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"Oh yes the children, well you know what these humans are like, very attached. They've been moaning about children going missing, I mean there's Mrs Eavewalker saying her girl's gone missing. I mean she came in the shop a couple of days ago..no yesterday...oh I don't know. Radiner was providing her with some of my best aromatic herbal oils. Well he's good at that sort of stuff, finding the right smells to aid a persons spirit. He goes in his pocket and pulls out several pocket book, each colored and written in, then starts thumbing through them, until "yes...yes...yes... that's it Lemon and Orange Passionfruit Oil. Very zesty, a great pick me up if your feeling down. You know, I picked the leaves myself over by Ranthy's mill, beautiful conditions over there...well its the water ..." he rambles on, as he starts talking about his alchemy, his potions and their constituents. He forgets the gossip and mentions the missing children no more.

Dennvyn Fealthan |

Dennvyn turns to the gnome somewhat surprised, "Are your people not attached to their children? I'd not heard that." He nods in a friendly fashion as the gnome prattles on about oils, trying to hear more about the missing children.

Barnabus II |

"I actually lived in a swamp raised by witches an hags, who always sized me up in comparison wit tha stew pot, an yes they did eat people jus not myself."
"Been my experience tha kids err lookin fer a bit o fun an adventure an end up findin trouble!"
"Sounds like an excuse tah hit tha woods after breakfast."

Barnabus II |

"Enough tah unnerstand how truely evil children are!"
At first you think he is serious until he lets loose a cackle that would make anyone cringe.....
"Yep lets catch a few kids an make em squeal onner friends!"
"An yes I was raised by hags, learned a bit o magic, surprised em an me both learnin witchery."

Jund |

Missing children, that is never good. I wonder how and where they went missing
Jund will see if he can hear where, how and when the children went missing.
perception 1d20 + 8 ⇒ (7) + 8 = 15
If there is a group of people near him discussing the matter he will ask about the missing children
Diplomacy 1d20 + 3 ⇒ (18) + 3 = 21 hey finally double digits!!

Dennvyn Fealthan |

Eavesdropping, gathering info, etc...
Perception: 1d20 + 8 ⇒ (11) + 8 = 19
Gather Information (Diplomacy): 1d20 + 8 ⇒ (20) + 8 = 28

DM Azure_Zero |


Jund |

Looks like they are organizing a search party. Neither seem to be associated with the town sheriff or guard.... if this town even has a sheriff or guard. Seeing as no one stopped me when I came into the town I don't think they have anyone to uphold the laws. Let's see who else volunteers. If they have enough people then there is no need for me to get involved with children that probably are just lost in the woods. Besides I doubt they would want a stranger's aid, but still they are just children... let's see how many volunteers there are and then I'll decide what to do
Looking over to the table next to him Jund leans over and asks,"Excuse me, I don't mean to interrupt, but these children that they are going to look for... how long have they been missing? Perhaps they are just exercising their youthful spirits and lost track of time?"
Diplomacy 1d20 + 3 ⇒ (19) + 3 = 22

Dennvyn Fealthan |

Still nodding politely, Dennvyn notices the newcomer approaching one of the tables discussing the missing children. Well, if we're volunteering to help, then I'd best get over there.
Dennvyn holds up a finger to the gnome, indicating that he'll be right back, and approaches the neighboring table, "I probably wouldn't have jumped in, however, I would offer my own skills to the search. I remember what it's like to be alone in a dark and strange place as a child and would rather spare these children."

Nalita Bakji |

Hering the large man ask if anyone wanted to help locate the missing kids Nalita stands, a little woosy on her feet even after only finishing half her drink, and walks over to the table.
"I to would like to help. Being that I've been here for a while I've grown rather attached to the townsfolk and would like to do what I can to help."

Dennvyn Fealthan |

Dennvyn looks at Barnabus with a cocked head, then says cheerily, "Personally, I'd rather it was. Children being in danger is something to be avoided, so I'd rather find them holed up under a porch than in a wood filled with goblins, or worse."
He turns to the group, "I may be new here, but from the rumours I'd heard, one of the missing children is the son of Mr. Kreed. Perhaps we could speak to him to see if he has any ideas where the children might have wandered off to?"

Barnabus II |

"The goblins err not so bad, tha kobolds seem more intent on evil."
"Not sayin tha goblins would kill an eat tha kids, tha goblins err more likely tah play wit their food first is all."

Arianna Willowwood |

Arianna greets the others as she replies to Barnabus' comment.
"While I am from around her I don't know how musch of a 'local' I am, I spend more than half my time in the forest, and I can tell you it's no place for children."
She looks at the faces of those turning their heads in interest.
"Does any one know the identities of all the children. As.....sorry I didn't catch your name, but any way, speaking to their parents might give us an idea where they might go or what they usually get up to. That's where I would start."

DM Azure_Zero |

You all hear that the kids took up the challenge of a secret dare of spending the night at Elara’s Halfway House up on a mournful hill in Darkmoon Vale.
Names of the Missing Children;
Kimi Eavewalker,
Hollin Hebbradan,
Mikra Jabbs,
Jurin Kreed, and
Savram Vade.
**********************************************************
Diplomacy or know(Local)
for those no one else wanted. The fire was
a horrible tragedy.”
and spread so fast, by the time the town’s
volunteer brigade arrived all that was left
was a smoking ruin, every child dead, and
Elara burnt to cinders. Hard to believe a
blaze that fierce could start as an accident.
I was always a’feard for the safety of
that place. Elara built her halfway house
far away from town and much too close
to that haunted vale.”
before the fire people claimed to hear all
manner of clatter from the orphanage at
night. Screams they say. Terrible screams.
Some even claimed Elara lost her mind,
took to torturing the children in the dead
of night. That’s why she built the place
outside of town.”
**********************************************************
know(Local)
dwarf ruin. Hosts of monsters plague its
darkened halls, and they say ghosts o’ the
dwarves skulk there too.”
where they worshiped some dark joyless
god of toil. Druingar the Glintaxe,
the great dwarven hero, quested there to
find relics of his people’s ancient empire.
He never returned, and now those who
venture close to the place at night claim
his ghost glides through its gloomy halls,
preying on anyone foolish enough to
trespass there.”
deep below. Recently, freakish little monstrosities
have surfaced in the vale. I’m
sure they murdered those goatherds
found dead last week, and I wouldn’t be
surprised if they are behind those children’s
disappearance.”
**********************************************************
Bardic knowledge,Diplomacy, or Knowledge(local)
Seeker of heirlooms lost without trace,
He ventured the deeps where old evil sleeps
He perished in the halls of some dark place.
His restless spirit still stalks the night,
His shining axe still glows bright,
I’ve seen his ghost, and this is no boast,
I’ve ne’er laid eyes on a more fearful sight.

Jund |

Hearing of the children's dare and of this Elara Home they were to spend a night in Jund decides he should help find the children, Helping find Kreed's son might help with finding work at the Lumber Consortium.
Walking over to the man who seems to be organizing the search Jund speaks in a calm, even tone. "My name is Jund and I am willing to offer my assistance if you would allow it."

Arianna Willowwood |

"Elara's Halfway house is a supposedly haunted ruin of an old halfway house that burned to the ground killing everyone inside. There's rumors that before the fire, Elara went crazy and started torturing kids. No body goees near that place, it's on the outskirts of the town. Looks like that's where we should be heading."
She looks at the assembled volunteers.
'They say the vale is haunted, as are quite a few places around here, so if you're not up for it, better to decide now, but I aim to find these kids before trouble finds them."