DM B's Scions of the Sky Key PFS PbP LOW Tier Campaign (Inactive)

Game Master Beckett

MAP LINK

INIT:

[spoiler=INIT ROLLS
[dice=C.A. Gwyllgi]1d20+5[/dice]
[dice=Nemesis]1d20[/dice]
[dice=Peribras]1d20+5[/dice]
[dice=Shar-Lyn]1d20+3[/dice]
[dice=Tholand]1d20+3[/dice]
[dice=Thoril]1d20+2[/dice]
[dice=Van]1d20+2[/dice]
----------------------
[dice=]1d20+[/dice]
[dice=]1d20+[/dice]
[/spoiler

PART 3. . .
Having bested the Aspis Consortium and recovered a powerful weapon, the PCs return to the Bandu Hills to delve into its ruins, confront the ancient guardian within, and find their missing venture-captain. Even greater secrets lie below, and the Pathfinders soon find that there is more to the so-called Golden Guardian than legends suggest. Are you resourceful enough to survive the mounting danger and find Nieford Sharrowsmith?

Delays:


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Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Here is the info I have:

Justin L. Warren Van Potter 60133 11 The Exchange
Day Job 1 Craft (mechanical) + Crafter's Fortune: 1d20 + 16 ⇒ (15) + 16 = 31
Scroll of Endure Elements 25gp
Scribing Cost: 10gp
Hot Weather Outfit: 8gp
Chill Cream (5 doses) 15gp

caps Peribras Sandlock 137974 3 Grand Lodge
Day Job Roll 1: 1d20 ⇒ 5 +5 = 10
Day Job Roll 1: 1d20 ⇒ 18 +5 = 23
Day Job Roll 1: 1d20 ⇒ 14 +5 = 19
for Profession (Thief-catcher) OR +1 if Intelligence check for Grand Lodge vs. DC 15 (will use the latter if no other faction goals are met--assume I will probably at least check off the "adventure in a nation other than Absalom" box)
Hot Weather Outfit: 8gp

I'm Hiding In Your Closet Nemesis Melek 40025 11 The Exchange
Day Job #2: = 26.
Hot Weather Outfit: 8gp
Rations
Bolts
Pyrography Kit

DM Snider Thoril the Slayer 22306 3 Libertys Edge
No Dayjob
Hot Weather Outfit: 8gp

Jacob Ogden Tholand Warmane 29609 4 Liberty's Edge
Day Job: None

N'Haaz-aua C.A. Gwyllgi "Old Shuck" 23667 ??? Grand Lodge
No Day Job
Hot Weather Outfit: 8gp

shalin Shar-Lyn the wanderer 85932 1 Grand Lodge
day job - perform sing
sing 1: 1d20 + 11 ⇒ (9) + 11 = 20

Please, double check that this is all correct. I do need Old Shuck's PFS Number, but otherwise everything looks good. Also, who will be leveling up after this? And how long do you need to update?

Grand Lodge

Male halfling rogue (unchained, knife master, scout) 1 | hp 9 | AC 19 (+1 vs. larger opponents) | T 16 | FF 14 | Fort +0 | Ref +7 | Will +0 | CMB -1; CMD 14 | Init +5 | Perc +7 | Move 30' | Current Conditions and Modifiers:

10. No level.

Grand Lodge

Male Tiefling Bard 2 15/15 HP AC 17 FF15 T12 | F2 R4 W1 | Init +2 Per +6 Stealth +5 Longsword +6 D8+4 * CMB +4 CMD 16

Not levelling

The Exchange

NN female Aasimar Theologian 7
Spoiler:
|AC 20, T 10, FF 20|HP: 35/35|F +4, R +2, W +9|Init 0, Perc +4|CMB +5 CMD 15|Radiance 2/2, Sulunai 1/1, Channel 7/7, Fire Bolt 7/7

I won't be level 3 until the end, if I'm not mistaken.

I bought 2 gp worth of rations, and 1 gp worth of bolts. The pyrography kit is 1 gp.

Also, please note that my earning 50 gp on a Day Job check earns me an Exchange Faction Objective Card thingelidoot.

The Exchange

M Gnome Arcanist 6 - HP 38/38 - AC 16/T: 15/FF: 13 - Perception: +1; Darkvision 60 ft. - Fort: +6, Ref: +7, Will: +6 (+2 vs. Illusions) - CMB: +2, CMD 15 - Speed 20 ft. - Init. +3

Everything is correct except Van did not purchase the hot weather outfit nor the chill cream since Endure Elements made those extraneous items.

I'll probably need between 24-48 hours to update depending on what day we receive our chronicle sheets. Van will not be leveling.

Liberty's Edge

Male Dwarf (+2Con, +2Wis, -2Cha) 30/30HP, AC: 16 T: 16, FF: 14, CMD: 19, F: +6, R: +4, W: +6, Init +1, Pereption +7, Sense Motive +7 LN Male Dwarf Master of Many Styles/ Monk of the Sacred Mountain 3, Unarmed Strike: +7, (1d6+8, x2) MW Cestus: +7, (1d4+8, 19-20x2)

I won't lvl up til the end. Purchases:2 potions of CLW, 2 potions of Endure Elements

-Posted with Wayfinder

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Part 2 will being shortly.

While we wait, can I have everyone (who is interested), tell me which Faction Card Goal they would like to mark off and why they think they accomplished it.

I have the Chronicle Sheets ready and uploaded, but I need one last thing before I can issue them. Can I get a Diplomacy Check from Van Potter and Nemesis for their extra Exchange Boon.

The Exchange

M Gnome Arcanist 6 - HP 38/38 - AC 16/T: 15/FF: 13 - Perception: +1; Darkvision 60 ft. - Fort: +6, Ref: +7, Will: +6 (+2 vs. Illusions) - CMB: +2, CMD 15 - Speed 20 ft. - Init. +3

Van made a Diplomacy check to influence the miners and got a 20. Is there another check to make on top of that? I can post a link to the roll later when I can get on my computer.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

There is another check.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

I'd also like to hear your thoughts on the scenario. Personally, I didn't really care for how it seemed to go from 1 worthless combat to the next worthless combat to the next worthless combat to the next worthless combat so back to back. I also kind of felt that it sort of left a lot out that could have been a lot more interesting. Would have probably been better to explain in the briefing just what the heck the VC did or might have done rather than have you stumble into town with everyone not liking you because someone did something. I think it would have played off a lot better having the Aspis Agent clearly embellishing the troubles you partially know about than just having it hit you all at once and you (or I for that matter) have no idea what he actually did. Heck, was it even the missing VC that did it? I don't know.

Far too many convoluted ways of doing something that could have been simple, just because the group might not have Diplomacy/Bluff. Yah, I really want to see a scenario that allows people to use Int, Wis, and Cha for their Attacks just in case there is no Fighter or whatever in the group. <Personal ARG!!!>

But, I'd like to hear your thoughts. Good, bad.

Liberty's Edge

male 44/44 [52/52 ]HP, [Rage:10/13 ] AC: 18[15], T: 11[8], FF: 17[14], CMD: 19[22], F: +6 , R: +3, W: -1, Init +2, Pereption +4, CN Male Nagaji Abyssal Bloodrager, +1 Large Falcata: +9, (2d6+9, 19-20x3) Rage [+1 Large Falcata +11 (3d6+14, 19-20x3)]

I dont have faction card here in korea but it is on the way is there somewhere that i can look at them and tell you whuch one i am going for

-Posted with Wayfinder

The Exchange

M Gnome Arcanist 6 - HP 38/38 - AC 16/T: 15/FF: 13 - Perception: +1; Darkvision 60 ft. - Fort: +6, Ref: +7, Will: +6 (+2 vs. Illusions) - CMB: +2, CMD 15 - Speed 20 ft. - Init. +3

Diplomacy: 1d20 + 2 ⇒ (18) + 2 = 20

The Exchange

M Gnome Arcanist 6 - HP 38/38 - AC 16/T: 15/FF: 13 - Perception: +1; Darkvision 60 ft. - Fort: +6, Ref: +7, Will: +6 (+2 vs. Illusions) - CMB: +2, CMD 15 - Speed 20 ft. - Init. +3

Also, Van will be marking off an Exchange faction mission box for the 50 gp day job roll.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

It's a Free Download. HERE

@Van Potter: That will do it. You get like a free +20 for saving the miners. :P

I'll post that special Exchange thing in a little bit.

But, HERE are your Chronicle Sheets.

Liberty's Edge

male 44/44 [52/52 ]HP, [Rage:10/13 ] AC: 18[15], T: 11[8], FF: 17[14], CMD: 19[22], F: +6 , R: +3, W: -1, Init +2, Pereption +4, CN Male Nagaji Abyssal Bloodrager, +1 Large Falcata: +9, (2d6+9, 19-20x3) Rage [+1 Large Falcata +11 (3d6+14, 19-20x3)]

I thought you ran it well. I also agree that ismt was combat to combat which i liked for this character lol but not for scenario as a whole

-Posted with Wayfinder

Grand Lodge

Male NG Halfling Ranger 8 | HP 52 | AC 20 (19) T 15 FF 16 (15) (no buckler) | CMB +9, CMD 23 | F: +9, R: +13, W: +7; +2 vs. fear | Init: +6 | Perc +15, SM +2, (+5 to both w/perceive cues), low-light vision | Speed 20ft | Favored Enemies: Human +4, Undead +2; Favored Terrain: Urban +4, Underground +2 | Spells: 1st (2), 2nd (2) | Woodland Stride

I'm inexperienced, but I've encountered few (low tier) PFS combats that felt challenging for a party of 6 with at least one or two people who can do at least decent damage.

I liked the way you ran it, for the most part.

I can't remember my faction journal options and probably won't be able to look soon. If you need it now, I'll go for the "adventure outside Absalom" one.

I think I PMed you a much longer shopping list at the beginning of the scenario.

-Posted with Wayfinder

The Exchange

M Gnome Arcanist 6 - HP 38/38 - AC 16/T: 15/FF: 13 - Perception: +1; Darkvision 60 ft. - Fort: +6, Ref: +7, Will: +6 (+2 vs. Illusions) - CMB: +2, CMD 15 - Speed 20 ft. - Init. +3

I got my sheet, I should be ready for the next part by Monday.

The Exchange

NN female Aasimar Theologian 7
Spoiler:
|AC 20, T 10, FF 20|HP: 35/35|F +4, R +2, W +9|Init 0, Perc +4|CMB +5 CMD 15|Radiance 2/2, Sulunai 1/1, Channel 7/7, Fire Bolt 7/7

As previously mentioned, I get the "50 gp on a Day Job" bonus.

I'd say I enjoyed the adventure - there were other challenges than the three combats, and I wouldn't call the combat encounters "worthless;" the thing about low-level combat is that while typically kind of easy, if the enemies get lucky with their rolling, they can very easily be lethal to one or more party members. 4d6 fire damage COULD have flat-out killed me - and with luckier rolls, I'd say even that cheetah might have been able to successfully drag off a player.

Grand Lodge

Male Tiefling Bard 2 15/15 HP AC 17 FF15 T12 | F2 R4 W1 | Init +2 Per +6 Stealth +5 Longsword +6 D8+4 * CMB +4 CMD 16

I thought it went ok. TBH I've only played half a dozen PFS scenarios (all low level) and they all seem quite easy.

Just finished one where I don't think we took a single point of damage in the whole scenario - and we weren't a super over powered party! So actually the kobold fight at the end was not too bad...

Otherwise you, Beckett, kept things moving, we interacted with the environment and each other a bit. Definitely good enough. Thanks for the time and energy required to run these things...

Grand Lodge

Male halfling rogue (unchained, knife master, scout) 1 | hp 9 | AC 19 (+1 vs. larger opponents) | T 16 | FF 14 | Fort +0 | Ref +7 | Will +0 | CMB -1; CMD 14 | Init +5 | Perc +7 | Move 30' | Current Conditions and Modifiers:

Does it count as defeating an Aspis Consortium member?

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||
Van Potter wrote:
I got my sheet, I should be ready for the next part by Monday.

Sounds good. I should be done by then, and hopefully also have the intro up and running.

Peribras Sandlock wrote:

I'm inexperienced, but I've encountered few (low tier) PFS combats that felt challenging for a party of 6 with at least one or two people who can do at least decent damage.

I liked the way you ran it, for the most part.

I can't remember my faction journal options and probably won't be able to look soon. If you need it now, I'll go for the "adventure outside Absalom" one.

I think I PMed you a much longer shopping list at the beginning of the scenario.

-Posted with Wayfinder

Honestly, I completely forgot because I saw this on my phone while at work. In the future, please add it here, so that it's easy to find and remember. :)

As for the PM, HERE is what I have, but I wasn't able to see anything, and honestly, I completely forgot about it so long ago.

Nemesis Melek wrote:
As previously mentioned, I get the "50 gp on a Day Job" bonus.

Sounds good to me.

Shar-Lyn the wanderer wrote:

I thought it went ok. TBH I've only played half a dozen PFS scenarios (all low level) and they all seem quite easy.

Just finished one where I don't think we took a single point of damage in the whole scenario - and we weren't a super over powered party! So actually the kobold fight at the end was not too bad...

Otherwise you, Beckett, kept things moving, we interacted with the environment and each other a bit. Definitely good enough. Thanks for the time and energy required to run these things...

You are most welcome. I'm also simultaneously running the High Tier version, and the threat level and way that things sort of fit in just seem to work so much better. Instead of a cheetah, it's a Wyvern, which so far is just so much more balanced a threat towards the party. The fight lasted into round three, and while it didn't deal much damage overall, it also wasn't a minor threat. It had enough attacks to engage the entire group the whole fight, and actually had the AC and HP to survive one round of combat, where as the cheetah kind of felt like it would have been appropriate for a solo character threat. It got that little surprise round burst, and that was basically it. Even if it would have survived longer, that's pretty much it. I'm also very disappointed that the Low Tier Chronicle screws you out of the special Handy Haversack. It would be cool to buy just because, and I think it fits a little better in the lower level area than the higher level area. I, as a player, really like these sort of "trophy" achievements, and would buy it just for the flavor. Very bad call, in my opinion, and I honestly hope they errata the scenario for that.

C.A. Gwyllgi "Old Shuck" wrote:
Does it count as defeating an Aspis Consortium member?

I'd say in a very out of the box sense, sure. I'll give you that. You did best him in the social arena. I do really wish that the scenario allowed more to this social encounter than it did, but I will say that it's not the last you have seen of the AC. . .

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Below are some of the possible Faction Card Missions that may apply.

Grand Lodge Faction Cards:

1.) Adventure in a nation other than Absalom. You may only receive credit for visiting a particular nation once.
2.) Forgo a Day Job check to finalize a report to the Pathfinder Society. Doing so requires a successful DC 15 Intelligence,
Wisdom, or Profession (scribe) check.
3.) Complete at least three consecutive scenarios in which you completed both the primary and secondary success conditions.
Sanctioned adventures that do not include secondary success conditions neither interrupt not contribute to this goal.
4.) Complete six consecutive scenarios in which you completed both the primary and secondary success conditions. Sanctioned
adventures that do not include secondary success conditions neither interrupt not contribute to this goal.
Probably doesn't apply due to level range
5.) Defeat one or more members of the Aspis Consortium in an encounter whose Challenge Rating is at least equal to your
character level.[/ooc]

Liberty's Edge Faction Cards:

1.) Liberate one or more slaves, captives, or hostages during an adventure.
2.) Defeat a known slaver whose Challenge Rating is at least equal to your character level. For the purposes of this goal, use the definition of slaver from the Freedom Fighter reward. (5 slaves)
3.) In a region where slavery is legal, deliver a speech against tyranny, slavery, or corruption to a crowd of at least 20
participants. Succeed at a Diplomacy or Perform (acting, comedy, or oratory) check with a DC equal to 15 plus your
character level.

Grand Lodge

Male NG Halfling Ranger 8 | HP 52 | AC 20 (19) T 15 FF 16 (15) (no buckler) | CMB +9, CMD 23 | F: +9, R: +13, W: +7; +2 vs. fear | Init: +6 | Perc +15, SM +2, (+5 to both w/perceive cues), low-light vision | Speed 20ft | Favored Enemies: Human +4, Undead +2; Favored Terrain: Urban +4, Underground +2 | Spells: 1st (2), 2nd (2) | Woodland Stride

ooh, I might be eligible for the consecutive scenario one

-Posted with Wayfinder

Grand Lodge

Male halfling rogue (unchained, knife master, scout) 1 | hp 9 | AC 19 (+1 vs. larger opponents) | T 16 | FF 14 | Fort +0 | Ref +7 | Will +0 | CMB -1; CMD 14 | Init +5 | Perc +7 | Move 30' | Current Conditions and Modifiers:

I'll take Defeat one or more members of the Aspis Consortium in an encounter whose Challenge Rating is at least equal to your
character level.

The Exchange

NN female Aasimar Theologian 7
Spoiler:
|AC 20, T 10, FF 20|HP: 35/35|F +4, R +2, W +9|Init 0, Perc +4|CMB +5 CMD 15|Radiance 2/2, Sulunai 1/1, Channel 7/7, Fire Bolt 7/7
C.A. Gwyllgi "Old Shuck" wrote:

I'll take Defeat one or more members of the Aspis Consortium in an encounter whose Challenge Rating is at least equal to your

character level.

...for $600, Alex.

Liberty's Edge

male 44/44 [52/52 ]HP, [Rage:10/13 ] AC: 18[15], T: 11[8], FF: 17[14], CMD: 19[22], F: +6 , R: +3, W: -1, Init +2, Pereption +4, CN Male Nagaji Abyssal Bloodrager, +1 Large Falcata: +9, (2d6+9, 19-20x3) Rage [+1 Large Falcata +11 (3d6+14, 19-20x3)]

I think i got the slaver one yes? The bbeg was holding more than five minors as slaves and had a cr rating higher than 2

-Posted with Wayfinder

The Exchange

M Gnome Arcanist 6 - HP 38/38 - AC 16/T: 15/FF: 13 - Perception: +1; Darkvision 60 ft. - Fort: +6, Ref: +7, Will: +6 (+2 vs. Illusions) - CMB: +2, CMD 15 - Speed 20 ft. - Init. +3

Updated and ready. That was pretty quick.

The Exchange

NN female Aasimar Theologian 7
Spoiler:
|AC 20, T 10, FF 20|HP: 35/35|F +4, R +2, W +9|Init 0, Perc +4|CMB +5 CMD 15|Radiance 2/2, Sulunai 1/1, Channel 7/7, Fire Bolt 7/7

Okay, yeah. I guess I'm updated too.

I'm also selling off my explorer's outfit in exchange for a courtier's outfit and jewelry (a net expenditure of 75 gp), and am spending my 2 Prestige for a wand of endure elements.

Grand Lodge

Male halfling rogue (unchained, knife master, scout) 1 | hp 9 | AC 19 (+1 vs. larger opponents) | T 16 | FF 14 | Fort +0 | Ref +7 | Will +0 | CMB -1; CMD 14 | Init +5 | Perc +7 | Move 30' | Current Conditions and Modifiers:

will sell my thieves tools and new masterwork thieves tools

Grand Lodge

Male Tiefling Bard 2 15/15 HP AC 17 FF15 T12 | F2 R4 W1 | Init +2 Per +6 Stealth +5 Longsword +6 D8+4 * CMB +4 CMD 16

Yep. Defeated aspis member for me too please.

The Exchange

NN female Aasimar Theologian 7
Spoiler:
|AC 20, T 10, FF 20|HP: 35/35|F +4, R +2, W +9|Init 0, Perc +4|CMB +5 CMD 15|Radiance 2/2, Sulunai 1/1, Channel 7/7, Fire Bolt 7/7

@DM: You keep referring to "minors" when I'm pretty sure you mean "miners." I "minor" is a person who has not yet reached the legal age of adulthood, and such laws must be damned labyrinthine on Golarion. 8)

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

oops, my bad. Miner is correct.

Grand Lodge

Male NG Halfling Ranger 8 | HP 52 | AC 20 (19) T 15 FF 16 (15) (no buckler) | CMB +9, CMD 23 | F: +9, R: +13, W: +7; +2 vs. fear | Init: +6 | Perc +15, SM +2, (+5 to both w/perceive cues), low-light vision | Speed 20ft | Favored Enemies: Human +4, Undead +2; Favored Terrain: Urban +4, Underground +2 | Spells: 1st (2), 2nd (2) | Woodland Stride

Looks like I have 12 Fame. With 6 scenarios under my belt I think that makes 6 successive scenarios completing both objectives... bugger, I'll have to check to be sure they all had secondary objectives. Do GMed scenarios count? Maybe I can at least get the 3 successive scenarios one. I'll find out tomorrow.

-Posted with Wayfinder

Grand Lodge

Male NG Halfling Ranger 8 | HP 52 | AC 20 (19) T 15 FF 16 (15) (no buckler) | CMB +9, CMD 23 | F: +9, R: +13, W: +7; +2 vs. fear | Init: +6 | Perc +15, SM +2, (+5 to both w/perceive cues), low-light vision | Speed 20ft | Favored Enemies: Human +4, Undead +2; Favored Terrain: Urban +4, Underground +2 | Spells: 1st (2), 2nd (2) | Woodland Stride
Peribras Sandlock wrote:
Looks like I have 12 Fame. With 6 scenarios under my belt I think that makes 6 successive scenarios completing both objectives... bugger, I'll have to check to be sure they all had secondary objectives. Do GMed scenarios count? Maybe I can at least get the 3 successive scenarios one. I'll find out tomorrow. -Posted with Wayfinder

Yup. 5/5 secondary objectives completed. 6/6 if the GM credit counts.

Give me the 6 consecutive one if legal, otherwise I'll go for the 3 consecutive one.

-Posted with Wayfinder

The Exchange

M Gnome Arcanist 6 - HP 38/38 - AC 16/T: 15/FF: 13 - Perception: +1; Darkvision 60 ft. - Fort: +6, Ref: +7, Will: +6 (+2 vs. Illusions) - CMB: +2, CMD 15 - Speed 20 ft. - Init. +3

If you played any of those scenarios before the Faction cards came out, I don't believe they count.

Grand Lodge

Male NG Halfling Ranger 8 | HP 52 | AC 20 (19) T 15 FF 16 (15) (no buckler) | CMB +9, CMD 23 | F: +9, R: +13, W: +7; +2 vs. fear | Init: +6 | Perc +15, SM +2, (+5 to both w/perceive cues), low-light vision | Speed 20ft | Favored Enemies: Human +4, Undead +2; Favored Terrain: Urban +4, Underground +2 | Spells: 1st (2), 2nd (2) | Woodland Stride

Oh... well I can't do either of those then. I'll take the Aspis Consortium one then.

-Posted with Wayfinder

Grand Lodge

Male NG Halfling Ranger 8 | HP 52 | AC 20 (19) T 15 FF 16 (15) (no buckler) | CMB +9, CMD 23 | F: +9, R: +13, W: +7; +2 vs. fear | Init: +6 | Perc +15, SM +2, (+5 to both w/perceive cues), low-light vision | Speed 20ft | Favored Enemies: Human +4, Undead +2; Favored Terrain: Urban +4, Underground +2 | Spells: 1st (2), 2nd (2) | Woodland Stride

Gah! Wayfinder ate my post.

here is the spreadsheet I tried to share with you before the previous scenario. I don't think Peribras used any of the consumables, since the Endure Elements potion was from that other guy.

Purchasing a combat-trained pony (45hp), a military saddle (20gp), a bit and bridle (2gp), saddlebags (4gp), and hide barding (30gp).

Non-Proficiency with the armor will make for terrible attack rolls and poor jumping, but outside of combat I may be able to spare a few minutes to remove and then re-don it for jumping purposes.

Unfortunately this means the guard dog (that I forgot to use last scenario) is no longer available in combat. As I remember the mundane pet rules, though, he could still smell, hear, see, stand guard, etc. With only barking for communication (no Empathic Link) he won't be able to give specific (or useful, most likely) information, of course. I see this as basically GM discretion whether or not the dog (and/or horse) get Perception checks and how they respond.

-Posted with Wayfinder

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||
Peribras Sandlock wrote:

Gah! Wayfinder ate my post.

here is the spreadsheet I tried to share with you before the previous scenario. I don't think Peribras used any of the consumables, since the Endure Elements potion was from that other guy.

Purchasing a combat-trained pony (45hp), a military saddle (20gp), a bit and bridle (2gp), saddlebags (4gp), and hide barding (30gp).

Non-Proficiency with the armor will make for terrible attack rolls and poor jumping, but outside of combat I may be able to spare a few minutes to remove and then re-don it for jumping purposes.

Unfortunately this means the guard dog (that I forgot to use last scenario) is no longer available in combat. As I remember the mundane pet rules, though, he could still smell, hear, see, stand guard, etc. With only barking for communication (no Empathic Link) he won't be able to give specific (or useful, most likely) information, of course. I see this as basically GM discretion whether or not the dog (and/or horse) get Perception checks and how they respond.

I'll add the mount and gear on to this one. As for the others, to avoid confusion, I'll leave it to you to add if you want, as I'm not sure what on that list you have purchased already.

Grand Lodge

Male NG Halfling Ranger 8 | HP 52 | AC 20 (19) T 15 FF 16 (15) (no buckler) | CMB +9, CMD 23 | F: +9, R: +13, W: +7; +2 vs. fear | Init: +6 | Perc +15, SM +2, (+5 to both w/perceive cues), low-light vision | Speed 20ft | Favored Enemies: Human +4, Undead +2; Favored Terrain: Urban +4, Underground +2 | Spells: 1st (2), 2nd (2) | Woodland Stride

I don't remember using anything, during the previous scenario, from the list I sent you.

However, usually I just track purchases myself, writing the total spent on the Chronicle Sheet after the fact.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

That's what I mean.

Liberty's Edge

Male Dwarf (+2Con, +2Wis, -2Cha) 30/30HP, AC: 16 T: 16, FF: 14, CMD: 19, F: +6, R: +4, W: +6, Init +1, Pereption +7, Sense Motive +7 LN Male Dwarf Master of Many Styles/ Monk of the Sacred Mountain 3, Unarmed Strike: +7, (1d6+8, x2) MW Cestus: +7, (1d4+8, 19-20x2)

Sorry for lack of posting, Thoril may be experiencing the same problem, Wayfinder hasn't been allowing me to post, and seeing how I've been away from my home lately aside from sleeping, I haven't been able to keep up. I'm sorry again and hopefully I'll be able to keep things moving....

Grand Lodge

Male NG Halfling Ranger 8 | HP 52 | AC 20 (19) T 15 FF 16 (15) (no buckler) | CMB +9, CMD 23 | F: +9, R: +13, W: +7; +2 vs. fear | Init: +6 | Perc +15, SM +2, (+5 to both w/perceive cues), low-light vision | Speed 20ft | Favored Enemies: Human +4, Undead +2; Favored Terrain: Urban +4, Underground +2 | Spells: 1st (2), 2nd (2) | Woodland Stride

I put the stats for the pony in a profile linked from Peribras' profile page, FYI. It should match the bestiary war pony, except I added in the Hide Barding, as well as the associated non-proficiency penalties.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

So, one of the more interesting things about this scenario is this part. It's going to use a variation of the Chase Rules, with two big twists. One, you are the ones being chased, not trying to catch up to someone else.

Second, it's your team vs the Aspis Team, loser gets eaten.

Now, with that being said, it is also handled a little bit differently.

Throughout you have two options. One means you help your team to go faster. The other (on the bottom half) means you try to sabotage the Aspis, slowing them down.

You must, however, roll one or the other. No Delays, Readies, I sit back and watches here. You may, however, use certain spells or features instead, if thy can affect a 20x20 sized T-Rex or are basically non-damage dealing area spells or things like that.

Failure, unlike a normal chase, does not mean you are stuck, it just makes it harder (for the team) later on. A Nat 1, though,. . .

Now, with that being said, I've also added a new map just for this.

You can find the link at the very top.

I have heard that there is now an App for Google Spreadsheets, and, AND, it allows people that download it from phones to edit it from touch screens, something that Google Drawings does not. So I wanted to give it a try and see how it works.

Please let me know.

And have fun running for your lives!!!!

The Exchange

NN female Aasimar Theologian 7
Spoiler:
|AC 20, T 10, FF 20|HP: 35/35|F +4, R +2, W +9|Init 0, Perc +4|CMB +5 CMD 15|Radiance 2/2, Sulunai 1/1, Channel 7/7, Fire Bolt 7/7

A) Thanks, but you're posting in the wrong thread.

B) Wait, what potion is this?

C) Is there a chance we can just fight it? I'm singularly ill-equipped for most of the challenges here....

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

It's extremely doubtful.

hp 153 (18d8+72)
Fort +15, Ref +12, Will +10
OFFENSE
Speed 40 ft.
Melee bite +20 (4d6+22/19–20 plus grab)
Space 20 ft.; Reach 20 ft.
Special Attacks swallow whole (2d8+11, AC 17, hp 15)
STATISTICS
Str 32, Dex 13, Con 19, Int 2, Wis 15, Cha 10
Base Atk +13; CMB +28 (+32 grapple); CMD 39
Feats Bleeding Critical, Critical Focus,. . .

But, there are some twists in there, so just roll and have fun. It's not a normal Chase.


Nemesis Melek wrote:


B) Wait, what potion is this?

the hide from huge carnivores we just found

The Exchange

NN female Aasimar Theologian 7
Spoiler:
|AC 20, T 10, FF 20|HP: 35/35|F +4, R +2, W +9|Init 0, Perc +4|CMB +5 CMD 15|Radiance 2/2, Sulunai 1/1, Channel 7/7, Fire Bolt 7/7

Ah, okay. Don't mind if I do.

Grand Lodge

Male NG Halfling Ranger 8 | HP 52 | AC 20 (19) T 15 FF 16 (15) (no buckler) | CMB +9, CMD 23 | F: +9, R: +13, W: +7; +2 vs. fear | Init: +6 | Perc +15, SM +2, (+5 to both w/perceive cues), low-light vision | Speed 20ft | Favored Enemies: Human +4, Undead +2; Favored Terrain: Urban +4, Underground +2 | Spells: 1st (2), 2nd (2) | Woodland Stride

The app you're thinking of (for *map* purposes) is Google Slides. Sheets is great for editing spreadsheets.

--

For the record, I'm not sure I agree with your interpretation of the aid another rules.

-Posted with Wayfinder

The Exchange

NN female Aasimar Theologian 7
Spoiler:
|AC 20, T 10, FF 20|HP: 35/35|F +4, R +2, W +9|Init 0, Perc +4|CMB +5 CMD 15|Radiance 2/2, Sulunai 1/1, Channel 7/7, Fire Bolt 7/7

It does seem like a 'fence' case - but DM's making it sound like it's not worth worrying about anyways.

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