DM Feral's Icebound Outpost [PFS] (Inactive)

Game Master Feral

Pathfinder Society Scenario #3–19: The Icebound Outpost is a Pathfinder Society Scenario designed for 1st- to 5th-level
characters (Tier 1–5; Subtiers 1–2 and 4–5). This scenario is designed for play in the Pathfinder Society Organized Play


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I'm going to say no. I'm generally opposed to faction missions being leveraged against people acting in-character. Stick to your guns Chanix.

What are guys going to do with the ratwoman?

Grand Lodge

Female Halfling Cleric 4/Rogue 1/Evangelist 2 HP 38/38 | AC: 27 /T: 18 /FF: 20 | Perc. +14 | F: +7 / R: +10 /W: +10 | CMB +2 | CMD +19 | Speed 40(50) | Init. +4

"We understand you are in a difficult position here, but the Pathfinders can truly help you and your kin. For us to do that we need to understand what is the nature of your alliance with the Aspis."
If allowed again, Diplomacy 1d20 + 2 ⇒ (15) + 2 = 17
Priscilla proceeds to search the rat women for any clues under the presumably watchful eyes of her companions.
Perception 1d20 + 5 ⇒ (7) + 5 = 12

Silver Crusade

"You may leave this place with us if you wish; I do not believe that you are beyond redemption. If you must remain here then go in peace; and be wary of the company you keep in the future."


She simply stares with tear-filled eyes as Priscella searches.

You find a few valuables but nothing explaining her people's connection to the Aspis.

"I'm sorry..."

You guys know she cannot return with you through the portals. They are specific to each individual. She was born here. It would take pretty powerful magic to transport her back to Golarion.


First person to voice an opinion gets to decide her fate...

The Exchange

HP 4/22 Init +2 Melee +4 AC: 20 Touch: 12 FF: 18 Fort: +6 Ref: +2 Will: +1 CMB +4 CMD +16 CMD(Trip) +23 CMD(Bullrush) +22 CMD(Overrun) +17 Dwarf Fighter Phalanx Soldier Archetype / 2

"Listen, lass. Threats are no good, we can see that. What yer tryin' to protect is noble enough...yer hide. We don't kill needlessly and you din't cause any overt harm that I know of. Chanix here says you played well...could you sing us a ballad. Not jus' any ballad mind yer...but a ballad tellin' yer tale? I'd be willin' to trade my services to yeh, I'm right skillful with some jewelry or precious stones. I may have some here for yeh in me pouch."

Toren looks at his companions, bloodstained and damaged as they are, and looks back at the rat lady. "Yeh can see my friends and I are a bit worse fer the wear. Them people you were travelin' with caused the harm. The Pathfinders are more'n aware of the Aspis. We can bring back word to our employers of either the help of yer kind...or the hinder. It's a mighty organization and could maybe offer protection for you and yer family. Now, please, tell us yer tale...yer ballad of how yeh came to be in this place."

Sense Motive for how close she could be to telling us 1d20 + 1 ⇒ (7) + 1 = 8

Diplomacy (or Aid if Priscilla's is first since she rolled first) 1d20 ⇒ 12

After this unusually eloquent speech (for the dwarf) he sighs loudly and sits down, obviously still affected by his recent poisoning. He lets his Bec de Corbin fall to the ground next to him, and rests himself against Tessa.


Unfortunately the time for that has passed and you already aided the last check.

Toren is unable to glean anything from the ratwoman beyond the fact that she's scared.

Someone determine her fate.

Grand Lodge

Female Halfling Cleric 4/Rogue 1/Evangelist 2 HP 38/38 | AC: 27 /T: 18 /FF: 20 | Perc. +14 | F: +7 / R: +10 /W: +10 | CMB +2 | CMD +19 | Speed 40(50) | Init. +4

"If you are not able to help us the easy way, then you may leave, but the cold awaits you!"

Intimidate 1d20 + 2 ⇒ (15) + 2 = 17


That works. =)

The ratwoman cowers as the tiny halfling brings to bear her fury.

"Please, okay I'll tell you what I know..."

She goes on to explain that she comes from a place known as Round Mountain here in the Tapestry where the bulk of her people live. There, the Immortal Empress rules over her people. She and several other envoys were sent to visit Aspis camps across the tapestry to bring some of their leaders in to negotiate an alliance.

She does not know where the other Aspis camps are.

Shadow Lodge

Char Sheet Elf Rogue (Scout) - HP: 17/17, - AC: 17/T: 14/FF: 13 - Perception: +8 (Trapspotter/Low light) - F:+1 / R: +7/ W: +1 - CMB: +2 - CMD: 16, Speed: 30

"Your people will gain nothing from allying with the Aspis Consortium. The company you keep will have grave consequences on your kind's future. The Pathfinder's will not tolerate it!"

Intimidate: 1d20 + 1 ⇒ (20) + 1 = 21 of course... :/


She's already intimidated and spilled her guts.

Someone decide her fate or I'm going roll a die!

Shadow Lodge

Char Sheet Elf Rogue (Scout) - HP: 17/17, - AC: 17/T: 14/FF: 13 - Perception: +8 (Trapspotter/Low light) - F:+1 / R: +7/ W: +1 - CMB: +2 - CMD: 16, Speed: 30

Set her free. Unless someone else has a mission? I don't even know if I completed my mission. Gimme that 20 back and search the rat!

perception for searching the rat: 1d20 + 7 ⇒ (20) + 7 = 27 figures... :/
sense motive: 1d20 + 5 ⇒ (3) + 5 = 8
sleight of hand: 1d20 + 8 ⇒ (19) + 8 = 27

The Exchange

HP 4/22 Init +2 Melee +4 AC: 20 Touch: 12 FF: 18 Fort: +6 Ref: +2 Will: +1 CMB +4 CMD +16 CMD(Trip) +23 CMD(Bullrush) +22 CMD(Overrun) +17 Dwarf Fighter Phalanx Soldier Archetype / 2

"Thank'ee lass. I think it's time you were to go home back to yer mountain. I know the longing meself to get back underground."


The ratwoman is grateful for your mercy and returns to the temple until she can find a way to return home.

The group returns to the Grand Lodge to a group of Pathfinder neophytes with blankets and hot chocolate (seemingly they've been waiting for you). You're quickly warmed up and debriefed.

Throughout the next few days Aram Zey and a few other Venture Captains commend you all on the job well done. It becomes known that, in the future, you will be called on to return to the tapestry to finish purging the Aspis presence.

Day Job rolls if you're so inclined please.

Shadow Lodge

Char Sheet Elf Rogue (Scout) - HP: 17/17, - AC: 17/T: 14/FF: 13 - Perception: +8 (Trapspotter/Low light) - F:+1 / R: +7/ W: +1 - CMB: +2 - CMD: 16, Speed: 30

None for me.

The Exchange

HP 4/22 Init +2 Melee +4 AC: 20 Touch: 12 FF: 18 Fort: +6 Ref: +2 Will: +1 CMB +4 CMD +16 CMD(Trip) +23 CMD(Bullrush) +22 CMD(Overrun) +17 Dwarf Fighter Phalanx Soldier Archetype / 2

Craft(Gemcutting) 1d20 + 5 ⇒ (8) + 5 = 13

Toren idly polishes his newest cut sapphire, a small rat, to be set as a pendant or a ring. He curses as he accidentally slips with the file and takes a bit of skin off.

He grabs the scarf from off his workbench and smiles fondly while wrapping up his injured finger.

Grand Lodge

Female Halfling Cleric 4/Rogue 1/Evangelist 2 HP 38/38 | AC: 27 /T: 18 /FF: 20 | Perc. +14 | F: +7 / R: +10 /W: +10 | CMB +2 | CMD +19 | Speed 40(50) | Init. +4

Profession (merchant) 1d20 + 7 ⇒ (16) + 7 = 23

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