Grumm Gær |
huh. I never thought of drugs. The trade off of it is pretty steep though, seeing that Allnight doesn't make you immune to exhaustion and the side effects of Allnight uses normal duration, rather than Barbarian duration, so depending on the GM, constantly taking this (3 doses/225 g a day) might not work. Also -2 on all skill checks is pretty harsh.
Anyways, I'm ready to play. So how do we do this? the whole late entry thing?
Marcus Whiteshae |
Yeah, the allnight trick is usually employed by heart of the fields humans.
Take allnight in the mourning. Immune to fatigue. Wake up exhausted, then use 1/day heart of the fields to negate exhaustion. Repeat.
Dwarves usually can pump STR then Con and use Raging brutality to make thier hits massive.
I have Come and get me Barb who uses Raging Brutality for massive hits, then there is a feat which goves back a rage round when you kill someone.
Also the SR ability. Forget it. Use Steel Soul to have +4 to savesand stack it with superstition and no caster will touch you. It applies to friendlies as well so generally it's best to delay until after the cleric or wizard drops a buff on you first.
Spell Sunder and Eater of Magic are also super awesome.
Grumm Gær |
Yeah. I'm thinking of Come and Get Me, but I realized I don't have much of a Dex mod to AoO multiple times, unless I get one of those triple physical belts. So instead, I'm thinking on spamming the Superstition Powers and the Beast Totem Powers (my only real feats by level 13 would be Power Attack, Steel Soul, and Raging Brutality; all the others are spent on Extra Rage Power), then maybe switch to another class at level 13.
Marcus Whiteshae |
Maybe. If you drop your wis to12 (your will save is massive by the time you get CAGM), and dex 12 that will give you 2AOO per round (combat reflexes ADDs your dex mod to the free AOO per round.) That's enough AOO to dazing assault counter an enemies full attack at that level. A+2dex item will give you 3 AOO.
Dazing assault is awesome, with your high to hit leave it on always.
Example:run up and smack Barrie. Save of daze.
If he fails he does nothing this round and is screwed.
If he passes and attacks you, use CAGM to interrupt his attack and make him save vs daze again.
Two saves per round and he does no damage to you cause CAGM specifically stops his action.
I have used this with a human invulnerable rager.
Use reckless abandon and never miss. Crap AC is ok cause pretty much anything you close with is dazed on the first hit or your counter which stops their attack. You don't actually get hit much.
Twigs |
Personally I've never really seen the need to immune to fatigue. The duration just isn't that long, and you'd be better served just picking up extra rage or something.
Barbarians have a lot of rage rounds, and more often than not I find you can end threats in just a few of them. 2 rounds is just over 40 seconds. 5 rounds needs a minute of rest. Out of combat you arent feeling a thing, and in the fights themselves... Why are you dropping in and out of rage in the first place? There'll be a few encounters that are paced far enough that you must drop out of rage and enter combat fatigued, but I've never thought it was worth burning feats or delaying ones rage progression over.
Just my two cents, that.
As for joining up with us, we've just been recruiting bouncers, and are returning back to the Goblin. I'm sure Waife will have you in in no time at all.
STR Ranger |
You only drop in and out of rage to re-use 1/rage rage powers.
Best one is STR surge. Succeed at any CM.
Barbs usually go STR surge and lunge (so do any CM without provoking).
If not going to take any 1/rage powers then he won't need it.
Sorry if I'm overdoing the advice. I'm a habitual optimizer. I'll shut up now.
Grumm Gær |
yup. 'basongkape'. and I gotta do reading on Dwarves of Golarion. I never roleplayed a dwarf, but their rough and tough behavior seems like a fun break from roleplaying elves.
Also STR, I'm a habitual optimizer as well. It's Squawk Featherbeak, if you remember any of my posts at the advice thread.
DM_Waife_the_BiPolar |
Classic Tippy. I will do my best to resolve this tonight. Map and all.
Grumm, let's say you've been in Lubbertown and have been put out by these same druggos that are about to interact with the party. You can join in to take them down if your happy to do so. I nice tie to the party even if your not at all charismatic.
Iscarel |
Tippy I think I like you more and more by the post. That was great.
DM_Waife_the_BiPolar |
If you haven't seen MapTools maps before you will soon get the idea. The buildings that have not been entered have Fog of War surrounding them. FOW is revealed when a character with vision reveals the area. What you see there is merely a glitch in the FOW reveal. Ignore it, or move to the area and it will be revealed. Each character has their own field of view which i will post when initiative rounds start.
DM_Waife_the_BiPolar |
Lets not jump the gun on in game actions when a possible combat might occur.
I am aware Tippy said particular stuff in game that might make you aware but that can't occur until i have determined who is aware and who is not. Then we resolve surprise actions then go to initiatives.
I assume too much i guess, as when i posted in the discussion above the i would resolve i figured everyone would wait but obviously i need be more clear. No biggy. Just my poor communication.
Nazard |
@Ethaniel
You are unable to take a 5-foot step in a round when another move equivalent action is taken. Please revise action. See Pg186 Move Actions and Pg189 5-foot Step in the Core Rulebook.
Ummm...not sure where you're getting that from.
Take 5-Foot Step
You can move 5 feet in any round when you don't perform any other kind of movement. Taking this 5-foot step never provokes an attack of opportunity. You can't take more than one 5-foot step in a round, and you can't take a 5-foot step in the same round that you move any distance.
Doing a move action like drawing a weapon isn't the same as movement. Drawing a weapon, five foot step, and attack is a classic 3E combat pattern.
Iscarel |
I think the distinction Tippy is making is between "movement" and a "move action", which is the way I've always understood it.
I'm quite dissapointed I didn't hear Tippy's song. I'd already worked up my own follow up, but it seems we jumped the gun a bit. With any luck I'll get a chance to use it. I'm feeling a little out-barded.
Ethaniel Meveri |
I will ultimately stand by the GM's ruling, but I've always interpreted the 5-Foot Step rule similarly to Tippy and Iscarel. For me, it's the word "distance" that's most telling about what they mean, as the term "movement" is kind of vague in and of itself. I do see where Waife is coming from, and as I said, I'll respect his stance on it in his game.
Question: Once I have a BAB of at least +1, will I be able to draw during a 5-Foot Step, if we're classifying that as a "move"? That would render this debate moot once we've leveled.
In any case, I won't hold up initiative for the sake of an argument. Ethaniel will cast a spell instead.
Tippy Fullbottle |
Okay, you want me to look in the rule book, so I did, and found this:
Move Action: A move action allows you to move up to your speed or perform an action that takes a similar amount of time. See Table: Actions in Combat for other move actions.
You can take a move action in place of a standard action. If you move no actual distance in a round (commonly because you have swapped your move action for one or more equivalent actions), you can take one 5-foot step either before, during, or after the action.
Tippy Fullbottle |
No problem at all. I must say, they could have done a lot better keeping the movement and combat actions rules less spread out. I read both spots you quoted last night and couldn't find anything to refute what you were saying, so I started to wonder myself and put a thread in the Rules section to see if I was going crazy. A friend of mine pointed out the third location in the rules that I posted above. They're all over the place.
Ethaniel Meveri |
I'm curious. Even with the five foot step, how were you to hit the guy? one of the others was giving cover and it was 15 squares away, I believe.
The whip has a 15-foot reach. I'm a little unclear on the rules about allies providing cover against melee attacks (I should look that up this afternoon). Usually, it doesn't come up, but the 3-square reach seems to create this problem repeatedly. In any case, Ethaniel would have taken the cover penalty to attack. I'm standing by the revised action though.
And thanks for finding that, Tippy. It is kind of ridiculous how splintered some of the rules are. Man is it better than looking up mechanics in Shadowrun, though. I love that game, but it's very difficult to find the definitive answer for rules questions, even in the latest edition. That's way off-topic. Sorry!
DM_Waife_the_BiPolar |
This too has always made me wonder Ethaniel. Having done some research into softcover and partial cover, I would say that if there is anyone (friend or foe) between you and your target when you make a reach attack, they are afforded either soft cover +4AC benefits or partial soft cover +2AC dependant on the subjects sizes. See my examples below.
Iscarel |
Sorry about the wait, folks. I knew my action was coming up but I havent had a chance to pop in since yesterday afternoon. (I only wish my other PbP's moved this fast...)
Didn't get in until 4am last night, and it's been a busy day catching up.