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Can I have everyone post the following information for me to use later on Chronicle Sheets and for Reporting.
Player Name/Nickname Character Name PFS# Faction
Three Day Job Rolls (or state you don't have them/want to replace it for something else).
Day Job 1
Day Job 2
Day Job 3
If you level up or something changes, it will be modified accordingly later.
Any sort of special notes you can think of. Mybe you can roll twice for Init and take the better of the two, or have a Boon that gives you free Endure Elements, etc. . .
And finally, any special purchases you want to make before hand. I'll ask to reconfirm all this towards the end, so you will have chances to add to or alter this all. :)
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Finally, I wanted to talk a bit about how I run PbPs and also the new Faction Cards.
I try to be pretty allowing for things within reason. So if I ask for a roll, and you think you have something different that might work, go ahead and mention it. It's best if you make the requested roll, and then also add, "Hey, I have ____, can I use it instead, (or does this count?" also, just to help keep things moving.
It also helps a lot if throughout the game you can give some hints as to what you are planning with your actions. For example, with the Rogues, if they want to try to hide, are you wanting to look to set up sneak attack, or are you trying to avoid getting hit.
I tend to use formatting so that Bolded text is usually dialogue or written words, Italicized text is in game narration, and Out-of-Character is either joking, little DM tips/suggestions, or truly out of game, non-narration talking.
In order to keep things moving, I'll roll Init for everyone and place everyone into small groups. I try to put enemies of the same type together, more for ease of play than anything, and when a group comes up, it's okay to post a bit out of order. At the end of the round, I usually do a little recap to help put everyone's actions in order and also explain if some of them succeeded or what effects you would be able to see or know.
Please, at any time if you have questions, feel free to ask, and after the scenario, if you have any sorts of out of game questions, I don't kind explaining it. I also like to ask everyone at the end for what sorts of things they liked, didn't like, and suggestions on improving the game. Please let me know your thoughts, and I will do what I can to help make it better the next go around.
I use Google Drawings for maps, and one thing I know is that especially for touch screen phones, they do not work very well. If you are unable to alter the map to move yourself around, just let someone know where you would like to go (for instance, "can someone move me up 3 and then right 2 squares? I can't change the map right now.").
And finally the new Faction Cards. So, everyone gets them for free for your existing Faction. Each Scenario, you are allowed to check off only one box, but it's not assured. You can attempt to do them all, but have to only choose one at the end, (after the scenario) for completion and check off.
They are purposefully left a bit vague, so at the end, I'll ask everyone to describe how they feel they accomplished what they want to check off. If we agree, you check it off and it's done. If not, (not common besides failure), you can try for another option. Not all scenarios will offer you a shot. I know the last few Silver Crusade ones for example simply have not had any of the goals come up. So keep in mind it is meant to be a fairly slow process to work towards.

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Player: Justin L. Warren
Character: Van Potter
PFS#: 60133-11
Faction: The Exchange
Day Job 1 Craft (mechanical) + Crafter's Fortune: 1d20 + 16 ⇒ (15) + 16 = 31
Day Job 2 Craft (mechanical) + Crafter's Fortune: 1d20 + 16 ⇒ (9) + 16 = 25
Day Job 3 Craft (mechanical) + Crafter's Fortune: 1d20 + 16 ⇒ (14) + 16 = 30
If none of the other Faction goals come into play, at least I'll be able to check all the day job of 50gp or more boxes off the Exchange Faction Card.
Boons: Van has one that allows him to get a Prestige point if one wasn't earned, and one that allows him to ask if an action would have any relevance to earning a prestige point.

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caps (PM me if you want my real name)
Peribras Sandlock
137974-3
Grand Lodge
Day Job Roll 1: 1d20 ⇒ 5 +5 for Profession (Thief-catcher) OR +1 if Intelligence check for Grand Lodge vs. DC 15 (will use the latter if no other faction goals are met--assume I will probably at least check off the "adventure in a nation other than Absalom" box)
Day Job Roll 1: 1d20 ⇒ 18 +5 for Profession (Thief-catcher) OR +1 if Intelligence check for Grand Lodge vs. DC 15 (will use the latter if no other faction goals are met--assume I will probably at least check off the "adventure in a nation other than Absalom" box)
Day Job Roll 1: 1d20 ⇒ 14 +5 for Profession (Thief-catcher) OR +1 if Intelligence check for Grand Lodge vs. DC 15 (will use the latter if no other faction goals are met--assume I will probably at least check off the "adventure in a nation other than Absalom" box)
The guard dog is my designated combat animal. It is the mundane one from the CRB (or wherever). I think the stats are just the small dog from the bestiary, but it is combat trained. I gave it Leather Barding as well for +2AC--it does not have the proficiency, but the only relevant bit for it is the Armor Check Penalty, which is 0 for Leather armor. The mule is essentially a pack mule. The rats and thrush are 100% for flavor. I know of no mechanical purpose for them (although I suppose there could conceivably be a situation where a good Handle Animal roll could make them do something useful). I bought them because I had money leftover when I first made the character and saw how cheap they were and thought "what a perfect bit of extra flavor!"
Potion of Endure Elements
Potion of CLW
Oil of Bless Weapon
Oil of Magic Weapon
10 Silver bullets
50 Cold Iron bullets
Acid Flask
Alchemist's Fire
Antitoxin
Thunderstone
10 sq. yds. of Canvas
Folding Ladder
Folding Pole
Silk Rope
Grappling Arrow
Grappling Hook
Crowbar
Hammer
Caltrops
MWK Thieves Tools
maybe some pitons or even a MWK Climbing Kit
may also pick up a couple other MWK skill kits
Have yet to have the time to sit down and add all of this up, but will do it in the next day or two. I haven't spent much for a couple chronicle sheets now so I know I have a bunch of gp built up.
-Posted with Wayfinder

Riuk |

i would like to join this will be my second foray in to PFS so i am still learning much about how the rules work as to Jobs and chronicle sheets but here is my PFS# 143732-2 Liberty's Edge
and my job rolls if you let me make a character ill have one up soon
Job: 1d20 ⇒ 9
Job: 1d20 ⇒ 4
Job: 1d20 ⇒ 13
edit
and are prestige classes allowed on PFS? because i want to make a bloodrager that becomes a Dragon Disciple

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Sorry was afk
Day Job Roll 1 is a faction report for Grand Lodge, so INT: 1d20 ⇒ 13
Day Job Roll 2 is a faction report for Grand Lodge, so INT: 1d20 ⇒ 19
Day Job Roll 3 is a faction report for Grand Lodge, so INT: 1d20 ⇒ 4
Old Shuck uses the pipe for a slight of hand (and rp) prop, but in dangerous areas he almost always has a knife ready although it might not be visible.

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Player: Jacob Ogden, Character: Tholand Warmane, PFS #: 29609-4, Faction: Liberty's Edge, Day Job: None
-Posted with Wayfinder

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Ruik, you might take a look at this thread and say hello to find a good game.

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player - shalin
char - Shar-Lyn the wanderer
faction - grand lodge
pfs 85932-1
day job - perform sing
sing 1: 1d20 + 11 ⇒ (9) + 11 = 20
sing 2: 1d20 + 11 ⇒ (1) + 11 = 12
sing 3: 1d20 + 11 ⇒ (8) + 11 = 19
* am using inner beauty 1/day add +4 to your roll. is that legit for day job checks?
boons - i've got the confirmation boon, where you can ask a question 'does this advance my cause'

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Shar-Lyn the wanderer wrote: boons - i've got the confirmation boon, where you can ask a question 'does this advance my cause' I've got that, too.
Same
-Posted with Wayfinder