CrazyHedgehog's Red Hand of Doom

Game Master GeraintElberion

Characters must undertake vital missions in order to confront the relentless advance of a bloodthirsty horde.


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Stats:
AC 14/14/11 HP 1/52 F+4 R+6 W+6 Init +7 Per +0/+2

"No time like the present. Shall we approach now? Sorry that I'm going to be a little slow due to the damned thorns in my feet and legs." Helaku hobbles up toward the structure.


Male Lion Shaman 9 | AC (22) 16/12/14| HP 79/79 | F+11,R+7,W+11 | Init.+8| Perception+17 |

"I agree. Let's look over the place in the light of day. No telling what undead might be bolstered by the darkness."


NG Male Human Emissary 9 | HP: 91/91 | AC: 25, FF: 25, T: 12 | F +10, R +4, W +6 | Init +0, Perc +9

Reflex: 1d20 + 2 ⇒ (3) + 2 = 5
Reflex: 1d20 + 2 ⇒ (17) + 2 = 19
Reflex: 1d20 + 2 ⇒ (12) + 2 = 14
Reflex: 1d20 + 2 ⇒ (18) + 2 = 20

So it looks as thought I'd take 2 damage on the first day and have half movement, recover on the second day, take 2 damage and be halved on the third, but recovered on the fourth?

"Onwards, then. Who knows what we'll be walking into. Everyone, be wary." Ambrose saddles up and loosens his blade in the scabbard. He offers a hand to Helaku. "I'm sure Smoke could handle both of us for the ride to the lion."

The Exchange

The Ghostlord's Demesne

That's right Ambrose, looks like you and Smoke are good by the time you reach the lair. Leonar's fine, and it looks like Helaku and Cayenne are unfortunately a bit slowed up. No word from Shaylar, so I'll make some rolls for him and move things on.

The Thornwaste is a real pest. It seems like everywhere you go jagged shrubs shroud the landscape. By the end of the four days that it takes to cross the wasteland, most of you have been hobbled at one point or another by the thorns and briars. Leonar seems to have no trouble with the terrain, and Smoke and Ambrose are fortunately encased in armor which helps to ward off the thorns. Helaku seems to have more trouble, Cayenne pulls up lame, and Shaylar and his companions have similar troubles. OK, I made a few rolls for Shaylar, Fang and Dapples, unfortunately nearly all failures. So I have following moving at half speed at the moment: Helaku, Cayenne, Shaylar, Fang, and Dapples.

Bizarrely, as you approach you can make out dozens of translucent lionlike shapes flying and capering about the massive lion's head and body. The shapes sometimes even pass through its stony surface to emerge in a different spot.

A flash of lightning tears across the eastern sky as the stone lion stares into the approaching storm. A good time to get under cover! You approach warily, experience telling you to be prepared for some type of ambush. However, you don't see anything stalking you outside, and your eyes find it difficult to pierce the impenetrable gloom outside.

You bring the horses under the stone head of the lion; that should at least provide some shelter from the elements, flanked by massive stone paws. A worn stone path leads between the great paws to a low stone ramp, which climbs up to an impressive archway in the lion's chest. Two basalt statues of skeletal lions facing each other on either side of that arch, as if passing judgment upon those who travel between them.

It's not until you take your first steps up the stairs leading into the structure that you sense the first signs of danger. A rumble of thunder is echoed by a throaty rumble from within. Suddenly a massive reptilian shape bursts from the darkness. At first glance it could be a dragon, with wings, horns, and glistening purple scales. Yet its serpentine body is borne by six pairs of strong legs and it fairly seems to crackle with energy and dark malevolence. It stalks down the steps and spits a bolt of lightning at Leonar! The rest of you scatter and draw your weapons.

Firstly, from your descriptions it didn't sound as if any stealth was happening but if anyone was intending to sneak into or around the building, go ahead and make your rolls now. Having checked your Perception scores, the monster made an impressive Stealth check for such a large creature, so it manages to get in a sneak attack. Leonar, make a Reflex save, the DC is 21, to avoid taking 28 points electricity damage. A successful save means you only take 14 points damage. After the surprise round, it's Helaku, Shaylar, and Leonar up first to deliver some payback.

DC 20 Knowledge (arcana) check:

This huge monster, easily identified by its six pairs of powerful legs, is a behir. It's conjectured that they are distantly related to blue dragons, especially since both employ a powerful lightning blast breath weapon. However, this specimen seems different from the norm. Perhaps it is tainted with fiendish blood? In any case, it will be immune to electrical attacks and in addition to its breath weapon relies on its terrible bite and powerful grappling.

DC 20 Knowledge (planes) check:

This huge monster, whatever it might be, has been fiendish blood running through its veins. It seems to be a powerful type of outsider, called to this plane, perhaps even born here. Like other devils, it has resistance to most types of energy attacks and mundane attacks, and likely has spell resistance too. Expect it to have magical attacks as well.

The Ghostlord's Lair

Battle Map

Initiative
27 - Helaku
25 - Shaylar
22 - Leonar
20 - Aleste
20 - Varanthian
11 - Ambrose

========

GM rolls:

1d20 + 3 ⇒ (17) + 3 = 20
Aleste Reflex 1d20 + 10 ⇒ (18) + 10 = 28
AR 1d20 + 10 ⇒ (3) + 10 = 13
AR 1d20 + 10 ⇒ (6) + 10 = 16
AR 1d20 + 10 ⇒ (7) + 10 = 17
Shaylar Reflex 1d20 + 11 ⇒ (1) + 11 = 12
SR 1d20 + 11 ⇒ (2) + 11 = 13
SR 1d20 + 11 ⇒ (5) + 11 = 16
SR 1d20 + 11 ⇒ (5) + 11 = 16
Aleste Perception 1d20 + 11 ⇒ (7) + 11 = 18
Ambrose Perception 1d20 + 8 ⇒ (12) + 8 = 20
Helaku Percept 1d20 + 2 ⇒ (13) + 2 = 15
Leonar Percept 1d20 + 16 ⇒ (6) + 16 = 22
Shaylar Percept 1d20 + 13 ⇒ (9) + 13 = 22
Fang Percept 1d20 + 8 ⇒ (5) + 8 = 13
Dapples Percept 1d20 + 6 ⇒ (9) + 6 = 15
Cayenne 1d20 + 6 ⇒ (1) + 6 = 7
Fang Reflex 1d20 + 5 ⇒ (13) + 5 = 18
FR 1d20 + 5 ⇒ (4) + 5 = 9
FR 1d20 + 5 ⇒ (4) + 5 = 9
FR 1d20 + 5 ⇒ (7) + 5 = 12
Dapples 1d20 + 5 ⇒ (13) + 5 = 18
DR 1d20 + 5 ⇒ (15) + 5 = 20
DR 1d20 + 5 ⇒ (7) + 5 = 12
DR 1d20 + 5 ⇒ (9) + 5 = 14
1d20 + 14 ⇒ (11) + 14 = 25
electricity damage 7d6 ⇒ (5, 3, 3, 4, 6, 2, 5) = 28
1d4 ⇒ 4
Ambrose init 1d20 ⇒ 11
Helaku init 1d20 + 7 ⇒ (20) + 7 = 27
Leonar init 1d20 + 8 ⇒ (14) + 8 = 22
Shaylar init 1d20 + 10 ⇒ (15) + 10 = 25
Aleste init 1d20 + 3 ⇒ (17) + 3 = 20
1d2 ⇒ 2


Male Lion Shaman 9 | AC (22) 16/12/14| HP 79/79 | F+11,R+7,W+11 | Init.+8| Perception+17 |

Reflex 1d20 + 5 ⇒ (5) + 5 = 10

Leonar casts Produce Flame and tosses a blast of fire at the monster.

RTA 1d20 + 8 ⇒ (18) + 8 = 26

Damage 1d6 + 5 ⇒ (6) + 5 = 11


Stats:
AC 14/14/11 HP 1/52 F+4 R+6 W+6 Init +7 Per +0/+2

Helaku shares the information about the behir and his suspicions that it may be something more though he doesn't have the understanding to be more specific. He casts haste while he waits to see if anyone else can tell more about the monster.
Knowledge (arcana): 1d20 + 6 ⇒ (14) + 6 = 20

Haste on everyone. +1 attacks, +1 AC, extra attack with full attack. +30 move. You know the drill.


CrazyHedgehog wrote:

The Ghostlord's Demesne

No word from Shaylar, so I'll make some rolls for him and move things on. Sorry about that. Work's crazy with a colleague at home from burn-out and having to take over part of his work on top of my own five days worth of work to be done in four days

OK, I made a few rolls for Shaylar, Fang and Dapples, unfortunately nearly all failures. So I have following moving at half speed at the moment: Helaku, Cayenne, Shaylar, Fang, and Dapples.
Shaylar's got Woodland Stride, so he shouldn't be affected, but Fang and Dapples would be

Surprised by the sudden appearance of the reptilian monster, I am too late to shout a warning to the others and watch in helpless anger as a bolt of lightning strikes Leonar. In retaliation, my hands move quickly as my bow sings its deadly song and arrows hurtle towards the beast.

Attack: Longbow (Manyshot) 1d20 + 14 ⇒ (14) + 14 = 28
Damage: Longbow (Manyshot) 1d8 + 3 ⇒ (7) + 3 = 10
Damage: Longbow (Manyshot) 1d8 + 3 ⇒ (3) + 3 = 6

Status: AC 19 / Current HP: 56/56


Stats:
AC 14/14/11 HP 1/52 F+4 R+6 W+6 Init +7 Per +0/+2

Shaylar, you should still get an extra attack due to haste - even with the full round action for Manyshot.

The Exchange

That's right Shaylar. If you want to make the extra roll, I'm working on the next post just now so will try to post it up tomorrow. Don't forget to add the bonus to attack rolls from the haste spell.


Dang. Missed that part about the Haste from Helaku
With the effects from Helaku's spell speeding up my movements, I draw another arrow and send it towards the monster.

Attack: Longbow (Second) 1d20 + 9 + 1 ⇒ (3) + 9 + 1 = 13
Damage: Longbow (Second) 1d8 + 3 ⇒ (1) + 3 = 4
Status: AC 20 (19+1 from Haste) / Current HP: 56/56

The Exchange

@Shaylar: No worries, wanted to give you a chance to dice yourself, looks like you were on a roll. ;)

The Ghostlord's Demesne - Round 1

Helaku dodges, anticipating another blast from the behir. He casts a spell to hasten his allies - taking this beast down as fast as possible seems to be the best defense. That +1 attacks, +1 AC, extra attack with full attack. +30 move could come in handy.

Speeded up, Shaylar retaliates for the lightning attack on Leonar by snapping off several arrows in quick succession. His bow sings a deadly song as two arrows sink deep. It makes for a big target so the elf's third arrow hits as well, but it bounces off the monster's scaled hide. Fang growls at the enemy but holds his ground. 16 points damage to the behir.

Leonar, rattled by the jolt of electricity, summons a ball of fire and hurls it at the beast. His aim is true, but just as the flame is about to hit flesh, it dissipates into thin air! Failed against spell resistance by the smallest of margins.

Aleste rushes up to one of the skeletal lion statues and takes cover, sparing the briefest of glances at it to make sure it's not going to come to life and attack him. He draws one of his vials and hurls it at the enemy. On contact it bursts and engulfs the monster in flame. It's been wounded and seems enraged, but you somehow sense the attack hasn't done as much damage as it should have. 7 points fire damage.

The behir thunders down the stone steps and lays into Ambrose. The Lion of Brindol puts up a brave defense but one massive claw reaches out and rakes across him, slashing armor and flesh alike. And another claw! Finally, it bends its head and snatches the cavalier in its jaws! Successful bite and two claw attacks causing a total damage of 37 points and you are held in its jaws - combat maneuver result of 34.

At the sight of the monster, the horses bolt into the coming storm, apart from Smoke. The warhorse rears up in challenge, ready for a fight.

Ambrose and everyone up! It's only a lizard!

Updated Map

Initiative
27 - Helaku
25 - Shaylar
22 - Leonar
20 - Aleste
20 - Varanthian
11 - Ambrose

========

GM rolls:

Leonar CL check 1d20 + 8 ⇒ (12) + 8 = 20
Aleste 1d20 + 9 ⇒ (8) + 9 = 17
damage 4d6 + 3 ⇒ (3, 4, 5, 2) + 3 = 17
V bite 1d20 + 17 ⇒ (17) + 17 = 34
damage 2d6 + 11 ⇒ (4, 1) + 11 = 16
V claw 1d20 + 12 ⇒ (12) + 12 = 24
damage 1d8 + 5 ⇒ (5) + 5 = 10
V claw 1d20 + 12 ⇒ (20) + 12 = 32
damage 1d8 + 5 ⇒ (6) + 5 = 11
V grapple 1d20 + 24 ⇒ (10) + 24 = 34


Drawing on all of my skills and years of training, my hands move in a blur and a hail of arrows flies towards the monster

Attack: Longbow (Manyshot) 1d20 + 14 + 1 - 2 ⇒ (1) + 14 + 1 - 2 = 14
Damage: Longbow (Manyshot) 1d8 + 3 ⇒ (7) + 3 = 10
Damage: Longbow (Manyshot) 1d8 + 3 ⇒ (4) + 3 = 7

Attack: Longbow (Second) 1d20 + 9 + 1 - 2 ⇒ (12) + 9 + 1 - 2 = 20
Damage: Longbow (Second) 1d8 + 3 ⇒ (6) + 3 = 9

Attack: Longbow (Rapid Shot) 1d20 + 14 + 1 - 2 ⇒ (15) + 14 + 1 - 2 = 28
Damage: Longbow (Rapid Shot) 1d8 + 3 ⇒ (2) + 3 = 5

Attack: Longbow (Haste) 1d20 + 9 + 1 - 2 ⇒ (3) + 9 + 1 - 2 = 11
Damage: Longbow (Haste) 1d8 + 3 ⇒ (2) + 3 = 5

Status: AC 20 (19+1 from Haste) / Current HP: 56/56


NG Male Human Emissary 9 | HP: 91/91 | AC: 25, FF: 25, T: 12 | F +10, R +4, W +6 | Init +0, Perc +9

Just realized I never rolled for the wand charges from before:

1d8 + 1 ⇒ (3) + 1 = 4
1d8 + 1 ⇒ (3) + 1 = 4
1d8 + 1 ⇒ (2) + 1 = 3
1d8 + 1 ⇒ (8) + 1 = 9
4 charges gets me to full on the dot.

Oof!

As the creature closes in, Ambrose raises his shield, studying its movements.

He was not prepared for what the beast had to offer. He cannot contain the yell of pain as its claws rend his armor and split his flesh. For all of his wounds in combat, these rakes were among the worse he has experienced. Just as he is centering himself from those blows, the jaws snap around him and he can feel their incisiveness punch into his flesh as well. He feels himself lifted off of the ground in a blur, trying to regain his composure. He twists his arm around to get his blade in the best striking position he can and lays into the beast three times with the sword, spurred by Helaku's magic.

Swift action to challenge, full attack.

Bastard Sword: 1d20 + 13 + 1 - 2 ⇒ (19) + 13 + 1 - 2 = 31 (haste, grappled)
Damage: 1d10 + 13 ⇒ (4) + 13 = 17 plus 1d6 ⇒ 2 cold
Bastard Sword: 1d20 + 8 + 1 - 2 ⇒ (11) + 8 + 1 - 2 = 18
Damage: 1d10 + 13 ⇒ (7) + 13 = 20 plus 1d6 ⇒ 4 cold
Bastard Sword (haste): 1d20 + 13 + 1 - 2 ⇒ (19) + 13 + 1 - 2 = 31
Damage: 1d10 + 13 ⇒ (7) + 13 = 20 plus 1d6 ⇒ 3 cold

Attack 1 Confirmation: 1d20 + 13 + 1 - 2 ⇒ (11) + 13 + 1 - 2 = 23
Extra Damage: 1d10 + 13 ⇒ (1) + 13 = 14
Attack 3 Confirmation: 1d20 + 13 + 1 - 2 ⇒ (2) + 13 + 1 - 2 = 14
Extra Damage: 1d10 + 13 ⇒ (2) + 13 = 15

Well then!

HP: 42/79

The Exchange

The Ghostlord's Demesne - Round 1 continued

Ambrose struggles against the vice-like grip of the creature's jaws. The weight of the teeth grinding against his armor is intense, but he jabs forward with the long blade of his bastard sword again and again. Striking at the neck and throat, he scores two good hits. The monster doesn't seem inclined to let him go just yet. More alarming, it seems to just shrug off the cold magic of Ambrose's frost blade. Stupendous rolls! Your first and third attacks hit, but are just shy of confirming criticals. Still grappled.

Round 2 - Helaku up and Leonar, Shaylar got your post thanks.

Initiative
27 - Helaku
25 - Shaylar
22 - Leonar
20 - Aleste
20 - Varanthian
11 - Ambrose


Male Lion Shaman 9 | AC (22) 16/12/14| HP 79/79 | F+11,R+7,W+11 | Init.+8| Perception+17 |

Leonar throws another gout of fire at the beast.

RTA into Melee 1d20 + 8 - 4 ⇒ (4) + 8 - 4 = 8

Damage 1d6 + 5 ⇒ (5) + 5 = 10


Stats:
AC 14/14/11 HP 1/52 F+4 R+6 W+6 Init +7 Per +0/+2

Much more cautious after his death in the last battle, Helaku casts greater invisibility and moves to separate himself from the others so that catching him in an area of effect will be difficult.
Ideally want to stay within 30-40 feet of the creature, but away from the others in case of a breath weapon.

The Exchange

The Lion's Walk - Round 2
Helaku is reminded by recent events of his mortality. He summons magical power and turns himself invisible. He shuffles towards one of the lion edifice's massive stone paws, where he guesses there is less risk of being squashed by the huge monster. He finds himself standing near Fang, and the wolf's ears angle towards him, vaguely aware of the sorcerer's presence. Put you 25 feet from the behir's current position.

Shaylar's hands are a blur as he sends a blinding hail of arrows at the foe. All hit, but all apart from one bounces off its incredibly tough hide. That arrow seems to have made an impression, and the thing's tail lashes violently as it scratches at it with one of its many legs. 5 points damage.

Leonar hurls another ball of fire at the monster. It arcs up and then down, landing just at its feet. Just shy this time of a successful ranged touch.

Aleste uses his hastened abilities to drink an extract. He then lobs a bomb at the side of the creature. It explodes to great effect, bringing a satisfied smile to the alchemist's face. 23 points damage.

The monster presses its attack against Ambrose, its jaws closing with inexorable pressure. Then with a quick scoop, it gulps down the cavalier into its iron guts! Made a CMB check to swallow whole, with a result of 41. 18 points damage, still alive with the grappled condition, can attempt to cut your way out, or try to escape the grapple by climbing back up to the creature's mouth - sounds unpleasant either way.

Everyone up.

Updated Map

Initiative
27 - Helaku
25 - Shaylar
22 - Leonar
20 - Aleste
20 - Varanthian
11 - Ambrose

=========

GM rolls:

Aleste RTA 1d20 + 9 ⇒ (6) + 9 = 15
damage 4d6 + 6 ⇒ (6, 1, 4, 6) + 6 = 23
Varan 1d20 + 24 ⇒ (17) + 24 = 41
damage 2d6 + 11 ⇒ (4, 3) + 11 = 18


Stats:
AC 14/14/11 HP 1/52 F+4 R+6 W+6 Init +7 Per +0/+2

I don't imagine it matters, but I think the haste adds to his CMD.
Protected from view by the greater invisibility Helaku casts another spell and a feeling of ennui descends over the fierce creature.
Casts oppressive boredom, DC 20 Will save or take no action for the next round.
Overcome SR?: 1d20 + 8 ⇒ (14) + 8 = 22


NG Male Human Emissary 9 | HP: 91/91 | AC: 25, FF: 25, T: 12 | F +10, R +4, W +6 | Init +0, Perc +9

Suddenly, Ambrose finds himself a meal. He twists and writhes and turns within the beast, completely overcome by the sheer experience of it. Not in the right mind to think, all he can do is lash out wildly with his limbs, perhaps to find an escape, but mostly in a dim attempt to deal as much damage to the creature from within before succumbing.

Unfortunately to cut my way out I would need a light piercing or slashing weapon, which I am bereft of. Best I can do is attempt to escape the grapple.

CMB: 1d20 + 13 ⇒ (9) + 13 = 22
HP: 24/79


Male Lion Shaman 9 | AC (22) 16/12/14| HP 79/79 | F+11,R+7,W+11 | Init.+8| Perception+17 |

Leonar casts Flame Strike on the beast.

Damage 8d6 ⇒ (5, 4, 5, 5, 2, 4, 1, 1) = 27

DC 19 Reflex for half.


"Dear Lady Ehlonna, please grant Ambrose the strength to break out of that monstrosity and guide my arrows to slay it before he succumbs!"
With a quick prayer to my goddess, I unleash another hail of arrows at the behir

Attack: Longbow (Manyshot) 1d20 + 14 + 1 - 2 ⇒ (18) + 14 + 1 - 2 = 31
Damage: Longbow (Manyshot) 1d8 + 3 ⇒ (4) + 3 = 7
Damage: Longbow (Manyshot) 1d8 + 3 ⇒ (3) + 3 = 6

Attack: Longbow (Second) 1d20 + 9 + 1 - 2 ⇒ (12) + 9 + 1 - 2 = 20
Damage: Longbow (Second) 1d8 + 3 ⇒ (3) + 3 = 6

Attack: Longbow (Rapid Shot) 1d20 + 14 + 1 - 2 ⇒ (3) + 14 + 1 - 2 = 16
Damage: Longbow (Rapid Shot) 1d8 + 3 ⇒ (7) + 3 = 10

Attack: Longbow (Haste) 1d20 + 9 + 1 - 2 ⇒ (12) + 9 + 1 - 2 = 20
Damage: Longbow (Haste) 1d8 + 3 ⇒ (7) + 3 = 10

Status: AC 20 (19+1 from Haste) / Current HP: 56/56

The Exchange

Sorry guys, I posted an update last week but just realized that it's not taken. I'm wondering if I had clicked on Preview instead of Submit. A shame, I thought it was a good end to an epic combat. I'll attempt a rewrite just now, the upshot is I can incorporate Boomsmurf's own rolls for Shaylar in the rewrite.

Lion's Walk - Round 2 continued

Crushed within the suffocating confines of the monster's stomach, Ambrose tries to find a way out of this latest predicament. If only he had a short blade to hand to cut his way out! He tries to haul himself back up the creature's throat instead, but the going is too slippery to find purchase. From the outside, the creature looks a bit ill from indigestion at eating a fully-armored meal. Haste does indeed contribute to Ambrose's CMB, but the many-legged behir has crazy combat maneuver ratings.

Round 3
Helaku is still shrouded in invisibility. He casts another spell and grins as he can see the magic affecting the monster despite its spell resistance. Its neck arcs and its head hangs low as a brooding torpor hangs over it.

Shaylar continues firing a hail of arrows at the monster. Many bounce off its hardened scales, but two bite especially deep into its vitals. At the same time, Leonar unsleashes a flame strike that also bursts through its weakened arcane defences to burn its side. The creature collapses with a heavy crash that covers you all in a cloud of dust and stone chips. The corpse lolls on its side, revealing a bulge in its chest where Ambrose must be.

Two hits from Shaylar and Leonar's flame strike (even with fire resistance) are enough to take it down. Well done! Varanthian had a fearsome number of hit points and a plethora of special defences. Will you be able to get Ambrose out of there?


As the beast finally falls, I toss my bow back onto my back and rush forward, drawing my sword as I move closer. As soon as I am close to the bulge in the corpse's chest, I start hacking furiously right next to it in order to help Ambrose escape from a grisly death.

Attack: longsword +1 1d20 + 10 + 1 ⇒ (12) + 10 + 1 = 23
Damage: longsword +1 1d8 + 3 ⇒ (8) + 3 = 11
Status: AC 20 (19+1 from Haste) / Current HP: 56/56


Male Lion Shaman 9 | AC (22) 16/12/14| HP 79/79 | F+11,R+7,W+11 | Init.+8| Perception+17 |

Leonar stands back and watches Shaylar chop away at the remnants of the beast.


Stats:
AC 14/14/11 HP 1/52 F+4 R+6 W+6 Init +7 Per +0/+2

Helaku looks on with concern, "I hope Ambrose is not the next of our band to fall. Do you feel him moving around in there Shaylar?"

The Exchange

Shaylar steps to where the corpse of the monster has tumbled down the steps in a heap. He draws his enchanted longsword and with a practiced eye slices into a vulnerable area beneath the large scales protecting its chest. He cuts slowly and deliberately to avoid bringing any more harm to Ambrose. Eventually, he creates a sizeable tear that penetrates to the creature's gullet, and there you find Ambrose Harrowfield.

The cavalier's absolutely coated in stinking bile and what may even be the monster's last meal, but he's alive. Shaylar extends a hand and helps him to climb out. As you work, spectral lion shapes whiz overhead, disappearing into the stone edifice.

Helaku are you keeping invisible after the fight? Let me know if you all stop to take any other actions before pressing on.

The steps lead up into a large chamber with rough-hewn walls and a domed ceiling rising fifteen feet overhead. To the north is heaped a large amount of crushed nettles and briars, arranged in some sort of nest, while to the south lies a massive mound of bones. The area smells strangely musty and acrid.

Varanthian's Lair


Stats:
AC 14/14/11 HP 1/52 F+4 R+6 W+6 Init +7 Per +0/+2

I will stay invisible as long as the spell lasts I may dismiss it if a diplomatic situation arises.

Helaku casts fly before heading up the stairs. He keep a little behind the others, but watches and istens as we move forward.
Perception: 1d20 + 2 ⇒ (1) + 2 = 3


Male Lion Shaman 9 | AC (22) 16/12/14| HP 79/79 | F+11,R+7,W+11 | Init.+8| Perception+17 |

Leonar starts using his CLW wand to heal himself.

CLW 1d8 + 1 ⇒ (5) + 1 = 6
CLW 1d8 + 1 ⇒ (7) + 1 = 8
CLW 1d8 + 1 ⇒ (1) + 1 = 2
CLW 1d8 + 1 ⇒ (6) + 1 = 7
CLW 1d8 + 1 ⇒ (1) + 1 = 2


NG Male Human Emissary 9 | HP: 91/91 | AC: 25, FF: 25, T: 12 | F +10, R +4, W +6 | Init +0, Perc +9

Ambrose emerges from the beast gasping and flailing, struggling but eventually finding his footing. He coughs and sputters, wiping ichor and blood from his face. After regaining his composure he lets out a long sigh, palm massaging his temple as he stands askew. "That...was the worse experience of my life."

He shakes his head, trying to get the stink of the creature's innards out of his nose, off of his hair, but realizes that it is a futile attempt and gathers up his sword. "Good work killing this beast," he acknowledges. "Thank you, Shaylar, for cutting me out of there."

"Good shaman, might I get some healing from that wand of yours?"

After preparations are complete, Ambrose readies himself to take the lead into the lair.

Would Smoke be able to get into the place as well?

CLW 1d8 + 1 ⇒ (4) + 1 = 5
CLW 1d8 + 1 ⇒ (7) + 1 = 8
CLW 1d8 + 1 ⇒ (8) + 1 = 9
CLW 1d8 + 1 ⇒ (8) + 1 = 9
CLW 1d8 + 1 ⇒ (1) + 1 = 2

HP: 57/79

The Exchange

You could coax Smoke up the stairs and into the lair, but there wouldn't be a lot of room to maneuver. Even less if you were in the saddle.

With caution Leonar and Ambrose make their way up the steps and into the monster's lair. It stinks. There's a messy carcass in one corner, probably it's last meal. The two take time to effect some healing magic.

Helaku is nowhere to be seen. He floats up the stairs and steps lightly onto the landing. The sorcerer looks around the chamber for any clues, but nothing springs to mind.

Shaylar follows the lion shaman and Lion of Brindol, sword drawn. He takes a guarded stance, eyes sharp for any trouble. Fang hovers on the steps, clearly reluctant to go any further. The wolf growls every time one of the strange leonine apparitions appears.

=======

GM rolls:

Shaylar Perception 1d20 + 13 ⇒ (5) + 13 = 18


Male Lion Shaman 9 | AC (22) 16/12/14| HP 79/79 | F+11,R+7,W+11 | Init.+8| Perception+17 |

Leonar moves to the front of the party and starts looking for anything out of sorts.

Perception 1d20 + 16 ⇒ (8) + 16 = 24

Have we rested since Helaku's death? If not, we should probably camp before taking this place on. I can't remember.

The Exchange

It's been a few days travel across the Thornwaste, so you have had a rest since reviving Helaku. However, the ragged terrain of the wastes have injured and slowed some of you up, so that Helaku, Shaylar and Fang are at half movement, as are a couple of your horses.

Leonar moves to the front of the group, looking around for anything out of sorts. Nothing stands out, but then at the last moment his eyes alight on a large bracelet, a simple string of seven night-black pearls. It rests at the edge of the monster's bedding. The pearls look extremely valuable, but the item has an unholy air about it.

As the druid bends closer to examine it, he notices something else. A faint breath of wind seems to be blowing the dust along the floor. He traces the movement to a bare wall at the back of the chamber. There must be a passage behind! He gropes about, and finds a hidden latch. With a sigh, a large panel along the wall slides open. Behind it yawns a long, ten-foot wide hallway that seems to slowly curl upwards as it disappears into the darkness.


Stats:
AC 14/14/11 HP 1/52 F+4 R+6 W+6 Init +7 Per +0/+2

Helaku speaks to Leonar as he bends, "If you wish me to look at it, I can. But perhaps we should explore the passage first." Helaku looks and listens as the passage is revealed.
Does the half movement also apply to fly speed or just when he's walking/running?
Perception: 1d20 + 2 ⇒ (15) + 2 = 17


Shaylar should be at normal movement, since he's got 'Woodland Stride' and thus shouldn't have had any problems with the terrain. Fang, on the other hand, does not and would therefore be affected by the terrain.

Even though being inside a structure may make the bow a less ideal weapon, I switch out my sword for my bow again, as it is still my weapon of choice. Laying a hand on Fang's neck I whisper soft, reassuring sounds at the wolf, trying to ease his frayed nerves.


NG Male Human Emissary 9 | HP: 91/91 | AC: 25, FF: 25, T: 12 | F +10, R +4, W +6 | Init +0, Perc +9

Ambrose pats Smoke on the side of the neck. "I'm sorry my friend, but it looks like you will need to wait here for us." The knight doesn't find this lair to be a particularly safe or pleasant place to leave the steed, but it seems to be the only location.

Readying his blade, Ambrose strides up to the passage Leonar found. He hoists his shield and peers up into the darkness. "Shall we?"


Male Lion Shaman 9 | AC (22) 16/12/14| HP 79/79 | F+11,R+7,W+11 | Init.+8| Perception+17 |

"Ug, you can just feel the evil coming from those black pearls. I'm not even sure I want to touch them, to tell you the truth. Maybe we can leave them until we explore the passageway."

Leonar scans for any traps or anything str age as he looks in.

Perception 1d20 + 16 ⇒ (7) + 16 = 23


Stats:
AC 14/14/11 HP 1/52 F+4 R+6 W+6 Init +7 Per +0/+2

"Very well. Let's leave them and continue."

The Exchange

The Lion's Path

You move on. Summoning light you move into the twisting tunnel, Ambrose taking the lead with blade ready and Leonar following close behind, alert for any traps or mischief. Shaylar coves them with his bow with Aleste and Helaku brings up the rear, invisible and treading as silently as possible. Fang follows, but the wolf seems to find this structure strange and unnatural. That's how I interpreted your marching order, but if different let me know.

You only penetrate a few paces into the tunnel when the spectral form of a lion emerges at a pounce from one of the tunnel walls and charges towards you! You can make out few details apart from its outline, it seems bathed in a cold blue light and somewhat insubstantial, much like the leonine forms that you had seen prowling around the outside of the edifice. This one though seems wholly focused on you.

Despite its unusual appearance and charge at you down the confined space, none of you are caught off guard so no surprise round. Helaku and Shaylar manage to get in attacks first.

Map

Initiative

24 - Helaku
12 - Shaylar & Fang
10 - ghost brute lion
9 - Leonar
5 - Aleste
3 - Ambrose

========

GM rolls:

Shaylar Perception 1d20 + 13 ⇒ (18) + 13 = 31
Ambrose Perception 1d20 + 8 ⇒ (3) + 8 = 11
lion stealth 1d20 + 8 ⇒ (2) + 8 = 10
Ambrose init 1d20 ⇒ 3
Helaku init 1d20 + 7 ⇒ (17) + 7 = 24
Leonar init 1d20 + 8 ⇒ (1) + 8 = 9
Shaylar init 1d20 + 10 ⇒ (2) + 10 = 12
lion init 1d20 + 7 ⇒ (3) + 7 = 10
Aleste init 1d20 + 3 ⇒ (2) + 3 = 5


Stats:
AC 14/14/11 HP 1/52 F+4 R+6 W+6 Init +7 Per +0/+2

Helaku is also flying in addition to being invisible.
Knowledge (arcana): 1d20 + 6 ⇒ (11) + 6 = 17
Knowledge (local): 1d20 + 5 ⇒ (9) + 5 = 14
Helaku pulls out his wand of magic missiles and fires one off at the ghostly lion.
Damage: 1d4 + 1 ⇒ (3) + 1 = 4

The Exchange

Lion's Path - Round 1

Helaku:

This lion bounding at you looks like a type of incorporeal spirit known as a ghost brute. Perhaps not as powerful as the ghost of an intelligent being, but still dangerous. Since it has no terrestrial form, it is difficult to hit properly without the aid of magic.

Drifting as far off the ground as the tunnel's ceiling would allow (not much), Helaku has good line of sight of the spectral lion. He pulls out his wand of magic missiles and sends one at the enemy. The bolt of force hits the lion square in the chest. You think it may have wounded the ghost creature in some way. 4 points damage to the lion.

Despite the cramped quarters, Shaylar takes aim with his favoured weapon. He snaps off two quick arrows as the lion rushes towards you; both hit, somehow absorbed by the ghostly figure. Total of 5 points damage with two successful hits.

The lion bounds up and takes a swipe at Ambrose. Fortunately the cavalier has time to twist out of the way. The lion's paw misses him and disappears into the side of the tunnel.

Leonar up!

Initiative

24 - Helaku
12 - Shaylar & Fang
10 - ghost brute lion
9 - Leonar
5 - Aleste
3 - Ambrose

========

GM screen:

Shaylar ranged 1d20 + 14 ⇒ (5) + 14 = 19
damage 1d8 + 3 ⇒ (3) + 3 = 6
Shaylar ranged 1d20 + 9 ⇒ (9) + 9 = 18
damage 1d8 + 3 ⇒ (2) + 3 = 5
lion 1d20 + 5 ⇒ (3) + 5 = 8
damage 1d6 ⇒ 1


Male Lion Shaman 9 | AC (22) 16/12/14| HP 79/79 | F+11,R+7,W+11 | Init.+8| Perception+17 |

Leonar delays to just before the lion's next action, wanting to see what luck the group had in taking it down.


NG Male Human Emissary 9 | HP: 91/91 | AC: 25, FF: 25, T: 12 | F +10, R +4, W +6 | Init +0, Perc +9

"Ghosts?! is all Ambrose has time to say before the spectral lion is upon him. Fortunately, sheer surprise allows his reflexes to takeover and he steps away from the phantom paw. In response, he does all that he knows to do - slashes as it with his blade.

Bastard Sword: 1d20 + 13 ⇒ (16) + 13 = 29
Damage: 1d10 + 5 ⇒ (6) + 5 = 11 plus 1d6 ⇒ 4 cold


"Well, it looks like I can hurt it, if not as much as I would like to. Guess I'll just have to step up the number of arrows and kill it a little, bit by bit, just like a colony of fire ants."

With that thought I unleash a rain of arrows upon the ghostly lion.

Attack: Longbow (Manyshot) 1d20 + 14 - 2 ⇒ (4) + 14 - 2 = 16
Damage: Longbow (Manyshot) 1d8 + 3 ⇒ (1) + 3 = 4
Damage: Longbow (Manyshot) 1d8 + 3 ⇒ (8) + 3 = 11

Attack: Longbow (Second) 1d20 + 9 - 2 ⇒ (3) + 9 - 2 = 10
Damage: Longbow (Second) 1d8 + 3 ⇒ (6) + 3 = 9

Attack: Longbow (Rapid Shot) 1d20 + 14 - 2 ⇒ (1) + 14 - 2 = 13
Damage: Longbow (Rapid Shot) 1d8 + 3 ⇒ (5) + 3 = 8

Status: AC 20 (19+1 from Haste) / Current HP: 56/56

The Exchange

Round 1 continued
Leonar holds back, staring at the spectral lion that seems half engulfed by the stone wall. Aleste holds back as well, owing to the confines of the tunnel.

Despite being attacked by the ghost, Ambrose doesn't shrink back from it. Instead he lunges forward with his sword. The magical blade does seem to connect with the ethereal entity after a fashion, slicing off a wispy portion of its outline. It doesn't seem to react to the blow in the same way as mortals, but you reckon it's done some damage at least. It's incorporeal nature lessens the impact of your blow, but takes 5 points damage plus 2 points cold damage.

Round 2
Helaku up!

Initiative

24 - Helaku
12 - Shaylar & Fang
10 - ghost brute lion
9 - Leonar
5 - Aleste
3 - Ambrose


Stats:
AC 14/14/11 HP 1/52 F+4 R+6 W+6 Init +7 Per +0/+2

Helaku flies in a short circle, well back from the lion and uses the wand to send another shimmering ball of force toward it.
Magic Missile: 1d4 + 1 ⇒ (2) + 1 = 3

The Exchange

Round 2
Helaku pulls out his wand and sends a shimmering missile at the lion. It seems to connect with the ghostly lion, eliciting an enraged roar. 3 points damage.

Shaylar fires a quick arrow at the spectre. It's form wavers a bit as the arrow passes through it and clatters off the far wall, you're not sure if it really felt that attack. [/ooc] 2 points damage. [/ooc]

Sorry it's been a bit of a gap, extra work and family commitments have eaten up my time. Should hopefully get better after next week when kids finish school, thanks for hanging in there. Everyone's up.

Initiative

24 - Helaku
12 - Shaylar & Fang
10 - ghost brute lion
9 - Leonar
5 - Aleste
3 - Ambrose

========

GM rolls:

Shaylar ranged 1d20 + 14 ⇒ (1) + 14 = 15
damage 1d8 + 3 ⇒ (1) + 3 = 4
lion 1d20 + 5 ⇒ (2) + 5 = 7
damage 1d6 ⇒ 3


NG Male Human Emissary 9 | HP: 91/91 | AC: 25, FF: 25, T: 12 | F +10, R +4, W +6 | Init +0, Perc +9

Ambrose steels himself and slashes at the ghost lion again, noticing that his last blow at least did something to the strange foe.

Bastard Sword: 1d20 + 13 ⇒ (1) + 13 = 14
Damage: 1d10 + 5 ⇒ (1) + 5 = 6 plus 1d6 ⇒ 1 cold


[i]"In Ehlonna's name! I need something to damage that monster something seriously. Now it's turning into a war of attrition![/i/]
Despite my inner monologue, I keep up the rain of arrows, figuring that enough little bits of damage will hurt the spectral lion in the end.

Attack: Longbow (Manyshot) 1d20 + 14 - 2 ⇒ (4) + 14 - 2 = 16
Damage: Longbow (Manyshot) 1d8 + 3 ⇒ (6) + 3 = 9
Damage: Longbow (Manyshot) 1d8 + 3 ⇒ (2) + 3 = 5

Attack: Longbow (Second) 1d20 + 9 - 2 ⇒ (18) + 9 - 2 = 25
Damage: Longbow (Second) 1d8 + 3 ⇒ (7) + 3 = 10

Attack: Longbow (Rapid Shot) 1d20 + 14 - 2 ⇒ (9) + 14 - 2 = 21
Damage: Longbow (Rapid Shot) 1d8 + 3 ⇒ (6) + 3 = 9

Status: AC 20 (19+1 from Haste) / Current HP: 56/56


Male Lion Shaman 9 | AC (22) 16/12/14| HP 79/79 | F+11,R+7,W+11 | Init.+8| Perception+17 |

Stuck for real options to damage the beast, Leonar calls a Flaming Sphere into existence to try that.

Damage 3d6 ⇒ (4, 1, 2) = 7

DC 17 Reflex for no damage.

The Exchange

Round 2 continued
This seems a strange spirit creature, straddling both the material and spirit worlds. It takes another swipe at Ambrose. A chill touches his heart at the ghost's attack, but it doesn't seem to have caused any damage. The ghost brute seems to be pointedly refraining from attacking Leonar.

Leonar however has no such qualms and summons a flaming sphere that engulfs the beast. It writhes in the flames, but you're not sure how much they are actually affecting it. Failed its save, but its incorporeal nature means it only takes half damage, 3 points.

Tucked down the tunnel, Aleste holds back for fear of accidentally harming those ahead.

Ambrose continues to slash at the lion, his frost blade hissing as it makes contact with Leonar's flaming sphere. Somewhere between the two the blade makes contact with the lion. Same as above, it's just taking half damage, 3 points.

Back to the top of the initiative list, I'll give Helaku a chance to post. No real changes to the map.

Initiative

24 - Helaku
12 - Shaylar & Fang
10 - ghost brute lion
9 - Leonar
5 - Aleste
3 - Ambrose

======

GM rolls:

lion 1d20 + 5 ⇒ (7) + 5 = 12
damage 1d6 ⇒ 5
lion Reflex 1d20 + 7 ⇒ (5) + 7 = 12

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