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1d2 ⇒ 2
assuming you mean the invisible cultist
The warrior takes a swing with his pick at Bartholimu as he passes, but misses the fast barbarian.
Aoo warrior vs. Bartholimu: 1d20 + 2 ⇒ (6) + 2 = 8
Bartholimu attacks the invisible cultist whih his glaive, but the attack misses.
The zombie acts and tries to sink its claws into Tajan's flesh.
Claw vs. Tajan: 1d20 + 4 ⇒ (19) + 4 = 23 Damage: 1d6 + 4 ⇒ (5) + 4 = 9
Round 2
Caelben
Lilyth
Adinomo
---
Warrior
---
Evarice
---
Leader
---
Tajan
Bartholimu
---
Zombie -4HP

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As the zombies teeth sink in Tajan suddenly realises he is in an awful lot of trouble
endure and renew he shouts in obvious pain

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Caelben tries to stab the zombie with his spear, but Evarice blocks his view at the undead and he misses. Also Lilithy's spear misses the target. Adinomo casts a spell and the floor in the back of the room gets slippery. Suddenly you hear a thud followed by an "Ouch!"
The warrior swings his heavy pick at 1d4 ⇒ 3 Evarice, but misses her.
Warrior vs. Evarice: 1d20 + 2 ⇒ (13) + 2 = 15
Reflex Fel: 1d20 - 1 ⇒ (6) - 1 = 5
Round 2
Caelben
Lilyth
Adinomo
---
Warrior
---
Evarice
---
Leader (prone)
---
Tajan
Bartholimu
---
Zombie -4HP

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Evarice backs away and channels again to heal Tajan. She excludes the cultist leader and his warrior, and purifies the zombie.
Acrobatics vs CMD: 1d20 + 3 ⇒ (16) + 3 = 19
Channel: 1d6 ⇒ 2 Will DC 12 to resist
"Stay strong, Tajan!"

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Evarice channels energy to heal Tajan and the zombie as she moves into the room.
Will: 1d20 + 3 ⇒ (12) + 3 = 15
You hear a voice mumbling some words in a strange language but nothing happens.
Cast defensively concentrate DC17: 1d20 + 4 ⇒ (7) + 4 = 11
Round 2
Caelben
Lilyth
Adinomo
---
Warrior
---
Evarice
---
Leader (prone)
---
Tajan
Bartholimu
---
Zombie -5HP

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Tajan swings a desperate flurry against the zombie muttering a quick prayer to Itoti "Illuminate my path
flurry attack with kama: 1d20 + 3 ⇒ (2) + 3 = 5
flurry attack with kama: 1d20 + 3 ⇒ (18) + 3 = 21
damage: 1d6 + 2 ⇒ (2) + 2 = 4
damage: 1d6 + 2 ⇒ (5) + 2 = 7
Then edges out of the flank to provide a flank for Bartholimu

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Tajan swings at the zombie and hits, cutting a deep wound in its flesh causing the undead to drop. Bartholimu tries to hit the invisible spellcaster with his glaive, but misses.
Glaive vs. leader: 1d20 + 7 ⇒ (19) + 7 = 26
Miss? lower misses: 1d100 ⇒ 5
Round 3
Caelben
Lilyth
Adinomo
---
Warrior
---
Evarice
---
Leader (prone)
---
Tajan
Bartholimu

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my bad. I checked it and saw I was up then couldn't update right away and forgot to come back. That's my bad
-Posted with Wayfinder

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"Watch out for him" Tajan gestures at the visible foe in front of Adinomo
he does look like a pc pic so much so i tumbled through him rather than round him first round

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Caelben readies his spear and waits for the spellcaster to come visible. Lilyth attacks the warrior in front of her, but an accident with the wall causes her to miss the man. Adinomo casts a spell at the warrior, but the man shakes off the effect.
Will: 1d20 + 0 ⇒ (16) + 0 = 16
The warrior in return tries to hit Lilyth with his heavy pick but also misses.
Warrior vs. Lilyth: 1d20 + 2 ⇒ (13) + 2 = 15
Round 3
Caelben
Lilyth
Adinomo
---
Warrior
---
Evarice
---
Leader (prone)
---
Tajan
Bartholimu

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Evarice sidesteps, grabs her glaive and stabs at the warrior.
Glaive: 1d20 + 3 ⇒ (10) + 3 = 13
Damage: 1d10 + 1 ⇒ (4) + 1 = 5

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Evaric tries to stab the warrior, but the warrior's shield blocks the glaive. The invisible man mumbles a few words again, suddenly Tajan feels that his heart begins to beat faster and he wants to run away as fast as possible.
Cast defensively concentrate DC17: 1d20 + 4 ⇒ (17) + 4 = 21
DC14 will vs. fear
Round 3 & 4
Caelben
Lilyth
Adinomo
---
Warrior
---
Evarice
---
Leader (prone)
---
Tajan
Bartholimu

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attack: 1d20 + 4 ⇒ (19) + 4 = 23
damage: 1d8 + 6 ⇒ (6) + 6 = 12
"This is ridiculous!" Lilyth cried as she stabbed forward once more. They went from being a halfway competent contingent of combatants to a bunch of clowns in a farce. She grunted in exertion as she drove her separ forward, and this time her strike was much more on target.

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Bartholimu will atk the prone one
atk: 1d20 + 10 ⇒ (8) + 10 = 18
dmg: 1d10 + 10 ⇒ (2) + 10 = 12
-Posted with Wayfinder

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Tajan will: 1d20 + 4 ⇒ (19) + 4 = 23
"I fear neither sword nor spell" declares Tajan before striking out at his remaining opponents
first fist flurry: 1d20 + 1 ⇒ (11) + 1 = 12
second kama slice: 1d20 + 1 ⇒ (2) + 1 = 3
add 2 to the attacks for flanking and maybe +4 vs prone target unless he was extremely stupid and did not get up before casting
first fist damage: 1d6 + 2 ⇒ (6) + 2 = 8
"but perhaps my masters rebuke if he sees how I currently wield a kama" he adds in a whisper to himself

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[ooc]Just to be clear, casting a spell on Tajan did not make the caster visible?[/b]
Caelben once more readies his spear in case the enemy becomes visible
Readied to hit AC: 1d20 + 4 ⇒ (15) + 4 = 19
Piercing damage if hit: 1d8 + 4 ⇒ (3) + 4 = 7

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Veryfied that, thanks, Caelben is right, he gets visible in this case.
Lilyth's and Bartholimu's attacks hit the spellcaster on the floor while Adinomo waves his morngingstar in the air. Tajan's attacks miss both, but Caelben's spear finally finishes the man.
Seeing his leader defeated the warrior attempts to flee.
withdraw, Aoo for Evarice, Adinomo, Caelben and Lilyth
Round 3 & 4
Caelben
Lilyth
Adinomo
---
Warrior
---
Evarice
---
Leader (prone) -24HP defeated
---
Tajan
Bartholimu

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As the warrior tries to get away Caelben tries to stick his spear into the meaty part of the warrior's upper thigh, hoping to bring him down
To hit AC: 1d20 + 4 ⇒ (16) + 4 = 20
Piercing damage if hit: 1d8 + 4 ⇒ (1) + 4 = 5

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"Your fallen god failed you. Again.'
AoO
Longsword: 1d20 + 2 ⇒ (14) + 2 = 16
Damage: 1d8 + 1 ⇒ (1) + 1 = 2
Round...3
Ranged Touch: 1d20 + 3 ⇒ (7) + 3 = 10
Lightning: 1d6 + 1 ⇒ (6) + 1 = 7
Evarice gives chase and sends a bolt of lightning at the fleeing warrior. "You're still under arrest, murderer."

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I think we can call it, he can't leave the building because it's magically locked so either you chase him down and kill him or tie him up or whatever, it doesn't have much influence on the rest of the scenario ;) Let's say you caught, he's badly wounded from Evarice's and Caelben's Aoos
What do you want to do in the basement? You are in front of the creepy green glowing stone.

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Evarice will tie up the warrior, not expecting to get much information on him.
She peers at the glowing stone.
My plan to recover the stone, blessed by
our beloved Harbinger of Unexpected Tragedy
Himself, has succeeded beyond my wildest
hopes.
"This must be it..."
Knowledge(Religion): 1d20 + 6 ⇒ (3) + 6 = 9"I...have no idea what this is. How safe is it to move?"

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"Idk let's touch it" bartholimu picks up stone
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Caelben checks Batholumi's aura just to be sure he's not getting "infected"
"You might want to be careful with that stone, it's aura feels...wrong to me. It's eminating evil. Maybe put it inside a bag and only handle it with gloves. Let's take it back to the lodge. Maybe they will know what to do with it"

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"Well, that's...one way to handle it." Evarice shrugs. "Let's put this in a bag for now. Hopefully it was controlling the doors and we can get out of here."

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Lilyth started to object as the barbarian grabbed up the stone, then shrugged. It wasn't as if he shouldn't already know the dangers of such actions. Between them, she and Evarice could likely cure the idiot of anything short of death. Or, at least hold off whatever ailment afflicted him until a priest of a higher order could be tasked to do it.

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last time I did this I got a free feat lol I don't think I will get that lucky twice lol
-Posted with Wayfinder

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Tajan searches round for signs of the pathfinder or anything else of interest perception: 1d20 + 6 ⇒ (18) + 6 = 24

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Bartholimu's aura did not change and you don't find any signs of the missing Pathfinder near the stone. What you hear is, that the screams and sound of combat from above gets less and less.
When you move upstairs you see that most of the audience already left the building, there are no zombies any more. The zombie artists seem to have dropped where they were standing. Among the fallen men and women you finally find the missing Pathfinder, he's dead.

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"Poor man..." Evarice shakes her head. "Let us get him out of here, and bury his body."
Evarice picks up the body. "Where is that nobleman? Lets get them out of here."

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"agreed the sooner the better"
-Posted with Wayfinder

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In Wuthers' belt pouch you find a draft of the final letter he wrote to VC Petulengro, wherein he details the final stages of the dig and the strange character of his companion — noted as “cleric of Irori” but clearly Bustani.
His pouch also contains a personal journal, a shorthand record of his many adventures as a Pathfinder.
The nobleman already left the building and with the stone and Wuther's body you leave the opera and head back to the Grand Lodge of Absalom to report.
Surprisingly, more than half of the theatergoers survived the zombie onslaught by gathering together and fighting off the undead menace. Because you dealt with Quint’s roving band bent on stamping out resistance as well as defeating Bustrani himself, the wealthy socialites and nobility of Oppara now have several dinner parties’ worth of sordid zombie stories with which to frighten and awe their friends.
What really happened:
A cleric of Zyphus, a Taldan named Fel Bustrani, saw in a young Pathfinder (Bodriggan Wuthers) an opportunity for his own glory and for the glory of the Grim Harvestman. He contacted Wuthers a year ago and regaled him with an amazing story of a lost artifact of Zyphus, known as the Zyphus Stone, that was ritually sealed in an underground tomb by descendants of Lost Azlant when Oppara was nothing more than an indigenous fishing village on the River Porthmos. Bustrani told Wuthers that the stone was a “living artifact” designed to bring Zyphus’s faithful back to life if they died in service to their Grim god. In truth, the descendants of Lost Azlant who buried the stone knew the terrible powers it held, knew it could populate the world with zombies, but hid it hoping to later study its terrible power. They buried one of their own with the stone to see what would happen after prolonged exposure to its magic. The Azlanti never returned for the artifact, but the young man left behind was twisted into a horrible caricature of humanity — a rotting, disease-filled Zyphus zombie with the power to raise regular zombies by feeding on corpses.
Bustrani invited Wuthers to return to Taldor’s capital and help the cleric access the stone’s resting place, known as the Chamber of the Stone, which Bustrani recently located beneath Oppara’s famed House of the Immortal Son, an opera house that was once a temple to Aroden. Misleading Wuthers by posing as a cleric of Irori, the cult leader and the Pathfinder quietly gained access to the opera house’s cobweb-filled storage area and began digging, convincing the management of the Immortal Son that a find of this caliber beneath their theater would put nobles into seats for years to come. It took quite some time to dig through the bedrock beneath Oppara, but three months ago they finally punched through the last few inches and became the first living beings to gaze into the Chamber of the Stone in more than 6,000 years.
The chamber’s only resident was the Azlanti that had been left behind, sprawled across a raised dais beside a huge block of stone in which had been carved the symbol of Zyphus: a heavy pick made of a femur, skull, and rib. Assuming the Azlanti was a preserved corpse, Wuthers approached the stone and immediately began sketching and documenting the find. Bustrani allowed the Pathfinder a few moments of glory, more to keep his attention averted than anything else, and then uttered the phrase the Grim Harvestman had revealed to him in a dream. The phrase, a garbled mishmash of various ancient tongues, brought the stone and the Azlanti zombie to life. When the chamber filled with green light and the zombie climbed to its feet, Wuthers knew he’d been betrayed. Before he could reach for a weapon, the cleric of Zyphus struck him down with the heavy pick he’d used to clear the chamber’s tunnels. He ordered the Zyphus zombie to feed, and in minutes Wuthers rose again as something terrible.

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It has been nearly 5 days since late evening messengers pulled you awake from your tasks and ordered you to appear before Venture-Captain Drandle Dreng by midnight. Dreng, ever presenting the appearance of the doddering, decrepit old man, met you in the Great Hall of Skyreach, the main fortress of the Grand Lodge in Absalom. Dressed only in tattered night clothes complete with a faded yellow sleeping cap, the youthful excitement in Dreng’s eyes belied his elderly appearance.
"We’ve found them!" he declared, the moment you arrived in the Great Hall. "Those pitiful bastards who murdered Pathfinder Bodriggan Wuthers in Oppara those many months ago — you know, the Zyphus-worshipping fools who tried to turn Oppara into a zombie-filled nightmare? After all this time, we finally tracked their remnants to a burned-out temple in the vagabond camp across the river from the capital. You will set out for there at once — there is a ship waiting — and meet a man named Sebastus Hustavan outside the burned-out temple. Once a man of great importance, he seems to have fallen on hard times —
fallen so far as to join those Zyphus fiends. But he’s redeemed himself by telling us their location! Find Hustavan — it can’t be hard, there’s only one burned-out temple to Sarenrae in the vagabond camp — learn all you can about the cult’s hideout, and then cleanse it of their presence. Cultists across Golarion must know they may not use the Society to fulfill their horrid glories — so too will they know that the Society will not stand by and watch its members murdered!"
Dreng cleared his throat then, his posture losing the sudden youthful fire and passion, his shoulders hunching once more, his face pinched and tired.
"Of course, while you are there," he rasped, "do your duty as Pathfinders and seek anything they may have that the Society would need in the vaults. Any questions?"

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Evarice likes to sleep. Well, she's an elf, she doesn't sleep. But that's not the point, she enjoys the free time. A knock at the door ruins what she hoped would be a quiet night.
Hearing Venture-Captain Dreng's orders,she nods in agreement.
"Indeed, the cult of Zyphus must be punished. It seems...opportune that we got this break from someone who just reformed, though." She scratches the back of her head. "Can we trust him?"

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The young halfling man that introduced himself as Adinomo seems faintly familiar, although you remind yourself that he was a gnome, more charismatic and far less nimble than this fellow.
"People can redeem themselves, but I agree with Evarice. We have to take care with Hustavan. How may we recognize the man?"

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"I have been wondering when we'd run into those vermin again. It was certain that we'd not got them all during our initial foray. I'll add my caution to that of the others, though, with regards to trusting this Hustavan character. Still an opportunistic man who found himself far deeper into these sorts of matters would likely reach out for help, and the Pathfinders are the best means to accomplish that."
"Regarding the ancillary matter, is there anything the Society knows about this temple that we should be aware of, or on the lookout for?"

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The young halfling man that introduced himself as Adinomo seems faintly familiar, although you remind yourself that he was a gnome, more charismatic and far less nimble than this fellow.
"...new haircut?" The Sheylnite tries to remember what changed...