Magus spell Progression


Rules Questions


When a Magus gains a new level beyond first, he gains two new spells as in accordance with the quotation from Ultimate Magic being:

"At each new magus level, he gains two new magus spells of any spell level or levels that he can cast (based on his new magus level) for his spellbook."

1)Now are these two new spells per level gained...

a) Transferred from scrolls or
b) Do they just "come to him" and he writes them into his spell book.

2) Any which way hes obtained them above. Are these spells able to be written into his spell book at no cost or time loss?.

Thanks!


1) option b
2) yes, similar to the Wizard, where it is called out specifically as free.

Silver Crusade RPG Superstar 2014 Top 16

Hairy Legs in the Dark wrote:

When a Magus gains a new level beyond first, he gains two new spells as in accordance with the quotation from Ultimate Magic being:

"At each new magus level, he gains two new magus spells of any spell level or levels that he can cast (based on his new magus level) for his spellbook."

1)Now are these two new spells per level gained...

a) Transferred from scrolls or
b) Do they just "come to him" and he writes them into his spell book.

2) Any which way hes obtained them above. Are these spells able to be written into his spell book at no cost or time loss?.

Thanks!

They're free, just like the Wizard. It represents time spent studying and researching magic, and doesn't cost anything.


Thanks.
But does anyone know where specifically in the rules does it say the spells come free....both in time and actual cost?
I cant find it anywhere.

Silver Crusade RPG Superstar 2014 Top 16

Hairy Legs in the Dark wrote:

Thanks.

But does anyone know where specifically in the rules does it say the spells come free....both in time and actual cost?
I cant find it anywhere.

From the Wizard's "Spells" class feature:

spells wrote:


Spells Gained at a New Level: Wizards perform a certain amount of spell research between adventures. Each time a character attains a new wizard level, he gains two spells of his choice to add to his spellbook. The two free spells must be of spell levels he can cast. If he has chosen to specialize in a school of magic, one of the two free spells must be from his specialty school.


That does suggest no expense as opposed to the cost he would normally endure if copied from a spell book. However I dont feel I can (and the DM has read this bit too)use this to demonstrate that the spell doesnt require a time component to scribe into a spell book.
The above quote suggests that BETWEEN adventures these two spells can be gained, so you cant actually level up in a dungeon or wilderness and gain your spells, because you need the quiet down time to then spend it writing in these spells.
So I cant claim that no time is required with my DM unless I can find proof cause the proof to date suggests otherwise.
Is everyone playing it wrong or is there something more here being overlooked?

Paizo Employee Design Manager

A normal adventure isn't supposed to be run as a mad dash from encounter to encounter without a break in between (though that's a perfectly acceptable way to do it if that works for your group). The game assumes that you will actually be getting time off between adventures. If that is not the case, you may want to adopt a more "Final Fantasy" style of leveling wherein resources that you would gain are automatically allocated as though they'd been there all along. What is the situation that led to this inquiry?


Ssalarn wrote:
A normal adventure isn't supposed to be run as a mad dash from encounter to encounter without a break in between (though that's a perfectly acceptable way to do it if that works for your group). The game assumes that you will actually be getting time off between adventures. If that is not the case, you may want to adopt a more "Final Fantasy" style of leveling wherein resources that you would gain are automatically allocated as though they'd been there all along. What is the situation that led to this inquiry?

Even with the most hectic adventure pace there's going to be some down time. You have to stop to sleep. You can only recover most spells/abilities once a day even if you get around the sleep requirement. PF rules that if you spend more than 8 hours travel/adventure time in a day you'll be fatigued. It usually breaks down as 8 hours rest, 8 hours work and 8 hours down time a day. That 8 hours down time includes eating, making camp, etc. It also includes practice/training/study time. You can do some crafting then too. If you're adventuring full time, without any extended breaks between adventures, that's when wizards and magi learn their new spells and add them to their books.

Personally, I would only actually give out xp and new levels when the party stops to rest. Even if you give out xp/levels during the day, casters will want to rest anyway so they can learn those new spells.


If the DM requires everyone to get new skills, abilities, and feats for free and no time... then he should allow the magus that too.

If he requires the fighter to spend a couple of days in town to learn weapon focus or whatever then it is fair for the magus.

Many RPG's have rules and costs for leveling up. You spend time and money in town with w mentor/guild/etc to learn your new skill. Pathfinder does not have those rules. Characters get their new level when they have enough XP. You do not level up in the middle of a fight or anything... but you should be able to do so when you get a solid 8 hours of rest.


Thanks all. I agree. Its a rest related activity with avenues presented then to study and scribe new spells. However there is a time component to do it, it doesnt suddenly dawn on him and thats what I was primarily trying to determine. Cheers.


Of course not. No ones class abilities just dawn on them. They work up to it on their down time. Training, reading, communing with nature and all that jazz.

When a character gains a new ability though leveling that represents when they know enough and/or are good enough at it for it to be reliable. Because you don;t use an ability you are iffy with when your backside is on the line.


Hairy Legs in the Dark wrote:
Thanks all. I agree. Its a rest related activity with avenues presented then to study and scribe new spells. However there is a time component to do it, it doesnt suddenly dawn on him and thats what I was primarily trying to determine. Cheers.

You could always think of it as he's been working on those spells all along, maybe jotting down notes when he prepares his spells, etc. Then, when he gains that last bit of experience he has an epiphany: it hasn't worked before because there's a missing semicolon in line 42.


We were trying to ascertain weather the downtime was during or between adventures. Majority says during (in down time), book says between adventures. Thanks for your input.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Hairy Legs in the Dark wrote:

Thanks.

But does anyone know where specifically in the rules does it say the spells come free....both in time and actual cost?
I cant find it anywhere.

The time is subsumed between levels and there is no cost, again it's assumed. Like it or not you get two free spells in your book.

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