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About Sprig WossernameGear and Gold:
Wealth COIN PP: 0 GP: 21 SP: 0 CP: 0 Encumberance
Max Lift Overhead: 260 lbs.
GEMS Magic Items Weapons
Quarterstaff 2-handed, Simple Weapon | Cost: - | Weight: 4 lb.
Bastard Sword 1-handed, Exotic Weapon | Cost: 35 GP | Weight: 6 lb.
Greatsword 2-handed, Martial Weapon | Cost: 50 GP | Weight: 8 lb.
Longbow 2-Handed, Ranged, Martial Weapon | Cost: 75 gp | Weight: 3 lbs.
Armor
Heavy Wooden Shield Shield | Cost: 7 GP | Weight: 10 lbs.
Other Gear
Stats:
Class: Fighter (Mobile Fighter) 1 - Favored Classes: Fighter, Paladin Alignment: Lawful Good Race: Human Languages: Common, Elven Senses: Perception +3 Initiative: +4 (+4 DEX) HP: 11
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Armor Check Penalty: -3 w/ shield, -1 w/o shield Acrobatics (DEX)^ +3 Ranks: 0
* class skill
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1st - Exotic Weapon Proficiency (Bastard Sword)
Feats Descriptions
Prerequisites: Str 13, base attack bonus +1. Benefit: You can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by –1 and the bonus to damage increases by +2. You must choose to use this feat before making an attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage. Combat Trick: When using this feat, you can spend 2 stamina points to gain the benefits and the hindrances of that feat until the end of your turn, instead of until your next turn. COMBAT STAMINA (2 Points)
Prerequisite(s): Base attack bonus +1. Benefit(s): You gain a stamina pool. After you make an attack roll with a manufactured weapon, unarmed strike, or natural weapon attack with which you are proficient, but before the results are revealed, you can spend up to 5 stamina points. If you do, you gain a competence bonus on the attack roll equal to the number of stamina points you spent. If you miss with the attack, the stamina points you spent are still lost. Special: Since you have a stamina pool, you can spend your stamina points to use any combat tricks associated with combat feats you possess. EXOTIC WEAPON PROFICIENCY (Bastard Sword)
Prerequisite: Base attack bonus +1. Benefit: You make attack rolls with the weapon normally. Normal: A character who uses a weapon with which he is not proficient takes a –4 penalty on attack rolls. Special: You can gain Exotic Weapon Proficiency multiple times. Each time you take the feat, it applies to a new type of exotic weapon. WEAPON FOCUS (Heavy Blades)
Prerequisites: Proficiency with selected weapon, base attack bonus +1. Benefit: You gain a +1 bonus on all attack rolls you make using the selected weapon. Special: You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new type of weapon. Combat Trick: Once per round, you can spend 2 stamina points to gain your Weapon Focus bonus on attack rolls with a weapon with which you don’t have Weapon Focus. This bonus lasts until the start of your next turn. ECLECTIC (Paladin)
Prerequisite: Human. Benefit: Choose an additional favored class and gain either +1 hit point or +1 skill point whenever you take a level in that class. If you choose a class in which you already have levels, the benefits of this feat are retroactive. ============================
Type: Humanoid(Human) Size: Medium Base Speed: 30 feet Languages: Common and a choice of any language with a high enough INT score. Dual Talent: Some humans are uniquely skilled at maximizing their natural gifts. These humans pick two ability scores and gain a +2 racial bonus in each of those scores. This racial trait replaces the +2 bonus to any one ability score, the bonus feat, and the skilled traits. Class: Fighter
Bonus Feats: At 1st level, and at every even level thereafter, a fighter gains a bonus feat in addition to those gained from normal advancement (meaning that the fighter gains a feat at every level). These bonus feats must be selected from those listed as Combat Feats, sometimes also called “fighter bonus feats.” Upon reaching 4th level, and every four levels thereafter (8th, 12th, and so on), a fighter can choose to learn a new bonus feat in place of a bonus feat he has already learned. In effect, the fighter loses the bonus feat in exchange for the new one. The old feat cannot be one that was used as a prerequisite for another feat, prestige class, or other ability. A fighter can only change one feat at any given level and must choose whether or not to swap the feat at the time he gains a new bonus feat for the level. Character
ARMOR EXPERT
Benefit: When you wear armor of any sort, reduce that suit’s armor check penalty by 1, to a minimum check penalty of 0. FAITHFUL ARTIST (Perform(Sing))
Benefit(s): Choose one Perform skill; you gain a +1 trait bonus on Perform checks of the selected type, and Perform is a class skill for you. SCOUT
Benefit: You gain a +1 trait bonus on Stealth checks, and Stealth is always a class skill for you.
Spoiler:
Bandit Since you were young, you’ve been a member of one bandit gang or another. Benefit: Choose one of the following skills: Escape Artist, Intimidate, or Stealth. You gain a +1 trait bonus on that skill, and it is always a class skill for you.
Drawbacks
SHELTERED
Effect: Whenever you have less than half your maximum hit points, you are shaken. Appearance:
Sprig is all of five feet tall with a petite frame. Her fair skin is a stark contrast to her silky, raven-black hair. Her eyes are an icy blue flecked with silver that seem to sparkle like star-struck sapphires in the dark from time to time. Even though her frame is well muscled, she doesn't look as strong as she is. While it's obvious that she is no child, it is hard to tell her age thanks to her youthful features and small stature. Others have assumed she is a young adolescent before and more than one vendor in a market has asked where her parents where. Sprig laughs the gaffs off and generally has a good sense of humor and cheer about the whole situation. She wears a silver chain around her neck, but she never lets anyone see what's on the end of it and keeps it under her clothing at all times. Sprig prefers practicality and comfort to fashion when expecting combat. She wears clothing that gives her a good range of motion and is rugged enough not to get ripped to shreds while adventuring. She wears dark, muted colors most of the time since they are less likely to give her away when scouting ahead. To that end, she perfers to wear armor that has either been dulled and colored to match the rest of her wardrobe or that can be hidden under her tunic. When in town, she still values comfort, but likes to dress nicely. Bright and striking colors that complete her eyes and hair are the order of the day here. Perhaps because of paranoia or just because she feels exposed without the extra weight, she likes to wear armor that can be hidden under or disguised as clothing.
Connections:
Elizabeth Donnalee - Elizabeth is the one person who managed to worm their way past Sprig's walls and get to know her. The two have been roommates since they started their training, and its hard to not like Elizabeth. The cheerful and, at times, too-energetic young woman tends to bring out the best in anyone she meets thanks to the respect she shows just about everyone. Those few that lose it, though, tend to lose it for good. Elizabeth comes from a family of ne'er-do-wells, and has a number of talents that most wouldn't expect out of the earnest knight-in-training. Her family left her for dead after a job gone wrong, and it was a knight of the order that took her in and helped set her on the path to being a good member of society instead of a thief. Personality:
Description Around most people, Sprig is a loner that interacts as much as she needs to and keeps quiet the rest of the time. Occasionally, she'll offer some bit of advice or a reminder about something everyone else has forgotten, but few know what goes on behind the walls she puts up. Those few that do get past find that she's a whimsical storyteller and loyal friend. She cares for the plights of others and does what she can to help. Her closest friends are normally the only ones that get to see this side of her. Myer-Briggs Personality Test
Questionnaire:
-What is your relationship to the gods and religion? I like what Shelyn says, about finding the beauty in everyone. Everyone deserves a chance to shine, right? I'm not much for big services an' all that. Prefer things to be a little more private than that. -What is your physical appearance, bearing, mannerisms, and quirks?
-Do you have an easy way with strangers?
-Do you play well with others?
-What draws you to the life of an adventurer?
-Do you identify with a particular animal or element? if so, why?
-What do you find creepy?
-What specific goals do you have, if any?
-What secrets do you have?
-What does someone else know about you that you do not?
-Do the ends justify the means?
Answer the following as your character would-
-Compassion, or Justice?
-Love, or Fear ?
-Obedience, or free thinking?
-Pride, or Greed?
-Group, or Individual?
-What is Right?, What is wrong?
Background:
Sprig grew up in Bradensbrook with no family. She was pretty enough, however, that an old salt that owned a seaside inn took her in and raised her. She didn't know why, exactly, but she didn't question it. She was happy enough to be off the streets, even if it meant waiting on sailors, adventurers, and travelers passing through the port. Life was uneventful for her for the most part, but she didn't miss the looks she started getting or the conversations that the new innkeeper was having with the local house of ill repute. She had almost made up her mind to leave when something happened. Some mages got into a fight and there was an explosion. The next thing she knows, she's waking up in the Order's infirmary in their Sparo headquarters and being asked how she wound up in the courtyard covered in injuries.
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