GM Bold Strider's Carrion Crown - Flaxseed Lodge (Inactive)

Game Master rpblue

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@Sir Thomas: You are correct! My mistake!

Initiative:
1st: Children (#1; #2; #3)
2nd: Gaarm; Naxx; Nizvit; Sir Thomas

Status
Sir Thomas @ 31/34 HP [2 Con Drain]
Gaarm
Naxx-Prone
Nizvit-Prone

Pending


Male Bard 3/Summoner 5/Cavalier 2 HP: 44/44 AC 13 T11 FF 12 Fort+4 Ref +4 Will +5 CMD 12 Initiative: +1 Perception: +5 Sense Motive +5
:
Bardic Performace 6/6 Summons: 7/7
Ramas:
HP: 6/6 AC 14 T12 FF 12 Fort+3 Ref +4 Will +0 CMD 15 Initiative: +2 Perception: +4 Sense Motive +0

"We are not here to hurt you, do you want to talk to us?"

Aid on diplomacy: 1d20 + 9 ⇒ (9) + 9 = 18


The children do not seem swayed by Sir Thomas's plea nor the pleas of his comrades as they dance around him, singing aloud. "Ring around the rosey... Pockets full of poseys!" the cry happily as they lunge at the holy man.

Touch @ Sir Thomas-10 TAC: 1d20 + 7 ⇒ (13) + 7 = 20
Touch @ Sir Thomas-10 TAC: 1d20 + 7 ⇒ (8) + 7 = 15
Touch @ Sir Thomas-10 TAC: 1d20 + 7 ⇒ (17) + 7 = 24

As the children touch him repeatedly, he feels their fingers burning his flesh from its bone.

Negative Energy Damage: 3d6 ⇒ (2, 4, 6) = 12 Fortitude Saves for each. Changed damage to 1d6 per attack to make it less punishing. The Con Drain is already bad enough.

Initiative:
1st: Children (#1; #2; #3)
2nd: Gaarm; Naxx; Nizvit; Sir Thomas

Status
Sir Thomas @ 19/34 HP [2 Con Drain]
Gaarm
Naxx
Nizvit

Pending
Sir Thomas - Three Fortitude Saves


Pal 5/ Ora 5 HP: 42/42| AC 19 | T 10 | FF 19 | Fort +9 | Ref +5 | Will +9 | CMD 15 | Initiative +2 | Perception +8 | Sense Motive +4 | Knowledge(Religion) +7
Resources:
Energy Body (5/5), Divine Bond +1, Bastion of Good 2/2, Channel (positive) 4/6, Lvl 1 spells 2/7, Lvl 2 spells 2/5; LOH 4/6

fort save: 1d20 + 10 - 1 ⇒ (18) + 10 - 1 = 27
fort save: 1d20 + 10 - 1 ⇒ (20) + 10 - 1 = 29
fort save: 1d20 + 10 - 1 ⇒ (7) + 10 - 1 = 16

Sir Thomas channels to harm undead, he gave them their chance channel DC 16: 2d6 ⇒ (5, 6) = 11

He then touches himself where the ghost children did, healing the wounds. LoH: 2d6 + 4 ⇒ (2, 6) + 4 = 12


Sir Thomas tries to fend off the children as he feels them drain more of essence.

Con Drain: 1d2 ⇒ 2

Will Save-DC 16: 3d20 ⇒ (15, 17, 1) = 33

He sends out a pulse of holy energy before healing himself as two fo the children merely giggle from the waves of positivity, however the third looks fairly injured from the blast.

Initiative:
1st: Children (#1 @ 5; #2 @ 5; #3 @ 11)
2nd: Gaarm; Naxx; Nizvit; Sir Thomas

Status
Sir Thomas @ 27/30 HP [4 Con Drain]
Gaarm
Naxx
Nizvit

Pending


Bloodraging Stats:
+12 HP; +2 Att/Dam; +2 Will
Bldrgr/Ftr/Ora 6 HP 58/58 (-4 Con- curse) | AC 23 (27 vs AoO) | T 13 | FF 20 | Fort +6 | Ref +4 | Will +5 | CMB +10; CMD 23 | Initiative +8 | Resist: Acid 5; Cold 5
Resources:
Bloodrage 15/15 | Spells: Bloodrager 1st 2/2; Oracle 1st 4/4 | Arrow 20/20 |

Seeing that there is no talking to these children, Gaarm pulls forth Angrist and unleashes its fury on the already dead children.

Angrist; Cleave; Rage: 1d20 + 10 + 2 ⇒ (1) + 10 + 2 = 13
Damage: 1d8 + 5 + 2 ⇒ (5) + 5 + 2 = 12

Angrist; Cleave; Rage: 1d20 + 10 + 2 ⇒ (9) + 10 + 2 = 21
Damage: 1d8 + 5 + 2 ⇒ (6) + 5 + 2 = 13

Current AC 16


Male Bard 3/Summoner 5/Cavalier 2 HP: 44/44 AC 13 T11 FF 12 Fort+4 Ref +4 Will +5 CMD 12 Initiative: +1 Perception: +5 Sense Motive +5
:
Bardic Performace 6/6 Summons: 7/7
Ramas:
HP: 6/6 AC 14 T12 FF 12 Fort+3 Ref +4 Will +0 CMD 15 Initiative: +2 Perception: +4 Sense Motive +0

Naxx starts an inspiring song while trying to get away from the children

"How do we stop them?"


Pal 5/ Ora 5 HP: 42/42| AC 19 | T 10 | FF 19 | Fort +9 | Ref +5 | Will +9 | CMD 15 | Initiative +2 | Perception +8 | Sense Motive +4 | Knowledge(Religion) +7
Resources:
Energy Body (5/5), Divine Bond +1, Bastion of Good 2/2, Channel (positive) 4/6, Lvl 1 spells 2/7, Lvl 2 spells 2/5; LOH 4/6

knowledge religion: 1d20 + 9 ⇒ (19) + 9 = 28
Magical weapons and positive energy will hurt them. Force damage works well as well.

What else do I know?


@ Sir Thomas: That's about it aside from the Con Drain and negative energy touch. You do know that they are wraith spawn, which means a wraith is nearby.

Gaarm swings Angrist wildly as Naxx imbues him with valor as the man valiantly cuts down the ghost of one of the children. The brunette boy clutches his torso as he stares up at Gaarm with big doe eyes. "I... was playing games..." he stammers before fading from sight.

The other two children still seem focused on Sir Thomas as Nizvit readies a blast of fire from his outstretched kobold hands, catching one of the children.

4d4 ⇒ (3, 4, 1, 4) = 12
1d20 ⇒ 8

The blonde boy scowls as his incorporeal body shows the evidence of the burns as his gaze turns to the kobold.

Touch @ Sir Thomas-10 TAC: 1d20 + 7 ⇒ (2) + 7 = 9

Touch @ Nizvit-10 TAC: 1d20 + 7 ⇒ (1) + 7 = 8

Luckily, this round the children's game seems to be ineffective.

Initiative:
1st: Children (#1 @ 5; #2 @ 11)
2nd: Gaarm; Naxx; Nizvit; Sir Thomas

Status
Sir Thomas @ 27/30 HP [4 Con Drain]
Gaarm
Naxx
Nizvit

Pending


Bloodraging Stats:
+12 HP; +2 Att/Dam; +2 Will
Bldrgr/Ftr/Ora 6 HP 58/58 (-4 Con- curse) | AC 23 (27 vs AoO) | T 13 | FF 20 | Fort +6 | Ref +4 | Will +5 | CMB +10; CMD 23 | Initiative +8 | Resist: Acid 5; Cold 5
Resources:
Bloodrage 15/15 | Spells: Bloodrager 1st 2/2; Oracle 1st 4/4 | Arrow 20/20 |

Gaarm continues to hack away at the ghostly visages. His face grim and determined as they are still children.

Angrist: 1d20 + 10 + 2 ⇒ (17) + 10 + 2 = 29
Damage: 1d8 + 5 + 2 ⇒ (1) + 5 + 2 = 8

Cleave Angrist: 1d20 + 10 + 2 ⇒ (13) + 10 + 2 = 25
Damage: 1d8 + 5 + 2 ⇒ (7) + 5 + 2 = 14


Male Kobold
VITALS:
AC: 20, T: 15, FF: 16; HP: 10/10; F:2, R:4, W:1; CMB +1, CMD 14 ; Init: +4; Perc: +4 (LLV)
Paladin 1
SKILLS:
Diplomacy +7, Disable Device +7, Perception +4, Stealth +15

sorry for long absence.... about the spell burning hands. It should be 4d4+6. But im back. Will keep up.... side note. I hate ghosts.... :P

-Posted with Wayfinder


Male Bard 3/Summoner 5/Cavalier 2 HP: 44/44 AC 13 T11 FF 12 Fort+4 Ref +4 Will +5 CMD 12 Initiative: +1 Perception: +5 Sense Motive +5
:
Bardic Performace 6/6 Summons: 7/7
Ramas:
HP: 6/6 AC 14 T12 FF 12 Fort+3 Ref +4 Will +0 CMD 15 Initiative: +2 Perception: +4 Sense Motive +0

Naxx keeps his song going, the music vibrating the muscles in your body inspiring you to greater heights

He then moves towards one of the ghosts (getting flanking if possible) and swings his magic scythe at it, hoping to disrupt it's connection to our plane.

To hit AC: 1d20 + 2 + 1 ⇒ (20) + 2 + 1 = 23 (+2 flank?)
Damage if hit: 2d4 + 2 + 1 ⇒ (1, 4) + 2 + 1 = 8

Pretty sure I can't crit a ghost, but just in case: 1d20 + 2 + 1 ⇒ (18) + 2 + 1 = 21 (+2 flank?)
Extra damage: 6d4 + 9 ⇒ (2, 3, 4, 1, 1, 3) + 9 = 23


Pal 5/ Ora 5 HP: 42/42| AC 19 | T 10 | FF 19 | Fort +9 | Ref +5 | Will +9 | CMD 15 | Initiative +2 | Perception +8 | Sense Motive +4 | Knowledge(Religion) +7
Resources:
Energy Body (5/5), Divine Bond +1, Bastion of Good 2/2, Channel (positive) 4/6, Lvl 1 spells 2/7, Lvl 2 spells 2/5; LOH 4/6

Tom channels once more, channel DC 16: 2d6 ⇒ (4, 3) = 7

Beware my friends, these are just wraith spawn, it means there may be a wraith about.


The group cuts through the ghostly children with Naxx's scythe glowing a light blue as it strikes the child.

The small girl is scattered to the wind as the blade passes through her and the remaining child is slammed with holy energy.

The sounds of the children outside grow louder as they join in on the song bein sang by the remaining child here in the building as he it tries to touch Sir Thomas once more.

Touch @ Sir Thomas-10 TAC: 1d20 + 7 ⇒ (16) + 7 = 23
Damage: 1d6 ⇒ 6 Fortitude Save

Initiative:
1st: Children (#1 @ 9)
2nd: Gaarm; Naxx; Nizvit; Sir Thomas

Status
Sir Thomas @ 27/30 HP [4 Con Drain]
Gaarm
Naxx
Nizvit

Pending
Sir Thomas - Fortitude Save


Bloodraging Stats:
+12 HP; +2 Att/Dam; +2 Will
Bldrgr/Ftr/Ora 6 HP 58/58 (-4 Con- curse) | AC 23 (27 vs AoO) | T 13 | FF 20 | Fort +6 | Ref +4 | Will +5 | CMB +10; CMD 23 | Initiative +8 | Resist: Acid 5; Cold 5
Resources:
Bloodrage 15/15 | Spells: Bloodrager 1st 2/2; Oracle 1st 4/4 | Arrow 20/20 |

Gaarm moves up and swings are the remaining ghostly child with everything he has before it kills Sir Thomas.

Angrist: 1d20 + 10 + 2 ⇒ (18) + 10 + 2 = 30
Damage: 1d8 + 5 + 2 ⇒ (8) + 5 + 2 = 15


Male Bard 3/Summoner 5/Cavalier 2 HP: 44/44 AC 13 T11 FF 12 Fort+4 Ref +4 Will +5 CMD 12 Initiative: +1 Perception: +5 Sense Motive +5
:
Bardic Performace 6/6 Summons: 7/7
Ramas:
HP: 6/6 AC 14 T12 FF 12 Fort+3 Ref +4 Will +0 CMD 15 Initiative: +2 Perception: +4 Sense Motive +0

Naxx confidant that his scythe works against the ghost steps up next to the remaining one and swings the weapon down, hoping to reap what he's sowing

To hit AC Ghost: 1d20 + 2 ⇒ (1) + 2 = 3(+2 if flank is possible)
Damage if hit: 2d4 + 2 ⇒ (4, 3) + 2 = 9

...but ends up almost cutting the feet of one of his party members


Gaarm puts on the hurt to the child's ghost as Naxx clumsily wields the scythe. The haunting image of the child almost seems dispersed, but there is still some unlife left in him.

Initiative:
1st: Children (#1 @ 16)
2nd: Gaarm; Naxx; Nizvit; Sir Thomas

Status
Sir Thomas @ 27/30 HP [4 Con Drain]
Gaarm
Naxx
Nizvit

Pending
Sir Thomas - Fortitude Save


Male Kobold
VITALS:
AC: 20, T: 15, FF: 16; HP: 10/10; F:2, R:4, W:1; CMB +1, CMD 14 ; Init: +4; Perc: +4 (LLV)
Paladin 1
SKILLS:
Diplomacy +7, Disable Device +7, Perception +4, Stealth +15

how many of the enemy can i cover with another flaming hands?

-Posted with Wayfinder


There is only one enemy.


Male Kobold
VITALS:
AC: 20, T: 15, FF: 16; HP: 10/10; F:2, R:4, W:1; CMB +1, CMD 14 ; Init: +4; Perc: +4 (LLV)
Paladin 1
SKILLS:
Diplomacy +7, Disable Device +7, Perception +4, Stealth +15

in that case... DC17 for half damage

The kobold stretches out his hand again as a wave of fire shoots forth, catching the remaining asailent in its wake

Fire!: 4d4 + 6 ⇒ (1, 4, 1, 2) + 6 = 14

-Posted with Wayfinder


With a gout of flame, the last child is dispersed, however the songs of the children outside are worrying as you can count at least three more voices and they will likely be here soon.

Initiative:
1st: ---
2nd: Gaarm; Naxx; Nizvit; Sir Thomas

Status
Sir Thomas @ 27/30 HP [4 Con Drain]
Gaarm
Naxx
Nizvit

Pending
Sir Thomas - Fortitude Save + one round of action


Male Kobold
VITALS:
AC: 20, T: 15, FF: 16; HP: 10/10; F:2, R:4, W:1; CMB +1, CMD 14 ; Init: +4; Perc: +4 (LLV)
Paladin 1
SKILLS:
Diplomacy +7, Disable Device +7, Perception +4, Stealth +15

Finally having an opening. He mumbles something in Draconic, a flamelike flash erupts around him. Leaving a ember like shimmer across his small body

"Bezt be ready" he whispers

mage armor. 4 hours

-Posted with Wayfinder


Male Bard 3/Summoner 5/Cavalier 2 HP: 44/44 AC 13 T11 FF 12 Fort+4 Ref +4 Will +5 CMD 12 Initiative: +1 Perception: +5 Sense Motive +5
:
Bardic Performace 6/6 Summons: 7/7
Ramas:
HP: 6/6 AC 14 T12 FF 12 Fort+3 Ref +4 Will +0 CMD 15 Initiative: +2 Perception: +4 Sense Motive +0

"Does anyone remember how many children are supposed to have died here? It might give us a clue about what we are about to face"

Naxx readies to take a swing at the next ghost to step within his reach

Readied attack vs AC: 1d20 + 3 ⇒ (10) + 3 = 13
Magic slashing damage if hit: 2d4 + 1 ⇒ (2, 1) + 1 = 4


Bloodraging Stats:
+12 HP; +2 Att/Dam; +2 Will
Bldrgr/Ftr/Ora 6 HP 58/58 (-4 Con- curse) | AC 23 (27 vs AoO) | T 13 | FF 20 | Fort +6 | Ref +4 | Will +5 | CMB +10; CMD 23 | Initiative +8 | Resist: Acid 5; Cold 5
Resources:
Bloodrage 15/15 | Spells: Bloodrager 1st 2/2; Oracle 1st 4/4 | Arrow 20/20 |

Sir Thomas said there may be a wraith nearby. We need to find and kill it to put these children to rest.

Gaarm kicks the front door open, baring his fangs as he steps out into the night to face the ghostly children and their wraith


Pal 5/ Ora 5 HP: 42/42| AC 19 | T 10 | FF 19 | Fort +9 | Ref +5 | Will +9 | CMD 15 | Initiative +2 | Perception +8 | Sense Motive +4 | Knowledge(Religion) +7
Resources:
Energy Body (5/5), Divine Bond +1, Bastion of Good 2/2, Channel (positive) 4/6, Lvl 1 spells 2/7, Lvl 2 spells 2/5; LOH 4/6

fort save: 1d20 + 10 - 2 ⇒ (18) + 10 - 2 = 26

Tom takes his down moment to cast protection from evil.

He looks slightly more gaunt than normal. The children's touches have taken their toll.


Male Bard 3/Summoner 5/Cavalier 2 HP: 44/44 AC 13 T11 FF 12 Fort+4 Ref +4 Will +5 CMD 12 Initiative: +1 Perception: +5 Sense Motive +5
:
Bardic Performace 6/6 Summons: 7/7
Ramas:
HP: 6/6 AC 14 T12 FF 12 Fort+3 Ref +4 Will +0 CMD 15 Initiative: +2 Perception: +4 Sense Motive +0

"...that sounds like ...a good idea actually.."

"Is there anything out there?!" Naxx shouts after Gaarm


Gaarm and the group quickly move to the front door and the angry man looks out at three more children and an odd creature amongst the ghostly few.

Underneath a grey cloak, an amorphous body is speckled with red-tinged eyes that all seem to focus on Gaarm as two human arms extend from the cloak and hold the hands of two of the children. The third child grip on to a corner of the cloak. "Ha. Ha. Ha. It seems we have visitors, children. Allen, Elsa and Gaard were destroyed by them and you can't play with them anymore. Doesn't this make you sad? Perhaps you should play with them?" the creature says as the various eyes focus on the remaining three children.

The two holding his hands nod and the third sucks on her thumb and looks angrily at Gaarm.

Initiative:
Children: 1d20 + 5 ⇒ (10) + 5 = 15
Sir Thomas: 1d20 + 2 ⇒ (6) + 2 = 8
Nizvit: 1d20 + 3 ⇒ (4) + 3 = 7
Naxx: 1d20 + 1 ⇒ (15) + 1 = 16
Gaarm: 1d20 + 4 ⇒ (13) + 4 = 17

Initiative:
1st: Gaarm; Naxx
2nd: Brother Swarm; Children (Karen; Maarten; Rachel)
3rd: Sir Thomas; Nizvit


Bloodraging Stats:
+12 HP; +2 Att/Dam; +2 Will
Bldrgr/Ftr/Ora 6 HP 58/58 (-4 Con- curse) | AC 23 (27 vs AoO) | T 13 | FF 20 | Fort +6 | Ref +4 | Will +5 | CMB +10; CMD 23 | Initiative +8 | Resist: Acid 5; Cold 5
Resources:
Bloodrage 15/15 | Spells: Bloodrager 1st 2/2; Oracle 1st 4/4 | Arrow 20/20 |

Gaarm charges into the mass of ghostly children. Setting his footing he swings his blade in a massive arc and cleaves through them.

Angrist;Rage; charge; cleave; PA: 1d20 + 10 + 2 + 2 - 2 ⇒ (20) + 10 + 2 + 2 - 2 = 32
Confirm Crit: 1d20 + 10 + 2 + 2 - 2 ⇒ (5) + 10 + 2 + 2 - 2 = 17
Damage; rage; PA: 1d8 + 5 + 2 + 4 ⇒ (7) + 5 + 2 + 4 = 18
Crit Damage: 1d8 + 5 + 2 + 4 ⇒ (5) + 5 + 2 + 4 = 16

Cleave: 1d20 + 10 + 2 + 2 - 2 ⇒ (10) + 10 + 2 + 2 - 2 = 22
Damage; rage; PA: 1d8 + 5 + 2 + 4 ⇒ (6) + 5 + 2 + 4 = 17

What is this thing? Gaarm roars.

Current AC 16; HP back to 40


Male Bard 3/Summoner 5/Cavalier 2 HP: 44/44 AC 13 T11 FF 12 Fort+4 Ref +4 Will +5 CMD 12 Initiative: +1 Perception: +5 Sense Motive +5
:
Bardic Performace 6/6 Summons: 7/7
Ramas:
HP: 6/6 AC 14 T12 FF 12 Fort+3 Ref +4 Will +0 CMD 15 Initiative: +2 Perception: +4 Sense Motive +0

Bardic knowledge vs odd creature: 1d20 + 1 ⇒ (10) + 1 = 11

" ..I am not sure, could be a lot of things"

Naxx follows after Gaarm swiging his scythe in a low arc, hoping to deal damage where it is most needed

To hit AC - something Gaarm hit, but didn't kill yet if possible: 1d20 + 3 ⇒ (8) + 3 = 11
Magic slashing damage if hit: 2d4 + 1 ⇒ (3, 4) + 1 = 8


Male Bard 3/Summoner 5/Cavalier 2 HP: 44/44 AC 13 T11 FF 12 Fort+4 Ref +4 Will +5 CMD 12 Initiative: +1 Perception: +5 Sense Motive +5
:
Bardic Performace 6/6 Summons: 7/7
Ramas:
HP: 6/6 AC 14 T12 FF 12 Fort+3 Ref +4 Will +0 CMD 15 Initiative: +2 Perception: +4 Sense Motive +0

Naxx watches his scythe slice through the air heading towards his target, wondering if it will hit or miss.


Gaarm cleaves into a small redheaded child clutching a teddy bear, sending the undead back to the Boneyard as it dissipates into the ether. As he swings, the blade slams through an older child, cutting deeply, but the wraith maintains its form.

As Gaarm cuts down the children, he feels like the blade is getting stronger somehow against these incorporeal targets.

Naxx tries to follow up, but he has no idea what the creature in the center is, nor is he able to will himself to strike a small child, even if it is evil.

The children begin to dance around Gaarm as they lash out with their hand, trying to paw the raging man.

Touch @ Gaarm-11 TAC+Rage: 1d20 + 7 ⇒ (11) + 7 = 18
Touch @ Gaarm-11 TAC+Rage: 1d20 + 7 ⇒ (10) + 7 = 17

As the children touches him, he realizes that he has felt this type of attack before, back in the prison's iron maiden.

Damage: 2d6 ⇒ (6, 1) = 7
Two Fortitude Saves from Gaarm.

The creature in the middle laughs at Naxx, seemingly amused by the man as he lunges forward to send his hand into Naxx's heart.

Touch @ Naxx-11 TAC: 1d20 + 8 ⇒ (12) + 8 = 20
Damage: 2d6 ⇒ (5, 5) = 10
Fortitude Save from Naxx.

Initiative:
1st: Gaarm; Naxx
2nd: Brother Swarm; Children (Karen; Rachel @ 17)
3rd: Sir Thomas; Nizvit

Status
Gaarm @ 33/40 HP
Naxx @ 27/37 HP

Pending
Naxx - Fortitude Save
Gaarm - Two Fortitude Saves


Male Kobold
VITALS:
AC: 20, T: 15, FF: 16; HP: 10/10; F:2, R:4, W:1; CMB +1, CMD 14 ; Init: +4; Perc: +4 (LLV)
Paladin 1
SKILLS:
Diplomacy +7, Disable Device +7, Perception +4, Stealth +15

will go after sir Thomas... want to see where i should throw my magics =^^=

-Posted with Wayfinder


Bloodraging Stats:
+12 HP; +2 Att/Dam; +2 Will
Bldrgr/Ftr/Ora 6 HP 58/58 (-4 Con- curse) | AC 23 (27 vs AoO) | T 13 | FF 20 | Fort +6 | Ref +4 | Will +5 | CMB +10; CMD 23 | Initiative +8 | Resist: Acid 5; Cold 5
Resources:
Bloodrage 15/15 | Spells: Bloodrager 1st 2/2; Oracle 1st 4/4 | Arrow 20/20 |

Fort save; rage: 1d20 + 5 + 2 ⇒ (20) + 5 + 2 = 27
Fort save; rage: 1d20 + 5 + 2 ⇒ (1) + 5 + 2 = 8

Gaarm roars as he twists his grip on Angrist and pulls it into a backswing, cleaving back through the rest of the ghostly children.

Angrist: 1d20 + 10 + 2 - 2 ⇒ (13) + 10 + 2 - 2 = 23
Damage: 1d8 + 5 + 2 + 4 ⇒ (3) + 5 + 2 + 4 = 14

Cleave: 1d20 + 10 + 2 - 2 ⇒ (6) + 10 + 2 - 2 = 16
Damage: 1d8 + 5 + 2 + 4 ⇒ (8) + 5 + 2 + 4 = 19

HP 33/40


Pal 5/ Ora 5 HP: 42/42| AC 19 | T 10 | FF 19 | Fort +9 | Ref +5 | Will +9 | CMD 15 | Initiative +2 | Perception +8 | Sense Motive +4 | Knowledge(Religion) +7
Resources:
Energy Body (5/5), Divine Bond +1, Bastion of Good 2/2, Channel (positive) 4/6, Lvl 1 spells 2/7, Lvl 2 spells 2/5; LOH 4/6

Thom absorbs 5 points of damage from Naxx and 5 from Gaarm.

Thomas brings forth positive energy to damage the undead. channel DC 16: 2d6 ⇒ (1, 3) = 4

He then touches himself to heal his new hurt. LOH: 2d6 + 4 ⇒ (4, 2) + 4 = 10


Con Drain: 1d2 ⇒ 1

Gaarm feels the blunt force of the children draining his life force as Thomas sends forth a weak blast of holy energy.

Will: 2d20 ⇒ (8, 16) = 24

Gaarm follows up with the blast of energy and slams Arngrist into the children and cuts through one, but the remaining one avoids the weapon.

Initiative:
1st: Gaarm; Naxx
2nd: Brother Swarm; Children (Karen @ 4)
3rd: Sir Thomas; Nizvit

Status
Gaarm @ 33/40 HP
Naxx @ 27/37 HP

Pending
Naxx - Fortitude Save


Male Bard 3/Summoner 5/Cavalier 2 HP: 44/44 AC 13 T11 FF 12 Fort+4 Ref +4 Will +5 CMD 12 Initiative: +1 Perception: +5 Sense Motive +5
:
Bardic Performace 6/6 Summons: 7/7
Ramas:
HP: 6/6 AC 14 T12 FF 12 Fort+3 Ref +4 Will +0 CMD 15 Initiative: +2 Perception: +4 Sense Motive +0

Con save: 1d20 + 4 ⇒ (16) + 4 = 20

Naxx tries to resist what ever is happening to his body.

He then moves up to where he can do most good (Trying to move into a flank if possible without provoking) and then swings his scythe once more...this time with feeling.

To hit AC: 1d20 + 3 ⇒ (1) + 3 = 4
Magic slashing damage if hit: 2d4 + 1 ⇒ (2, 1) + 1 = 4

...but manages to almost cut of his own feet.


Male Kobold
VITALS:
AC: 20, T: 15, FF: 16; HP: 10/10; F:2, R:4, W:1; CMB +1, CMD 14 ; Init: +4; Perc: +4 (LLV)
Paladin 1
SKILLS:
Diplomacy +7, Disable Device +7, Perception +4, Stealth +15

Nizvit says something in draconic as 2 bolts of force fly towards one of the children. Slamming into the ghostly figure

MM: 2d4 + 2 ⇒ (4, 2) + 2 = 8

-Posted with Wayfinder


Naxx waves his scythe around uselessly as Nizvit sends out a potent blast of arcane magicks to assault the last child.

With a roar, the giant creature tries to slash through Naxx with its hand as the last child still continues to try and touch Gaarm.

Touch @ Gaarm-11 TAC: 1d20 + 7 ⇒ (11) + 7 = 18
Damage: 1d6 ⇒ 1 Fortitude Save.

Touch @ Naxx-11 TAC: 1d20 + 8 ⇒ (13) + 8 = 21
Damage: 2d6 ⇒ (6, 1) = 7 Fortitude Save.

Initiative:
1st: Gaarm; Naxx
2nd: Brother Swarm; Children (Karen @ 12)
3rd: Sir Thomas; Nizvit

Status
Gaarm @ 32/40 HP
Naxx @ 20/37 HP

Pending
Naxx/Gaarm - Fortitude Save


Hello! Hello! Hello!


Male Kobold
VITALS:
AC: 20, T: 15, FF: 16; HP: 10/10; F:2, R:4, W:1; CMB +1, CMD 14 ; Init: +4; Perc: +4 (LLV)
Paladin 1
SKILLS:
Diplomacy +7, Disable Device +7, Perception +4, Stealth +15

my bad... didnt see update

Nizvit points his claw at the Wraith creature. "Burn by the Powers of Dragons!" he hisses in draconic

Spontaneous Immolation: 3d6 + 5 ⇒ (5, 2, 6) + 5 = 18

DC 18 fort save for half damage. If failed. He catches fire. And will take 1d6 fire damage every turn till he makes a Ref Save 18 to put out

-Posted with Wayfinder


Pal 5/ Ora 5 HP: 42/42| AC 19 | T 10 | FF 19 | Fort +9 | Ref +5 | Will +9 | CMD 15 | Initiative +2 | Perception +8 | Sense Motive +4 | Knowledge(Religion) +7
Resources:
Energy Body (5/5), Divine Bond +1, Bastion of Good 2/2, Channel (positive) 4/6, Lvl 1 spells 2/7, Lvl 2 spells 2/5; LOH 4/6

I think you missed the 5points of hearing Naxx and Gaarm got from me last round ;)
Sir Thomas absorbs 5 more damage from Naxx Gaarm should not be injured enough at this point to activate life link.

Thom looks at the giant creature and declares My friends shall not be hurt.
Activating Bastion of Good, Allies within 10 feet of me take half damage from the large creature. I gain a deflection bonus of +5 against its attacks but take full damage.

Thom then casts cure light wounds upon himself CLW: 1d8 + 5 + 2 ⇒ (8) + 5 + 2 = 15


Bloodraging Stats:
+12 HP; +2 Att/Dam; +2 Will
Bldrgr/Ftr/Ora 6 HP 58/58 (-4 Con- curse) | AC 23 (27 vs AoO) | T 13 | FF 20 | Fort +6 | Ref +4 | Will +5 | CMB +10; CMD 23 | Initiative +8 | Resist: Acid 5; Cold 5
Resources:
Bloodrage 15/15 | Spells: Bloodrager 1st 2/2; Oracle 1st 4/4 | Arrow 20/20 |

Fort save 1: 1d20 + 5 - 2 ⇒ (3) + 5 - 2 = 6
Fort save 2: 1d20 + 5 - 2 ⇒ (2) + 5 - 2 = 5

Gaarms body convulses in extreme pain as the incorporeal creatures pass through him. Gritting his teeth he continues to hack at their forms. He cleaves through the last ghost child and into the wraith.

Angrist: 1d20 + 10 + 2 - 2 ⇒ (3) + 10 + 2 - 2 = 13
Damage: 1d8 + 5 + 2 + 4 ⇒ (2) + 5 + 2 + 4 = 13

Cleave: 1d20 + 10 + 2 - 2 ⇒ (12) + 10 + 2 - 2 = 22
Damage: 1d8 + 5 + 2 + 4 ⇒ (1) + 5 + 2 + 4 = 12


Male Bard 3/Summoner 5/Cavalier 2 HP: 44/44 AC 13 T11 FF 12 Fort+4 Ref +4 Will +5 CMD 12 Initiative: +1 Perception: +5 Sense Motive +5
:
Bardic Performace 6/6 Summons: 7/7
Ramas:
HP: 6/6 AC 14 T12 FF 12 Fort+3 Ref +4 Will +0 CMD 15 Initiative: +2 Perception: +4 Sense Motive +0

Fort save: 1d20 + 4 ⇒ (6) + 4 = 10

Feeling his life energies get drained in different directions Naxx feels confused..but after them leaving..and then returning he feels decent enough to try another swing

to hit AC: 1d20 + 3 ⇒ (19) + 3 = 22
Magic slashing damage if hit: 2d4 + 1 ⇒ (4, 1) + 1 = 6


Gaarm, shocked by even more of his constitution being drained by the wraithspawn, completely misses striking the last child.

Con Drain: 1d2 ⇒ 2

Naxx is actually able to connect with the wraith as Sir Thomas sends out a blast of holy energy to protect the group from the wraith's powers, though it does little to stop the vicious draining by the wraith.

Con Drain: 1d6 ⇒ 4

Nizvit tries to set the wraith on fire, but the creature is strong and resists the flaming attack, which does nearly negligible damage. 4 damage after halving from save and halving from incorporeal.

Fort: 1d20 + 8 ⇒ (11) + 8 = 19

"Bwahahaha! You think your puny magicks will hurt me? Please, let me feast on your life force for a little longer!" the wraith bellows as he reaches out to pull more energy from Naxx.

Touch @ Naxx-11 TAC: 1d20 + 8 ⇒ (3) + 8 = 11
Negative Energy Damage: 2d6 ⇒ (5, 5) = 10 Fortitude Save.

The child continues to dance around Gaarm as he swipes wildly with Arngrist.

Touch @ Gaarm-11 TAC: 1d20 + 7 ⇒ (16) + 7 = 23
Negative Energy Damage: 1d6 ⇒ 4 Fortitude Save.

Sir Thomas' Life Link activates and he heals more of their damage as he takes the wounds on himself.

Initiative:
1st: Gaarm; Naxx
2nd: Brother Swarm - Bastion of Good Target @ 10; Children (Karen @ 12)
3rd: Sir Thomas; Nizvit

Status
Gaarm @ 36/36 HP (-6 Con Drain)
Naxx @ 22/29 HP (-4 Con Drain)
Sir Thomas @ 28/38 HP

Pending
Naxx/Gaarm - Fortitude Save


Pal 5/ Ora 5 HP: 42/42| AC 19 | T 10 | FF 19 | Fort +9 | Ref +5 | Will +9 | CMD 15 | Initiative +2 | Perception +8 | Sense Motive +4 | Knowledge(Religion) +7
Resources:
Energy Body (5/5), Divine Bond +1, Bastion of Good 2/2, Channel (positive) 4/6, Lvl 1 spells 2/7, Lvl 2 spells 2/5; LOH 4/6

Thom absorbs 5 damage from Gaarm and Naxx
Thom steadies his system by laying on hands loh: 2d6 + 4 ⇒ (1, 2) + 4 = 7

He then channels to harm undead. DC 16: 2d6 ⇒ (6, 2) = 8


Bloodraging Stats:
+12 HP; +2 Att/Dam; +2 Will
Bldrgr/Ftr/Ora 6 HP 58/58 (-4 Con- curse) | AC 23 (27 vs AoO) | T 13 | FF 20 | Fort +6 | Ref +4 | Will +5 | CMB +10; CMD 23 | Initiative +8 | Resist: Acid 5; Cold 5
Resources:
Bloodrage 15/15 | Spells: Bloodrager 1st 2/2; Oracle 1st 4/4 | Arrow 20/20 |

Fort Save: 1d20 + 5 - 4 ⇒ (19) + 5 - 4 = 20

Gaarm's constitution barely holds his body together as it begins to shrivel and wrinkle with each touch from the wraith.

He tries to finish them off once again with what little strength he has left.

Angrist: 1d20 + 10 + 2 - 2 ⇒ (11) + 10 + 2 - 2 = 21
Damage: 1d8 + 5 + 2 + 4 ⇒ (4) + 5 + 2 + 4 = 15

Cleave: 1d20 + 10 + 2 - 2 ⇒ (18) + 10 + 2 - 2 = 28
Damage: 1d8 + 5 + 2 + 4 ⇒ (7) + 5 + 2 + 4 = 18


Male Kobold
VITALS:
AC: 20, T: 15, FF: 16; HP: 10/10; F:2, R:4, W:1; CMB +1, CMD 14 ; Init: +4; Perc: +4 (LLV)
Paladin 1
SKILLS:
Diplomacy +7, Disable Device +7, Perception +4, Stealth +15

"Then I need to up my game...." as he points his claw once more. Bolts of energy blasts the wraith creature

MM: 2d4 + 2 ⇒ (4, 1) + 2 = 7

-Posted with Wayfinder


Male Bard 3/Summoner 5/Cavalier 2 HP: 44/44 AC 13 T11 FF 12 Fort+4 Ref +4 Will +5 CMD 12 Initiative: +1 Perception: +5 Sense Motive +5
:
Bardic Performace 6/6 Summons: 7/7
Ramas:
HP: 6/6 AC 14 T12 FF 12 Fort+3 Ref +4 Will +0 CMD 15 Initiative: +2 Perception: +4 Sense Motive +0

Fort save: 1d20 + 4 ⇒ (18) + 4 = 22

"..one more hit..."

Naxx swings his scythe once more, hoping to bring down his enemy before it can do the same to him

To hit AC: 1d20 + 3 ⇒ (14) + 3 = 17
Magical slashing damage if hit: 2d4 + 1 ⇒ (4, 1) + 1 = 6


Will: 2d20 ⇒ (3, 14) = 17

Gonna redirect Nizvit's attack to lessen the amount of Con Drain, potentially. Since the child is a few hp from redeath and another attack on Gaarm is bad.

Between Gaarm's first swipe, Sir Thomas' channel and Nizvit's blast of arcane magicks, the last child falls to the ground and its body slowly disintegrates back into the ether.

The undead master roars with laughter. "It seems you have dealt with the children, but they were merely spawn! You are no match for me!"

He furthers this point as he leans back as Naxx takes a swipe and the scythe passes by the wraith harmlessly. However, this allows Gaarm to swing Arngrist through the evil thing, harming it slightly.

Half damage for incorporeal.

The creature scowls at the man and thrusts his pale claw out to rip more life force from Gaarm.

Touch @ Gaarm-11 TAC: 1d20 + 8 ⇒ (14) + 8 = 22
Damage: 2d6 ⇒ (3, 1) = 4 Fortitude Save.

Initiative:
1st: Gaarm; Naxx
2nd: Brother Swarm - Bastion of Good Target @ 23
3rd: Sir Thomas; Nizvit

Status
Gaarm @ 32/36 HP (-6 Con Drain) Forgot that Bastion of Good doesn't affect the child's attack.
Naxx @ 22/29 HP (-4 Con Drain)
Sir Thomas @ 35/38 HP

Pending
Gaarm - Fortitude Save


Male Kobold
VITALS:
AC: 20, T: 15, FF: 16; HP: 10/10; F:2, R:4, W:1; CMB +1, CMD 14 ; Init: +4; Perc: +4 (LLV)
Paladin 1
SKILLS:
Diplomacy +7, Disable Device +7, Perception +4, Stealth +15

"More Draconic Fire!" he hisses and tries to burn the creature again

Hope to move to where he catches only the wraith

Burning Hands DC17: 5d4 + 7 ⇒ (1, 4, 1, 3, 1) + 7 = 17

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