Harek Ironshirt |
"Good lad, there. Good lad."
Harek scratches the beast behind the ears.
"A fine beast, and I assume a warrior as well. Shall we to battle, then?"
Harek settles his helm back in place and motions to the group.
CrazyHedgehog |
After a few moments you overcome your surprise at the arrival of the dwarf, Harek, and make his acquaintance. You note that, unlike the majority of dwarves that you have met from the Hammerfist Holds, Harek has the exotic accent of the Five Kings Mountains, far to the south beyond the Wyvernwatch peaks.
Just as you are settling in to conversation, you become aware of a weird droning sound echoing from one end of the room, nearest to where you found the stairs and another door. Hard to tell if that door is open now or not through the mist, but the air is filled with an odd droning sound. Suddenly a weighted chain with the head of a dragon's skull whips out of the obscuring mist and wraps around Ambrose's arm. its wielder pulls back, and Ambrose is nearly lifted off his feet: he feels his arm was very nearly dislocated. Ambrose peers into the fog filling the room, but struggles to find his attacker. The strange weapon hits Ambrose for 7 points bludgeoning damage, very nearly a critical hit.
The droning continues, tempo growing faster until another weighted chain darts out of the mist and narrowly misses Shaylar's face. The acoustics in this room are strange, the sound seems to be coming from all directions at once.
Just when your attention is focused on the unseen attackers at the far side of the chamber, the door nearest to where you entered from the stairs swings open and a figure steps through. A flurry of movement around Helaku is the only signal he has of danger, before a foot connects solidly with his solar plexus before melting back into the fog. Helaku hit for 8 points damage.
These guys were indeed laying a trap, and were able to get in a surprise round. Due to the obscuring mist hanging over this chamber, any adversary 5 feet away has concealment (20% miss chance on attacks). Any adversary more than 5 feet away have total concealment (50% miss chance.) And you'll need to find your opponents without using sight.
With their surprise round over, we'll go into normal initiative, the whole party is up before your attackers' next move.
Initiative
30 - Shaylar & Fang
23 - Leonar
20 - Aleste
20 - Ambrose
12 - Helaku
8 - Harek
3 - unseen attackers
======
Helaku init 1d20 + 7 ⇒ (5) + 7 = 12
1d100 ⇒ 85
dfm 1 1d20 + 9 ⇒ (20) + 9 = 29
1d100 ⇒ 23
dfm 2 1d20 + 9 ⇒ (4) + 9 = 13
1d100 ⇒ 44
dfm 3 1d20 + 7 ⇒ (3) + 7 = 10
1d100 ⇒ 62
dfm 3 1d20 + 7 ⇒ (17) + 7 = 24
damage 1d8 + 5 ⇒ (3) + 5 = 8
dfm 1 confirm crit 1d20 + 9 ⇒ (9) + 9 = 18
damage 1d6 + 6 ⇒ (1) + 6 = 7
Harek Ironshirt |
"Back to back, and use yer ears! They gotta get close ta cut ya, then cut 'em right back!"
Shaylar Kallanereth |
"Good call, Harek."
Straining my ears as well as my other senses, I try to pinpoint the location of the attacker that nearly hit me in the face with his chain. Perception: 1d20 + 15 ⇒ (16) + 15 = 31.
As soon as I think I've got something, I turn in that direction, sword at the ready as I start weaving the incantation to a spell, preparing to meet the assailant with magic and steel. Longsword ready, holding a Magic Missile until I see a target
Ambrose Harrowfield |
Ambrose lets out a loud grunt as his arm is forcefully yanked, feeling the strain of his musculature as the chain weapon nearly pulls his arm from his shoulder. He composes himself and yanks right back, freeing his arm from the chain and raising his shield, eyes darting around looking for an assailant. He shores up his defenses, waiting for one to make its presence known.
Total defense this round, and also use my Saving Shield feat to add +2 shield AC to anyone adjacent to me as an immediate action if they are attacked.
CrazyHedgehog |
The Welcoming Chamber - round 1
Shaylar stands still with longsword ready, his keen elven ears trying to pinpoint the sounds of movement. Your adversaries are near silent, skilled a moving with stealth. However, you think if you can get close enough you might be able to target the foe with a magic missile spell. Ahh yes, there might be one over near the north-west corner of the chamber, where you can hear Ambrose holding his ground by a stone spiral staircase. Fang growls, ready. With the effects of the Obscuring Mist spell over the area, enemies more than 5 feet away from you have total concealment so can't be targeted by magic missile - you can't see your target. However, if you manage to get within 5 feet of the enemy they only have partial concealment so you can let your spell fly. Of course, Aleste's action may change the course of things dramatically! We'll consider it a readied action for now.
Enveloped in mist, Leonar transforms himself into a tiger. Whoever these attackers are, their in for a surprise!
Aleste carefully ignites one of his explosive bombs, mindful not to catch any of his allies in the blast. It has the benefit of burning away some of the mist around the alchemist, Helaku, Harek, and Leonar. It reveals a few surprises. One, where you expected Leonar to be standing you now see a sleek tiger. Second, beside Helaku is an open doorway with a cowled hobgoblin lurking through the frame. The bomb's fire effect burns away the mist in its area of effect, clearing a 10 foot radius. The obscuring mist covers a 20 foot cube (most of the chamber, or all of the chamber from your characters' current perspectives).
Ambrose grunts as he raises his shield to defend himself from any more attacks. Whatever it was that hit him, hurt! Staring over the shield rim, he looks around for the enemy. Shaylar is adjacent to you, so benefits from your Saving Shield AC bonus.
Seeing the hobgoblin lurking through the doorway, Helaku stumbles back, out of reach. He then raises a hand and utters an arcane word. The hobgoblin seems to freeze for a moment, but with iron concentration the warrior wills his muscles to continue moving as he assumes a fighting stance. Helaku looks a bit nonplussed. "Whoa! He shouldn't be able to do that!" Helaku takes 5 foot step back, casts Hold Person. Helaku was a bit of an expert in enchantment magic so he imposed a DC 21 for this spell, but unbelievably the hobgoblin rolled a 26 for his Will save!
The newcomer Harek is fully enclosed in steel plate and shield, and stumps closer to the rest of the party. He urges everyone to close together, waiting for further attacks.
Ambrose is ready for most conventional attacks, with shield raised and sword ready. However, he is surprised as the dragon-headed weighted chain snakes up from somewhere seemingly below and wraps around his neck. It instantly goes taut, squeezing the life from him. Opponent achieves a grapple against your CMD. Furthermore their weapon causes 7 points of constriction damage.
Shaylar is also ready for trouble, and his keen ears alert him to a presence suddenly looming beside him. He ducks as another weighted chain unfurls in the mist. His adversary is close, but having trouble finding the elf. Nearly a successful hit on Shaylar, but fell afowl of the partial concealment provided by the obscuring mist. Additionally, with your readied action you can make an attack against the fellow. Partial concealment still applies, roll a d100 and if the result is over 20% and the attack roll is a successful hit then you hit your target.
The hobgoblin that you've been able to identify perhaps feels that Helaku has tried to employ magic against him, so moves up to attack in retaliation. The cowled warrior moves in a blinding series of unarmed strikes, hitting the sorcerer again and again. Should he survive this, he's going to be a mass of bruises. Only belatedly the hobgoblin looks to the side and sees the snarling tiger form of Leonar. Three successful hits on Helaku causing a total of 20 points damage.
Back to the top of the initiative - everyone up!
Updated Map - Aleste's bomb cleared a 10 foot radius patch in the northeast corner of the chamber.
Initiative
30 - Shaylar & Fang
23 - Leonar
20 - Aleste
20 - Ambrose
12 - Helaku
8 - Harek
3 - Hobgoblin and 2 unseen attackers
===========
monk 3 Will 1d20 + 8 ⇒ (18) + 8 = 26
monk 1 1d20 + 6 ⇒ (20) + 6 = 26
1d100 ⇒ 80
damage 1d8 + 4 ⇒ (3) + 4 = 7
monk 2 1d20 + 7 ⇒ (13) + 7 = 20
1d100 ⇒ 5
monk 3 1d20 + 5 ⇒ (17) + 5 = 22
1d100 ⇒ 66
damage 1d8 + 3 ⇒ (3) + 3 = 6
monk 3 1d20 + 5 ⇒ (14) + 5 = 19
1d100 ⇒ 72
damage 1d8 + 3 ⇒ (5) + 3 = 8
monk 3 1d20 + 5 ⇒ (10) + 5 = 15
1d100 ⇒ 68
damage 1d8 + 3 ⇒ (3) + 3 = 6
Harek Ironshirt |
Seeing the hobgoblin standing so close, Harek moves over and swings at the creature.
"Yer end is here, gobbo scum. Taste me axe!"
1d20 + 15 ⇒ (10) + 15 = 25 to hit (power attack), for 1d10 + 14 ⇒ (6) + 14 = 20 slashing damage
Aleste |
CrazyHedgehog |
Thanks for the clarification, Aleste. That does change things significantly. Basically the exploding bomb erupts all around you, neatly avoiding burning yourselves but after a few moments begins to burn away the mist. This gives you a chance to see a bit more of the chamber, and your adversaries.
Apart from the hobgoblin that has just tried to put the punch to Helaku, you spot another that must have leaped through the far doorway, actually standing quite close to Shaylar. Another seems to be lurking up the spiral staircase, from where he can strike at Ambrose with his strange chained weapon.
Time for a do-over! I've posted an updated map below, with improved visibility.
Leonar |
Leonar did not like being flanked, so he took a 5' step to the open spot to the south west. Then, he begins to unleash tiger fury.
Claw 1d20 + 10 ⇒ (8) + 10 = 18
Damage 1d8 + 6 ⇒ (5) + 6 = 11
Claw 1d20 + 10 ⇒ (18) + 10 = 28
Damage 1d8 + 6 ⇒ (7) + 6 = 13
Bite 1d20 + 9 ⇒ (13) + 9 = 22
Damage 2d6 + 6 ⇒ (6, 5) + 6 = 17
Shaylar Kallanereth |
With the hobgoblin suddenly showing up beside me, I opt for attacking with my sword instead of the magic missile I'm holding ready. With a battle-cry to match Harek's, I slice at the monster looming next to me with two quick strikes.
Attack, +1 Longsword: 1d20 + 10 + 4 ⇒ (12) + 10 + 4 = 26
Damage, +1 Longsword: 1d8 + 3 + 4 ⇒ (5) + 3 + 4 = 12
Attack, +1 Longsword: 1d20 + 5 + 4 ⇒ (6) + 5 + 4 = 15
Damage, +1 Longsword: 1d8 + 3 + 4 ⇒ (2) + 3 + 4 = 9
Status: AC 19 - Current HP: 56/56
Not sure if that partial concealment still counts, so here's the rolls in case they're needed. 2d100 ⇒ (79, 65) = 144
Ambrose Harrowfield |
Thrown completely of guard by the chain wrapping around his neck, Ambrose nearly falls over in surprise. He coughs and gasps through the constricting weapon, face already starting to redden. He has enough battle clarity and tactical acumen, however, to resist struggling an simply lash out at the wielder of the weapon.
Bastard Sword: 1d20 + 13 - 2 ⇒ (10) + 13 - 2 = 21
Damage: 1d10 + 5 ⇒ (2) + 5 = 7 plus 1d6 ⇒ 5 cold
Bastard Sword: 1d20 + 8 - 2 ⇒ (16) + 8 - 2 = 22
Damage: 1d10 + 5 ⇒ (6) + 5 = 11 plus 1d6 ⇒ 3 cold
HP: 42 (50)/ 71 (79)
Con: 15/16
CrazyHedgehog |
The Welcoming Chamber - round 2
Shaylar is alarmed to find his foe standing so close. His sword blade darts out as he yells an elven battle cry. He catches the hobgoblin in the side as Fang threatens to leap into the fray. First hit is successful, dealing a total of 12 points damage.
Leonar surprises the hobgoblin beating on Helaku by leaping on the unarmed warrior in his tiger form and pummelling the goblinoid with rending claws and bite. The hobgoblin goes down screaming but is quickly silenced. Three successful hits for a total of 41 points damage reduces this individual far beyond any hope of recovery, he's dead. Wow!
Aleste has his bow out and ready to fire at the hobgoblin threatening Helaku. When that enemy is taken down, he switches targets to the one lurking on the spiral stairs. He lets fly with two arrows, and one hits. First arrow hits, dealing 4 points damage.
Ambrose struggles against this hobgoblin as, despite the arrow strike, continues to choke the cavalier with his weapon. Ambrose strikes back through with two vicious swipes of his bastard sword. He nearly lops his opponent's arm off, but despite this the hobgoblin rallies with a holy mantra: "In pain I learn strength!" Two successful hit dealing out 26 points damage, almost enough to take it down outright.
Free of his attacker, Helaku pivots and catches sight of Shaylar in battle with another of the hobgoblins. He unleashes an ear-piercing scream that only the enemy can hear. The hobgoblin balks, clutching his ear and wringing his head. Casts Ear-piercing Scream. Hobbie fails save, taking 14 points sonic damage and is dazed for the next round.
Harek up!
Initiative
30 - Shaylar & Fang
23 - Leonar
20 - Aleste
20 - Ambrose
12 - Helaku
8 - Harek
3 - Hobgoblins
=======
Fang 1d20 + 3 ⇒ (4) + 3 = 7
scream damage 4d6 ⇒ (3, 5, 5, 1) = 14
hob1 Fort 1d20 + 6 ⇒ (6) + 6 = 12
Harek Ironshirt |
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"Ye'll learn jus plenty, then, gobbo scum! An ye'll bleed even more!"
Harek lashes out with two brutal axe swings, targetting the hobgoblin attacking Ambrose.
#1: 1d20 + 16 ⇒ (2) + 16 = 18 to hit, for 1d10 + 14 ⇒ (1) + 14 = 15 slashing damage
#2: 1d20 + 11 ⇒ (19) + 11 = 30 to hit, for 1d10 + 14 ⇒ (3) + 14 = 17 slashing damage
Confirmation on #2: 1d20 + 11 ⇒ (14) + 11 = 25 to hit, for 2d10 + 28 ⇒ (5, 8) + 28 = 41 slashing damage
Assuming the 25 hits:
"Yah, dat's what ya git, gobbo!" Harek hawks and spits on the fallen hobgoblin as he turns to bare his teeth at the last remaining foe.
CrazyHedgehog |
Harek lashes out with two brutal axe swings at the hobgoblin monk on the stairs, attacking Ambrose. The hobgoblin has the high ground, but Harek's fist blow cuts him down at the knees and with the second he buries the dwarven waraxe deep into the hobgoblin's chest, striking stone. He spits on his enemy and turns towards his new foe. Wow, that was awesome.
The remaining hobgoblin, the one that had been stalking Shaylar is standing dazed by Helaku's spell. He's perhaps just realizing what a predicament he's in but seems unwilling to surrender. Still dazed.
Round 3
Everyone up! One gobo left.
Initiative
30 - Shaylar & Fang
23 - Leonar
20 - Aleste
20 - Ambrose
12 - Helaku
8 - Harek
3 - Hobgoblins
Shaylar Kallanereth |
"As master Harek so eloquently put it: "Die, Gobbo scum!""
With a few swings of my sword, I do my best to kill off the remaining attacker.
Attack, +1 Longsword: 1d20 + 10 + 4 ⇒ (19) + 10 + 4 = 33
Damage, +1 Longsword: 1d8 + 3 + 4 ⇒ (7) + 3 + 4 = 14
Attack, +1 Longsword: 1d20 + 5 + 4 ⇒ (14) + 5 + 4 = 23
Damage, +1 Longsword: 1d8 + 3 + 4 ⇒ (1) + 3 + 4 = 8
Crit Attack, +1 Longsword: 1d20 + 10 + 4 ⇒ (16) + 10 + 4 = 30
Crit Damage, +1 Longsword: 1d8 + 3 + 4 ⇒ (8) + 3 + 4 = 15
Status: AC 19 - Current HP: 56/56
CrazyHedgehog |
That was an amazing crit. I've run out of time to post a detailed update tonight, but suffice to say that strike takes down the last hobgoblin monk. I'll write up a proper post tomorrow night, but in the meantime feel free to post what your characters are doing next and I'll incorporate that into the update.
Harek Ironshirt |
Harek goes to each goblin in turn and decapitated them with an axe blow. Turning out their pockets and tossing their gear into a pile, he turns to the group.
"Ye're sum canny fighters, aren' ya? Good on ye, truth, ye're gonna need them strong arms goin' fo'ward. That tiger trick, tha's a good 'un, s'true. Be real handy in the dark and tight."
CrazyHedgehog |
The Welcoming Chamber - Endgame
Elf, Dwarf and Humans stand side by side as Shaylar turns his whole fury on the remaining hobgoblin monk closest to him. Before the hobgoblin can utter anything, Shaylar's longsword moves in quick succession, carving up his foe. The monk brings up warding arm to block which Shaylar lops off before neatly dispatching him. Silence reigns.
Not missing a beat, Harek goes around the chamber, decapitating the bodies and heaping up any items no longer needed by the enemy. Each had one of the strange dragon-headed chain weapons, though one at least seemed to prefer his unarmed strikes. Each also had a light crossbow strapped to their back along with a small quiver of bolts. They may have had potions too, all consumed as you find clusters of bottles nearby. Treasure amounts to three masterwork dragonchains, three masterwork light crossbows, three quivers with a total of 30 crossbow bolts.
This exotic weapon consists of a 6-foot length of weighted chain with a heavy striking head at one end cast in the shape of a dragon's skull and a chain loop at the other. A proficient wielder can use the dragonchain to disarm or trip an opponent; if the wielder is tripped during his own trip attempt, he can drop the dragonchain to avoid being tripped.
Constrict If the wielder successfully initiates a grapple while wielding the dragonchain (succeeds on the touch attack and beats his opponent's CMD), he can loop the weapon around the opponent. He constricts the opponent for 1d8 damage (Medium-sized weapon) plus 1-1/2 his Strength modifier. On subsequent rounds he can use the dragonchain to deal constriction damage with a successful grapple check. In addition, the chain provides a +2 circumstance bonus to combat maneuver checks to grapple opponents and deal constriction damage.
Stats Requires Exotic Weapon Proficiency; Cost 50gp; Damage 1d6 (Medium), 1d4 (Small); Critical 19-20/x2; Weight 10lb; Type bludgeoning.
You can easily spy through the doorways through which the hobgoblins tried to ambush you. Through the first doorway you are able to see sleeping mats and lots of large plates adorning the walls. Through the second doorway you can see a low stone slab set against the far wall. There is also the spiral staircase leading down and as you search, Shaylar, Aleste and Leonar spot something strange about one of the far corners of this chamber. Some examination reveals a switch that allows a panel of the wall to open to reveal another secret passage. It is shrouded in darkness.
=========
Shaylar Percept 1d20 + 15 ⇒ (14) + 15 = 29
Aleste 1d20 + 12 ⇒ (15) + 12 = 27
Ambrose 1d20 + 8 ⇒ (15) + 8 = 23
Harek 1d20 + 17 ⇒ (4) + 17 = 21
Helaku 1d20 + 2 ⇒ (19) + 2 = 21
Leonar 1d20 + 16 ⇒ (16) + 16 = 32
Harek Ironshirt |
"Hey, secret doors and stuff. Gotsta be where dey keep the hidden treasures an what. Headin' down, ain't we?"
Harek scoffs at the hobgoblins' weapon choices, but will carry the loot if needed.
Aleste |
Has anyone got an extra-dimensional space available (bag of holding, etc.)? Maybe we should pop the phylactery in there so that chances are reduced of the lich detecting its presence. I don't really want him deciding to 'take what's mine' right now.
CrazyHedgehog |
CrazyHedgehog |
Before moving on you duck into the room with the sleeping mats. Eight simple mats of woven reeds lay along the southern and eastern walls. The walls themselves are hung with numerous stranges of large reptilian scales strung on leather strips, with colors ranging from white to green to blue to red to black. Teeth and claws of ominous size hang from strips of leather overhead, creating a menacing false ceiling seven feet up.
These adornments pale before the figure crouched in the northwest corner of the room. Here stands an intricate statue of a great five-headed dragon with a stinger-tipped tail. The statue is painted in glaring color, the dragon's heads and hues matching the colors of the scales on the walls. The statue reaches nearly to the ceiling, its long necks arching up and then back down to loom over a point just in front of its raised claws.
This large statue is a masterful representation of Tiamat. This seems to be some sort of portable altar that has been brought here by the hoblgoblins of the Horde of the Red Hand. The rough artistry makes it valuable; however, though wooden and designed to be taken apart it must be very heavy and complicated to transport.
As you glance into the other room with the slab, you see the low stone slab of a table resting against the northern wall. Clotted blood and less identifiable bits of tissue cling to the tabletop, filling the air in here with a cloying stench. A stone shelf above the table is cluttered with jars, vials, urns, and stained surgical instruments. To the immediate right of the table, a square pit opens in the floor. More blood is spattered around the pit's rim.
This looks to be some sort of dissection chamber - you've seen similar in some temples or healing communities. Here, organs and other body parts could be harvested, and what wasn't needed thrown into the pit beside it.
As you are examining the rooms, your alert senses begin to detect noises coming from the spiral stairs leading down. Was that the clink of armor? A muttered command? A low growl? You crazy people with insane Perception scores! :)
========
Aleste percept 1d20 + 12 ⇒ (15) + 12 = 27
Ambrose percept 1d20 + 8 ⇒ (2) + 8 = 10
Harek percept 1d20 + 17 ⇒ (3) + 17 = 20
Helaku percept 1d20 + 2 ⇒ (17) + 2 = 19
Leonar percept 1d20 + 16 ⇒ (20) + 16 = 36
Shaylar percept 1d20 + 13 ⇒ (14) + 13 = 27
1d20 + 10 + 2 ⇒ (12) + 10 + 2 = 24
1d20 + 4 + 2 ⇒ (4) + 4 + 2 = 10
1d20 + 11 + 2 ⇒ (19) + 11 + 2 = 32
1d20 + 13 + 2 ⇒ (11) + 13 + 2 = 26
Harek Ironshirt |
"Seems like fancy knife work fer goblins. Mebbe dese bigguns ar' more smart Dan the little stunty biters. Don' make no sense neither way, tho."
Hearing the sounds of danger approaching, Harek settles his helm tighter, taking up his axe and shield at the ready.
"Soun's like comp'ny, lads. Gear up, an' less git to it!"
Ambrose Harrowfield |
Apologies for my lack of posts here as of late; been having some perilous real life issues keeping me away.
After the battle, Ambrose rubs his chafed neck and rotates his wounded arm, trying to work some of the tension of those blasted dragonchain blows out. As he does so, he gives a respectful nod to Harek. "You fight well, Harek. Not that I would have expected anything less of a dwarf of the Wyvernwatch Mountains. Good you showed up when you did." Ambrose does raise a brow to the nonchalant decapitations, but shrugs it off easily enough. Dwarves and goblins, after all, and a war at that.
"Indeed...let us clear the rest of these rooms before we ascend - foolish to leave foes at our backs."
Ambrose kicks through the piles of gear and picks up one of the masterwork light crossbows. "Looks a bit better made than my own, oddly enough." He tosses his own crossbow back into the pile.
Perception on the goblins to see if they have any hidden valuables on their persons not turned up with cursory search: 1d20 + 8 ⇒ (6) + 8 = 14
Knowledge (Religion): 1d20 + 8 ⇒ (7) + 8 = 15
"This statue...well, it is more an altar. This represents Tiamat, evil queen of dragons. I feel like things we have found and seen amongst this Red Hand has alluded to her before. Suddenly the goblins' dragon allies make sense."
Ambrose's thoughts go back to the fight with the first two dragons and evil the behir and he wonders what other horrors they will be confronted with. The announcement of new enemies arriving sets him back on edge, though, and he draws sword and shield, ready to fight.
Shaylar Kallanereth |
Has anyone got an extra-dimensional space available (bag of holding, etc.)? Maybe we should pop the phylactery in there so that chances are reduced of the lich detecting its presence. I don't really want him deciding to 'take what's mine' right now.
Got a Heward's Handy Haversack, so I can toss it in there if you want
Harek Ironshirt |
"Evil dragon queen with a buncha gobbo mooks. Great, more fodder fer me axe!"
Harek nods towards Ambrose in thanks. "Ya feelin' okay, there hoss? Took a couplea whacks, did ya not?"
Shaylar Kallanereth |
"Wow, he's no slouch in cleaning up that gobbo scum. Looks almost like he hates them even more than I do. And he sure is efficient, taking their heads with that axe of his. Works even better than my sword.
Raising my sword to my forehead I salute the dwarf as he expedites the fallen enemies to their afterlife, before returning the blade to its scabbard again.
The sound of approaching danger triggers me into readiness, my bow and several arrows appearing in my hands as if by magic.
Harek Ironshirt |
"Aye look f'rward ta hearin' bout yer fightin'. I kin swap a few tales o' slicin' and choppin' meself."
Harek grins back at the human fighter before turnign his attention towards the newly heard sounds of movement.
CrazyHedgehog |
Sorry guys, not sure what happened to last week; on paper, I thought I'd have lots of opportunity for PBP but life had other ideas. Funny thing was, I had a day off last Monday and even got some prep work done for the game, thinking can't wait til I come back to it tonight to write the post...
The Lion's Maw
For a moment you stand poised, weapons ready as you wait for these new foes to reveal themselves. After a few moments however, you realize the enemy lurking below the stairs don't seem interested in fighting on your terms. Huh. Ambrose puts a finger to his lips and begins creeping down the stairs as quietly as his clanking armor allows.
You follow and find at the bottom of the stone spiral staircase that it reveals a series of small passages that opens out into a balcony that comprises the jaw of the stone lion edifice. Large stone teeth, each three to five feet high, ring the balcony's edge. The lion's upper jaw arches ominously above, the roof of its mouth fully fifteen feet overhead. You imagine that where you're standing would represent the lion's throat. Each of the chambers looks like they can be closed off by a pair of massive stone doors. A rope ladder lies rolled to one side of the tip of the lion's mouth.
You have a second or two to take this in, before your eye is drawn to the denizens popping up all around you. Through the first pair of doors you see lurking three hobgoblins, dressed in much the same attire as the three you fought in the floor above. They carry the same chained dragon-headed weapons as well. Through the next pair of doors, in the chamber that would be the lion's mouth, you see two large hounds, their fur blazing with brimstone. Hellhounds. Some of you have fought them before.
Behind these hellhounds stands a female hobgoblin, watching events unfold. You may not judge yourself an expert on hobgoblin aesthetics, but this hobgoblin is strangely attractive and beguiling. She sports a mane of red-gold hair woven into numerous braids and fitted tiny bits of metal and ivory. Her clothing is highlighted with numerous pieces of lightning-themed metallic, mithral?, jewelry. They look spoiling for a fight!
It did sound like you were waiting for the enemy to approach you, unfortunately they were playing the same game. to keep things moving I made the assumption that your next move would be to head down to make contact, so I went ahead and moved you there. If your character was intending to do something different just let me know, and of course if you were planning to take any actions before heading downstairs feel free to do so. Both sides seem aware of the other, so it's a straight up fight, Shaylar and Leonar get first crack.
Initiative
26 - Shaylar & Fang
26 - Tiger-form Leonar
24 - Helaku
23 - female hobgoblin
15 - Aleste
13 - 3 hobgoblin monks
11 - 2 hellhounds
10 - Ambrose
4 - Harek
Aleste 1d20 + 3 ⇒ (12) + 3 = 15
Ambrose 1d20 ⇒ 10
Harek 1d20 + 2 ⇒ (2) + 2 = 4
Leonar 1d20 + 8 ⇒ (18) + 8 = 26
Shaylar 1d20 + 10 ⇒ (16) + 10 = 26
Helaku 1d20 + 7 ⇒ (17) + 7 = 24
1d20 + 5 ⇒ (18) + 5 = 23
1d20 + 2 ⇒ (11) + 2 = 13
1d20 ⇒ 11
CrazyHedgehog |
Lion's Maw - Round 1
Shaylar takes the initiative by sprinting through the first set of double doors, longbow at the ready. He starts laying down cover fire for the rest of you, hitting one hobgoblin monk with a strikingly blue nose that's lurking near the doors. Fang bounds in behind him, ready to leap with fangs bared at anyone stupid enough to try and attack his elven companion. Shaylar moves 20 feet through the doorway and to the lower left corner with Fang, leaving doorway clear. Hits the hobgoblin in the lower right corner for 9 points damage.
Leonar paces back and forth looking for an opening to charge at the hellhounds, while Helaku leaps down the rest of the stairs to get a better view of the unfolding combat. He waves a hand towards the hobgoblin monk nearest to Shaylar, and the minion drops his arms as he suddenly seems be become filled with ennui and lethargy. "There. Hopefully that will help even the odds a bit!" Casts Oppressive Boredom on the hobgoblin in the top left corner of the nearest chamber. Won't be taking any actions for the next several rounds unless he manages to pass a Will save.
Before the rest of you can make a move, the female hobgoblin in the far chamber calls out in a mellifluous voice: "To battle, my pets! Kill the unbelievers! Kill them all!" Her glib words seem to spur on the hobgoblins and hellhounds, they become even more animated and blindingly fast in their movements.
Aleste up, then we'll resolve the rest of the NPCs. No opening as of yet, so I assume Leonar's still waiting in the wings. Not much change to map at the moment apart from Shaylar's movement. I'll probably post updated map after the other hobgoblins and their hounds have gone.
Initiative
26 - Shaylar & Fang
26 - Tiger-form Leonar
24 - Helaku
23 - female hobgoblin
15 - Aleste
13 - 3 hobgoblin monks
11 - 2 hellhounds
10 - Ambrose
4 - Harek
Shaylar ranged 1d20 + 14 ⇒ (14) + 14 = 28
damage 1d8 + 3 ⇒ (6) + 3 = 9
hobgoblin 1 Will 1d20 + 8 ⇒ (3) + 8 = 11