Male Human Medical Doctor - Steadfast Hit Points: 26/26; Dodge: 50/25/10; Listen: 20/10/4; Spot Hidden:58/29/11; Luck: 21; Sanity: 45; Default Reaction: Dodge
Ibuki Surtova wrote:
Is there some way to open it?
I hope so, because that always turns out great in the movies!
Male Human Medical Doctor - Steadfast Hit Points: 26/26; Dodge: 50/25/10; Listen: 20/10/4; Spot Hidden:58/29/11; Luck: 21; Sanity: 45; Default Reaction: Dodge
"That seems dangerous. Can we decide that on the way out? Unless you think it's the key to defeating the master of this tower."
Male Human Medical Doctor - Steadfast Hit Points: 26/26; Dodge: 50/25/10; Listen: 20/10/4; Spot Hidden:58/29/11; Luck: 21; Sanity: 45; Default Reaction: Dodge
Chakos pushes the doorway (back to F11) and a blast of scalding steam escapes from the central support of the tower.
You may make a Reflex DC 16 to halve the following fire damage.
Fire Damage:8d6 ⇒ (6, 1, 6, 6, 6, 2, 2, 5) = 34 fire damage.
---
Flights of stairs ascend and descend to this large atrium. The ceiling above the landing is open to the floor above, while doors on the south and east walls of the atrium allow access to other parts of this floor. Short messages have been written above three of the doors. The air in this room smells strangely acrid.
[ooc] The second eastern door says "Lab 1: Alchemy", southern door "Lab 2: Fluid Siphoning Research," and southeastern door is marked "Lab 3: Gaseous Ooze Research."
Male Human Medical Doctor - Steadfast Hit Points: 26/26; Dodge: 50/25/10; Listen: 20/10/4; Spot Hidden:58/29/11; Luck: 21; Sanity: 45; Default Reaction: Dodge
Does only Chakos take the damage, or everyone?
Reflex:1d20 + 7 ⇒ (4) + 7 = 11 Fail
With 20 points of fire resist, Chakos takes 14 damage.
Waiting to find out if it is just me, or everyone, before I decide how to heal this.
Male Human Medical Doctor - Steadfast Hit Points: 26/26; Dodge: 50/25/10; Listen: 20/10/4; Spot Hidden:58/29/11; Luck: 21; Sanity: 45; Default Reaction: Dodge
Male Human Medical Doctor - Steadfast Hit Points: 26/26; Dodge: 50/25/10; Listen: 20/10/4; Spot Hidden:58/29/11; Luck: 21; Sanity: 45; Default Reaction: Dodge
Healing Stuff:
I'll assume the worst for Astra:
Chakos - 14
Liz - 14
Syvlara - 14
Astra - 14
I will take a single round of life links and then sever them:
Chakos - 29
Liz - 9
Syvlara - 9
Astra - 9
Paladin Channel:1d6 ⇒ 2 30' radius, +2 on self
Paladin Channel:1d6 ⇒ 3 30' radius, +2 on self
Paladin Channel:1d6 ⇒ 4 30' radius, +2 on self
Chakos - 14
Liz - 0
Syvlara - 0
Astra - 0
CLW:1d8 + 4 + 2 ⇒ (8) + 4 + 2 = 14 On me
Chakos resets his life links and heads in the indicated direction.
Male Human Medical Doctor - Steadfast Hit Points: 26/26; Dodge: 50/25/10; Listen: 20/10/4; Spot Hidden:58/29/11; Luck: 21; Sanity: 45; Default Reaction: Dodge
Chakos turns at the unexpected question, "I feel great!"
Female Human (Kellid) Bard (Archaeologist) 7 (HP 47/47 | AC 20 | Fort +2 Ref +5 Will +5 | Initiative +0 | Perception +13)
"Let's check the rest of this floor first, we don't want to leave things behind us. If we have to make a fast retreat, we want our escape route clear."
Male Human Medical Doctor - Steadfast Hit Points: 26/26; Dodge: 50/25/10; Listen: 20/10/4; Spot Hidden:58/29/11; Luck: 21; Sanity: 45; Default Reaction: Dodge
"Yes, I'm still good in that regard, let's press on."
Male Human Medical Doctor - Steadfast Hit Points: 26/26; Dodge: 50/25/10; Listen: 20/10/4; Spot Hidden:58/29/11; Luck: 21; Sanity: 45; Default Reaction: Dodge
Chakos dutifully heads towards the indicated door.
Male Human Medical Doctor - Steadfast Hit Points: 26/26; Dodge: 50/25/10; Listen: 20/10/4; Spot Hidden:58/29/11; Luck: 21; Sanity: 45; Default Reaction: Dodge
Liz and Astra find potions and pharmaceuticals and an alchemist's lab worth 900 gp. Astra believes it to be a combination alchemist and pharmaceutical's lab, though it hasn't been used in a long time.
Male Human Medical Doctor - Steadfast Hit Points: 26/26; Dodge: 50/25/10; Listen: 20/10/4; Spot Hidden:58/29/11; Luck: 21; Sanity: 45; Default Reaction: Dodge
Male Human Medical Doctor - Steadfast Hit Points: 26/26; Dodge: 50/25/10; Listen: 20/10/4; Spot Hidden:58/29/11; Luck: 21; Sanity: 45; Default Reaction: Dodge
As always, Chakos heads in whatever direction Liz directs. He knows who is the brains of this operation.
The wooden and metal furnishings of this room have been smashed to pieces. The fragmentary remnants have been arranged into spiky piles throughout the room, while the bones of a long-dead dwarf lie in a mangled heap at the far side of the room.
A creature of air and smoke with barbed tendrils hovers in the center of the room.
Female Human (Kellid) Bard (Archaeologist) 7 (HP 47/47 | AC 20 | Fort +2 Ref +5 Will +5 | Initiative +0 | Perception +13)
Astra frowns a little as she looks around, going over the spiky piles and the dead dwarf, before finally settling on the creature of air and smoke. "Anyone speak Auran, by any chance?" she asks, making the assumption that it is some sort of creature from the elemental plane of air. She tries to pick up on its details, whether she can identify the specific sort of creature that it is.
Knowledge (planes):1d20 + 12 ⇒ (13) + 12 = 25
If anyone tries to cross the threshold into the room, she puts an arm in front of them to try and stop them. "There may be some sort of wards in place." She looks around to try and determine if there's anything keeping the creature in this room.
Knowledge (arcana):1d20 + 16 ⇒ (9) + 16 = 25
She tries to greet the creature in a few languages she knows, saying "Greetings" in first Taldane, then Androffan, and finally Abyssal.
Male Human Medical Doctor - Steadfast Hit Points: 26/26; Dodge: 50/25/10; Listen: 20/10/4; Spot Hidden:58/29/11; Luck: 21; Sanity: 45; Default Reaction: Dodge
The creature is a Mihstu, an air elemental. Both Astra and Liz may ask one question about it.
It is evil. Neutral evil.
There do not seem to be any wards in place preventing the creature from leaving the room. It remains floating in place however and doesn't make any movements to your appearance. It also doesn't respond to Astra's words at all.