DM Feral's Icebound Outpost [PFS] (Inactive)

Game Master Feral

Pathfinder Society Scenario #3–19: The Icebound Outpost is a Pathfinder Society Scenario designed for 1st- to 5th-level
characters (Tier 1–5; Subtiers 1–2 and 4–5). This scenario is designed for play in the Pathfinder Society Organized Play


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Between the menfolk, the large statue is unwrapped and rolled into a position that feels a little more at home.

Toren's examination reveals the statue to be made of a fairly common stone but expertly carved and quite old. It would be worth a great sum to a collector on the black market.

Silver Crusade

Well...this will have to do.

"Thank you for your help friends. I'm unclear what deity this statue represents but I could not allow it to remain covered and prostrate for all eternity. "

"Now...what's going on with this map?" Rhydderch looks thoughtful for a moment. "Speaking of maps...do we know our way out of this tapestry?"


The party was told that in order to return home you had to return to your point of entry (the front of the temple).

Grand Lodge

Female Halfling Cleric 4/Rogue 1/Evangelist 2 HP 38/38 | AC: 27 /T: 18 /FF: 20 | Perc. +14 | F: +7 / R: +10 /W: +10 | CMB +2 | CMD +19 | Speed 40(50) | Init. +4

A bit surprised Priscilla turns to Toren and hands him the map. “By our taskmasters at the Society.. you mean Aram Zey, right?” She holds on to the map for a second and stares at him as he reaches for it…
”Speaking of our task at hand, I am a little surprized and relieved we have only come across Aspis agents and no other beings that might dwell in this demiplane…”
Priscilla takes a last look around the room.
Perception 1d20 + 5 ⇒ (11) + 5 = 16
”I realize the last fight gave you a bit of a scare there Blue Eyes, but our work here is not done yet, I believe there we past another chamber to the northwest.”

Silver Crusade

"That business about being scared. We should not speak of it again." Rhydderch offers a humble smile to the halfling.

Grand Lodge

Female Halfling Cleric 4/Rogue 1/Evangelist 2 HP 38/38 | AC: 27 /T: 18 /FF: 20 | Perc. +14 | F: +7 / R: +10 /W: +10 | CMB +2 | CMD +19 | Speed 40(50) | Init. +4

Looking at the statue, Priscilla thinks about where it may have been removed from.
"No Problemo Blue Eyes, what happens in the Hao Jin Tapestry stays in the Hao Jin Tapestry. Well, Oh Mighty Valiant One, if you are done redecorating, you can lead the way to that northwest chamber."


I almost forgot something.

After Chanix checks the desk one last time, he finds a hidden compartment. Within, there is a journal describing a Tian ninja - Yashi Momota's recent tagging along on Aspis Consortium missions. The journal's author believes he represents only the first stage in a growing alliance between the Consortium and the Golden League of Goka, and has details on other evidence that he/she believes supports this theory.

***

The last unexplored chamber appears to be another shrine area.

This shrine looks as though it was constructed yesterday, its intricate stonework unblemished by time, vandals, or weather. A statue of a beautiful four-armed woman bearing a scroll in each hand rests beneath a tall spire. Images of daring acts of heroism, long journeys, and unrequited love fill the walls.

Perception checks please.

Silver Crusade

Perception: 1d20 + 7 ⇒ (16) + 7 = 23

The Exchange

HP 4/22 Init +2 Melee +4 AC: 20 Touch: 12 FF: 18 Fort: +6 Ref: +2 Will: +1 CMB +4 CMD +16 CMD(Trip) +23 CMD(Bullrush) +22 CMD(Overrun) +17 Dwarf Fighter Phalanx Soldier Archetype / 2

Notice Unusual stonework on the statue...to make sure it's stone... 1d20 + 4 ⇒ (20) + 4 = 24

Shadow Lodge

Char Sheet Elf Rogue (Scout) - HP: 17/17, - AC: 17/T: 14/FF: 13 - Perception: +8 (Trapspotter/Low light) - F:+1 / R: +7/ W: +1 - CMB: +2 - CMD: 16, Speed: 30

Pocketing the book

sleight of hand: 1d20 + 8 ⇒ (20) + 8 = 28
perception; next chamber: 1d20 + 7 ⇒ (10) + 7 = 17

Grand Lodge

Female Halfling Cleric 4/Rogue 1/Evangelist 2 HP 38/38 | AC: 27 /T: 18 /FF: 20 | Perc. +14 | F: +7 / R: +10 /W: +10 | CMB +2 | CMD +19 | Speed 40(50) | Init. +4

Perception 1d20 + 5 ⇒ (11) + 5 = 16


Everyone made the DC.

You are all aware of the room becoming increasingly cold and a feeling of almost overwhelming sadness washing over you.

This is a surprise round. Everyone gets one action. Post in any order.

Silver Crusade

"Such a beautiful statue! I must look more closely. I..." Feeling the sudden sense of cold...even colder than before walking in the room, Rhydderch resists the urge to move closer to the statue.

"Trapped? Or cursed? No one go near it unless we can figure out if its safe."

Cast Detect Magic.

The Exchange

HP 4/22 Init +2 Melee +4 AC: 20 Touch: 12 FF: 18 Fort: +6 Ref: +2 Will: +1 CMB +4 CMD +16 CMD(Trip) +23 CMD(Bullrush) +22 CMD(Overrun) +17 Dwarf Fighter Phalanx Soldier Archetype / 2

If I can reach the statue with my polearm I'll try and knock a scroll out of one of the hands

Not sure what kind of roll this would be...Disarm? 1d20 + 3 ⇒ (13) + 3 = 16

If I can't reach, then I'll prepare an action to attack the first unfriendly that moves within reach

Shadow Lodge

Char Sheet Elf Rogue (Scout) - HP: 17/17, - AC: 17/T: 14/FF: 13 - Perception: +8 (Trapspotter/Low light) - F:+1 / R: +7/ W: +1 - CMB: +2 - CMD: 16, Speed: 30

Add another +1 for traps; if we're using same perception checks

Chanix pairs a dagger with his rapier in preparation of the worst.

Grand Lodge

Female Halfling Cleric 4/Rogue 1/Evangelist 2 HP 38/38 | AC: 27 /T: 18 /FF: 20 | Perc. +14 | F: +7 / R: +10 /W: +10 | CMB +2 | CMD +19 | Speed 40(50) | Init. +4

Priscilla grants Blue Eye a Bit of Luck.


Rhydderch detects the presence of evil.

Even aided by Pricilla's luck, Toren's attempts to wrest the scroll from the statue's arms are unsuccessful. It appears the scroll is part of the statue.

Suddenly the cold spikes sharply!

Rhydderch: 1d20 + 4 ⇒ (12) + 4 = 16
Cold Damage: 1d6 ⇒ 4

Toren: 1d20 + 5 ⇒ (11) + 5 = 16
Toren, Bit of Luck!: 1d20 + 5 ⇒ (13) + 5 = 18
Cold Damage: 1d6 ⇒ 2

Chanix: 1d20 + 1 ⇒ (14) + 1 = 15
Cold Damage: 1d6 ⇒ 4

Priscilla: 1d20 + 3 ⇒ (2) + 3 = 5
Cold Damage: 1d6 ⇒ 3

Everyone takes cold damage and the biting chill saps some of little Priscilla's strength (1 strength damage).

A moment later, the danger is passed and although the sense of sadness still permeates the room, it is no longer cold (or at least not colder than the rest of the temple).

In a corner you find the body of an aspis thug that did not survive his encounter with this room's haunt.

A further search reveals nothing else of interest.

The Exchange

HP 4/22 Init +2 Melee +4 AC: 20 Touch: 12 FF: 18 Fort: +6 Ref: +2 Will: +1 CMB +4 CMD +16 CMD(Trip) +23 CMD(Bullrush) +22 CMD(Overrun) +17 Dwarf Fighter Phalanx Soldier Archetype / 2

"Hrrbbrrrr!! It got damned cold in here, dinnit just? I don't think I can find anything else in here besides that poor feller in the corner worth searchin' for...anyone else care to leave this place?"

Silver Crusade

"I thought you'd never ask."

Cold Resistance 5 means I take no damage...correct?


Yup.

After the group returns to the entryway and crosses the slippery frozen lake again, you cannot shake the feeling that you're being watched...

Perception Checks

Rhydderch: 1d20 + 7 ⇒ (1) + 7 = 8
Toren: 1d20 + 1 ⇒ (18) + 1 = 19
Chanix: 1d20 + 7 ⇒ (14) + 7 = 21
Priscilla: 1d20 + 5 ⇒ (13) + 5 = 18

Silver Crusade

Apparently Rhydderch is daydreaming!

Shadow Lodge

Char Sheet Elf Rogue (Scout) - HP: 17/17, - AC: 17/T: 14/FF: 13 - Perception: +8 (Trapspotter/Low light) - F:+1 / R: +7/ W: +1 - CMB: +2 - CMD: 16, Speed: 30

"I have an uneasy feeling but I cannot pinpoint the cause. Priscilla, would you mind taking this wand of mine and using it as needs be?"

Silver Crusade

If the elf has an uneasy feeling....

Cast Detect Evil


Rhydderch's spell proves unnecessary as you all spot another aspis agent barring the exit from the temple - a fearsome half-orc woman with a pair of deadly curved blades in her hands. Behind her cowers a feminine rat-person with a violin clutched in her tiny paws.

"So the Pathfinder Society has finally come to ruin my operation? Well not on my watch!", she shouts in a guttural voice.

Initiative Rolls

Rhydderch: 1d20 + 1 ⇒ (14) + 1 = 15
Toren: 1d20 + 2 ⇒ (19) + 2 = 21
Chanix: 1d20 + 6 ⇒ (10) + 6 = 16
Priscilla: 1d20 + 3 ⇒ (16) + 3 = 19

A: 1d20 + 1 ⇒ (17) + 1 = 18
B: 1d20 + 2 ⇒ (6) + 2 = 8
C: 1d20 + 2 ⇒ (17) + 2 = 19

Before anyone can act, a shadowy figure leans out over the wall thirty feet overhead. Chanix is the only one that spots him.

The leathers-clad figure hurls a tiny sharp object down at Toren.

Target: 1d4 ⇒ 2
Attack vs Flatfooted: 1d20 + 3 ⇒ (19) + 3 = 22
Damage: 1d2 + 1d6 + 2 ⇒ (1) + (6) + 2 = 9

Fort Save w/ Bonus vs Poison: 1d20 + 5 + 4 ⇒ (1) + 5 + 4 = 10

The blade sticks in Toren's neck and the stalwart dwarf staggers and then falls over unconscious. That's a rough one to fail a save against.

Surprise Round: Chanix.

Normal Initiative:

Toren/Priscilla
Trizzan/Leska
Chanix/Rhydderch
Yashi

Map coming up.

The Exchange

HP 4/22 Init +2 Melee +4 AC: 20 Touch: 12 FF: 18 Fort: +6 Ref: +2 Will: +1 CMB +4 CMD +16 CMD(Trip) +23 CMD(Bullrush) +22 CMD(Overrun) +17 Dwarf Fighter Phalanx Soldier Archetype / 2

Bah! Damnable dwarf not very fortitudinous!

Grand Lodge

Female Halfling Cleric 4/Rogue 1/Evangelist 2 HP 38/38 | AC: 27 /T: 18 /FF: 20 | Perc. +14 | F: +7 / R: +10 /W: +10 | CMB +2 | CMD +19 | Speed 40(50) | Init. +4

Prior to leaving Priscilla will Channel energy for the Group.
1d6 ⇒ 4


Priscilla Daystar wrote:

Prior to leaving Priscilla will Channel energy for the Group.

1d6

That's fine. I assumed you patched everyone up after the haunt.

Grand Lodge

Female Halfling Cleric 4/Rogue 1/Evangelist 2 HP 38/38 | AC: 27 /T: 18 /FF: 20 | Perc. +14 | F: +7 / R: +10 /W: +10 | CMB +2 | CMD +19 | Speed 40(50) | Init. +4

I didn’t get to warn the group of this one in time, oh well.
Priscilla leans over the dwarf and the memory of the feeling of understanding of other languages is replaced by healing energy.
CLW 1d8 + 1 ⇒ (6) + 1 = 7


Well the trait shouldn't be quite that powerful. It's only a trait after all, not a once-per-day free Divination.

I considered just targeting Priscilla with the poisoned shuriken but I figured the damage would just drop her which would defeat the whole purpose of her reroll in the first place. =/

Shadow Lodge

Char Sheet Elf Rogue (Scout) - HP: 17/17, - AC: 17/T: 14/FF: 13 - Perception: +8 (Trapspotter/Low light) - F:+1 / R: +7/ W: +1 - CMB: +2 - CMD: 16, Speed: 30

I don't know the assassin's stats; does he have something that negates the ranged penalty for throwing long distance?

Chanix let's his dagger fly at the half-orc as the battle opens up.

1d20 + 4 ⇒ (15) + 4 = 19
1d4 + 1 + 1d6 ⇒ (4) + 1 + (5) = 10


Not at all. I just forgot. Range penalties would give him -4 to hit. Unfortunately that would still hit Toren's flatfooted AC (just barely).

Rounds 1 Map

The dagger hits the orcish woman in the shoulder hard but she only snarls her defiance.

Normal Initiative:

Toren/Priscilla
Trizzan/Leska
Chanix/Rhydderch
Yashi

The Exchange

HP 4/22 Init +2 Melee +4 AC: 20 Touch: 12 FF: 18 Fort: +6 Ref: +2 Will: +1 CMB +4 CMD +16 CMD(Trip) +23 CMD(Bullrush) +22 CMD(Overrun) +17 Dwarf Fighter Phalanx Soldier Archetype / 2

How long am I unconscious?


The rat-woman begins playing her violin and ducks behind the pillar.

The half-orc levels her knives at Chanix and grins.

She delays.

Chanix/Rhydderch are up.

Silver Crusade

Rhydderch moves to 3B and attacks the half Orc whilst Smiting Evil.

1d20 + 8 ⇒ (12) + 8 = 20
1d8 + 4 ⇒ (7) + 4 = 11


When Rhydderch steps into the room he finds his legs tangled with a length of magically concealed rope. The rope tangles around his legs and hampers his movement.

Rhydderch is Entangled as of B5. He's not anchored to anything so he still move at half speed but that mean you can't quite attack this turn.

You still have the rest of your movement and a standard. It requires a full-round action and either a strength check or escape artist check to remove the Entanglement. Alternatively, you can just attack to destroy it.

Silver Crusade

Fine. I'll attack the snare.

1d20 + 5 ⇒ (5) + 5 = 10
1d8 + 3 ⇒ (8) + 3 = 11

Shadow Lodge

Char Sheet Elf Rogue (Scout) - HP: 17/17, - AC: 17/T: 14/FF: 13 - Perception: +8 (Trapspotter/Low light) - F:+1 / R: +7/ W: +1 - CMB: +2 - CMD: 16, Speed: 30

Another knife appears and goes hurtling through the air towards the assassin above.

1d20 + 4 - 6 ⇒ (3) + 4 - 6 = 1

But misses wildly.

I haven't forgotten you


The assassin chuckles softly as Chanix's dagger flies wide.

With his offhand the figure performs a series of brief gestures. A moment later he moves with supernatural quickness and quickly tosses two more sharp metal points, this time aimed at Chanix.

Target: 1d3 ⇒ 2

Shuriken w/ range penalty and inspire: 1d20 ⇒ 13
Damage: 1d2 + 3 ⇒ (2) + 3 = 5

Shuriken w/ range penalty and inspire: 1d20 ⇒ 20
Confirming w/ range penalty and inspire: 1d20 ⇒ 11
Damage: 1d2 + 3 ⇒ (1) + 3 = 4

Shuriken w/ range penalty and inspire: 1d20 ⇒ 11

The half-orc stays in delay.

"Come on then Pathfinder. Let's see what you're made of. Or are you afraid?" she sneers.

Up now: Toren/Priscilla

The Exchange

HP 4/22 Init +2 Melee +4 AC: 20 Touch: 12 FF: 18 Fort: +6 Ref: +2 Will: +1 CMB +4 CMD +16 CMD(Trip) +23 CMD(Bullrush) +22 CMD(Overrun) +17 Dwarf Fighter Phalanx Soldier Archetype / 2

Zzzzz...mumble mumble sausage mumble.

LOL

Grand Lodge

Female Halfling Cleric 4/Rogue 1/Evangelist 2 HP 38/38 | AC: 27 /T: 18 /FF: 20 | Perc. +14 | F: +7 / R: +10 /W: +10 | CMB +2 | CMD +19 | Speed 40(50) | Init. +4

the 11:57 post

Shadow Lodge

Char Sheet Elf Rogue (Scout) - HP: 17/17, - AC: 17/T: 14/FF: 13 - Perception: +8 (Trapspotter/Low light) - F:+1 / R: +7/ W: +1 - CMB: +2 - CMD: 16, Speed: 30

Feral, did you throw 3 stars at me? Is that possible at this level or is one of those meant to be a save?

Priscilla, this is the second round. You get a new set of actions.


He only got two attacks. That last line was just overzealous copy/pasting.

Grand Lodge

Female Halfling Cleric 4/Rogue 1/Evangelist 2 HP 38/38 | AC: 27 /T: 18 /FF: 20 | Perc. +14 | F: +7 / R: +10 /W: +10 | CMB +2 | CMD +19 | Speed 40(50) | Init. +4

I am a bit confused by the action sequence here, is Toren still down despite the heal? And is Priscilla still down a strength point. And where is the opponent on the side of the map?


Toren is still down because he was poisoned. I'm sorry if that wasn't clearn.

Pricilla is down a point of strength. That's going to take a day to heal.

The guy on the side is on top of the wall 30 feet above you guys throwing shurikens down at you.

Grand Lodge

Female Halfling Cleric 4/Rogue 1/Evangelist 2 HP 38/38 | AC: 27 /T: 18 /FF: 20 | Perc. +14 | F: +7 / R: +10 /W: +10 | CMB +2 | CMD +19 | Speed 40(50) | Init. +4

Pricilla surprised to see Torren not waking shouts ”Wake up you oaf! It’s time you use that blasted shield of yours!” Priscilla turns to Chanix. ”Do you think you get rid of the sniper?Priscilla grants Chanix a Bit of Luck. (4 of 6)
Priscilla then readies her sling. Move action?


The violinist continues playing at a frenzied pace.

The half-orc growls in frustration. Tired of waiting for someone to come challenger her, she closes on the group and lashes out with one of her curved knives at Rhydderch.

Kukri w/ Inspire: 1d20 + 7 ⇒ (19) + 7 = 26
Damage: 1d4 + 6 ⇒ (3) + 6 = 9

Confirming w/ Inspire: 1d20 + 7 ⇒ (17) + 7 = 24
Additional Damage: 1d4 + 6 ⇒ (2) + 6 = 8

Ouch.

Up next: Chanix/Rhydderch

Silver Crusade

Stabilize: 1d20 + 4 ⇒ (15) + 4 = 19

Shadow Lodge

Char Sheet Elf Rogue (Scout) - HP: 17/17, - AC: 17/T: 14/FF: 13 - Perception: +8 (Trapspotter/Low light) - F:+1 / R: +7/ W: +1 - CMB: +2 - CMD: 16, Speed: 30

That assassin is already too far to be very effective. Worry about escaping while I hold off this beast!

Chanix steps over top of Toren hoping he'll wake up soon.
Move to C5

His rapier darts towards the half-orc.

Attack: 1d20 + 5 ⇒ (15) + 5 = 20
Bit of Luck: 1d20 + 5 ⇒ (20) + 5 = 25

damage: 1d6 + 1 ⇒ (3) + 1 = 4

Confirmation: 1d20 + 5 ⇒ (11) + 5 = 16
Bit of Luck: 1d20 + 5 ⇒ (16) + 5 = 21

critical damage: 1d6 + 1 ⇒ (1) + 1 = 2

Can we get a new map?

The Exchange

HP 4/22 Init +2 Melee +4 AC: 20 Touch: 12 FF: 18 Fort: +6 Ref: +2 Will: +1 CMB +4 CMD +16 CMD(Trip) +23 CMD(Bullrush) +22 CMD(Overrun) +17 Dwarf Fighter Phalanx Soldier Archetype / 2

Great use of Bit of Luck!

Shadow Lodge

Char Sheet Elf Rogue (Scout) - HP: 17/17, - AC: 17/T: 14/FF: 13 - Perception: +8 (Trapspotter/Low light) - F:+1 / R: +7/ W: +1 - CMB: +2 - CMD: 16, Speed: 30

Wish I could have used it on the damage too!

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