GM Burglar's 4-06 The Green Market (Inactive)

Game Master mechaedd

new camp


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Grand Lodge

Female CG Half-elf Cleric 15 | HP 168/168 | AC 24, T 15, F 19 | CMB +13, CMD 28 (29 grapple) | F +21, R +16, W +23 (+2 vs enchantments) | Init +10 | Perc +28, SM +7 | Speed 30 ft | 5/5 Channels | 9/9 BoL | 2/2 GF | Active conditions: none

In the silence, Luisila misses the fact that a spell Calistria would approve of has been cast.

So Lin has another admirer! Ernest had better watch out.

She moves north-ish 25’ and channels healing. Only Zeeva and Varg are in range.

Positive Channel: 4d6 ⇒ (1, 3, 6, 2) = 12

Cleaver should now be down: 22 + 16 - 12 = 26 hp

Sovereign Court

Barbarian Invulnerable Rager/7; HP: 82/82 (96/96); AC: 24 (23 Rage), DR: 3; F: 9, R: 8, W: 4; Perc: +9; Init: +2

Round 4, Rage 4/15, AC: 20, Power Attack, Furious Focus

Varg slides five feet to the south and unloads on the shaken Goon 2, again!

GA Att1: 1d20 + 15 ⇒ (7) + 15 = 22
GA Dam1: 1d12 + 7 + 6 + 5 ⇒ (9) + 7 + 6 + 5 = 27

GA Att2: 1d20 + 10 - 2 ⇒ (13) + 10 - 2 = 21
GA Dam2: 1d12 + 7 + 6 + 5 ⇒ (10) + 7 + 6 + 5 = 28


Male Bear Burglar 1

  • Luisila moves north and channels to heal Varg!
  • Varg steps south and swings! The goon is brought unconscious in the first swing (thanks to the Dwarf's unarmed attacks)!
  • Narris, looking even more unsure of the situation and his very cornered state, throws his hands up! "Alright! They're not paying me enough to take an axe to the face!" He gestures to the conscious goon to do the same!  He looks as if he will be surrendering as well (unless Varg decided to use his second attack on the unconscious goon to outright kill him; if he does, he's going out swinging, too.)

However, we remain in initiative.

Semi-Hearing-based DC 22 Perception:
You hear the sound of Shoanti chanting and to notice inanimate objects stirring to life, a la Jumanji (and not "The Rhino Scene where stuff is falling over.) Yeah, I'm aware that if it was more source-accurate, it'd be one of the Mwangi languages. Still, fruits and vegetables rolling around with no obvious source of cause and tribal chanting.

Caradaeum & Shan are still in initiative? How odd.
Brachus & Linnea
Goonbro 1, Zeeva
Luisila & Varg

-Posted with Wayfinder

Grand Lodge

.:
Male Dwarf Monk 6 | 32/51 HP / AC:(25) 21 / T: 20/ FF:(22)18 / Fort: +8(10) / Ref: +8(10) / Will: +10(12) / CMD: 28(30) / Init: +2 / Perc: +16(18)/ SM: +9

Shan steps toward Narris as the ice melts from his palms.

"I think you owe the lady an apology."

Perception: 1d20 + 16 ⇒ (10) + 16 = 26

"Hush, you hear that? What is that chanting?"

Shan will ready to grapple Narris if he tries to make a break for it.

Readied Action Grapple: 1d20 + 12 ⇒ (2) + 12 = 14

Liberty's Edge

(8) Female Half-Elf Bard 4 / Lore Warden 4 | HP 57/59 | AC 26* | T 15 | FF 21 | Fort +7 | Ref +9 | Will +7 (+2 vs. ench) | CMD 26 | Init +3 | Perc +6 | SM +8 | BP: 14/14

Burglar:
I was a little unsure if it would be valid. Versatile Performance lets me use Comedy in place of Intimidate (and Bluff, but that's not relevant in this case). So, one could argue that there must be a verbal component. But, taken as the Feat and the Bard Class Ability are worded, then what I did was kosher. Plus, it's just fun having Linnea be a whipmaster.


Male Bear Burglar 1

@Lin: Nah, as per the feat, it works (even in silence.)

-Posted with Wayfinder

Sovereign Court

Barbarian Invulnerable Rager/7; HP: 82/82 (96/96); AC: 24 (23 Rage), DR: 3; F: 9, R: 8, W: 4; Perc: +9; Init: +2

Varg would use the second attack to finish off the Goon. He is raging.

Grand Lodge

Female CG Half-elf Cleric 15 | HP 168/168 | AC 24, T 15, F 19 | CMB +13, CMD 28 (29 grapple) | F +21, R +16, W +23 (+2 vs enchantments) | Init +10 | Perc +28, SM +7 | Speed 30 ft | 5/5 Channels | 9/9 BoL | 2/2 GF | Active conditions: none

Perception: 1d20 + 19 ⇒ (14) + 19 = 33

Luisila pauses to listen. "I hear it too, Shan. Sounds like some of the Green Market's produce is coming to life. Get ready, everyone!"

Grand Lodge

AC(23)19/Touch18/Flat14/CMD27||HP53[53]|Fort:+6;Ref:+8;Will:+7(+2 for encha/compul)|Percept.+14|Init.+9 Elf Wizard (Wood Mage) 6 Fighter (Lore Warden) 1 Eld. Knt 2

Actually, I posted (I thought), but it is not here. Not camping this weekend, just a busy couple days.

Perception: 1d20 + 10 ⇒ (2) + 10 = 12

Caradeum looks at Shan with a questioning stare, then peers around the market.

Nocking an arrow, he readies to fire at....something.

Silver Crusade

Male Human Cleric/10 HPS 54/73 (+NL 10) AC 16(19)/touch 10/FF 16 CMD 15 Fort+8/Ref+3/Will+12 init +2/Per.+18/Sense motive +7

Perception: 1d20 + 15 ⇒ (7) + 15 = 22

... Did that kumquat just move..?


Male Bear Burglar 1

  • Shan readies himself to grab the mage if he does anything funny
  • Caradarum readies an arrow vs the unknown threat!

Inits!
Caradaeum & Shan, Brachus & Linnea *error ran out of init phrases*!
Goonbro 1, Zeeva
Luisila & Varg

Silver Crusade

Male Human Cleric/10 HPS 54/73 (+NL 10) AC 16(19)/touch 10/FF 16 CMD 15 Fort+8/Ref+3/Will+12 init +2/Per.+18/Sense motive +7

Brachus casts detect magic and looks around for a source that might be causing the singing and animation of objects

Perception: 1d20 + 15 ⇒ (12) + 15 = 27

Liberty's Edge

(8) Female Half-Elf Bard 4 / Lore Warden 4 | HP 57/59 | AC 26* | T 15 | FF 21 | Fort +7 | Ref +9 | Will +7 (+2 vs. ench) | CMD 26 | Init +3 | Perc +6 | SM +8 | BP: 14/14

Perception: 1d20 + 6 ⇒ (9) + 6 = 15

Linnea walks over and stands next to Varg. "What now?"

Sovereign Court

Barbarian Invulnerable Rager/7; HP: 82/82 (96/96); AC: 24 (23 Rage), DR: 3; F: 9, R: 8, W: 4; Perc: +9; Init: +2

Who knows? point me at somethin' to kill!


Male Bear Burglar 1

To those who made the audio perception, does anyone have the language listed in the spoiler?
---

  • Brachus looks around actively for the source of the speaking! He finds that while it is likely audible in all non-silenced area, it seems to be slightly louder around a point between Zeeva and Luisila!
  • Linnea tries to have a silent conversation, but doesn't find any subtitles!
  • Goonbro 1 goes for VENGEANCE!
    Gsword (PA, Lunge -2 AC, shaken): 1d20 + 13 - 2 - 3 ⇒ (3) + 13 - 2 - 3 = 112d6 + 16 ⇒ (4, 3) + 16 = 23
    Gsword (PA, Lunge -2 AC, shaken): 1d20 + 8 - 2 - 3 ⇒ (1) + 8 - 2 - 3 = 42d6 + 16 ⇒ (2, 1) + 16 = 19 And does atrociously!
  • Zeeva moves up to the impending fight and readies to touch the bad after clearly trying to decide something between the dead goon and this one!
  • The sounds grow wee bit little stronger!

Inits!
Caradaeum, Shan, Brachus & Linnea
Goonbro 1, Zeeva

Luisila & Varg!

Sovereign Court

Barbarian Invulnerable Rager/7; HP: 82/82 (96/96); AC: 24 (23 Rage), DR: 3; F: 9, R: 8, W: 4; Perc: +9; Init: +2

Round 5, Rage 5/15, AC: 20, Power Attack, Furious Focus

Varg slides five feet to the south and attempts to finish off Goon 1!

GA Att1: 1d20 + 15 ⇒ (13) + 15 = 28
GA Dam1: 1d12 + 7 + 6 + 5 ⇒ (7) + 7 + 6 + 5 = 25

GA Att2: 1d20 + 10 - 2 ⇒ (2) + 10 - 2 = 10
GA Dam2: 1d12 + 7 + 6 + 5 ⇒ (7) + 7 + 6 + 5 = 25


Male Bear Burglar 1

Miniupdate/Ready-interrupt, after Varg takes down the goon on hit #1!

  • Varg takes down the goon, while the readying Witch uses the Healing Hex on him to heal the goon a bit and save him from outright getting murdered! clw: 1d8 + 4 ⇒ (1) + 4 = 5 She unhappily tries to say/mouth the words "Do you know the legal consequences of killing these guys could be?" to the Force of Anger, which fails to penetrate either the Silence or the bloodlust! This leaves the man unconscious, but breathing!

Inits!
Caradaeum, Shan, Brachus & Linnea
Goonbro 1, Zeeva

Luisila! & Varg

Silver Crusade

Male Human Cleric/10 HPS 54/73 (+NL 10) AC 16(19)/touch 10/FF 16 CMD 15 Fort+8/Ref+3/Will+12 init +2/Per.+18/Sense motive +7

No to the language

Grand Lodge

Female CG Half-elf Cleric 15 | HP 168/168 | AC 24, T 15, F 19 | CMB +13, CMD 28 (29 grapple) | F +21, R +16, W +23 (+2 vs enchantments) | Init +10 | Perc +28, SM +7 | Speed 30 ft | 5/5 Channels | 9/9 BoL | 2/2 GF | Active conditions: none

Ditto to not having the language

Luisila takes a 5' step to the SW, draws a scroll and casts invisibility purge.

25' radius on Luisila, I believe, Burglar.


Male Bear Burglar 1

Correct: 5 feet per caster level. A Riffle Scroll of Invisibility Purge (or anything, for that matter) would be more due to fun loopholes!

  • Even more Invisibility is Purged, though there is no new entities uncovered!
  • The produce begins to fly about the building with some battering off of people and others forming little fruit tornados!
DC 26 Knowledge (Religion) that made the DC 22 perception earlier:
This here be a haunt and the roughly the entire central northern half of the complex (excluding around the outermost stalls) and reaching a little into the central area count as the "Ghostbustin' area." If you're not familiar with haunts, the tl;dr is "Apply positive energy to make it stop for a while," though haunt rules are free game to look up.

Inits!
Caradaeum, Shan, Brachus, Linnea, Zeeva, Luisila, and Varg! Everyone gets a turn! (Zeeva looks for instruction since you're the protection, FYI.)

-Posted with Wayfinder

Liberty's Edge

(8) Female Half-Elf Bard 4 / Lore Warden 4 | HP 57/59 | AC 26* | T 15 | FF 21 | Fort +7 | Ref +9 | Will +7 (+2 vs. ench) | CMD 26 | Init +3 | Perc +6 | SM +8 | BP: 14/14

Linnea takes Zeeva by the shoulder and jerks her head to the side, indicating that the businesswoman should follow the bard. Linnea leads Zeeva into the nearest vestibule. "Stay down."

Grand Lodge

Female CG Half-elf Cleric 15 | HP 168/168 | AC 24, T 15, F 19 | CMB +13, CMD 28 (29 grapple) | F +21, R +16, W +23 (+2 vs enchantments) | Init +10 | Perc +28, SM +7 | Speed 30 ft | 5/5 Channels | 9/9 BoL | 2/2 GF | Active conditions: none

Can’t succeed at a DC 26 Knowledge (Religion) check

Round #6: Blessing of Fervor 1/8, Copycat 4/8, Silence 6/8, Invisibility Purge 2/50

Luisila moves 30’ and *casts* Blessing of Fervor. Affects all allies including Zeeva.

Luisila chooses the +2 AC and Reflex saves for this round.


Male Bear Burglar 1

If it's as the map is now (but before Linnea and Zeeva move), your wizard is more than 30 from you.

-Posted with Wayfinder

Grand Lodge

AC(23)19/Touch18/Flat14/CMD27||HP53[53]|Fort:+6;Ref:+8;Will:+7(+2 for encha/compul)|Percept.+14|Init.+9 Elf Wizard (Wood Mage) 6 Fighter (Lore Warden) 1 Eld. Knt 2

Caradeum looks around, confused, at his companions behavior. "Whatever is the matter!? Why did you cast another invisibility purging spell? I can see invisible things at the moment. I see nothing else in the market. What is going on?" He asks, at large.

Grand Lodge

Female CG Half-elf Cleric 15 | HP 168/168 | AC 24, T 15, F 19 | CMB +13, CMD 28 (29 grapple) | F +21, R +16, W +23 (+2 vs enchantments) | Init +10 | Perc +28, SM +7 | Speed 30 ft | 5/5 Channels | 9/9 BoL | 2/2 GF | Active conditions: none

I read the effect of BoF as having a range of 45' from the caster (CL=8) with no two people separated by more than 30'. Varg and Caradeum are less than 30' apart - so Caradeum should get the benefit.

Please let me know if I am mistaken, GM Burglar.


Male Bear Burglar 1

Sounds right; my app might not have updated the map placements. Checking now

Discrepency: Aren't you 40 feet from Mr. Wizard, though (thus making 2 benefactors more than 30 away?) Its not a chain thing; everybody's gotta be within 30 of all other targets, as far as I know.

-Posted with Wayfinder

Though if you beckon him closer a square or two, everything works

Grand Lodge

Female CG Half-elf Cleric 15 | HP 168/168 | AC 24, T 15, F 19 | CMB +13, CMD 28 (29 grapple) | F +21, R +16, W +23 (+2 vs enchantments) | Init +10 | Perc +28, SM +7 | Speed 30 ft | 5/5 Channels | 9/9 BoL | 2/2 GF | Active conditions: none

Hmm ... I read it like a daisy chain. But I might be wrong about that.

Shan might weigh in - but regardless, you are the GM, Burglar so what you say goes, of course.

Silver Crusade

Male Human Cleric/10 HPS 54/73 (+NL 10) AC 16(19)/touch 10/FF 16 CMD 15 Fort+8/Ref+3/Will+12 init +2/Per.+18/Sense motive +7

Brachus can't make the Knowledge check either, so....

Brachus will cast guidance on himself as he has no clue what is going on right now, but Luisila seems to be preparing for something..so he might as well.

(picking; Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves, from the blessing of fervor)

Sovereign Court

Barbarian Invulnerable Rager/7; HP: 82/82 (96/96); AC: 24 (23 Rage), DR: 3; F: 9, R: 8, W: 4; Perc: +9; Init: +2

Lu, where should I attack?!

Silver Crusade

Male Human Cleric/10 HPS 54/73 (+NL 10) AC 16(19)/touch 10/FF 16 CMD 15 Fort+8/Ref+3/Will+12 init +2/Per.+18/Sense motive +7

On the targets, it says no target can be more then 30ft away from each other..so everyone to be effected has to be within 30 ft of each other. You can cast it on a group further away from you (that's why it has range), it's just that nobody that's a target of the spell can be more then 30ft away from anyone else to be effected - same goes for haste btw.

Grand Lodge

Female CG Half-elf Cleric 15 | HP 168/168 | AC 24, T 15, F 19 | CMB +13, CMD 28 (29 grapple) | F +21, R +16, W +23 (+2 vs enchantments) | Init +10 | Perc +28, SM +7 | Speed 30 ft | 5/5 Channels | 9/9 BoL | 2/2 GF | Active conditions: none

Luisila sees Varg's questioning look and curses the silence spell she cast that makes communication so difficult.

I can't dwell on that though ... What in Cali's name is going on?

Weird chanting, no physical foe we can see and weird manifestations amongst inanimate objects ...

Oh, Threv NO! Could this be a ...

A look of concern comes over Luisila's face as she clutches the triple-dagger emblem at her throat with white fingers.

"Bray, do you think this could be a ..."

Grand Lodge

.:
Male Dwarf Monk 6 | 32/51 HP / AC:(25) 21 / T: 20/ FF:(22)18 / Fort: +8(10) / Ref: +8(10) / Will: +10(12) / CMD: 28(30) / Init: +2 / Perc: +16(18)/ SM: +9

"What did you do, Ray? What did you do?" Shan says to the ringleader. Again he is reading to grapple him if she tries to slink off."

I concur with Burglar & Bacchus (which are opening new law firms in Absalom, Westcrown & Sandpoint.)


Male Bear Burglar 1

I need to come up with a good enough Ghostbusters-related response put pieces on the map, so posting is delayed until afternoon EST.

Though if anyone has knowledge (nature), it might get 2-checks-worth relevant...

-Posted with Wayfinder

Liberty's Edge

(8) Female Half-Elf Bard 4 / Lore Warden 4 | HP 57/59 | AC 26* | T 15 | FF 21 | Fort +7 | Ref +9 | Will +7 (+2 vs. ench) | CMD 26 | Init +3 | Perc +6 | SM +8 | BP: 14/14

Knowledge (Nature): 1d20 + 8 ⇒ (14) + 8 = 22
Knowledge (Nature): 1d20 + 8 ⇒ (12) + 8 = 20

Grand Lodge

AC(23)19/Touch18/Flat14/CMD27||HP53[53]|Fort:+6;Ref:+8;Will:+7(+2 for encha/compul)|Percept.+14|Init.+9 Elf Wizard (Wood Mage) 6 Fighter (Lore Warden) 1 Eld. Knt 2

KN: nature: 1d20 + 8 ⇒ (9) + 8 = 17
KN: nature: 1d20 + 8 ⇒ (17) + 8 = 25


Male Bear Burglar 1

Despite being indoors, a terrible wind begins blowing through the Green Market, shaking the tree in the central plaza and the many decorations placed in the various stalls. Fruit and vegetables in carts, bins, and baskets shift about as the ground shakes as if an earthquake were hitting. Seemingly at once, several of the previously inanimate objects affected by the strange weather spring to life and attack the PCs.

Hundreds of pounds of fruits, vegetables, flowers, and other produce rise telekinetically from the adjoining stalls to fly dangerously fast in a swirling tornado around the center court. They coalesce into two one hulking mounds with potatoes for eyes, a carrot for a nose, and sinuous grape and pumpkin vines threaded through its broccoli-blotched body. Additionally, the tree in the garden to the north awakens and quietly pulls itself free from the ground and shambles free from the enclosure!

Init roll-in cleanup:
ms/q: 1d20 + 2 ⇒ (5) + 2 = 71d20 + 5 ⇒ (3) + 5 = 8
Cara: 1d20 + 9 ⇒ (8) + 9 = 17
Shan: 1d20 + 2 ⇒ (14) + 2 = 16
Goon Bro 2: 1d20 + 3 ⇒ (11) + 3 = 14
Brac: 1d20 + 2 ⇒ (7) + 2 = 9
Linn: 1d20 + 2 ⇒ (7) + 2 = 9
Goon Bro 1: 1d20 + 3 ⇒ (4) + 3 = 7
Luis: 1d20 + 5 ⇒ (1) + 5 = 6
Varg: 1d20 + 2 ⇒ (4) + 2 = 6
---

Cara: 1d20 + 9 ⇒ (8) + 9 = 17
Shan: 1d20 + 2 ⇒ (14) + 2 = 16
Brac: 1d20 + 2 ⇒ (7) + 2 = 9
Linn: 1d20 + 2 ⇒ (7) + 2 = 9
ms/q: 1d20 + 2 ⇒ (5) + 2 = 71d20 + 5 ⇒ (3) + 5 = 8
Luis: 1d20 + 5 ⇒ (1) + 5 = 6
Varg: 1d20 + 2 ⇒ (4) + 2 = 6 Tres convenient!

Its potatoes glow a bright red and "look" in the group's direction while the tree bursts through a small "Keep off the tree" sign that keeps the enclosure bound! Zeeva calls out, "Mr. Hostile Tree and Vegetable Friend! Good evening! As the fully-authorized purveyor of the Green Market, where you currently stand, I order you to cease any and all supernatural activity and return forthwith to your place of origin, or to the next convenient plane!" She looks to Lin, "Sorry, have to say that to affirm I've given all extraplanar aggressors their rights. This city is kinda silly about stuff like that."

The two folks with knowledge of the natural world can surmise the plant mess is akin to a Shambling Mound! 1 piece for Cara, 2 for Lin They also both can tell you that the tree is an Advanced Quickwood! 1 for Lin, 2 for Cara.

Inits!
Caradaeum, Shan, Brachus & Linnea are up!
Evil Begibles & Social Justice Tree
Zeeva, Luisila, & Varg!

Map update complete. Goons remain either unconscious, dead, or in a pants-peeing fear of both the situation and that dwarf who's ready to wrangle him and will be removed from the map unless really, really, really desired to be kept around for things like Body Bludgeon.

Grand Lodge

Female CG Half-elf Cleric 15 | HP 168/168 | AC 24, T 15, F 19 | CMB +13, CMD 28 (29 grapple) | F +21, R +16, W +23 (+2 vs enchantments) | Init +10 | Perc +28, SM +7 | Speed 30 ft | 5/5 Channels | 9/9 BoL | 2/2 GF | Active conditions: none

Luisila turns down the corners of her mouth. It seems someone had chosen the form of the Green Market destructor.

“Bray, Cleaver is still injured from the last fight.”

I have you down 26hp, Cleaver – so 57/83. Please let me know if I am mistaken.

Sovereign Court

Barbarian Invulnerable Rager/7; HP: 82/82 (96/96); AC: 24 (23 Rage), DR: 3; F: 9, R: 8, W: 4; Perc: +9; Init: +2

You are correct! I am SO bad at math.

Grand Lodge

AC(23)19/Touch18/Flat14/CMD27||HP53[53]|Fort:+6;Ref:+8;Will:+7(+2 for encha/compul)|Percept.+14|Init.+9 Elf Wizard (Wood Mage) 6 Fighter (Lore Warden) 1 Eld. Knt 2

SM-Def.
AQ-SP Attks and Def.

Silver Crusade

Male Human Cleric/10 HPS 54/73 (+NL 10) AC 16(19)/touch 10/FF 16 CMD 15 Fort+8/Ref+3/Will+12 init +2/Per.+18/Sense motive +7

Brachus nods at Luisilla and sticks up his thumb.

I think the silence is still up around Varg? And nobody else seems hurt right now? ..so picking: Cast a single spell of 2nd level or lower as if it were an enlarged, extended, silent, or still spell. from Blessing of fervor this round

Brachus steps up next to Varg and spontaneously converts a prepared shield other spell into a silent cure moderate wounds while he gently touches Varg on the shoulder

Healing for Varg: 2d8 + 7 ⇒ (8, 7) + 7 = 22


Male Bear Burglar 1

Info for Cara: Mound: (spdef) Plant Traits, Immunity to Electricity (which actually raises its constitution for an hour), and a resistance to fire.

Quickwood (spatk and spdef): Quickroots can pull foes with their root attacks and return magic stored inside it by way of a fear aura. They have Spell Resistance (and absorb spells if one doesn't break it) and are immune to fire and electricity. They are also plants.

-Posted with Wayfinder

Also, I believe the silence wears off at the end of this round?

Sovereign Court

Barbarian Invulnerable Rager/7; HP: 82/82 (96/96); AC: 24 (23 Rage), DR: 3; F: 9, R: 8, W: 4; Perc: +9; Init: +2

He nods at Brachus curtly before turning his attention to the tree come to life.

Liberty's Edge

(8) Female Half-Elf Bard 4 / Lore Warden 4 | HP 57/59 | AC 26* | T 15 | FF 21 | Fort +7 | Ref +9 | Will +7 (+2 vs. ench) | CMD 26 | Init +3 | Perc +6 | SM +8 | BP: 14/14

Shambling Mound - Attack, Weaknesses?
Quickwood - Weaknesses?


Male Bear Burglar 1

Adv Shambling Mounds attack(s): 2 Slams +13 (2d6+7+grab) Reach of 10 feet.

Neither have any particular weaknesses, though you DO have a big, angry guy with an axe, and that kind of pairing has killed many a tree, historically. No special weaknesses.

-Posted with Wayfinder

Grand Lodge

AC(23)19/Touch18/Flat14/CMD27||HP53[53]|Fort:+6;Ref:+8;Will:+7(+2 for encha/compul)|Percept.+14|Init.+9 Elf Wizard (Wood Mage) 6 Fighter (Lore Warden) 1 Eld. Knt 2

Seeing no one else moving to attack, Caradeum moves toward the west, conjures a snowball and throws it at the mound of shambling vegetation.

RTA, PBS: 1d20 + 8 + 1 ⇒ (2) + 8 + 1 = 11
Damage: 5d6 + 1 ⇒ (5, 4, 4, 1, 1) + 1 = 16 DC 16 Fort or staggered for a round.

Grand Lodge

.:
Male Dwarf Monk 6 | 32/51 HP / AC:(25) 21 / T: 20/ FF:(22)18 / Fort: +8(10) / Ref: +8(10) / Will: +10(12) / CMD: 28(30) / Init: +2 / Perc: +16(18)/ SM: +9

Shan quickly kneels on the ground, allowing the dust, dirt and gravel to swirl in a small whirlwind and create a protective barrier around him. He then double moves around the newly formed mound to allow Varg a charge lane into flanking position.

Swift Action Ki Point for +4 to AC. Double move into position.


Male Bear Burglar 1

  • Caradaeum conjures a ball of snow and chucks it at the plant! fort: 1d20 + 9 + 2 ⇒ (3) + 9 + 2 = 14 It seems effective!
  • Shan readies himself for the coming onslaught and bolts around the flatrooted bad!
  • Brachus heals the big guy with an axe!
  • Linnea considers her options!
  • The staggered plant takes a single swipe at the dwarf! Slam (PA, Grab: 1d20 + 13 - 2 ⇒ (5) + 13 - 2 = 162d6 + 5 ⇒ (3, 4) + 5 = 121d20 + 16 - 2 ⇒ (12) + 16 - 2 = 26 His grapevine slam misses!
  • The tree digs his roots in and tries to pull Shan into beatin' range! All Power Attacks root 1: 1d20 + 12 - 2 ⇒ (13) + 12 - 2 = 231d6 + 4 + 2 ⇒ (1) + 4 + 2 = 7 root 2: 1d20 + 12 - 2 ⇒ (6) + 12 - 2 = 161d6 + 4 + 2 ⇒ (3) + 4 + 2 = 9 root 3: 1d20 + 12 - 2 ⇒ (7) + 12 - 2 = 171d6 + 4 + 2 ⇒ (5) + 4 + 2 = 11 Shan's defensive aura proves its worth, deflecting the best root!

Inits!
Caradaeum, Shan & Brachus
Vegetable Monster & Treebuddy

Linnea, Zeeva, Luisila, & Varg!

-Posted with Wayfinder

Grand Lodge

Female CG Half-elf Cleric 15 | HP 168/168 | AC 24, T 15, F 19 | CMB +13, CMD 28 (29 grapple) | F +21, R +16, W +23 (+2 vs enchantments) | Init +10 | Perc +28, SM +7 | Speed 30 ft | 5/5 Channels | 9/9 BoL | 2/2 GF | Active conditions: none

Round #7: Blessing of Fervor 2/8, Copycat #1 5/8, Silence 7/8, Invisibility Purge 3/50

Luisila moves 25’ beside Cleaver and BoLs him.

Luisila chooses the +2 AC and Reflex saves for this round.

Liberty's Edge

(8) Female Half-Elf Bard 4 / Lore Warden 4 | HP 57/59 | AC 26* | T 15 | FF 21 | Fort +7 | Ref +9 | Will +7 (+2 vs. ench) | CMD 26 | Init +3 | Perc +6 | SM +8 | BP: 14/14

"I don't think those are Aspis..." Linnea moves out of hiding, dropping her whip and drawing her bow. She moves next to Luisila and fires an arrow at the shambling bush.

Attack: 1d20 + 8 ⇒ (20) + 8 = 28
Damage: 1d8 + 2 ⇒ (2) + 2 = 4

Crit Confirm?: 1d20 + 8 ⇒ (14) + 8 = 22
Damage: 2d8 + 4 ⇒ (5, 7) + 4 = 16


Male Bear Burglar 1

  • Miniinterrupt! Luisila learns about the tree's astounding reach with his roots as she moves to SLA Varg! Root (PA): 1d20 + 12 - 2 ⇒ (13) + 12 - 2 = 23
    Thanks to his attempt on focusing on damage, he nearly misses Luisila and connects with the fake Luisila, popping it! The roots appear too slow to actually attempt another strike of opportunity! Tree has 60ft Reach with roots that pull 10 ft closer on a successful hit, but only one AoO a round.
  • Linnea moves up and fires, but has a little difficulty finding the most imporant vegetables to shoot! Hit, but no crit. AC is 23, plus Shan is in-melee. I didn't move you anywhere, since with the Root Revelation, I'm not sure how close you want to be.
  • All of Zeeva's abilitites function at about 30 feet, so she's not going to be approaching unless anyone REALLY wants her to!

Inits!
Caradaeum, Shan & Brachus
Vegetable Monster & Treebuddy

Linnea, Zeeva, Luisila, & Varg!

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Male Bear Burglar 1

Back from the graaaaaave.


Is everyone bringing the characters from Port Godless?

I have a few options, I think.

Grand Lodge

Female CG Half-elf Cleric 15 | HP 168/168 | AC 24, T 15, F 19 | CMB +13, CMD 28 (29 grapple) | F +21, R +16, W +23 (+2 vs enchantments) | Init +10 | Perc +28, SM +7 | Speed 30 ft | 5/5 Channels | 9/9 BoL | 2/2 GF | Active conditions: none

Burglar, you da man!

We are a party of 5 at the moment.

We have plenty of combat support, but I think Varg needs a melee buddy up front.

If my math is right a level 5, 6 or 7 should keep us in the lower subtler.

Tektite, do you want to invite someone? Is everyone OK with that? I'm not sure if Shan or Aarvid have a character available.

Silver Crusade

Male Human Cleric/10 HPS 54/73 (+NL 10) AC 16(19)/touch 10/FF 16 CMD 15 Fort+8/Ref+3/Will+12 init +2/Per.+18/Sense motive +7

I'm fine with an extra person..blessing of fervor goes up to 7 targets ;)


Male Bear Burglar 1

mathchk: 7 + 5 + 6 + 8 + 6 = 32 32/5=6.4 Tier 5-6.

Now, to add one person...

mathchk: 7 + 5 + 6 + 8 + 6 + 5 = 37 37/6=6.166 Tier 5-6
mathchk: 7 + 5 + 6 + 8 + 6 + 6 = 38 38/6=6.333 Tier 5-6
mathchk: 7 + 5 + 6 + 8 + 6 + 7 = 39 39/6=6.50 Tier 8-9 with Low Adj
mathchk: 7 + 5 + 6 + 8 + 6 + 8 = 40 40/6=6.66 Tier 8-9 with Low Adj
mathchk: 7 + 5 + 6 + 8 + 6 + 9 = 41 41/6=6.83 Tier 8-9 with Low Adj

I'll hold on story here after posting appropriate gather info targets, but not acutally give any info yet) in awaiting decision.

Grand Lodge

Female CG Half-elf Cleric 15 | HP 168/168 | AC 24, T 15, F 19 | CMB +13, CMD 28 (29 grapple) | F +21, R +16, W +23 (+2 vs enchantments) | Init +10 | Perc +28, SM +7 | Speed 30 ft | 5/5 Channels | 9/9 BoL | 2/2 GF | Active conditions: none

@GM Burglar, Greater Magic Weapon gives a +2 (@ CL=8) enhancement bonus for 1 hour/level.

Does the enhancement bonus stack with Cleaver’s +1 Furious greataxe?

@Brachus and everyone, I have changed up my spell list. Criticism is welcome!

@Vegemite, We don’t have Chelsea to sort out swarms for us. Can your wizard do swarms?

Brachus can cast fly and I have a potion. Is that enough? Tektite can you prepare fly? Flying enemies controlled by Burglar would be BAAAAAD if we can’t get Cleaver into the fight.

The other weakness I’m thinking is DR/adamantine – constructs and golems. I have adamantine arrows, Lin has her adamantine rapier and we have Cleaver’s massive damage output. Will that do?

EDIT: Here's another one for all the GMs. I recently picked up the Pathfinder Player's Companion - PFS Primer, which contains first aid gloves. They are described as being fingerless (like mittens?)

Can you wear those gloves and still draw a bow-string?


Male Bear Burglar 1

I believe they're fingerless like those cool gloves that 80's and 90's grunge people wear. The fingers are removed (or never made) so the wearer retains maximum manual dexterity with those hands.

A good example is gloves made for shooting; one takes a regular set of leather gloves and removes the thumb, pointer, and middle fingers so that tactile senses still work for the hammer, safety, and trigger can still be applied (since looking at your hands is the worst thing one can do if you need to fire a gun for some reason.) The remaining two fingers (if a proper material like leather) then both help keep grip and possibly conceal your location.

Tl;dr: Fingerless gloves are more like half a glove, not mittens. A Google or Amazon search of "Fingerless Gloves" will assist in imagery.

EDIT: As a pointless aside, I looked into shooting gloves to ensure my factual accuracy; I guess what fingers are removed is up to preference, with "all of them" and "thumb and forefinger" being the most prevalent.


Male Bear Burglar 1

As for the actual rules question, I do not believe so. They're both enhancement bonuses, and only untyped and dodge bonuses stack barring text. This is something that may have been clarified at some point, but a minor dig showed nothing notable, so gut feeling of "no stackos" on that one. Though...

His axe will either be either a "+2 Greataxe" or "+1 Furious Greataxe", whichever is stronger. Meaning, when he rages, the +2 from Furious would push it to a psuedo +3, and thus supersede the stock +2. When he's not in rage, however, he will have the +2

-Posted with Wayfinder

Silver Crusade

Male Human Cleric/10 HPS 54/73 (+NL 10) AC 16(19)/touch 10/FF 16 CMD 15 Fort+8/Ref+3/Will+12 init +2/Per.+18/Sense motive +7

Other then maybe exchange greater magic weapon for an air walk if you are afraid we don't have enough ways to get Varg airborn, no comments from me.

And to give a random comment on using fingerless gloves to shoot a bow..yes, you can. Normally you'd wear something to protect you index finger and middle finger against friction when releasing the string, which is almost the opposite of a fingerless glove, since you'd just want to protect your fingers, but there's nothing stopping you from drawing the string. Same with an arm guard..you can fire a bow perfectly fine without protecting your forearm..it just stings a lot if you hold it at the wrong angle and hit your arm if there's not a layer of protection there.

And to answer it in game mechanics ..as far as I know there are no rules about wearing something on your hands that will prevent you from shooting a bow (or crossbow, or gun). Cold weather gear (which I assume includes mittens or very thick gloves) doesn't mention anywhere that it stops you from firing a bow or even a gun...

Grand Lodge

Female CG Half-elf Cleric 15 | HP 168/168 | AC 24, T 15, F 19 | CMB +13, CMD 28 (29 grapple) | F +21, R +16, W +23 (+2 vs enchantments) | Init +10 | Perc +28, SM +7 | Speed 30 ft | 5/5 Channels | 9/9 BoL | 2/2 GF | Active conditions: none

Thank-you, guys for the explanation. First Aid Gloves are going on the ‘to purchase’ list.

Didn’t even think about air walk, Brachus. I’ll make it a prepared spell.


Male Bear Burglar 1

Shan shops around the Market!

Shan is officially your 6th. Determining subtier now...

If Shan is 6th, you're solidly in 5-6.

Grand Lodge

.:
Male Dwarf Monk 6 | 32/51 HP / AC:(25) 21 / T: 20/ FF:(22)18 / Fort: +8(10) / Ref: +8(10) / Will: +10(12) / CMD: 28(30) / Init: +2 / Perc: +16(18)/ SM: +9

Waves to everybody

I am 6th. I'll update my sheet tonight when I get home.

Grand Lodge

AC(23)19/Touch18/Flat14/CMD27||HP53[53]|Fort:+6;Ref:+8;Will:+7(+2 for encha/compul)|Percept.+14|Init.+9 Elf Wizard (Wood Mage) 6 Fighter (Lore Warden) 1 Eld. Knt 2

Updating Caradeum, I realized he was level 6. I don't think this changes the APL.


Male Bear Burglar 1

6 + 6 + 6 + 6 + 7 + 8 = 39

Becomes 6.5; puts you in high tier 4p scale down from rounding up? (Awaiting elevator at the moment, so no Guide to reference. Also, possible bad math.)

-Posted with Wayfinder

Silver Crusade

Male Human Cleric/10 HPS 54/73 (+NL 10) AC 16(19)/touch 10/FF 16 CMD 15 Fort+8/Ref+3/Will+12 init +2/Per.+18/Sense motive +7

Seems right to me - not saying it's correct..just saying it looks right to me ;)

Grand Lodge

Female CG Half-elf Cleric 15 | HP 168/168 | AC 24, T 15, F 19 | CMB +13, CMD 28 (29 grapple) | F +21, R +16, W +23 (+2 vs enchantments) | Init +10 | Perc +28, SM +7 | Speed 30 ft | 5/5 Channels | 9/9 BoL | 2/2 GF | Active conditions: none

Yah, I make our APL 6.5 as well.

GM Burglar, mathematically you can round 6.5 to either 6 or 7, and still have it be the 'nearest whole number'. Being a Level 8, I would hate to force us into the higher tier.

What do you say?


Male Bear Burglar 1

I was taught that 5 always rounded up, since 0-1-2-3-4 is 5 integers, as is 5-6-7-8-9. If 5 were to round down, that would be a numerical imbalance. Then again, a "1-2-3-4 is down and 6-7-8-9 is up."

I think because of the party size (not-4), I'm supposed to round up anyways. If I had to pick, I'd go high with scaledown anyways, but that's just me.

That said, this scenario isn't a rough one by any means unless you go full goon mode (and you never go full goon mode; that can make any scenario rough.) Given your general tactics, dispositions, interests, and guesstimates on shoe sizes (by American standard), you should be fine. Low tier would be a cakewalk in babytown, likely.

-Posted with Wayfinder

Grand Lodge

AC(23)19/Touch18/Flat14/CMD27||HP53[53]|Fort:+6;Ref:+8;Will:+7(+2 for encha/compul)|Percept.+14|Init.+9 Elf Wizard (Wood Mage) 6 Fighter (Lore Warden) 1 Eld. Knt 2

I'm fine playing up.

For the record, I think there is a post somewhere with M. Brock saying you could round ".5" up or down.


Male Bear Burglar 1

Reread the "Determine Subtier" bit. Last sentence of first paragraph says exactly .5 can decide.

So you're right! Group decide time: I believe that you guys can handle mini-high tier (and not in a "You might roll 20s..." way.)

-Posted with Wayfinder

Grand Lodge

AC(23)19/Touch18/Flat14/CMD27||HP53[53]|Fort:+6;Ref:+8;Will:+7(+2 for encha/compul)|Percept.+14|Init.+9 Elf Wizard (Wood Mage) 6 Fighter (Lore Warden) 1 Eld. Knt 2

Oh yeah, I forgot they added that in the latest iteration of the Guide.

Grand Lodge

.:
Male Dwarf Monk 6 | 32/51 HP / AC:(25) 21 / T: 20/ FF:(22)18 / Fort: +8(10) / Ref: +8(10) / Will: +10(12) / CMD: 28(30) / Init: +2 / Perc: +16(18)/ SM: +9

I'm fairly confident with this group. This isn't some random PUG. Let's roll high and let the magic fly.

Silver Crusade

Male Human Cleric/10 HPS 54/73 (+NL 10) AC 16(19)/touch 10/FF 16 CMD 15 Fort+8/Ref+3/Will+12 init +2/Per.+18/Sense motive +7

I'm fine with playing up.

Grand Lodge

Female CG Half-elf Cleric 15 | HP 168/168 | AC 24, T 15, F 19 | CMB +13, CMD 28 (29 grapple) | F +21, R +16, W +23 (+2 vs enchantments) | Init +10 | Perc +28, SM +7 | Speed 30 ft | 5/5 Channels | 9/9 BoL | 2/2 GF | Active conditions: none

I'm also fine with flying high.


Male Bear Burglar 1

Sidefact: This fight almost suffers from a horrid "DM Magic the fight happens here", but fortunately they actually give me a map and a caster who can make "hiding a three two no-stealth guy in scale mail and greatsword" possible. A+


Male Bear Burglar 1

Is this an acceptable speed of game? My gut instinct is that "No, this is not; 2 good GM combat (when I split bads as legitimately as possible) posts a day is straight slackin'," but that might just be self-doubt creeping in.

Grand Lodge

AC(23)19/Touch18/Flat14/CMD27||HP53[53]|Fort:+6;Ref:+8;Will:+7(+2 for encha/compul)|Percept.+14|Init.+9 Elf Wizard (Wood Mage) 6 Fighter (Lore Warden) 1 Eld. Knt 2

I think it is fine.

Silver Crusade

Male Human Cleric/10 HPS 54/73 (+NL 10) AC 16(19)/touch 10/FF 16 CMD 15 Fort+8/Ref+3/Will+12 init +2/Per.+18/Sense motive +7

Seems fine by me.

As long as the GM checks in a bit more often to update it doesn't slow down the game. It just means you have to check in multiple times a day as opposed to just once to keep the pace.

I have no problems with the current speed of the game.


Male Bear Burglar 1
Brachus wrote:
As long as the GM checks in a bit more often to update it doesn't slow down the game. It just means you have to check in multiple times a day as opposed to just once to keep the pace.
Yeah, I check a bunch (the Wayfinder App that gets linked is actually super duper great), but formatting my horribly-excessive posts is a pain on mobile when one wrong click can cause the app to crash (and copying every seven seconds is slightly more intensive than on a PC. My current process is as follows:
  • Reference campaign by looking at on work computer through Google Translate
  • Type up post in plaintext on work computer
  • Email entire post to smartphone
  • Copy email to Wayfinder
  • Check rolls for story continuity (See the earlier concentration for flubs on that)
  • ???
  • Profit!

If I go too quickly, I miss things like in Varg's post but if I go any slower, I'd feel extra bad...

Grand Lodge

.:
Male Dwarf Monk 6 | 32/51 HP / AC:(25) 21 / T: 20/ FF:(22)18 / Fort: +8(10) / Ref: +8(10) / Will: +10(12) / CMD: 28(30) / Init: +2 / Perc: +16(18)/ SM: +9

Pace is fine. As is, the players only really need to post once a day, but the GM has to do it multiple times because of the block initiative.

But flow is good and game is good. Rolls, not so much. But as long as we don't die, I'm happy.

Grand Lodge

Female CG Half-elf Cleric 15 | HP 168/168 | AC 24, T 15, F 19 | CMB +13, CMD 28 (29 grapple) | F +21, R +16, W +23 (+2 vs enchantments) | Init +10 | Perc +28, SM +7 | Speed 30 ft | 5/5 Channels | 9/9 BoL | 2/2 GF | Active conditions: none

The pace is absolutely fine, Burglar.

Sczarni

.:
Elf Cleric 4 HP: 23/23 | AC: 19 | T: 12 | FF: 17| CMD: 15| Fort: +5| Ref: +5| Will: +8| Init: +2| Perc: +8| SM:+8
Linnea Joculus wrote:

Linnea takes a small step forward and begins swinging her whip wildly in an attempt to intimidate Narris and the Goons.

[dice=Dazzling Display]1d20+16

So is that Luisila, Linnea and Zynep at 0:55 then? Zynep would be the one that fails since she hardly uses her whip.

And it looks like they've mapped out some old stomping grounds.

Grand Lodge

Female CG Half-elf Cleric 15 | HP 168/168 | AC 24, T 15, F 19 | CMB +13, CMD 28 (29 grapple) | F +21, R +16, W +23 (+2 vs enchantments) | Init +10 | Perc +28, SM +7 | Speed 30 ft | 5/5 Channels | 9/9 BoL | 2/2 GF | Active conditions: none

I don’t think Luisila has used her whip in melee since My Enemy’s Enemy.

I do miss Zynep’s character. I often think she and Eadie would be pretty insane together.

Sczarni

.:
Elf Cleric 4 HP: 23/23 | AC: 19 | T: 12 | FF: 17| CMD: 15| Fort: +5| Ref: +5| Will: +8| Init: +2| Perc: +8| SM:+8

She needs to level up. I kept her at lower levels to help newbies out, but I think that time has passed. The next RotRL cert I get will probably go to her so she can get to 5.


Male Bear Burglar 1

Plus, I don't decal if they ever figured out a way to do Harrowing online if they require a deck. I recall that was the character direction?

-Posted with Wayfinder


Male Bear Burglar 1

I have this weird feeling that Tektite spontaneously went camping again like he's been prone to do as of late.

-Posted with Wayfinder

Then again, I have a lot of weird feelings right now, given that I might be sick + ate half an Ultimate Cheese Lovers Stuffed Crust Pizza + it's getting into autumn... I make bad but delicious decisions too much

Grand Lodge

.:
Male Dwarf Monk 6 | 32/51 HP / AC:(25) 21 / T: 20/ FF:(22)18 / Fort: +8(10) / Ref: +8(10) / Will: +10(12) / CMD: 28(30) / Init: +2 / Perc: +16(18)/ SM: +9

Just thinking about that much cheese is making me sick. Did you sprinkle Parmesan on top of it too? =v)


Male Bear Burglar 1

Actually, yes. And those little red spicy flakes.

THEN I FORGOT THE LEFTOVERS IN THE BOX AT THE TABLE, DROVE 2-4 MINUTES AWAY TO TURN AROUND (very angrily), TOOK 1-2 MINUTES BACK, AND THE LADY THREW AWAY HALF A $20+ PIZZA. I can't even be mad at anything but myself (despite having said when I ordered "I'm going to take half home" and boxing the remaining half up myself), since I can imagine people do that all the time. Still, a wasting ~$13 is a butts start to a weekend.

-Posted with Wayfinder

Grand Lodge

.:
Male Dwarf Monk 6 | 32/51 HP / AC:(25) 21 / T: 20/ FF:(22)18 / Fort: +8(10) / Ref: +8(10) / Will: +10(12) / CMD: 28(30) / Init: +2 / Perc: +16(18)/ SM: +9

Sorry dude, but how can you forget half a pizza? Large white 1/2 circle just hanging out there? Its not like some half eaten pastry. And $20 for a cheese pizza? Is there a cheese shortage going on?

I'll trade you Cheese for water. Its the modern day Catan.


Male Bear Burglar 1

Stuffed Crust only comes in large (which is a good $14 pretax before crust) and UltiCheese is Alfredo instead of tomato sauce plus "all available cheese types" (so there's more bonus dollars.) I'm pretty good about organizational space management (the leftovers I already packed into the wee cardboard box, which adds to the "I planned on taking this" factor) but have drowsy grandpa-tier memory lapses; it's crazy I even remembered I left it there before getting past the second light (given that I went to bed at 1-ish last night after Thursday Reign of Winter.

I can't recall; what region are you in? I can only ever remember Signboy is New Mexi-zona-fornia-ish, Tektite is Indiana, and Luisila is full-on Australia. If you're not USA, I know there's a lot of governmental controls on anything dairy around here (regulated prices, strict fermenting processes.) It's why real poutine is impossible to get around here; the curds are are too pasteurized to be the real Canadian wonder.

Tl;Dr: I'm a 6'4" fattykins who buys maximum pizzas and wish Disco Fries weren't poor substitutes to one of the greatest foods ever.

-Posted with Wayfinder

Grand Lodge

Female CG Half-elf Cleric 15 | HP 168/168 | AC 24, T 15, F 19 | CMB +13, CMD 28 (29 grapple) | F +21, R +16, W +23 (+2 vs enchantments) | Init +10 | Perc +28, SM +7 | Speed 30 ft | 5/5 Channels | 9/9 BoL | 2/2 GF | Active conditions: none
GM Burglar wrote:
Luisila is full-on Australia.

Yes, I am!

Oh, and I always read everyone’s posts as if you had Australian accents – you guys sound good!


Male Bear Burglar 1

Doing the math right now to see if Goon 1 actually died (not that anyone has Deathwatch running)...

Luisila wrote:
GM Burglar wrote:
Luisila is full-on Australia.

Yes, I am!

Oh, and I always read everyone’s posts as if you had Australian accents – you guys sound good!

Burglar Real-Life Story Factz (no actual spoils):
I'm running Way of the Wicked, which entirely takes place on an island of "roughly the size of England." It's designed so that one could (if desired) put it whatever universe they want and let it exist with no difficulty.

That said, the co-existence of this plight and modern Cheliax required too much suspension of disbelief for me, though I desired to keep it in Golarion (so I wouldn't have to make up stuff even more stuff as I go.) So, the layman's terms of what I did with it was "Crank the timeline back a few hundred years, throw it into the Lake of Mists and Veils, and make it an Ex-Taldan penal colony for Kelish border war POWs that a couple of Wishes had to cover up once that peace treaty came to light." I realized that I pretty just made Magic Australia, so naturally, the standard "accent" for everyone that isn't an Outsider is Australian. Fun times.

Also, having only the exposure of gratuitous media and "my childhood friend's father is from England" to build accents from, my rendition is really just "London British, slightly quicker, a little more abrupt/terse, and the iconic Dundee 'oi' in words like 'knife/wife/life.'"

Grand Lodge

Female CG Half-elf Cleric 15 | HP 168/168 | AC 24, T 15, F 19 | CMB +13, CMD 28 (29 grapple) | F +21, R +16, W +23 (+2 vs enchantments) | Init +10 | Perc +28, SM +7 | Speed 30 ft | 5/5 Channels | 9/9 BoL | 2/2 GF | Active conditions: none

I’ve read the first two parts of Way of the Wicked. It’s very well written.

I guess you’d have to know the people you’re playing with really well in order to make an evil campaign work though?


Male Bear Burglar 1

All my friends (and myself) are very potentially horrendous people; APs like WotW and Skull and Shackles are the APs in which we've actually been MOST cohesive and unified in purpose. To set the scale of morality, book 3 of WotW involves overrunning a town with the orders of "leave no witnesses."At the point where the book states "Graphic details of genocide, torture, and abuse are nobody's idea of a good time," I already had PCs personally organizing around-the-clock hunting parties for stragglers, lists of "what kinds of buildings I want to loot first," a necromancer collecting up over 200 new bodies for necrocraft options, and the fighter instructing the bugbears how to build their pyramid of skulls more structurally sound. That level of camaraderie and teamwork was miles beyond any of the teamwork we had in all of RotRL and 1/2 of Carrion Crown combined.

It IS suggested that nobody will be calling the cops if they overhear "murdering a priest" or hailing Satan for his infernal gifts.

With some of the ways a plot can go, I couldn't imagine running an evil game online. I abhor unneeded handwaving of potential story, unless met with boredom from a majority (unless that apathetic feeling is intended.)

-Posted with Wayfinder

Hell, Skull and Shackles never even devolved into infighting or outright theft. The Gorumite captain essentially said "I don't care about mundane weapons, even en masse," so the fighter and I skimmed those for our my Monster Breeding Program. Troll + Red Dragon + Ungent of Aging + Sahaguine-run factory = New army to obliterate all government.


Male Bear Burglar 1

Burglar Real-Life Movie Factz: Up until last month for the 30th anniversary theater screening, I had never seen more than 5 minutes of Ghostbusters in one sitting and the same unseenness stands for II (until the horrible point when I'm ~30 because then the movie is also 30.)

Liberty's Edge

(8) Female Half-Elf Bard 4 / Lore Warden 4 | HP 57/59 | AC 26* | T 15 | FF 21 | Fort +7 | Ref +9 | Will +7 (+2 vs. ench) | CMD 26 | Init +3 | Perc +6 | SM +8 | BP: 14/14

Head's up, I will be on holiday with the family from Wednesday 10/8 through Sunday 10/12. Taking the family to Disneyland, the beach and horseback riding amongst other activities. I'll likely still be able to check in and post in the evenings.

Grand Lodge

.:
Male Dwarf Monk 6 | 32/51 HP / AC:(25) 21 / T: 20/ FF:(22)18 / Fort: +8(10) / Ref: +8(10) / Will: +10(12) / CMD: 28(30) / Init: +2 / Perc: +16(18)/ SM: +9

Oh wow. This is awkward.

I too am taking holiday from 10/8 to 10/12. I'll be going to Disneyland ... with Linnea's (Signboy's) wife and kids.

I'm kidding, I'm kidding. Buddy, put the claw-hammer down. It was a joke, JOKING AAAAAHHHH, Luisila save me!

Serious, I'm going to be in SoCal visiting family the same time. Debating going to Disneyland. Posting rate maybe affected.

I'm not forgetting about you Burglar. I think this is the second time we had to pull your N.E.R.D. card. Sadly, I can't remember the first time and I don't feel like going back and searching for it.

Liberty's Edge

(8) Female Half-Elf Bard 4 / Lore Warden 4 | HP 57/59 | AC 26* | T 15 | FF 21 | Fort +7 | Ref +9 | Will +7 (+2 vs. ench) | CMD 26 | Init +3 | Perc +6 | SM +8 | BP: 14/14

Shan, we'll be there Thursday. Sacrificing my paycheck to Mickey Mouse.

-Posted with Wayfinder

Grand Lodge

Female CG Half-elf Cleric 15 | HP 168/168 | AC 24, T 15, F 19 | CMB +13, CMD 28 (29 grapple) | F +21, R +16, W +23 (+2 vs enchantments) | Init +10 | Perc +28, SM +7 | Speed 30 ft | 5/5 Channels | 9/9 BoL | 2/2 GF | Active conditions: none

My parents took my brother’s kids to Tokyo Disney. When they got off Space Mountain, the youngest said to my mother (who decided not to ride).

“Gran, you should have heard all the bad words coming out of Pop’s mouth.”


Male Bear Burglar 1
Linnea Joculus wrote:
I'm really sorry everyone. I started working on my Master's and I'm discovering it's eating up much more of my time than I originally expected. And yes, I've chosen an inopportune time for a Disney trip...

Ha, no worries; I actually did some work today for once. Plus, Neb needs someone to foot the bill for the vacation with his second family.

---

[grumpycat]I went to a Disney once; it was horrible.[/grumpycat] We went to Chef Mickey's first, and I drank three of those large pint glasses' worth of milk before we went to the Magic Kingdom. In mid-July Florida heat. It was aptly retitled to be the Tragic Kingdom, as I was stomache-grumbly the entire day. Admittedly, I'd do again in a heartbeat. I love me some milk, and I'm pretty sure refills were free.

Grand Lodge

.:
Male Dwarf Monk 6 | 32/51 HP / AC:(25) 21 / T: 20/ FF:(22)18 / Fort: +8(10) / Ref: +8(10) / Will: +10(12) / CMD: 28(30) / Init: +2 / Perc: +16(18)/ SM: +9

Hmmm, Linnea suddenly leaves for LA area this weekend. The President arrives in LA this weekend, traveling to San Demas no less (rock air guitars)

This can only mean one thing ... Linnea is an international super spy!

(gets a martini ready)

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