Female CG Half-elf Cleric 15 | HP 168/168 | AC 24, T 15, F 19 | CMB +13, CMD 28 (29 grapple) | F +21, R +16, W +23 (+2 vs enchantments) | Init +10 | Perc +28, SM +7 | Speed 30 ft | 5/5 Channels | 9/9 BoL | 2/2 GF | Active conditions: none
In the silence, Luisila misses the fact that a spell Calistria would approve of has been cast.
So Lin has another admirer! Ernest had better watch out.
She moves north-ish 25’ and channels healing. Only Zeeva and Varg are in range.
Varg steps south and swings! The goon is brought unconscious in the first swing (thanks to the Dwarf's unarmed attacks)!
Narris, looking even more unsure of the situation and his very cornered state, throws his hands up! "Alright! They're not paying me enough to take an axe to the face!" He gestures to the conscious goon to do the same! He looks as if he will be surrendering as well (unless Varg decided to use his second attack on the unconscious goon to outright kill him; if he does, he's going out swinging, too.)
However, we remain in initiative.
Semi-Hearing-based DC 22 Perception:
You hear the sound of Shoanti chanting and to notice inanimate objects stirring to life, a la Jumanji (and not "The Rhino Scene where stuff is falling over.) Yeah, I'm aware that if it was more source-accurate, it'd be one of the Mwangi languages. Still, fruits and vegetables rolling around with no obvious source of cause and tribal chanting.
Caradaeum & Shan are still in initiative? How odd. Brachus & Linnea
Goonbro 1, Zeeva
Luisila & Varg
(8) Female Half-Elf Bard 4 / Lore Warden 4 | HP 57/59 | AC 26* | T 15 | FF 21 | Fort +7 | Ref +9 | Will +7 (+2 vs. ench) | CMD 26 | Init +3 | Perc +6 | SM +8 | BP: 14/14
Burglar:
I was a little unsure if it would be valid. Versatile Performance lets me use Comedy in place of Intimidate (and Bluff, but that's not relevant in this case). So, one could argue that there must be a verbal component. But, taken as the Feat and the Bard Class Ability are worded, then what I did was kosher. Plus, it's just fun having Linnea be a whipmaster.
Female CG Half-elf Cleric 15 | HP 168/168 | AC 24, T 15, F 19 | CMB +13, CMD 28 (29 grapple) | F +21, R +16, W +23 (+2 vs enchantments) | Init +10 | Perc +28, SM +7 | Speed 30 ft | 5/5 Channels | 9/9 BoL | 2/2 GF | Active conditions: none
Perception:1d20 + 19 ⇒ (14) + 19 = 33
Luisila pauses to listen. "I hear it too, Shan. Sounds like some of the Green Market's produce is coming to life. Get ready, everyone!"
To those who made the audio perception, does anyone have the language listed in the spoiler?
---
Brachus looks around actively for the source of the speaking! He finds that while it is likely audible in all non-silenced area, it seems to be slightly louder around a point between Zeeva and Luisila!
Linnea tries to have a silent conversation, but doesn't find any subtitles!
Miniupdate/Ready-interrupt, after Varg takes down the goon on hit #1!
Varg takes down the goon, while the readying Witch uses the Healing Hex on him to heal the goon a bit and save him from outright getting murdered! clw:1d8 + 4 ⇒ (1) + 4 = 5 She unhappily tries to say/mouth the words "Do you know the legal consequences of killing these guys could be?" to the Force of Anger, which fails to penetrate either the Silence or the bloodlust! This leaves the man unconscious, but breathing!
Female CG Half-elf Cleric 15 | HP 168/168 | AC 24, T 15, F 19 | CMB +13, CMD 28 (29 grapple) | F +21, R +16, W +23 (+2 vs enchantments) | Init +10 | Perc +28, SM +7 | Speed 30 ft | 5/5 Channels | 9/9 BoL | 2/2 GF | Active conditions: none
Ditto to not having the language
Luisila takes a 5' step to the SW, draws a scroll and casts invisibility purge.
Correct: 5 feet per caster level. A Riffle Scroll of Invisibility Purge (or anything, for that matter) would be more due to fun loopholes!
Even more Invisibility is Purged, though there is no new entities uncovered!
The produce begins to fly about the building with some battering off of people and others forming little fruit tornados!
DC 26 Knowledge (Religion) that made the DC 22 perception earlier:
This here be a haunt and the roughly the entire central northern half of the complex (excluding around the outermost stalls) and reaching a little into the central area count as the "Ghostbustin' area." If you're not familiar with haunts, the tl;dr is "Apply positive energy to make it stop for a while," though haunt rules are free game to look up.
Inits! Caradaeum, Shan, Brachus, Linnea, Zeeva, Luisila, and Varg! Everyone gets a turn! (Zeeva looks for instruction since you're the protection, FYI.)
(8) Female Half-Elf Bard 4 / Lore Warden 4 | HP 57/59 | AC 26* | T 15 | FF 21 | Fort +7 | Ref +9 | Will +7 (+2 vs. ench) | CMD 26 | Init +3 | Perc +6 | SM +8 | BP: 14/14
Linnea takes Zeeva by the shoulder and jerks her head to the side, indicating that the businesswoman should follow the bard. Linnea leads Zeeva into the nearest vestibule. "Stay down."
Female CG Half-elf Cleric 15 | HP 168/168 | AC 24, T 15, F 19 | CMB +13, CMD 28 (29 grapple) | F +21, R +16, W +23 (+2 vs enchantments) | Init +10 | Perc +28, SM +7 | Speed 30 ft | 5/5 Channels | 9/9 BoL | 2/2 GF | Active conditions: none
Can’t succeed at a DC 26 Knowledge (Religion) check
Caradeum looks around, confused, at his companions behavior. "Whatever is the matter!? Why did you cast another invisibility purging spell? I can see invisible things at the moment. I see nothing else in the market. What is going on?" He asks, at large.
Female CG Half-elf Cleric 15 | HP 168/168 | AC 24, T 15, F 19 | CMB +13, CMD 28 (29 grapple) | F +21, R +16, W +23 (+2 vs enchantments) | Init +10 | Perc +28, SM +7 | Speed 30 ft | 5/5 Channels | 9/9 BoL | 2/2 GF | Active conditions: none
I read the effect of BoF as having a range of 45' from the caster (CL=8) with no two people separated by more than 30'. Varg and Caradeum are less than 30' apart - so Caradeum should get the benefit.
Sounds right; my app might not have updated the map placements. Checking now
Discrepency: Aren't you 40 feet from Mr. Wizard, though (thus making 2 benefactors more than 30 away?) Its not a chain thing; everybody's gotta be within 30 of all other targets, as far as I know.
Female CG Half-elf Cleric 15 | HP 168/168 | AC 24, T 15, F 19 | CMB +13, CMD 28 (29 grapple) | F +21, R +16, W +23 (+2 vs enchantments) | Init +10 | Perc +28, SM +7 | Speed 30 ft | 5/5 Channels | 9/9 BoL | 2/2 GF | Active conditions: none
Hmm ... I read it like a daisy chain. But I might be wrong about that.
Shan might weigh in - but regardless, you are the GM, Burglar so what you say goes, of course.
Male Human Cleric/10 HPS 54/73 (+NL 10) AC 16(19)/touch 10/FF 16 CMD 15 Fort+8/Ref+3/Will+12 init +2/Per.+18/Sense motive +7
Brachus can't make the Knowledge check either, so....
Brachus will cast guidance on himself as he has no clue what is going on right now, but Luisila seems to be preparing for something..so he might as well.
(picking; Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves, from the blessing of fervor)
Male Human Cleric/10 HPS 54/73 (+NL 10) AC 16(19)/touch 10/FF 16 CMD 15 Fort+8/Ref+3/Will+12 init +2/Per.+18/Sense motive +7
On the targets, it says no target can be more then 30ft away from each other..so everyone to be effected has to be within 30 ft of each other. You can cast it on a group further away from you (that's why it has range), it's just that nobody that's a target of the spell can be more then 30ft away from anyone else to be effected - same goes for haste btw.
Female CG Half-elf Cleric 15 | HP 168/168 | AC 24, T 15, F 19 | CMB +13, CMD 28 (29 grapple) | F +21, R +16, W +23 (+2 vs enchantments) | Init +10 | Perc +28, SM +7 | Speed 30 ft | 5/5 Channels | 9/9 BoL | 2/2 GF | Active conditions: none
Luisila sees Varg's questioning look and curses the silence spell she cast that makes communication so difficult.
I can't dwell on that though ... What in Cali's name is going on?
Weird chanting, no physical foe we can see and weird manifestations amongst inanimate objects ...
Oh, Threv NO! Could this be a ...
A look of concern comes over Luisila's face as she clutches the triple-dagger emblem at her throat with white fingers.
Despite being indoors, a terrible wind begins blowing through the Green Market, shaking the tree in the central plaza and the many decorations placed in the various stalls. Fruit and vegetables in carts, bins, and baskets shift about as the ground shakes as if an earthquake were hitting. Seemingly at once, several of the previously inanimate objects affected by the strange weather spring to life and attack the PCs.
Hundreds of pounds of fruits, vegetables, flowers, and other produce rise telekinetically from the adjoining stalls to fly dangerously fast in a swirling tornado around the center court. They coalesce into two one hulking mounds with potatoes for eyes, a carrot for a nose, and sinuous grape and pumpkin vines threaded through its broccoli-blotched body. Additionally, the tree in the garden to the north awakens and quietly pulls itself free from the ground and shambles free from the enclosure!
Its potatoes glow a bright red and "look" in the group's direction while the tree bursts through a small "Keep off the tree" sign that keeps the enclosure bound! Zeeva calls out, "Mr. Hostile Tree and Vegetable Friend! Good evening! As the fully-authorized purveyor of the Green Market, where you currently stand, I order you to cease any and all supernatural activity and return forthwith to your place of origin, or to the next convenient plane!" She looks to Lin, "Sorry, have to say that to affirm I've given all extraplanar aggressors their rights. This city is kinda silly about stuff like that."
The two folks with knowledge of the natural world can surmise the plant mess is akin to a Shambling Mound! 1 piece for Cara, 2 for Lin They also both can tell you that the tree is an Advanced Quickwood! 1 for Lin, 2 for Cara.
Inits!
Caradaeum, Shan, Brachus & Linnea are up! Evil Begibles & Social Justice Tree
Zeeva, Luisila, & Varg!
Map update complete. Goons remain either unconscious, dead, or in a pants-peeing fear of both the situation and that dwarf who's ready to wrangle him and will be removed from the map unless really, really, really desired to be kept around for things like Body Bludgeon.
Female CG Half-elf Cleric 15 | HP 168/168 | AC 24, T 15, F 19 | CMB +13, CMD 28 (29 grapple) | F +21, R +16, W +23 (+2 vs enchantments) | Init +10 | Perc +28, SM +7 | Speed 30 ft | 5/5 Channels | 9/9 BoL | 2/2 GF | Active conditions: none
Luisila turns down the corners of her mouth. It seems someone had chosen the form of the Green Market destructor.
“Bray, Cleaver is still injured from the last fight.”
I have you down 26hp, Cleaver – so 57/83. Please let me know if I am mistaken.
Male Human Cleric/10 HPS 54/73 (+NL 10) AC 16(19)/touch 10/FF 16 CMD 15 Fort+8/Ref+3/Will+12 init +2/Per.+18/Sense motive +7
Brachus nods at Luisilla and sticks up his thumb.
I think the silence is still up around Varg? And nobody else seems hurt right now? ..so picking: Cast a single spell of 2nd level or lower as if it were an enlarged, extended, silent, or still spell. from Blessing of fervor this round
Brachus steps up next to Varg and spontaneously converts a prepared shield other spell into a silent cure moderate wounds while he gently touches Varg on the shoulder
Info for Cara: Mound: (spdef) Plant Traits, Immunity to Electricity (which actually raises its constitution for an hour), and a resistance to fire.
Quickwood (spatk and spdef): Quickroots can pull foes with their root attacks and return magic stored inside it by way of a fear aura. They have Spell Resistance (and absorb spells if one doesn't break it) and are immune to fire and electricity. They are also plants.
Neither have any particular weaknesses, though you DO have a big, angry guy with an axe, and that kind of pairing has killed many a tree, historically. No special weaknesses.
Shan quickly kneels on the ground, allowing the dust, dirt and gravel to swirl in a small whirlwind and create a protective barrier around him. He then double moves around the newly formed mound to allow Varg a charge lane into flanking position.
Swift Action Ki Point for +4 to AC. Double move into position.
Female CG Half-elf Cleric 15 | HP 168/168 | AC 24, T 15, F 19 | CMB +13, CMD 28 (29 grapple) | F +21, R +16, W +23 (+2 vs enchantments) | Init +10 | Perc +28, SM +7 | Speed 30 ft | 5/5 Channels | 9/9 BoL | 2/2 GF | Active conditions: none
(8) Female Half-Elf Bard 4 / Lore Warden 4 | HP 57/59 | AC 26* | T 15 | FF 21 | Fort +7 | Ref +9 | Will +7 (+2 vs. ench) | CMD 26 | Init +3 | Perc +6 | SM +8 | BP: 14/14
"I don't think those are Aspis..." Linnea moves out of hiding, dropping her whip and drawing her bow. She moves next to Luisila and fires an arrow at the shambling bush.
Miniinterrupt! Luisila learns about the tree's astounding reach with his roots as she moves to SLA Varg! Root (PA):1d20 + 12 - 2 ⇒ (13) + 12 - 2 = 23
Thanks to his attempt on focusing on damage, he nearly misses Luisila and connects with the fake Luisila, popping it! The roots appear too slow to actually attempt another strike of opportunity! Tree has 60ft Reach with roots that pull 10 ft closer on a successful hit, but only one AoO a round.
Linnea moves up and fires, but has a little difficulty finding the most imporant vegetables to shoot! Hit, but no crit. AC is 23, plus Shan is in-melee. I didn't move you anywhere, since with the Root Revelation, I'm not sure how close you want to be.
All of Zeeva's abilitites function at about 30 feet, so she's not going to be approaching unless anyone REALLY wants her to!
Female CG Half-elf Cleric 15 | HP 168/168 | AC 24, T 15, F 19 | CMB +13, CMD 28 (29 grapple) | F +21, R +16, W +23 (+2 vs enchantments) | Init +10 | Perc +28, SM +7 | Speed 30 ft | 5/5 Channels | 9/9 BoL | 2/2 GF | Active conditions: none
Burglar, you da man!
We are a party of 5 at the moment.
We have plenty of combat support, but I think Varg needs a melee buddy up front.
If my math is right a level 5, 6 or 7 should keep us in the lower subtler.
Tektite, do you want to invite someone? Is everyone OK with that? I'm not sure if Shan or Aarvid have a character available.
Female CG Half-elf Cleric 15 | HP 168/168 | AC 24, T 15, F 19 | CMB +13, CMD 28 (29 grapple) | F +21, R +16, W +23 (+2 vs enchantments) | Init +10 | Perc +28, SM +7 | Speed 30 ft | 5/5 Channels | 9/9 BoL | 2/2 GF | Active conditions: none
@GM Burglar,Greater Magic Weapon gives a +2 (@ CL=8) enhancement bonus for 1 hour/level.
Does the enhancement bonus stack with Cleaver’s +1 Furious greataxe?
@Brachus and everyone, I have changed up my spell list. Criticism is welcome!
@Vegemite, We don’t have Chelsea to sort out swarms for us. Can your wizard do swarms?
Brachus can cast fly and I have a potion. Is that enough? Tektite can you prepare fly? Flying enemies controlled by Burglar would be BAAAAAD if we can’t get Cleaver into the fight.
The other weakness I’m thinking is DR/adamantine – constructs and golems. I have adamantine arrows, Lin has her adamantine rapier and we have Cleaver’s massive damage output. Will that do?
EDIT: Here's another one for all the GMs. I recently picked up the Pathfinder Player's Companion - PFS Primer, which contains first aid gloves. They are described as being fingerless (like mittens?)
Can you wear those gloves and still draw a bow-string?
I believe they're fingerless like those cool gloves that 80's and 90's grunge people wear. The fingers are removed (or never made) so the wearer retains maximum manual dexterity with those hands.
A good example is gloves made for shooting; one takes a regular set of leather gloves and removes the thumb, pointer, and middle fingers so that tactile senses still work for the hammer, safety, and trigger can still be applied (since looking at your hands is the worst thing one can do if you need to fire a gun for some reason.) The remaining two fingers (if a proper material like leather) then both help keep grip and possibly conceal your location.
Tl;dr: Fingerless gloves are more like half a glove, not mittens. A Google or Amazon search of "Fingerless Gloves" will assist in imagery.
EDIT: As a pointless aside, I looked into shooting gloves to ensure my factual accuracy; I guess what fingers are removed is up to preference, with "all of them" and "thumb and forefinger" being the most prevalent.
As for the actual rules question, I do not believe so. They're both enhancement bonuses, and only untyped and dodge bonuses stack barring text. This is something that may have been clarified at some point, but a minor dig showed nothing notable, so gut feeling of "no stackos" on that one. Though...
His axe will either be either a "+2 Greataxe" or "+1 Furious Greataxe", whichever is stronger. Meaning, when he rages, the +2 from Furious would push it to a psuedo +3, and thus supersede the stock +2. When he's not in rage, however, he will have the +2
Male Human Cleric/10 HPS 54/73 (+NL 10) AC 16(19)/touch 10/FF 16 CMD 15 Fort+8/Ref+3/Will+12 init +2/Per.+18/Sense motive +7
Other then maybe exchange greater magic weapon for an air walk if you are afraid we don't have enough ways to get Varg airborn, no comments from me.
And to give a random comment on using fingerless gloves to shoot a bow..yes, you can. Normally you'd wear something to protect you index finger and middle finger against friction when releasing the string, which is almost the opposite of a fingerless glove, since you'd just want to protect your fingers, but there's nothing stopping you from drawing the string. Same with an arm guard..you can fire a bow perfectly fine without protecting your forearm..it just stings a lot if you hold it at the wrong angle and hit your arm if there's not a layer of protection there.
And to answer it in game mechanics ..as far as I know there are no rules about wearing something on your hands that will prevent you from shooting a bow (or crossbow, or gun). Cold weather gear (which I assume includes mittens or very thick gloves) doesn't mention anywhere that it stops you from firing a bow or even a gun...
Female CG Half-elf Cleric 15 | HP 168/168 | AC 24, T 15, F 19 | CMB +13, CMD 28 (29 grapple) | F +21, R +16, W +23 (+2 vs enchantments) | Init +10 | Perc +28, SM +7 | Speed 30 ft | 5/5 Channels | 9/9 BoL | 2/2 GF | Active conditions: none
Thank-you, guys for the explanation. First Aid Gloves are going on the ‘to purchase’ list.
Didn’t even think about air walk, Brachus. I’ll make it a prepared spell.
Becomes 6.5; puts you in high tier 4p scale down from rounding up? (Awaiting elevator at the moment, so no Guide to reference. Also, possible bad math.)
Female CG Half-elf Cleric 15 | HP 168/168 | AC 24, T 15, F 19 | CMB +13, CMD 28 (29 grapple) | F +21, R +16, W +23 (+2 vs enchantments) | Init +10 | Perc +28, SM +7 | Speed 30 ft | 5/5 Channels | 9/9 BoL | 2/2 GF | Active conditions: none
Yah, I make our APL 6.5 as well.
GM Burglar, mathematically you can round 6.5 to either 6 or 7, and still have it be the 'nearest whole number'. Being a Level 8, I would hate to force us into the higher tier.
I was taught that 5 always rounded up, since 0-1-2-3-4 is 5 integers, as is 5-6-7-8-9. If 5 were to round down, that would be a numerical imbalance. Then again, a "1-2-3-4 is down and 6-7-8-9 is up."
I think because of the party size (not-4), I'm supposed to round up anyways. If I had to pick, I'd go high with scaledown anyways, but that's just me.
That said, this scenario isn't a rough one by any means unless you go full goon mode (and you never go full goon mode; that can make any scenario rough.) Given your general tactics, dispositions, interests, and guesstimates on shoe sizes (by American standard), you should be fine. Low tier would be a cakewalk in babytown, likely.
Female CG Half-elf Cleric 15 | HP 168/168 | AC 24, T 15, F 19 | CMB +13, CMD 28 (29 grapple) | F +21, R +16, W +23 (+2 vs enchantments) | Init +10 | Perc +28, SM +7 | Speed 30 ft | 5/5 Channels | 9/9 BoL | 2/2 GF | Active conditions: none
Sidefact: This fight almost suffers from a horrid "DM Magic the fight happens here", but fortunately they actually give me a map and a caster who can make "hiding a three two no-stealth guy in scale mail and greatsword" possible. A+
Is this an acceptable speed of game? My gut instinct is that "No, this is not; 2 good GM combat (when I split bads as legitimately as possible) posts a day is straight slackin'," but that might just be self-doubt creeping in.
Male Human Cleric/10 HPS 54/73 (+NL 10) AC 16(19)/touch 10/FF 16 CMD 15 Fort+8/Ref+3/Will+12 init +2/Per.+18/Sense motive +7
Seems fine by me.
As long as the GM checks in a bit more often to update it doesn't slow down the game. It just means you have to check in multiple times a day as opposed to just once to keep the pace.
I have no problems with the current speed of the game.
As long as the GM checks in a bit more often to update it doesn't slow down the game. It just means you have to check in multiple times a day as opposed to just once to keep the pace.
Yeah, I check a bunch (the Wayfinder App that gets linked is actually super duper great), but formatting my horribly-excessive posts is a pain on mobile when one wrong click can cause the app to crash (and copying every seven seconds is slightly more intensive than on a PC. My current process is as follows:
Reference campaign by looking at on work computer through Google Translate
Type up post in plaintext on work computer
Email entire post to smartphone
Copy email to Wayfinder
Check rolls for story continuity (See the earlier concentration for flubs on that)
???
Profit!
If I go too quickly, I miss things like in Varg's post but if I go any slower, I'd feel extra bad...
Female CG Half-elf Cleric 15 | HP 168/168 | AC 24, T 15, F 19 | CMB +13, CMD 28 (29 grapple) | F +21, R +16, W +23 (+2 vs enchantments) | Init +10 | Perc +28, SM +7 | Speed 30 ft | 5/5 Channels | 9/9 BoL | 2/2 GF | Active conditions: none
Female CG Half-elf Cleric 15 | HP 168/168 | AC 24, T 15, F 19 | CMB +13, CMD 28 (29 grapple) | F +21, R +16, W +23 (+2 vs enchantments) | Init +10 | Perc +28, SM +7 | Speed 30 ft | 5/5 Channels | 9/9 BoL | 2/2 GF | Active conditions: none
I don’t think Luisila has used her whip in melee since My Enemy’s Enemy.
I do miss Zynep’s character. I often think she and Eadie would be pretty insane together.
She needs to level up. I kept her at lower levels to help newbies out, but I think that time has passed. The next RotRL cert I get will probably go to her so she can get to 5.
Then again, I have a lot of weird feelings right now, given that I might be sick + ate half an Ultimate Cheese Lovers Stuffed Crust Pizza + it's getting into autumn... I make bad but delicious decisions too much
THEN I FORGOT THE LEFTOVERS IN THE BOX AT THE TABLE, DROVE 2-4 MINUTES AWAY TO TURN AROUND (very angrily), TOOK 1-2 MINUTES BACK, AND THE LADY THREW AWAY HALF A $20+ PIZZA. I can't even be mad at anything but myself (despite having said when I ordered "I'm going to take half home" and boxing the remaining half up myself), since I can imagine people do that all the time. Still, a wasting ~$13 is a butts start to a weekend.
Sorry dude, but how can you forget half a pizza? Large white 1/2 circle just hanging out there? Its not like some half eaten pastry. And $20 for a cheese pizza? Is there a cheese shortage going on?
I'll trade you Cheese for water. Its the modern day Catan.
Stuffed Crust only comes in large (which is a good $14 pretax before crust) and UltiCheese is Alfredo instead of tomato sauce plus "all available cheese types" (so there's more bonus dollars.) I'm pretty good about organizational space management (the leftovers I already packed into the wee cardboard box, which adds to the "I planned on taking this" factor) but have drowsy grandpa-tier memory lapses; it's crazy I even remembered I left it there before getting past the second light (given that I went to bed at 1-ish last night after Thursday Reign of Winter.
I can't recall; what region are you in? I can only ever remember Signboy is New Mexi-zona-fornia-ish, Tektite is Indiana, and Luisila is full-on Australia. If you're not USA, I know there's a lot of governmental controls on anything dairy around here (regulated prices, strict fermenting processes.) It's why real poutine is impossible to get around here; the curds are are too pasteurized to be the real Canadian wonder.
Tl;Dr: I'm a 6'4" fattykins who buys maximum pizzas and wish Disco Fries weren't poor substitutes to one of the greatest foods ever.
Female CG Half-elf Cleric 15 | HP 168/168 | AC 24, T 15, F 19 | CMB +13, CMD 28 (29 grapple) | F +21, R +16, W +23 (+2 vs enchantments) | Init +10 | Perc +28, SM +7 | Speed 30 ft | 5/5 Channels | 9/9 BoL | 2/2 GF | Active conditions: none
Oh, and I always read everyone’s posts as if you had Australian accents – you guys sound good!
Burglar Real-Life Story Factz (no actual spoils):
I'm running Way of the Wicked, which entirely takes place on an island of "roughly the size of England." It's designed so that one could (if desired) put it whatever universe they want and let it exist with no difficulty.
That said, the co-existence of this plight and modern Cheliax required too much suspension of disbelief for me, though I desired to keep it in Golarion (so I wouldn't have to make up stuff even more stuff as I go.) So, the layman's terms of what I did with it was "Crank the timeline back a few hundred years, throw it into the Lake of Mists and Veils, and make it an Ex-Taldan penal colony for Kelish border war POWs that a couple of Wishes had to cover up once that peace treaty came to light." I realized that I pretty just made Magic Australia, so naturally, the standard "accent" for everyone that isn't an Outsider is Australian. Fun times.
Also, having only the exposure of gratuitous media and "my childhood friend's father is from England" to build accents from, my rendition is really just "London British, slightly quicker, a little more abrupt/terse, and the iconic Dundee 'oi' in words like 'knife/wife/life.'"
Female CG Half-elf Cleric 15 | HP 168/168 | AC 24, T 15, F 19 | CMB +13, CMD 28 (29 grapple) | F +21, R +16, W +23 (+2 vs enchantments) | Init +10 | Perc +28, SM +7 | Speed 30 ft | 5/5 Channels | 9/9 BoL | 2/2 GF | Active conditions: none
I’ve read the first two parts of Way of the Wicked. It’s very well written.
I guess you’d have to know the people you’re playing with really well in order to make an evil campaign work though?
All my friends (and myself) are very potentially horrendous people; APs like WotW and Skull and Shackles are the APs in which we've actually been MOST cohesive and unified in purpose. To set the scale of morality, book 3 of WotW involves overrunning a town with the orders of "leave no witnesses."At the point where the book states "Graphic details of genocide, torture, and abuse are nobody's idea of a good time," I already had PCs personally organizing around-the-clock hunting parties for stragglers, lists of "what kinds of buildings I want to loot first," a necromancer collecting up over 200 new bodies for necrocraft options, and the fighter instructing the bugbears how to build their pyramid of skulls more structurally sound. That level of camaraderie and teamwork was miles beyond any of the teamwork we had in all of RotRL and 1/2 of Carrion Crown combined.
It IS suggested that nobody will be calling the cops if they overhear "murdering a priest" or hailing Satan for his infernal gifts.
With some of the ways a plot can go, I couldn't imagine running an evil game online. I abhor unneeded handwaving of potential story, unless met with boredom from a majority (unless that apathetic feeling is intended.)
Hell, Skull and Shackles never even devolved into infighting or outright theft. The Gorumite captain essentially said "I don't care about mundane weapons, even en masse," so the fighter and I skimmed those for our my Monster Breeding Program. Troll + Red Dragon + Ungent of Aging + Sahaguine-run factory = New army to obliterate all government.
Burglar Real-Life Movie Factz: Up until last month for the 30th anniversary theater screening, I had never seen more than 5 minutes of Ghostbusters in one sitting and the same unseenness stands for II (until the horrible point when I'm ~30 because then the movie is also 30.)
(8) Female Half-Elf Bard 4 / Lore Warden 4 | HP 57/59 | AC 26* | T 15 | FF 21 | Fort +7 | Ref +9 | Will +7 (+2 vs. ench) | CMD 26 | Init +3 | Perc +6 | SM +8 | BP: 14/14
Head's up, I will be on holiday with the family from Wednesday 10/8 through Sunday 10/12. Taking the family to Disneyland, the beach and horseback riding amongst other activities. I'll likely still be able to check in and post in the evenings.
I too am taking holiday from 10/8 to 10/12. I'll be going to Disneyland ... with Linnea's (Signboy's) wife and kids.
I'm kidding, I'm kidding. Buddy, put the claw-hammer down. It was a joke, JOKING AAAAAHHHH, Luisila save me!
Serious, I'm going to be in SoCal visiting family the same time. Debating going to Disneyland. Posting rate maybe affected.
I'm not forgetting about you Burglar. I think this is the second time we had to pull your N.E.R.D. card. Sadly, I can't remember the first time and I don't feel like going back and searching for it.
Female CG Half-elf Cleric 15 | HP 168/168 | AC 24, T 15, F 19 | CMB +13, CMD 28 (29 grapple) | F +21, R +16, W +23 (+2 vs enchantments) | Init +10 | Perc +28, SM +7 | Speed 30 ft | 5/5 Channels | 9/9 BoL | 2/2 GF | Active conditions: none
My parents took my brother’s kids to Tokyo Disney. When they got off Space Mountain, the youngest said to my mother (who decided not to ride).
“Gran, you should have heard all the bad words coming out of Pop’s mouth.”
I'm really sorry everyone. I started working on my Master's and I'm discovering it's eating up much more of my time than I originally expected. And yes, I've chosen an inopportune time for a Disney trip...
Ha, no worries; I actually did some work today for once. Plus, Neb needs someone to foot the bill for the vacation with his second family.
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[grumpycat]I went to a Disney once; it was horrible.[/grumpycat] We went to Chef Mickey's first, and I drank three of those large pint glasses' worth of milk before we went to the Magic Kingdom. In mid-July Florida heat. It was aptly retitled to be the Tragic Kingdom, as I was stomache-grumbly the entire day. Admittedly, I'd do again in a heartbeat. I love me some milk, and I'm pretty sure refills were free.