Baldwin the Merciful's - CoT Campaign (Inactive)

Game Master baldwin the merciful

This is Council of Thieves AP. Westcrown, City of Twilight, once was the center of Aroden's faith, but now it symbolizes despair. By day, the city remains a vibrant center of trade; but, by night only those with a death wish venture out.


4,051 to 4,100 of 26,346 << first < prev | 77 | 78 | 79 | 80 | 81 | 82 | 83 | 84 | 85 | 86 | 87 | next > last >>

Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

Will save 1d20 + 2 ⇒ (13) + 2 = 15

Lucrezia tries to hide a grimace of pain as the wave of evil energy passes over her. "Oh that is it you gods be damned motherless son of a m**@#$f@!#g bastard! If I thought you had any balls I'd rip them off and shove them down you throat for that one!"

Obviously I've decided she should cuss like the sailor that she was. :)


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Andrea moves over to what would be H12 and channels (2 uses left I believe) she knows she will get the dog and tiefling near John, but they are getting injured hard)

Channel: 2d6 ⇒ (2, 5) = 7

Go get them Tweaker!


Male human bard 7/pathfinder savant 5: 83/83 hp, Init +2, AC 24 [touch 14, flat-footed 23], Fort +10, Ref +12, Will +11; Perception +5

Orsin takes a five-foot step north, his song weakening as the wave of negative energy passes through his body.

Will save: 1d20 + 2 ⇒ (17) + 2 = 19

The wound on his arm opens slightly further as he takes 3 points of damage, but he presses on. He uses a move action to slip the wand into his belt and two-hands his sword against the purple robed figure to his north.

Attack roll: 1d20 + 6 ⇒ (20) + 6 = 26

Damage roll: 1d8 + 11 ⇒ (2) + 11 = 13

Critical confirmation roll: 1d20 + 6 ⇒ (20) + 6 = 26

Damage roll: 1d8 + 11 ⇒ (6) + 11 = 17

What was that you were saying about the dice bot hating me, Baldwin? Oh, and are there any nifty house rules for a natural 20 on a confirmation?


Evil GM

The cussing plays perfectly.

The tiefling fighting John looks much better now.


Evil GM

no nifty rules for nat 20's on a confirmation, I 've played 3 nat 20's in roll is an instant kill but not in this game. You need to move to hex F8 to attack the bowman. That spellcaster is dead already, i forgot to X him out on the map.

But you do slice the crossbowman in half with yoru attack.


Evil GM
John Deos wrote:

John will keep up his assault.

[dice=Attack with PA]1d20+6+1
[Dice=Damage]1d8+7+1

I need a will save DC15 or take 6 HP damage, with the save its 3 HP


Male Human Fighter(Tower Shield Specialist) 6/ Hellknight 2 +5 int, AC 26, Touch 12, FF 25, Fort +8, Ref +4, Will +5 HP66/82, Perception +12

Will: 1d20 + 1 ⇒ (9) + 1 = 10


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

We're getting there! Beat the s%%+ out of Pavleen! break his arms!


Evil GM

bite: 1d20 + 3 ⇒ (19) + 3 = 221d4 + 3 ⇒ (1) + 3 = 4

The skelton dog bites at Ermolos taking a second hunk of flesh form the stunned human.


Evil GM

I assume Duncan is still sleeping, I'm bot him

He uses the long bow again against the cleric.

Ranged Attack, Divine Power, Entalgled, Inspire Courage: 1d20 + 5 + 2 - 4 + 1 ⇒ (15) + 5 + 2 - 4 + 1 = 19
Damage, Divine Favor, Destructive Smite, Inspire: 1d8 + 3 + 2 + 1 + 1 ⇒ (8) + 3 + 2 + 1 + 1 = 15

Duncan hits the cleric but he is still on his feet.


Evil GM

ROUND 3 ACTION RECAP:

Rd3:

Init Order for Final Bastard's Conflict:

Lucrezia- Moved north and killed one tiefling.

Janiven - moves into the room at G8 and uses her short sword to hit attack the tiefling fighting John.

Tieflings - razor clawed tiefling hit John for 6 HP; the clieric channelled energy 6HP dam who fial the Will save, except Tweaker; the last tiefling moved and shot at duncan, missing.

Tweaker - holding

John - does 14HP of damage, but 7 was cured by Andrea.

Ermolos - stunned for 1 RD.

Skelton Dogs - bit at the stunned ermolos hit for 4 HP od damage.

Orsin - moves north and cuts the crossbow wielding tiefling in half.

Duncan - shot the cleric for 15 HP of damage.

Shinon -

ROUND 4 ACTION:

Rd4:

Init Order for Final Bastard's Conflict:

Lucrezia- Stepped up to attack the cleric and missed.

Janiven - shots at the cleric.

Tieflings - the clawed tiefling hits John for 8 HP, the cleric hit for 8 Neg Energy

Tweaker - missed the cleric.

John - .

Ermolos - hacked the skelton dog - its dead.

Skelton Dogs - dead

Orsin - killed the cleric.

Duncan - Owes a Will Save DC 15 for 1/2 damage (3/6); owes a seond Will Save DC15 for half damage (4/8)

Shinon - shots at the clawed tiefling. and killed him.

MAP RD4


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Don't zone out on us Shinon! Focus! That bastard who insuted us is right in our grasp!


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

Going for the guy in g/h 5/6
attack 1d20 + 6 ⇒ (11) + 6 = 17
damage 1d10 + 4 ⇒ (5) + 4 = 9

Lucrezia moves to the southeast of the room, heading for the tiefling that was hiding behind a bowman.


Evil GM

RD3: Shinon stpe up into the doorway and fires an arrow at the cleric.

Bow: 1d20 + 7 ⇒ (18) + 7 = 251d8 ⇒ 8

Hitting the cleric but the devil spawn is still up.


Evil GM

The tiefling in G/H6 is the cleric, Lucrezia's attack misses him.


Evil GM

RD4:

Tiefling with teh claws attacks John once again.

Claw1: 1d20 + 5 ⇒ (20) + 5 = 251d4 + 2 ⇒ (1) + 2 = 3
Claw2: 1d20 + 5 ⇒ (18) + 5 = 231d4 + 2 ⇒ (3) + 2 = 5

connecting twice for 8 HP of damage.

Claw1 confirmation of crit: 1d20 + 5 ⇒ (15) + 5 = 201d4 + 2 ⇒ (3) + 2 = 5

No confirmation.

The cleric 5ft steps to H6 and lets out another wave of negative energy hitting all but Andrea and Tweaker.

neg energy Will Save DC15 for 1/2 dam: 2d6 ⇒ (5, 3) = 8


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Andrea channels again, a deadly game of positive and negative energy

1 use left.

Channel heal: 2d6 ⇒ (5, 1) = 6


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

Will save 1d20 + 2 ⇒ (14) + 2 = 16

"Ah ha! So you were the one doing that. Oh you are so going to pay for that you gutless little bastard."


Evil GM

He hisses and growls, 'I'll have the last laugh at yer expense."


Evil GM

Drops her sword and shoot at the cleric, 'Die you fiendish swine."

bow: 1d20 + 7 ⇒ (2) + 7 = 91d8 ⇒ 2

Missing with her anger.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

better fall on your blade now, you have a date with a Kuthonite!


Evil GM

Orsin, Duncan, John have DC15 Will saves to give for half damage 4/8

Ermolos Will: 1d20 + 1 ⇒ (10) + 1 = 11 full damage 8 HP
Shinon Will: 1d20 + 2 ⇒ (17) + 2 = 19 1/2 damage is 4 HP

Ermolos attacks the dog.
Gr Ax: 1d20 + 5 ⇒ (8) + 5 = 131d12 + 2 ⇒ (8) + 2 = 10

The dog goes down...fianlly.


Evil GM

"I'm going to enjoy your dead body too...sweatness."


Male Half-Elf Rogue (Trapsmith) 4 Fame 3 HP 28/28 Init +8 AC 19 Touch 14 Flat 15 Fort +1, Ref +8, Will +3 (+2 vs Ench) Perc +14/convo-hidden +18/traps +22

Tweaker tries to hear what is going on before moving.

Listen: 1d20 + 13 ⇒ (6) + 13 = 19

Tweaker moves to where he can see the person in the corner out of combat and fires an arrow.

Poke cleric full of holes: 1d20 + 7 - 4 ⇒ (10) + 7 - 4 = 131d6 + 2 ⇒ (4) + 2 = 6


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Ohhahaha! Try harder! I've had corpses that are more lively than you


Evil GM

Tweaker arrow falls harmlessly to the ground.

"Come on pretty one...I'll enjoy you like your friend her." his evil laugh penetrating the air.


Male human bard 7/pathfinder savant 5: 83/83 hp, Init +2, AC 24 [touch 14, flat-footed 23], Fort +10, Ref +12, Will +11; Perception +5

Orsin rushes up behind Lucrezia following up her attack against the cleric with one of his own, continuing his inspire courage performance.

Will save: 1d20 + 2 ⇒ (8) + 2 = 10

Blood oozes from newly formed magical wounds, saturating his black courtier's outfit with dark stains.

I think I can attack the cleric from H7, if I've been reading everything correctly.

Attack roll: 1d20 + 6 ⇒ (16) + 6 = 22

Damage roll: 1d8 + 11 ⇒ (7) + 11 = 18


Male human bard 7/pathfinder savant 5: 83/83 hp, Init +2, AC 24 [touch 14, flat-footed 23], Fort +10, Ref +12, Will +11; Perception +5

I can't tell since Andrea's so far back, have I been getting healed by Andrea's channels?


Evil GM

With the a move of determination Orsin advances with his long sword drawn and slices the cleric open. His stomach is hanging out of his body as he topples ot the ground dead.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Hmm..30' radius where I am currently

Did you get him orsin? Is he down? Quick, stabilize so we can drag him out. I want %#&#&^ Ansewers!


Evil GM
Andrea1 wrote:

Hmm..30' radius where I am currently

Did you get him orsin? Is he down? Quick, stabilize so we can drag him out. I want %#&#&^ Ansewers!

be careful you will heal the enemy too.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Yea, risk one takes without selective channel


Male human bard 7/pathfinder savant 5: 83/83 hp, Init +2, AC 24 [touch 14, flat-footed 23], Fort +10, Ref +12, Will +11; Perception +5

Orsin staggers back a little after the tiefling falls to the ground. The bard's head is spinning as his own wounds continue to ooze profusely.

"I-I...I don't know..."


Evil GM

longbow: 1d20 + 7 ⇒ (13) + 7 = 201d8 ⇒ 4

The tefling fighting John looks dumbfounded as the arrow penetrates his neck. He blinks twice and dies.


Male human bard 7/pathfinder savant 5: 83/83 hp, Init +2, AC 24 [touch 14, flat-footed 23], Fort +10, Ref +12, Will +11; Perception +5

Wow, did we get all of them?


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

One more dog it looks like, but with Ermolos and Duncan thumping on it, it should die quick


Evil GM

You got 'em all ORsin including the prisoner. He could not take all the negative energy Palaveen was dishing out. What is the group doing now?


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Whoops! Well at least it wasn't our fault. I hope. <.< >.>

Andrea stomps in and spits on Palaveen's corpse. You got lucky! Andrea kicks his corpse.

Andrea draws in several deep breaths to collect herself, he face and body drenched with sweat. First things first. We need to get the church baricaded since night is coming. Then we haul all the stablized bastards into a pile. Either we make a bonfire or throw them at the Dottari, they are finished either way.

Andrea sits down, looking utterly exhusted. Then we strip the bodies and see what else we can find. Why they kept doing these things.


Male Half-Elf Rogue (Trapsmith) 4 Fame 3 HP 28/28 Init +8 AC 19 Touch 14 Flat 15 Fort +1, Ref +8, Will +3 (+2 vs Ench) Perc +14/convo-hidden +18/traps +22

Tweaker is sad to see the prisoner died but searches through all the room looking for his gear and anything hidden and ask the party to help him make sure he doesn't miss anything.

I count 14 squares of wall to search that has items in it but figured would just do one check unless you want on for each square.

Search the boss's room: 1d20 + 17 ⇒ (4) + 17 = 21


Evil GM

Loot:

Lucrezia and Tweaker you find all you ger that you ahd before, except the coin on your person. I don't expect that you would ahve been walking around with a thousan in gold anyway, there are safe banks in town. So make it a reasonable amount that was on yoru person.

Interesting stuff worth checking out:

Breastplate on palaveen
morningstar on palaveen
potion on Pal
wand on Pal
iron unholy sysmbol
key

Sorcerer:
scroll
Short sword
wand of color spray (Duncan witnessed its use)
2 potions

locked chest
crumbled piece of paper by the desk
half written note on the desk

Clawed beast:
breatplate
potion

Munane items:
3 lt crossbows
3 sh. swords
3 studded leather armor
137 GP
213 SP
65CP


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Andrea gets to work going back up and barricading the front door and lighting torches to keep the front room bright. She does tend to move away from Janiven, seems she is too ashamed to be around her.

Andrea then hauls the senseless but still alive bastards into one area, strips them of everything and ties their arms. The equipment goes into piles for later sorting and magic detection.


Evil GM

The Missepe noble would come in a the end and shake his head a the chaos and his brows raise at the dead person in the cage. "That is missing Grulios son...been missing nearly 2 months now...no ransom note every emerged."

he would take the time to thank each and everyone of you, {b]"Did my dad send you? Tahnks you...I'm Trent Missepe at your service, "[/b] witha deep bow to you.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
baldwin the merciful wrote:
The Missepe noble would come in a tthe end and shake his head a the choas and his brows raise at the dead person in the cage. "That is missing Gruilos son...been missing nearly 2 months now...no ransom note every emerged."

Well damn. Shinon is going to be upset to say the least. Why did they snatch you?


Male Half-Elf Rogue (Trapsmith) 4 Fame 3 HP 28/28 Init +8 AC 19 Touch 14 Flat 15 Fort +1, Ref +8, Will +3 (+2 vs Ench) Perc +14/convo-hidden +18/traps +22

Tweaker points out his stuff and then helps with barricading. After that is done, he gets to work on the chest.

Is it trapped?: 1d20 + 20 ⇒ (17) + 20 = 37

Get the lock open: 1d20 + 17 ⇒ (4) + 17 = 21


Evil GM
Tweaker wrote:

Tweaker points out his stuff and then helps with barricading. After that is done, he gets to work on the chest.

[dice=Is it trapped?]1d20 +20

[dice=Get the lock open]1d20 + 17

yes it is trapped but then you realize there is key on the cleric...and low and behold it works!

467 GP
259 SP

There is a bag of 50 Mammon wooden coins.
There are a couple bags contianing:
gems,
jewerly
a nice dagger
a nice rapier
a jeweled short sword
There are some notes in chest bound together.

Make 3 appraise checks.


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

Lucrezia will happily help Andrea strip the bastards, whistling cheerfully while she does so. Though she takes break from whistling long enough to introduce herself. "Hey there, thanks for the rescue. I'm Lucrezia."


Evil GM

Andrea you were able to stablize three thugs but none the leaders.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Pleased to meet you. I am glad we were able to rescue you. I am Andrea.

Andrea piles the bodies together and gets back to work. We should check the other passages if we have time. I wonder if this would make a good hideout?

Appraise: 1d20 + 6 ⇒ (18) + 6 = 24
Appraise: 1d20 + 6 ⇒ (7) + 6 = 13
Appraise: 1d20 + 6 ⇒ (4) + 6 = 10


Male Half-Elf Rogue (Trapsmith) 4 Fame 3 HP 28/28 Init +8 AC 19 Touch 14 Flat 15 Fort +1, Ref +8, Will +3 (+2 vs Ench) Perc +14/convo-hidden +18/traps +22

Tweaker helps Andrea with the determining the value of the items.

Is it worth anything?: 1d20 + 4 ⇒ (1) + 4 = 51d20 + 4 ⇒ (7) + 4 = 111d20 + 4 ⇒ (17) + 4 = 21


Male human bard 7/pathfinder savant 5: 83/83 hp, Init +2, AC 24 [touch 14, flat-footed 23], Fort +10, Ref +12, Will +11; Perception +5

"'Check the other passages'? You don't mean to say that we're staying the night in this place?"

Orsin absentmindedly casts detect magic on the pile of items that have been so lovingly gathered by Andrea.

1 to 50 of 26,346 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Gamethread : CoT All Messageboards

Want to post a reply? Sign in.