About Linnea Joculus
AC 24, touch 15, flat-footed 21 (+6 armor, +3 shield, +3 Dex, +1 insight, +1 deflection)
HP 59 (4d8+4d10+12)
Fort +7, Ref +9, Will +7 (+2 vs. enchantments)
Defensive Abilities Combat Expertise; Immune: magic sleep effects
Speed 30 ft.
Melee +2 whip +13/+8 (1d3+4/x2) or
mwk adamantine rapier +11/+6 (1d6+2/18/x2)
Ranged mwk composite longbow +11 (1d8+2/x3)
Bard Spells Known CL 4
Level 2: (2/day) Mirror Image, Glitterdust (DC 16) 2/2 remaining
Level 1: (4/day)Flare Burst, Disguise Self, Grease, Hideous Laughter (DC 15) 4/4 remaining
Level 0: Light, Ghost Sound, Prestidigitation, Read Magic, Detect Magic
Stats, Feats, Skills, Traits, etc.:
Str 14, Dex 17, Con 12, Int 14, Wis 10, Cha 18
Base Attack +7; CMB +13 (+21 disarm with whip, +17 steal with whip, +15 Trip with Whip); CMD 26
Feats Skill Focus (Performance: Comedy) Half-Elf Trait, Weapon Finesse Lvl 1, Weapon Focus (scorpion whip) Lvl 1 Lore Warden Combat Feat, Combat Expertise LW 2 Bonus, Improved Disarm Lvl 2 LW bonus, Dazzling Display Lvl 3 Feat, Whip Mastery, Improved Steal, Greater Steal
Acrobatics +9 
Climb +7 
Diplomacy +8 
Escape Artist +3
Knowledge (Arcana, Dungeoneering, Local, Planes, Religion) +9 [2 ranks in each+Bardic Knowledge]
Knowledge (all others) +8
Linguistics +6 
Perception +6 
Perform (Comedy) +16 [6+Skill Focus]
Perform (Dancing) +14 [6+1 trait bonus]
Sense Motive +8 
Sleight of Hand +10 
Spellcraft +11 
Stealth +7 
Swim +6 
Use Magic Device +15 
Conditional Modifiers Additional +2 for Knowledge (Local) when it relates to local art or music scene; Armor Check 0
Traits Ear for Music, Indomitable Faith
Languages Common, Elven, Kelish, Dwarven
SQ bardic performance (14/day), Versatile Performance: Comedy (bluff, intimidate), Well-Versed
Other Gear masterwork composite longbow (+2 STR), cold-iron arrows (17), +2 scorpion whip, masterwork adamantine rapier, +2 mithral chain shirt, +2 buckler, cloak of resistance +1, dusty rose ioun stone, belt of dexterity +2, masterwork backpack, silk rope (50 ft.), wand Cure Light Wounds(30/50 charges), smoked goggles, earplugs, belt pouch, clay mug, dagger, 2 fishhooks, flint & steel, sewing needle, signal whistle, thread (50 ft.), string (50 ft.), waterskin, 7 days' worth of rations, whetstone, spring-loaded wrist sheathes(2), headband of alluring charisma +2, 7770 gp, 4 sp, 7 cp
Scenario Purchases & Expenditures(to be tallied and deducted from wealth at the end)
Multitalented As a half-elf, Linnea can gain the preferred class bonus to HP or skill rank for two classes: Bard and Lore Warden
Low-light Vision Linnea can see twice as far as humans in low-light conditions
Elven Immunities Linnea is immune to magic sleep effects
Bardic Performance (9 rounds/day)
Lingering Performance Linnea can stop a bardic performance and the effect of the performance will remain in effect for 2 additional rounds
Smoked Goggles When wearing these goggles, Linnea is treated as averting her gaze for gaze attacks, and a +8 circumstance bonus vs. all visual-based attacks. Linnea gets a -4 modifier to perception when wearing the goggles and treats all enemies as having concealment (20% miss chance)
Earplugs They provide Linnea with a +2 circumstance bonus against effects that require hearing, but incur a -5 modifier to hearing-based perception checks.
Well-Versed At 2nd level, the bard becomes resistant to the bardic performance of others, and to sonic effects in general. The bard gains a +4 bonus on saving throws made against bardic performance, sonic, and language-dependent effects.
Versatile Performance At 2nd level, a bard can choose one type of Perform skill. He can use his bonus in that skill in place of his bonus in associated skills. When substituting in this way, the bard uses his total Perform skill bonus, including class skill bonus, in place of its associated skill's bonus, whether or not he has ranks in that skill or if it is a class skill. At 6th level, and every 4 levels thereafter, the bard can select an additional type of Perform to substitute. Linnea has chosen Comedy for her versatile performance, and thus may substitute a Performance (Comedy) check for Bluff and Intimidate checks.
Weapon Finesse: With a light weapon, rapier, whip, or spiked chain made for a creature of your size category, you may use your Dexterity modifier instead of your Strength modifier on attack rolls. If you carry a shield, its armor check penalty applies to your attack rolls.
Weapon Focus (Whip): You gain a +1 bonus on all attack rolls you make using the selected weapon (whip).
Combat Expertise: You can choose to take a –1 penalty on melee attack rolls and combat maneuver checks to gain a +1 dodge bonus to your Armor Class. When your base attack bonus reaches +4, and every +4 thereafter, the penalty increases by –1 and the dodge bonus increases by +1. You can only choose to use this feat when you declare that you are making an attack or a full-attack action with a melee weapon. The effects of this feat last until your next turn.
Improved Disarm: You do not provoke an attack of opportunity when performing a disarm combat maneuver. In addition, you receive a +2 bonus on checks made to disarm a foe. You also receive a +2 bonus to your Combat Maneuver Defense whenever an opponent tries to disarm you.
Dazzling Display: While wielding the weapon in which you have Weapon Focus, you can perform a bewildering show of prowess as a full-round action. Make an Intimidate check to demoralize all foes within 30 feet who can see your display.
Whip Mastery: You no longer provoke attacks of opportunity when attacking with a whip. You can deal lethal damage with a whip, although you can still deal nonlethal damage when you want. Further, you can deal damage with a whip despite a creature's armor bonus or natural armor bonus.
Improved Steal: You do not provoke an attack of opportunity when performing a steal combat maneuver. In addition, you receive a +2 bonus on checks made to steal an item from a foe. You also receive a +2 bonus to your Combat Maneuver Defense when an opponent tries to steal an item from you.
Greater Steal: You receive a +2 bonus on checks made to steal an item from a foe. This bonus stacks with the bonus granted by Improved Steal. If you successfully steal an item from a foe during combat, it does not notice the theft until after combat is over or if it attempts to use the missing item.
Nemesis of the Aspis: (4-07 Severing Ties) You are an expert at sabotaging the Aspis Consortium's nefarious schemes. During any scenario in which you encounter the Aspis Consortium, you may, as an immediate action, force any enemy Aspis agent to reroll a single d20 and take the worse result. Once you have used this boon, cross it off the Chronicle sheet.
Debt of Cyphers: (4-15 The Cyphermage Dilemma) You rescued ex-Pathfinder and Cphergate scholar Hirako Gurukaza from the hands of pirate kidnappers. In thanks, he has spread your name among the Order of the Cyphers. When in Riddleport, you gain a +2 bonus on Knowledge (arcana) and Linguistics checks when you consult Gurukaza before making the check. In addition, the Order's connection to some of Riddleport's more powerful criminal elements also provides you a future benefit in the form of a +2 bonus on Diplomacy checks made in the city to gather information.
Riddleport Respect: (4-15 The Cyphermage Dilemma) Word of your defeat of pirate captain Alejia Netrav has spread throughout Riddleport, and you've earned the respect of the criminals and thugs that call the city home. When you flex your muscle, folks in the City of Cyphers pay attention. You receive a +2 bonus on Intimidate checks made in Riddleport as a result.