From Humble Beginnings WotW (Inactive)

Game Master The Indescribable

Alternate Crafting Rules

Veil of Useful Items.

The Nine Lessons

Frost Hammer


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Male Human (Chained) Rogue 1 | HP = 11 | AC = 14 (FF=10) (T=14) | F+0 R+6 | W -1 | Ini. +10 | Per +3
The Indescribable wrote:
It's an axe.

[ooc]Dex needs to stop mixing vodka in his potions, he can't see straight anymore...[/oc]


The class that makes alcoholic potions


Male Human (Chained) Rogue 1 | HP = 11 | AC = 14 (FF=10) (T=14) | F+0 R+6 | W -1 | Ini. +10 | Per +3
The Indescribable wrote:
The class that makes alcoholic potions

I had no idea!


Lukasz, Payn, your turns.

Dark Archive

Female Half-Elf Magus 4| AC (18)16/14/12| F:+5 R+3 W+3| HP 34/34| 1st: 4/5 2nd: 1/2 | APool: 7/7 |Atk: +6| Init: +2|CMD: 18 | Perc: +2| FX: Bull's Strength, Shield

Payn jogs along the wall and attacks the thing from his open flank.

Attack!+flank w/ Ally: 1d20 + 4 + 2 ⇒ (14) + 4 + 2 = 20
Damage!: 1d8 + 2 ⇒ (1) + 2 = 3


Male Human Aristocrat 1 / Unholy Barrister Cleric 3; AC 15; HP: 31/31; Init: +4; Fort: +6 Ref: +2 Will: +10; Perception: +9

His healing magic spent, Lukasz gritted his teeth as he moved closer to the undead creature than he was comfortable with. Swinging his sword in an arc, Lukasz attempted an overhand chop that he hoped would cause some damage to the creature.

Attack: 1d20 + 2 ⇒ (17) + 2 = 19
Damage: 1d8 + 2 ⇒ (5) + 2 = 7

Apologies for the delay, work has piled on the past week or so. But I have adjusted to the extra load. I will try to do better at communicating in the future.


The combined strikes turn another of the creatures to dust as the remaining one strikes at Dex dropping the blacksmith to the floor.
ATK: 1d20 + 5 ⇒ (11) + 5 = 16

DMG: 1d12 + 4 ⇒ (8) + 4 = 12


Your turn guys.


Male Human (Chained) Rogue 1 | HP = 11 | AC = 14 (FF=10) (T=14) | F+0 R+6 | W -1 | Ini. +10 | Per +3

Dexter grins as his body slams to the floor, it is up to his allies to win the day again it seems...

Dark Archive

Female Half-Elf Magus 4| AC (18)16/14/12| F:+5 R+3 W+3| HP 34/34| 1st: 4/5 2nd: 1/2 | APool: 7/7 |Atk: +6| Init: +2|CMD: 18 | Perc: +2| FX: Bull's Strength, Shield

"Damnation!" Payn shouts as the Dexter hits the floor. "You are but glory to be won. So give up your meaningless lives now and cease thy futile struggle! How are we to claim victory when you refuse to DIE!"

She continues to rain blows down upon the foe, pressing the attack.

Normal attack: 1d20 + 4 - 2 ⇒ (10) + 4 - 2 = 12
Damage: 1d8 + 2 ⇒ (4) + 2 = 6

Concentration check, Spell Combat casting Brand (DC15): 1d20 + 5 + 2 ⇒ (8) + 5 + 2 = 15
success

SpellStrike w/ Brand(1 pt damage): 1d20 + 4 ⇒ (14) + 4 = 18
Damage: 1d8 + 2 ⇒ (7) + 2 = 9


Male Human Aristocrat 1 / Unholy Barrister Cleric 3; AC 15; HP: 31/31; Init: +4; Fort: +6 Ref: +2 Will: +10; Perception: +9

Cursing to himself as he saw the blacksmith go down, Lukasz grips his blade as he too presses his attack, knowing that he was drained of healing for the day.

Attack: 1d20 + 2 ⇒ (20) + 2 = 22
damage: 1d8 + 2 ⇒ (6) + 2 = 8

Unsure of where the other undead is, as I don't see it on the map, but will attack it if possible.


Male Human Aristocrat 1 / Unholy Barrister Cleric 3; AC 15; HP: 31/31; Init: +4; Fort: +6 Ref: +2 Will: +10; Perception: +9

Confirm crit: 1d20 + 2 ⇒ (7) + 2 = 9
crit damage: 1d8 + 2 ⇒ (3) + 2 = 5


I don't know how that happened.


AC 21, T 15, FF 16; HP (28/28); Fort 3, Ref 9, Will 2; Init +7; Panche (4/4), Charmed Life (3/3); Perception +6; Sense Motives +6

Allyson can't help but agree with Payn's sentiment. The blacksmith's fall not withstanding, these creatures hardly felt a threat, but even with the flurry of blades against it, it remained annoyingly resistant.

Attack, flank with Payn: 1d20 + 7 + 2 ⇒ (17) + 7 + 2 = 26
Damage: 1d6 + 4 ⇒ (3) + 4 = 7

I'm back!

Dark Archive

Leekoo:
Expert 1/Alchemist (Winged Marauder, Grenadier) 3 | HP [26/26] [0 NL] | AC 15, T 15, FF 12, CMD 13 | Fort +2 , Ref +5 , Will +4 | Darkvision 60', Perception +7 | Init +3 | Bombs [10/10]
Goblin
She:
Animal Companion 3 | HP [2/13] | AC 16, T 14, FF 12, CMD 16 | Fort +2, Ref +7, Will +3 | Blindsense 40', Perception +7 | Initiative +4

Moving into the room, Leekoo looked all around for something that might help with the zombies.


The creature hefts it's great axe and swings and misses.
ATK: 1d20 + 5 ⇒ (4) + 5 = 9

DMG: 1d12 + 4 ⇒ (12) + 4 = 16

Leekoo sees nothing significant. The room has eight coffins 4 of which have had their lids broken. There is a door to the west and an opening in the wall to the north.


AC 21, T 15, FF 16; HP (28/28); Fort 3, Ref 9, Will 2; Init +7; Panche (4/4), Charmed Life (3/3); Perception +6; Sense Motives +6

I believe it is our turn again since the creature went.

Allyson times her strike for the creatures and pierces it though the chest once more. Feeling yet another solid hit, yet the creature still stands.

Attack, flank with Payn: 1d20 + 7 + 2 ⇒ (16) + 7 + 2 = 25
Damage: 1d6 + 4 ⇒ (5) + 4 = 9

Dark Archive

Female Half-Elf Magus 4| AC (18)16/14/12| F:+5 R+3 W+3| HP 34/34| 1st: 4/5 2nd: 1/2 | APool: 7/7 |Atk: +6| Init: +2|CMD: 18 | Perc: +2| FX: Bull's Strength, Shield

Payn continues her assault with magic and STEEL, with assistance from her battle-sister.

Normal attack: 1d20 + 4 - 2 + 2 ⇒ (11) + 4 - 2 + 2 = 15
Damage: 1d8 + 2 ⇒ (3) + 2 = 5

Concentration check, Spell Combat casting Brand (DC15): 1d20 + 5 + 2 ⇒ (11) + 5 + 2 = 18

SpellStrike w/ Brand(+1 pt damage): 1d20 + 4 - 2 + 2 ⇒ (13) + 4 - 2 + 2 = 17
Damage: 1d8 + 2 ⇒ (2) + 2 = 4 5 total


Still your turns


Male Human Aristocrat 1 / Unholy Barrister Cleric 3; AC 15; HP: 31/31; Init: +4; Fort: +6 Ref: +2 Will: +10; Perception: +9

His arm tiring from swinging his blade as much as he had, Lukasz hoped that the creature would fall soon.

Attack: 1d20 + 2 ⇒ (20) + 2 = 22
Damage: 1d8 + 2 ⇒ (2) + 2 = 4


AC 21, T 15, FF 16; HP (28/28); Fort 3, Ref 9, Will 2; Init +7; Panche (4/4), Charmed Life (3/3); Perception +6; Sense Motives +6

Allyson will also use her tail to grab a potion from her bandoleer as a swift action.


Leekoo skips his turn while looking for additional weapons. The creature hefts it's great axe and swings and misses again.
ATK: 1d20 + 5 ⇒ (4) + 5 = 9

DMG: 1d12 + 4 ⇒ (1) + 4 = 5


AC 21, T 15, FF 16; HP (28/28); Fort 3, Ref 9, Will 2; Init +7; Panche (4/4), Charmed Life (3/3); Perception +6; Sense Motives +6

Allyson shifts the potion in her tail to her hand and lashes forward with her blade again, clearly distracted by her other actions, her attack is wildly inaccurate. It should still be distracting enough for Payn to take advantage.

Attack, flank with Payn: 1d20 + 7 + 2 ⇒ (1) + 7 + 2 = 10
damage: 1d6 + 4 ⇒ (1) + 4 = 5

Dark Archive

Female Half-Elf Magus 4| AC (18)16/14/12| F:+5 R+3 W+3| HP 34/34| 1st: 4/5 2nd: 1/2 | APool: 7/7 |Atk: +6| Init: +2|CMD: 18 | Perc: +2| FX: Bull's Strength, Shield

Payn thinks Ally is going left, and is surprised when she messes with her tail and goes right. It causes Payn to skip her own footing and the blade looses much of it's accuracy.

Attack!: 1d20 + 4 + 2 ⇒ (4) + 4 + 2 = 10
Damage!: 1d8 + 2 ⇒ (4) + 2 = 6


Nobody's actually gonna hit this round are they?


Male Human (Chained) Rogue 1 | HP = 11 | AC = 14 (FF=10) (T=14) | F+0 R+6 | W -1 | Ini. +10 | Per +3

Dex looks up through pain filled eyes hoping one of his companions can turn this dead body from being a corpse that wields a big sharp axe to one that does not wield a big sharp axe...

Still at 0 HP

Dark Archive

Female Half-Elf Magus 4| AC (18)16/14/12| F:+5 R+3 W+3| HP 34/34| 1st: 4/5 2nd: 1/2 | APool: 7/7 |Atk: +6| Init: +2|CMD: 18 | Perc: +2| FX: Bull's Strength, Shield

Odds are low. :p


Male Human Aristocrat 1 / Unholy Barrister Cleric 3; AC 15; HP: 31/31; Init: +4; Fort: +6 Ref: +2 Will: +10; Perception: +9

Desperation beginning to fill his eyes, Lukasz lashes out again with his blade, now wishing his studies had focused on affecting the dead and not so much the living.

Attack: 1d20 + 2 ⇒ (17) + 2 = 19
Damage: 1d8 + 2 ⇒ (1) + 2 = 3


The final skeletal being is pierced by the attacks crumpling to the ground in a heap of wet decayed flesh.


Male Human (Chained) Rogue 1 | HP = 11 | AC = 14 (FF=10) (T=14) | F+0 R+6 | W -1 | Ini. +10 | Per +3

Dex reaches for his belt with the last of his strength and drinks a potion.

CLW 1d8 + 1 ⇒ (1) + 1 = 2

Dark Archive

Female Half-Elf Magus 4| AC (18)16/14/12| F:+5 R+3 W+3| HP 34/34| 1st: 4/5 2nd: 1/2 | APool: 7/7 |Atk: +6| Init: +2|CMD: 18 | Perc: +2| FX: Bull's Strength, Shield

Payn shrieks in rage and keeps driving her steel into the unmoving corpses, stabbing them again and again until little is left that can be identified of the once moving death machines.

She looks around, trying to regain her bearings, the combat seemingly having lasted for an eternity.

Can we get a quick recap of what this room was and what the next room is? I think Leekoo did some scouting into the next room?


But leekoo isn't here so no. This room is giant screaming mushroom in the center surrounded by a low wall. a door to the north and a door to the west.


Male Human (Chained) Rogue 1 | HP = 11 | AC = 14 (FF=10) (T=14) | F+0 R+6 | W -1 | Ini. +10 | Per +3

Dex stands and winces as the axe wound is barely healed, well the worst of it is but is still hurts.

"Well, we just came from the north so maybe head west? Although I don't remember seeing any doors on the way here that would have led south or west... Alright, I am confused, how did we miss that door?" Dex points at the northern corridor.


(You came from the north)


Male Human Aristocrat 1 / Unholy Barrister Cleric 3; AC 15; HP: 31/31; Init: +4; Fort: +6 Ref: +2 Will: +10; Perception: +9

His sword getting caught in the corpse as it collapses to the ground, Lukasz stumbles a bit, partly from the corpse's weight and partly form his own fatigue. It is evident that the man was still unaccustomed to swinging a blade as he has been.

His breath slowing as Dexter got up, Lukasz commented, "Perhaps it would be wise for us to rest. My healing energy is spent, though I do have a few scrolls that could assist in the instance."

Dark Archive

Female Half-Elf Magus 4| AC (18)16/14/12| F:+5 R+3 W+3| HP 34/34| 1st: 4/5 2nd: 1/2 | APool: 7/7 |Atk: +6| Init: +2|CMD: 18 | Perc: +2| FX: Bull's Strength, Shield

Payn stands, breathing heavily from her exertions of dissecting the foes. "Aye, I've no argument against a rest. We have the whole day, and it does us no good to die quick."

She sees a torso that still has a leg attached to it and jumps at it, bringing her blade down on it repeatedly.

Dark Archive

Leekoo:
Expert 1/Alchemist (Winged Marauder, Grenadier) 3 | HP [26/26] [0 NL] | AC 15, T 15, FF 12, CMD 13 | Fort +2 , Ref +5 , Will +4 | Darkvision 60', Perception +7 | Init +3 | Bombs [10/10]
Goblin
She:
Animal Companion 3 | HP [2/13] | AC 16, T 14, FF 12, CMD 16 | Fort +2, Ref +7, Will +3 | Blindsense 40', Perception +7 | Initiative +4

Sorry, just had no idea what to do. My bombs did nothing, and I couldn't deal enough damage with my bow to harm them.

Not finding anything in the room, Leekoo and She flew back to the others. "Leekoo Weekoo not find stuff. Leekoo Weekoo find them tough."


Male Human (Chained) Rogue 1 | HP = 11 | AC = 14 (FF=10) (T=14) | F+0 R+6 | W -1 | Ini. +10 | Per +3
The Indescribable wrote:
(You came from the north)

For some reason I remember coming from the west. So these creatures came at us from the west and from the northern door we cam through?


(Yes. Somebody should probably investigate that)


Male Human (Chained) Rogue 1 | HP = 11 | AC = 14 (FF=10) (T=14) | F+0 R+6 | W -1 | Ini. +10 | Per +3

DM, do we know how much time has passed since we started, we have 24 hours to accomplish the task correct?


You've been down here at most a couple of hours. It is also up to you to either look or remember critical information like that as it speaks directly to your characters memories.


Male Human (Chained) Rogue 1 | HP = 11 | AC = 14 (FF=10) (T=14) | F+0 R+6 | W -1 | Ini. +10 | Per +3

Dex nods to Payn, "Yes, dusk to dusk that gives us time. We should withdraw and rest. Then come back, we have a accomplished a great deal already with more to be done but how much more is not clear. Then we can also discover the mystery of how these creatures managed to flank us..."


AC 21, T 15, FF 16; HP (28/28); Fort 3, Ref 9, Will 2; Init +7; Panche (4/4), Charmed Life (3/3); Perception +6; Sense Motives +6

Allyson returns her potion to her bandoleer and hears everyone's suggestion to go and rest. "It may be better to find a place to rest here. It may not be comfortable, but pushing through the room with that black mist is not advisable."

Alone or not, she will move to the room the creatures came from. Searching the room for anything of value, as well as attempting to find out how the creatures got around behind the group.

Since everyone plans to rest I'll take 20 searching each part of the room with a Perception of 26.

Dark Archive

Leekoo:
Expert 1/Alchemist (Winged Marauder, Grenadier) 3 | HP [26/26] [0 NL] | AC 15, T 15, FF 12, CMD 13 | Fort +2 , Ref +5 , Will +4 | Darkvision 60', Perception +7 | Init +3 | Bombs [10/10]
Goblin
She:
Animal Companion 3 | HP [2/13] | AC 16, T 14, FF 12, CMD 16 | Fort +2, Ref +7, Will +3 | Blindsense 40', Perception +7 | Initiative +4

"Leekoo Weekoo use some rest. Leekoo Weekoo be at best," Leekoo agreed with the others as he followed the horny lady back down the hallway.

Dark Archive

Female Half-Elf Magus 4| AC (18)16/14/12| F:+5 R+3 W+3| HP 34/34| 1st: 4/5 2nd: 1/2 | APool: 7/7 |Atk: +6| Init: +2|CMD: 18 | Perc: +2| FX: Bull's Strength, Shield

"Concur," Payn mumbles, repeating sticking her sword into a pile of what could only be called "goo". "We'd best remain here. Who knows what could re-occupy this ground so dearly purchased."

Payn rolls a puddle of undead viscera into a small ball, rolls out her blanket, and lays down, her head resting on the ball of goo as if on a soft pillow.


Male Human (Chained) Rogue 1 | HP = 11 | AC = 14 (FF=10) (T=14) | F+0 R+6 | W -1 | Ini. +10 | Per +3

Dex grimaces not agreeing with the decision but who is he to argue with women that handle swords as well as they do?

Derrick finds the farthest corner of the room away from the doors and checks it for hidden alcoves, satisfied he finds none, he closes his eyes to sleep off the wounds he has received.

Perception Take 20=26.

We heal HP at a rate of 2 per level so Dex wound get 6 HP back and his Infusions restored from the rest.


There's nothing to find in here. There's an opened section of wall in the north wall a closed door in tge west wall and a destroyed door in the east wall. And Dex, no you don't. You gain 1 hp per level. Who has something besides light armor.


Male Human Aristocrat 1 / Unholy Barrister Cleric 3; AC 15; HP: 31/31; Init: +4; Fort: +6 Ref: +2 Will: +10; Perception: +9

"As much as I would prefer to sleep in a bed, I agree that that creature would likely impede us on the way back in, should we decide to recover in the manor." Finding a corner of the room furthest away from the undead carcasses, Lukasz sets up a spot for him to rest. "Though this is set up as a test, it might be god to set watches. So long as I have some light, I can take a few hours on watch, giving our more injured some time to recover."[/b]

Lukasz has medium armor, though he would take it off before going to sleep.


Male Human (Chained) Rogue 1 | HP = 11 | AC = 14 (FF=10) (T=14) | F+0 R+6 | W -1 | Ini. +10 | Per +3
The Indescribable wrote:
There's nothing to find in here. There's an opened section of wall in the north wall a closed door in tge west wall and a destroyed door in the east wall. And Dex, no you don't. You gain 1 hp per level. Who has something besides light armor.

OK, then before he rests Dex will drink his second to last potion. CLW 1d8 + 1 ⇒ (2) + 1 = 3


So it is agreed you will spend the night in the dungeon, whose taking shifts and Lukasz, What is your assigned time of day for preparing your spells.

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