Curse of the Crimson Throne (Inactive)

Game Master DireMerc

The king is dead! In the Varisian port city of Korvosa, the death of a monarch leads to chaos, and only a small group of heroes can hope to save the city from its own darkest tendencies.

Houserules:

Houserules:

Casting: When casting a spell defensivly if you fail you do not automaticly lose the spell, rather you provoke an attack as you normally would for not casting defensive. If you are hit you must make a concentration check dc 10+damage taken if you fail this check you lose the spell.

Rolls:
Many rolls will be handled by the GM in secret.(don't worry, I don't fudge.)
Any result that can influence the character behavior will not be rolled open.
Rolls that will be handled by the GM:
Perception
Sense Motive.

if you make the check I will send you a pm or make a post and put it in a spoiler depending on the situation.

Sometimes I will roll Initiative others I will ask you to roll depending on the situation. In some situation (rarely) I will bypass init entirely and have you all go first and enemies second or have enemies go first and you all go after.

Combat rules:
I'm a fair GM, I dont roll combat in secret, I don't change results, I don't ignore bad calls from the characters.
Sometimes, character dies, but I'm not a player killer, if I think that an encounter will be easy handled, when it should be more challenging, I will make it a more challenging, if the party it's not prepared to face something, I will drop hints, if they insist... well killing one or two players never made me lack sleep...

Actions:
I'm a GM that do not punish the character for trying something new or cool, or even strange. Visual appealing actions are encouraged, the dc will of course depend on what are you trying, but you can try! If what you want to do is wicked cool, I can even bend the game mechanics to allow it! The most importat part is: You are villains. Villains are smart, resourceful and have style! Have you ever seen a memorable villain that could just swing his sword and do nothing more?

Posting Rate
If it could be done, I expect 1/day posting, if you can post more, it will really good.
During weekend, this rule does not apply. If you are able to post, great! But dont stress over this, everyone need some time to rest (In my case, I need time to play and DM :D on my tabletop games).

Level up
Aside from character creation, when you level up, if you want something not from core rulebook, you'll need to search it inside the game. basicly what you need to do is just show in game your character is searching for that knowledge. This rule is not meant to prohibit anything, I just don't like something like this: "Character always as a full caster, never picked up a sword in his entire life, and then he gain a new level and says: Master, I'll level up as a fighter now..."

Loot tracker
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The Old Dock Mob
The streets surrounding the Palace are littered with bodies, rubble, and refuse; feral dogs, stirges, shingle spiders, and other vermin scuttle around with a bravery not seen in the city before the quarantine. The further one ventures into Old Dock and draws near the Palace, the fewer citizens appear behind boarded windows, and the more the signs of the Emperor’s mob grow. Vandalism, brutalized bodies hung up on display, remnants of fires, and other evidence of public violence are everywhere.

Soon you find yourselves confronted by a large mod of folks armed,some with weapons and others with tools few wear armour but they number nearly a hundred.

"Who are you lot then? And why do you come here?" says a spokesperson in the mob.

"We have business to discuss with Pilts's take us to him and none of you need to die painfully." says Laori in a cold cruel tone opening her robe enough for them to see her spiked armour and the spiked chains wrapped around her body.

intimidate: 1d20 + 16 ⇒ (19) + 16 = 35

"Aye...Ye can pass, it's right this way....You...You try anything you wont be making it out alive." says the spokesperson looking a little pale.

The crows warily parts letting you pass giving you all and especially her a wide berth.

"Well lets go meet this emperor then" says Laori looking back with a mischievous grin.

Pilts’s Palace
The Emperor of Old Korvosa’s palace is located at 11 Silk Street in Old Dock, a collection of tenements and abandoned stores that barely escaped destruction during a recent fire that consumed much of the city block to the west. The palace consists of six buildings, although only
the floors or roofs of immediate interest to the adventure are shown on the map. All of these buildings are wood and in relatively good repair, despite the large amount of cosmetic damage the mob has inflicted on them in the form of graffiti, scorch marks, and weapon damage.

Many guards watch you as you make your way in and you are escorted into the largest building in the center a warehouse of some sort. There you see Pilts sitting on a throne on an open air balcony on the second floor.

This open-air balcony is shielded from rain and sun by a brightly colored canvas roof that extends up over the area like a dome, held in place by a wooden framework. The inside of the canvas has been decorated in scenes of gruesome debauchery: battlefields, executions, torture chambers, and man-eating monsters all vie for space. The balcony itself contains two major features of note. The first is a high-backed throne that looks like a poor man’s version of the Crimson Throne itself, a thing of blood-red cushions and silks and spikes.

Directly west of the throne stands an intimidating device, a tall guillotine of carved wood and bone, its base depicting grasping demonic feet and the housing that holds its glittering blade a leering demonic face.

Pilts is a hideous man—a thin Chelaxian cursed from by acne, made worse of late by his recent bout with blood veil. Pilts has an extensive collection of costumes and delights in mixing and matching them to create an endless array of variations on what he believes to be royal attire. That his costumes are generally threadbare and ratty gives him the look more of a vagrant king than actual royalty, but all who have pointed this out to him before have felt the Tall Knife’s kiss. Despite his unsavory appearance, Pilts has an almost hypnotic speaking voice and a real talent for grandstanding and delivering compelling speeches.

"What's this then? We have some important guest today! The heroes of Korvosa who saved us all from the blood veil! Well everyone except the poor folk of old Korvosa that is! So to what do I owe the pleasure of this visit? Have you come to save us? Or perhaps depose me?" he says


Male Dwarf Cleric 8 AC 23; HP 71/71; (F+6, R+2, W+9) Init +0; channel 4/4 4d6

"Yer wrong I helped all I could an had no regards fer their ability tah pay. I would ave been down here amongst the poor had it been only a plague we faced, but someone had tah do wha we did....if yer in need o help yah jus ask. I am the cleric Donogar, an I ken prove my words."


Male Human Fighter (Phalanx Soldier) L1 | AC22(T12FF20) CMD16 | hp 16/16 | Saves: F4R1W-1 | Percep -1 | Init: +1 | Status: OK

Drakus stood impassively behind Donagar, lending an intimidating undertone to his words.


Half Elf (Destined Bloodline) Bloodrager 10; AC (33)24/16/23; HP 115/115 (145/145); F+15, R+10, W+9 (+2 vs. enchantments) Init +1; Percpn +18; Evasion; Lowlight Vision; Improved Uncanny Dodge; DR 2/-, Rage 25 rounds; 3 (1st), 2 (2nd), 1 (3rd)

Crain didn't like the man's attitude. "I'm not here to depose you. Yet. We need a speak with one of your men...the artist, Scream. Let us talk to him and we will be on our merry way."


"Your services are no longer required priest. I saved these people already. With my resources I was able to acquire the cure being distributed in town despite the fact that none was delivered here because of the queen's unjust quarantine."

"and what business do you have with my royal painter? He is currently very busy painting my portrait and a new masterpiece for me I'd hate to interrupt his magnificent work"


Half Elf (Destined Bloodline) Bloodrager 10; AC (33)24/16/23; HP 115/115 (145/145); F+15, R+10, W+9 (+2 vs. enchantments) Init +1; Percpn +18; Evasion; Lowlight Vision; Improved Uncanny Dodge; DR 2/-, Rage 25 rounds; 3 (1st), 2 (2nd), 1 (3rd)

"If you think we are the Queen's allies, then you are surely mistaken, bub. We have less love for her than you, I'd wager. But, I hate to be the bearer of bad news for you. Either you agree to let us talk to him for just a second and then be gone out of your hair, or we will have to tear this place to the ground and then go find him."

Intimidate 1d20 + 9 ⇒ (3) + 9 = 12

Apologies if this draws us into melee, but I don't see this guy being cooperative at all.


Male Dwarf Cleric 8 AC 23; HP 71/71; (F+6, R+2, W+9) Init +0; channel 4/4 4d6

"I seen tha cure they had an passed round, it wernt nothing but snake oil! If a little bottle o tha stuff werked yah thinks I would ave used spells tah really cure people? I understand you doin all yah could fed yer folks but tha cure wernt no cure at all!!! It was jus more deception! "


Male Human Fighter (Phalanx Soldier) L1 | AC22(T12FF20) CMD16 | hp 16/16 | Saves: F4R1W-1 | Percep -1 | Init: +1 | Status: OK

Drakus allowed a sneer to cross his face, aiding Crain's roll. He was intimidating just standing still.
Intimidation: 1d20 + 10 ⇒ (6) + 10 = 16


"I have no need of you healing priest and I wont be cowed by threats! If you want you audience with my artist you can win it. Play a game of blood pig, your team of five against mine. If you win you can have him if you lose you will agree to perform a single task for me and then I may yet grant you your audience. What do you say?"


Male Dwarf Cleric 8 AC 23; HP 71/71; (F+6, R+2, W+9) Init +0; channel 4/4 4d6

"How bout yer guys an us go an get tha task done together? I am saying we ken werk together an come back an share a story o it over drinks."


Half Elf (Destined Bloodline) Bloodrager 10; AC (33)24/16/23; HP 115/115 (145/145); F+15, R+10, W+9 (+2 vs. enchantments) Init +1; Percpn +18; Evasion; Lowlight Vision; Improved Uncanny Dodge; DR 2/-, Rage 25 rounds; 3 (1st), 2 (2nd), 1 (3rd)

"I'm not particularly in the mood for games. I'm trying to help out the pretty lady over here, how about you stop being a pain? Or, you and I could have a tussle, and after I make you scream 'Uncle' you take us to Scream?"


"We can skip the game and if you agree to do this task for me I will allow you to take Salvatore but I wont let you see him until this is done. If you want to fight be prepared to have my hundreds of loyal followers coming down on you!"


Half Elf (Destined Bloodline) Bloodrager 10; AC (33)24/16/23; HP 115/115 (145/145); F+15, R+10, W+9 (+2 vs. enchantments) Init +1; Percpn +18; Evasion; Lowlight Vision; Improved Uncanny Dodge; DR 2/-, Rage 25 rounds; 3 (1st), 2 (2nd), 1 (3rd)

"Out with your chore for us then. No reason to waste the mighty King's and our time!"


Male Dwarf Cleric 8 AC 23; HP 71/71; (F+6, R+2, W+9) Init +0; channel 4/4 4d6

Donagar drinks some ale....

"Crowds o goons err not a problem fer me, but anyone thinkin they ave tha keys to tha kingdom ken be gotten round an left out in tha cold."


"I control the entire island except for one thing. The Arkonas palace. It's walled and guarded but there might be a way in. If you clear a way trough the sewers for my men to enter the palace You can have the artist." says Pilts

"I reckon the pawns would disperse if we took the king. I can manage crowd control for a time if you wish" says the priestess just loud enough for you to hear.


Your move


Half Elf (Destined Bloodline) Bloodrager 10; AC (33)24/16/23; HP 115/115 (145/145); F+15, R+10, W+9 (+2 vs. enchantments) Init +1; Percpn +18; Evasion; Lowlight Vision; Improved Uncanny Dodge; DR 2/-, Rage 25 rounds; 3 (1st), 2 (2nd), 1 (3rd)

You all know Crain would rather pick a fight with this jerk than do anything else. I don't want to commit the party to that without giving someone a chance to do something different. If no one objects by this evening, I'll make a post starting a fight. So please object if you want!


Male Dwarf Cleric 8 AC 23; HP 71/71; (F+6, R+2, W+9) Init +0; channel 4/4 4d6

"I ain't sure more power would do yah much good, yer already a sum a b~#%~....I am not wantin tha artist tha much."

Shrugs and looks to the others...


Half Elf (Destined Bloodline) Bloodrager 10; AC (33)24/16/23; HP 115/115 (145/145); F+15, R+10, W+9 (+2 vs. enchantments) Init +1; Percpn +18; Evasion; Lowlight Vision; Improved Uncanny Dodge; DR 2/-, Rage 25 rounds; 3 (1st), 2 (2nd), 1 (3rd)

Crain winks at Laori. "You my dear, are my kind of girl. If we live through this, we've got to go out for a drink ". Crain enters a bloodrage, pulling his weapon and he makes right for Pitts!


Male Human Fighter (Phalanx Soldier) L1 | AC22(T12FF20) CMD16 | hp 16/16 | Saves: F4R1W-1 | Percep -1 | Init: +1 | Status: OK

"Now we're talkin'." Commented Drakus with satisfaction.
He drew his shield up and marched to back up Crain.
When an attack is warrented...
+1 silver bardiche attack 1: 1d20 + 12 ⇒ (15) + 12 = 27 for a possible 1d10 + 6 ⇒ (10) + 6 = 16 slashing, silver and magic damage.
+1 silver bardiche attack 1: 1d20 + 7 ⇒ (7) + 7 = 14 for a possible 1d10 + 6 ⇒ (6) + 6 = 12 slashing, silver and magic damage.


Half Elf (Destined Bloodline) Bloodrager 10; AC (33)24/16/23; HP 115/115 (145/145); F+15, R+10, W+9 (+2 vs. enchantments) Init +1; Percpn +18; Evasion; Lowlight Vision; Improved Uncanny Dodge; DR 2/-, Rage 25 rounds; 3 (1st), 2 (2nd), 1 (3rd)

Mai hasn't posted in a month. Have they dropped the game? Anyone tried to pm them? They've made a couple posts but none in this game.


HP: 74/74, Init: +2, AC: 21:14:18, CMD: 22 Saves: 6:11:5 +2Enchant Skills: Acro: +15, Bluff: +16 +2 vs Male Dip: +19 +2vs Male, Per +17, Sense +15, Stealth, +15

been deciding best course of action..
A bit of information about the environment and positioning would help.


You in a large open warehouse surrounded by low-level goons and the Pilts and his most powerful henchmen are up on a balcony 20 feet up looking down on you.


HP: 74/74, Init: +2, AC: 21:14:18, CMD: 22 Saves: 6:11:5 +2Enchant Skills: Acro: +15, Bluff: +16 +2 vs Male Dip: +19 +2vs Male, Per +17, Sense +15, Stealth, +15

"Smooth move, Crain...."

Mai disappears, then moves behind Pilts.


Half Elf (Destined Bloodline) Bloodrager 10; AC (33)24/16/23; HP 115/115 (145/145); F+15, R+10, W+9 (+2 vs. enchantments) Init +1; Percpn +18; Evasion; Lowlight Vision; Improved Uncanny Dodge; DR 2/-, Rage 25 rounds; 3 (1st), 2 (2nd), 1 (3rd)

Crain shrugs, casts Magic Missile at Pilts, and pulls his weapon.

Magic Missile Damage 4d4 + 4 ⇒ (3, 1, 2, 1) + 4 = 11


Climbing up to the balcony Mai?

The elven priestess will draw her holy symbol and cast a spell causing nearly all the goons around you to shriek in terror and try to flee as fast as they can with a few pissing themselves and going into the fetal position in the corners whimpering.


Male Dwarf Cleric 8 AC 23; HP 71/71; (F+6, R+2, W+9) Init +0; channel 4/4 4d6

Donagar casts fly on himself.....

"I guess we err doing this then!"


HP: 74/74, Init: +2, AC: 21:14:18, CMD: 22 Saves: 6:11:5 +2Enchant Skills: Acro: +15, Bluff: +16 +2 vs Male Dip: +19 +2vs Male, Per +17, Sense +15, Stealth, +15

Yep, I'll throw him over the edge at the right time.


climb check for mai dc 10: 1d20 + 2 ⇒ (5) + 2 = 7

Mai makes no progress climbing up the wall.

Warehouse Map

Pilts drinks a potion and his bodyguard will do the same.

Your go again.

Moved crain and drakus assuming you go around to get to the balcony. Would take you another round of moving to get there and next round you could attack going the long way.


Half Elf (Destined Bloodline) Bloodrager 10; AC (33)24/16/23; HP 115/115 (145/145); F+15, R+10, W+9 (+2 vs. enchantments) Init +1; Percpn +18; Evasion; Lowlight Vision; Improved Uncanny Dodge; DR 2/-, Rage 25 rounds; 3 (1st), 2 (2nd), 1 (3rd)

"You hold them off, darling priestess! I'm going to to get Pilts!" Crain pulls his weapon as he begins the trip up to the balcony.


HP: 74/74, Init: +2, AC: 21:14:18, CMD: 22 Saves: 6:11:5 +2Enchant Skills: Acro: +15, Bluff: +16 +2 vs Male Dip: +19 +2vs Male, Per +17, Sense +15, Stealth, +15

Since no one can see Mai can she take 10 on climb check?


Male Human Fighter (Phalanx Soldier) L1 | AC22(T12FF20) CMD16 | hp 16/16 | Saves: F4R1W-1 | Percep -1 | Init: +1 | Status: OK

Drakus followed Crain up the stairs.


Male Dwarf Cleric 8 AC 23; HP 71/71; (F+6, R+2, W+9) Init +0; channel 4/4 4d6

Donagar flies up above the crowd of mooks ....


Donagar can attack if he wants to and sure Mai can take 10.


Male Dwarf Cleric 8 AC 23; HP 71/71; (F+6, R+2, W+9) Init +0; channel 4/4 4d6

When Donagar arrives he addresses Pilts
"Sure yah don't want tah call this off?"

And attacks the henchman instead of Pilts
Heavy flail
attack 1d20 + 7 ⇒ (17) + 7 = 24
damage 1d10 + 4 ⇒ (6) + 4 = 10


HP: 74/74, Init: +2, AC: 21:14:18, CMD: 22 Saves: 6:11:5 +2Enchant Skills: Acro: +15, Bluff: +16 +2 vs Male Dip: +19 +2vs Male, Per +17, Sense +15, Stealth, +15

Taking 10 to climb up

Climb: 10 + 2 = 12


when I don't post for a while and you waiting for me please make a post to get my attention.

Donagar lands a hit on the henchmen and Mai climbs up to the balcony.

Pilts will cast Displacement on himself.

His henchmen attack Donagar swinging a cleaver at him.
attack: 1d20 + 16 ⇒ (16) + 16 = 321d10 + 9 ⇒ (3) + 9 = 12
attack 2: 1d20 + 11 ⇒ (11) + 11 = 221d10 + 9 ⇒ (9) + 9 = 18

Your go

Drakus and Crain can reach either pilts or the henchmen this round but for crain going after pilts will provoke an attack from the henchmen.


HP: 74/74, Init: +2, AC: 21:14:18, CMD: 22 Saves: 6:11:5 +2Enchant Skills: Acro: +15, Bluff: +16 +2 vs Male Dip: +19 +2vs Male, Per +17, Sense +15, Stealth, +15

am I up at the top or do I need another climb check?


your good you can attack.


Male Human Fighter (Phalanx Soldier) L1 | AC22(T12FF20) CMD16 | hp 16/16 | Saves: F4R1W-1 | Percep -1 | Init: +1 | Status: OK

With Crain going for Pilts, I will go for the henchmen.

Drakus moves up and attacks.
+1 silver bardiche attack: 1d20 + 12 ⇒ (19) + 12 = 31 for a possible 1d10 + 6 ⇒ (1) + 6 = 7 slashing, silver and magic damage.
...Crit confirm?: 1d20 + 12 ⇒ (14) + 12 = 26 for a possible extra 1d10 + 6 ⇒ (7) + 6 = 13 slashing, silver and magic damage.


Half Elf (Destined Bloodline) Bloodrager 10; AC (33)24/16/23; HP 115/115 (145/145); F+15, R+10, W+9 (+2 vs. enchantments) Init +1; Percpn +18; Evasion; Lowlight Vision; Improved Uncanny Dodge; DR 2/-, Rage 25 rounds; 3 (1st), 2 (2nd), 1 (3rd)

Crain casts Shield on himself and moves past the henchmen, heading straight for Pilts.

Current AC 26.


attack of op: 1d20 + 16 ⇒ (1) + 16 = 171d10 + 9 ⇒ (3) + 9 = 12


Male Dwarf Cleric 8 AC 23; HP 71/71; (F+6, R+2, W+9) Init +0; channel 4/4 4d6

"Who is this the best butcher money ken buy?"

And attacks the henchman again
Heavy flail
attack1d20 + 7 ⇒ (15) + 7 = 221d10 + 4 ⇒ (2) + 4 = 6


HP: 74/74, Init: +2, AC: 21:14:18, CMD: 22 Saves: 6:11:5 +2Enchant Skills: Acro: +15, Bluff: +16 +2 vs Male Dip: +19 +2vs Male, Per +17, Sense +15, Stealth, +15

Mai moves in behind Pilts, readying for a chance to throw him over the edge.


You can go ahead but it wont achieve much other than embarrass him.Pilts is a 10th level character he wont die from a 10 foot fall.

Pilts takes a step away from Crain moving to the edge of the balcony and will cast confusion on Crain.

The henchmen continues to attack Donagar.

attack: 1d20 + 16 ⇒ (1) + 16 = 171d10 + 9 ⇒ (6) + 9 = 15
attack: 1d20 + 11 ⇒ (1) + 11 = 121d10 + 9 ⇒ (3) + 9 = 12


Male Dwarf Cleric 8 AC 23; HP 71/71; (F+6, R+2, W+9) Init +0; channel 4/4 4d6

Donagar steps back slightly since he is flying he is trying to draw the henchman to the edge of the balcony, and where he can retreat out of range easily...

Two natural one's on attack rolls!

Heavy flail
attack 1d20 + 7 ⇒ (4) + 7 = 11
damage 1d10 + 4 ⇒ (1) + 4 = 5

"Has tah be a better job out thar fer both them an us!!!"


Half Elf (Destined Bloodline) Bloodrager 10; AC (33)24/16/23; HP 115/115 (145/145); F+15, R+10, W+9 (+2 vs. enchantments) Init +1; Percpn +18; Evasion; Lowlight Vision; Improved Uncanny Dodge; DR 2/-, Rage 25 rounds; 3 (1st), 2 (2nd), 1 (3rd)

Will save 1d20 + 6 + 2 ⇒ (19) + 6 + 2 = 27

The extra +2 is against enchantments. I assume it applies here. If not, subtract it please.

Crain enters his bloodrage, enhancing his Strength and Constitution. He moves and attacks Pilts with his magical falchion.

Attack with Bloodrage 1d20 + 12 + 2 ⇒ (2) + 12 + 2 = 16
Damage 1d10 + 6 + 2 ⇒ (6) + 6 + 2 = 14

Not sure if he is more than 5' away from me. If not, I'll take a second attack. If so, ignore the second attack.

Iterative Attack with Bloodrage 1d20 + 7 + 2 ⇒ (10) + 7 + 2 = 19
Damage 1d10 + 6 + 2 ⇒ (10) + 6 + 2 = 18


Male Human Fighter (Phalanx Soldier) L1 | AC22(T12FF20) CMD16 | hp 16/16 | Saves: F4R1W-1 | Percep -1 | Init: +1 | Status: OK

I think I'm at (E,10).
Drakus attacks more henchmen.
+1 silver bardiche attack #1: 1d20 + 12 ⇒ (20) + 12 = 32 for a possible 1d10 + 6 ⇒ (10) + 6 = 16 slashing, silver and magic damage.
...Crit confirm?: 1d20 + 12 ⇒ (7) + 12 = 19 for a possible extra 1d10 + 6 ⇒ (1) + 6 = 7 slashing, silver and magic damage.
+1 silver bardiche attack #2: 1d20 + 7 ⇒ (5) + 7 = 12 for a possible 1d10 + 6 ⇒ (6) + 6 = 12 slashing, silver and magic damage.


Both attacks from Crain Miss and Donagar misses as well.

Drakus lands a blow on the henchmen.

Mai tries to push Pilts down?


HP: 74/74, Init: +2, AC: 21:14:18, CMD: 22 Saves: 6:11:5 +2Enchant Skills: Acro: +15, Bluff: +16 +2 vs Male Dip: +19 +2vs Male, Per +17, Sense +15, Stealth, +15

More like grab his ankles then lift and pull in a direction that would force pilts over an edge.
She'd execute it when he's next to the edge, and distracted.

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