Baldwin the Merciful's - CoT Campaign (Inactive)

Game Master baldwin the merciful

This is Council of Thieves AP. Westcrown, City of Twilight, once was the center of Aroden's faith, but now it symbolizes despair. By day, the city remains a vibrant center of trade; but, by night only those with a death wish venture out.


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Evil GM

RD1: South Tunnel

Tieflings Actions:

The three firing their crossbows reload and fire again at the leading assualt force.

bolt1 Duncan: 1d20 + 2 ⇒ (11) + 2 = 131d6 ⇒ 2
bolt2 John: 1d20 + 2 ⇒ (14) + 2 = 161d6 ⇒ 3
bolt3 John: 1d20 + 2 ⇒ (8) + 2 = 101d6 ⇒ 5

The three bolts fall hit the walls.

While the spellcaster casts a spell.

Duncan and John only:
You see grease splatter the floor roughly 25 feet in front of you, right at a the dim area of light for John. No real way around it either.


Dwarf Warpriest 16 (Champion of Faith) Int+1, F17,R10, W18, + 2 v Spells/PoisonAC37/T17/FF35+4vs Last foe to hit , CMD+28+4vs Bull Rush/Trip, CMB+16 +6 for Trip HP121/154, Percep+18,Diplo+12,Intim+23, Religion+12

Aww, now why'd ye grease the floor? Now we gotta burn ye out. Back, John.

Duncan moves back behind the tunnel and starts getting out his flasks of oil and his torch and Flint

GM call how long this takes. Haven't seen the map on their end but soundslike the crossbowman are either side of the Mage. Duncan's intention is to give john a lit torch. Duncan will move around and chuck the flasks at theMage, then john can come in and throw the torch. Setting the end of the tunnel alight with the Tieflings there.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Andrea holds steady as John and Duncan advance(Delay but keep movign as they do)


Human, NPC

"There are four of them in this room...the rest fled."

Duncan Only:
Your the only who can see beyond 20 feet so I don't want to put the map up right now.

You see to your left a person, part-cover, 30 away. The grease is extends 10 feet beyond him and is closwer to you. This is the tiefling visible to John from his spot/dim light.

Their is another one located 35 from you currently but on the Right side of the tunnel.

There is another located 50 feet from you on your left, part-cover.

The last one is beyond yoru 60 ft darkvision but he is the spellcaster.

To step back, retrieve a flask of oil/torch = 1 round. John or someone else could be hitting the flint for the spark during the time. Then Std action to light torch/oil, and then move 30 ft = Rd2. Rd3 will be the chuck of the oil or flame.


Male Half-Elf Rogue (Trapsmith) 4 Fame 3 HP 28/28 Init +8 AC 19 Touch 14 Flat 15 Fort +1, Ref +8, Will +3 (+2 vs Ench) Perc +14/convo-hidden +18/traps +22

Sorry, I passed out hard and slept through alarm and kids never bothered me today

Perception: 1d20 + 17 ⇒ (20) + 17 = 37

Trapfinding: 1d20 + 20 ⇒ (2) + 20 = 22

Tweaker helps guide the group best they can through the area. He states the one he said was the leader is the leader who hired him. He hasn't met the person in charge of the whole group. Tweaker did meet Vethamer along with Dravaano the Digger. Digger seems like the fight leader.

Darkness is going to not be fun. Don't suppose we have a way to counter that?

Tweaker actions are to stay out the way unless he sees an opening. He is not equipped yet to be rushing forward and has no ranged weapons.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Andrea casts Light for those in the middle

Ginna be out for a movie until 8 or so. Baldwin knows how to bot me


Dwarf Warpriest 16 (Champion of Faith) Int+1, F17,R10, W18, + 2 v Spells/PoisonAC37/T17/FF35+4vs Last foe to hit , CMD+28+4vs Bull Rush/Trip, CMB+16 +6 for Trip HP121/154, Percep+18,Diplo+12,Intim+23, Religion+12

Duncan keeps his voice low as he describes the tunnelwhile he works.
John, keep an eye out and Light this. Listen in..
Everybody read the DM' s spoiler to Duncan. For him to speak his description takes 2 rounds.
The grease'll slow us but this' all get rid of the first shooter at least. Lemme go first to chuck the oil at the shooter. John throw the torch at I'm soon as ye are close enough to see.

Throw oil splash weapon1d20 + 5 ⇒ (16) + 5 = 21


Evil GM

Ermolos will hold his action and let Duncan give his direction. However, the half-elf Shinon will step up using John's light to enhance his light vision and shot his bow.

Shinon arrow: 1d20 + 7 ⇒ (9) + 7 = 161d8 ⇒ 7

"Take that you corruption for hell."


Evil GM

Mid-RD1 Recap

Lucrezia

The Good Guys - Tiefling - three shot arrows at John nd Duncan missing.
Spellcaster hit an area with Grease. DC10 Reflex to cross at half speed.
failure means no movement, failed by 5 or more you fall.

Ermolos - held action.

Shinon moved out to hex B12 and shot arrow at Tiefling in F12, hitting for 7 HP.

Andrea - cast light following group.

Tweaker - spots no traps, holding till front line advances.

Duncan - Lights, moves and throws oil (over 3 rds0
John - same as Duncan but with the torch.
Janiven - in cage

Fiosa - follows

Orsin

[RD 2 and 3 thieflings shooting at John and Duncan approaching]


Evil GM

I'm going to fast forward the two round that the tieflings shoot at John and Duncan. The Spellcaster can be seen leaving the area to the west.

Rd 2:
bolt1 Duncan: 1d20 + 2 ⇒ (17) + 2 = 191d6 ⇒ 5
bolt2 John: 1d20 + 2 ⇒ (6) + 2 = 81d6 ⇒ 5
bolt3 John: 1d20 + 2 ⇒ (20) + 2 = 221d6 ⇒ 4

John takes a bolt in his thigh. (4 Hp of damage)

Rd 3:

bolt1 Duncan: 1d20 + 2 ⇒ (7) + 2 = 91d6 ⇒ 1
bolt2 John: 1d20 + 2 ⇒ (15) + 2 = 171d6 ⇒ 6
bolt3 John: 1d20 + 2 ⇒ (4) + 2 = 61d6 ⇒ 2

The others miss.

The bluish blob on the map I'm putting up is the grease. It is 10 by 10 and you can't squeeze by the area without going through it.

SOUTH Tunnel MAP RD 2-3

The tiefling in hex J12 has an arrow in him and is ablaze from the fire.

Lucrezia and Janiven can see easily enough now as the flaming man is laying on the floor burning.


Male human bard 7/pathfinder savant 5: 83/83 hp, Init +2, AC 24 [touch 14, flat-footed 23], Fort +10, Ref +12, Will +11; Perception +5

Orsin begins his inspire courage performance.


Evil GM

What we can do is pick up the action at the end of RD3 with Orsin's standard action, his move would ahve gotten him to his current location.

Orsin -RD3 - Inspred Courage

RD4: There is light cavern area to see with the man on fire.

Init Order:

Lucrezia
The Good Guys - Tiefling
Ermolos
Shinon
Andrea
Tweaker
Duncan
John
Janiven
Fiosa
Orsin

UPDATES MAP

I hand wrote some of the cooridnates for the group.


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

DM:
trying to throw a rock at j14 if I can find one. 1d20 + 3 ⇒ (12) + 3 = 15

Frustrated at being stuck in this cage, Lucrezia tries to scrounge up another rock to throw at one of the bastards as she continues to cuss and shout out the location of what bastards she can see.

"I sure hope your friends can get us outa here Janiven."


Evil GM

The two remaining crosbowman fire off rounds.

bolt1 Duncan: 1d20 + 2 ⇒ (15) + 2 = 171d6 ⇒ 2
bolt2 Orsin: 1d20 + 2 ⇒ (13) + 2 = 151d6 ⇒ 4

John's not in sight.


Dwarf Warpriest 16 (Champion of Faith) Int+1, F17,R10, W18, + 2 v Spells/PoisonAC37/T17/FF35+4vs Last foe to hit , CMD+28+4vs Bull Rush/Trip, CMB+16 +6 for Trip HP121/154, Percep+18,Diplo+12,Intim+23, Religion+12

Shinon, cover me.

Duncan, Bastard sword in hand deliberately drops prone (free action, +4AC vs ranged) and Double Move crawls through the grease to H12.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Andrea channels once more to heal up the group and will move with them

Channel: 2d6 ⇒ (3, 2) = 5 3 uses left


Human, NPC

Lucrezia your rock comes up a little short. You find another small rock to throw.

Janiven says, "Oh...they will get to us."


Evil GM

RD4:

Shinon does not have an line of sight to shoot any of the tieflings.

Ermolos moves up and into the grease, attempting to G12.

Ermolos Reflex: 1d20 + 1 ⇒ (10) + 1 = 11

He manages to do so at his half spped.


Evil GM

Mid Rd 4 Recap

Init Order:

Lucrezia -threw a rock and missed.
The Good Guys - Tiefling missed Duncan, hit Orsin for 4 HP
Ermolos - moved up to G12
Shinon - no line of sight, moeves up behind John
Andrea - Healing Channel 5HP

Tweaker - letting the tanks clear the way

Duncan - prone and crawling into H12

John - 5ft step into grease
Janiven - held
Fiosa -held

Orsin


Male Half-Elf Rogue (Trapsmith) 4 Fame 3 HP 28/28 Init +8 AC 19 Touch 14 Flat 15 Fort +1, Ref +8, Will +3 (+2 vs Ench) Perc +14/convo-hidden +18/traps +22

Tweaker is taking it easy. With only a dagger, he will move with the back line but wait till there is a battle before getting close.


Evil GM

John takes a 5 ft step into the grease.

1d20 + 2 ⇒ (15) + 2 = 17

Fiosa and Janiven can't do much.

Orsin still has his action.


Evil GM

Rd 4 Recap

Init Order:

Lucrezia -threw a rock and missed.
The Good Guys - Tiefling missed Duncan, hit Orsin for 4 HP
Ermolos - moved up to G12
Shinon - no line of sight, moeves up behind John
Andrea - Healing Channel 5HP

Tweaker - letting the tanks clear the way

Duncan - prone and crawling into H12

John - 5ft step into grease
Janiven - held
Fiosa -held

Orsin - ear piercing scream.

Rd 5

Init Order:

Lucrezia - Hits with a rock, 2 HP damage

The Good Guys - Tiefling - stuck Ducan with the pointy end, the second one missed his shot at Ermolos.

Ermolos - Swings a the tiefling that is standing over Duncan but he missed.

Shinon - Shot at the tiefling standing near Duncan, missed.

Andrea -

Tweaker - moves up 10ft or so looking for an way to slip through.

Duncan -
John -
Janiven -
Fiosa -
Orsin

MAP RD 5

They are almost there for the rescue!


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

Throwing another rock cause I gotta do something :)
1d20 + 6 ⇒ (17) + 6 = 23
I actually forgot to add my dex and bab together for that last throw.

Lucrezia lobs another rock at the same bastard. "You can't aim for s$$& you g&^d*#% bastard! You may as well just run away you coward!"


Evil GM

The rock clunks the tiefling in J14 in his side and he grunts. Roll damage 1d3-1


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

dmg 1d3 ⇒ 2


Evil GM

One tiefling drops his crossbow and pull his short sword.

One step, 5 feet to his left, and stabs at the prone dwarf with his death weapon. "Die ye rat ball."

Duncan: 1d20 + 4 ⇒ (18) + 4 = 221d6 + 2 ⇒ (3) + 2 = 5

"Stick ya like a fat pig!

The other shoots at Ermolos

Ermolos: 1d20 + 2 ⇒ (12) + 2 = 141d8 ⇒ 4

I've been using the wrong damage dice on the lt crossbow.

The bolt misses.


Evil GM
Lucrezia Villanova wrote:
dmg 1d3

First blood!!


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Andrea keeps moving up with the others and eases across the grease

Don't fall on my butt: 1d20 + 1 ⇒ (7) + 1 = 8

Andrea goes splat

Don't kill him too hard Duncan! we need to keep them alive so we can throw them on the bonfire!


Male NPC, Human Warrior1, Fighter1

Swings his great Ax at the tiefling in front of him and Duncan.

Gr Ax: 1d20 + 5 ⇒ (1) + 5 = 61d12 + 2 ⇒ (7) + 2 = 9

Missing wiht the weapon.

Shinon shoots his arrow at the same tiefling.

Shinon: 1d20 + 7 ⇒ (2) + 7 = 91d8 ⇒ 2

misses wide.


Male human bard 7/pathfinder savant 5: 83/83 hp, Init +2, AC 24 [touch 14, flat-footed 23], Fort +10, Ref +12, Will +11; Perception +5

Hi everyone. Sorry for the post delays, has anybody else had trouble logging on?

Orsin releases an ear-piercing scream against the tiefling in H13. Air ripples around the target, but no one else hears anything.

DC 14 Fort save halves and negates the 1-round stun.

Sonic damage: 1d6 ⇒ 2


Evil GM

Fort save: 1d20 + 2 ⇒ (17) + 2 = 19

His ears hurt but he is not stunned.

orsin are you moveing up at all? You need to get through the grease some time. I used that as your round 4 action, so you ahve one to go cuaght up in Rd5


Male Half-Elf Rogue (Trapsmith) 4 Fame 3 HP 28/28 Init +8 AC 19 Touch 14 Flat 15 Fort +1, Ref +8, Will +3 (+2 vs Ench) Perc +14/convo-hidden +18/traps +22

Tweaker moves up about 10 feet to see the battle better looking for an opening to try and get through.

They made sure to make this hard to move through but doesn't seem well thought out. If they had put a trap right about .....


Evil GM
Tweaker wrote:

Tweaker moves up about 10 feet to see the battle better looking for an opening to try and get through.

They made sure to make this hard to move through but doesn't seem well thought out. If they had put a trap right about .....

That's funny.


Human, NPC

"They've got us in cages! Get us out!"


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Don't jinx us Tweaker. Andrea replies after she falls on her but on the greasy floor (SHould be at F12)


Male Half-Elf Rogue (Trapsmith) 4 Fame 3 HP 28/28 Init +8 AC 19 Touch 14 Flat 15 Fort +1, Ref +8, Will +3 (+2 vs Ench) Perc +14/convo-hidden +18/traps +22

Tweaker looks at Andrea with a puzzled look on his face.

Jinx? I do not have that ability. Sounds like magic to me. Is this the right time to be sitting down? The dwarf is laying down. What type of battlefield tactics does your group use?

This group seems hard to kill but I wonder about their tactical prowess.

Tweaker offers his hand to the lady sitting on the floor.


Evil GM

MID-RD 5 Recap:

Rd 5

Init Order:

Lucrezia - Hits with a rock, 2 HP damage

The Good Guys - Tiefling - stuck Ducan with the pointy end, the second one missed his shot at Ermolos.

Ermolos - Swings a the tiefling that is standing over Duncan but he missed.

Shinon - Shot at the tiefling standing near Duncan, missed.

Andrea - moved up to F12 and fell on her tush.

Tweaker - moves up 10ft or so looking for an way to slip through.

Duncan -

John -

Janiven - caged and holding

Fiosa - in the back and holding waiting for people to cross the grease and clear up the bottle neck.

Orsin -

MID Round Update


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

I'm sure there is a secret sect of warriors that fight on the ground. They might be Pronse Shooters as well. Andrea struggles up.

Inside joke for those who know


Male Human Fighter(Tower Shield Specialist) 6/ Hellknight 2 +5 int, AC 26, Touch 12, FF 25, Fort +8, Ref +4, Will +5 HP66/82, Perception +12

John will pull out his Longbow and shoot the Tiefling at j14
attack: 1d20 + 4 ⇒ (15) + 4 = 19
Damage: 1d8 + 2 ⇒ (3) + 2 = 5


Dwarf Warpriest 16 (Champion of Faith) Int+1, F17,R10, W18, + 2 v Spells/PoisonAC37/T17/FF35+4vs Last foe to hit , CMD+28+4vs Bull Rush/Trip, CMB+16 +6 for Trip HP121/154, Percep+18,Diplo+12,Intim+23, Religion+12

Having crawled completely through the Grease, Duncan stands (AOO) and attacks the Tiefling.

1 hand PA Destructive Smite1d20 + 6 - 1 ⇒ (20) + 6 - 1 = 25
Damage1d10 + 3 + 3 + 1 ⇒ (10) + 3 + 3 + 1 = 17

Confirm Crit?1d20 + 6 - 1 ⇒ (18) + 6 - 1 = 23
Damage1d10 + 3 + 3 + 1 ⇒ (6) + 3 + 3 + 1 = 13

Man, I LOVE this dice roller!

He stoiclly grunts through the pain, accepting his shot and following up with a vicious upward thrust that Kills the Tiefling.
He points his blade at the one on fire,
Roll around, ye burning idiot


Evil GM

The tiefling John was shooting at is hit with thud as his side is piereced.


Evil GM

The tiefling tries to pierece the hefty dwarf as he stands.

Sw. Shord: 1d20 + 4 ⇒ (12) + 4 = 161d6 + 2 ⇒ (4) + 2 = 6

He misses with his stab only to be split open by his enemy.

Orsin RD 5 action is remainin.


Evil GM

RD 5 Recap:

Rd 5

Init Order:

Lucrezia - Hits with a rock, 2 HP damage

The Good Guys - Tiefling - stuck Ducan with the pointy end, the second one missed his shot at Ermolos.

Ermolos - Swings a the tiefling that is standing over Duncan but he missed.

Shinon - Shot at the tiefling standing near Duncan, missed.

Andrea - moved up to F12 and fell on her tush.

Tweaker - moves up 10ft or so looking for an way to slip through.

Duncan - slices the tiefling in front of him open, killing him.

John - Shoots the lst tiefling in Hex J14, for 5 HP of damage.

Janiven - caged and holding

Fiosa - in the back and holding waiting for people to cross the grease and clear up the bottle neck.

Orsin -

Rd 6

Init Order:

Lucrezia -

The Good Guys - Tiefling - 2 of the 3 are dead. the other is injured. The last Tiefling will flee.

Ermolos -
Shinon -
Andrea -
Tweaker -
Duncan -
John -
Janiven -
Fiosa -
Orsin -

You can use the last map, there have been no changes except the death of the tiefling in front of Ermolo/Duncan.


Evil GM

Unless Orsin or Lucrezia can kill the remaining tiefling he darts to the west. Fleeing towards a door on the other end of the cavern.


Dwarf Warpriest 16 (Champion of Faith) Int+1, F17,R10, W18, + 2 v Spells/PoisonAC37/T17/FF35+4vs Last foe to hit , CMD+28+4vs Bull Rush/Trip, CMB+16 +6 for Trip HP121/154, Percep+18,Diplo+12,Intim+23, Religion+12

Duncan calls out to the remaining, fleeing Tiefling, Tell yer boss Vengeance is comin fer him


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

We should get Janiven out of there. Tweaker, do you have any skill with locks?


Male Half-Elf Rogue (Trapsmith) 4 Fame 3 HP 28/28 Init +8 AC 19 Touch 14 Flat 15 Fort +1, Ref +8, Will +3 (+2 vs Ench) Perc +14/convo-hidden +18/traps +22

Yes, I just need to be able to get there. Will attempt to move up past this grease after there is some room.


Male human bard 7/pathfinder savant 5: 83/83 hp, Init +2, AC 24 [touch 14, flat-footed 23], Fort +10, Ref +12, Will +11; Perception +5

Hey guys, I don't know what is up with my connectivity today. I'm having trouble connecting to the Paizo servers and as far as I can tell, only the Paizo servers.

Orsin pauses as the last tiefling scurries away, his song now caught in his throat as he hesistates. He curses himself for his weakness after the enemy disappears from view. Don't let your heart go soft now, Bessatte. You can serve the cause of mercy after justice.

"Janiven, are you alright?"


Human, NPC

"Someone get us out of these damn cages." She pauses, "The leader, and several others., went through a door. Looks like the Missepi son's in the next cage too...pretty roughed up."


Human, NPC

"See any of your gear? My bow is over near the bed, haven't seen my sword though or armor."

Lucrezia:
You do see your chain shirt and your bastard sword on some crates but the remaining items will take some time to look for, if they are in teh large cavern.

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