DM Salsa Presents: The Rise of the Runelords (Inactive)

Game Master AdamWarnock

The goblin horde has been shattered. Sandpoint's heroes have proven themselves capable, but will they be able to defend their home from the things that lurk in the dark.


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Female Human Fighter 1 | HP: 11/11 | AC: 20/16/14 (w/o Shield: 18/14/14) | F: +3 R: +6 W: -1 | Per: +3, Init: +4 | Arrows: 20

"Oh, this is neat! Could you teach this to us," Sprig whispers. From the tone of her voice, she's obviously smiling at the thought getting to learn this spell.

Stealth: 1d20 + 19 ⇒ (14) + 19 = 33
Perception: 1d20 + 7 ⇒ (7) + 7 = 14
Right or Left: 1d2 ⇒ 1

Sprig flits down the right tunnel, leaving not a trace.

"There's a room here. It looks like there's a hole in the floor and two tunnels that continue out from it. I can't really tell, but it looks like there's a room off one of them. should I take a look?"


Kassen Battle Maps

GM Screen:

1d100 ⇒ 83

Noro, Olives, and anyone that succeeds a DC 15 Perception Check:

You notice that there's marks on the ground that looks like something heavy, very heavy, was dragged through here recently. From how thin the brambles near the door look, the goblins had to widen the entrance to get it through. The trail heads to the east from the door, then takes the right tunnel at the fork.

What do you guys do?


Dwarf Ranger 3/Barbarian 1 Init +4 | Perception +9 | AC18/T10/F18 | HP 49/49 | Fort +8, Ref +7, Will +4 | CMB +8, CMD 22 (26 vs trip & bull rush)

Perception: 1d20 + 7 ⇒ (10) + 7 = 17

Thirzin points to the particulars of the trail and shakes his head, and tries to motion people to the door and then east.

He whispers slowly. "We need to get ourselves in the direction of whatever they were dragging."


Female Angel-Blooded Aasimar (Angelkin) Oracle (Dual-Cursed Oracle) 4 Init +0 | Perception +1 | AC15/T10/F14 | HP 42/42 (Resists: Acid 5/Cold 5/Electric 5) | Fort +4, Ref +1, Will +3 | CMB +7, CMD 17

Perception: 1d20 ⇒ 9

Asuriel places her palm on a briar and cries out loudly, "Da-OW! She shakes her hand grumpily and calls out, "Are we there yet?!" with absolutely no signs of attempting to conceal her volume or presence in the briars.


Martial Flexibility 4/4 Init +5 | Percep 7 | AC 21/ T 13/ F-F 18 | HP 46/46 | Fort +10, Ref +7, Will +2 | CMD 19 (21 bull rush, sunder[Bardishe], 20 drag, overrun, trample, and trip)

Shut your mouth, Asuriel! Olivius hisses. Do you want to get ambushed!


Dwarf Ranger 3/Barbarian 1 Init +4 | Perception +9 | AC18/T10/F18 | HP 49/49 | Fort +8, Ref +7, Will +4 | CMB +8, CMD 22 (26 vs trip & bull rush)

Because that is how you get ambushed.


Martial Flexibility 4/4 Init +5 | Percep 7 | AC 21/ T 13/ F-F 18 | HP 46/46 | Fort +10, Ref +7, Will +2 | CMD 19 (21 bull rush, sunder[Bardishe], 20 drag, overrun, trample, and trip)

Totally.


Female Angel-Blooded Aasimar (Angelkin) Oracle (Dual-Cursed Oracle) 4 Init +0 | Perception +1 | AC15/T10/F14 | HP 42/42 (Resists: Acid 5/Cold 5/Electric 5) | Fort +4, Ref +1, Will +3 | CMB +7, CMD 17

Agreed. But hey, that hurt my hand!


Kassen Battle Maps

Sneaky Sneaky:

1d20 - 1 ⇒ (4) - 1 = 3
1d20 - 1 ⇒ (20) - 1 = 19
1d20 - 1 ⇒ (4) - 1 = 3
1d20 - 1 ⇒ (20) - 1 = 19
1d20 - 1 ⇒ (6) - 1 = 5
1d20 - 1 ⇒ (9) - 1 = 8
1d20 - 1 ⇒ (16) - 1 = 15
1d20 - 1 ⇒ (3) - 1 = 2
1d20 - 1 ⇒ (20) - 1 = 19
1d20 - 1 ⇒ (1) - 1 = 0

1d20 + 1 ⇒ (19) + 1 = 20
1d20 + 1 ⇒ (18) + 1 = 19
1d20 + 1 ⇒ (13) + 1 = 14
1d20 + 1 ⇒ (16) + 1 = 17

1d20 + 3 ⇒ (20) + 3 = 23
1d20 + 5 ⇒ (12) + 5 = 17

1d20 + 8 ⇒ (17) + 8 = 25
1d20 + 7 ⇒ (5) + 7 = 12

Oh boy.


Female Gnome Illusionist 1 HP: 4/4, AC: 12 | STR: 0, **DEX: +2, CON: 0, **INT: +2, WIS: 0, CHA: 0, Prime: DEX, INT | +3 Listen , Darkvision 60 ft. | Fate Points: 3 | XP: 394/2,601

Horatio:
"Was that Asuriel yelling? Is she trying to bring the whole tribe on our heads," Ping asks, a hint of anger in her voice.


Female Human Fighter 1 | HP: 11/11 | AC: 20/16/14 (w/o Shield: 18/14/14) | F: +3 R: +6 W: -1 | Per: +3, Init: +4 | Arrows: 20

Horatio:
"What just happened? I heard someone yell, twice. It was the same someone, not two different someones. Is someones even a word y'all use," Sprig asks just as Ping finishes. THe sprite, it seems, is still a little scatterbrained at times.


Kassen Battle Maps

There's nothing but silence for a moment. No alarms being raised, nor startled voices at Asuriel's outburst. It seems that the gates of Hell were still firmly shut. Then, just as Olivius is about to relax a bit, a high-pitching yipping can be heard coming from the north. Goblin dogs, you all recognize from when you helped Aldern Foxglove during the raid on the Swallowtail Festival. And, to make matters worse, there's a loud, rumbling roar that shakes the earth beneath your feet.

I didn't even plan this. I really didn't even expect any of you to try anything but be stealthy. Guess I was wrong. If you'd like to say something before the circus starts, just mention it in an ooc tag.


Martial Flexibility 4/4 Init +5 | Percep 7 | AC 21/ T 13/ F-F 18 | HP 46/46 | Fort +10, Ref +7, Will +2 | CMD 19 (21 bull rush, sunder[Bardishe], 20 drag, overrun, trample, and trip)

Dagnabbit. Well, I didn't sign up for boring, did I. Though I suspect both Pavanna and Olivius are going to have some more words with ms Healypants over here when this is all done.

Olivius curses under his breath, Asmideus's flaming left testicle, we are about to be covered in Goblin. We need space to move. Follow the trail! Go!


Female Angel-Blooded Aasimar (Angelkin) Oracle (Dual-Cursed Oracle) 4 Init +0 | Perception +1 | AC15/T10/F14 | HP 42/42 (Resists: Acid 5/Cold 5/Electric 5) | Fort +4, Ref +1, Will +3 | CMB +7, CMD 17

I figured it had been too long since Asuriel had helped the party along that need needed to keep things... interesting?

When the sounds of the goblin dogs start up Asuriel clamps her trap shut, eyes widening and fear. She pushes Pavanna's rear with her unhurt hand and says, "Gogogogo!". Her heart rate accelerates when the roar sounds and she blasts, "What was that!?"


Kassen Battle Maps

No Goblins, just goblin dogs. I'm also going to go on the record in saying that I hope I get to see Pavanna's response soon. It's going to be good.


Dwarf Ranger 3/Barbarian 1 Init +4 | Perception +9 | AC18/T10/F18 | HP 49/49 | Fort +8, Ref +7, Will +4 | CMB +8, CMD 22 (26 vs trip & bull rush)

"Move!" the dwarf curses under his breath, as he herds the group along, pushing them all verbally to a wider area.

"We have too much at stake to die here. Keep that in mind."


Martial Flexibility 4/4 Init +5 | Percep 7 | AC 21/ T 13/ F-F 18 | HP 46/46 | Fort +10, Ref +7, Will +2 | CMD 19 (21 bull rush, sunder[Bardishe], 20 drag, overrun, trample, and trip)
DM-Salsa wrote:
No Goblins, just goblin dogs.

The only difference is the number of legs, so I stand by my calling then goblins. :P


Female Human Barbarian 4// Init +2/ HP 61 (61) / 69 (69) // AC: 17(15)/T:12(10)/FF:15(12) - Percep: +9// F +8(+10)/R +3/W +3(+5)/CMB +9(+12) (+11(+14) grapple)- CMD 21 (23 grapple)

wow missed abit here, sorry but work has called and Paizo is not permitted there, security clearance and all that. I could tell ya, but then I'd have to kill ya.

anyway, are the dogs the same direction as the dragged object?

Noro simply glances in the direction of the sounds of the dogs, finally, something to strangle. she mutters under her breath and starts making her way in that direction.

Noro didn't seem to have any reaction to Asuriel's scream, in fact she seemed to enjoy the idea of luring the tribe out to fight.


Kassen Battle Maps

The dogs are more northward. the trail leads to the east, then north.


Male Human (Chelaxian) Bard 4 | AC 17, T 13, FF 14 | hp 38/38 | F +4, R +7, W +4 (+4 vs. bardic performance, sonic, language-dependent) | CMD 18 | Init +5 | Perception +7 | Bardic performance 14/15; 1st-lvl 5/5, 2nd lvl 2/2 | Portrait

Horatio hisses a curse under his breath. "Ping, get back here now! Someone just gave away our presence! Sprig, see if you can find anything running at us!" Rapier in hand, he follows Thirzin as quickly as he can.


Female Chelaxian Tiefling Bard (Archaeologist) 3/Cleric (Iomedae) 1
Quick Stats:
Perception +8, low-light, darkvision 120’ | Init +4 | AC 19/T 14/FF 15 | HP 36/36 (Resist cold 5, fire 5, electricity 5, DR2/cold iron) | Fort +4, Ref +6, Will +4 | CMD 16

Perception: 1d20 + 7 ⇒ (16) + 7 = 23
Well, at least I see the trail we need to follow. Once and if we survive the consequences of Asuriel apparently leaving her brain on Sandpoint!

«Jeśli mamy wyjść z tego cało, mam zamiar znaleźć coś niewiarygodnie gęsta - całkiem prawdopodobnie czaszkę Asuriel w. - I walić głową o nim, aż wyjdę wgniecenie, który pasuje moje rogi.» Pavanna decides, almost absently, as she tries to urge those ahead of her to greater speed. “If there’s a clearing ahead, get there fast. We need fighting room! Entirely thanks to this Sarenite bonehead behind me who can’t keep her ‘blessed’ mouth shut for two breaths at a time!

Elven:
“«If we get out of this alive, I am going to find something unbelievably dense — quite probably Asuriel’s skull — and pound my head against it until I leave a dent that matches my horns.»”

Sorry about being absent — duties on another forum. Mostly related to people who make me understand the sentiments Pavanna just expressed.


Female Gnome Illusionist 1 HP: 4/4, AC: 12 | STR: 0, **DEX: +2, CON: 0, **INT: +2, WIS: 0, CHA: 0, Prime: DEX, INT | +3 Listen , Darkvision 60 ft. | Fate Points: 3 | XP: 394/2,601

Ping comes back form the bend, and skids to a halt. She keeps her voice low, though loud enough to be heard over the racket coming from the north.

"What happened? I thought the idea was to be sneaky-like!"


Dwarf Ranger 3/Barbarian 1 Init +4 | Perception +9 | AC18/T10/F18 | HP 49/49 | Fort +8, Ref +7, Will +4 | CMB +8, CMD 22 (26 vs trip & bull rush)

"Someone didn't listen. Let's move!" Thirzin's hisses in a gruff whisper.

"We need to move faster!"


Female Human Fighter 1 | HP: 11/11 | AC: 20/16/14 (w/o Shield: 18/14/14) | F: +3 R: +6 W: -1 | Per: +3, Init: +4 | Arrows: 20

"I just checked where they keep the yappy things tied up, they're not about to escape," Horatio hears Sprig say, "They're in that chamber that goes off the western path that leaves that room with the hole. The ceiling's higher there, Might not be a bad place to fight, if it weren't for the hole and whatever's down it."

Stealth: 1d20 + 19 ⇒ (9) + 19 = 28
Perception: 1d20 + 7 ⇒ (1) + 7 = 8


Kassen Battle Maps

GM Screen:

1d20 + 16 ⇒ (8) + 16 = 24
1d20 + 12 ⇒ (3) + 12 = 15

1d20 + 10 ⇒ (18) + 10 = 28
1d20 + 10 ⇒ (3) + 10 = 13
1d20 + 10 ⇒ (14) + 10 = 24
1d20 + 10 ⇒ (6) + 10 = 16
1d20 + 10 ⇒ (19) + 10 = 29
1d20 + 10 ⇒ (9) + 10 = 19
1d20 + 10 ⇒ (11) + 10 = 21
1d20 + 10 ⇒ (7) + 10 = 17
1d20 + 10 ⇒ (20) + 10 = 30
1d20 + 10 ⇒ (12) + 10 = 22

I'm assuming you guys will want to move into the chamber with the hole that seems to have something monstrous down it.

Perception DC 29:

You notice something moving among the thorns to the southeast. Moving quite easily it seems.

Perception DC 27:

To the northwest, you thought you heard something rustle the leaves.

Perception DC 20:

To the northeast, you hear a low, purring growl, like that of a panther.


Female Angel-Blooded Aasimar (Angelkin) Oracle (Dual-Cursed Oracle) 4 Init +0 | Perception +1 | AC15/T10/F14 | HP 42/42 (Resists: Acid 5/Cold 5/Electric 5) | Fort +4, Ref +1, Will +3 | CMB +7, CMD 17
GM wrote:
I'm assuming you guys will want to move into the chamber with the hole that seems to have something monstrous down it.

This sounds like a TERRIBLE idea! Let's do it! PS. Please don't throw Asuriel down the hole. Unlike her celestial heritage she cannot fly.

1d20 ⇒ 12

Asuriel speaks two octaves higher than normal, "What's going on? I can't see anything back here? I heard dogs! There are dogs coming? Can you see anything?


Dwarf Ranger 3/Barbarian 1 Init +4 | Perception +9 | AC18/T10/F18 | HP 49/49 | Fort +8, Ref +7, Will +4 | CMB +8, CMD 22 (26 vs trip & bull rush)

Perception: 1d20 + 7 ⇒ (16) + 7 = 23

"What's that growling?..." Thirzin says cautiously, once they have the room to move around with a bigger stretch of arms. His signature weapon is one he wraps around his shoulders.


Female Gnome Illusionist 1 HP: 4/4, AC: 12 | STR: 0, **DEX: +2, CON: 0, **INT: +2, WIS: 0, CHA: 0, Prime: DEX, INT | +3 Listen , Darkvision 60 ft. | Fate Points: 3 | XP: 394/2,601

Ping claps a hand over Asuriel's mouth to stem the tide of high-pitched noises.

"Quiet," she hisses, possibly more angry than you've seen her, "or Shelyn help I'll turn you into a shrew! At least then you'll have a reason for being so shrill!"
Perception: 1d20 + 8 ⇒ (11) + 8 = 19


Kassen Battle Maps

So, just so we're clear. Ping, Asuriel, and Pavanna are towards the back. Noro is up front, and the boys are in the middle. Does this sound right to everyone?


Female Chelaxian Tiefling Bard (Archaeologist) 3/Cleric (Iomedae) 1
Quick Stats:
Perception +8, low-light, darkvision 120’ | Init +4 | AC 19/T 14/FF 15 | HP 36/36 (Resist cold 5, fire 5, electricity 5, DR2/cold iron) | Fort +4, Ref +6, Will +4 | CMD 16

Perception: 1d20 + 7 ⇒ (2) + 7 = 9
:head-desk:

Yeah, sounds about right, Salsa. Asuriel plunked herself into the tail-end Charlie spot, with Pavanna just ahead of her.


Kassen Battle Maps

What? No witty comment about Ping's threat? ;)


Female Chelaxian Tiefling Bard (Archaeologist) 3/Cleric (Iomedae) 1
Quick Stats:
Perception +8, low-light, darkvision 120’ | Init +4 | AC 19/T 14/FF 15 | HP 36/36 (Resist cold 5, fire 5, electricity 5, DR2/cold iron) | Fort +4, Ref +6, Will +4 | CMD 16

... Pavanna’s too busy controlling the urge to strangle Asuriel right now.


Female Human Barbarian 4// Init +2/ HP 61 (61) / 69 (69) // AC: 17(15)/T:12(10)/FF:15(12) - Percep: +9// F +8(+10)/R +3/W +3(+5)/CMB +9(+12) (+11(+14) grapple)- CMD 21 (23 grapple)
Noro Kas wrote:

wow missed abit here, sorry but work has called and Paizo is not permitted there, security clearance and all that. I could tell ya, but then I'd have to kill ya.

anyway, are the dogs the same direction as the dragged object?

Noro simply glances in the direction of the sounds of the dogs, finally, something to strangle. she mutters under her breath and starts making her way in that direction.

Noro didn't seem to have any reaction to Asuriel's scream, in fact she seemed to enjoy the idea of luring the tribe out to fight.

posted this a while ago, so now I don't know what or Where Noro is. so If Noro is in the lead, she may be leading nobody...

perception: 1d20 + 8 ⇒ (20) + 8 = 28


Kassen Battle Maps

Sorry Noro, I completely missed your question. As far as Noro can tell, the path goes around the dogs, unless it happens to cut back and go near them. That would not be out of the question considering you're talking about Goblins. You said you were up front, and I'm assuming the boys are behind you followed by Pavanna, Ping, and Princess Pea.

You emerge from the cramped tunnel into a room where the ceiling vaults high overhead. Here the canopy of thorns and nettles is thin enough that slivers of sky can be seen. In the middle of the hard packed floor is a ten foot wide hole from which comes the sounds of sloshing seawater far below. To the northeast, the "wall" has two tunnels leading from it. The one further to the northern corner of the room seems to be the one that leads to the kennel the goblin dogs are kept at. The one closer to the eastern corner of the room seems to be the one that leads to Thistletop proper, seeing as that is were the trail leads. The room itself is over sixty feet by eighty feet and roughly, very very roughly, rectangular in shape.

Initiative:

1d20 + 6 ⇒ (4) + 6 = 10
1d20 + 6 ⇒ (6) + 6 = 12
1d20 + 6 ⇒ (20) + 6 = 26
1d20 + 6 ⇒ (13) + 6 = 19
1d20 + 6 ⇒ (9) + 6 = 15
1d20 + 6 ⇒ (9) + 6 = 15
1d20 + 6 ⇒ (18) + 6 = 24
1d20 + 6 ⇒ (1) + 6 = 7
1d20 + 6 ⇒ (11) + 6 = 17
1d20 + 6 ⇒ (2) + 6 = 8

1d20 + 2 ⇒ (19) + 2 = 21
1d20 + 2 ⇒ (3) + 2 = 5
1d20 + 2 ⇒ (6) + 2 = 8
1d20 + 2 ⇒ (6) + 2 = 8

1d20 + 5 ⇒ (2) + 5 = 7
1d20 + 3 ⇒ (1) + 3 = 4

Olivius: 1d20 + 5 ⇒ (4) + 5 = 9
Noro: 1d20 + 2 ⇒ (20) + 2 = 22
Horatio: 1d20 + 3 ⇒ (10) + 3 = 13
Asuriel: 1d20 ⇒ 10
Thirzin: 1d20 + 6 ⇒ (15) + 6 = 21
Pavanna: 1d20 + 3 ⇒ (7) + 3 = 10
Ping: 1d20 + 2 ⇒ (8) + 2 = 10
Sprig: 1d20 + 3 ⇒ (18) + 3 = 21



Initiative Order:
-Hungry Hungry Goblins
-Noro, Thirzin, Sprig
=Goblin Dogs
-Olivius, Horatio, Asuriel, Pavanna, Ping
-Its a secret ;)

Just before anyone can begin to formulate a plan of defense, much less set one up, the snarling and baying of the goblin dogs intensifies and the creak of fraying rope and straining wooden posts can just be heard through the din.

Perhaps of more immediate concern is the chorus of ten goblin voices coming from the tunnel the party just left.

"Hungry belly's huuuuuuungry!"

Twenty glassy, sunken eyes stare at the party, or rather at Ping. For a brief moment, time stands still. The goblins, daggers and forks in hand look on, drooling from hunger.

Then the moment shatters as they rush the party, their shrill war-cries being backed by a rumbling of bellies that should only be coming from ogres. The first three drop their utensils in favor of hands to grab and hold their meal, Ping!

Goblins 1-3 Grapple: 1d20 ⇒ 21d20 ⇒ 11d20 ⇒ 5

Meanwhile, four of the goblins look between Pavanna and Asuriel before the one that is obvious the leader points to the oracle and shouts, "grab her! She looks the fattest and juiciest!" Sorry, I couldn't resist :D

Goblins 4-7: 1d20 ⇒ 101d20 ⇒ 191d20 ⇒ 21d20 ⇒ 15

Asuriel finds eight grubby, grimy hands pulling her down to the ground. What was worse, they had apparently not washed their hands yet since they were leaving greasy black palm-prints all over her once pristine robe.

The last three focus on Pavanna. They still wield daggers, but in the other hand for each of them was a bottle of Devil's Milk brand hot-sauce, quite the favorite in Magnimar for it's heat that doesn't mask the flavor of the food, or the peppers used in the sauce.

"Grab her! She looks like she goes well with hot-sauce and ranch dressing!"

Goblins 8-10 Grapple: 1d20 ⇒ 121d20 ⇒ 81d20 ⇒ 20

Pavanna, unfortunately also finds herself being dragged to the ground by the grimy hands of hungry goblins.

Okay, you guys are to the east of the hole. Thrizin, Horatio, and Olivius are ten feet to the north from where Pavanna, Asuriel, and Ping are about to become the main course. Noro is ten feet further north. Noro, Thirzin, you guys are up. Any instructions for Sprig who is also going?


Dwarf Ranger 3/Barbarian 1 Init +4 | Perception +9 | AC18/T10/F18 | HP 49/49 | Fort +8, Ref +7, Will +4 | CMB +8, CMD 22 (26 vs trip & bull rush)

"Get Sprig back here, and we work on getting them free."

Thirzin takes a step south, slinging his weapon with ferocity towards the nearest goblin. If one of these goblins is grappling, then that would be great.

PA DD: 1d20 + 7 - 1 ⇒ (13) + 7 - 1 = 19
Damage: 1d10 + 4 + 3 ⇒ (7) + 4 + 3 = 14

The dwarf's powerful swing strikes through one of the green skins, crushing bone and destroying internal organs with severe consequence.


Kassen Battle Maps

Which one? Which one?: 1d7 + 3 ⇒ (7) + 3 = 10

The goblin that had the best grip on Pavanna suddenly finds her head in her rib cage. She flails about for a moment before dropping to the floor, dead.


Female Human Fighter 1 | HP: 11/11 | AC: 20/16/14 (w/o Shield: 18/14/14) | F: +3 R: +6 W: -1 | Per: +3, Init: +4 | Arrows: 20

Sprig, hearing Thirzin tell someone to get her back with the rest of the group darts through the tunnel and comes to a hover near Thirzin's shoulder. The dwarf can feel her puzzled look as she sees the somewhat bizarre scene playing out.

"Are they trying to coat Pavanna in hot-sauce?"


Dwarf Ranger 3/Barbarian 1 Init +4 | Perception +9 | AC18/T10/F18 | HP 49/49 | Fort +8, Ref +7, Will +4 | CMB +8, CMD 22 (26 vs trip & bull rush)

"Yea, lass, and we're going to prevent that."

Whatever the little one can do, that will help, let's do it.


Female Human Fighter 1 | HP: 11/11 | AC: 20/16/14 (w/o Shield: 18/14/14) | F: +3 R: +6 W: -1 | Per: +3, Init: +4 | Arrows: 20

"I could hit them with a rainbow, but I might get one of them with it," Sprig says trying to think of a way to be useful, "oh! Wait, I know!"

Sprig points at one of the goblins holding Pavanna and cries out, "Fluffy cotton!"

Goblin 9 Will: 1d20 - 1 ⇒ (18) - 1 = 17

The goblin looks confused for a second then whirls around to look at Sprig.

"I'll eat you for dessert pixie!"

"Oh for-- I'm a sprite, not a bloody pixie!"


Kassen Battle Maps

Statuses:
Asuriel: Grappled
Pavanna: splattered with hot-sauce and goblin blood
Ping: Not grappled
Olivius: A-Okay
Horatio: All good
Thirzin: Happy to be bashing goblins again, I'm sure.
Sprig: Not happy at being called a pixie
Noro: Not happy about not being near anything to strangle
---
Goblin 1: Fine
Goblin 2: Peachy
Goblin 3: Dandy
Goblin 4: Hungrily holding onto Asuriel (Grappled)
Goblin 5: Ravenously holding onto Asuriel (Grappled)
Goblin 6: Peckishly holding onto Asuriel (Grappled)
Goblin 7: Gluttonously holding onto Asuriel (Grappled)
Goblin 8: Searching for his extra-spicy hot-sauce
Goblin 9: Clueless about Fey nomenclature
Goblin 10: Doing a fine drunk Dullahan impression (DEAD!)
---
Goblin Dog 1: Barking
Goblin Dog 2: Baying
Goblin Dog 3: Yipping
Goblin Dog 4: Yapping
---
Mysterious thing 1: Enigmatically doing something
Mysterious thing 2: Puzzlingly doing something
---
DM Salsa: Enjoying this entirely too much. :D


Female Angel-Blooded Aasimar (Angelkin) Oracle (Dual-Cursed Oracle) 4 Init +0 | Perception +1 | AC15/T10/F14 | HP 42/42 (Resists: Acid 5/Cold 5/Electric 5) | Fort +4, Ref +1, Will +3 | CMB +7, CMD 17

Thanks a lot Salsa. I can deal with be goblin-handled, grappled and nibbled. But REALLY fat and juicy?!

Break Grapple: 1d20 + 3 ⇒ (5) + 3 = 8

Asuriel screams.

The shrill sound is not a normal plea for help, but more of a feral gutwrenching burst of anger and fear. Memories of the past of being captured by the tieflings flood her mind as the grimy paws of the goblins rake over her. She flails about uselessly on the ground trying to break free but there are simply too many hands pulling her down to do much of anything.


Dwarf Ranger 3/Barbarian 1 Init +4 | Perception +9 | AC18/T10/F18 | HP 49/49 | Fort +8, Ref +7, Will +4 | CMB +8, CMD 22 (26 vs trip & bull rush)

Cleave PA: 1d20 + 7 + 1 - 1 ⇒ (7) + 7 + 1 - 1 = 14
Damage: 1d10 + 4 + 3 ⇒ (3) + 4 + 3 = 10

In case it worked & I threaten another goblin.

Cleave PA: 1d20 + 7 - 1 + 1 + 2 ⇒ (4) + 7 - 1 + 1 + 2 = 13
Damage: 1d10 + 4 + 3 ⇒ (2) + 4 + 3 = 9


Martial Flexibility 4/4 Init +5 | Percep 7 | AC 21/ T 13/ F-F 18 | HP 46/46 | Fort +10, Ref +7, Will +2 | CMD 19 (21 bull rush, sunder[Bardishe], 20 drag, overrun, trample, and trip)

I don't think you're up quite yet, Thirzin. Salsa had changed init a little.

Slice!, PA: 1d20 + 7 ⇒ (8) + 7 = 15
damage: 1d6 + 6 ⇒ (6) + 6 = 12

Olivius spins in place and starts hacking goblins to bits with one handed, sweeping strokes.

Attacking Asuriel's gang, Move action if needed.


Kassen Battle Maps

Can you guys tell which goblin you are targeting? I listed which ones are going after who, and the rolls are in order, so Goblin 5 is the one that has the firmest hold on Asuriel at the moment. Other wise, I'm just going to roll to see who you hit.
And we're still in Round 1. You can post your actions now, even if you aren't going yet. I'm waiting on Noro before I do the Goblin dogs.


Martial Flexibility 4/4 Init +5 | Percep 7 | AC 21/ T 13/ F-F 18 | HP 46/46 | Fort +10, Ref +7, Will +2 | CMD 19 (21 bull rush, sunder[Bardishe], 20 drag, overrun, trample, and trip)

But number 4 has asuriel too


Dwarf Ranger 3/Barbarian 1 Init +4 | Perception +9 | AC18/T10/F18 | HP 49/49 | Fort +8, Ref +7, Will +4 | CMB +8, CMD 22 (26 vs trip & bull rush)

5 & 6, for mine.


Female Human Barbarian 4// Init +2/ HP 61 (61) / 69 (69) // AC: 17(15)/T:12(10)/FF:15(12) - Percep: +9// F +8(+10)/R +3/W +3(+5)/CMB +9(+12) (+11(+14) grapple)- CMD 21 (23 grapple)

Noro turns around to see the mayhem that has erupted.

She tries to single out a leader. and ignoring the goblin Hentai scene being played out in front of her, she walks straight to the the supposed leader (well actually #8)

You want hot shaushe?, I got shomething better....

attack: 1d20 + 7 ⇒ (6) + 7 = 13
damage: 1d3 + 5 ⇒ (3) + 5 = 8


Female Chelaxian Tiefling Bard (Archaeologist) 3/Cleric (Iomedae) 1
Quick Stats:
Perception +8, low-light, darkvision 120’ | Init +4 | AC 19/T 14/FF 15 | HP 36/36 (Resist cold 5, fire 5, electricity 5, DR2/cold iron) | Fort +4, Ref +6, Will +4 | CMD 16

Move action: Stand up (accepting the AoOs from goblins #8 and #9)
Swift action: activate Archaeologist’s Luck (8/8 rounds remaining)
Standard action: Smite grapplin’ goblin #7 off of Asuriel

masterwork longsword - attack: 1d20 + 5 ⇒ (12) + 5 = 17
masterwork longsword - damage: 1d8 + 2 ⇒ (4) + 2 = 6

Pavanna flinches as she gets splashed with goblin brains and Magnimar’s #1 brand of hot-sauce. Which is more noisome is an open question. Dammit, I actually had a taste for Devil’s Milk up ’til now! Another memory ruined by revolting associations.

Kicking the earfang’s decapitated corpse aside, she struggles to her feet and immediately turns her sword on Asuriel’s attackers. Oh, no, you don’t. You don’t get to kill her until after I’ve had my turn! “You wouldn’t like her anyway — she’s all stringy and bitter!” she snarls, almost beyond caring whether Asuriel will understand her or not.


Kassen Battle Maps

Status:
Statuses:
Asuriel: Grappled
Pavanna: splattered with hot-sauce and goblin blood
Ping: Not grappled
Olivius: A-Okay
Horatio: All good
Thirzin: Happy to be bashing goblins again, I'm sure.
Sprig: Not happy at being called a pixie
Noro: Not happy about not being near anything to strangle
---
Goblin 1: Fine
Goblin 2: Peachy
Goblin 3: Dandy
Goblin 4: Reovering from impromptu gastric bypass (DEAD)
Goblin 5: Ravenously holding onto Asuriel (Grappled)
Goblin 6: Peckishly holding onto Asuriel (Grappled)
Goblin 7: Sporting a nice haircut (DEAD!)
Goblin 8: Searching for his extra-spicy hot-sauce
Goblin 9: Clueless about Fey nomenclature
Goblin 10: Doing a fine drunk Dullahan impression (DEAD!)
---
Goblin Dog 1: Barking
Goblin Dog 2: Baying
Goblin Dog 3: Yipping
Goblin Dog 4: Yapping
---
Mysterious thing 1: Enigmatically doing something
Mysterious thing 2: Puzzlingly doing something


Initiative:


Round 1:
-Hungry Hungry Goblins GONE
-Noro GONE
-Thirzin GONE
-Sprig GONE
-Goblin Dogs GONE
-Olivius GONE
-Horatio
-Asuriel GONE
-Pavanna GONE
-Ping
-Its a secret ;)


Round 2:
-Hungry Hungry Goblins
-Noro
-Thirzin GONE (Attacking Goblins 5 and 6, who'll be dead when when this goes off.)
-Sprig
-Goblin Dogs
-Olivius
-Horatio
-Asuriel
-Pavanna
-Ping
-Its a secret


GM Screen:

Goblin Dogs STR: 1d20 + 2 ⇒ (9) + 2 = 111d20 + 2 ⇒ (6) + 2 = 81d20 + 2 ⇒ (13) + 2 = 151d20 + 2 ⇒ (6) + 2 = 8

Thirzin and Olivius quickly dispatch two of the starving goblins with the ruthless efficiency that has become their hallmark. Noro, delivers what should have been a crushing blow to a third goblin's ribs, but the goblin notices the danger in time to just barely turn it into a glancing blow.

Meanwhile, the baying continues and the snap of a rope can be heard, shortly followed by the sound of one of the goblin's mangy mounts coming from the kennel. The cur charges for Noro, but it hasn't made it to the woman yet. As the goblin dogs begin to make their appearance, Pavanna lopes the head off of a third goblin while Asuriel continues to struggle to free herself.

One of the goblins looks at Pavanna. "You say that like it's a bad thing," she says.

Horatio You're up!


Female Gnome Illusionist 1 HP: 4/4, AC: 12 | STR: 0, **DEX: +2, CON: 0, **INT: +2, WIS: 0, CHA: 0, Prime: DEX, INT | +3 Listen , Darkvision 60 ft. | Fate Points: 3 | XP: 394/2,601

Ping takes a step back and conjures blue, icy flames in her hands before putting them in front of her and blasting the three that had gone after her with a torrent of ice and frost.

Freezing Hands: 3d4 + 3 ⇒ (4, 3, 2) + 3 = 12

Goblins 1-3 Reflex: 1d20 + 2 ⇒ (12) + 2 = 141d20 + 2 ⇒ (20) + 2 = 221d20 + 2 ⇒ (9) + 2 = 11

"Pav, can we not talk about the culinary merits of our friends, please? Now if you want to comment on her gnomish lack of foresight, then we can have a conversation."

5ft step back from the goblins
Freezing Hands (Burning hands that does Cold damage)

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