 = 41 for Arrow: 2d6 + 13 ⇒ (6, 5) + 13 = 24
Confirm?: 1d20 + 21 ⇒ (15) + 21 = 36 for Arrow: 4d6 + 26 ⇒ (5, 4, 1, 3) + 26 = 39

I have Celestral Armor. I assume it would be a standard action to activate Fly?


Yeah, it's a standard to activate fly.

Liberty's Edge

Half Elf Ranger (Urban) [15.0] HP 124/124 | AC 36 T 23 FF 28 | CMB +18 CMD 40 (FF 32) | F +15 R +22 W +13 (+2 vs enchant) | Init +10 | Perc +28 (low-light vision) | SM +1 | Stealth +24 | DD +25 | Acro/EA +21 | Climb/Swim +7 | Surv +20

That was my guess. Well, lets see what happens. Might have to take one for the team. Assuming my AoO didn't kill a doppleganger I'll try to keep firing arrows at Adril. If they end up having Combat Reflexes, oh well. Maybe Atum or Karu can take one or two of these guys out first since they go before I do.

Bow: 1d20 + 21 + 4 ⇒ (17) + 21 + 4 = 42 for Adamantine Arrow: 2d6 + 13 + 4 ⇒ (5, 1) + 13 + 4 = 23 and Manyshot: 2d6 + 13 + 4 ⇒ (1, 2) + 13 + 4 = 20
Bow: 1d20 + 21 + 4 ⇒ (18) + 21 + 4 = 43 for Adamantine Arrow: 2d6 + 13 + 4 ⇒ (5, 4) + 13 + 4 = 26
Bow: 1d20 + 21 + 4 ⇒ (10) + 21 + 4 = 35 for Adamantine Arrow: 2d6 + 13 + 4 ⇒ (6, 2) + 13 + 4 = 25
Bow: 1d20 + 16 + 4 ⇒ (5) + 16 + 4 = 25 for Adamantine Arrow: 2d6 + 13 + 4 ⇒ (3, 4) + 13 + 4 = 24
Bow: 1d20 + 11 + 4 ⇒ (8) + 11 + 4 = 23 for Adamantine Arrow: 2d6 + 13 + 4 ⇒ (1, 5) + 13 + 4 = 23

Liberty's Edge

Half Elf Ranger (Urban) [15.0] HP 124/124 | AC 36 T 23 FF 28 | CMB +18 CMD 40 (FF 32) | F +15 R +22 W +13 (+2 vs enchant) | Init +10 | Perc +28 (low-light vision) | SM +1 | Stealth +24 | DD +25 | Acro/EA +21 | Climb/Swim +7 | Surv +20

Take 1 away from to-hit and damage rolls, I just noticed he moved out of PBS range.

Grand Lodge

Venture-Captain Kynrac Chronarion | Male Elf Oracle (Ancient Lorekeeper) 17 | HP 190/190 | AC:35 T:15 FF:32 CMD:27 (+1 AC +1 FF/surp.) | F+15 R+13 (evasion) W+15 (+2 ench, +11 mind-aff; +1 FF/surp.) | Init +6 (roll 3 times take best, always act in surprise round) | Perception +21 (darkvision) |

Kynrac points a cursing finger at the real Adril, and brings down a debilitating portent upon him. Will DC 24 on each successful attack or spell that deals damage. If he fails, he deals only half damage.

"You shall waste away like so many traitors before you did."

He then flies in front of Shemis in a protective manner. Circling from the right to avoid possible AoOs since it seems he has reach.


That's fine Faldoc, we'll wait for Atum and Karu to post.

Kynrac, roll a caster level check.

Grand Lodge

Venture-Captain Kynrac Chronarion | Male Elf Oracle (Ancient Lorekeeper) 17 | HP 190/190 | AC:35 T:15 FF:32 CMD:27 (+1 AC +1 FF/surp.) | F+15 R+13 (evasion) W+15 (+2 ench, +11 mind-aff; +1 FF/surp.) | Init +6 (roll 3 times take best, always act in surprise round) | Perception +21 (darkvision) |

CL: 1d20 + 17 ⇒ (18) + 17 = 35

Scarab Sages

Atum Male Human (Garundi) | HP 128/128
Stats:
AC 31 T 17 FF 28 | CMD 36 (38 against bull rush/trip/sunder) | DR 3/adamantine | 30% fortification | F+17 R+13 W+12 (+4 vs mind-aff/death eff, imm to dis) | Init +3 | Perc +7
Living Monolith 14 |
Ka Stone 3/3:
HP 156/156 | AC 31 T 15 FF 29 | DR 3/adamantine, DR 5/evil | 30% fortification | stone blood

AoO:
+3 impact adamantine bec de corbin: 1d20 + 18 + 1 ⇒ (2) + 18 + 1 = 21
damage: 2d8 + 24 ⇒ (4, 8) + 24 = 36

Atum growls and then steps away as he grows to huge proportions and his skin takes on a tough stony appearance. He swings at the three dopplegangers to get them out of the way. Start right and go left if any drop.

+3 impact adamantine bec de corbin: 1d20 + 19 + 1 ⇒ (15) + 19 + 1 = 35
damage: 3d8 + 27 ⇒ (5, 8, 1) + 27 = 41

+3 impact adamantine bec de corbin: 1d20 + 14 + 1 ⇒ (18) + 14 + 1 = 33
damage: 3d8 + 27 ⇒ (1, 1, 5) + 27 = 34

+3 impact adamantine bec de corbin: 1d20 + 9 + 1 ⇒ (19) + 9 + 1 = 29
damage: 3d8 + 27 ⇒ (1, 2, 4) + 27 = 34

+3 impact adamantine bec de corbin: 1d20 + 19 + 1 ⇒ (9) + 19 + 1 = 29
damage: 3d8 + 27 ⇒ (8, 7, 6) + 27 = 48

Confirm on the third hit:
+3 impact adamantine bec de corbin: 1d20 + 9 + 1 ⇒ (18) + 9 + 1 = 28
damage: 6d8 + 54 ⇒ (3, 1, 1, 1, 3, 3) + 54 = 66

Silver Crusade

| HP: 106/106 | AC: 14 | T: 14 | FF: 10 | Fort: 11 | Ref :12 | Will: 14(+2 vs. Enchantment)

Markavious hits Hestram with Icy Prison(Ref 25) and floats to the top of the ceiling


Markavious, you need to roll a caster level check too.

Reflex: 1d20 ⇒ 12

With a flurry of mighty blows, Atum cuts down two of the dopple-Adrils.

Karu is up.

Silver Crusade

| HP: 106/106 | AC: 14 | T: 14 | FF: 10 | Fort: 11 | Ref :12 | Will: 14(+2 vs. Enchantment)

CLC: 1d20 + 13 ⇒ (8) + 13 = 21
SR: 1d20 + 19 ⇒ (9) + 19 = 28


Once again, your caster level is only twelve. That sorcerer dip lowers your caster level.

Silver Crusade

Active Buffs:
--
HP: 127/127 | AC 32 | T 16 | FF 27 | Fort +23 | Ref +16 | Will +23 (+2) | CMD 28 | Initiative +0 | Perception +6 | Sense Motive +20 | Acrobatics +13 | Diplomacy +22 | Kn.(A/L/P) +8 | Knowledge(D/E/G/H/Na/No) +4 | Kn.(R) +13 | UMD +7
Resources:
Ki: 6/6 | Lay on Hands: 11/11 | Elemental Fist: 7/7 | Stunning Fist 10/10 | Smite Evil/Chaos: 2/2 | Spells: 5/5 | Wands: Longstrider: 40; CLW: 13 | BoS: 10/10

Seeing Atum take out two of the Adrils in a moment, Karu sets his mind to the task of felling the one next to him. "Prepare yourself, Adril! I won't hold back!" he yells as he adopts his Dragon Style and releases a flurry of attacks, imbuing the first strike with acid and calling down holy vengeance.

Smite Evil on Green Adril as Swift.
Dragon Style as Free Action due to Combat Style Master.
Elemental Fist on First Attack.

Unarmed @ Adril | Haste/Elemental Fist/Smite/PA: 1d20 + 17 + 1 - 3 + 5 ⇒ (10) + 17 + 1 - 3 + 5 = 30
Damage: 1d10 + 1d6 + 33 ⇒ (7) + (4) + 33 = 44 Non-lethal
Acid Damage: 4d6 ⇒ (1, 2, 2, 3) = 8

Unarmed @ Adril | Haste/Smite/PA: 1d20 + 12 + 1 - 3 + 5 ⇒ (3) + 12 + 1 - 3 + 5 = 18
Damage: 1d10 + 1d6 + 30 ⇒ (1) + (1) + 30 = 32 Non-lethal
Acid Damage: 1d6 ⇒ 4

Unarmed @ Adril | Haste/Smite/PA: 1d20 + 7 + 1 - 3 + 5 ⇒ (9) + 7 + 1 - 3 + 5 = 19
Damage: 1d10 + 1d6 + 30 ⇒ (5) + (1) + 30 = 36 Non-lethal
Acid Damage: 1d6 ⇒ 6

Hasted Unarmed @ Adril | Haste/Smite/PA: 1d20 + 17 + 1 - 3 + 5 ⇒ (10) + 17 + 1 - 3 + 5 = 30
Damage: 1d10 + 1d6 + 30 ⇒ (9) + (5) + 30 = 44 Non-lethal
Acid Damage: 1d6 ⇒ 6


Kynrac's Caster Level Check: 1d20 ⇒ 3
Reflex Save: 1d20 ⇒ 13

Kynrac feels his curse fizzle against Adril's magical defenses and the rogue venture-captain steps out of Markavious's icy shell before it can form.

Karu knocks out the last Adril-ganger before he/it can strike another blow freeing Faldoc to unload another volley. Four of the ranger's arrows hit leaving Adril bloodied but he doesn't go down.

Despite the defeat of his bodyguards, Adril pursues Shemis. He seems determined to finish what he came to Skyreach for.

Attack: 1d20 ⇒ 15
Damage: 2d6 ⇒ (1, 5) = 6
Miss Chance: 2d100 ⇒ (44, 47) = 91

Attack: 1d20 ⇒ 15
Damage: 2d6 ⇒ (6, 2) = 8

Attack: 1d20 ⇒ 3
Damage: 2d6 ⇒ (3, 3) = 6

Attack: 1d20 ⇒ 17
Damage: 2d6 ⇒ (2, 1) = 3

The illusion Shemis conjured is little defense against Adril's punishing hammer. Her robed form falls to the ground in a bloody heap as his second blow caves in her skull.

His mission complete, the big man turns his hammer on Kynrac. "It's over, I've won! I appreciate all the help but now it's time to clean up loose ends", he gloats as he smashes his hammer into the oracle.

Kynrac is hit once for 37 damage and bleed 1. With his last two attacks he smashes the ice from around his ankles. The party is up.

Grand Lodge

Venture-Captain Kynrac Chronarion | Male Elf Oracle (Ancient Lorekeeper) 17 | HP 190/190 | AC:35 T:15 FF:32 CMD:27 (+1 AC +1 FF/surp.) | F+15 R+13 (evasion) W+15 (+2 ench, +11 mind-aff; +1 FF/surp.) | Init +6 (roll 3 times take best, always act in surprise round) | Perception +21 (darkvision) |

I did my CL check here. Is there any reason why I'd need a second one?

Liberty's Edge

Half Elf Ranger (Urban) [15.0] HP 124/124 | AC 36 T 23 FF 28 | CMB +18 CMD 40 (FF 32) | F +15 R +22 W +13 (+2 vs enchant) | Init +10 | Perc +28 (low-light vision) | SM +1 | Stealth +24 | DD +25 | Acro/EA +21 | Climb/Swim +7 | Surv +20

With a nod of thanks to his battle-tested friends Faldoc continues to try and bring Adril down with his adamantine arrows!

Bow: 1d20 + 24 ⇒ (1) + 24 = 25 for Damage: 2d6 + 16 ⇒ (1, 4) + 16 = 21 and Manyshot: 2d6 + 16 ⇒ (5, 2) + 16 = 23
Bow: 1d20 + 24 ⇒ (18) + 24 = 42 for Damage: 2d6 + 16 ⇒ (6, 5) + 16 = 27
Bow: 1d20 + 24 ⇒ (13) + 24 = 37 for Damage: 2d6 + 16 ⇒ (6, 5) + 16 = 27
Bow: 1d20 + 19 ⇒ (8) + 19 = 27 for Damage: 2d6 + 16 ⇒ (3, 2) + 16 = 21
Bow: 1d20 + 14 ⇒ (8) + 14 = 22 for Damage: 2d6 + 16 ⇒ (2, 3) + 16 = 21


Oh, no. I totally missed it.

Wills: 4d20 ⇒ (16, 13, 3, 18) = 50

In that case Kynrac takes half damage from the attack against him but it doesn't matter terribly because:

Faldoc fills his target with even more arrows and finally it appears Adril Hestram can take no more. He gasps and falls to his knees. The rogue venture-captain looks up at the party one last time with a bloody grin and then falls over dead.

Grand Lodge

Venture-Captain Kynrac Chronarion | Male Elf Oracle (Ancient Lorekeeper) 17 | HP 190/190 | AC:35 T:15 FF:32 CMD:27 (+1 AC +1 FF/surp.) | F+15 R+13 (evasion) W+15 (+2 ench, +11 mind-aff; +1 FF/surp.) | Init +6 (roll 3 times take best, always act in surprise round) | Perception +21 (darkvision) |

Well, I would have hoped it to save Shemis. It really sucks because we didn't have a chance to save her...


Well it's only been a round. Rather than whining about it (again), perhaps someone could do something about her recent condition...

Silver Crusade

| HP: 106/106 | AC: 14 | T: 14 | FF: 10 | Fort: 11 | Ref :12 | Will: 14(+2 vs. Enchantment)

It looks as if he got his just reward Mark says looking at the bloodied body of Hestram

I have some cash available to help poor Shemis

Liberty's Edge

Half Elf Ranger (Urban) [15.0] HP 124/124 | AC 36 T 23 FF 28 | CMB +18 CMD 40 (FF 32) | F +15 R +22 W +13 (+2 vs enchant) | Init +10 | Perc +28 (low-light vision) | SM +1 | Stealth +24 | DD +25 | Acro/EA +21 | Climb/Swim +7 | Surv +20

I tried. I hoped to fill him with lots of arrows or even get a crit in there somewhere but it wasn't enough.

Check Shemis, quickly! Faldoc still hopes that somehow she had an extra trick up her sleeve and survived the onslaught.

Grand Lodge

Venture-Captain Kynrac Chronarion | Male Elf Oracle (Ancient Lorekeeper) 17 | HP 190/190 | AC:35 T:15 FF:32 CMD:27 (+1 AC +1 FF/surp.) | F+15 R+13 (evasion) W+15 (+2 ench, +11 mind-aff; +1 FF/surp.) | Init +6 (roll 3 times take best, always act in surprise round) | Perception +21 (darkvision) |

At least you'll admit that the encounter doesn't leave her much chance to survive...

Kynrac hurries to Shemis's side and infuses her with healing energies.
BoL: 5d8 + 13 ⇒ (6, 1, 5, 8, 6) + 13 = 39

"By Irori, rejoin the realm of the living!"


Personally I'm tired of having to justify everything to you guys. Yes, the scenario is laid out in a way that it's difficult to save Shemis. Fortunately, you guys are 13th level characters. 'Difficult' should be something you're prepared to face.

A few minutes later, dozens of venture-captains, seekers, and other high-ranking members of the Society pile into the observatory only to see that Adril has already been defeated and that Shemis is alive (if a bit battered). From beneath her mask, Shemis personally thanks each member of the party before she's quickly escorted away and Skyreach is secured. Eventually it's verified that there's no other signs of Adril, his agents, or his shadowy handlers.

With so many of the Decemvirate dead or missing, there's certain to be turmoil in the days to come but with at least one of the Ten alive, and confirmed to not be part of the mysterious shadow lodge, and one of the Society’s most pernicious adversaries defeated (for good this time) the Society's chances for a full recovery are much stronger. Days later, Eliza Petulengro contacts each member of the party individually to thank them for going above and beyond in their service. She goes on to apologize for the scrutiny placed on them during these trying times. Further, she asks a few to return to Skyreach to receive a special reward from the Ten themselves.

That's it folks. I'll get the game reported and chronicles out shortly.

Liberty's Edge

Half Elf Ranger (Urban) [15.0] HP 124/124 | AC 36 T 23 FF 28 | CMB +18 CMD 40 (FF 32) | F +15 R +22 W +13 (+2 vs enchant) | Init +10 | Perc +28 (low-light vision) | SM +1 | Stealth +24 | DD +25 | Acro/EA +21 | Climb/Swim +7 | Surv +20

I rather enjoyed the danger myself. Sure, I tried everything I could to survive but yes, it was exciting. Boomer might not agree, poor puppy...

Again, thank you very much for picking this game up for us. I know I've said it before but I do like your GM style. I hope to join another of your games soon!

Of course, the game is nothing without the players. I've played with most (if not all) of you before and I hope we get to do it again very soon.

So... what can these PCs play now?

Scarab Sages

Atum Male Human (Garundi) | HP 128/128
Stats:
AC 31 T 17 FF 28 | CMD 36 (38 against bull rush/trip/sunder) | DR 3/adamantine | 30% fortification | F+17 R+13 W+12 (+4 vs mind-aff/death eff, imm to dis) | Init +3 | Perc +7
Living Monolith 14 |
Ka Stone 3/3:
HP 156/156 | AC 31 T 15 FF 29 | DR 3/adamantine, DR 5/evil | 30% fortification | stone blood

Atum slowly relaxes and returns to his normal size as the danger dissipates. "Despite removing the traitor, the Society will still need time to recover. We have lost several members of the Decemvirate and they will need to be replaced. The Society will continue though."

Thanks, GM and double thanks for picking up the game after it nearly died in Part II!

@Faldoc: There are some higher-level modules and the new Seeker Arc "All For Immortality" trilogy but I'm already playing it and have already played quite a few or most of the modules too. But it was fun playing as a group! Thanks everyone!

Liberty's Edge

Half Elf Ranger (Urban) [15.0] HP 124/124 | AC 36 T 23 FF 28 | CMB +18 CMD 40 (FF 32) | F +15 R +22 W +13 (+2 vs enchant) | Init +10 | Perc +28 (low-light vision) | SM +1 | Stealth +24 | DD +25 | Acro/EA +21 | Climb/Swim +7 | Surv +20

Ah yes, that new arc. Guess I'll just have to wait for a new one to start one day.

This Protege thing on the chronicle, does anyone know if that can be a Core PC or does it have to be a Classic one?

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