Freedom...but at what cost (Inactive)

Game Master Tin Foil Yamakah

The Tomb of Horrors with a bit of a twist
EACH SQUARE IS 10'

MAP


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I Eat Cannibals

William: Besides the description, you will see Ali and Geri and a wolf in here.

Plenty of time left on gaseous form

I will put a pic up at the top of the map when I get to work.


Human Sorcerer 9 HP: 52/56 | AC:20 T: 16 FF: 12 | Fort: +8 | Ref: +9 | Will: +10 | Perception: +18 Initiative: +5

William is going to float down to the end of the hall and back checking for any signs of traps.

perception: 1d20 + 18 ⇒ (1) + 18 = 19

perception: 1d20 + 18 ⇒ (4) + 18 = 22

perception: 1d20 + 18 ⇒ (20) + 18 = 38

perception: 1d20 + 18 ⇒ (7) + 18 = 25

perception: 1d20 + 18 ⇒ (15) + 18 = 33


I Eat Cannibals

William: By looking for traps, I assume you are giving each section a casual glance? You do not see any traps but you do see a secret door.

I marked it with an "s" right by 2E


Human Sorcerer 9 HP: 52/56 | AC:20 T: 16 FF: 12 | Fort: +8 | Ref: +9 | Will: +10 | Perception: +18 Initiative: +5

Can gas get through said secret door? If so I go through.


I Eat Cannibals

William: You can in fact go through the minute seam, inside is a 10' x 10' bare room. Upon entering a magic missile strikes you for 1d4 + 1 ⇒ (3) + 1 = 4 damage. It emanated from the west wall.


Human Sorcerer 9 HP: 52/56 | AC:20 T: 16 FF: 12 | Fort: +8 | Ref: +9 | Will: +10 | Perception: +18 Initiative: +5

I will check the room for any secret doors.

perception: 1d20 + 18 ⇒ (4) + 18 = 22


I Eat Cannibals

William: You detect a secret door on the west wall.


Human Sorcerer 9 HP: 52/56 | AC:20 T: 16 FF: 12 | Fort: +8 | Ref: +9 | Will: +10 | Perception: +18 Initiative: +5

I am going to travel back to the group. Then solidify, and tell them what I found.

So does trapman want to get started on this door?


LN Tiefling Magus (Blade Bound) 10 Max HP: 83/83 | AC: 19; Touch: 12; Flat-Footed: 17 | CMB: +9; CMD: 21 | Saves: Fort: +12; Ref: +7; Will: +9 | Initiative: +6 | Perception +10 (Darkvision 60') | Sense Motive: +4 Cold, Electricity, & Fire Res. 5 Shadow's Status |

"Perhaps this pattern and the gargoyle are related?"

DM, do the spheres in the paintings seem to be the same size as those that would fit in the hands of the gargoyle?

Zoren turns to William, "Many doors to choose from it seems. Shall we investigate each one in turn together Alex? I think it prudent that we each investigate in case one or the other misses some crucial detail we would otherwise have captured.


I Eat Cannibals

Zoren: The spheres are larger than the indentations on the gargoyles hands.

But I like the way you think, it's thinking that way that may see you through to the end


M Elf HP: 70 | AC:22(26) T: 16(18) FF: 16(18) | Fort: +10 | Ref: +15 | Will: +12 (+2vs enchantment+4 vs illusion effects) | Perception: +22(26 for traps) Initiative: +5

Alex rolls his head side to side, causing loud popping sounds.

Considering we've been walking around a bit without incident. Still, better safe than sorry.

perception: 1d20 + 1d8 + 22 ⇒ (8) + (8) + 22 = 38 (42 to find traps).


I Eat Cannibals

Alex: You do not find any traps in the "statue" room.

Also for simplicity's sake when you or anyone for that matter is searching, we will say that you are carefully searching a 10' section.


Male Human Rogue 1/Cleric 1 | Init +4 | Perc +6 | AC:17/ T:14/ FF:13 | HP 16/16 | CMB +4/ CMD: 15| Saves F 3/R 6/W 4

Ali considers the writings.

sense motive, secret message, riddle?: 1d20 + 16 ⇒ (11) + 16 = 27


LN Tiefling Magus (Blade Bound) 10 Max HP: 83/83 | AC: 19; Touch: 12; Flat-Footed: 17 | CMB: +9; CMD: 21 | Saves: Fort: +12; Ref: +7; Will: +9 | Initiative: +6 | Perception +10 (Darkvision 60') | Sense Motive: +4 Cold, Electricity, & Fire Res. 5 Shadow's Status |

Zoren will cast reduce person and move through the tunnel. Once at the end of the tunnel, Zoren will "take 10" (24) to search for traps.

If it seems safe, he will command his unseen servant to open that door so that he may access the hallway that William described to him.

If it does not seem safe he will head back and inform the others of what he found.


I Eat Cannibals

Ali: The writings have no discernible meaning

Zoren: You do not detect any traps and your butler does open the door revealing the great hall.


LN Tiefling Magus (Blade Bound) 10 Max HP: 83/83 | AC: 19; Touch: 12; Flat-Footed: 17 | CMB: +9; CMD: 21 | Saves: Fort: +12; Ref: +7; Will: +9 | Initiative: +6 | Perception +10 (Darkvision 60') | Sense Motive: +4 Cold, Electricity, & Fire Res. 5 Shadow's Status |

A shrunken Zoren heads back to the "statue room", "The way is open, I am about to head through".

He heads through that trap door and into the hallway.

Do I see the new PC's?


I Eat Cannibals

Zoren: Yes you do indeed see our 2 new players.

For simplicity's sake they were part of another group that sought to defeat the tomb and it's guardians. However after a difficult battle all were killed except these two. Their close call with death has unfortunately wiped their minds of all their previous experiences in here


LN Tiefling Magus (Blade Bound) 10 Max HP: 83/83 | AC: 19; Touch: 12; Flat-Footed: 17 | CMB: +9; CMD: 21 | Saves: Fort: +12; Ref: +7; Will: +9 | Initiative: +6 | Perception +10 (Darkvision 60') | Sense Motive: +4 Cold, Electricity, & Fire Res. 5 Shadow's Status |

Zoren ends his reduce person spell and attains his true size.

He draws his blade, "I did not expect to find other living beings in here. Did you come here from Prison?"


Female Half-elf HP 66/66 | AC 22 | FF 19 | T 14 | Per 17 (no hearing-based) | F: 7 | R: 8 | W: 9 | Init +3
Skills:
Fly +2 | Know (planes, religion) +9 | Spellcraft +8 | UMD +9
Dual-cursed (deaf/wolfscarred) oracle of the dark tapestry 9

Izura wanders around the corner into the room with the others, and stares wide-eyes. Ovvash? Dew'sh ovvash? How'sh dew ovvash? Between the garbled speech, the dusky skin and unkempt hair, and the mouthful of inch long, wicked sharp fangs, she makes a somewhat startling sight.


Human Sorcerer 9 HP: 52/56 | AC:20 T: 16 FF: 12 | Fort: +8 | Ref: +9 | Will: +10 | Perception: +18 Initiative: +5

Nice to meet you. Please join our group. Now enough with the niceties. Lets get on with it.


LN Tiefling Magus (Blade Bound) 10 Max HP: 83/83 | AC: 19; Touch: 12; Flat-Footed: 17 | CMB: +9; CMD: 21 | Saves: Fort: +12; Ref: +7; Will: +9 | Initiative: +6 | Perception +10 (Darkvision 60') | Sense Motive: +4 Cold, Electricity, & Fire Res. 5 Shadow's Status |

Zoren turns to William and chuckles, "What if they are minions of the Lich? Should we let them join with us so easily without at lest an explanation as to what they are doing here?"

As I await his response, my eyes flitter to the walls and the floors, what do I see?

Perception 1d20 + 14 ⇒ (3) + 14 = 17 Specifically I am looking for colors or symbols that may tie to the Lich's riddle.


I Eat Cannibals

Zoren: You are thinking this could be the second great hall

through the arch and the second great hall you'll discover.


Human Sorcerer 9 HP: 52/56 | AC:20 T: 16 FF: 12 | Fort: +8 | Ref: +9 | Will: +10 | Perception: +18 Initiative: +5

William turns to Zoren. I suppose you are correct. What should we do? Shall we kill them?


LN Tiefling Magus (Blade Bound) 10 Max HP: 83/83 | AC: 19; Touch: 12; Flat-Footed: 17 | CMB: +9; CMD: 21 | Saves: Fort: +12; Ref: +7; Will: +9 | Initiative: +6 | Perception +10 (Darkvision 60') | Sense Motive: +4 Cold, Electricity, & Fire Res. 5 Shadow's Status |

"Well it depends on what they say..."


Male Human Rogue 1/Cleric 1 | Init +4 | Perc +6 | AC:17/ T:14/ FF:13 | HP 16/16 | CMB +4/ CMD: 15| Saves F 3/R 6/W 4

The unarmed and unarmored on speaks. You bunch look like lich-teet sickles more than we. Pallid, hooded, long-lived with the mark of the beast on you.

I am Ali.


LN Tiefling Magus (Blade Bound) 10 Max HP: 83/83 | AC: 19; Touch: 12; Flat-Footed: 17 | CMB: +9; CMD: 21 | Saves: Fort: +12; Ref: +7; Will: +9 | Initiative: +6 | Perception +10 (Darkvision 60') | Sense Motive: +4 Cold, Electricity, & Fire Res. 5 Shadow's Status |

Zoren laughs in response, "So you are a shrewd judge of character then Ali. How come you to find yourself here?"


Geri:
Init+2 Perception+14; AC 25/14/24; Fort +8, Ref +8, Will +5; 85/85
Freki:
Init +3, Perception +9; AC 24/13/20l Fort +10, Ref +9. Will +3; 75/75

Geri shakes his head at the rather odd introduction from both sides. "Now now, let's not assume ill of others we meet in a tomb...wait maybe there is some reason to but still. We were part of a group of others braving this tomb but...there was a mishap and we are what's left. I think it must've been one doozy of a trap as we were attempting to try and retrace our steps out but couldn't remember the way. I recall talking about gathering more to brave the tomb again." he offered the group as he pulled a bit of meat out of his pack to feed Freki.


LN Tiefling Magus (Blade Bound) 10 Max HP: 83/83 | AC: 19; Touch: 12; Flat-Footed: 17 | CMB: +9; CMD: 21 | Saves: Fort: +12; Ref: +7; Will: +9 | Initiative: +6 | Perception +10 (Darkvision 60') | Sense Motive: +4 Cold, Electricity, & Fire Res. 5 Shadow's Status |

"Have you no memory of how you came to be here?"


Geri:
Init+2 Perception+14; AC 25/14/24; Fort +8, Ref +8, Will +5; 85/85
Freki:
Init +3, Perception +9; AC 24/13/20l Fort +10, Ref +9. Will +3; 75/75

Geri answers as he rubs his temples "It is murky at best, I could not give any clear answers I am afraid to if we had passed here or there" he said as even struggling to remember anything gave him quite the headache.


M Elf HP: 70 | AC:22(26) T: 16(18) FF: 16(18) | Fort: +10 | Ref: +15 | Will: +12 (+2vs enchantment+4 vs illusion effects) | Perception: +22(26 for traps) Initiative: +5

Valen walks by, giving naught but a glance to the new comers, still staring at the walls and floors.

Hm, yes, if they were servants of the lich, they would be dead, or, undead, as it were. Also giving the fact they haven't attacked us it seems logical to conclude they are remnants of a former group sent by our good jailer. In other words, I believe his story holds up well. As for traps, I wouldn't worry much. If the trap can be disabled, you'll find none better than I. After thoroughly searching the room he will make his way back to the two newcomers and offer a handshake to Geri.


Geri:
Init+2 Perception+14; AC 25/14/24; Fort +8, Ref +8, Will +5; 85/85
Freki:
Init +3, Perception +9; AC 24/13/20l Fort +10, Ref +9. Will +3; 75/75

Geri gave Freki a look to see how he felt about the others and given his relaxed demeanor he smiled and shook hands with the man who offered. "Forgive me, I don't believe I've caught anyone's names..." he said.


Female Half-elf HP 66/66 | AC 22 | FF 19 | T 14 | Per 17 (no hearing-based) | F: 7 | R: 8 | W: 9 | Init +3
Skills:
Fly +2 | Know (planes, religion) +9 | Spellcraft +8 | UMD +9
Dual-cursed (deaf/wolfscarred) oracle of the dark tapestry 9

The half-elf woman stares intently at the newcomers as they speak, then grabs a small slate hanging around her neck and makes some gestures at it, showing it to you after a couple of moments. It appears that words have made themselves appear on its surface in a chaotic, loose hand. She repeats the process every several seconds, and words appear a sentence at a time.

I am Izura Selenesh. We come from Prison #14. | My communication is...strange, I know. I do not hear. | Between the silence and my...change... And here her mouth twists into a terrifying grin, a mouthful of inch-long fangs readily apparent. I read lips to understand. I can speak, but barely. | The slate is easier to understand than my voice.


Human Sorcerer 9 HP: 52/56 | AC:20 T: 16 FF: 12 | Fort: +8 | Ref: +9 | Will: +10 | Perception: +18 Initiative: +5

Williams my name. And my eyes will be fixed on you until I know you are not a threat.


LN Tiefling Magus (Blade Bound) 10 Max HP: 83/83 | AC: 19; Touch: 12; Flat-Footed: 17 | CMB: +9; CMD: 21 | Saves: Fort: +12; Ref: +7; Will: +9 | Initiative: +6 | Perception +10 (Darkvision 60') | Sense Motive: +4 Cold, Electricity, & Fire Res. 5 Shadow's Status |

"Zoren. Tell me, did you both just wake to find yourselves in this hall?"

Can we get a brief description of the inscriptions ion the wall DN? I think one might have been in a PM but I cannot locate it for some reason.


I Eat Cannibals

Zoren: I assume you are talking about those symbols and hieroglyph looking things between the "Beastman" figures interacting with the orbs of various colors. For game purposes they are indecipherable, most likely from some long lost civilization.

The symbols are meaningless jibber-jabber


Male Human Rogue 1/Cleric 1 | Init +4 | Perc +6 | AC:17/ T:14/ FF:13 | HP 16/16 | CMB +4/ CMD: 15| Saves F 3/R 6/W 4

Ali looks at the female? You one of the beastmen, then?

I just woke up here, yes. Feels like something is missing... I only remember approaching the temple.


Geri:
Init+2 Perception+14; AC 25/14/24; Fort +8, Ref +8, Will +5; 85/85
Freki:
Init +3, Perception +9; AC 24/13/20l Fort +10, Ref +9. Will +3; 75/75

Geri simply nodded at the questions and statements.


I Eat Cannibals

Here is a reminder as to where we all are.

Alex, Zoren, izura and William made their way through the arch and found themselves in a room with a statue of a mutated gargoyle. Upon searching the room they discovered a crawlway that led to the hall you are in now, you have also found two survivors from a previous party of adventurers. That would be Ali and Geri, they have no recollection of their last fight nor of any parts of the Tomb that has not been explored yet.

William has done a cursory pass up and down the "Hall of Colored Orbs"and discoverd a secret door(located on the map at 2E), behind the door was a 10'x 10' room devoid of any furnishings. He discovered another secret door along the east wall. He also was hit with a single magic missile while in the room. It apparently emanated from the eastern wall itself.


LN Tiefling Magus (Blade Bound) 10 Max HP: 83/83 | AC: 19; Touch: 12; Flat-Footed: 17 | CMB: +9; CMD: 21 | Saves: Fort: +12; Ref: +7; Will: +9 | Initiative: +6 | Perception +10 (Darkvision 60') | Sense Motive: +4 Cold, Electricity, & Fire Res. 5 Shadow's Status |

"Well then it seems William was right after all. Let us move on. This place it seems swallowed up one of our companions as well!"

Zoren will cast Shield to protect himself from any further magic missile traps and the begin inspecting the part of the wall in the small room that triggered the magic missile defense to seek to deactivate it.

Perception Take 10 - 24

Should he be able to decipher how the trap functions, he will seek to Disable the Device.

Disable Device 1d20 + 14 ⇒ (12) + 14 = 26


I Eat Cannibals

Zoren: Upon entering the 10'x 10' bare room, you are hit by an mm which is ineffective due to your shield spell. You then search to disable a trap and determine that the trap is impossible to disarm. You also determine that a mm fires at you quite frequently

A missile will fire once per rd.


Male Human Rogue 1/Cleric 1 | Init +4 | Perc +6 | AC:17/ T:14/ FF:13 | HP 16/16 | CMB +4/ CMD: 15| Saves F 3/R 6/W 4

Is there a way through?


Human Sorcerer 9 HP: 52/56 | AC:20 T: 16 FF: 12 | Fort: +8 | Ref: +9 | Will: +10 | Perception: +18 Initiative: +5

There was another door on the far end of the room. Zoren perhaps you can find a way to unlock it.


LN Tiefling Magus (Blade Bound) 10 Max HP: 83/83 | AC: 19; Touch: 12; Flat-Footed: 17 | CMB: +9; CMD: 21 | Saves: Fort: +12; Ref: +7; Will: +9 | Initiative: +6 | Perception +10 (Darkvision 60') | Sense Motive: +4 Cold, Electricity, & Fire Res. 5 Shadow's Status |

Zoren will search for another way through this room before abandoning it completely.

Perception Take "10" - 24

"Let me just check once more to ensure this is really just a dead end trap. I will know in a second Ali".

If it is just a dead end trap, Zoren will head to the door at the far end that William identified and search it for traps.

Perception Take "10" - 24

Once the task is complete, Zoren will turn to William, "Double check my work will you? We don't want to make any mistakes down here, I value my life more than my ego".


Human Sorcerer 9 HP: 52/56 | AC:20 T: 16 FF: 12 | Fort: +8 | Ref: +9 | Will: +10 | Perception: +18 Initiative: +5

After Hearing Zoren, William will cast Shield on himself and head back into the room with Zoren. William will then immediatly start looking for traps.

perception: 1d20 + 18 ⇒ (13) + 18 = 31


I Eat Cannibals

Zoren/William: There is indeed a secret door on the eastern wall it has no traps but does not open like a standard door, after fiddling around with it you discover that the door slides left into the wall(Like a Pocket Door).

[ooc]This has no bearing on you as you have shield up, but it doesn't take a genius to figure out that it is designed to delay you so whomever is in the room is taking an MM each rd.

Beyond the door is a 10' wide x 20' long room. This room is bare of decor as well.

MAP Updated


Female Half-elf HP 66/66 | AC 22 | FF 19 | T 14 | Per 17 (no hearing-based) | F: 7 | R: 8 | W: 9 | Init +3
Skills:
Fly +2 | Know (planes, religion) +9 | Spellcraft +8 | UMD +9
Dual-cursed (deaf/wolfscarred) oracle of the dark tapestry 9

Izura peeks into the room that Zoren and William are in. Ish id shafe da cobe id? (Is it safe to come in?)


LN Tiefling Magus (Blade Bound) 10 Max HP: 83/83 | AC: 19; Touch: 12; Flat-Footed: 17 | CMB: +9; CMD: 21 | Saves: Fort: +12; Ref: +7; Will: +9 | Initiative: +6 | Perception +10 (Darkvision 60') | Sense Motive: +4 Cold, Electricity, & Fire Res. 5 Shadow's Status |

"Not yet Izura, let us check the far room first. Then one of us will stand here to absorb the missiles while the rest pass through".


Male Human Rogue 1/Cleric 1 | Init +4 | Perc +6 | AC:17/ T:14/ FF:13 | HP 16/16 | CMB +4/ CMD: 15| Saves F 3/R 6/W 4

Ali repeats so that the wolven can read his lips.


Geri:
Init+2 Perception+14; AC 25/14/24; Fort +8, Ref +8, Will +5; 85/85
Freki:
Init +3, Perception +9; AC 24/13/20l Fort +10, Ref +9. Will +3; 75/75

Geri watches how the group operates with a bit of curiosity. They did at least certainly seem to have their group together as far as how they took care of themselves in this tomb.


Human Sorcerer 9 HP: 52/56 | AC:20 T: 16 FF: 12 | Fort: +8 | Ref: +9 | Will: +10 | Perception: +18 Initiative: +5

William slowly steps into the next room.

Alright Zoren lets, get to checking.

perception: 1d20 + 18 ⇒ (10) + 18 = 28

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