DM Elanmorin's Hell' Rebels

Game Master Nathan Hartshorn

Kintargo has been taken over by the forces of Hell!
Barzillai Thrune has the city in his clutches, will heroes arise and suceed in guiding the resistance against the tyrant or will they fall as so many others before of them?

HELL’S REBELS REBELLION SHEET

Lootfinder by Veccio

Handouts

Initiative order:
[dice=Initiative check (Elurius)]1d20+4[/dice]
[dice=Initiative check (Lirotha)]1d20+3[/dice]
[dice=Initiative check (Kurglunn)]1d20+2[/dice]
[dice=Initiative check (Oren)]1d20+2[/dice]
[dice=Initiative check (Rocco)]1d20+3[/dice]
[dice=Initiative check (Talon)]1d20+4[/dice]
[dice=Initiative check (Valrani)]1d20+1[/dice]

Day Job checks:
Result: 5 -> 1 gp
Result: 10 -> 5 gp
Result: 15 -> 10 gp
Result: 20 -> 20 gp
Result: 25 -> 50 gp
Result: 30 -> 75 gp
Result: 35 -> 100 gp
Result: 40 -> 150 gp

Map of Kitargo

The wasp nest

Iudeimus Tenements

Lucky Bones - lvl 01

Lucky Bones - Undervater Level


2,701 to 2,750 of 5,737 << first < prev | 50 | 51 | 52 | 53 | 54 | 55 | 56 | 57 | 58 | 59 | 60 | next > last >>

Kurglunn the Runner | Phantom (Fear) 6 (HP 46/46) | AC:20 (15 Incorporeal) | T:13 | FF:17 | cmd:17 | Fort +2 | Ref +7 | Will +4 | Init. +3 | Perc:+8; Darkvision 60ft | Speed 30ft | Manifestation: Ectoplasmic | Status: N/A

Kurglunn, not being in any way interested in facing this terrifying new threat alone, runs the other way and strikes at the monk facing the Hound.

Slam, pa, charge, flank: 1d20 + 3 + 2 + 2 ⇒ (5) + 3 + 2 + 2 = 12 Damage, PA: 1d6 + 3 ⇒ (4) + 3 = 7
If the attack hits, DC13 Will save to avoid becoming shaken for 1d4 rounds
AC14 this round from the charge


male Human
Spoiler:
AC 16/T11/FF15 HP 42/42 F+4 R+5 W+4 Init +1 SM +20 /Perception +7
Bard (Chelish Diva) 4

Morricone moves up and tries to strike the red robed monk.
Attack: 1d20 + 6 ⇒ (14) + 6 = 201d8 + 4 ⇒ (2) + 4 = 6

Shadow Lodge

MAP

@ Oren: No I don't think Inspire courage is still active even with lingering performance

Oren first swing catches her opponent unprepared causing a large gash on the man's shin, it's still not enough to kill him though.
In the other room battle rages on as Kurglunn unleashes his ectoplasmic fists at the other monk, who's able to avoid them. Not so with Morricone's blade slashing his torso and spilling a lot of his blood on the Fantasmagorium's floor.

Round 8 - Bold may post

Rocco

Person with high pitched voice

Talon -8hp
Kurglunn
Morricone
Valrani
Oren

Badly dressed human (red) -11hp
Badly dressed human (green) -14hp

Lirotha


Male human vigilante (gunmaster) 4, Brawler 1; hp 38/38; Init +6; AC 18, touch 14, flat-footed 14; Fort +4, Ref +10, Will +5; +2 bonus against fear when firearm drawn: Perception +8

The Hound see's the appearance of the new threat and says grimly "Looks like things just got real."

And then pulls his fist back and delivers a right hook at the monk in red.

Improved Unarmed Attack: 1d20 + 3 ⇒ (13) + 3 = 16
Damage: 1d6 + 1 ⇒ (2) + 1 = 3

"Night night punk."

If the monk goes down, then as a move action the Hound will dives into a roll and grab cover ie he will move 5 squares down and 1 square left. So if he can move then please just move him for me thanks!


Booker: HP: 21/38; minor healing potion 3/5; AC: 20 (21 before first action); Fort +8; Ref +10; Will +7; Per +7

Valrani steps up and smashes her staff into the green monk.

"Just leave us alone you creep."

attack: 1d20 + 7 ⇒ (3) + 7 = 10
damage: 2d6 + 5 ⇒ (4, 2) + 5 = 11

Shadow Lodge

MAP

Talon punches the monk in the face yet he somehow still stands.
Valrani tries to crack the other monk on the head with her staff but she misses the half dead opponent.

Both of the monks retaliate, desperation evident in their eyes!

Attack roll (red vs Talon) 01: 1d20 + 1 ⇒ (6) + 1 = 7 -> Damage roll: 1d6 + 2 ⇒ (1) + 2 = 3
Attack roll (red vs Talon) 02: 1d20 + 1 ⇒ (16) + 1 = 17 -> Damage roll: 1d6 + 2 ⇒ (3) + 2 = 5

Attack roll (green vs Lirotha) 01: 1d20 + 1 ⇒ (16) + 1 = 17 -> Damage roll: 1d6 + 2 ⇒ (1) + 2 = 3
Attack roll (green vs Lirotha) 02: 1d20 + 1 ⇒ (14) + 1 = 15 -> Damage roll: 1d6 + 2 ⇒ (2) + 2 = 4

And each one manages to hit their targets causing both Lirotha and Talon to bleed!

End of Round 8 and beginning of Round 9 - Bold may post

Rocco

Person with high pitched voice

Talon -13hp
Kurglunn
Morricone
Valrani
Oren

Badly dressed human (red) -14hp
Badly dressed human (green) -14hp

Lirotha -3hp


Female 1/2 Elf (Varisian) Witch 7 (Cartomancer) | HP 39/39 | Speed 30ft | AC 13 (17 w/Mage Armor), touch 12, flat-footed 11 | Fort +4 : Ref +5 : Will +7 | Hexes: DC18 | Init +3, Perception +15 (Low-Light) | Active: Mage Armor

Hesitant to face the green clad monk further, Lirotha slashes at him wildly and then steps back quickly to allow the others to finish him off.

MW Starknife w/Arcane Strike: 1d20 + 3 ⇒ (13) + 3 = 16
Damage(Magic): 1d4 + 1 + 1 ⇒ (4) + 1 + 1 = 6


male Human
Spoiler:
AC 16/T11/FF15 HP 42/42 F+4 R+5 W+4 Init +1 SM +20 /Perception +7
Bard (Chelish Diva) 4

To speed things up I will post that Morricone will start bardic performance, inspire courage on his turn again, if able!

Shadow Lodge

MAP

How many rounds of bardic performance left Morri?

Startled by the monk's persistence, Lirotha reacts by instint slashing at the man with her starknife. A look of disbelief spreads on the asmodean's face as she cuts his throat. He clutches it trying to stem the blood's flow but he quickly falls bleeding out on the floor.

Round 9 - Bold may post

Rocco

Person with high pitched voice

Talon -13hp
Kurglunn
Morricone
Valrani
Oren

Badly dressed human (red) -14hp

Lirotha -3hp


Male Halfling Spiritualist 6/Rogue (Unchained) 1 | HP 45/45| AC:18 (22) | T:14 | FF:15 | cmd:16 | Fort +7 | Ref +8 | Will +10 | Init. +3 | Perc:+12 | Speed 20ft | Spells: 1st (5/5) 2nd (4/4) | Status: N/A

Rocco does his best to move up and help take down the green monk, but Lirotha finishes the job as her blade rips the man's throat out. He rushes past and mutters and he goes by, "Nice job, witch!"

Double move

Shadow Lodge

MAP

"Your souls will make for a grand offering to the Prince of Darkness!" screams the man wielding 2 maces covering the distance separating him from Kurglunn and atatcking with the help of the newly evoked flying weapon...

Attack roll (Un)Holy flying Mace vs Kurglunn: 1d20 + 6 ⇒ (13) + 6 = 19 -> Damage roll: 1d8 + 4 ⇒ (2) + 4 = 6Force damage, no DR

Attack roll (Armored man vs Kurglunn): 1d20 + 5 ⇒ (9) + 5 = 14 -> Damage roll: 1d8 + 2 ⇒ (3) + 2 = 5

The man misses Kurglunn, not so the magical flying mace easily bypassing the phantom's defenses.

Round 9 - Bold may post

Rocco

Person with high pitched voice

Talon -13hp
Kurglunn -6hp
Morricone
Valrani
Oren

Badly dressed human (red) -14hp

Lirotha -3hp


Tien Female Mutagenic Mauler 7 | HP 66/66 | AC (26)23/15/21| F+8(+11),R+8(+11),W+4(+7)(+2 v. , compulsion and emotions) | Init.+2, Perc.+11 | CMB +2 (+14 Bull Rush)(+13 Sunder); CMD 24 (26 v Bull Rush)(25 v Sunder)| while under effects of mutagen, gain +10 to speed, +2 to damage and low light vision.

Oren double moves 60' toward the red enemy, ready to take up action next round.

Would someone move me 60' toward red? Thanks.


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Female 1/2 Elf (Varisian) Witch 7 (Cartomancer) | HP 39/39 | Speed 30ft | AC 13 (17 w/Mage Armor), touch 12, flat-footed 11 | Fort +4 : Ref +5 : Will +7 | Hexes: DC18 | Init +3, Perception +15 (Low-Light) | Active: Mage Armor
Oren Mitabu wrote:

Oren double moves 60' toward the red enemy, ready to take up action next round.

Would someone move me 60' toward red? Thanks.

Done.


Booker: HP: 21/38; minor healing potion 3/5; AC: 20 (21 before first action); Fort +8; Ref +10; Will +7; Per +7

Is the man in green on the map down?


Female 1/2 Elf (Varisian) Witch 7 (Cartomancer) | HP 39/39 | Speed 30ft | AC 13 (17 w/Mage Armor), touch 12, flat-footed 11 | Fort +4 : Ref +5 : Will +7 | Hexes: DC18 | Init +3, Perception +15 (Low-Light) | Active: Mage Armor

Yep. I got lucky with my last hit.


Booker: HP: 21/38; minor healing potion 3/5; AC: 20 (21 before first action); Fort +8; Ref +10; Will +7; Per +7

I removed him from the map
Valrani dashes past the fallen devil worshipper, following closely behind Oren.

Double moves


Male human vigilante (gunmaster) 4, Brawler 1; hp 38/38; Init +6; AC 18, touch 14, flat-footed 14; Fort +4, Ref +10, Will +5; +2 bonus against fear when firearm drawn: Perception +8

The Hound, getting sick of this monk just friggin headbutts him.

Improved Unarmed Attack: 1d20 + 3 ⇒ (14) + 3 = 17
Damage: 1d6 + 1 ⇒ (2) + 1 = 3

Again, If the monk goes down, then as a move action the Hound will dives into a roll and grab cover ie he will move 5 squares down and 1 square left. So if he can move then please just move him for me thanks!


male Human
Spoiler:
AC 16/T11/FF15 HP 42/42 F+4 R+5 W+4 Init +1 SM +20 /Perception +7
Bard (Chelish Diva) 4

If talon manages to down the red one Morricone will move forward towards pitchy. If not he will attack the red one.
Attack: 1d20 + 6 ⇒ (20) + 6 = 261d8 + 4 ⇒ (5) + 4 = 9


Male human vigilante (gunmaster) 4, Brawler 1; hp 38/38; Init +6; AC 18, touch 14, flat-footed 14; Fort +4, Ref +10, Will +5; +2 bonus against fear when firearm drawn: Perception +8

Nice one Morri! Don't forget to confirm your crit.


Kurglunn the Runner | Phantom (Fear) 6 (HP 46/46) | AC:20 (15 Incorporeal) | T:13 | FF:17 | cmd:17 | Fort +2 | Ref +7 | Will +4 | Init. +3 | Perc:+8; Darkvision 60ft | Speed 30ft | Manifestation: Ectoplasmic | Status: N/A

GM, that second attack actually hit. Kurglunn charged last round, so his AC was 14. So he should take 2 more points of damage.
He's back to his regular AC16 now, though.

Kurglunn screams in panicked fury as he turns and swings with all his strength at this new attacker.

Slam, PA: 1d20 + 3 ⇒ (19) + 3 = 22 Damage, PA: 1d6 + 3 ⇒ (6) + 3 = 9
Slam, PA: 1d20 + 3 ⇒ (20) + 3 = 23 Damage, PA: 1d6 + 2 ⇒ (5) + 2 = 7
Crit?: 1d20 + 3 ⇒ (4) + 3 = 7 Damage: 1d6 + 2 ⇒ (3) + 2 = 5
If the attack hits, DC13 Will save to avoid becoming shaken for 1d4 rounds


male Human
Spoiler:
AC 16/T11/FF15 HP 42/42 F+4 R+5 W+4 Init +1 SM +20 /Perception +7
Bard (Chelish Diva) 4

Lady Shelyn, help
Conf: 1d20 + 6 ⇒ (19) + 6 = 251d8 + 4 ⇒ (1) + 4 = 5

Shadow Lodge

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MAP

Once it's evident Lirotha's killed the monk Oren and Valrani run towards the sounds of fighting coming from the other side of the wall but it's soon apparent there's no need for that as the Hound headbuts the other monk into oblivion and the combined onslaught of Morricone and Kurglunn attacks makes short work of the enemy's leader.

Combat over - 3 crits in a row hurt a lot! XD

Loot!:
-On the enemy leader's body: a scroll, 2 vials of bottled water, breastplate, heavy mace, light mace, golden unholy symbol of Asmodeus, four onyx gems, 8 gp
-On each of the fallen monks (which means the loot is multiplied by 4): they had nothing of value on themselves. Are Asmodeans with vote of poverty a thing now?
-On the zombies: All of the zombies wear burned nobles’clothing, but two of them still wear Victocora signet rings baked onto their charred fingers. What this means you can only imagine

Well, you survived an ambush with only a few minor wounds on Talon (-13) and Kurglunn (-8). Well done! What now?


Female 1/2 Elf (Varisian) Witch 7 (Cartomancer) | HP 39/39 | Speed 30ft | AC 13 (17 w/Mage Armor), touch 12, flat-footed 11 | Fort +4 : Ref +5 : Will +7 | Hexes: DC18 | Init +3, Perception +15 (Low-Light) | Active: Mage Armor

After renewing her dancing lights spell, she moves over to the hurt Talon/Hound and thumps him in the ear with her Healing Hex!

Healing Hex(Talon): 1d8 + 3 ⇒ (1) + 3 = 4

Healing Hex!:

Healing hex used Today!:
1. Lirotha
2. Morricone
3. Rocco
4. Oren
5. Talon
6. Valrani
7. Kurglunn

Anyone else hurt that I can help?

"Next time...can we NOT use the explosive weapons when we're trying to sneak around?"

She turns to the others and sighs.

"I think we were so loud, Asmodeous himself heard us down in the 9th hell. Rocco, you and Kurglunn go grab any loot you can find on these enemies! The rest of you...we still need to go check the rest of the building and then get out of here quickly before more enemies arrive!"

Unless the scroll on the enemy leader is informative to us, rather than magical, we will worry about it and the rest of the loot later.


Booker: HP: 21/38; minor healing potion 3/5; AC: 20 (21 before first action); Fort +8; Ref +10; Will +7; Per +7

Valrani quickly checks the bodies for any sign of magical auras.

"We still need to find a way down... There must be a basement here somewhere."

She examines the dead nobles "Did Victocora oppose the current regime?"


Female 1/2 Elf (Varisian) Witch 7 (Cartomancer) | HP 39/39 | Speed 30ft | AC 13 (17 w/Mage Armor), touch 12, flat-footed 11 | Fort +4 : Ref +5 : Will +7 | Hexes: DC18 | Init +3, Perception +15 (Low-Light) | Active: Mage Armor

Lirotha nods easily as she begins to move away from the scene.

"I think that's implied by the fact that the current regime was trying to eliminate her 'faction' completely and without any traces..."

Suddenly, in a hurry to leave the room, Lirotha hustles into the next revealed room of the Fastasmagorium to see what she can see!

Perception: 1d20 + 11 ⇒ (2) + 11 = 13


male Human
Spoiler:
AC 16/T11/FF15 HP 42/42 F+4 R+5 W+4 Init +1 SM +20 /Perception +7
Bard (Chelish Diva) 4

Morricone weaves a quick spell to see magical auras and checks for the whisperer.


Male human vigilante (gunmaster) 4, Brawler 1; hp 38/38; Init +6; AC 18, touch 14, flat-footed 14; Fort +4, Ref +10, Will +5; +2 bonus against fear when firearm drawn: Perception +8

The Hound nods a thanks to Lirotha for the healing then reaches into his belt and pulls the stopper on a vial to get a little extra healing, just in case.

Cure Light Wounds: 1d8 + 5 ⇒ (6) + 5 = 11

Shadow Lodge

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MAP

The heavy mace, vials of water and scroll appear to be magical in nature to Valrani's expert eye.

Appropriate methods of identification applied...:
scroll of dispel magic, unholy water, +1 heavy mace, mwk light mace, golden unholy symbol worth 100 gp, four onyx gems worth 25 gp each

Once Lirotha reaches the room previously occupied by the zombies and their asmodean masters she notices how the room’s shelves and displays seem more akin to those one would find in a storefront than a museum. While the shelves are relatively empty, what rubbish remains on them further supports the conclusion that this was once some sort of shop. Four long tables in the middle of the room seem to have seen more recent use, their surfaces cluttered with papers and objects.

10 minutes of searching and a DC20 perception check later later...:
You manage to gather enough components to create two spell pouches, as well as a bottle of lead-based ink worth 50 gp, five miniature ivory doors worth 5 gp each, a roll of copper wire worth 25 gp, 50 gp worth of silver dust, and 100 gp worth of diamond dust. None of the documents on the desk contain much of interest, as the relative lack of redactions suggests


Female 1/2 Elf (Varisian) Witch 7 (Cartomancer) | HP 39/39 | Speed 30ft | AC 13 (17 w/Mage Armor), touch 12, flat-footed 11 | Fort +4 : Ref +5 : Will +7 | Hexes: DC18 | Init +3, Perception +15 (Low-Light) | Active: Mage Armor

Searching and collecting the materials.

Perception(Taking 10): 10 + 11 = 21

Shadow Lodge

MAP

What now? That's what you could find in these halls. But there's more to explore on this floor


Booker: HP: 21/38; minor healing potion 3/5; AC: 20 (21 before first action); Fort +8; Ref +10; Will +7; Per +7

"Either we have the worst luck, or we have attracted attention. Either way, you are right and we need to keep moving. What about the entrance this lot must have gone through. Shall we try there?" asks the druid.


Female 1/2 Elf (Varisian) Witch 7 (Cartomancer) | HP 39/39 | Speed 30ft | AC 13 (17 w/Mage Armor), touch 12, flat-footed 11 | Fort +4 : Ref +5 : Will +7 | Hexes: DC18 | Init +3, Perception +15 (Low-Light) | Active: Mage Armor

Lirotha will check the alcove to the West first, then move on to the next are to the east if it looks clear.

Perception: 1d20 + 11 ⇒ (3) + 11 = 14


male Human
Spoiler:
AC 16/T11/FF15 HP 42/42 F+4 R+5 W+4 Init +1 SM +20 /Perception +7
Bard (Chelish Diva) 4

"Well, can we ask the dead again?"
Morricone asks a little bit out of options.


Male human vigilante (gunmaster) 4, Brawler 1; hp 38/38; Init +6; AC 18, touch 14, flat-footed 14; Fort +4, Ref +10, Will +5; +2 bonus against fear when firearm drawn: Perception +8

"No one venture out on their own. If you must, travel in pairs at the very least." The Hound warns then jogs up to Lirotha to accompany her.


Tien Female Mutagenic Mauler 7 | HP 66/66 | AC (26)23/15/21| F+8(+11),R+8(+11),W+4(+7)(+2 v. , compulsion and emotions) | Init.+2, Perc.+11 | CMB +2 (+14 Bull Rush)(+13 Sunder); CMD 24 (26 v Bull Rush)(25 v Sunder)| while under effects of mutagen, gain +10 to speed, +2 to damage and low light vision.

Oren follows the explorers knowing her mutagen is getting close to expiring for the day.

Shadow Lodge

MAP

Lirotha explores the halls but nothing more can be found. As she searches the place she notices how the room's shelves and displays seem more akin to those one would find in a storefront than a museum. While the shelves are relatively empty, what rubbish remains on them further supports the conclusion that this was once some sort of shop. Four long tables in the middle of the room seem to have seen more recent use, their surfaces cluttered with papers and objects.

This was probably the place where the asmodean redactors amended texts to impose Thrune's version of history. There's still another room to explore to the north though.

Edit: @Oren: consider your mutagen expired


Female 1/2 Elf (Varisian) Witch 7 (Cartomancer) | HP 39/39 | Speed 30ft | AC 13 (17 w/Mage Armor), touch 12, flat-footed 11 | Fort +4 : Ref +5 : Will +7 | Hexes: DC18 | Init +3, Perception +15 (Low-Light) | Active: Mage Armor

Once our people have re-grouped in the 'shop' Lirotha will move to the big door behind the counter (or is that an archway?) and keep looking for any sign of the woman we came here to find!

Perception: 1d20 + 11 ⇒ (8) + 11 = 19

Shadow Lodge

MAP

@Lirotha: Intelligence check, please

Overturned desks and scattered paperwork cover the floor of this large workroom; doors hang open on the walls to the southeast and northeast to reveal empty offices, each containing a number of bedrolls and supplies.

It seems like these used to be administrative spaces for the Fantasmagorium's staff, recently converted into sleeping area by the Asmodeans.

There's preciously little of value here besides a book you find in the northwestern area titled "The History and Future of Humanity", obviously an arodenite text. Checking it out you find that the inside cover holds a short note reading."Turn the eye to spell the
name of the Master of Masters"

Give me a Knowledge (religion) check...


Booker: HP: 21/38; minor healing potion 3/5; AC: 20 (21 before first action); Fort +8; Ref +10; Will +7; Per +7

"There was an odd eye on the statue further back wasn't there?" notes Valrani.

"No idea who this maker of masters was though. Maybe we should go back and see if there are any words around it."


Male Halfling Spiritualist 6/Rogue (Unchained) 1 | HP 45/45| AC:18 (22) | T:14 | FF:15 | cmd:16 | Fort +7 | Ref +8 | Will +10 | Init. +3 | Perc:+12 | Speed 20ft | Spells: 1st (5/5) 2nd (4/4) | Status: N/A

"Yeah, I don't have time for all that religious stuff. Aroden...Asmodeus...whatever. It's all just following someone else when you could be making yourself stronger." Rocco sifts through some of the papers, looking for any thing else of interest, but he quickly gets bored and switches to checking out the stuff they had grabbed from the Asmodeans.

Loot checks:
Detect magic cast over everything to see if any of the gear besides the scroll is magical.
Spellcraft - Scroll: 1d20 + 4 ⇒ (16) + 4 = 20
Appriase - Unholy symbol: 1d20 + 5 ⇒ (12) + 5 = 17
Appraise - Onyx: 1d20 + 5 ⇒ (3) + 5 = 8


Tien Female Mutagenic Mauler 7 | HP 66/66 | AC (26)23/15/21| F+8(+11),R+8(+11),W+4(+7)(+2 v. , compulsion and emotions) | Init.+2, Perc.+11 | CMB +2 (+14 Bull Rush)(+13 Sunder); CMD 24 (26 v Bull Rush)(25 v Sunder)| while under effects of mutagen, gain +10 to speed, +2 to damage and low light vision.

Oren's vitality seems to visibly drain from her as the time expired on her alchemical boost. "Well, I guess it lasted long enough to clear out this floor. Not too shabby, but I have to work on finding a way to make it last even longer," she says, mostly talking to herself while the others skitter around checking items, looking for clues, etc.


male Human
Spoiler:
AC 16/T11/FF15 HP 42/42 F+4 R+5 W+4 Init +1 SM +20 /Perception +7
Bard (Chelish Diva) 4

Morricone will have a look at the book. [b]"Could be Aroden as master of masters.[/ooc]
Take 10 know rel for 15.


Male human vigilante (gunmaster) 4, Brawler 1; hp 38/38; Init +6; AC 18, touch 14, flat-footed 14; Fort +4, Ref +10, Will +5; +2 bonus against fear when firearm drawn: Perception +8

The Hound looks around in silence after loading both his musket and pistol and then holstering the pistol and slinging the musket over his shoulder.

Shadow Lodge

MAP

Morricone:
Morricone knows the "Master of Masters" to be one of Irori's titles


male Human
Spoiler:
AC 16/T11/FF15 HP 42/42 F+4 R+5 W+4 Init +1 SM +20 /Perception +7
Bard (Chelish Diva) 4

"Wait, me stupid, it is of course Irori, the monk god. And of knowledge. A well. Did we find a place where this could have been of consequence!"


Female 1/2 Elf (Varisian) Witch 7 (Cartomancer) | HP 39/39 | Speed 30ft | AC 13 (17 w/Mage Armor), touch 12, flat-footed 11 | Fort +4 : Ref +5 : Will +7 | Hexes: DC18 | Init +3, Perception +15 (Low-Light) | Active: Mage Armor

Int: 1d20 + 3 ⇒ (12) + 3 = 15

Sorry guys! Holiday weekend and all here in the states!

"Somebody check that closet, since we don't want to miss anything. Turn the 'eye' to spell Irori's name? Irori has TWO 'i's in his name...could that be what the note is referring to? The statue we found was of Aroden, right? The Dead god? Desna give me strength to figure out these damned riddles!"


Booker: HP: 21/38; minor healing potion 3/5; AC: 20 (21 before first action); Fort +8; Ref +10; Will +7; Per +7

"Is there an enscribed "I" somewhere? Or a hypehn maybe, turning that would move it into an "i" shape."

She thinks.

"a sentence like.. 'Jane thought he was debonair or - something sophisticated anyway' That would like Irori's name with a I that needed to be rotated."

Shadow Lodge

MAP

Lirotha:
Upon further reflection it seems likely the two zombies wearing charred clothes and bearing the Victocora signet rings were exactly the people Rexus asked you to look out for: his parents, dead in the fire that engulfed their residence and whose bodies the Asmodeans dragged here for their nefarious purposes

You go back and check the statue again. You notice that the pupil of the winged eye on the statue’s chest can be rotated, and that several tiny runes are carved around the pupil’s circumference. A single faint divot on the upper edge of the iris points to one of these runes, which are the letters of the Azlanti language. Seems like the Iris can be used to spell out names.


Female 1/2 Elf (Varisian) Witch 7 (Cartomancer) | HP 39/39 | Speed 30ft | AC 13 (17 w/Mage Armor), touch 12, flat-footed 11 | Fort +4 : Ref +5 : Will +7 | Hexes: DC18 | Init +3, Perception +15 (Low-Light) | Active: Mage Armor

"Rocco, do you mind having Kurglunn carry the two remains for now? I fear this will break the will of our poor friend. Let's try the statue now! I think we have what we need to finish this. Be ready! Anything could come at us once this...whatever it is...is opened my pretties!"

Lirotha will gather everyone around the statue and try to spell out Irori's name using the eye-device on the statue.

Linguistics-Just to make sure I get the Azlanti runes correct!: 1d20 + 5 ⇒ (16) + 5 = 21


Male Halfling Spiritualist 6/Rogue (Unchained) 1 | HP 45/45| AC:18 (22) | T:14 | FF:15 | cmd:16 | Fort +7 | Ref +8 | Will +10 | Init. +3 | Perc:+12 | Speed 20ft | Spells: 1st (5/5) 2nd (4/4) | Status: N/A

"Sure thing. K, you hear that? You got some lifting to do." Kurglunn woefully moves over and picks up the remains, carrying them over his shoulder like sacks of flour.

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